History Main / RainbowSix

8th Mar '13 3:33:38 AM Nohbody
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* A [[VideoGame/RainbowSix video game series]] within TomClancy's franchise
* A [[Literature/RainbowSix book]] within the Literature/JackRyan series by TomClancy

to:

* A [[VideoGame/RainbowSix video game series]] within TomClancy's the "Creator/TomClancy's" franchise
* A [[Literature/RainbowSix book]] within the Literature/JackRyan ''Literature/JackRyan'' series by TomClancyTom Clancy
5th Apr '12 8:22:50 AM EarlOfSandvich
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The ''Rainbow Six'' series was the originator of the tactical shooter genre, and was responsible for launching the wave of "TomClancy's" military-themed video games. The games detail the adventures of covert international anti-terrorist strike force "Rainbow", and their battles against the world's terrorist element.

Contrary to popular belief, the games and [[Literature/RainbowSix novel]] were not planned as a franchise. The game series started life as being about [[http://www.gamasutra.com/view/feature/3422/postmortem_redstorms_rainbow_six.php an FBI hostage rescue team,]] but Red Storm Entertainment wanted to replace the FBI with a fictional group to give the game international appeal. Coincidentally, Clancy happened to be writing his novel at the time, and a license deal was struck. The game actually came out before the book, and the plots diverge halfway through, though they keep the same villains.

The original ''Rainbow Six'' for the PC was a first-person combat game which was revolutionary for its realistic combat, feature slow and steady character movement and one-shot-kill gameplay, in contrast to the OneManArmy approach taken by all previous FirstPersonShooter games. The most notable feature was the tactical planning map before each mission, in which you organized up to 4 separate fire-teams and planned out their movements throughout the map, allowing you to plan out and implement complex maneuvers using multiple teams. During the mission itself, you controlled 1 team while the computer A.I. controlled the other 3 teams following the path and instructions you laid out in the tactical planning map. Players could switch to direct control of any team and any team member on the fly. Along with its stand-alone expansion pack ''Rogue Spear'', ''Rainbow Six'' was critically acclaimed for its serious and tactically deep gameplay.

''Rainbow Six 3: Raven Shield'' retained the series' tactical gameplay, while updating the presentation to the standards of modern First Person Shooters, with features such as visible weapons in the player's first person point of view, and an improved graphics engine based on the {{Unreal}} Engine 2.

However, the series deviated from its tactical shooter roots starting with the fourth game in the series, ''Rainbow Six: Lockdown''. ''Lockdown'' did away with the tactical map for more straightforward linear levels, with the player controlling a single character (backed up by 3 A.I. controlled teammates) and moving from start to finish through linear levels while mowing down a small army of terrorists. Gameplay was much more forgiving, with players able to survive several assault rifle shots before dying, and the game played out much more like a standard FirstPersonShooter than the previous games in the series (although the inability to restore lost health in the middle of a mission resulted in the retention of some tactical challenge).

''Rainbow Six: Vegas'' and ''Rainbow Six: Vegas 2'', the latest games in the series, are in many ways ''Rainbow Six'' InNameOnly, being a hybrid first-person/third-person shooter with cover-based gameplay, somewhat similar to ''GearsOfWar'', and featuring a regenerating health system and standard FirstPersonShooter-style combat. Although ''Vegas'' was critically acclaimed for its gameplay and presentation, it's a far cry from the series original tactical shooter roots.

''Rainbow Six: Patriots'' was [[http://kotaku.com/5814871/source-new-rainbow-6-might-be-the-most-innovative-shooter-in-years demoed]] by Kotaku, and will include a new "Morality System".

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!!The game series contains examples of:
* {{AFGNCAAP}} - Generic Rainbow troopers you can use in place of teammates in the first game, and Bishop.
* AmericaSavesTheDay: Subverted to a degree in ''Vegas'' in which [[spoiler: even though you stopped the crisis, the BigBad gets away and plans to sell every Rainbow member's personal information out to the highest bidder.]] And in ''Vegas 2'' [[spoiler: Gabriel screws up your mission in the opening and you fail to save not only an NSA spy but also an entire room full of civilians from a very grisly death. Also, Echo Team bites the dust. It looks as though you're fighting a losing battle until the game plays it straight by letting you come out on top.]] Also, Bishop, Keller and Six are about the only Americans on the team. Michael Walters is British, Jung is South Korean, the intel officers are Israeli and Canadian and the helicopter pilots are from Russia and New Zealand. Plus the US is the one under attack. So it's more like the rest of the world saving America.
* AnticlimaxBoss: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and BigBad [[spoiler: Gabriel Nowak]], which might have worked, except he gives a long MotiveRant before either of you draw your pistols, and once you do he ''continues'' to rant on while you have your pistol ''aimed right at his head''. Miguel Cabrero can be something of a KaizoTrap though; he dropped his gun earlier, but he has another one in his holster and will pull it out once you've finished talking to him.
** Right before [[spoiler: Nowak gets his head blown off]], he sicced an attack helicopter on you. So yeah, the unfair quickdraw was more or less payback. To make it even more ridiculous, [[spoiler: prior to going to face Nowak, Bishop orders the rest of his\her team to hold position. So, Bishop basically wanted a one-on-one confrontation, and got an assault helicopter for his trouble]].
* ATeamFiring: Attempting to blind-fire from behind cover in ''Vegas'' results in this. Outside of a few feet, the most you can hope for while shooting is to force the enemy into cover so you can safely pop out and actually aim.
* ArtifactTitle: The 'Six' in the title comes from the fact that the player originally took on the role of Team Rainbow's commanding officer, which hasn't been the case since ''Raven Shield''.
** The Six in the original novel's title referred to John Clark being the leader of Rainbow, but as with the game based on it, it focused more on Domingo Chavez and his Team Two than it did on Clark.
* ArtificialStupidity: Friendly AI in the original trilogy. Your team-members will often hesitate maddeningly before firing on a terrorist in sight, multiplying the tension of executing a plan you've spent 30 minutes setting up.
** Terrorists in Rainbow Six 3: Raven Shield are fond of throwing grenades at the walls when in small, enclosed rooms with no line of sight to ''anything'', usually upon hearing your footsteps through solid walls (or floors).
** There's also the tendency throughout the series of your teammates to [[DroneJam prevent you from moving in the direction you want to move]]. You'd think Rainbow [[{{Concerned}} hired Barney Calhoun to teach its members about the great myth of urban combat]].
* BadassCrew: Team RAINBOW is made up entirely of the most elite special forces soldiers from all over the world.
* {{BFG}} - The most powerful handgun in ''Vegas'' and ''Vegas 2'' is a revolver normally used for hunting large game like elephants.
* BlatantItemPlacement: How convenient, a crate filled with every type of weapon Rainbow carries sitting in a half-finished Construction site! Admittedly, many of the item boxes in ''Vegas'' could be enemy supplies, but they appear in empty, unguarded rooms, sometimes in places where they couldn't have fit through the doors.
* BodyArmorAsHitPoints: The first two games take this trope to its logical conclusion, as wearing body armor was the only way to survive multiple hits.
* BoomHeadshot: Instantly fatal. Rainbow Six: Vegas 2 allows them to go towards getting rewards.
** This makes shotguns very effective compared to other games. Get nicked in the side of the head by even ONE pellet, and you're dead.
* BossDissonance: Most named enemies are an AnticlimaxBoss. Calderon in the original is armed with an assault rifle, but so is his mooks. Verzirsade and Maxim Kutkin in Rogue Spear only have handguns, but they like to hide in corners and ambush you. Gospic in Raven Shield is not so much a concern.
* ClusterFBomb: Not so much in the original games, but quite common in the ''Vegas'' games.
* ContinuityNod: The NSA Agent in ''Rainbow Six: Vegas 2'' dresses exactly like a SplinterCell Agent.
** And the "My Name is Sam" Achievement for 5 consecutive silenced headshots, which has an icon very much like Fisher's trifocal [=NVGs=].
* CorruptCorporateExecutive: [[spoiler:John Brightling.]]
* CriticalExistenceFailure: Averted. Even nonfatal hits are [[GameBreakingInjury crippling]], and shots to the head or center mass are {{one hit kill}}s.
* DarkerAndEdgier: Patriots, with its morality system and Occupy Wall Street inspired plot seems to be using this trope full stop.
* DeadpanSnarker: your teammates in ''Vegas'' will often whip out sarcastic remarks on occasion, such as when the player executes a particularly sloppy room entry.
* DifficultySpike: The first four missions of the first game are a warmup, then the difficulty hits you in the face with Ghost Dance.
* DrivenToSuicide: Alvaro Guitierez at the conclusion of Athena's Wrath.
* ElitesAreMoreGlamorous: Pretty much the entire premise of the franchise.
* EmergencyWeapon: In ''Lockdown'' and ''Vegas'', your pistol has infinite ammo, although it does have to be reloaded whenever the magazine runs out.
* EnemyChatter: You could listen in on conversations between terrorists in ''Rainbow Six: Vegas'' for some more in-depth info on the game's plot. It is also a great help for you to locate where they are hiding.
* EscortMission: Just before the Anti-Climax showdown with Irina mentioned above, you must defend your teammate while he hacks a computer in a much, much harder sequence.
** In the original, any hostage rescue mission, assuming you didn't already clear out all the terrorists.
* FastRoping: The Vegas games allow you to this in a surprising amount of places - frequently, if there is a window or ledge that leads to the outside, or a skylight right in front of you, there is something you can clip your rope to and fast rope down. CtrlAltDel [[http://www.cad-comic.com/cad/20080321 found it]] {{egregious}}.
* FinalDeath: In the original 3 games, characters killed during a mission are gone forever, and are replaced on the team roster by generic masked {{Red Shirt}}s with lower stats.
** And even characters who are simply ''wounded'' may be unavailable for several missions while they recover. Basically, this is a game franchise where you want to be ''very'' careful when it comes to the safety of your team members.
* FiveTokenBand: Rainbow's team roster is rather improbably diverse for a NATO military unit, including soldiers from countries like Egypt, Belarus, Russia, Korea, and Israel.
* FlashbangGrenades: Used extensively to disable terrorists without killing hostages. Just be careful, because you can blind your own team members if you are too close to the grenades when they go off.
* FluffyTheTerrible: "Team Rainbow," a collection of the World's Biggest {{Badass}}es.
* GenreShift: Starting with ''Lockdown''.
* GoodGunsBadGuns: Mostly averted, terrorists can show up with ANY weapons. Subverted in Vegas, very rarely you will see terrorists with AK weapons, and if you notice, the Alpha Team operatives in the first Vegas 2 mission have AK-47s.
* GunshipRescue - Occurs in ''Vegas 2'' with a twist. Rather than having aid arrive to the outgunned heroes out of seemingly nowhere, your final showdown with the BigBad is pre-empted by sudden appearance of an attack helicopter.
* HarderThanHard: Elite difficulty. The games are already NintendoHard on Veteran, but this level is murder.
* HeroicBSOD: Michael, after [[spoiler:failing to save the people in the stadium.]]
* HelmetsAreHardlyHeroic: In the console version of ''Rainbow Six: Lockdown'', the Rainbow team members didn't wear helmets, to show off the detail in their facial models and help distinguish them from each other. After receiving many fan complaints about how unrealistic this was, helmets were added back onto the troops for the PC version.
** ''Vegas 2'' goes both ways - by default Bishop wears the same helmet as Logan does in ''Vegas 1'', and s/he can also wear a US Army-style kevlar helmet, or s/he could go for something like a boonie hat or baseball cap instead.
* HollywoodHealing: Averted massively in the original games. Wounds persist across missions, severely lowering your operative's stats until they recover. They have to be kept off several missions in order to recover.
* HollywoodSilencer: Though the enemy will notice if they see their friends go down.
* HotAmazon: Several members of Rainbow are women, what do you expect? Thanks to Bishop being a VirtualPaperDoll she can qualify as well.
* IDidWhatIHadToDo - In Rogue Spear, you must arrest a rogue Russian Army captain who has been selling weaponry to the BigBad out of his outpost. Turns out, his outpost was abandoned, they had nowhere to go, and had no choice but to support the big bad.
* InCaseYouForgotWhoWroteIt
* IronicEcho: At the beginning of ''Vegas 2'' Bishop is training Logan, the protagonist of the first game, where s\he will offer words of wisdom about being a teams and being able trust and be there for one another. When Logan storms the mansion at the end of the game to help Bishop he repeats the words his teacher gave him. Bishop snarks back, remembering.
* JustInTime: Subverted horribly in ''Vegas 2'' - you arrive just in time to [[spoiler: futilely bang on the door of the arena and listen to the people you were supposed to save scream in terror as they are being gassed.]]
* LeeroyJenkins: Gabriel Nowak in the "Five Years Ago" prologue mission of ''Rainbow Six Vegas: 2''. He makes numerous tactical mistakes due to his gung-ho attitude, gets a hostage negotiator killed, and is generally regarded as the team screw-up by everyone else. Even for the FNG, one wonders how someone who managed to get into Team Rainbow could be so unprofessional, given that the backstory suggests they only take the top alumni from special forces groups like the SAS or Navy [=SEALs=]. Maybe he's secretly Bishop's kid or something. In which case Bishop should have gotten the boot for the nepotism to have put Rainbow at risk with Nowak, instead of [[spoiler:becoming deputy director of Rainbow after killing Nowak]].
** A special forces unit founder's autobiography talks of one member that had to leave the unit after his pistol [[strike:accidentally]] negligently discharged on base even while not on a mission, so high standards and the mental fortitude required to pass selection for special forces ''really'' makes this implausible. It gets moreso when reading ''Blackhawk Down'', in particular where one special operations soldier shows his... distaste for gung ho, and where the mindsets of his unit compared to a "lower" unit are strongly contrasted.
* MeaningfulName: Nowak is a Polish surname derived from the word for "new", and was a nickname for people new to a profession or village. [[spoiler: It's not surprising Gabe turned out the way he did, considering his name essentially means "n00b".]]
* TheMole: Rainbow operative [[spoiler: Gabriel Nowak]], who's revealed to be the BigBad in the second game. Too bad he rapidly goes through VillainDecay in the process.
* MotiveRant: The BigBad of the ''Vegas'' series gives you one of these over the radio throughout the last level of ''Vegas 2''. He continues it when you finally confront him in person, although you can interrupt him and shoot him in the head at that point.
* MultinationalTeam: The whole point of Rainbow.
* NintendoHard: OneHitKill (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic [[{{Redshirt}} Redshirts]] with much lower stats, while injured team members had decreased stats.
** Armor actually is fairly effective. In multiplayer when there are no AIs shooting you in the head with autoaim all the time.
** The ''Vegas'' series, while easier than the original games, is still very difficult, especially if you try to Rambo your way through. Even with heavy armor you die after taking only 2 or 3 assault rifle hits, so use of cover is ''extremely'' important. For reference, on Normal difficulty you can survive about as much damage as you can on [[HarderThanHard Veteran]] difficulty in ''CallOfDuty ModernWarfare''.
* NoDelaysForTheWicked: To a ludicrous degree. Not only do the terrorists manage to round up hundreds of fighters, train them, deploy them to the US secretly, and attack several casinos all at once, ''that's just the decoy mission.''
* NoNameGiven: Bishop in ''Rainbow Six: Vegas 2'' is referred to only by his/her callsign, rather than every other member of Rainbow, who are referred to by their given names. This is because Bishop is a high customizable character who serves as the player's avatar.
** In Co-Op, the second player is '''Knight'''.
* NotWhatISignedOnFor: Many of the mercenaries in the ''Vegas'' series can be heard in idle conversations expressing shock that the job they were hired for is nothing less than an all-out assault on the United States of America. They point out the obvious SuicidalOverconfidence of such a scheme, and comment on how their bosses must be crazy. Also, a couple mercs object to executing hostages, although if you let these scenes play out it always results in the other mercs gunning down the conscientious objector and then the hostages.
* OmnicidalManiac: John Brightling. Believes human civilization is doomed to collapse within a century anyway, so he and the Phoenix Group plot to hasten its demise with a genetically-engineered Ebola outbreak.
* OneBulletClips: Realistically averted in the first 3 games in the series, where you carried several separate magazines and swapped between them when you reloaded. Played straight in ''Lockdown'' and ''Vegas'', though if you completely empty your gun, there's an additional animation of you cocking the gun to load the first round into the chamber, and if you reload early you still keep the extra bullet in the chamber.
* OneHitKill: In the original games, one or two bullets was sufficient to kill any character in the game, both players and enemies. This made combat much more tactical, involving slow and steady searching and room clearing rather than the standard FirstPersonShooter "run in guns blazing" approach.
** Extremely annoying is when your teammates do not react as fast as they should in regards to clearing rooms, winding up with dead team members.
*** In the first two games heavy armor could take many hits before being penetrated. However, this only works on shots that actually ''hit'' the armor.
* OneManArmy: Averted in the games before ''Vegas''. Your teams are there for a reason, use them! Trying to Rambo through a mission will get you killed, even on Recruit difficulty. This is a bit easier in ''Lockdown'' and ''Vegas'' because of the regenerating health, but still punishingly difficult.
** Subverted in ''Vegas'' and beyond. The only difference is that you are instead a ThreeManArmy, but you're still sent on missions with ridiculous odds like being tasked with eliminating hundreds of heavily-armed enemies in a large building (usually while reinforcements frustratingly wait just outside the building).
* OnlyMostlyDead: "Incapacitated" status. They may later be back, but with "Wounded" stats. In the later games, your teammates are only subject to this, rather than FinalDeath, although if your squad leader is downed, the game ends.
* POVSequel: ''Vegas 2'' features the same terrorist attack on Las Vegas as the original ''Rainbow Six: Vegas'', just from the view of a different squad fighting the terrorists.
* PragmaticAdaptation: The original game to the novel, or the novel to the game. There is only the World Park and Australia missions in the game, and there are no snipers so Homer cannot shoot the child killer in the gut. The ringleaders of the conspiracy are also captured rather than left to die in Brazil.
* PrecisionFStrike: There's a lot of swearing in Vegas...except for Bishop, who only says it once when s\he gets pissed at Gabe joking about shooting Sharon.
* PurelyAestheticGender: Bishop in ''Rainbow Six: Vegas 2''. Not really an issue, as it's a FirstPersonShooter, not an RPG, so there's no point in the game where it would logically make a difference anyway.
** Unless while using cover, opening crates, ect when s\he was shown in third person, [[EstrogenBrigadeBait you wanted]] [[HotAmazon to be a perv]].
* RareGuns: Most notably the WA 2000 introduced in Rogue Spear, and the XM8 in Vegas.
* RealityIsUnrealistic: According to [[http://www.popularmechanics.com/technology/military_law/4255750.html this Popular Mechanics article]], weapon designer for the ''Rainbow Six: Vegas'' games Philippe Theiren explains that the game engine is quite capable of very accurately simulating gunfire in a variety of conditions, but he deliberately fudges the results to conform to how players '''expect''' a gun to work rather than how it actually '''would''' work. In [[WordOfGod his words]], ''We could make it as anally realistic as possible. But we're not trying to make a live simulator.''
* RenegadeRussian: The BigBad of ''Rogue Spear'', as well as a few of his underlings. His underlings plead that they had no choice but turn to crime when the Soviet Union dissolved.
* ReverseMole: The Informant that supplied lots of information in Rogue Spear turns out to be the man everyone thought to be the BigBad.
* SamusIsAGirl: Bishop can be played as female.
* ScrewTheMoneyIHaveRules: In ''Vegas'', the terrorists take over not one, but several Las Vegas casino vaults. Most of it is left undisturbed, and none of the terrorists attempt to just grab the cash and escape in the confusion. In fact, you can overhear arguments between terrorists who are ideological and those who are mercenary.
* ScrewTheRulesImDoingWhatsRight: The final mission in Vegas 2 has the Bravo team acting outside orders. Later shown [[spoiler: [[TheCavalry Charlie and Delta team did the same]].]]
* ShoutOut: Gabe...and [[SyphonFilter Logan?]]
** The Assault Suit in ''Vegas 2'' is quite obviously the Batsuit (or more specifically, the unpainted Nomex Survival Suit that Wayne uses to make the Batsuit) from BatmanBegins.
* SnipingMission: You can take over the Sniper's role if you wish.
* SoundtrackDissonance: In Raven Shield one mission has you return to Gospic's mansion to kill everyone as ''Ave Maria'' plays in the background rather than the occasional burst of tense thriller music. The parade mission also has the sounds of a party in full swing, lounge music in a bar and laid back beats in a motel, contrasting the earlier mission's haunting tone with CrowningMusicOfAwesome even if it seems out of place.
* SoftGlass: in Vegas you can just kick your way into the window, or just break the glass window using the buttstock.
* SortingAlgorithmOfWeaponEffectiveness: This is subverted in ''Vegas 2''. The game has a point system where you unlock new weapons as you play through the game. The subversion is that the weapons with the best overall stats are the default ones you start the game with.
* StopHelpingMe: Played with in ''Vegas 2''. The NSA Agent ExpositionFairy keeps radioing you whenever you're busy with a firefight against terrorists. Your character even mentions how distracting this is.[[spoiler: Turns out he's TheMole, and deliberately radioing you at bad times in an attempt to get you killed]].
** Calling at bad times?[[spoiler: More like he actively leads the player into at least two ambushes during the course of the game.]]
* TakeThat: As well as the environmentalists in the book, some of the mercenaries look suspiciously like the characters in GearsOfWar.
* TeleportingKeycardSquad: Overused in the more recent games. Even the original series did it in some really annoying places, e.g. after rescuing hostages. The good guys do it too, in the final mission in ''Vegas 2'', Logan's Charlie Team seems to show up out of nowhere.
** Made especially obvious in the ''Vegas'' games with the inclusion of a thermal scan (basically heat-based radar), where you can activate it, walk into a purportedly empty section of the level and watch as a half-dozen armed heat sources spontaneously appear, come out of hiding and fire at you.
* TheMafiya: Maxim Kutkin in ''Rogue Spear''.
* TheComputerIsACheatingBastard: The tangos have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming, almost always score headshots, and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you.
* ThirdPersonSeductress: One of the female Bishop's potential uniforms is a rather tactically impractical low-cut tank top. Which is for naught, as almost any player will wear a bulletproof vest, at minimum.
* ThoseWackyNazis: One of the missions in original RS is against one of these groups. Raven Shield also mainly deal with these guys.
* TrialAndErrorGameplay: In spades for the original trilogy.
* UnexpectedGameplayChange: In Vegas 2, one mission suddenly forces you into a stealth sneaking role, despite the entire game revolving around the use and support of your teammates.
** Happens several times throughout ''Rogue Spear''. You cannot shoot anyone as you infiltrate a complex, and this being a realistic shooter, you have no idea if the patrol you're trying to get past is facing your way.
** Also, the two stealth recon missions in the original, Yellow Knife and Deep Magic.
** As well as at least one wiretapping mission in Raven Shield.
* UnusableEnemyEquipment: Played straight in the original games, averted in ''Vegas''.
* UtopiaJustifiesTheMeans: John Brightling's and The Phoenix group's goal in the first game.
* VivaLasVegas: Hits every major landmark, including The Strip, Brand X knockoffs of the Stratosphere and Caesar's Palace, a casino vault, a monorail station, a random desert oil refinery, and the Hoover Dam.
* WalkItOff: The ''Rainbow Six: Vegas'' series had regenerating health, a far cry from the series' original OneHitKill tactical shooter roots.
* WeCannotGoOnWithoutYou: "Mission Failed: Ding Chavez is Dead".
** Averted in the first game; it's quite possible for Ding to get killed ''in the first mission'' depending on how badly you play, and the game goes on anyway. In fact, the game continues even if literally ''all'' of the named characters are killed, you're just stuck with useless RedShirts for the rest of the game.
* WesternTerrorists: ''Rainbow Six 3: Raven Shield'' was widely criticized for making the main villains ''Nazis'', a couple years AFTER the 9/11 attacks on the World Trade Center. The console version went the exact opposite direction, trying to be topical in an {{Anvilicious}} way by changing the plot to involve Middle-Eastern terrorists, and making the BigBad the President of Venezuela.
** [[spoiler:Gabriel Nowak.]]
** Both the novel and the original game made usage of this. [[spoiler:Both shared Spanish and French fascists, IRA, German communists, and so on and so fourth. Both had an Eco-terrorist corporation trying to unleash TheEndOfTheWorldAsWeKnowIt.]]
** The True Patriots in Rainbow Six: Patriots.
* WhatCouldHaveBeen: The first game in the franchise began life as a tactical shooter based on the FBI Hostage Rescue Team. It was changed to an adaptation of Tom Clancy's novel to give it more appeal to international audiences.
* WhatTheHellPlayer: Your team will call out the generic OhCrap radio call "Murphy! Murphy!" if you throw a grenade at them accidentally.
** Shooting your teammates in the original would earn you a grumpy "watch your fire!"
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to:

The ''Rainbow Six'' series was the originator of the tactical shooter genre, and was responsible for launching the wave of "TomClancy's" military-themed can refer to:
* A [[VideoGame/RainbowSix
video games. The games detail the adventures of covert international anti-terrorist strike force "Rainbow", and their battles against the world's terrorist element.

Contrary to popular belief, the games and
game series]] within TomClancy's franchise
* A
[[Literature/RainbowSix novel]] were not planned as a franchise. The game book]] within the Literature/JackRyan series started life as being about [[http://www.gamasutra.com/view/feature/3422/postmortem_redstorms_rainbow_six.php an FBI hostage rescue team,]] but Red Storm Entertainment wanted to replace the FBI with a fictional group to give the game international appeal. Coincidentally, Clancy happened to be writing his novel at the time, and a license deal was struck. The game actually came out before the book, and the plots diverge halfway through, though they keep the same villains.

The original ''Rainbow Six'' for the PC was a first-person combat game which was revolutionary for its realistic combat, feature slow and steady character movement and one-shot-kill gameplay, in contrast to the OneManArmy approach taken
by all previous FirstPersonShooter games. The most notable feature was the tactical planning map before each mission, in which you organized up to 4 separate fire-teams and planned out their movements throughout the map, allowing you to plan out and implement complex maneuvers using multiple teams. During the mission itself, you controlled 1 team while the computer A.I. controlled the other 3 teams following the path and instructions you laid out in the tactical planning map. Players could switch to direct control of any team and any team member on the fly. Along with its stand-alone expansion pack ''Rogue Spear'', ''Rainbow Six'' was critically acclaimed for its serious and tactically deep gameplay.

''Rainbow Six 3: Raven Shield'' retained the series' tactical gameplay, while updating the presentation to the standards of modern First Person Shooters, with features such as visible weapons in the player's first person point of view, and an improved graphics engine based on the {{Unreal}} Engine 2.

However, the series deviated from its tactical shooter roots starting with the fourth game in the series, ''Rainbow Six: Lockdown''. ''Lockdown'' did away with the tactical map for more straightforward linear levels, with the player controlling a single character (backed up by 3 A.I. controlled teammates) and moving from start to finish through linear levels while mowing down a small army of terrorists. Gameplay was much more forgiving, with players able to survive several assault rifle shots before dying, and the game played out much more like a standard FirstPersonShooter than the previous games in the series (although the inability to restore lost health in the middle of a mission resulted in the retention of some tactical challenge).

''Rainbow Six: Vegas'' and ''Rainbow Six: Vegas 2'', the latest games in the series, are in many ways ''Rainbow Six'' InNameOnly, being a hybrid first-person/third-person shooter with cover-based gameplay, somewhat similar to ''GearsOfWar'', and featuring a regenerating health system and standard FirstPersonShooter-style combat. Although ''Vegas'' was critically acclaimed for its gameplay and presentation, it's a far cry from the series original tactical shooter roots.

''Rainbow Six: Patriots'' was [[http://kotaku.com/5814871/source-new-rainbow-6-might-be-the-most-innovative-shooter-in-years demoed]] by Kotaku, and will include a new "Morality System".

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!!The game series contains examples of:
* {{AFGNCAAP}} - Generic Rainbow troopers you can use in place of teammates in the first game, and Bishop.
* AmericaSavesTheDay: Subverted to a degree in ''Vegas'' in which [[spoiler: even though you stopped the crisis, the BigBad gets away and plans to sell every Rainbow member's personal information out to the highest bidder.]] And in ''Vegas 2'' [[spoiler: Gabriel screws up your mission in the opening and you fail to save not only an NSA spy but also an entire room full of civilians from a very grisly death. Also, Echo Team bites the dust. It looks as though you're fighting a losing battle until the game plays it straight by letting you come out on top.]] Also, Bishop, Keller and Six are about the only Americans on the team. Michael Walters is British, Jung is South Korean, the intel officers are Israeli and Canadian and the helicopter pilots are from Russia and New Zealand. Plus the US is the one under attack. So it's more like the rest of the world saving America.
* AnticlimaxBoss: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and BigBad [[spoiler: Gabriel Nowak]], which might have worked, except he gives a long MotiveRant before either of you draw your pistols, and once you do he ''continues'' to rant on while you have your pistol ''aimed right at his head''. Miguel Cabrero can be something of a KaizoTrap though; he dropped his gun earlier, but he has another one in his holster and will pull it out once you've finished talking to him.
** Right before [[spoiler: Nowak gets his head blown off]], he sicced an attack helicopter on you. So yeah, the unfair quickdraw was more or less payback. To make it even more ridiculous, [[spoiler: prior to going to face Nowak, Bishop orders the rest of his\her team to hold position. So, Bishop basically wanted a one-on-one confrontation, and got an assault helicopter for his trouble]].
* ATeamFiring: Attempting to blind-fire from behind cover in ''Vegas'' results in this. Outside of a few feet, the most you can hope for while shooting is to force the enemy into cover so you can safely pop out and actually aim.
* ArtifactTitle: The 'Six' in the title comes from the fact that the player originally took on the role of Team Rainbow's commanding officer, which hasn't been the case since ''Raven Shield''.
** The Six in the original novel's title referred to John Clark being the leader of Rainbow, but as with the game based on it, it focused more on Domingo Chavez and his Team Two than it did on Clark.
* ArtificialStupidity: Friendly AI in the original trilogy. Your team-members will often hesitate maddeningly before firing on a terrorist in sight, multiplying the tension of executing a plan you've spent 30 minutes setting up.
** Terrorists in Rainbow Six 3: Raven Shield are fond of throwing grenades at the walls when in small, enclosed rooms with no line of sight to ''anything'', usually upon hearing your footsteps through solid walls (or floors).
** There's also the tendency throughout the series of your teammates to [[DroneJam prevent you from moving in the direction you want to move]]. You'd think Rainbow [[{{Concerned}} hired Barney Calhoun to teach its members about the great myth of urban combat]].
* BadassCrew: Team RAINBOW is made up entirely of the most elite special forces soldiers from all over the world.
* {{BFG}} - The most powerful handgun in ''Vegas'' and ''Vegas 2'' is a revolver normally used for hunting large game like elephants.
* BlatantItemPlacement: How convenient, a crate filled with every type of weapon Rainbow carries sitting in a half-finished Construction site! Admittedly, many of the item boxes in ''Vegas'' could be enemy supplies, but they appear in empty, unguarded rooms, sometimes in places where they couldn't have fit through the doors.
* BodyArmorAsHitPoints: The first two games take this trope to its logical conclusion, as wearing body armor was the only way to survive multiple hits.
* BoomHeadshot: Instantly fatal. Rainbow Six: Vegas 2 allows them to go towards getting rewards.
** This makes shotguns very effective compared to other games. Get nicked in the side of the head by even ONE pellet, and you're dead.
* BossDissonance: Most named enemies are an AnticlimaxBoss. Calderon in the original is armed with an assault rifle, but so is his mooks. Verzirsade and Maxim Kutkin in Rogue Spear only have handguns, but they like to hide in corners and ambush you. Gospic in Raven Shield is not so much a concern.
* ClusterFBomb: Not so much in the original games, but quite common in the ''Vegas'' games.
* ContinuityNod: The NSA Agent in ''Rainbow Six: Vegas 2'' dresses exactly like a SplinterCell Agent.
** And the "My Name is Sam" Achievement for 5 consecutive silenced headshots, which has an icon very much like Fisher's trifocal [=NVGs=].
* CorruptCorporateExecutive: [[spoiler:John Brightling.]]
* CriticalExistenceFailure: Averted. Even nonfatal hits are [[GameBreakingInjury crippling]], and shots to the head or center mass are {{one hit kill}}s.
* DarkerAndEdgier: Patriots, with its morality system and Occupy Wall Street inspired plot seems to be using this trope full stop.
* DeadpanSnarker: your teammates in ''Vegas'' will often whip out sarcastic remarks on occasion, such as when the player executes a particularly sloppy room entry.
* DifficultySpike: The first four missions of the first game are a warmup, then the difficulty hits you in the face with Ghost Dance.
* DrivenToSuicide: Alvaro Guitierez at the conclusion of Athena's Wrath.
* ElitesAreMoreGlamorous: Pretty much the entire premise of the franchise.
* EmergencyWeapon: In ''Lockdown'' and ''Vegas'', your pistol has infinite ammo, although it does have to be reloaded whenever the magazine runs out.
* EnemyChatter: You could listen in on conversations between terrorists in ''Rainbow Six: Vegas'' for some more in-depth info on the game's plot. It is also a great help for you to locate where they are hiding.
* EscortMission: Just before the Anti-Climax showdown with Irina mentioned above, you must defend your teammate while he hacks a computer in a much, much harder sequence.
** In the original, any hostage rescue mission, assuming you didn't already clear out all the terrorists.
* FastRoping: The Vegas games allow you to this in a surprising amount of places - frequently, if there is a window or ledge that leads to the outside, or a skylight right in front of you, there is something you can clip your rope to and fast rope down. CtrlAltDel [[http://www.cad-comic.com/cad/20080321 found it]] {{egregious}}.
* FinalDeath: In the original 3 games, characters killed during a mission are gone forever, and are replaced on the team roster by generic masked {{Red Shirt}}s with lower stats.
** And even characters who are simply ''wounded'' may be unavailable for several missions while they recover. Basically, this is a game franchise where you want to be ''very'' careful when it comes to the safety of your team members.
* FiveTokenBand: Rainbow's team roster is rather improbably diverse for a NATO military unit, including soldiers from countries like Egypt, Belarus, Russia, Korea, and Israel.
* FlashbangGrenades: Used extensively to disable terrorists without killing hostages. Just be careful, because you can blind your own team members if you are too close to the grenades when they go off.
* FluffyTheTerrible: "Team Rainbow," a collection of the World's Biggest {{Badass}}es.
* GenreShift: Starting with ''Lockdown''.
* GoodGunsBadGuns: Mostly averted, terrorists can show up with ANY weapons. Subverted in Vegas, very rarely you will see terrorists with AK weapons, and if you notice, the Alpha Team operatives in the first Vegas 2 mission have AK-47s.
* GunshipRescue - Occurs in ''Vegas 2'' with a twist. Rather than having aid arrive to the outgunned heroes out of seemingly nowhere, your final showdown with the BigBad is pre-empted by sudden appearance of an attack helicopter.
* HarderThanHard: Elite difficulty. The games are already NintendoHard on Veteran, but this level is murder.
* HeroicBSOD: Michael, after [[spoiler:failing to save the people in the stadium.]]
* HelmetsAreHardlyHeroic: In the console version of ''Rainbow Six: Lockdown'', the Rainbow team members didn't wear helmets, to show off the detail in their facial models and help distinguish them from each other. After receiving many fan complaints about how unrealistic this was, helmets were added back onto the troops for the PC version.
** ''Vegas 2'' goes both ways - by default Bishop wears the same helmet as Logan does in ''Vegas 1'', and s/he can also wear a US Army-style kevlar helmet, or s/he could go for something like a boonie hat or baseball cap instead.
* HollywoodHealing: Averted massively in the original games. Wounds persist across missions, severely lowering your operative's stats until they recover. They have to be kept off several missions in order to recover.
* HollywoodSilencer: Though the enemy will notice if they see their friends go down.
* HotAmazon: Several members of Rainbow are women, what do you expect? Thanks to Bishop being a VirtualPaperDoll she can qualify as well.
* IDidWhatIHadToDo - In Rogue Spear, you must arrest a rogue Russian Army captain who has been selling weaponry to the BigBad out of his outpost. Turns out, his outpost was abandoned, they had nowhere to go, and had no choice but to support the big bad.
* InCaseYouForgotWhoWroteIt
* IronicEcho: At the beginning of ''Vegas 2'' Bishop is training Logan, the protagonist of the first game, where s\he will offer words of wisdom about being a teams and being able trust and be there for one another. When Logan storms the mansion at the end of the game to help Bishop he repeats the words his teacher gave him. Bishop snarks back, remembering.
* JustInTime: Subverted horribly in ''Vegas 2'' - you arrive just in time to [[spoiler: futilely bang on the door of the arena and listen to the people you were supposed to save scream in terror as they are being gassed.]]
* LeeroyJenkins: Gabriel Nowak in the "Five Years Ago" prologue mission of ''Rainbow Six Vegas: 2''. He makes numerous tactical mistakes due to his gung-ho attitude, gets a hostage negotiator killed, and is generally regarded as the team screw-up by everyone else. Even for the FNG, one wonders how someone who managed to get into Team Rainbow could be so unprofessional, given that the backstory suggests they only take the top alumni from special forces groups like the SAS or Navy [=SEALs=]. Maybe he's secretly Bishop's kid or something. In which case Bishop should have gotten the boot for the nepotism to have put Rainbow at risk with Nowak, instead of [[spoiler:becoming deputy director of Rainbow after killing Nowak]].
** A special forces unit founder's autobiography talks of one member that had to leave the unit after his pistol [[strike:accidentally]] negligently discharged on base even while not on a mission, so high standards and the mental fortitude required to pass selection for special forces ''really'' makes this implausible. It gets moreso when reading ''Blackhawk Down'', in particular where one special operations soldier shows his... distaste for gung ho, and where the mindsets of his unit compared to a "lower" unit are strongly contrasted.
* MeaningfulName: Nowak is a Polish surname derived from the word for "new", and was a nickname for people new to a profession or village. [[spoiler: It's not surprising Gabe turned out the way he did, considering his name essentially means "n00b".]]
* TheMole: Rainbow operative [[spoiler: Gabriel Nowak]], who's revealed to be the BigBad in the second game. Too bad he rapidly goes through VillainDecay in the process.
* MotiveRant: The BigBad of the ''Vegas'' series gives you one of these over the radio throughout the last level of ''Vegas 2''. He continues it when you finally confront him in person, although you can interrupt him and shoot him in the head at that point.
* MultinationalTeam: The whole point of Rainbow.
* NintendoHard: OneHitKill (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic [[{{Redshirt}} Redshirts]] with much lower stats, while injured team members had decreased stats.
** Armor actually is fairly effective. In multiplayer when there are no AIs shooting you in the head with autoaim all the time.
** The ''Vegas'' series, while easier than the original games, is still very difficult, especially if you try to Rambo your way through. Even with heavy armor you die after taking only 2 or 3 assault rifle hits, so use of cover is ''extremely'' important. For reference, on Normal difficulty you can survive about as much damage as you can on [[HarderThanHard Veteran]] difficulty in ''CallOfDuty ModernWarfare''.
* NoDelaysForTheWicked: To a ludicrous degree. Not only do the terrorists manage to round up hundreds of fighters, train them, deploy them to the US secretly, and attack several casinos all at once, ''that's just the decoy mission.''
* NoNameGiven: Bishop in ''Rainbow Six: Vegas 2'' is referred to only by his/her callsign, rather than every other member of Rainbow, who are referred to by their given names. This is because Bishop is a high customizable character who serves as the player's avatar.
** In Co-Op, the second player is '''Knight'''.
* NotWhatISignedOnFor: Many of the mercenaries in the ''Vegas'' series can be heard in idle conversations expressing shock that the job they were hired for is nothing less than an all-out assault on the United States of America. They point out the obvious SuicidalOverconfidence of such a scheme, and comment on how their bosses must be crazy. Also, a couple mercs object to executing hostages, although if you let these scenes play out it always results in the other mercs gunning down the conscientious objector and then the hostages.
* OmnicidalManiac: John Brightling. Believes human civilization is doomed to collapse within a century anyway, so he and the Phoenix Group plot to hasten its demise with a genetically-engineered Ebola outbreak.
* OneBulletClips: Realistically averted in the first 3 games in the series, where you carried several separate magazines and swapped between them when you reloaded. Played straight in ''Lockdown'' and ''Vegas'', though if you completely empty your gun, there's an additional animation of you cocking the gun to load the first round into the chamber, and if you reload early you still keep the extra bullet in the chamber.
* OneHitKill: In the original games, one or two bullets was sufficient to kill any character in the game, both players and enemies. This made combat much more tactical, involving slow and steady searching and room clearing rather than the standard FirstPersonShooter "run in guns blazing" approach.
** Extremely annoying is when your teammates do not react as fast as they should in regards to clearing rooms, winding up with dead team members.
*** In the first two games heavy armor could take many hits before being penetrated. However, this only works on shots that actually ''hit'' the armor.
* OneManArmy: Averted in the games before ''Vegas''. Your teams are there for a reason, use them! Trying to Rambo through a mission will get you killed, even on Recruit difficulty. This is a bit easier in ''Lockdown'' and ''Vegas'' because of the regenerating health, but still punishingly difficult.
** Subverted in ''Vegas'' and beyond. The only difference is that you are instead a ThreeManArmy, but you're still sent on missions with ridiculous odds like being tasked with eliminating hundreds of heavily-armed enemies in a large building (usually while reinforcements frustratingly wait just outside the building).
* OnlyMostlyDead: "Incapacitated" status. They may later be back, but with "Wounded" stats. In the later games, your teammates are only subject to this, rather than FinalDeath, although if your squad leader is downed, the game ends.
* POVSequel: ''Vegas 2'' features the same terrorist attack on Las Vegas as the original ''Rainbow Six: Vegas'', just from the view of a different squad fighting the terrorists.
* PragmaticAdaptation: The original game to the novel, or the novel to the game. There is only the World Park and Australia missions in the game, and there are no snipers so Homer cannot shoot the child killer in the gut. The ringleaders of the conspiracy are also captured rather than left to die in Brazil.
* PrecisionFStrike: There's a lot of swearing in Vegas...except for Bishop, who only says it once when s\he gets pissed at Gabe joking about shooting Sharon.
* PurelyAestheticGender: Bishop in ''Rainbow Six: Vegas 2''. Not really an issue, as it's a FirstPersonShooter, not an RPG, so there's no point in the game where it would logically make a difference anyway.
** Unless while using cover, opening crates, ect when s\he was shown in third person, [[EstrogenBrigadeBait you wanted]] [[HotAmazon to be a perv]].
* RareGuns: Most notably the WA 2000 introduced in Rogue Spear, and the XM8 in Vegas.
* RealityIsUnrealistic: According to [[http://www.popularmechanics.com/technology/military_law/4255750.html this Popular Mechanics article]], weapon designer for the ''Rainbow Six: Vegas'' games Philippe Theiren explains that the game engine is quite capable of very accurately simulating gunfire in a variety of conditions, but he deliberately fudges the results to conform to how players '''expect''' a gun to work rather than how it actually '''would''' work. In [[WordOfGod his words]], ''We could make it as anally realistic as possible. But we're not trying to make a live simulator.''
* RenegadeRussian: The BigBad of ''Rogue Spear'', as well as a few of his underlings. His underlings plead that they had no choice but turn to crime when the Soviet Union dissolved.
* ReverseMole: The Informant that supplied lots of information in Rogue Spear turns out to be the man everyone thought to be the BigBad.
* SamusIsAGirl: Bishop can be played as female.
* ScrewTheMoneyIHaveRules: In ''Vegas'', the terrorists take over not one, but several Las Vegas casino vaults. Most of it is left undisturbed, and none of the terrorists attempt to just grab the cash and escape in the confusion. In fact, you can overhear arguments between terrorists who are ideological and those who are mercenary.
* ScrewTheRulesImDoingWhatsRight: The final mission in Vegas 2 has the Bravo team acting outside orders. Later shown [[spoiler: [[TheCavalry Charlie and Delta team did the same]].]]
* ShoutOut: Gabe...and [[SyphonFilter Logan?]]
** The Assault Suit in ''Vegas 2'' is quite obviously the Batsuit (or more specifically, the unpainted Nomex Survival Suit that Wayne uses to make the Batsuit) from BatmanBegins.
* SnipingMission: You can take over the Sniper's role if you wish.
* SoundtrackDissonance: In Raven Shield one mission has you return to Gospic's mansion to kill everyone as ''Ave Maria'' plays in the background rather than the occasional burst of tense thriller music. The parade mission also has the sounds of a party in full swing, lounge music in a bar and laid back beats in a motel, contrasting the earlier mission's haunting tone with CrowningMusicOfAwesome even if it seems out of place.
* SoftGlass: in Vegas you can just kick your way into the window, or just break the glass window using the buttstock.
* SortingAlgorithmOfWeaponEffectiveness: This is subverted in ''Vegas 2''. The game has a point system where you unlock new weapons as you play through the game. The subversion is that the weapons with the best overall stats are the default ones you start the game with.
* StopHelpingMe: Played with in ''Vegas 2''. The NSA Agent ExpositionFairy keeps radioing you whenever you're busy with a firefight against terrorists. Your character even mentions how distracting this is.[[spoiler: Turns out he's TheMole, and deliberately radioing you at bad times in an attempt to get you killed]].
** Calling at bad times?[[spoiler: More like he actively leads the player into at least two ambushes during the course of the game.]]
* TakeThat: As well as the environmentalists in the book, some of the mercenaries look suspiciously like the characters in GearsOfWar.
* TeleportingKeycardSquad: Overused in the more recent games. Even the original series did it in some really annoying places, e.g. after rescuing hostages. The good guys do it too, in the final mission in ''Vegas 2'', Logan's Charlie Team seems to show up out of nowhere.
** Made especially obvious in the ''Vegas'' games with the inclusion of a thermal scan (basically heat-based radar), where you can activate it, walk into a purportedly empty section of the level and watch as a half-dozen armed heat sources spontaneously appear, come out of hiding and fire at you.
* TheMafiya: Maxim Kutkin in ''Rogue Spear''.
* TheComputerIsACheatingBastard: The tangos have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming, almost always score headshots, and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you.
* ThirdPersonSeductress: One of the female Bishop's potential uniforms is a rather tactically impractical low-cut tank top. Which is for naught, as almost any player will wear a bulletproof vest, at minimum.
* ThoseWackyNazis: One of the missions in original RS is against one of these groups. Raven Shield also mainly deal with these guys.
* TrialAndErrorGameplay: In spades for the original trilogy.
* UnexpectedGameplayChange: In Vegas 2, one mission suddenly forces you into a stealth sneaking role, despite the entire game revolving around the use and support of your teammates.
** Happens several times throughout ''Rogue Spear''. You cannot shoot anyone as you infiltrate a complex, and this being a realistic shooter, you have no idea if the patrol you're trying to get past is facing your way.
** Also, the two stealth recon missions in the original, Yellow Knife and Deep Magic.
** As well as at least one wiretapping mission in Raven Shield.
* UnusableEnemyEquipment: Played straight in the original games, averted in ''Vegas''.
* UtopiaJustifiesTheMeans: John Brightling's and The Phoenix group's goal in the first game.
* VivaLasVegas: Hits every major landmark, including The Strip, Brand X knockoffs of the Stratosphere and Caesar's Palace, a casino vault, a monorail station, a random desert oil refinery, and the Hoover Dam.
* WalkItOff: The ''Rainbow Six: Vegas'' series had regenerating health, a far cry from the series' original OneHitKill tactical shooter roots.
* WeCannotGoOnWithoutYou: "Mission Failed: Ding Chavez is Dead".
** Averted in the first game; it's quite possible for Ding to get killed ''in the first mission'' depending on how badly you play, and the game goes on anyway. In fact, the game continues even if literally ''all'' of the named characters are killed, you're just stuck with useless RedShirts for the rest of the game.
* WesternTerrorists: ''Rainbow Six 3: Raven Shield'' was widely criticized for making the main villains ''Nazis'', a couple years AFTER the 9/11 attacks on the World Trade Center. The console version went the exact opposite direction, trying to be topical in an {{Anvilicious}} way by changing the plot to involve Middle-Eastern terrorists, and making the BigBad the President of Venezuela.
** [[spoiler:Gabriel Nowak.]]
** Both the novel and the original game made usage of this. [[spoiler:Both shared Spanish and French fascists, IRA, German communists, and so on and so fourth. Both had an Eco-terrorist corporation trying to unleash TheEndOfTheWorldAsWeKnowIt.]]
** The True Patriots in Rainbow Six: Patriots.
* WhatCouldHaveBeen: The first game in the franchise began life as a tactical shooter based on the FBI Hostage Rescue Team. It was changed to an adaptation of Tom Clancy's novel to give it more appeal to international audiences.
* WhatTheHellPlayer: Your team will call out the generic OhCrap radio call "Murphy! Murphy!" if you throw a grenade at them accidentally.
** Shooting your teammates in the original would earn you a grumpy "watch your fire!"
----
TomClancy
2nd Apr '12 2:47:51 PM Kadorhal
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* AmericaSavesTheDay: Subverted to a degree in ''Vegas'' in which [[spoiler: even though you stopped the crisis, the BigBad gets away and plans to sell every Rainbow member's personal information out to the highest bidder.]] And in ''Vegas 2'' [[spoiler: Gabriel screws up your mission in the opening and you fail to save not only an NSA spy but also an entire room full of civilians from a very grisly death. Also, Echo Team bites the dust. It looks as though you're fighting a losing battle until the game plays it straight by letting you come out on top.]] Also, Bishop, Keller and Six are about the only Americans on the team. Michael Walters is British, Jung is South Korean, the intel officers are Israeli and Canadian and the helicopter pilots are from Russia and New Zealand. Plus the US is the one under attack. So it's more like the rest of the world saving AMERICA.
* AnticlimaxBoss: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and BigBad [[spoiler: Gabriel Nowak]], which might have worked, except the BigBad starts with his pistol in its holster and gives a long MotiveRant before drawing it, whereas you start with your pistol ''pointed right as his head''. Miguel Cabrero can be a KaizoTrap though, since he dropped his gun earlier, but will pull out another once you've finished talking to him.

to:

* AmericaSavesTheDay: Subverted to a degree in ''Vegas'' in which [[spoiler: even though you stopped the crisis, the BigBad gets away and plans to sell every Rainbow member's personal information out to the highest bidder.]] And in ''Vegas 2'' [[spoiler: Gabriel screws up your mission in the opening and you fail to save not only an NSA spy but also an entire room full of civilians from a very grisly death. Also, Echo Team bites the dust. It looks as though you're fighting a losing battle until the game plays it straight by letting you come out on top.]] Also, Bishop, Keller and Six are about the only Americans on the team. Michael Walters is British, Jung is South Korean, the intel officers are Israeli and Canadian and the helicopter pilots are from Russia and New Zealand. Plus the US is the one under attack. So it's more like the rest of the world saving AMERICA.
America.
* AnticlimaxBoss: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and BigBad [[spoiler: Gabriel Nowak]], which might have worked, except the BigBad starts with his pistol in its holster and he gives a long MotiveRant before drawing it, whereas either of you start with draw your pistols, and once you do he ''continues'' to rant on while you have your pistol ''pointed ''aimed right as at his head''. Miguel Cabrero can be something of a KaizoTrap though, since though; he dropped his gun earlier, but he has another one in his holster and will pull it out another once you've finished talking to him.


Added DiffLines:

* ATeamFiring: Attempting to blind-fire from behind cover in ''Vegas'' results in this. Outside of a few feet, the most you can hope for while shooting is to force the enemy into cover so you can safely pop out and actually aim.
2nd Apr '12 8:09:08 AM Jake18
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Added DiffLines:

* BodyArmorAsHitPoints: The first two games take this trope to its logical conclusion, as wearing body armor was the only way to survive multiple hits.
28th Mar '12 12:35:34 PM Kadorhal
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* HollywoodHealing: Averted massively in the original games. Wounds presist across missions, severely lowering your operative's stats until they recover. They have to be kept off several missions in order to recover.

to:

** ''Vegas 2'' goes both ways - by default Bishop wears the same helmet as Logan does in ''Vegas 1'', and s/he can also wear a US Army-style kevlar helmet, or s/he could go for something like a boonie hat or baseball cap instead.
* HollywoodHealing: Averted massively in the original games. Wounds presist persist across missions, severely lowering your operative's stats until they recover. They have to be kept off several missions in order to recover.
21st Jan '12 9:00:15 PM PacificMackerel
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* OffhandBackhand: You can shoot from behind corners without looking in Vegas, but so do the enemies. In both cases it is wildly inaccurate though.
15th Jan '12 1:16:55 AM darkjezter
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Added DiffLines:

* WhatCouldHaveBeen: The first game in the franchise began life as a tactical shooter based on the FBI Hostage Rescue Team. It was changed to an adaptation of Tom Clancy's novel to give it more appeal to international audiences.
15th Jan '12 12:48:52 AM darkjezter
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Added DiffLines:

** And even characters who are simply ''wounded'' may be unavailable for several missions while they recover. Basically, this is a game franchise where you want to be ''very'' careful when it comes to the safety of your team members.
10th Jan '12 6:07:01 PM Kadorhal
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Added DiffLines:

** The Six in the original novel's title referred to John Clark being the leader of Rainbow, but as with the game based on it, it focused more on Domingo Chavez and his Team Two than it did on Clark.
8th Jan '12 6:22:28 AM Camacan
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* {{Nakama}}: Ding Chavez and his group, later Bishop to Logan.
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