History Main / RailRoading

23rd Sep '16 5:06:54 PM eroock
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->''"262. When the GM forces the plot, I cannot make choo-choo noises."''
-->-- ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG''

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->''"262. When ->''"When the GM forces the plot, I cannot make choo-choo noises."''
-->-- Item #262, ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG''
22nd Sep '16 1:23:58 PM RobTan
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* In the first act of ''Film/DarkCity'', Murdoch wakes up in a hotel room with a dead hooker and a bloody knife. The hotel clerk tells him his wallet is at the automat, and when he goes to pick it up he encounters another prostitute. [[spoiler:The Strangers had set up that chain of events so Murdoch, imprinted with the memories of a SeriaKiller, would meet her and so they could observe whether he would kill if given the memories of a killer. However, since he wasn't imprinted and has amnesia, he leaves to find out who he is]], and everytging goes OffTheRails.

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* In the first act of ''Film/DarkCity'', Murdoch wakes up in a hotel room with a dead hooker and a bloody knife. The hotel clerk tells him his wallet is at the automat, and when he goes to pick it up he encounters another prostitute. [[spoiler:The Strangers had set up that chain of events so Murdoch, imprinted with the memories of a SeriaKiller, SerialKiller, would meet her and so they could observe whether he would kill if given the memories of a killer. However, since he wasn't imprinted and has amnesia, he leaves to find out who he is]], and everytging everything goes OffTheRails.
21st Sep '16 11:25:24 AM RobTan
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Added DiffLines:

* In the first act of ''Film/DarkCity'', Murdoch wakes up in a hotel room with a dead hooker and a bloody knife. The hotel clerk tells him his wallet is at the automat, and when he goes to pick it up he encounters another prostitute. [[spoiler:The Strangers had set up that chain of events so Murdoch, imprinted with the memories of a SeriaKiller, would meet her and so they could observe whether he would kill if given the memories of a killer. However, since he wasn't imprinted and has amnesia, he leaves to find out who he is]], and everytging goes OffTheRails.
3rd Sep '16 3:12:53 PM RobTan
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** The game begins with the Vault-Tec repesentative coming to your home to inform you that your family has been pre-selected for Vault 111, and he asks you to fill out the registration paperwork, which takes the form of choosing your character's stats. You have the refuse him, but if you do he just keeps asking and becomes more insistent each time until your spouse forces you to fill out [[GameplayAndStorySegregation the paperwork/your character sheet]].

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** The game begins with the Vault-Tec repesentative coming to your home to inform you that your family has been pre-selected for Vault 111, and he asks you to fill out the registration paperwork, which takes the form of choosing your character's stats. You have the option to refuse him, but if you do he just keeps asking and becomes more insistent each time until your spouse forces you to fill out [[GameplayAndStorySegregation the paperwork/your character sheet]].
3rd Sep '16 3:09:00 PM RobTan
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Added DiffLines:

** The game begins with the Vault-Tec repesentative coming to your home to inform you that your family has been pre-selected for Vault 111, and he asks you to fill out the registration paperwork, which takes the form of choosing your character's stats. You have the refuse him, but if you do he just keeps asking and becomes more insistent each time until your spouse forces you to fill out [[GameplayAndStorySegregation the paperwork/your character sheet]].
5th Aug '16 6:38:09 AM Someoneman
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* Any game line with a strong metaplot tends to have a lot of this in published adventures. The ''TabletopGame/OldWorldofDarkness'' had a particularly despised sequence of adventures revolving around [[TheScrappy an NPC named Samuel Haight]]. No matter what the players did, they were never allowed to kill Haight or stop him from achieving his goals, because he was scheduled to turn up in future adventures.

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* Any game line with a strong metaplot tends to have a lot of this in published adventures. The ''TabletopGame/OldWorldofDarkness'' had a particularly despised sequence of adventures revolving around [[TheScrappy an NPC named Samuel Haight]].Haight. No matter what the players did, they were never allowed to kill Haight or stop him from achieving his goals, because he was scheduled to turn up in future adventures.



* ''VideoGame/TalesOfXillia2'' does this by using [[ScrappyMechanic Ludger's debt]]. The debt puts travel restrictions onto the entire party, meaning they are not allowed to travel to a new city, unless a certain amount of the debt has been paid off. [[TheDevTeamThinksOfEverything And walking to a new city counts under these restrictions]], so the player cannot by-pass that.

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* ''VideoGame/TalesOfXillia2'' does this by using [[ScrappyMechanic Ludger's debt]].debt. The debt puts travel restrictions onto the entire party, meaning they are not allowed to travel to a new city, unless a certain amount of the debt has been paid off. [[TheDevTeamThinksOfEverything And walking to a new city counts under these restrictions]], so the player cannot by-pass that.
11th Jul '16 10:48:54 AM Juicesir
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** Similarly, in "Towelie", the boys have ''zero'' interest in playing along with Plucky Kids Save The Day action adventure plot the various protagonists feel they are in; they merely want to play their new video game system. However, they are eventually forced into it when their game system is stolen.

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** Similarly, in "Towelie", the boys have ''zero'' interest in playing along with the Plucky Kids Save The Day action adventure plot the various protagonists feel they are in; they merely want to play their new video game system. However, they are eventually forced into it when their game system is stolen.
8th Jul '16 11:55:21 PM IronicMouse
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** [=NewsieSpud=], author of FriendshipIsDragons, compiled some of the best stories shared in the comic's comment section into a series of animated comic strips. [[https://www.youtube.com/watch?v=8HGRfvc-8Lc#t=4m23s Click here]] for one of the best/worst examples of railroading ever.
5th Jul '16 1:28:33 PM Daethalion
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** ''VideoGame/FinalFantasyXIV'', as an MMORPG, presents a very frustrating double subversion - once you've completed your introductory series of quests, you can access the entire world map, and it is perfectly possible to grind your way up to level 50 without touching any story quests along the way. However, this means you will be prevented from accessing most of the game's dungeons (including endgame content), you won't get a mount, and you won't get your relic items. It's even worse if you decide not to do class progression quests, as these are the only way to gain your class's key abilities and custom gear.
28th Jun '16 4:22:54 AM ArcaneAzmadi
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*** The notorious WG7 ''Castle Greyhawk,'' a blatant joke module, teaches the DM how to properly lure players to adventure:

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*** The notorious WG7 [=WG7=] ''Castle Greyhawk,'' a blatant joke module, teaches the DM how to properly lure players to adventure:
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