History Main / RailRoading

19th Jan '17 3:58:08 AM Dark_Lord_
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* Despite its open and non-linear nature, games from ''Franchise/TheElderScrolls'' are sometimes guilty of this.
** Largely averted in ''VideoGame/TheElderScrollsIIIMorrowind'', since you can kill any NPC in the game, including those integral to the main plot. The downside of this, is that you can render the game UnwinnableByDesign. Fortunately, the game gives you a warning when killing an important NPC, allowing you to reload to a point before killing said NPC, and an alternative, but [[GuideDangIt rather obscure]] path to still finish the main quest.
** Played straight in ''VideoGame/TheElderScrollsIVOblivion''. This game introduces the concept of "Essential" NPCs. Characters who are flagged as Essential can't be killed through combat. Whenever you defeat them, they merely fall unconscious and stand up a few seconds later. This is done to protect NPCs integral to the multiple questlines so you won't accidentally kill an NPC you later need in a quest. This does mean that you are forced play the quests exactly as the developers intended.
** ''VideoGame/TheElderScrollsVSkyrim'' takes its railroading a step further. The PlayerCharacter in this game is the Dragonborn, a PhysicalGod and RealityWarper with the potential to become a OneManArmy, capable of easily killing dragons. Yet the characters in the game always treat the Dragonborn as a mere human and there is nothing to make them respect (or even fear) you as the PhysicalGod you are. A specific example is the Forsworn Conspiracy questline in Markarth. After a while, the Dragonborn gets arrested by three corrupt guards. Despite being perfectly able to kill them and the rest of Markarth's army and pressure the Jarl into stopping the corruption, the only way to truly continue this quest is by meekly surrendering to the corrupt guards.
13th Jan '17 8:01:48 AM crazysamaritan
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1432. Using my prior knowledge of the adventure to force the game along [[NoExceptYes while encouraged, is discouraged]].\\

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1432. Using my prior knowledge of the adventure to force the game along [[NoExceptYes [[ByNoIMeanYes while encouraged, is discouraged]].\\
5th Dec '16 3:50:23 PM Maj_Spoiler
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** The main quest of ''VideoGame/Fallout3'' has this in its later stages. If you give the correct code to [[spoiler: Colonel Autumn after he kidnaps and interrogates you]], you are killed on the spot. At the end of the main quest, you are forced to [[spoiler: make a HeroicSacrifice... which will likely end up being a StupidSacrifice, as 4 of 8 available companions should be able to do the job for you[[note]]3 of which are immune to radiation, and one who is a slave that does whatever you ask[[/note]]]]. Fortunately, you can avoid the [[spoiler: HeroicSacrifice]] part if you have ''Broken Steel'' installed.

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** The main quest of ''VideoGame/Fallout3'' has this this, more so in its later stages. If For example, if you give the correct code to [[spoiler: Colonel Autumn after he kidnaps and interrogates you]], you are killed on the spot. At More notably, at the end of the main quest, you are forced to [[spoiler: make a HeroicSacrifice... which will likely end up being a StupidSacrifice, as 4 of 8 available companions should be able to do the job for you[[note]]3 of which are immune to radiation, and one who is a slave that does whatever you ask[[/note]]]]. Fortunately, you can avoid the [[spoiler: HeroicSacrifice]] part if you have ''Broken Steel'' installed.



*** For double the pun, progressing along the main story ''requires'' you to find and interact with the faction called The Railroad. They are the only ones who can decode a certain chip to find the Institute.
*** The game begins with the Vault-Tec repesentative coming to your home to inform you that your family has been pre-selected for Vault 111, and he asks you to fill out the registration paperwork, which takes the form of choosing your stats. You have the option to refuse him, but if you do he just keeps asking and becomes more insistent each time until your spouse forces you to fill out [[GameplayAndStorySegregation the paperwork/your character sheet]].



** For double the pun, progressing along the main story ''requires'' you to find and interact with the faction called The Railroad. They are the only ones who can decode a certain chip to find the Institute.
** The game begins with the Vault-Tec repesentative coming to your home to inform you that your family has been pre-selected for Vault 111, and he asks you to fill out the registration paperwork, which takes the form of choosing your stats. You have the option to refuse him, but if you do he just keeps asking and becomes more insistent each time until your spouse forces you to fill out [[GameplayAndStorySegregation the paperwork/your character sheet]].
29th Nov '16 12:43:18 PM AnonFangeekGirl
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* Railroading was a common troll complaint against Weaver in ''Roleplay/RubyQuest'', although really it had more examples of OffTheRails, [[spoiler: like saving Stitches and Jay]], than straight railroading, and two times he does straight-up ignore player input have good justifications: [[spoiler: Ruby killing Stitches was a flashback]], and [[spoiler: Tom making a HeroicSacrifice at the end was a fake out- he's saved by Stitches because the players went OffTheRails earlier]]. He even throws in a TakeThat when Ruby and Tom are riding a tram [[spoiler away from the Metal Glen]]:

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* Railroading was a common troll complaint against Weaver in ''Roleplay/RubyQuest'', although really it had more examples of OffTheRails, [[spoiler: like saving Stitches and Jay]], than straight railroading, and two times he does straight-up ignore player input have good justifications: [[spoiler: Ruby killing Stitches was a flashback]], and [[spoiler: Tom making a HeroicSacrifice at the end was a fake out- he's saved by Stitches because the players went OffTheRails earlier]]. He even throws in a TakeThat when Ruby and Tom are riding a tram [[spoiler [[spoiler: away from the Metal Glen]]:
29th Nov '16 12:42:36 PM AnonFangeekGirl
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* ''Roleplay/RubyQuest''. Poor Weaver gets accued of railroading a lot. Two of the most blantant cases [[spoiler: are ruses. The first is when Ruby pushes Stiches off the rail.]] The second is (this is a big one, you may not want to read it) [[spoiler: when Tom remains behind, only for Stiches to save their asses.]] And of course, Weaver does a huge TakeThat in the end. [[spoiler: Choo Choo]]

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* ''Roleplay/RubyQuest''. Poor Railroading was a common troll complaint against Weaver gets accued in ''Roleplay/RubyQuest'', although really it had more examples of railroading a lot. Two of the most blantant cases OffTheRails, [[spoiler: are ruses. The first is when Ruby pushes Stiches off the rail.]] The second is (this is a big one, you may not want to read it) like saving Stitches and Jay]], than straight railroading, and two times he does straight-up ignore player input have good justifications: [[spoiler: when Tom remains behind, only for Stiches to save their asses.]] And of course, Weaver does Ruby killing Stitches was a huge TakeThat in the end. flashback]], and [[spoiler: Choo Choo]]Tom making a HeroicSacrifice at the end was a fake out- he's saved by Stitches because the players went OffTheRails earlier]]. He even throws in a TakeThat when Ruby and Tom are riding a tram [[spoiler away from the Metal Glen]]:
-->'''Weaver''': The tram begins to move, [[spoiler: leading out towards the land beyond]].

-->It's on an automated track, so it will continue on without Ruby or Tom needing to do anything.
-->CHOO CHOO!
23rd Nov '16 8:04:50 PM nombretomado
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* Ironically, for a game where you're playing a character fighting for freedom, the ''Franchise/AssassinsCreed'' series got progressively more linear in mission structure as the series went on. In ''AssassinsCreedIII'' assassinating Templars must be done in a specific, story-mandated way rather than killing them however you can. Ubisoft seems to have taken the criticism to heart for ''VideoGame/AssassinsCreedIVBlackFlag'' which is more open.

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* Ironically, for a game where you're playing a character fighting for freedom, the ''Franchise/AssassinsCreed'' series got progressively more linear in mission structure as the series went on. In ''AssassinsCreedIII'' ''VideoGame/AssassinsCreedIII'' assassinating Templars must be done in a specific, story-mandated way rather than killing them however you can. Ubisoft seems to have taken the criticism to heart for ''VideoGame/AssassinsCreedIVBlackFlag'' which is more open.
12th Nov '16 2:08:19 PM FordPrefect
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* Any game line with a strong metaplot tends to have a lot of this in published adventures. The ''TabletopGame/OldWorldofDarkness'' had a sequence of adventures revolving around an NPC named Samuel Haight. No matter what the players did, they were never allowed to kill Haight or stop him from achieving his goals, because he was scheduled to turn up in future adventures.

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* Any game line with a strong metaplot tends to have a lot of this in published adventures. The ''TabletopGame/OldWorldofDarkness'' ''TabletopGame/OldWorldOfDarkness'' had a sequence of adventures revolving around an NPC named Samuel Haight. No matter what the players did, they were never allowed to kill Haight or stop him from achieving his goals, because he was scheduled to turn up in future adventures.
12th Nov '16 2:06:08 PM FordPrefect
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* ''Series/Charmed'' has an episode where Paige and her beau of the arc are sucked into a book written by two magic students, based on The Maltese Falcon. They have to play along to find the way out. The book itself railroads them occasionally, but Phoebe and Piper do their share as well. At one point Paige is heading for a trap; Piper writes in a piano falling in her path to send her the other way.

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* ''Series/Charmed'' ''Series/{{Charmed}}'' has an episode where Paige and her beau of the arc are sucked into a book written by two magic students, based on The Maltese Falcon.''TheMalteseFalcon''. They have to play along to find the way out. The book itself railroads them occasionally, but Phoebe and Piper do their share as well. At one point Paige is heading for a trap; Piper writes in a piano falling in her path to send her the other way.
12th Nov '16 2:03:12 PM FordPrefect
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In practice, the use of Railroading is generally regarded as one sign of a poor GM, as forcing the players down a single predetermined path (like cars on a railroad track, hence the name) runs against the collaborative nature of a tabletop RPG in the first place, where every player is allowed an equal voice in dictating what happens next. If players discover the Railroading and rebel against it, they are going OffTheRails. (And if going OffTheRails triggers a RocksFallEveryoneDies, then the something about the campaign has [[EpicFail failed on a fundamental level]].)

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In practice, the use of Railroading is generally regarded as one sign of a poor GM, as forcing the players down a single predetermined path (like cars on a railroad track, hence the name) runs against the collaborative nature of a tabletop RPG in the first place, where every player is allowed an equal voice in dictating what happens next. If players discover the Railroading and rebel against it, they are going OffTheRails. (And if going OffTheRails triggers a RocksFallEveryoneDies, then the something about the campaign has [[EpicFail failed on a fundamental level]].)
12th Nov '16 2:02:28 PM FordPrefect
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In practice, the use of Railroading is generally regarded as one sign of a poor GM, as forcing the players down a single predetermined path (like cars on a railroad track, hence the name) runs against to the collaborative nature of a tabletop RPG in the first place, where every player is allowed an equal voice in dictating what happens next. If players discover the Railroading and rebel against it, they are going OffTheRails. (And if going OffTheRails triggers a RocksFallEveryoneDies, then the something about the campaign has [[EpicFail failed on a fundamental level]].)

to:

In practice, the use of Railroading is generally regarded as one sign of a poor GM, as forcing the players down a single predetermined path (like cars on a railroad track, hence the name) runs against to the collaborative nature of a tabletop RPG in the first place, where every player is allowed an equal voice in dictating what happens next. If players discover the Railroading and rebel against it, they are going OffTheRails. (And if going OffTheRails triggers a RocksFallEveryoneDies, then the something about the campaign has [[EpicFail failed on a fundamental level]].)
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