History Main / RaidenFighters

14th May '13 1:48:58 PM Prfnoff
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The Raiden Fighters series is a popular series of top-down vertically-scrolling shoot 'em ups for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''{{Raiden}}'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998). It took until the year 2008, a full decade after the release of ''Raiden Fighters Jet'', for any of the games to be ported to a home video game console, in the form of ''Raiden Fighters Aces'' for the Xbox 360, complete with online leaderboards and player achievements.

----
!!The series exhibits the following tropes:
* AntiGrinding: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves.
* AwesomeButImpractical: Most of the impressive-looking weaponry is far outclassed by ships with boring-looking but effective weaponry, especially the Slave's. [[AwesomeYetPractical The Flying Ray and Ixion's laser attacks follow a different rule, though.]]
* BadExportForYou: ''Raiden Fighters 2 2000'' is easier than Raiden Fighters 2, and the hardware was simpler (i.e. cheaper), sacrificing the sound quality. Why is this a bad export? One would assume that since it was primarily for the Chinese market, the cost needed to be dropped. [[{{Irony}} Ironically]], this inferior sound sounds ''better'' in MAME, since the better-sounding sound is not yet fully emulated (the intended generally-upbeat techno sounds like hokey hardcore techno instead).
* BlindIdiotTranslation: The first two had slightly jilted English but were pretty passable; however, the translator was apparently laid off during Jet's development.
** "DESTROYED AT A TIME!"
* BonusFeatureFailure: In ''Aces'', Score Attack mode is locked at 60 FPS (NTSC television speed) and cannot be set to 54 FPS (original game speed). Also, all difficulties beyond Arcade or below Normal are not available in Xbox Live mode.
* CompilationRerelease: ''Raiden Fighters Aces'', the ''only'' successful attempt at porting the series to consoles.
** It took '''eleven years''' for it to happen, starting from the first failed Sega Saturn porting attempt in 1997 to ''Aces'' in 2008.
** Raiden Legacy, A new compilation containing all three Raiden Fighters games and the original Raiden is being released in December 2012 for iOS and Android platforms.
* CopyAndPasteEnvironments (''Jet'', oh so much. It even reuses bosses!)
* DegradedBoss: The final boss of ''Raiden Fighters 2'' return as a "normal" boss in ''Raiden Fighters Jet''.
* DifficultyByRegion: The Japanese versions of the original arcade releases have one loop, which has an Expert mode unlocked upon game completion for 2 and Jet. The US and Asia versions have two loops for all of them, and while the first game only maxes out enemy fire rate and bullet speed in the second loop, the second loop of 2 and Jet have enemies that spew out revenge bullets on top of that. The fact you can destroy one support fighter to lower rank instead of having to junk both as in the Japanese version is little comfort, considering [[DynamicDifficulty how fast rank goes back up in the games]].
** This is averted in the port, as the US version is just a text patch on the Japanese version.
* DolledUpInstallment: The first game was called "Gun Dogs", but the name didn't quite gel with market tests so it was changed to "''Raiden Fighters''" . The ships from ''Raiden II'' and ''Viper Phase 1'' were added to justify the name.
* DoWellButNotPerfect: or else the DynamicDifficulty goes apeshit on you. Of course, you can also just [[ChallengeGamer not care]].
** Also, the requirements for some stages in ''Jet''; for each lower-tier stage; many require deliberately dying in the stage before or not activating the gold medal mode (and thus missing out on millions of points).
* DummiedOut: ''Jet''. The "penalty zone" track along with a number of graphics, sprite layers, and being able to [[DroppedABridgeOnHim drop bridges on enemies]].
* DynamicDifficulty: In stark contrast to BattleGaregga, scoring well is a surefire way to drive it up.
* FanNickname:
** [[DemonicSpiders Sniper Tanks]]: Pretty much a regular feature in Seibu's SHMUPs and the cause of frustration for players.
** Toothpaste Gun (the Raiden mk-II's Plasma Beam)
** Restart Fighters: The series itself, due to the high frequency at which high-level players restart a game, due to how punishing bad starts are in this series.
** [[MacrossMissileMassacre Missile Curtain]]: The Chaser planes' charged Missile weapon attack, which unleashes a flurry of missiles at hapless enemies.
* FrickinLaserBeams: Lasers are one of the mainstay weapons of the series. And the Plasma Laser (first unleashed on the world in ''Raiden II'') remains one of the coolest-looking attacks in the world of ShootEmUps, though in ''Raiden Fighters'' itâs limited to the Raiden mk. II (but the other lasers still look cool in other ways).
* GuestFighter: The Raiden mk. II and Raiden mk. II Beta from ''Raiden'', and the Judge Spear and Blue Javelin from ''Viper Phase 1''.
* GuideDangIt: The Micluses and Fairies require either fulfilling some obscure requirements or hovering in a certain, seemingly nondescript spot to uncover them. They're also vital for maximizing your score.
* HarderThanHard: Expert Mode maxes out the bullet speed of enemies and gives them revenge bullets upon death.
* {{Homage}}: ''Jet'''s campaign is more or less taken out of Image Fight.
* [[ItsAWonderfulFailure It's A Wonderful Failure]]: In ''Jet'', fulfill the conditions for the bad ending (continue in Real Battle 2, or die at least once in Real Battle 1) and you're told that nuclear materials have been stolen because you didn't arrive on time and as the screen fades, an explosion is heard. It's implied that the [[RightWingMilitiaFanatic right-wing terrorists]] used it to make a nice city-sized crater.
* JokeCharacter: The Raiden Mk. II ship, despite being the slowest and weakest to start with, [[LethalJokeCharacter is a subversion of this when powered up]], but any ship with the word "Beast" slapped on to it plays it straight with the biggest hitbox (bigger than some patterns' holes!) and worst, longest-to-charge weaponry.
* MacrossMissileMassacre: Several ships' charged Missile weapon attacks, most notably the Chaser series' charged Missile attack.
* MultipleEndings: ''[[OverlyLongGag Jet]]''. There are four in total:
** Continue too many times or do really badly on a first credit but not enough to die off, you get an ending that basically says [[VideoGame/BlazingStar your skill is not enough, see you next time, bye bye]].
** Continue less than three times or do okay on a first credit but not unlock the DynamicDifficulty increasing special medals, you get an ending that tells you that you've passed the test, but have to train harder.
** Finish five simulation stages and score decently on the first credit, you're on a ticket to [[NintendoHard bullet camouflage and sniper tank city.]] It is at that point you are eligible for either the [[TrueFinalBoss stolen nuclear bomber]] in the GoldenEnding or [[ItsAWonderfulFailure a wonderful failure]].
* MusicalSpoiler: In ''Jet'', if you hear [[http://www.youtube.com/watch?v=_0YvV9vtXOo&fmt=18 this music]], you're on a stage leading to a [[MultipleEndings bad ending]].
** That's a neutral ending. For the bad ending, see ItsAWonderfulFailure.
* NintendoHard: Aside from the usual barrages, there are no penalty cancel for you. You cannot trigger bombs while being hit and on top of that, bombs doesn't clear screen.
** Jet ramps it up with the branching path prerequisites. See multiple endings above.
* NoFairCheating: Think you can overlap tank bosses to shoot them, while they can't shoot you? Think again! Trying to point-blank many tank bosses and some aerial bosses will result them going insane on you and releasing punishment attacks that catch many players off-guard.
* OffTheChart: A few ships have attributes that go beyond the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
* OneHitPointWonder
* OneUp: Almost entirely averted; the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Jet''[='=]s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement.
* RightWingMilitiaFanatic: The main villains in ''Jet'''s Real Battle campaign, instead of the usual evil dictatorships.
* ShowsDamage
* SmartBomb: Several
** The tornado-like bomb that explodes and causes shrapnel to fly around the screen (default ships)
** The delayed-detonation bomb (Raiden mkII)
** The cluster bomb (Raiden mkII Beta)
** The enormously powerful Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).
** The flamethrower for the secret Miclus and Fairy playable characters.
* SomeDexterityRequired
* TimeLimitBoss: Take too long in some boss fights, and it fires a dangerous barrage.
* TrueFinalBoss: 2 and Jet have them, but the criteria for the latter is a bit difficult to reach normally.
* VideogameCaringPotential: One stage of ''Raiden Fighters'' allows you to block a tank boss's shots from hitting some houses; doing so nets you a "DEFENDED THE HOUSE!" bonus. In ''Raiden Fighters 2''[='=]s airport stage, you can do the same with a trio of friendly tanks, and the pair of friendly fighters that show up if you choose the airport stage as the second one.
* VideogameCrueltyPotential: Shooting Micluses until they blow up to yield 100,000 points.
* VideogameCrueltyPunishment: Shoot a fairy down and you get 10 measly points and the message [[WhatTheHellPlayer "KILLED THE FAIRY!"]], as opposed to the 100,000 you would've gotten by collecting it.
----
[-DISCOVERED THE MICLUS!-]
<<|ShootEmUp|>>

to:

The Raiden Fighters series is a popular series of top-down vertically-scrolling shoot 'em ups for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''{{Raiden}}'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998). It took until the year 2008, a full decade after the release of ''Raiden Fighters Jet'', for any of the games to be ported to a home video game console, in the form of ''Raiden Fighters Aces'' for the Xbox 360, complete with online leaderboards and player achievements.

----
!!The series exhibits the following tropes:
* AntiGrinding: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves.
* AwesomeButImpractical: Most of the impressive-looking weaponry is far outclassed by ships with boring-looking but effective weaponry, especially the Slave's. [[AwesomeYetPractical The Flying Ray and Ixion's laser attacks follow a different rule, though.]]
* BadExportForYou: ''Raiden Fighters 2 2000'' is easier than Raiden Fighters 2, and the hardware was simpler (i.e. cheaper), sacrificing the sound quality. Why is this a bad export? One would assume that since it was primarily for the Chinese market, the cost needed to be dropped. [[{{Irony}} Ironically]], this inferior sound sounds ''better'' in MAME, since the better-sounding sound is not yet fully emulated (the intended generally-upbeat techno sounds like hokey hardcore techno instead).
* BlindIdiotTranslation: The first two had slightly jilted English but were pretty passable; however, the translator was apparently laid off during Jet's development.
** "DESTROYED AT A TIME!"
* BonusFeatureFailure: In ''Aces'', Score Attack mode is locked at 60 FPS (NTSC television speed) and cannot be set to 54 FPS (original game speed). Also, all difficulties beyond Arcade or below Normal are not available in Xbox Live mode.
* CompilationRerelease: ''Raiden Fighters Aces'', the ''only'' successful attempt at porting the series to consoles.
** It took '''eleven years''' for it to happen, starting from the first failed Sega Saturn porting attempt in 1997 to ''Aces'' in 2008.
** Raiden Legacy, A new compilation containing all three Raiden Fighters games and the original Raiden is being released in December 2012 for iOS and Android platforms.
* CopyAndPasteEnvironments (''Jet'', oh so much. It even reuses bosses!)
* DegradedBoss: The final boss of ''Raiden Fighters 2'' return as a "normal" boss in ''Raiden Fighters Jet''.
* DifficultyByRegion: The Japanese versions of the original arcade releases have one loop, which has an Expert mode unlocked upon game completion for 2 and Jet. The US and Asia versions have two loops for all of them, and while the first game only maxes out enemy fire rate and bullet speed in the second loop, the second loop of 2 and Jet have enemies that spew out revenge bullets on top of that. The fact you can destroy one support fighter to lower rank instead of having to junk both as in the Japanese version is little comfort, considering [[DynamicDifficulty how fast rank goes back up in the games]].
** This is averted in the port, as the US version is just a text patch on the Japanese version.
* DolledUpInstallment: The first game was called "Gun Dogs", but the name didn't quite gel with market tests so it was changed to "''Raiden Fighters''" . The ships from ''Raiden II'' and ''Viper Phase 1'' were added to justify the name.
* DoWellButNotPerfect: or else the DynamicDifficulty goes apeshit on you. Of course, you can also just [[ChallengeGamer not care]].
** Also, the requirements for some stages in ''Jet''; for each lower-tier stage; many require deliberately dying in the stage before or not activating the gold medal mode (and thus missing out on millions of points).
* DummiedOut: ''Jet''. The "penalty zone" track along with a number of graphics, sprite layers, and being able to [[DroppedABridgeOnHim drop bridges on enemies]].
* DynamicDifficulty: In stark contrast to BattleGaregga, scoring well is a surefire way to drive it up.
* FanNickname:
** [[DemonicSpiders Sniper Tanks]]: Pretty much a regular feature in Seibu's SHMUPs and the cause of frustration for players.
** Toothpaste Gun (the Raiden mk-II's Plasma Beam)
** Restart Fighters: The series itself, due to the high frequency at which high-level players restart a game, due to how punishing bad starts are in this series.
** [[MacrossMissileMassacre Missile Curtain]]: The Chaser planes' charged Missile weapon attack, which unleashes a flurry of missiles at hapless enemies.
* FrickinLaserBeams: Lasers are one of the mainstay weapons of the series. And the Plasma Laser (first unleashed on the world in ''Raiden II'') remains one of the coolest-looking attacks in the world of ShootEmUps, though in ''Raiden Fighters'' itâs limited to the Raiden mk. II (but the other lasers still look cool in other ways).
* GuestFighter: The Raiden mk. II and Raiden mk. II Beta from ''Raiden'', and the Judge Spear and Blue Javelin from ''Viper Phase 1''.
* GuideDangIt: The Micluses and Fairies require either fulfilling some obscure requirements or hovering in a certain, seemingly nondescript spot to uncover them. They're also vital for maximizing your score.
* HarderThanHard: Expert Mode maxes out the bullet speed of enemies and gives them revenge bullets upon death.
* {{Homage}}: ''Jet'''s campaign is more or less taken out of Image Fight.
* [[ItsAWonderfulFailure It's A Wonderful Failure]]: In ''Jet'', fulfill the conditions for the bad ending (continue in Real Battle 2, or die at least once in Real Battle 1) and you're told that nuclear materials have been stolen because you didn't arrive on time and as the screen fades, an explosion is heard. It's implied that the [[RightWingMilitiaFanatic right-wing terrorists]] used it to make a nice city-sized crater.
* JokeCharacter: The Raiden Mk. II ship, despite being the slowest and weakest to start with, [[LethalJokeCharacter is a subversion of this when powered up]], but any ship with the word "Beast" slapped on to it plays it straight with the biggest hitbox (bigger than some patterns' holes!) and worst, longest-to-charge weaponry.
* MacrossMissileMassacre: Several ships' charged Missile weapon attacks, most notably the Chaser series' charged Missile attack.
* MultipleEndings: ''[[OverlyLongGag Jet]]''. There are four in total:
** Continue too many times or do really badly on a first credit but not enough to die off, you get an ending that basically says [[VideoGame/BlazingStar your skill is not enough, see you next time, bye bye]].
** Continue less than three times or do okay on a first credit but not unlock the DynamicDifficulty increasing special medals, you get an ending that tells you that you've passed the test, but have to train harder.
** Finish five simulation stages and score decently on the first credit, you're on a ticket to [[NintendoHard bullet camouflage and sniper tank city.]] It is at that point you are eligible for either the [[TrueFinalBoss stolen nuclear bomber]] in the GoldenEnding or [[ItsAWonderfulFailure a wonderful failure]].
* MusicalSpoiler: In ''Jet'', if you hear [[http://www.youtube.com/watch?v=_0YvV9vtXOo&fmt=18 this music]], you're on a stage leading to a [[MultipleEndings bad ending]].
** That's a neutral ending. For the bad ending, see ItsAWonderfulFailure.
* NintendoHard: Aside from the usual barrages, there are no penalty cancel for you. You cannot trigger bombs while being hit and on top of that, bombs doesn't clear screen.
** Jet ramps it up with the branching path prerequisites. See multiple endings above.
* NoFairCheating: Think you can overlap tank bosses to shoot them, while they can't shoot you? Think again! Trying to point-blank many tank bosses and some aerial bosses will result them going insane on you and releasing punishment attacks that catch many players off-guard.
* OffTheChart: A few ships have attributes that go beyond the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
* OneHitPointWonder
* OneUp: Almost entirely averted; the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Jet''[='=]s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement.
* RightWingMilitiaFanatic: The main villains in ''Jet'''s Real Battle campaign, instead of the usual evil dictatorships.
* ShowsDamage
* SmartBomb: Several
** The tornado-like bomb that explodes and causes shrapnel to fly around the screen (default ships)
** The delayed-detonation bomb (Raiden mkII)
** The cluster bomb (Raiden mkII Beta)
** The enormously powerful Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).
** The flamethrower for the secret Miclus and Fairy playable characters.
* SomeDexterityRequired
* TimeLimitBoss: Take too long in some boss fights, and it fires a dangerous barrage.
* TrueFinalBoss: 2 and Jet have them, but the criteria for the latter is a bit difficult to reach normally.
* VideogameCaringPotential: One stage of ''Raiden Fighters'' allows you to block a tank boss's shots from hitting some houses; doing so nets you a "DEFENDED THE HOUSE!" bonus. In ''Raiden Fighters 2''[='=]s airport stage, you can do the same with a trio of friendly tanks, and the pair of friendly fighters that show up if you choose the airport stage as the second one.
* VideogameCrueltyPotential: Shooting Micluses until they blow up to yield 100,000 points.
* VideogameCrueltyPunishment: Shoot a fairy down and you get 10 measly points and the message [[WhatTheHellPlayer "KILLED THE FAIRY!"]], as opposed to the 100,000 you would've gotten by collecting it.
----
[-DISCOVERED THE MICLUS!-]
<<|ShootEmUp|>>
[[redirect:VideoGame/RaidenFighters]]
13th Feb '13 8:35:50 PM Prfnoff
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** Continue too many times or do really badly on a first credit but not enough to die off, you get an ending that basically says [[BlazingStar your skill is not enough, see you next time, bye bye]].

to:

** Continue too many times or do really badly on a first credit but not enough to die off, you get an ending that basically says [[BlazingStar [[VideoGame/BlazingStar your skill is not enough, see you next time, bye bye]].
3rd Dec '12 1:28:24 PM Vexorg
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Added DiffLines:

** Raiden Legacy, A new compilation containing all three Raiden Fighters games and the original Raiden is being released in December 2012 for iOS and Android platforms.
18th Mar '12 2:14:08 PM tadaru
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* OffTheChart: A few ships have attributes that go beyond off the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.

to:

* OffTheChart: A few ships have attributes that go beyond off the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
18th Mar '12 2:13:49 PM tadaru
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Added DiffLines:

* OffTheChart: A few ships have attributes that go beyond off the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
14th Sep '11 11:20:47 AM DelShiftB
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* StalkedByTheBell: Take too long in some boss fights, and it fires a dangerous barrage.

to:

* StalkedByTheBell: TimeLimitBoss: Take too long in some boss fights, and it fires a dangerous barrage.
15th Jul '11 2:23:57 AM Keybreak
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** The [[GameBreaker enormously powerful]] Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).

to:

** The [[GameBreaker enormously powerful]] powerful Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).
15th Jul '11 2:23:30 AM Keybreak
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* CrowningMusicOfAwesome: As forgettable as most of the music is in the series, there are a few fan-favorite songs. Most notable is the [[http://www.youtube.com/watch?v=S_aMmpG9LPU final stage of the first ''Raiden Fighters'']], unofficially titled "[[EarWorm Invade Your Mind]]".



* DemonicSpiders: [[FanNickname Sniper Tanks]]



* EvenBetterSequel: ''Raiden Fighters 2''.
** ContestedSequel: ''Raiden Fighters Jet''.



* GameBreaker: The Slave ship, with its tiny hitbox and incredible firepower, is the ship of choice for the high score leaderboards everywhere.
** Some consider the Judge Spear itself to be a Game Breaker. Fully power it up and give it a Slave formation that makes up for its lack of defensive spread, and you can easily tear through large enemies (and earn QUICK SHOT! bonuses that most other ships would find impossible to earn) and bring down bosses in very little time.
*** Better yet, Judge Spear Slave, so that the Slave with its high damage and and small hitbox inherits the Judge Spear's ridiculously powerful bomb and fast movement speed.
* GoodBadBugs: The Fairy in the second entry is still able to graze and fire while firing her flamethrower bomb. Some players exploit this for extra points or take advantage of the long invincibility time. This got nerfed with reduced power and duration in ''Jet'', naturally.



* MemeticMutation: "Falsificare," a shmup lingo term born of a {{troll}}'s comments (and the ensuing responses) claiming that ''Raiden Fighters Aces''[='=]s 100,000,000-point achievement is [[BadExportForYou impossible to obtain in the US version]], [[WhatAnIdiot never mind replays of US version players proving otherwise]].



* ScrappyMechanic: [[ScoringPoints Goddamned]] [[GuideDangIt Micluses!]]



* ThatOneBoss: ''Jet'' has several. Red Eye, the final boss of the second game, reappears as the final boss of the neutral stage path, and difficult as it was in the second game. Most notorious is the [[BeefGate first boss of Phase 2]], which is a giant tank that moves extremely fast, floods the screen with very slow bullets, and fires off almost undodgeable bullet spam if you destroy its forms at the wrong time.
* TierInducedScrappy: Raiden mk-II and Raiden mk-II Beta. The former is more infuriating by being ''slower than in the ''Raiden'' series.'' The Beta is faster, but has a very crappy Bomb and no rapid-firing capabilities.
** The Endeavor in the first game fits this trope to a T. Sure it has an instant-charge Laser special and the only subweapon that can absorb enemy fire, but its main gun has a very low rate of fire and its Laser weapon does not cover the front of the craft.
*** The developers probably realized how much the Endeavor was [[{{TheScrappy}} reviled in general]] that, in a cameo appearance in ''Raiden Fighters 2'', enemy tanks '''refused to run over a bunch of them''' sitting on an airstrip.
25th Jun '11 8:55:50 PM DelShiftB
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Added DiffLines:

* StalkedByTheBell: Take too long in some boss fights, and it fires a dangerous barrage.
14th Jan '11 4:06:31 PM JudgeSpear
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** Endeavor. Just the Endeavor. This troper has yet to see anyone use that plane seriously in the first game.

to:

** Endeavor. Just the Endeavor. This troper has yet to see anyone use that plane seriously The Endeavor in the first game.game fits this trope to a T. Sure it has an instant-charge Laser special and the only subweapon that can absorb enemy fire, but its main gun has a very low rate of fire and its Laser weapon does not cover the front of the craft.
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