History Main / RagnarokBattleOffline

2nd Aug '13 11:10:31 PM Century
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->CAUTION!
->
->* Sara was here.
->
->* She knows where you live.
->
->* For goodness sake, GET OUT OF THERE!

-> - Quote displayed on English-Patched loadup. What it means? Probably no one knows.

Or all the fun of RagnarokOnline [[ExactlyWhatItSaysOnTheTin except offline and as a]] FightingGame.

RagnarokBattleOffline is a BeatEmUp FightingGame made by doujin developer French-Bread. Designed as a homage and a spoof of the {{MMORPG}} RagnarokOnline, it is notable in that it is amongst one of the few fan-made SpinOff games that have been given an official release by the developers of the original game.

Given its origins, the story can be best summed up with a PlotWhatPlot? You take control of one of 14 different adventurers (seven classes (Swordsman, Archer, Acolyte, Magician, Merchant, Thief, Novice) with a male and a female variant of each class) and you go and...beat up monsters.

However, that really shouldn't matter. Why? [[RuleOfFun Because it's fun!]]

A translation patch for the Japanese version is available [[http://www.ragnarokbattle.com/forum/index.php?showtopic=2851 here]] and has a [[TheWikiRule wiki]] [[http://www.gameloo.info/2009/03/ragnarok-battle-offline-full.html here.]]

------

!!Tropes that apply to it:

* AssKicksYou: Male Merchant can do a hip press.
* AttackItsWeakPoint: Plenty of monsters are invulnerable except for that one spot. Most notably, the Scorpions.
* BadassInANiceSuit: Jakk of Stage 4, Geffen Dungeon, wears a tuxedo, top hat and uses a cane to fight you.
* BeatingADeadPlayer: Actually you can use it to learn and understand the pattern of the enemy, boss that creamed you. Sadly this is especially useful on the Stage 8 or Arena Modes...
* BossRush: Stage 8 is this. Hope you memorized all bosses pattern.
** Arena Mode is UpToEleven, there you are very likely to fight mid-bosses and bosses altogether and sometimes even FIVE bosses at same time. Needless to say some Arenas are insanely difficult to beat alone.
* BreathWeapon / DeathOfAThousandCuts: The most dangerous attacks from enemies are made of this since they give you absolutely no time to react, recover or get the hell out of the way.
* BullfightBoss: A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram you mounted on his Peco Peco and is immune to damage (you can do ScratchDamage to him after you finish the "fight") so you must kill all Porings which bothers him.
* BlankWhiteEyes: Practically every playable character's default expression.
* BrutalBonusLevel: The Ex Scenarios. The first one, the [[AbsurdlySpaciousSewer Prontera culvert]], is nothing compared to even the second one, the ghost ship, also housing one of the game's most infamous bosses, [[ThatOneBoss Drake]]. And then, there's the final EX stage, which makes the easier ones seem like the Prontera grounds.
* CallingYourAttacks: In the form of textboxes.
* ClippedWingAngel: Maya, the boss of Ant Hell, is the opposite, after destroying her exoskeleton she'll TurnRed and her attacks will do far more damage and one of them, at that point, can combo you to death.
** Stage 7 boss, Baphomet. He gets A LOT easier once he enters in the second stage of the fight, however that doesn't mean his attacks hurts any less.
* ClusterFBomb: [[BadSanta Antonio]] launches one after Stormy Knight is defeated.
* CombatMedic: The Acolytes, focus more on the "combat".
* CompetitiveBalance
** LightningBruiser: Swordman. Fast and quick while having strong skills also being able to endure decent amounts of punishment.
** FragileSpeedster: Thieves with their lighting fast movement and combos, but one strong hit tears apart half of their health and combos almost always mean instant death. However with Double Attack skill they border on GlassCannon if not outright become one.
** GlassCannon: Magicians, they can wipe entire screens with a well placed spell but die incredibly fast if you play sloppy with them.
** StoneWall: Acolytes has good HP and plenty of support abilities, but their attacks deal very poor damage.
*** CuteBruiser: Subverted with the female Acolyte who can gain an absurdly high damage lariat move.
** Archer hovers between FragileSpeedster and GlassCannon having high damage potential, but with very costly skills, and being very swift nearly as fast as Thief class and both can stay for a huge period of time airborne to avoid hazard.
** MightyGlacier: Merchants, hits like a truck, moves like a starting one.
** JokeCharacter: Novice. What did you expect? But if used correctly it then becomes a LethalJokeCharacter.
* ConservationOfNinjitsu: Especially done in the Stage 3, Orc Village, where after raiding it to save a little girl kidnapped you leave a house and one lonely orc outside runs panicked from you (and your partners).
* CuteMonsterGirl: Several even those who were on the verge of NightmareFuel, Sohee, becomes this, but Moonlight Flower takes the cake. [[spoiler:If you count Possessed Kafra she is one too]].
* {{Cutscene}}: A lot of them scattered through the Stages, a bit annoying after repeating the same level twice, thrice since you can't skip any and some of them lasts longer than they should.
* DegradedBoss: Several enemies, some of this can be cruel since there are ones who are BossInMookClothing.
* DeathFromAbove: Deviace can spit a pillar upward which will soon fall causing some heavy damage.
** One of the Doppelganger's move is jump and slam his sword on the ground, you'll get stunned if you are hit by this.
** Orc Lord has a body drop attack which hurts quite a bit if gets you.
* DifficultButAwesome: The Merchant class who is sluggish, but very powerful and has Discout, which if used properly will not only deny all damage as it will give you money.
** Novice is made purely of this. Using either gender effectively is incredibly difficult, but both have devastating potential.
* DifficultySpike: It pokes you near the end of the normal game in the 7th Stage. It downright spikes you in the very first Stage EX-1, the jump between the 8th and EX-1 will scare people who [[AttackAttackAttack think that unceasingly throwing attacks will make you win the game.]]
* DoppelgangerAttack: [[spoiler:Possesed Kafra]], the boss of Stage 8 uses this.
* DualBoss: You fight a pair of Golems midway through Stage 2.
** Munak and Bongun in the Payon Dungeon in Stage 3.
** The Dragons at the entrance of Mt. Mjolnir in Stage 7.
* DynamicDifficulty: Enemies gets noticeably more tougher if you play on Co-op mode even more if one character is overleveled compared to the partners.
* ElementalPowers: Magicians have them to use with normal moves or skills.
* EvilCounterpart: The Doppelganger is this to the Male Swordman, they have the same moves, however Doppelganger's are always stronger or with an additional effect.
* ExpansionPack: This game has had 3 such released called "Extra Scenario"s.
** The first one contains the Prontera Culverts and the Sunken Ship.
** The second one contains the Lutie Toy Factory, the Pyramid, and the Sphinx.
** The third one contains the Amatsu Tatami Maze.
* ExposedToTheElements: Everyone can go ranging from deserts to polar regions with the same clothing. It's just an online game, though.
* EyesAlwaysShut: The Male Archer. The Female Acolyte also while playing with her, she has "normal" eyes in her art, though.
* FiveManBand:
** TheHero: Swordman.
** TheLancer: Thief.
** TheSmartGuy: Magician.
** TheBigGuy: Merchant.
** TheChick: Archer.
** TheMedic: Acolyte.
** TagalongKid: Novice.
* FoeTossingCharge: You better get used to this especially if you are playing solo.
* FlunkyBoss: Nearly every boss. Golden Thief Bug has the most annoying ones, though.
* FullContactMagic: Magicians can hit pretty hard even without their spells. Bonus to the Male Magician who can do a flashy flying kick.
** Some builds are especially made to keep melee and spell combat in accordance.
* GiantSpaceFleaFromNowhere: Quite a few.
* GoodOldFisticuffs: Many characters can also punch, kick, poke enemies aside of their weapon attacks.
* GuideDangIt: Several and some of them are pretty irritating.
** The game never mentions that you need a certain amount of status to unlock new moves which again the game gives absolutely no hint of how to do and that you even got them in first place, also the game gives absolutely no hint of how to perform skills, new moves and not even if said skill is merely passive.
** New players using Magicians in general will suffer '''a lot''' if they don't know how to build one properly.[[note]]it's highly recommended to get Fire Bolt first since it has a very low SP Cost is decently fast and the strongest of the Bolt spells.[[/note]]
** In general, many skills which are nigh-useless in the online version become highly useful in this game.[[note]]No sane Swordsman will max Magnum Break, but here it can wipe a screen of enemies in one blow. Similarly, Thunderstorm is highly underpowered in the online version, but it's a fullscreen attack here.[[/note]]
* HealingShiv: Hilariously done with the Female Acolyte who ''slaps'' the Heal into the character.
* HellishHorse: The Nightmare.
* HeroKiller: In the end of Stage 7 you'll see [[ThatOneBoss that something made a lot of ravage before you got there...]]
* HyperactiveMetabolism: With foods and potion all around.
* ImprobableWeaponUser: Using swords, clubs, axes, bows, hammers, staves and knives to fight? Normal. Using your cargo cart to throw them at your opponent or simply ram them with it? Not so much.
** Also the Female Merchant can use a humongous bag of money to squash enemies.
** A monster example is Chepet of Stage EX-3 who uses a phosphorus stick to fight you and in the same stage the Christmas Jakk uses a candy cane.
* InstantArmor: Magicians' Safety Wall, the number of aggressions it can take depends on the level of the skill, it is also limited.
* KidSamurai: The first phase of Incarnation Samurai.
* LauncherMove: Every character has this and it is highly recommended that you learn how to pull and use them properly or else when bigger waves of enemies comes you'll be in some real trouble.
* LeeroyJenkins: Two [=NPCs=], Richard, the Peco Knight and Merlin, the Magician, are fond of this. Both are beaten humorously in certain Stages of the game.
* LetsYouAndHimFight: [[spoiler:In Stage 8 a Kafra, storekeeper in the original game]] of all things.
* MagikarpPower: Magicians in general starts out with either hard to aim skills or which consume too much MP and have sluggish and awkward melee moves, but as soon they start upgrading their spells it won't be unusual to wipe the entire screen with a single cast.
** Thieves are this to some extent until they get Double Attack, of course they can hold up things ''a lot better'' than Magicians.
* MascotMook: Porings and Lunars especially.
* MarathonLevel: The 6th and 7th Stages are glaring examples, you might take 15 minutes on the 6th and over '''20''' at the 7th with a character at right level ''if'' it is suited for solo plays or else it can take even longer. I.e: Swordman, Thief.
* MegatonPunch: Female Acolyte's Lunar Lariat Buster.
* {{Meido}}: The Kafras.
* MoreDakka: Arrow Shower from Archers.
** Stormy Knight has this with his shield, get caught by it and you're dead.
** Shinobi enemy from Stage EX-6 has this with shurikens.
* MuggingTheMonster: Literal trope which can be done by the Thieves.
** Merchants also does this by literally grab the monster and mugged out 5 coins for it
* OneHitPolykill: Several attack that you and the enemy, mind bosses and sub-bosses, can do this.
* OneManArmy: Your character is practically this.
* PaletteSwap: With few enemies. It is averted on co-op, though since you can't choose the same gender of the same class.
* PurelyAestheticGender: Averted. In general, males have more HP and females have more SP. There are also minor variations and requirements for various special moves but the gender differences is glaring when it comes down to gameplay, although similar in some ways each classes are unique.
* RainOfArrows: Archers' Arrow Shower skill.
* ReligiousBruiser: The Acolytes, natch.
* RightBehindMe: How the Doppelganger battle starts.
* RPGElements
* SchrodingerFu: Part of the Novice's fighting style is made of this.
* ShrinkingViolet: The Female Novice.
* ShyBlueHairedGirl: Averted with the Female Magician who seems to be the opposite, her {{Stripperific}} outfit doesn't help either.
* ShoutOut: The entire game is practically a BeatEmUp version of RagnarokOnline. That's how many there are. They can be seem as FridgeBrilliance too.
** If you stay sit, pressing down, your character will recover HP and SP gradually faster.
** Drake can use Waterball since where you fight him there's water on the floor.
** Most bosses are FlunkyBoss because they spam enemies too in their Online counterparts.
** If you happen to have a Merchant with Increase Weight Limit skill tagged with an Archer you'll be able to carry more arrows.
* SinisterScythe: Baphomet carries one and it isn't just for show.
* SavvyGuyEnergeticGirl: The Male Archer and Female Archer.
** The Male Acolyte and Female Acolyte.
* SortingAlgorithmOfEvil: Averted and how. The levels and difficulty of the monsters with you fight in the Online counterpart has absolutely nothing to do here.
* SwordBeam: Averted with both Swordman, played straight with the Doppelganger
* {{Synchronization}}: One can play with multiple characters [[SerialEscalation by configuring two or three]], controls at same time. Playing like this however is exceptionally hard since every character has different pace and commands, but still possible.
* TheresNoKillLikeOverkill: Two Magicians with any maxed spell, especially if it's Thunderstorm.
** Enemies, especially bosses, have attacks like this.
* TurnsRed: The earliest example you get is Maya, but then most bosses from Stage 5 and forward will change their attack pattern when damaged enough.
** A better example is Stormy Knight who literally gets this on his second phase.
* UnlockableContent: Novice is unlocked by clearing the game with every other class.
** The final part of the Arena mode is unlocked by clearing all of the unlocked ones with 10 different classes.
*** As of the second expansion, the requirement has been lessened into two characters.
* VictoryPose: Many of them, if not all, consist of the character celebrate and then sit resting.
* WeCannotGoOnWithoutYou: A weird variation, if playing in co-op and one loses the last life the partner will also die. This can get irritating if your partner screws up in ThatOneBoss, especially in Stage 6 or 7 where it is '''LONG'''.
* WeaponOfChoice: Every class in a ShoutOut to the original game.
** CoolSword: [[CaptainObvious Swordman, both Female and Male.]]
** SimpleStaff: Female Magician, surprisingly enough the Male doesn't sports one.
** KnifeNut: Thieves, both genders. Also the Male Magician uses one.
** AnAxeToGrind: The Female Merchant uses one.
** DropTheHammer: The Male Merchant carries one and even uses as a seat in its VictoryPose.
** CarryABigStick: Female Acolyte carries one on her belt.
** BareFistedMonk: The Male Acolyte uses nothing but his own fists and feet as weapons.
** Archer: Is it really needed to explain?
* WorldOfBadass: It's Ragnarok, most [=NPCs=] you see are "players" even though you always see them doing ridiculously slow damage if any at all.
* WrestlerInAllOfUs
** The Female Acolyte can do a strong lariat rush.
** The Female Merchant can do a drop kick.

to:

->CAUTION!
->
->* Sara was here.
->
->* She knows where you live.
->
->* For goodness sake, GET OUT OF THERE!

-> - Quote displayed on English-Patched loadup. What it means? Probably no one knows.

Or all the fun of RagnarokOnline [[ExactlyWhatItSaysOnTheTin except offline and as a]] FightingGame.

RagnarokBattleOffline is a BeatEmUp FightingGame made by doujin developer French-Bread. Designed as a homage and a spoof of the {{MMORPG}} RagnarokOnline, it is notable in that it is amongst one of the few fan-made SpinOff games that have been given an official release by the developers of the original game.

Given its origins, the story can be best summed up with a PlotWhatPlot? You take control of one of 14 different adventurers (seven classes (Swordsman, Archer, Acolyte, Magician, Merchant, Thief, Novice) with a male and a female variant of each class) and you go and...beat up monsters.

However, that really shouldn't matter. Why? [[RuleOfFun Because it's fun!]]

A translation patch for the Japanese version is available [[http://www.ragnarokbattle.com/forum/index.php?showtopic=2851 here]] and has a [[TheWikiRule wiki]] [[http://www.gameloo.info/2009/03/ragnarok-battle-offline-full.html here.]]

------

!!Tropes that apply to it:

* AssKicksYou: Male Merchant can do a hip press.
* AttackItsWeakPoint: Plenty of monsters are invulnerable except for that one spot. Most notably, the Scorpions.
* BadassInANiceSuit: Jakk of Stage 4, Geffen Dungeon, wears a tuxedo, top hat and uses a cane to fight you.
* BeatingADeadPlayer: Actually you can use it to learn and understand the pattern of the enemy, boss that creamed you. Sadly this is especially useful on the Stage 8 or Arena Modes...
* BossRush: Stage 8 is this. Hope you memorized all bosses pattern.
** Arena Mode is UpToEleven, there you are very likely to fight mid-bosses and bosses altogether and sometimes even FIVE bosses at same time. Needless to say some Arenas are insanely difficult to beat alone.
* BreathWeapon / DeathOfAThousandCuts: The most dangerous attacks from enemies are made of this since they give you absolutely no time to react, recover or get the hell out of the way.
* BullfightBoss: A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram you mounted on his Peco Peco and is immune to damage (you can do ScratchDamage to him after you finish the "fight") so you must kill all Porings which bothers him.
* BlankWhiteEyes: Practically every playable character's default expression.
* BrutalBonusLevel: The Ex Scenarios. The first one, the [[AbsurdlySpaciousSewer Prontera culvert]], is nothing compared to even the second one, the ghost ship, also housing one of the game's most infamous bosses, [[ThatOneBoss Drake]]. And then, there's the final EX stage, which makes the easier ones seem like the Prontera grounds.
* CallingYourAttacks: In the form of textboxes.
* ClippedWingAngel: Maya, the boss of Ant Hell, is the opposite, after destroying her exoskeleton she'll TurnRed and her attacks will do far more damage and one of them, at that point, can combo you to death.
** Stage 7 boss, Baphomet. He gets A LOT easier once he enters in the second stage of the fight, however that doesn't mean his attacks hurts any less.
* ClusterFBomb: [[BadSanta Antonio]] launches one after Stormy Knight is defeated.
* CombatMedic: The Acolytes, focus more on the "combat".
* CompetitiveBalance
** LightningBruiser: Swordman. Fast and quick while having strong skills also being able to endure decent amounts of punishment.
** FragileSpeedster: Thieves with their lighting fast movement and combos, but one strong hit tears apart half of their health and combos almost always mean instant death. However with Double Attack skill they border on GlassCannon if not outright become one.
** GlassCannon: Magicians, they can wipe entire screens with a well placed spell but die incredibly fast if you play sloppy with them.
** StoneWall: Acolytes has good HP and plenty of support abilities, but their attacks deal very poor damage.
*** CuteBruiser: Subverted with the female Acolyte who can gain an absurdly high damage lariat move.
** Archer hovers between FragileSpeedster and GlassCannon having high damage potential, but with very costly skills, and being very swift nearly as fast as Thief class and both can stay for a huge period of time airborne to avoid hazard.
** MightyGlacier: Merchants, hits like a truck, moves like a starting one.
** JokeCharacter: Novice. What did you expect? But if used correctly it then becomes a LethalJokeCharacter.
* ConservationOfNinjitsu: Especially done in the Stage 3, Orc Village, where after raiding it to save a little girl kidnapped you leave a house and one lonely orc outside runs panicked from you (and your partners).
* CuteMonsterGirl: Several even those who were on the verge of NightmareFuel, Sohee, becomes this, but Moonlight Flower takes the cake. [[spoiler:If you count Possessed Kafra she is one too]].
* {{Cutscene}}: A lot of them scattered through the Stages, a bit annoying after repeating the same level twice, thrice since you can't skip any and some of them lasts longer than they should.
* DegradedBoss: Several enemies, some of this can be cruel since there are ones who are BossInMookClothing.
* DeathFromAbove: Deviace can spit a pillar upward which will soon fall causing some heavy damage.
** One of the Doppelganger's move is jump and slam his sword on the ground, you'll get stunned if you are hit by this.
** Orc Lord has a body drop attack which hurts quite a bit if gets you.
* DifficultButAwesome: The Merchant class who is sluggish, but very powerful and has Discout, which if used properly will not only deny all damage as it will give you money.
** Novice is made purely of this. Using either gender effectively is incredibly difficult, but both have devastating potential.
* DifficultySpike: It pokes you near the end of the normal game in the 7th Stage. It downright spikes you in the very first Stage EX-1, the jump between the 8th and EX-1 will scare people who [[AttackAttackAttack think that unceasingly throwing attacks will make you win the game.]]
* DoppelgangerAttack: [[spoiler:Possesed Kafra]], the boss of Stage 8 uses this.
* DualBoss: You fight a pair of Golems midway through Stage 2.
** Munak and Bongun in the Payon Dungeon in Stage 3.
** The Dragons at the entrance of Mt. Mjolnir in Stage 7.
* DynamicDifficulty: Enemies gets noticeably more tougher if you play on Co-op mode even more if one character is overleveled compared to the partners.
* ElementalPowers: Magicians have them to use with normal moves or skills.
* EvilCounterpart: The Doppelganger is this to the Male Swordman, they have the same moves, however Doppelganger's are always stronger or with an additional effect.
* ExpansionPack: This game has had 3 such released called "Extra Scenario"s.
** The first one contains the Prontera Culverts and the Sunken Ship.
** The second one contains the Lutie Toy Factory, the Pyramid, and the Sphinx.
** The third one contains the Amatsu Tatami Maze.
* ExposedToTheElements: Everyone can go ranging from deserts to polar regions with the same clothing. It's just an online game, though.
* EyesAlwaysShut: The Male Archer. The Female Acolyte also while playing with her, she has "normal" eyes in her art, though.
* FiveManBand:
** TheHero: Swordman.
** TheLancer: Thief.
** TheSmartGuy: Magician.
** TheBigGuy: Merchant.
** TheChick: Archer.
** TheMedic: Acolyte.
** TagalongKid: Novice.
* FoeTossingCharge: You better get used to this especially if you are playing solo.
* FlunkyBoss: Nearly every boss. Golden Thief Bug has the most annoying ones, though.
* FullContactMagic: Magicians can hit pretty hard even without their spells. Bonus to the Male Magician who can do a flashy flying kick.
** Some builds are especially made to keep melee and spell combat in accordance.
* GiantSpaceFleaFromNowhere: Quite a few.
* GoodOldFisticuffs: Many characters can also punch, kick, poke enemies aside of their weapon attacks.
* GuideDangIt: Several and some of them are pretty irritating.
** The game never mentions that you need a certain amount of status to unlock new moves which again the game gives absolutely no hint of how to do and that you even got them in first place, also the game gives absolutely no hint of how to perform skills, new moves and not even if said skill is merely passive.
** New players using Magicians in general will suffer '''a lot''' if they don't know how to build one properly.[[note]]it's highly recommended to get Fire Bolt first since it has a very low SP Cost is decently fast and the strongest of the Bolt spells.[[/note]]
** In general, many skills which are nigh-useless in the online version become highly useful in this game.[[note]]No sane Swordsman will max Magnum Break, but here it can wipe a screen of enemies in one blow. Similarly, Thunderstorm is highly underpowered in the online version, but it's a fullscreen attack here.[[/note]]
* HealingShiv: Hilariously done with the Female Acolyte who ''slaps'' the Heal into the character.
* HellishHorse: The Nightmare.
* HeroKiller: In the end of Stage 7 you'll see [[ThatOneBoss that something made a lot of ravage before you got there...]]
* HyperactiveMetabolism: With foods and potion all around.
* ImprobableWeaponUser: Using swords, clubs, axes, bows, hammers, staves and knives to fight? Normal. Using your cargo cart to throw them at your opponent or simply ram them with it? Not so much.
** Also the Female Merchant can use a humongous bag of money to squash enemies.
** A monster example is Chepet of Stage EX-3 who uses a phosphorus stick to fight you and in the same stage the Christmas Jakk uses a candy cane.
* InstantArmor: Magicians' Safety Wall, the number of aggressions it can take depends on the level of the skill, it is also limited.
* KidSamurai: The first phase of Incarnation Samurai.
* LauncherMove: Every character has this and it is highly recommended that you learn how to pull and use them properly or else when bigger waves of enemies comes you'll be in some real trouble.
* LeeroyJenkins: Two [=NPCs=], Richard, the Peco Knight and Merlin, the Magician, are fond of this. Both are beaten humorously in certain Stages of the game.
* LetsYouAndHimFight: [[spoiler:In Stage 8 a Kafra, storekeeper in the original game]] of all things.
* MagikarpPower: Magicians in general starts out with either hard to aim skills or which consume too much MP and have sluggish and awkward melee moves, but as soon they start upgrading their spells it won't be unusual to wipe the entire screen with a single cast.
** Thieves are this to some extent until they get Double Attack, of course they can hold up things ''a lot better'' than Magicians.
* MascotMook: Porings and Lunars especially.
* MarathonLevel: The 6th and 7th Stages are glaring examples, you might take 15 minutes on the 6th and over '''20''' at the 7th with a character at right level ''if'' it is suited for solo plays or else it can take even longer. I.e: Swordman, Thief.
* MegatonPunch: Female Acolyte's Lunar Lariat Buster.
* {{Meido}}: The Kafras.
* MoreDakka: Arrow Shower from Archers.
** Stormy Knight has this with his shield, get caught by it and you're dead.
** Shinobi enemy from Stage EX-6 has this with shurikens.
* MuggingTheMonster: Literal trope which can be done by the Thieves.
** Merchants also does this by literally grab the monster and mugged out 5 coins for it
* OneHitPolykill: Several attack that you and the enemy, mind bosses and sub-bosses, can do this.
* OneManArmy: Your character is practically this.
* PaletteSwap: With few enemies. It is averted on co-op, though since you can't choose the same gender of the same class.
* PurelyAestheticGender: Averted. In general, males have more HP and females have more SP. There are also minor variations and requirements for various special moves but the gender differences is glaring when it comes down to gameplay, although similar in some ways each classes are unique.
* RainOfArrows: Archers' Arrow Shower skill.
* ReligiousBruiser: The Acolytes, natch.
* RightBehindMe: How the Doppelganger battle starts.
* RPGElements
* SchrodingerFu: Part of the Novice's fighting style is made of this.
* ShrinkingViolet: The Female Novice.
* ShyBlueHairedGirl: Averted with the Female Magician who seems to be the opposite, her {{Stripperific}} outfit doesn't help either.
* ShoutOut: The entire game is practically a BeatEmUp version of RagnarokOnline. That's how many there are. They can be seem as FridgeBrilliance too.
** If you stay sit, pressing down, your character will recover HP and SP gradually faster.
** Drake can use Waterball since where you fight him there's water on the floor.
** Most bosses are FlunkyBoss because they spam enemies too in their Online counterparts.
** If you happen to have a Merchant with Increase Weight Limit skill tagged with an Archer you'll be able to carry more arrows.
* SinisterScythe: Baphomet carries one and it isn't just for show.
* SavvyGuyEnergeticGirl: The Male Archer and Female Archer.
** The Male Acolyte and Female Acolyte.
* SortingAlgorithmOfEvil: Averted and how. The levels and difficulty of the monsters with you fight in the Online counterpart has absolutely nothing to do here.
* SwordBeam: Averted with both Swordman, played straight with the Doppelganger
* {{Synchronization}}: One can play with multiple characters [[SerialEscalation by configuring two or three]], controls at same time. Playing like this however is exceptionally hard since every character has different pace and commands, but still possible.
* TheresNoKillLikeOverkill: Two Magicians with any maxed spell, especially if it's Thunderstorm.
** Enemies, especially bosses, have attacks like this.
* TurnsRed: The earliest example you get is Maya, but then most bosses from Stage 5 and forward will change their attack pattern when damaged enough.
** A better example is Stormy Knight who literally gets this on his second phase.
* UnlockableContent: Novice is unlocked by clearing the game with every other class.
** The final part of the Arena mode is unlocked by clearing all of the unlocked ones with 10 different classes.
*** As of the second expansion, the requirement has been lessened into two characters.
* VictoryPose: Many of them, if not all, consist of the character celebrate and then sit resting.
* WeCannotGoOnWithoutYou: A weird variation, if playing in co-op and one loses the last life the partner will also die. This can get irritating if your partner screws up in ThatOneBoss, especially in Stage 6 or 7 where it is '''LONG'''.
* WeaponOfChoice: Every class in a ShoutOut to the original game.
** CoolSword: [[CaptainObvious Swordman, both Female and Male.]]
** SimpleStaff: Female Magician, surprisingly enough the Male doesn't sports one.
** KnifeNut: Thieves, both genders. Also the Male Magician uses one.
** AnAxeToGrind: The Female Merchant uses one.
** DropTheHammer: The Male Merchant carries one and even uses as a seat in its VictoryPose.
** CarryABigStick: Female Acolyte carries one on her belt.
** BareFistedMonk: The Male Acolyte uses nothing but his own fists and feet as weapons.
** Archer: Is it really needed to explain?
* WorldOfBadass: It's Ragnarok, most [=NPCs=] you see are "players" even though you always see them doing ridiculously slow damage if any at all.
* WrestlerInAllOfUs
** The Female Acolyte can do a strong lariat rush.
** The Female Merchant can do a drop kick.
[[redirect:VideoGame/RagnarokBattleOffline]]
31st Jul '13 4:50:28 PM Willbyr
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** New players using Magicians in general will suffer '''a lot''' if they don't know how to build one properly. [[hottip:*: it's highly recommended to get Fire Bolt first since it has a very low SP Cost is decently fast and the strongest of the Bolt spells.]]
** In general, many skills which are nigh-useless in the online version become highly useful in this game. [[hottip:*: No sane Swordsman will max Magnum Break, but here it can wipe a screen of enemies in one blow. Similarly, Thunderstorm is highly underpowered in the online version, but it's a fullscreen attack here.]]

to:

** New players using Magicians in general will suffer '''a lot''' if they don't know how to build one properly. [[hottip:*: it's [[note]]it's highly recommended to get Fire Bolt first since it has a very low SP Cost is decently fast and the strongest of the Bolt spells.]]
[[/note]]
** In general, many skills which are nigh-useless in the online version become highly useful in this game. [[hottip:*: No [[note]]No sane Swordsman will max Magnum Break, but here it can wipe a screen of enemies in one blow. Similarly, Thunderstorm is highly underpowered in the online version, but it's a fullscreen attack here.]][[/note]]
25th Jul '13 6:04:05 AM zequeins
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Added DiffLines:

** In general, many skills which are nigh-useless in the online version become highly useful in this game. [[hottip:*: No sane Swordsman will max Magnum Break, but here it can wipe a screen of enemies in one blow. Similarly, Thunderstorm is highly underpowered in the online version, but it's a fullscreen attack here.]]
25th Jul '13 5:59:09 AM zequeins
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Added DiffLines:

*** CuteBruiser: Subverted with the female Acolyte who can gain an absurdly high damage lariat move.
8th Jun '13 8:03:18 AM TheNoun
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Added DiffLines:

** StoneWall: Acolytes has good HP and plenty of support abilities, but their attacks deal very poor damage.
6th Jan '13 5:33:00 AM SeptimusHeap
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** TheArcher: Is it really needed to explain?

to:

** TheArcher: Archer: Is it really needed to explain?
24th Jul '12 2:16:11 PM Fighteer
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* CuteBruiser: Everyone to some degree. More obvious with female melee characters.
9th Jul '12 4:16:43 PM Handlewho
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Added DiffLines:

* CuteBruiser: Everyone to some degree. More obvious with female melee characters.
7th May '12 6:20:34 PM ChaoticNovelist
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** Arena Mode is made of this just UpToEleven, there you are very likely to fight mid-bosses and bosses altogether and sometimes [[BeyondTheImpossible even FIVE bosses at same time]]. Needless to say some Arenas are insanely difficult to beat alone.

to:

** Arena Mode is made of this just UpToEleven, there you are very likely to fight mid-bosses and bosses altogether and sometimes [[BeyondTheImpossible even FIVE bosses at same time]].time. Needless to say some Arenas are insanely difficult to beat alone.



* {{Synchronization}}: One can play with multiple characters by configuring two, [[BeyondTheImpossible or even three]], controls at same time. Playing like this however is exceptionally hard since every character has different pace and commands, but still possible.

to:

* {{Synchronization}}: One can play with multiple characters [[SerialEscalation by configuring two, [[BeyondTheImpossible two or even three]], controls at same time. Playing like this however is exceptionally hard since every character has different pace and commands, but still possible.
4th Apr '12 7:36:15 PM CaitsMeow
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* BadassInANiceSuit: Jakk of Stage 4, Geffen Dungeon, wears a tuxedo, top hat and uses a cane to fight you.



* DressedToKill: Jakk of Stage 4, Geffen Dungeon, wears a tuxedo, top hat and uses a cane to fight you.
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