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Obviously in 2D there is often little that resembles real physics, and even once video games made the jump to 3D environments remained largely static; objects could not be moved, apart from certain ones used for solving puzzles (such as pushing a particular block or box along a predetermined path). If players tried to interact with anything else, such as by hitting, shoving, or blowing them up, nothing would happen. Enemies often had preset and repetitive "death animations" which played when they were killed, and their bodies similarly became non-interactive parts of the environment (when they didn't just [[EverythingFades disappear entirely]]).

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Obviously in 2D there is often little that resembles real physics, and even once video games made the jump to 3D 3D, environments remained largely static; objects could not be moved, apart from certain ones used for solving puzzles (such as pushing a particular block or box along a predetermined path). If players tried to interact with anything else, such as by hitting, shoving, or blowing them up, nothing would happen. Enemies often had preset and repetitive "death animations" which played when they were killed, and their bodies similarly became non-interactive parts of the environment (when they didn't just [[EverythingFades disappear entirely]]).

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