History Main / RPGMechanicsverse

18th Nov '16 1:37:14 PM WillKeaton
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* ''[[http://www.novelupdates.com/series/dungeon-hunter/ Dungeon Hunter]]'': A Dungeon Master demon gets transported back in time in order to prevent Earth and human civilisation from being destroyed, to kill the other 70 Dungeon Masters, and to become the Demon King. All creatures and monsters in this story have their stat points spread out between Strength, Intelligence, Agility, Stamina, and Magic Power. The total number of base points can not surpass a certain amount, which is different for each creature and is referred to as their maximal potential. For demons, for instance, it’s generally 500, so a demon with 100 base stat points in each category would be at peak of their potential. Aside from the base points, the strength of a creature is also determined by their Titles, Skills, and artefacts. All of these are graded in tiers (Normal→Rare→Unique→Epic) and can grant additional bonus points to the creature’s attributes. These bonus points can help the creature surpass the limitations of its basic potential and greatly improve in power, because after the 90–100pts each single point can make a big difference in power and capabilities. Dungeon Masters can also collect Spending Points in various ways (e.g. by killing “Awakened” humans, killing creatures created in Dungeons of other Masters, killing other Dungeon Masters, completing Achievements, etc) and use these points to obtain monsters or items either through the Dungeon’s interface or during Auctions, which are being organised once a year by dark spirits. Demons don’t die with the destruction of their Dungeon, and Dungeons can be conquered after their previous owner’s elimination. Dimensions featured in the story include Earth, Demon World, Heaven, and “Middle World”.

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* ''[[http://www.novelupdates.com/series/dungeon-hunter/ Dungeon Hunter]]'': Hunter:]]'' A Dungeon Master demon gets transported back in time in order to prevent Earth and human civilisation from being destroyed, to kill the other 70 Dungeon Masters, and to become the Demon King. All creatures and monsters in this story have their stat points spread out between Strength, Intelligence, Agility, Stamina, and Magic Power. The total number of base points can not surpass a certain amount, which is different for each creature and is referred to as their maximal potential. For demons, for instance, it’s generally 500, so a demon with 100 base stat points in each category would be at peak of their potential. Aside from the base points, the strength of a creature is also determined by their Titles, Skills, and artefacts. All of these are graded in tiers (Normal→Rare→Unique→Epic) and can grant additional bonus points to the creature’s attributes. These bonus points can help the creature surpass the limitations of its basic potential and greatly improve in power, because after the 90–100pts each single point can make a big difference in power and capabilities. Dungeon Masters can also collect Spending Points in various ways (e.g. by killing “Awakened” humans, killing creatures created in Dungeons of other Masters, killing other Dungeon Masters, completing Achievements, etc) and use these points to obtain monsters or items either through the Dungeon’s interface or during Auctions, which are being organised once a year by dark spirits. Demons don’t die with the destruction of their Dungeon, and Dungeons can be conquered after their previous owner’s elimination. Dimensions featured in the story include Earth, Demon World, Heaven, and “Middle World”.



* ''[[http://www.novelupdates.com/series/reincarnator/ Reincarnator]]'': The entire human population gets gradually transported into another dimension by an unknown [[ApocalypseHow Scope IX]] entity. People there have to fight and survive first against each other, then also against other species. Becoming stronger is achieved by consuming runes and acquiring items that appear when creatures and monsters get killed. The dimensions that humans can travel through are arranged into the following chain: Tutorial Zone (Colorless Zone) → Red Zone → Orange Zone → Yellow Zone → ...etc... → Abyss. Factors that distinguish more powerful creatures from the less powerful ones include Stats, Skills, equipped artefacts, and Traits. Runes (which increase stats) and items of each subsequent zone completely trump runes and items of lower zones. A human has the following stats: Strength, Stamina, Agility, Perception, Mana, Magic, Physical Resistance, Magical Resistance. These can be increased from 0%–100% in each Zone’s tier (e.g. Red 0% to Red 100%, followed by Orange 0% to Orange 100%, etc). The story starts at the point when only 4 humans are left in the world, and the protagonist uses a mental time travel artefact belonging to another species in order to reach 50 years back in time and try to save the human race. Subjects touched in the story include game theory, human greed and selfishness, dilemmas of the lesser evil, etc. In the later chapters of the story the gaming and RPG elements get significantly reduced and out of focus. TheWikiRule [[http://reincarnator.wikia.com/wiki/Reincarnator_Wikia applies]].

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* ''[[http://www.novelupdates.com/series/reincarnator/ Reincarnator]]'': Reincarnator:]]'' The entire human population gets gradually transported into another dimension by an unknown [[ApocalypseHow Scope IX]] entity. People there have to fight and survive first against each other, then also against other species. Becoming stronger is achieved by consuming runes and acquiring items that appear when creatures and monsters get killed. The dimensions that humans can travel through are arranged into the following chain: Tutorial Zone (Colorless Zone) → Red Zone → Orange Zone → Yellow Zone → ...etc... → Abyss. Factors that distinguish more powerful creatures from the less powerful ones include Stats, Skills, equipped artefacts, and Traits. Runes (which increase stats) and items of each subsequent zone completely trump runes and items of lower zones. A human has the following stats: Strength, Stamina, Agility, Perception, Mana, Magic, Physical Resistance, Magical Resistance. These can be increased from 0%–100% in each Zone’s tier (e.g. Red 0% to Red 100%, followed by Orange 0% to Orange 100%, etc). The story starts at the point when only 4 humans are left in the world, and the protagonist uses a mental time travel artefact belonging to another species in order to reach 50 years back in time and try to save the human race. Subjects touched in the story include game theory, human greed and selfishness, dilemmas of the lesser evil, etc. In the later chapters of the story the gaming and RPG elements get significantly reduced and out of focus. TheWikiRule [[http://reincarnator.wikia.com/wiki/Reincarnator_Wikia applies]].applies.]]
18th Nov '16 1:35:19 PM WillKeaton
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** A one off joke horrifically subverts part of this concept. All Red Mages believed the world ran on RPG rules. Because they considered themselves scientists this had to be tested empirically. Sadly they began by trying to determine hit points and ended up slaughtering each other ForScience.

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** A one off joke horrifically subverts part of this concept. All Red Mages believed the world ran on RPG rules. Because they considered themselves scientists this had to be tested empirically. Sadly they began by trying to determine hit points and ended up slaughtering each other ForScience.ForScience
18th Nov '16 1:34:18 PM WillKeaton
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* ''Webcomic/{{Erfworld}}'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy-themed TurnBasedStrategy game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [[http://archives.erfworld.com/Book%201/115 played for laughs]].

to:

* ''Webcomic/{{Erfworld}}'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy-themed TurnBasedStrategy game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [[http://archives.erfworld.com/Book%201/115 played for laughs]].laughs.]]
18th Nov '16 1:33:22 PM WillKeaton
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* A university professor came up with a revolutionary new method for grading his students: [[http://www.itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx couch grades in gaming terms]], and he goes on to suggest that business managers do the same.

to:

* A university professor came up with a revolutionary new method for grading his students: [[http://www.itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx couch grades in gaming terms]], terms,]] and he goes on to suggest that business managers do the same.
13th Oct '16 5:04:11 PM DoorIntoSummer
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* ''[[http://www.novelupdates.com/series/terror-infinity/ Terror Infinity]]'': After agreeing with a pop-up on their computer screens, some people get transported inside a movie with the objective to survive and complete various tasks. After successfully completing their first movie they receive a small resting period and get transported into the next one. Surviving in a single movie will give all members of the same team 1000pts each, while completing various plot quests and hidden quests inside those movies will often give much better rewards. Points and rewards can also be gained from killing members of others teams. The gathered points can be spent after each movie’s completion to acquire various self-enhancements, magical skills, mundane and magical items, etc. Those movies that have been successfully completed by a team can later be unlocked and re-entered by its members for gaining various additional benefits from that movie’s universe. Items that can be used by team members can be categorised in 3 tiers: mundane (e.g. a regular Desert Eagle), modified Mundane (e.g. a Desert Eagle with infinite ammo), and magical (e.g. a magical staff). Magical items trump mundane items, both in offensive and defensive categories. The protagonist’s first entered movie is Resident Evil 1.


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* ''Arena'': Korean web-novel with elements similar to Terror Infinity (see in ''Fan Works'' section).


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* ''[[http://www.novelupdates.com/series/dungeon-hunter/ Dungeon Hunter]]'': A Dungeon Master demon gets transported back in time in order to prevent Earth and human civilisation from being destroyed, to kill the other 70 Dungeon Masters, and to become the Demon King. All creatures and monsters in this story have their stat points spread out between Strength, Intelligence, Agility, Stamina, and Magic Power. The total number of base points can not surpass a certain amount, which is different for each creature and is referred to as their maximal potential. For demons, for instance, it’s generally 500, so a demon with 100 base stat points in each category would be at peak of their potential. Aside from the base points, the strength of a creature is also determined by their Titles, Skills, and artefacts. All of these are graded in tiers (Normal→Rare→Unique→Epic) and can grant additional bonus points to the creature’s attributes. These bonus points can help the creature surpass the limitations of its basic potential and greatly improve in power, because after the 90–100pts each single point can make a big difference in power and capabilities. Dungeon Masters can also collect Spending Points in various ways (e.g. by killing “Awakened” humans, killing creatures created in Dungeons of other Masters, killing other Dungeon Masters, completing Achievements, etc) and use these points to obtain monsters or items either through the Dungeon’s interface or during Auctions, which are being organised once a year by dark spirits. Demons don’t die with the destruction of their Dungeon, and Dungeons can be conquered after their previous owner’s elimination. Dimensions featured in the story include Earth, Demon World, Heaven, and “Middle World”.


Added DiffLines:

* ''[[http://www.novelupdates.com/series/reincarnator/ Reincarnator]]'': The entire human population gets gradually transported into another dimension by an unknown [[ApocalypseHow Scope IX]] entity. People there have to fight and survive first against each other, then also against other species. Becoming stronger is achieved by consuming runes and acquiring items that appear when creatures and monsters get killed. The dimensions that humans can travel through are arranged into the following chain: Tutorial Zone (Colorless Zone) → Red Zone → Orange Zone → Yellow Zone → ...etc... → Abyss. Factors that distinguish more powerful creatures from the less powerful ones include Stats, Skills, equipped artefacts, and Traits. Runes (which increase stats) and items of each subsequent zone completely trump runes and items of lower zones. A human has the following stats: Strength, Stamina, Agility, Perception, Mana, Magic, Physical Resistance, Magical Resistance. These can be increased from 0%–100% in each Zone’s tier (e.g. Red 0% to Red 100%, followed by Orange 0% to Orange 100%, etc). The story starts at the point when only 4 humans are left in the world, and the protagonist uses a mental time travel artefact belonging to another species in order to reach 50 years back in time and try to save the human race. Subjects touched in the story include game theory, human greed and selfishness, dilemmas of the lesser evil, etc. In the later chapters of the story the gaming and RPG elements get significantly reduced and out of focus. TheWikiRule [[http://reincarnator.wikia.com/wiki/Reincarnator_Wikia applies]].
9th Oct '16 10:26:26 AM FordPrefect
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* ''Webcomic/{{Erfworld}}'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy-themed TurnBasedStrategy game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [[http://www.erfworld.com/book-1-archive/?px=%2F115.jpg played for laughs]].

to:

* ''Webcomic/{{Erfworld}}'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy-themed TurnBasedStrategy game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [[http://www.[[http://archives.erfworld.com/book-1-archive/?px=%2F115.jpg com/Book%201/115 played for laughs]].
9th Oct '16 10:24:27 AM FordPrefect
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** They also sometimes measure time in [[MediumAwareness "strips"]], and make direct references to "this comic". That's right -- they're not just [[MediumAwareness aware they're in an RPG]], they're aware they're in a comic strip that's ''set'' in an RPG.
** And neither last nor least, it is Medium Aware enough to permit one character (the thief) to steal the diamond off her cast page entry when they needed some cash.

to:

** They also sometimes measure time in [[MediumAwareness "strips"]], and make direct references to "this comic". That's right -- they're not just [[MediumAwareness aware they're in an RPG]], they're aware they're in a comic strip that's ''set'' in an RPG.
** And neither last nor least, it is Medium Aware enough to permit one
RPG. One character (the thief) to steal even stole the diamond off her cast page entry when they needed some cash.
8th Oct '16 9:02:08 AM frogpatrol
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[=Lit RPG=] books aren't not the same as traditional game novelizations. [=Lit RPG=] books are set in fictional game worlds which are entirely their authors' invention, such as ''Creator/AndreyLivadny'''s Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditional game novelizations.

Especially in the last several years the genre saw a spike in popularity, partially gaining interest from the same audience that was interested in series like ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'', and ''LightNovel/TheLegendaryMoonlightSculptor''. Since then, dozens of new game-set novels have been published worldwide, some of them national bestsellers such as The Way of the Shaman by V. Mahanenko and Mirror World by A. Osadchuk.

%%Please add a source for this before making it visible: In 2012, Russia became the first country in the world where the genre was officially recognised, receiving its current name - [=Lit RPG=] - and its own place in libraries and book shops.

to:

[=Lit RPG=] books aren't not the same as traditional game novelizations. [=Lit RPG=] books are is set in fictional game worlds which are entirely their of the authors' invention, such as ''Creator/AndreyLivadny'''s Creator/AndreyLivadny's Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditional game novelizations.

Especially in the last several years the genre saw has seen a spike in popularity, partially gaining interest from the same audience that was interested in series like ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'', and ''LightNovel/TheLegendaryMoonlightSculptor''. Since then, dozens of new game-set novels have been published worldwide, some of them national bestsellers such as The like ''The Way of the Shaman Shaman'' by V. Mahanenko and Mirror World ''Mirror World'' by A. Osadchuk.

%%Please add a source for this before making it visible: In 2012, Russia became the first country in the world where in which the genre was officially recognised, receiving its current name - [=Lit RPG=] - and its own place in libraries and book shops.
8th Oct '16 9:00:04 AM frogpatrol
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Recently it has spun off into a new subgenera commonly known as [=Lit RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] works blend traditional narration with elements of a gaming experience, describing various quests, achievements and other events typical of a video game.

The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics, and other elements appreciated by gamers. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.

to:

Recently it It has recently spun off into a new subgenera commonly known as [=Lit RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] works blend traditional narration with elements of a gaming experience, describing various quests, describingquests, achievements and other events typical of a video game.

The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics, and other elements appreciated by gamers.
game. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.
8th Oct '16 8:58:59 AM frogpatrol
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Initially, it looks like a standard RolePlayingGameVerse -- but then the characters explicitly start referring to spot checks, hit points in StatOVision, roleplaying, AlwaysChaoticEvil monsters, and other UsefulNotes/RolePlayingGameTerms. Is this an {{RPG}} in which the characters' players are weaving in and out of character and this is [[DeepImmersionGaming represented by the characters themselves speaking]], or perhaps a video game which breaks the FourthWall more often than usual?

to:

Initially, it looks like a standard RolePlayingGameVerse -- but then the characters explicitly start referring to spot checks, hit points in StatOVision, roleplaying, AlwaysChaoticEvil monsters, and other UsefulNotes/RolePlayingGameTerms. Is this an {{RPG}} in which the characters' players are weaving weave in and out of character and this is [[DeepImmersionGaming represented by the characters themselves speaking]], or perhaps a video game which breaks the FourthWall more often than usual?



Recently it also sprouted a new fiction genre, commonly known as [=Lit RPG=]. [=Lit RPG=] is a subgenre of science fiction and fantasy which describes the hero's adventures within an online computer game. [=Lit RPG=] books merge traditional book-style narration with elements of a gaming experience, describing various quests, achievements and other events typical of a video game.

The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics, and other elements appreciated by gamers. The narration in a [=Lit RPG=] novel has to abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.

[=Lit RPG=] books are not the same as traditional game novelizations. [=Lit RPG=] books are set in fictional game worlds which are entirely their authors' invention, such as ''Creator/AndreyLivadny'''s Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditionally penned game novelizations.

to:

Recently it also sprouted has spun off into a new fiction genre, subgenera commonly known as [=Lit RPG=]. [=Lit RPG=] is a subgenre of science fiction and fantasy RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] books merge works blend traditional book-style narration with elements of a gaming experience, describing various quests, achievements and other events typical of a video game.

The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics, and other elements appreciated by gamers. The narration in a [=Lit RPG=] novel has to work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.

[=Lit RPG=] books are aren't not the same as traditional game novelizations. [=Lit RPG=] books are set in fictional game worlds which are entirely their authors' invention, such as ''Creator/AndreyLivadny'''s Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditionally penned traditional game novelizations.
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