History Main / RPGMechanicsverse

27th Jul '16 10:03:48 PM TSBasilisk
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* ''LightNovel/KumoDesuGaNaniKa'' has a Skill System that applies to humans, demons, and monsters alike. Skills are solely combat-focused or supplementary to combat; there are no skills for crafting, arts, etc. The system is so ubiquitous two separate religions have popped up around it. Later it's revealed that the system is [[spoiler:a stop-gap magical matrix created by the Administrators after the world was nearly destroyed. It prevents additional loss of souls and energy while the world is being repaired. Experience is energy taken from souls of the defeated, spells are essentially programs that only work when interfacing with the system, and skills directly modify the souls of the user]].
4th Jul '16 9:07:40 AM legendaryweredragon
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* One of the gags in ''WebAnimation/ASDFMovie'' is a guy leveling up after punching another guy in the face.
31st May '16 10:09:20 AM GlassRain
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* ''Webcomic/AwfulHospital'': The Inert Vessel turns out to be this, especially after Ms. Green teams up with Celia. Seems Ms. Green has gotten used to it, as even when she returns to the hospital she approaches combat this way.
23rd Apr '16 10:46:58 AM Omeganian
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* ''Fanfic/TheSwarmOfWar'' contains a minor example, with the Zerg capable of absorbing the LifeEnergy of their kills to evolve into stronger forms. Later, the Overmind designs a device that can make an entire planet work according to ''Franchise/StarCraft'' rules (conveniently placed resource points and spawn times in the seconds to minutes, that is)... '''very''' temporarily due to the steep cost.
12th Apr '16 9:01:29 AM Piando
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* ''SwordArtOnline'': While earlier storylines are simply TheGameComeToLife, the Underworld arc blurs the line with RPGMechanicsVerse: [[spoiler:Kirito is trapped in a virtual world used as an incubator for true AIs, where they live and die as humans. However, this world was based on the VirtualReality {{MMORPG}} engine "The Seed", and uses many RPG conceits for the sake of making things easier to simulate (including [[CriticalExistenceFailure things shattering when they reach 0 Life]]) which its inhabitants grow up thinking of as normal. The programmers of this world even state that the only reason they included magic was so that they could HandWave odd physics with AWizardDidIt]].

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* ''SwordArtOnline'': ''LightNovel/SwordArtOnline'': While earlier storylines are simply TheGameComeToLife, the Underworld arc blurs the line with RPGMechanicsVerse: [[spoiler:Kirito is trapped in a virtual world used as an incubator for true AIs, where they live and die as humans. However, this world was based on the VirtualReality {{MMORPG}} engine "The Seed", and uses many RPG conceits for the sake of making things easier to simulate (including [[CriticalExistenceFailure things shattering when they reach 0 Life]]) which its inhabitants grow up thinking of as normal. The programmers of this world even state that the only reason they included magic was so that they could HandWave odd physics with AWizardDidIt]].



* ''TheGamer'' has an interesting example in that the setting as a whole apparently isn't RPGMechanicsVerse; it's more that the main character's superpower is to interact with the world as if it were one.

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* ''TheGamer'' ''Webcomic/TheGamer'' has an interesting example in that the setting as a whole apparently isn't RPGMechanicsVerse; it's more that the main character's superpower is to interact with the world as if it were one.
10th Apr '16 1:45:06 PM DoorIntoSummer
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Nope - or at least it is not shown. TheVerse this takes place in really does work exactly like a tabletop RPG.

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Nope - or at least it is not shown. TheVerse this takes place in really does work exactly like a tabletop RPG.



The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics and other elements appreciated by gamers. The narration in a [=Lit RPG=] novel has to abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment. This "book meets game" experience proved to be exactly what many gamers-turned-readers were looking for in a novel.

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The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics characteristics, and other elements appreciated by gamers. The narration in a [=Lit RPG=] novel has to abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment. This "book meets game" experience proved to be exactly what many gamers-turned-readers were looking for in a novel.\n



Initially unrecognized by traditional publishing, the genre kept growing, gaining a truly insatiable readership that devoured such cult series as ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'' and ''LightNovel/TheLegendaryMoonlightSculptor''. In 2012, Russia became the first country in the world where the genre was officially recognised, receiving its current name - [=Lit RPG=] - and its own place in libraries and book shops. Since then, dozens of new game-set novels have been published in Russia, some of them national bestsellers such as The Way of the Shaman by V. Mahanenko and Mirror World by A. Osadchuk.

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Initially unrecognized by traditional publishing, Especially in the last several years the genre kept growing, saw a spike in popularity, partially gaining a truly insatiable readership interest from the same audience that devoured such cult was interested in series as like ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'' ''Literature/ReadyPlayerOne'', and ''LightNovel/TheLegendaryMoonlightSculptor''. In 2012, Russia became the first country in the world where the genre was officially recognised, receiving its current name - [=Lit RPG=] - and its own place in libraries and book shops. ''LightNovel/TheLegendaryMoonlightSculptor''. Since then, dozens of new game-set novels have been published in Russia, worldwide, some of them national bestsellers such as The Way of the Shaman by V. Mahanenko and Mirror World by A. Osadchuk.
Osadchuk.

%%Please add a source for this before making it visible: In 2012, Russia became the first country in the world where the genre was officially recognised, receiving its current name - [=Lit RPG=] - and its own place in libraries and book shops.



* ''[[Fanfic/RyuugisTheGamesWePlay The Games We Play]]'' is a ''Webcomic/TheGamer'' × ''WebAnimation/{{RWBY}}'' crossover in which the protagonist discovers that his Semblance allows him to affect both himself and his environment as if he were a RPG character.
* In the AlternateUniverse of ''Fanfic/HarryPotterAndTheMunchkins'', all wizards are players and the schoolbooks are detailed enough that they can be used as RPG core books. As discussions of maximizing feats and stats are everywhere, Harry takes a correspondence course in Personal Optimization to get the most out of his growth. He also spends some semesters having teachers analyze the odd merits appearing on his CharacterSheet - Potter Family Curse and a Mother's Love.



* In the AlternateUniverse of ''Fanfic/HarryPotterAndTheMunchkins'', all wizards are players and the schoolbooks are detailed enough that they can be used as RPG core books. As discussions of maximizing feats and stats are everywhere, Harry takes a correspondence course in Personal Optimization to get the most out of his growth. He also spends some semesters having teachers analyze the odd merits appearing on his CharacterSheet - Potter Family Curse and a Mother's Love.
2nd Apr '16 5:31:49 AM fresiegrant
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Recently it also sprouted a new fiction genre, commonly known as [=Lit RPG=]. [=Lit RPG=] is a subgenre of science fiction and fantasy which describes the hero's adventures within an online computer game. [=Lit RPG=] books merge traditional book-style narration with elements of a gaming experience, describing various quests, achievements and other events typical of a video game.

The defining feature that sets [=Lit RPG=] fiction apart is its use of interactive gaming language, such as the inclusion of various system messages, players' stats, items' characteristics and other elements appreciated by gamers. The narration in a [=Lit RPG=] novel has to abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment. This "book meets game" experience proved to be exactly what many gamers-turned-readers were looking for in a novel.

[=Lit RPG=] books are not the same as traditional game novelizations. [=Lit RPG=] books are set in fictional game worlds which are entirely their authors' invention, such as ''Creator/AndreyLivadny'''s Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditionally penned game novelizations.

Initially unrecognized by traditional publishing, the genre kept growing, gaining a truly insatiable readership that devoured such cult series as ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'' and ''LightNovel/TheLegendaryMoonlightSculptor''. In 2012, Russia became the first country in the world where the genre was officially recognised, receiving its current name - [=Lit RPG=] - and its own place in libraries and book shops. Since then, dozens of new game-set novels have been published in Russia, some of them national bestsellers such as The Way of the Shaman by V. Mahanenko and Mirror World by A. Osadchuk.
5th Mar '16 1:59:08 PM Nyerguds
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* ''VideoGame/{{Undertale}}'' is both a parody and a rather chilling example of this. The game starts out pretending to be a rather normal RPG, but very quickly you find out that the completely normal ability to save your game [[spoiler:is nothing less than the superpower to mess around with time and rewrite time lines]]. And that's only the tip of the iceberg; not only are you not the only one who knows of that, but [[spoiler: certain characters either remember or have learned to recognize these time resets]]. And if that wasn't enough, it turns out there has been in-universe ''scientific research'' into the power that allows you to do that.

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* ''VideoGame/{{Undertale}}'' is both a parody and a rather chilling example of this. The game starts out pretending to be a rather normal RPG, but very quickly you find out that the completely normal ability to save your game [[spoiler:is nothing less than the superpower to mess around with time and rewrite time lines]]. And that's only the tip of the iceberg; not only are you not the only one who knows of that, but [[spoiler: can certain characters either remember these time resets, or have learned to recognize these time resets]]. And if that wasn't enough, them in people's behaviour]], but it even turns out there has been in-universe ''scientific research'' into the power that allows you to do that.



** The game also plays around with its user interface, both to diversify boss fights and simply for comedic effect. One very notable parody example is the date with Papyrus, in which the game tells the player to "Press the (C) on your keyboard to open the dating HUD", which summons a completely nonsensical set of meters, statistics, minimaps and random items.

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** The game also plays around with its user interface, both to diversify boss fights and simply for comedic effect. One very notable parody example is the date with Papyrus, in which the game tells the player to "Press the (C) key on your keyboard to open the dating HUD", which summons a completely nonsensical set of meters, statistics, minimaps and random items.
5th Mar '16 1:55:29 PM Nyerguds
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* ''VideoGame/{{Undertale}}'' is both a parody and a rather chilling example of this. The game starts out pretending to be a rather normal RPG, but very quickly you find out that the completely normal ability to save your game [[spoiler:is nothing less than the superpower to mess around with time and rewrite time lines]]. And that's only the tip of the iceberg; not only are you not the only one who knows of that, but [[spoiler: certain characters either remember or have learned to recognize these time resets]]. And if that wasn't enough, it turns out there has been in-universe ''research'' into the power that allows you to do that.

to:

* ''VideoGame/{{Undertale}}'' is both a parody and a rather chilling example of this. The game starts out pretending to be a rather normal RPG, but very quickly you find out that the completely normal ability to save your game [[spoiler:is nothing less than the superpower to mess around with time and rewrite time lines]]. And that's only the tip of the iceberg; not only are you not the only one who knows of that, but [[spoiler: certain characters either remember or have learned to recognize these time resets]]. And if that wasn't enough, it turns out there has been in-universe ''research'' ''scientific research'' into the power that allows you to do that.
5th Mar '16 1:53:58 PM Nyerguds
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* ''VideoGame/{{Undertale}}'' is both a parody and a rather chilling example of this. The game starts out pretending to be a rather normal RPG, but very quickly you find out that the completely normal ability to save your game [[spoiler:is nothing less than the superpower to mess around with time and rewrite time lines]]. And that's only the tip of the iceberg; not only are you not the only one who knows of that, but [[spoilers: certain characters either remember or have learned to recognize these time resets]]. And if that wasn't enough, it turns out there has been in-universe ''research'' into the power that allows you to do that.

to:

* ''VideoGame/{{Undertale}}'' is both a parody and a rather chilling example of this. The game starts out pretending to be a rather normal RPG, but very quickly you find out that the completely normal ability to save your game [[spoiler:is nothing less than the superpower to mess around with time and rewrite time lines]]. And that's only the tip of the iceberg; not only are you not the only one who knows of that, but [[spoilers: [[spoiler: certain characters either remember or have learned to recognize these time resets]]. And if that wasn't enough, it turns out there has been in-universe ''research'' into the power that allows you to do that.
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