History Main / RPGMechanicsverse

22nd Feb '17 6:28:58 PM Rhodes7
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* ''Fanfic/ShinobiTheRPG'' is a ''Manga/Naruto'' self-insert, but the main character, Daisuke, has the abilities of a ''VideoGame/FalloutNewVegas'' character.
14th Feb '17 9:34:44 AM jlt314
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Not to be confused with: DeepImmersionGaming, CampaignComic.

It has recently spun off into a new subgenera known as [=Lit RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] works blend traditional narration with elements of a gaming experience, describing quests, achievements and other events typical of a video game. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.

[=Lit RPG=] is set in fictional game worlds of the authors' invention, such as Creator/AndreyLivadny's Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditional game novelizations.

Especially in the last several years the genre has seen a spike in popularity, partially gaining interest from the same audience that was interested in series like ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'', and ''LightNovel/TheLegendaryMoonlightSculptor''. Since then, dozens of new game-set novels have been published worldwide, some of them national bestsellers like ''The Way of the Shaman'' by V. Mahanenko and ''Mirror World'' by A. Osadchuk.

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Not to be confused with: SuddenGameInterface, DeepImmersionGaming, CampaignComic.

It has recently spun off into a new subgenera known as [=Lit RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] works blend traditional narration with elements of a gaming experience, describing quests, achievements and other events typical of a video game. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.

[=Lit RPG=] is set in fictional game worlds of the authors' invention, such as Creator/AndreyLivadny's Phantom Server or V. Mahanenko's Barliona. Also, their use of gaming mechanics and attributes sets them apart from traditional game novelizations.

Especially in the last several years the genre has seen a spike in popularity, partially gaining interest from the same audience that was interested in series like ''LightNovel/SwordArtOnline'', ''Literature/ReadyPlayerOne'', and ''LightNovel/TheLegendaryMoonlightSculptor''. Since then, dozens Note that those series are not examples of this trope, as the "verse" in question is understood by the characters to be a game. Following these series, a new game-set novels have been published worldwide, some subgenre developed and became known as [=Lit RPG=]. Unlike full examples of them national bestsellers like ''The Way this trope, a [=Lit RPG=] blends traditional narration with elements of a gaming experience, describing quests, achievements and other events typical of a video game. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama. While human protagonists are aware of the Shaman'' game's nature (regardless of being able to log out), this trope is in effect for NPC characters controlled by V. Mahanenko AIs. [=Lit RPG=] works are set in fictional games, commonly featuring advanced VR technology or outright BrainUploading. Their use of gaming mechanics and ''Mirror World'' by A. Osadchuk.
attributes sets them apart from traditional game novelizations.


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** There is a significant overlap with the SuddenGameInterface trope. The key distinctions are abilities like save/load, checkpoints or outright contact with the GMs.
26th Jan '17 9:23:58 PM Iofiel
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* The ''Critical Failures'' series deals with this, where some annoying players are sent into an RPG game world via magic dice and a pissed Game Master. Inside the Caverns & Creatures game world, they are bound by the game mechanics. Examples include getting special once-a-day class abilities back at midnight, consciously making skill checks and having hit points. In one story, one character falls from a height onto his head and realizes that he should have broken his neck -- but the game mechanics have no rules for that style of damage.
10th Jan '17 7:36:17 PM Gamermaster
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* Downplayed in ''Manga/{{Superior}}''. The setting apparently has HP and MP, the latter of which depletes at consistent rates according to what spells are cast, but HP depletes according to the strength of a hit, and there's never any mention of levels or other stats.
6th Jan '17 1:39:19 PM DocProfessor
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*Played with in ''VideoGame/Persona4''. Occasionally characters will explicitly state that they've leveled up after gaining enough experience.
4th Dec '16 1:48:44 AM Smeagol17
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It has recently spun off into a new subgenera known as [=Lit RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] works blend traditional narration with elements of a gaming experience, describingquests, achievements and other events typical of a video game. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.

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It has recently spun off into a new subgenera known as [=Lit RPG=], in which the writer describes the hero's adventures within an online computer game. [=Lit RPG=] works blend traditional narration with elements of a gaming experience, describingquests, describing quests, achievements and other events typical of a video game. The narration in a [=Lit RPG=] work must abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.
18th Nov '16 1:37:14 PM WillKeaton
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* ''[[http://www.novelupdates.com/series/dungeon-hunter/ Dungeon Hunter]]'': A Dungeon Master demon gets transported back in time in order to prevent Earth and human civilisation from being destroyed, to kill the other 70 Dungeon Masters, and to become the Demon King. All creatures and monsters in this story have their stat points spread out between Strength, Intelligence, Agility, Stamina, and Magic Power. The total number of base points can not surpass a certain amount, which is different for each creature and is referred to as their maximal potential. For demons, for instance, it’s generally 500, so a demon with 100 base stat points in each category would be at peak of their potential. Aside from the base points, the strength of a creature is also determined by their Titles, Skills, and artefacts. All of these are graded in tiers (Normal→Rare→Unique→Epic) and can grant additional bonus points to the creature’s attributes. These bonus points can help the creature surpass the limitations of its basic potential and greatly improve in power, because after the 90–100pts each single point can make a big difference in power and capabilities. Dungeon Masters can also collect Spending Points in various ways (e.g. by killing “Awakened” humans, killing creatures created in Dungeons of other Masters, killing other Dungeon Masters, completing Achievements, etc) and use these points to obtain monsters or items either through the Dungeon’s interface or during Auctions, which are being organised once a year by dark spirits. Demons don’t die with the destruction of their Dungeon, and Dungeons can be conquered after their previous owner’s elimination. Dimensions featured in the story include Earth, Demon World, Heaven, and “Middle World”.

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* ''[[http://www.novelupdates.com/series/dungeon-hunter/ Dungeon Hunter]]'': Hunter:]]'' A Dungeon Master demon gets transported back in time in order to prevent Earth and human civilisation from being destroyed, to kill the other 70 Dungeon Masters, and to become the Demon King. All creatures and monsters in this story have their stat points spread out between Strength, Intelligence, Agility, Stamina, and Magic Power. The total number of base points can not surpass a certain amount, which is different for each creature and is referred to as their maximal potential. For demons, for instance, it’s generally 500, so a demon with 100 base stat points in each category would be at peak of their potential. Aside from the base points, the strength of a creature is also determined by their Titles, Skills, and artefacts. All of these are graded in tiers (Normal→Rare→Unique→Epic) and can grant additional bonus points to the creature’s attributes. These bonus points can help the creature surpass the limitations of its basic potential and greatly improve in power, because after the 90–100pts each single point can make a big difference in power and capabilities. Dungeon Masters can also collect Spending Points in various ways (e.g. by killing “Awakened” humans, killing creatures created in Dungeons of other Masters, killing other Dungeon Masters, completing Achievements, etc) and use these points to obtain monsters or items either through the Dungeon’s interface or during Auctions, which are being organised once a year by dark spirits. Demons don’t die with the destruction of their Dungeon, and Dungeons can be conquered after their previous owner’s elimination. Dimensions featured in the story include Earth, Demon World, Heaven, and “Middle World”.



* ''[[http://www.novelupdates.com/series/reincarnator/ Reincarnator]]'': The entire human population gets gradually transported into another dimension by an unknown [[ApocalypseHow Scope IX]] entity. People there have to fight and survive first against each other, then also against other species. Becoming stronger is achieved by consuming runes and acquiring items that appear when creatures and monsters get killed. The dimensions that humans can travel through are arranged into the following chain: Tutorial Zone (Colorless Zone) → Red Zone → Orange Zone → Yellow Zone → ...etc... → Abyss. Factors that distinguish more powerful creatures from the less powerful ones include Stats, Skills, equipped artefacts, and Traits. Runes (which increase stats) and items of each subsequent zone completely trump runes and items of lower zones. A human has the following stats: Strength, Stamina, Agility, Perception, Mana, Magic, Physical Resistance, Magical Resistance. These can be increased from 0%–100% in each Zone’s tier (e.g. Red 0% to Red 100%, followed by Orange 0% to Orange 100%, etc). The story starts at the point when only 4 humans are left in the world, and the protagonist uses a mental time travel artefact belonging to another species in order to reach 50 years back in time and try to save the human race. Subjects touched in the story include game theory, human greed and selfishness, dilemmas of the lesser evil, etc. In the later chapters of the story the gaming and RPG elements get significantly reduced and out of focus. TheWikiRule [[http://reincarnator.wikia.com/wiki/Reincarnator_Wikia applies]].

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* ''[[http://www.novelupdates.com/series/reincarnator/ Reincarnator]]'': Reincarnator:]]'' The entire human population gets gradually transported into another dimension by an unknown [[ApocalypseHow Scope IX]] entity. People there have to fight and survive first against each other, then also against other species. Becoming stronger is achieved by consuming runes and acquiring items that appear when creatures and monsters get killed. The dimensions that humans can travel through are arranged into the following chain: Tutorial Zone (Colorless Zone) → Red Zone → Orange Zone → Yellow Zone → ...etc... → Abyss. Factors that distinguish more powerful creatures from the less powerful ones include Stats, Skills, equipped artefacts, and Traits. Runes (which increase stats) and items of each subsequent zone completely trump runes and items of lower zones. A human has the following stats: Strength, Stamina, Agility, Perception, Mana, Magic, Physical Resistance, Magical Resistance. These can be increased from 0%–100% in each Zone’s tier (e.g. Red 0% to Red 100%, followed by Orange 0% to Orange 100%, etc). The story starts at the point when only 4 humans are left in the world, and the protagonist uses a mental time travel artefact belonging to another species in order to reach 50 years back in time and try to save the human race. Subjects touched in the story include game theory, human greed and selfishness, dilemmas of the lesser evil, etc. In the later chapters of the story the gaming and RPG elements get significantly reduced and out of focus. TheWikiRule [[http://reincarnator.wikia.com/wiki/Reincarnator_Wikia applies]].applies.]]
18th Nov '16 1:35:19 PM WillKeaton
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** A one off joke horrifically subverts part of this concept. All Red Mages believed the world ran on RPG rules. Because they considered themselves scientists this had to be tested empirically. Sadly they began by trying to determine hit points and ended up slaughtering each other ForScience.

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** A one off joke horrifically subverts part of this concept. All Red Mages believed the world ran on RPG rules. Because they considered themselves scientists this had to be tested empirically. Sadly they began by trying to determine hit points and ended up slaughtering each other ForScience.ForScience
18th Nov '16 1:34:18 PM WillKeaton
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* ''Webcomic/{{Erfworld}}'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy-themed TurnBasedStrategy game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [[http://archives.erfworld.com/Book%201/115 played for laughs]].

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* ''Webcomic/{{Erfworld}}'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy-themed TurnBasedStrategy game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [[http://archives.erfworld.com/Book%201/115 played for laughs]].laughs.]]
18th Nov '16 1:33:22 PM WillKeaton
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* A university professor came up with a revolutionary new method for grading his students: [[http://www.itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx couch grades in gaming terms]], and he goes on to suggest that business managers do the same.

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* A university professor came up with a revolutionary new method for grading his students: [[http://www.itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx couch grades in gaming terms]], terms,]] and he goes on to suggest that business managers do the same.
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