History Main / RPGElements

22nd Apr '17 7:07:26 PM nombretomado
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* ''SuperPaperMario'' departed from previous games in the ''VideoGame/PaperMario'' series by being a platform game with RPG Elements rather than an RPG with some platforming elements.

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* ''SuperPaperMario'' ''VideoGame/SuperPaperMario'' departed from previous games in the ''VideoGame/PaperMario'' series by being a platform game with RPG Elements rather than an RPG with some platforming elements.
20th Mar '17 9:55:14 PM WaxingName
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is perhaps the most RPG-like the series has ever been since ''Zelda II''. There's a much greater focus on ResourcesManagementGameplay, different equipment have different stats (something that the Zelda series has generally avoided until now), and it has a sort of "experience" system where you can trade the Spirit Orbs you win from Shrines for Health or Stamina upgrades.
10th Feb '17 8:07:20 AM superkeijikun
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* ''VideoGame/DragonQuestBuilders'' subverts this: the Builder is not a hero and thus does not gain experience from killing monsters. Instead, they get stronger by crafting better tools, weapons, and armor. Their home base, on the other hand, gains experience as you build more rooms, with some rooms providing persistent bonuses.
8th Jan '17 12:02:17 PM Morgenthaler
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* ''VideoGame/WarThunder'', a WorldWar2 multiplayer air combat game, uses these for progression. As players build up experience flying for various countries, more plane options are opened for them. Further, characters accumulate "Silver Lions" which function as currency, and any new plays must be bought. The plans themselves can be upgraded with more of this currency, with new weapons or upgrades, but only after passing certain experience thresholds for each plane. On top of that, the plan crew accumulates experience, which can then be spent improving their skills, allowing them things like greater tolerance for G forces or the ability to identify and lock onto targets at greater distances.

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* ''VideoGame/WarThunder'', a WorldWar2 UsefulNotes/WorldWar2 multiplayer air combat game, uses these for progression. As players build up experience flying for various countries, more plane options are opened for them. Further, characters accumulate "Silver Lions" which function as currency, and any new plays must be bought. The plans themselves can be upgraded with more of this currency, with new weapons or upgrades, but only after passing certain experience thresholds for each plane. On top of that, the plan crew accumulates experience, which can then be spent improving their skills, allowing them things like greater tolerance for G forces or the ability to identify and lock onto targets at greater distances.
7th Dec '16 11:38:53 PM Galacton
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You're not playing an [[RolePlayingGame RPG]]. However, your character gains [[CharacterLevel experience and levels]] as if you were. Instead of being a mere test of skill, in which the only thing that makes the game easier or harder is your ability as a player, your control over the PlayerCharacter is abstracted so that you must [[AnAdventurerIsYou build a unique path for them]]. Often their talents improve the more you practice or train, maybe there's a class system, or some sort of [[SkillSlotSystem system]] that allows for tweakable abilities.

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You're not playing an [[RolePlayingGame RPG]]. However, your character gains [[CharacterLevel experience and levels]] as if you were. Instead of being a mere test of skill, in which the only thing that makes the game easier or harder is your ability as a player, your control over the PlayerCharacter is abstracted so that you must have a [[AnAdventurerIsYou build a unique path for them]].degree of customizability]] over them. Often their talents improve the more you practice or train, maybe there's a class system, or some sort of [[SkillSlotSystem system]] that allows for tweakable abilities.



* [[CharacterClassSystem Character Classes]] and [[SkillScoresAndPerks Skill Scores]].
* EquipmentBasedProgression and [[EvolvingAttack Evolving Attacks]]

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* [[CharacterClassSystem Character Classes]] and [[SkillScoresAndPerks Skill Scores]].
Scores]]
* EquipmentBasedProgression [[PowersAsPrograms Equipable abilities]] and [[EvolvingAttack Evolving Attacks]]Attacks]]
* EquipmentBasedProgression
23rd Oct '16 2:07:39 PM JudgeSpear
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* ''VideoGame/{{Raiden}} V'' deviates itself from other games in the series by throwing in MissionControl, {{roguelike}} missions, [[LifeMeter shield]] and [[EvolvingAttack ten levels of weapon upgrades each]]. [[EquipmentBasedProgression The latter being a requirement to reach the]] TrueFinalBoss.

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* ''VideoGame/{{Raiden}} V'' ''VideoGame/RaidenV'' deviates itself from other games in the series by throwing in MissionControl, {{roguelike}} missions, [[LifeMeter shield]] and [[EvolvingAttack ten levels of weapon upgrades each]]. [[EquipmentBasedProgression The latter being a requirement to reach the]] TrueFinalBoss.
26th Sep '16 5:22:43 PM Kotomikun
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* ''VideoGame/KerbalSpaceProgram'''s astronauts, in Career mode, gain experience from flying around and visiting moons or other planets. (Apparently KASA doesn't train them before launch.) Leveling up unlocks additional skills for pilots and engineers, and increases research/mining speed for scientists/engineers. They also have stats--stupidity, courage, and whether or not they're "badass"--but an individual kerbal's stats never change, and only affect their facial expressions.
19th Sep '16 10:07:44 PM AzureSeas
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* Welcome to Dream Land, where everything's made up and the points don't matter. This trope is parodied in ''VideoGame/KirbySuperStar'', as pictured at the top of the page. In the "Great Cave Offensive" minigame, you fight Computer Virus, an "RPG-style" boss which takes the form of generic RPG enemies like a slime, witch, dark knight and dragon (as opposed to the ''VideoGame/{{Kirby}}'' series's more bizarre fare), complete with a little text box at the top of the screen that announces the player's or boss's blocks or attacks and a [[{{Retraux}} tinny, 8-bit style rendition]] of the main boss theme. Computer Virus even becomes temporarily invincible when it's his turn to attack, simulating TurnBasedCombat, though the player continues to control Kirby in the normal {{platformer}} style throughout the battle. When you win, the menu awards you various (spurious) spoils, including {{Experience Point}}s, [[BigEater "hunger points"]], [[CheerfulChild "happy smile points"]], [[PopQuiz "exam score points"]], and so on. In ''[[VideoGameRemake Super Star Ultra]]'', you are told at the end, "You gain X experience points! (Not that it matters.)" and if you're playing as Meta Knight, different stats go up at the end.

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* Welcome to Dream Land, where everything's made up and the points don't matter. This trope is parodied Parodied in ''VideoGame/KirbySuperStar'', as pictured at the top of the page.''VideoGame/KirbySuperStar''. In the "Great Cave Offensive" minigame, you fight Computer Virus, an "RPG-style" boss which takes the form of generic RPG enemies like a slime, witch, dark knight and dragon (as opposed to the ''VideoGame/{{Kirby}}'' series's more bizarre fare), complete with a little text box at the top of the screen that announces the player's or boss's blocks or attacks and a [[{{Retraux}} tinny, 8-bit style rendition]] of the main boss theme. Computer Virus even becomes temporarily invincible when it's his turn to attack, simulating TurnBasedCombat, though the player continues to control Kirby in the normal {{platformer}} style throughout the battle. When you win, the menu awards you various (spurious) spoils, including {{Experience Point}}s, [[BigEater "hunger points"]], [[CheerfulChild "happy smile points"]], [[PopQuiz "exam score points"]], and so on. In ''[[VideoGameRemake Super Star Ultra]]'', you are told at the end, "You gain X experience points! (Not that it matters.)" and if you're playing as Meta Knight, different stats go up at the end.
10th Sep '16 3:09:28 PM htuttle
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* Parodied in ''VideoGame/KirbySuperStar'', as pictured at the top of the page. In the "Great Cave Offensive" minigame, you fight Computer Virus, an "RPG-style" boss which takes the form of generic RPG enemies like a slime, witch, dark knight and dragon (as opposed to the ''VideoGame/{{Kirby}}'' series's more bizarre fare), complete with a little text box at the top of the screen that announces the player's or boss's blocks or attacks and a [[{{Retraux}} tinny, 8-bit style rendition]] of the main boss theme. Computer Virus even becomes temporarily invincible when it's his turn to attack, simulating TurnBasedCombat, though the player continues to control Kirby in the normal {{platformer}} style throughout the battle. When you win, the menu awards you various (spurious) spoils, including {{Experience Point}}s, [[BigEater "hunger points"]], [[CheerfulChild "happy smile points"]], [[PopQuiz "exam score points"]], and so on. In ''[[VideoGameRemake Super Star Ultra]]'', you are told at the end, "You gain X experience points! (Not that it matters.)" and if you're playing as Meta Knight, different stats go up at the end.

to:

* Parodied Welcome to Dream Land, where everything's made up and the points don't matter. This trope is parodied in ''VideoGame/KirbySuperStar'', as pictured at the top of the page. In the "Great Cave Offensive" minigame, you fight Computer Virus, an "RPG-style" boss which takes the form of generic RPG enemies like a slime, witch, dark knight and dragon (as opposed to the ''VideoGame/{{Kirby}}'' series's more bizarre fare), complete with a little text box at the top of the screen that announces the player's or boss's blocks or attacks and a [[{{Retraux}} tinny, 8-bit style rendition]] of the main boss theme. Computer Virus even becomes temporarily invincible when it's his turn to attack, simulating TurnBasedCombat, though the player continues to control Kirby in the normal {{platformer}} style throughout the battle. When you win, the menu awards you various (spurious) spoils, including {{Experience Point}}s, [[BigEater "hunger points"]], [[CheerfulChild "happy smile points"]], [[PopQuiz "exam score points"]], and so on. In ''[[VideoGameRemake Super Star Ultra]]'', you are told at the end, "You gain X experience points! (Not that it matters.)" and if you're playing as Meta Knight, different stats go up at the end.
25th Jul '16 3:18:53 AM 4444jdm
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* ''VideoGame/{{Raiden}} V'' deviates itself from other games in the series by throwing MissionControl, {{roguelike}} missions, [[LifeMeter shield]] and [[EvolvingAttack ten levels of weapon upgrades each]]. [[EquipmentBasedProgression The latter being a requirement to reach the]] TrueFinalBoss.

to:

* ''VideoGame/{{Raiden}} V'' deviates itself from other games in the series by throwing in MissionControl, {{roguelike}} missions, [[LifeMeter shield]] and [[EvolvingAttack ten levels of weapon upgrades each]]. [[EquipmentBasedProgression The latter being a requirement to reach the]] TrueFinalBoss.
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