History Main / RPGElements

14th Aug '17 4:20:36 PM Galacton
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* [[CharacterClassSystem Character Classes]] and [[JobSystem]]

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* [[CharacterClassSystem Character Classes]] and [[JobSystem]]or a [[JobSystem Job System]]
14th Aug '17 4:19:49 PM Galacton
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* [[CharacterClassSystem Character Classes]] and [[SkillScoresAndPerks Skill Scores]]

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* [[CharacterClassSystem Character Classes]] and [[SkillScoresAndPerks Skill Scores]][[JobSystem]]
14th Jul '17 3:27:27 AM decimic
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* Microsoft-owned video game streaming site [[http://www.mixer.com Mixer]] (formerly Beam) has this. You earn experience points by watching streams and by streaming yourself. You level up when you gain enough experience points.

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* Microsoft-owned video game streaming site platform [[http://www.mixer.com Mixer]] (formerly Beam) has this. You a system where you can earn experience points by watching streams and by streaming yourself. You level up when you gain enough experience points.
14th Jul '17 3:22:34 AM decimic
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* Microsoft-owned video game streaming site [[http://www.mixer.com Mixer]] (formerly Beam) has this. You earn experience points by watching streams and by streaming yourself. You level up when you gain enough experience points.



* Microsoft-owned video game streaming site [[http://www.mixer.com Mixer]] (formerly Beam) has this. You earn experience points by watching streams and by streaming yourself. You level up when you gain enough experience points.
14th Jul '17 3:22:07 AM decimic
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* Microsoft-owned video game streaming site [[http://www.mixer.com Mixer]] (formerly Beam) has this. You earn experience points by watching streams and by streaming yourself. You level up when you gain enough experience points.
22nd Apr '17 7:07:26 PM nombretomado
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* ''SuperPaperMario'' departed from previous games in the ''VideoGame/PaperMario'' series by being a platform game with RPG Elements rather than an RPG with some platforming elements.

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* ''SuperPaperMario'' ''VideoGame/SuperPaperMario'' departed from previous games in the ''VideoGame/PaperMario'' series by being a platform game with RPG Elements rather than an RPG with some platforming elements.
20th Mar '17 9:55:14 PM WaxingName
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is perhaps the most RPG-like the series has ever been since ''Zelda II''. There's a much greater focus on ResourcesManagementGameplay, different equipment have different stats (something that the Zelda series has generally avoided until now), and it has a sort of "experience" system where you can trade the Spirit Orbs you win from Shrines for Health or Stamina upgrades.
10th Feb '17 8:07:20 AM superkeijikun
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* ''VideoGame/DragonQuestBuilders'' subverts this: the Builder is not a hero and thus does not gain experience from killing monsters. Instead, they get stronger by crafting better tools, weapons, and armor. Their home base, on the other hand, gains experience as you build more rooms, with some rooms providing persistent bonuses.
8th Jan '17 12:02:17 PM Morgenthaler
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* ''VideoGame/WarThunder'', a WorldWar2 multiplayer air combat game, uses these for progression. As players build up experience flying for various countries, more plane options are opened for them. Further, characters accumulate "Silver Lions" which function as currency, and any new plays must be bought. The plans themselves can be upgraded with more of this currency, with new weapons or upgrades, but only after passing certain experience thresholds for each plane. On top of that, the plan crew accumulates experience, which can then be spent improving their skills, allowing them things like greater tolerance for G forces or the ability to identify and lock onto targets at greater distances.

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* ''VideoGame/WarThunder'', a WorldWar2 UsefulNotes/WorldWar2 multiplayer air combat game, uses these for progression. As players build up experience flying for various countries, more plane options are opened for them. Further, characters accumulate "Silver Lions" which function as currency, and any new plays must be bought. The plans themselves can be upgraded with more of this currency, with new weapons or upgrades, but only after passing certain experience thresholds for each plane. On top of that, the plan crew accumulates experience, which can then be spent improving their skills, allowing them things like greater tolerance for G forces or the ability to identify and lock onto targets at greater distances.
7th Dec '16 11:38:53 PM Galacton
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You're not playing an [[RolePlayingGame RPG]]. However, your character gains [[CharacterLevel experience and levels]] as if you were. Instead of being a mere test of skill, in which the only thing that makes the game easier or harder is your ability as a player, your control over the PlayerCharacter is abstracted so that you must [[AnAdventurerIsYou build a unique path for them]]. Often their talents improve the more you practice or train, maybe there's a class system, or some sort of [[SkillSlotSystem system]] that allows for tweakable abilities.

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You're not playing an [[RolePlayingGame RPG]]. However, your character gains [[CharacterLevel experience and levels]] as if you were. Instead of being a mere test of skill, in which the only thing that makes the game easier or harder is your ability as a player, your control over the PlayerCharacter is abstracted so that you must have a [[AnAdventurerIsYou build a unique path for them]].degree of customizability]] over them. Often their talents improve the more you practice or train, maybe there's a class system, or some sort of [[SkillSlotSystem system]] that allows for tweakable abilities.



* [[CharacterClassSystem Character Classes]] and [[SkillScoresAndPerks Skill Scores]].
* EquipmentBasedProgression and [[EvolvingAttack Evolving Attacks]]

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* [[CharacterClassSystem Character Classes]] and [[SkillScoresAndPerks Skill Scores]].
Scores]]
* EquipmentBasedProgression [[PowersAsPrograms Equipable abilities]] and [[EvolvingAttack Evolving Attacks]]Attacks]]
* EquipmentBasedProgression
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