History Main / QuickSandbox

4th Aug '16 1:44:38 AM PaulA
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* ''TheVoid'' (aka ''VideoGame/{{Turgor}}'') doesn't hold your hand, rarely tells you where to go, and when it does tell you what to do, it doesn't tell you in what order or how best to do so. It is very much a game of trial and error, and you can expect to die several times even before fighting a Brother through simple resource mismanagement.

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* ''TheVoid'' ''VideoGame/{{Turgor}}'' (aka ''VideoGame/{{Turgor}}'') ''The Void'') doesn't hold your hand, rarely tells you where to go, and when it does tell you what to do, it doesn't tell you in what order or how best to do so. It is very much a game of trial and error, and you can expect to die several times even before fighting a Brother through simple resource mismanagement.
2nd Aug '16 5:03:28 AM Morgenthaler
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* Most Creator/ParadoxInteractive games can be this to some degree. "You're now in control of Saxony, what do you do with it?" ''VictoriaAnEmpireUnderTheSun'' is probably the biggest example.

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* Most Creator/ParadoxInteractive games can be this to some degree. "You're now in control of Saxony, what do you do with it?" ''VictoriaAnEmpireUnderTheSun'' ''VideoGame/VictoriaAnEmpireUnderTheSun'' is probably the biggest example.
10th Jul '16 11:34:18 AM nombretomado
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* In ''VideoGame/DragonAgeInquisition'', the first explorable zone, the Hinterlands, is also the largest, with tons of side quests, landmarks, and other stuff to do. This has been known to cause players to lose sight of the next main quest and completely immerse themselves in exploring every nook and cranny of the zone, and then complain that there is too much to do and the plot is moving too slowly (especially if they forget what the next main quest even ''is'', having set a side quest as active by accident). This especially plagues players desiring OneHundredPercentCompletion and used to BioWare's "don't move on until you've completely cleared a zone" formula. "Still in the Hinterlands" has become a meme. What the game actually expects you to do is to clear the low-level areas of a zone first, do a main quest, and then comes back at higher levels.

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* In ''VideoGame/DragonAgeInquisition'', the first explorable zone, the Hinterlands, is also the largest, with tons of side quests, landmarks, and other stuff to do. This has been known to cause players to lose sight of the next main quest and completely immerse themselves in exploring every nook and cranny of the zone, and then complain that there is too much to do and the plot is moving too slowly (especially if they forget what the next main quest even ''is'', having set a side quest as active by accident). This especially plagues players desiring OneHundredPercentCompletion and used to BioWare's Creator/BioWare's "don't move on until you've completely cleared a zone" formula. "Still in the Hinterlands" has become a meme. What the game actually expects you to do is to clear the low-level areas of a zone first, do a main quest, and then comes back at higher levels.
17th May '16 6:34:11 PM hamza678
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* The scripted missions in the latest version of ''VideoGame/EuropaUniversalis'' are an attempt to reduce this by giving players defined goals whilst not detracting from the WideOpenSandbox nature of the game.

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* The scripted missions in the latest version of ''VideoGame/EuropaUniversalis'' the ''VideoGame/EuropaUniversalisIV'' are an attempt to reduce this by giving players defined goals whilst not detracting from the WideOpenSandbox nature of the game.



* Most of the Total War games are like this. Depending on which game you play and which faction you play as, you'll probably occasionally be assigned missions from some authority like the Pope or the Roman Senate, but aside from that you're pretty much cut loose to do whatever you want. Conquer the world, become a trade superpower and then conquer the world, spread your religion across the map and [[RuleOfThree then conquer the world]], or just burn it all to the ground and let the rebels have it. [[RunningGag And then conquer the world.]]

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* Most of the Total War ''VideoGame/TotalWar'' games are like this. Depending on which game you play and which faction you play as, you'll probably occasionally be assigned missions from some authority like the Pope or the Roman Senate, but aside from that you're pretty much cut loose to do whatever you want. Conquer the world, become a trade superpower and then conquer the world, spread your religion across the map and [[RuleOfThree then conquer the world]], or just burn it all to the ground and let the rebels have it. [[RunningGag And then conquer the world.]]



** Not to mention ''Franchise/TheSims'' series. It can be summed up as "You die, you lose. [[VideoGameCrueltyPotential Maybe.]] Start playing." [=TS3=] did at least have a rolling tutorial that gave you the option of learning how to do things if you activate them with the tutorial section unread. The Sims 3 characters that are old enough have wishes and lifetime wishes, which give you points and increases their moodlets when completed.

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** Not to mention
*
''Franchise/TheSims'' series. It series can be summed up as "You die, you lose. [[VideoGameCrueltyPotential Maybe.]] Start playing." [=TS3=] did at least have a rolling tutorial that gave you the option of learning how to do things if you activate them with the tutorial section unread. The Sims 3 characters that are old enough have wishes and lifetime wishes, which give you points and increases their moodlets when completed.
22nd Apr '16 11:20:32 PM Nicoaln
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** Even ''before'' a lot of content was added and the old world was revamped, it would fall into this. With two continents to explore no real "main quest" directing you to the next zone besides some quest arcs that would send you to another zone, no real path through a continent (or indication that you have "cleared" a zone short of the mobs being way weaker than you), it was frankly hard to ''not'' get lost in the world or wonder just where the next zone was. The fact that there were very few alternatives for some level ranges and quest chains that were almost ''too'' expansive[[hottip:*: The (in)famous Princess chain for Arathi Highlands - a quest chain that started at around the low to mid 30s, yet didn't end until you were around level 50]] didn't help either.
19th Apr '16 6:34:56 PM Pseudoname
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[[caption-width-right:269: Swim until the water is all you have ever known and all you ever desire.]]
21st Mar '16 7:16:19 PM billybobfred
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* ''VideoGame/DwarfFortress'' is possibly the only game to encompass geology, weather patterns, genetics, city building, tactical combat, individual psychology, item crafting and the effects of a punctured lung all in the same game setting. This is made worse by the fact that the author is continually adding new features to the game, making it much more complicated every year. This causes most prospective players to quit in the first week. Once you can make it past the learning stage, [[EarnYourFun the game is immensely fun]]. By now, the only hope for a newcomer to learn the game is to start out with a version from back when it was still 2D.
** It's possible to start on the newer versions, but you will need a GuideDangIt, by way of [[http://df.magmawiki.com/index.php/Main_Page the wiki]].
*** The wiki has ''become'' the the tutorial, with it even being mentioned in the game itself.
** [[DeathTropes Fun*]]

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* ''VideoGame/DwarfFortress'' is possibly the only game to encompass geology, weather patterns, genetics, city building, tactical combat, individual psychology, item crafting and the effects of a punctured lung all in the same game setting. This is made worse by the fact that the author is continually adding new features to the game, making it much more complicated every year. This causes most prospective players to quit in the first week. Once you can make it past the learning stage, [[EarnYourFun the game is immensely fun]]. By now, the only hope for a newcomer to learn the game is to start out with a version from back when it was still 2D.
** It's possible to start on the newer versions, but you will need a GuideDangIt, by way of [[http://df.magmawiki.com/index.
Consulting [[http://dwarffortresswiki.org/index.php/Main_Page the wiki]].
*** The wiki has ''become'' the the tutorial, with it
wiki]] regularly is pretty much mandatory for new players, and even being mentioned veteran players still check in the game itself.
** [[DeathTropes Fun*]]
every so often.
6th Mar '16 10:19:48 AM SgtFrog1
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* For the people who love to complete everything, ''Franchise/{{Pokemon}}'' can be like this.

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* For the people who love to complete everything, ''Franchise/{{Pokemon}}'' can be like this. Beat the Gym Leaders, unlock the [=NationalDex=], explore the world, and [[GottaCatchEmAll catch them all!]]
17th Jan '16 5:11:10 PM nombretomado
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* ''[[StarControl Star Control II]]''. Once you're finished with your initial business in the Sol system, you have a few broad goals, as opposed to specific objectives. The game focuses heavily on exploration, so it's largely up to the player to figure out good places to mine resources, who's on what side, and so on. It's a little overwhelming.

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* ''[[StarControl Star Control II]]''.''VideoGame/StarControlII''. Once you're finished with your initial business in the Sol system, you have a few broad goals, as opposed to specific objectives. The game focuses heavily on exploration, so it's largely up to the player to figure out good places to mine resources, who's on what side, and so on. It's a little overwhelming.
15th Jan '16 6:01:35 PM Steven
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* Nintendo attempted to avoid the trope in ''VideoGame/SuperMarioMaker'' by having the editing tools unlock once per day so that the player wouldn't be bogged down with a ton of tools and not knowing what to do with them when it came to creating a level. When the feature was revealed days before the game launched, there was a big backlash against it, causing Nintendo to release a patch a day after launch that made unlocking tools far faster.
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