History Main / QuantityVsQuality

7th Jul '17 5:11:09 AM MarqFJA
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* SpamAttack, where the solution when shooting at something doesn't work is to shoot even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent. Further subdivided into BeamSpam, MacrossMissileMassacre, MoreDakka, and RainOfArrows.

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* SpamAttack, ExplosiveBreeder: Giving birth to many offspring at an alarmingly fast rate.
* SpamAttack:
where the solution when shooting at something doesn't work is to shoot even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent. Further subdivided into BeamSpam, MacrossMissileMassacre, MoreDakka, and RainOfArrows.



** The pacific theatre is more complicated as Japan switched from favoring quality to favoring quantity. While Japan had initially planned to best the numerically superior Americans with superior training and equipment, after the Battle of Midway they focused entirely on making up for losses. It didn't work as America was able to produce both quality ''and'' quantity.
* r/K-selection theory states that species can either chose quality or quantity as their reproductove strategy. r-selected species go for quantity. They have lots of offspring, but don't invest much in each individual, so that many of them never reach adulthood. K-selected species choose quality. They have few offsping, but invest heavily in the few that they have, so that most of them survive. Humans are extremely K-selected (and more so the richer they are); most species of fish are strongly r-selected, and rodents are somewhere in between.

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** The pacific Pacific theatre is more complicated complicated, as Japan switched from favoring quality to favoring quantity. While Japan had initially planned to best the numerically superior Americans with superior training and equipment, after the Battle of Midway they focused entirely on making up for losses. It didn't work as America was able to produce both quality ''and'' quantity.
* [[https://en.wikipedia.org/wiki/R/K_selection_theory r/K-selection theory theory]] states that species can either chose quality or quantity as their reproductove reproductive strategy. r-selected species go for quantity. [[ExplosiveBreeder quantity]]: They have lots of offspring, but don't invest much in each individual, so that many of them never reach adulthood. K-selected species choose quality. quality: They have few offsping, but invest heavily in the few that they have, so that most of them survive. Humans are extremely K-selected (and more so the richer they are); most species of fish are strongly r-selected, and rodents are somewhere in between.
23rd Jun '17 9:22:20 AM EternalNothingness
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* This is most particularly true in an online multiplayer shooter like ''VideoGame/Overwatch'' as compared to VideoGame/Doom2016. Team Deathmatch would have likely encouraged quality over quantity, due to the emphasis on earning high killstreaks with little-to-no regard to the rest of the team. Team objective, on the other hand, would encourage quantity over quality, because there is only one target for the entire team to either attack or defend, encourage said team to coordinate and communicate to complete the objective.

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* This is most particularly true in an online multiplayer shooter like ''VideoGame/Overwatch'' ''VideoGame/{{Overwatch}}'' as compared to VideoGame/Doom2016. Team Deathmatch would have likely encouraged quality over quantity, due to the emphasis on earning high killstreaks with little-to-no regard to the rest of the team. Team objective, on the other hand, would encourage quantity over quality, because there is only one target for the entire team to either attack or defend, encourage said team to coordinate and communicate to complete the objective. Overwatch would represent the latter, while Doom would represent the former.
23rd Jun '17 9:20:08 AM EternalNothingness
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* This is most particularly true in an online multiplayer shooter like ''VideoGame/Overwatch'' as compared to VideoGame/Doom2016. Team Deathmatch would have likely encouraged quality over quantity, due to the emphasis on earning high killstreaks with little-to-no regard to the rest of the team. Team objective, on the other hand, would encourage quantity over quality, because there is only one target for the entire team to either attack or defend, encourage said team to coordinate and communicate to complete the objective.
16th Jun '17 10:09:08 AM NoSpoilerz
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* SoldierVersusWarrior: Militarized soldiers fighting in unison can defeat superior numbers of warriors fighting purely for personal glory.

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* SoldierVersusWarrior: SoldierVsWarrior: Militarized soldiers fighting in unison can defeat superior numbers of warriors fighting purely for personal glory.
31st May '17 7:03:42 PM WillBGood
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* ''Franchise/StarWars'' tends to give the evil factions Quantity and the good factions Quality, as typified by comparing Imperial and Rebel SpaceFighters in the original trilogy. [=TIEs=] come at you in endless hordes that seek to swamp the enemy with sheer weight of fire, but they're poorly armed and quite fragile, [[MookMobile "expendable vehicles for expendable pilots"]] as Wedge Antilles puts it in a ''Franchise/StarWarsLegends'' novel. Rebel fighters are fewer in number but have missiles, DeflectorShields (though ArmorIsUseless in the films) and their own hyperdrives, which means Rebel ''pilots'' tend to be much better since their relatively higher survival rate means they can improve over time. It's reversed with capital ships, though: the Rebels are stuck with whatever they've been able to find, buy, or steal, whereas the Empire can build Star Destroyers from scratch. In a StandardStarshipScuffle the Imperial capital ship usually wins, but in an OldSchoolDogfight the odds are more even.

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* ''Franchise/StarWars'' tends to give the evil factions Quantity and the good factions Quality, as typified by comparing Imperial and Rebel SpaceFighters {{Space Fighter}}s in the original trilogy. [=TIEs=] come at you in endless hordes that seek to swamp the enemy with sheer weight of fire, but they're poorly armed and quite fragile, [[MookMobile "expendable vehicles for expendable pilots"]] as Wedge Antilles puts it in a ''Franchise/StarWarsLegends'' novel. Rebel fighters are fewer in number but have missiles, DeflectorShields (though ArmorIsUseless in the films) and their own hyperdrives, which means Rebel ''pilots'' tend to be much better since their relatively higher survival rate means they can improve over time. It's reversed with capital ships, though: the Rebels are stuck with whatever they've been able to find, buy, or steal, whereas the Empire can build Star Destroyers from scratch. In a StandardStarshipScuffle the Imperial capital ship usually wins, but in an OldSchoolDogfight the odds are more even.
31st May '17 7:03:27 PM WillBGood
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* This trope was {{discussed|trope}} by Uesugi in episode 13 of ''Literature/TanteiTeamKZJikenNote''. As the cast heads home, Wakatake asks Aya how he can get as many [[ChocolateOfRomance Chocolates of Romance]] as possible, and he made it clear he doesn't care whether he likes the girl in question, nor whether the chocolates were just given out of courtesy, as long as he gets tons of it. Uesugi then {{headpalm}}s, saying Wakatake probably can't help it, since "guys have a 'quantity over quality' vector"--while he himself doesn't. This is somehow {{justified|trope}}; the cast are 12 years old and may not understand the idea of romantic commitment.

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* This trope was {{discussed|trope}} by Uesugi in episode 13 of ''Literature/TanteiTeamKZJikenNote''. As the cast heads home, Wakatake asks Aya how he can get as many [[ChocolateOfRomance Chocolates of Romance]] as possible, and he made it clear he doesn't care whether he likes the girl in question, nor whether the chocolates were just given out of courtesy, as long as he gets tons of it. Uesugi then {{headpalm}}s, {{facepalm}}s, saying Wakatake probably can't help it, since "guys have a 'quantity over quality' vector"--while he himself doesn't. This is somehow {{justified|trope}}; the cast are 12 years old and may not understand the idea of romantic commitment.
27th May '17 8:28:11 PM eroock
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-->--'''[[BigBad Fenric]]''' in ''Series/DoctorWho'': "[[Recap/DoctorWhoS26E3TheCurseOfFenric The Curse of Fenric]]"

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-->--'''[[BigBad -->-- '''[[BigBad Fenric]]''' in ''Series/DoctorWho'': "[[Recap/DoctorWhoS26E3TheCurseOfFenric The Curse of Fenric]]"
5th May '17 9:40:01 AM Caps-luna
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Added DiffLines:

** The pacific theatre is more complicated as Japan switched from favoring quality to favoring quantity. While Japan had initially planned to best the numerically superior Americans with superior training and equipment, after the Battle of Midway they focused entirely on making up for losses. It didn't work as America was able to produce both quality ''and'' quantity.
9th Apr '17 2:06:04 AM apm483@gmail.com
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* A good example exists within the ''VideoGame/Starcraft'' franchise: Zerg (quantity) vs Protoss (quality). Zerg units typically require less control than the Protoss units need psi-links, and are the TropeNamer for ZergRush. Protoss units are good at what they're warped in to do, but require more resources. Which means if only given the same amount of resources, the Zerg can field a massive swarm of weak units while the Protoss can muster a platoon of strong warriors.

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* A good example exists within the ''VideoGame/Starcraft'' ''{{VideoGame/Starcraft}}'' franchise: Zerg (quantity) vs Protoss (quality). Zerg units typically require less control than the Protoss units need psi-links, and are the TropeNamer for ZergRush. Protoss units are good at what they're warped in to do, but require more resources. Which means if only given the same amount of resources, the Zerg can field a massive swarm of weak units while the Protoss can muster a platoon of strong warriors.
9th Apr '17 2:05:22 AM apm483@gmail.com
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Added DiffLines:

* A good example exists within the ''VideoGame/Starcraft'' franchise: Zerg (quantity) vs Protoss (quality). Zerg units typically require less control than the Protoss units need psi-links, and are the TropeNamer for ZergRush. Protoss units are good at what they're warped in to do, but require more resources. Which means if only given the same amount of resources, the Zerg can field a massive swarm of weak units while the Protoss can muster a platoon of strong warriors.
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