History Main / QuantityVsQuality

28th Mar '18 9:35:41 AM LordInsane
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** In ''Videogame/EuropaUniversalis'' nations can opt for a quality policy, getting better troops or for a quantity policy, resulting in a higher manpower pool and cheaper troops. Neutral or mild stances are possible, since the internal policies are gradually set by a slider.

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** In ''Videogame/EuropaUniversalis'' ''Videogame/EuropaUniversalis II'' and ''III'' nations can opt for a quality policy, getting better troops or for a quantity policy, resulting in a higher manpower pool and cheaper troops. Neutral or mild stances are possible, since the internal policies are gradually set by a slider. ''IV'' turns it into idea groups, which mostly removes the versus aspect (it means there is only opportunity costs to having ''both'' a quality and a quantity policy).
27th Mar '18 12:11:51 PM Vir
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* In ''VisualNovel/FateStayNight'', Archer's [[StormOfBlades Unlimited Blade Works]] sides with quantity, rapidly producing replicas of Noble Phantasms at the cost of being weaker than the genuine articles. [[Literature/TheEpicOfGilgamesh Gilgamesh]]'s Gate of Babylon, however, is both quantity and quality, producing [[SuperPrototype Super Prototypes]] of Noble Phantasms.

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* In ''VisualNovel/FateStayNight'', Archer's [[StormOfBlades Unlimited Blade Works]] sides with quantity, rapidly producing replicas of Noble Phantasms at the cost of being weaker than the genuine articles. [[Literature/TheEpicOfGilgamesh Gilgamesh]]'s Gate of Babylon, however, is both quantity and quality, producing [[SuperPrototype Super Prototypes]] {{Super Prototype}}s of Noble Phantasms.



* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode ''[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique Canterlot Boutique]]'', this is the basis of the conflict between Sassy Saddles and Rarity. Saddles sides with Quantity, being more concerned with running a successful business and favoring [[SeverelySpecializedStore heavy product specialization]] and assembly line-type manufacture. Rarity, on the other hand, is DoingItForTheArt, and prefers each to make each dress on an individual basis and to put love and creativity into each product, obviously favoring Quality. Ultimately, the episode sides with Rarity with the implication that Sassy Saddles' way caused other stores to crash and burn.

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* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode ''[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique "[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique Canterlot Boutique]]'', Boutique]]", this is the basis of the conflict between Sassy Saddles and Rarity. Saddles sides with Quantity, being more concerned with running a successful business and favoring [[SeverelySpecializedStore heavy product specialization]] and assembly line-type manufacture. Rarity, on the other hand, is DoingItForTheArt, and prefers each to make each dress on an individual basis and to put love and creativity into each product, obviously favoring Quality. Ultimately, the episode sides with Rarity with the implication that Sassy Saddles' way caused other stores to crash and burn.burn.
* In the ''WesternAnimation/SpongeBobSquarePants'' episode "Neptune's Spatula", after he's incredulous of [=SpongeBob=] being able to pull his golden spatula out from its bucket of grease, Neptune challenges [=SpongeBob=] to a cook-off. Neptune produces enough burgers to feed the entire arena, but it turns out they all taste horrible; meanwhile, [=SpongeBob=] took the time to craft one Krabby Patty with ThePowerOfLove that tasted infinitely better than anything Neptune made.



* UsefulNotes/WorldWarII's European theatre was almost a case study in this. UsefulNotes/NaziGermany's war machines were frequently [[StupidJetpackHitler quite advanced for their time]], from the well-known things like the Me-262 Schwalbe jet fighter and Tiger tanks to lesser-known things like the Bf-109 prop fighter featuring an engine with fuel injection (more reliable during certain maneuvers than the carburetor engines in Allied planes). Unfortunately UsefulNotes/AdolfHitler had an obsession with creating more and more of these ''Wunderwaffen'' ("wonder weapons"), and in practice many proved [[AwesomeButImpractical unreliable, ineffective, and/or resource-intensive]]. Their Allied counterparts typically went for ''good enough'', with designs meant to be practical and readily produced in large numbers and often using existing, proven technologies in new ways. One such case was the British creation of the Sherman Firefly as a hard counter to the Tiger by simply mounting an existing anti-tank cannon (originally a carriage artillery piece) to an American Sherman chassis.
** Infamously, the Soviets had so many people in their military that they had three people to a single rifle. Despite this incredibly low quality, the sheer numbers forced the quality-heavy Germans out of the Soviet Union
*** Actually, that's a bit of a misconception. Despite what Film/EnemyAtTheGates says, the Soviets had tons of rifles. The problem they had was getting enough bullets for everyone. And even then, a number of their tank designs were quite effective, with some arguing that the T-34 was one of the most effective in the entire war. And the Soviets had more tanks at the beginning of the war than anyone else. And while a number of their designs ended up staying in service past them becoming outdated, or were just poorly designed to begin with, that wasn't exactly a problem specific to the Soviets [[note]]Such as the famous Tiger tank, which had a tendancy to break down. One German unit sent to the Eastern Front with 45 Tiger IIs arrived with only 8 operational. And the Russians were quite aware of the need to actually continuously improve and upgrade their designs, as were the British and Germans, whereas the Americans only really had one General who continuously pushed against the idea of tank destroyers and actually wanted tanks meant to fight tanks.[[/note]]

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* UsefulNotes/WorldWarII's European theatre was almost a case study in this. UsefulNotes/NaziGermany's war machines were frequently [[StupidJetpackHitler quite advanced for their time]], from the well-known things like the Me-262 Schwalbe jet fighter and Tiger tanks to lesser-known things like the Bf-109 prop fighter featuring an engine with fuel injection (more reliable during certain maneuvers than the carburetor engines in Allied planes). Unfortunately Unfortunately, UsefulNotes/AdolfHitler had an obsession with creating more and more of these ''Wunderwaffen'' ("wonder weapons"), and in practice practice, many proved [[AwesomeButImpractical unreliable, ineffective, and/or resource-intensive]]. Their Allied counterparts typically went for ''good enough'', with designs meant to be practical and readily produced in large numbers and often using existing, proven technologies in new ways. One such case was the British creation of the Sherman Firefly as a hard counter to the Tiger by simply mounting an existing anti-tank cannon (originally a carriage artillery piece) to an American Sherman chassis.
** Infamously, the Soviets had so many people in their military that they had three people to a single rifle. Despite this incredibly low quality, the sheer numbers forced the quality-heavy Germans out of the Soviet Union
Union.
*** Actually, that's a bit of a misconception. Despite what Film/EnemyAtTheGates says, the Soviets had tons of rifles. The problem they had was getting enough bullets for everyone. And even then, a number of their tank designs were quite effective, with some arguing that the T-34 was one of the most effective in the entire war. And the Soviets had more tanks at the beginning of the war than anyone else. And while a number of their designs ended up staying in service past them becoming outdated, or were just poorly designed designed, to begin with, that wasn't exactly a problem specific to the Soviets [[note]]Such as the famous Tiger tank, which had a tendancy tendency to break down. One German unit sent to the Eastern Front with 45 Tiger IIs arrived with only 8 operational. And the Russians were quite aware of the need to actually continuously improve and upgrade their designs, as were the British and Germans, whereas the Americans only really had one General who continuously pushed against the idea of tank destroyers and actually wanted tanks meant to fight tanks.[[/note]]
20th Dec '17 3:31:55 PM Caps-luna
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*** Similarly the western front of Europe could be viewed as another deconstruction. The Germans once again went for quality but in practice used a hi low mix (see below). For example, while Tiger I and IIs could utterly destroy anything the Americans and most of what the British could through at them in a strait fight, Shermans could in turn devastate the older panzers most armored divisions used. While the Germans equipped some of its soldiers with the highly advanced STG-44, most soldiers were still stuck with bolt action Mausers. American soldiers were ''all'' equipped with self loading rifles, one of which (the M2 carbine) was almost as capable as the STG-44. Thus most of the time the Western allies could evoke quality of quantity and just get creative when thy were outmatched[[note]]For example most of the acclaimed Tiger tanks fell artillery, tank destroyers, land mines, bazookas, or lack of maintenance[[/note]].
8th Dec '17 10:33:28 AM Dimon
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* SpamAttack: where the solution when shooting at something doesn't work is to shoot even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent. Further subdivided into BeamSpam, MacrossMissileMassacre, MoreDakka, and RainOfArrows.

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* SpamAttack: where the solution when shooting at something doesn't work is to shoot even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent. Further subdivided into BeamSpam, MacrossMissileMassacre, MoreDakka, DeathOfAThousandCuts and RainOfArrows.
7th Dec '17 10:25:33 PM Caps-luna
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** The Pacific theatre is more complicated, as Japan switched from favoring quality to favoring quantity. While Japan had initially planned to best the numerically superior Americans with superior training and equipment, after the Battle of Midway they focused entirely on making up for losses. It didn't work as America was able to produce both quality ''and'' quantity.

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** The Pacific theatre theater is more complicated, as Japan switched from favoring quality to favoring quantity. While Japan had initially planned to best the numerically superior Americans with superior training and equipment, after the Battle of Midway they focused entirely on making up for losses. It didn't work as America was able to produce both quality ''and'' quantity.
*** The Pacific theater could also easily be seen a deconstruction. When the Japanese tried to have better quality they failed to account that its very hard to practically best all of the enemy's capabilities all of the time. For example the Yamato-class battleship was the most heavily armed of their type but had poor radar and depended on optical sighting to aim. American ships of all type except some carriers and escort destroyers used radar aimed guns even from the war's outset. This means that under the right conditions a single WWI era American dreadnought could have forced both Yamato-class battleships to retreat simply because the former had one critical advantage that the latter did not. [[note]]While this never happened, Yamato was once successfully repulsed by a group of only escort ships because it was unable to determine enemy numbers successfully due to the aforementioned radar deficiencies.[[/note]]
7th Dec '17 12:22:08 PM EternalNothingness
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* This is most especially true when, in the RealRobotGenre of anime, one-off models like {{SuperPrototype}}s and {{AceCustom}}s go up against waves of limited or mass-produced {{Mook Mobile}}s. You can see this in each of the various ''Franchise/{{Gundam}}'' series, where the titular mecha are given reasons as to why they could take on mass-produced armies alone, whether it is {{Unobtanium}} in the case of ''Anime/MobileSuitGundamWing'', or [[BlackBox black box technology]] in the case of ''Anime/MobileSuitGundam00''.

to:

* This is most especially true when, in the RealRobotGenre of anime, one-off models like {{SuperPrototype}}s {{Super Prototype}}s and {{AceCustom}}s {{Ace Custom}}s go up against waves of limited or mass-produced {{Mook Mobile}}s. You can see this in each of the various ''Franchise/{{Gundam}}'' series, where the titular mecha are given reasons as to why they could take on mass-produced armies alone, whether it is {{Unobtanium}} in the case of ''Anime/MobileSuitGundamWing'', or [[BlackBox black box technology]] in the case of ''Anime/MobileSuitGundam00''.
7th Dec '17 11:50:22 AM EternalNothingness
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* The transition over from [[WarGaming tabletop wargames]] like ''Chainmail'' to {{Tabletop RPG}}s like ''TabletopGame/DungeonsAndDragons''. In ''Chainmail'', each player commanded ''quantities'' of soldiers in his own army against another player's quantities, namely to ensure balance between both sides. ''Dungeons & Dragons'', on the other hand, was a cooperative game where each player controlled only one character, ensuring that the ''quality'' of each playable hero overcame the quantity of enemies.

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* The transition over from [[WarGaming tabletop wargames]] like ''Chainmail'' to {{Tabletop RPG}}s like ''TabletopGame/DungeonsAndDragons''. In ''Chainmail'', each player commanded ''quantities'' of soldiers in his own army against another player's the opposing side's quantities, namely to ensure balance and symmetry between both sides. ''Dungeons & Dragons'', on the other hand, was a an asymmetrical cooperative game game, where each player controlled only one character, ensuring that the ''quality'' of each playable hero overcame the quantity of enemies.
7th Dec '17 11:49:01 AM EternalNothingness
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Added DiffLines:

* The transition over from [[WarGaming tabletop wargames]] like ''Chainmail'' to {{Tabletop RPG}}s like ''TabletopGame/DungeonsAndDragons''. In ''Chainmail'', each player commanded ''quantities'' of soldiers in his own army against another player's quantities, namely to ensure balance between both sides. ''Dungeons & Dragons'', on the other hand, was a cooperative game where each player controlled only one character, ensuring that the ''quality'' of each playable hero overcame the quantity of enemies.
7th Dec '17 11:44:57 AM EternalNothingness
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* This is most especially true when, in the RealRobotGenre of anime, one-off models like {{SuperPrototype}}s and {{AceCustom}}s go up against waves of limited or mass-produced {{Mook Mobile}}s. You can see this in each of the various ''Franchise/{{Gundam}}'' series, where the titular mecha are given reasons as to why they could take on mass-produced armies alone, whether it was {{Unobtanium}} in the case of ''Anime/MobileSuitGundamWing'', or [[BlackBox black box technology]] in the case of ''Anime/MobileSuitGundam00''.

to:

* This is most especially true when, in the RealRobotGenre of anime, one-off models like {{SuperPrototype}}s and {{AceCustom}}s go up against waves of limited or mass-produced {{Mook Mobile}}s. You can see this in each of the various ''Franchise/{{Gundam}}'' series, where the titular mecha are given reasons as to why they could take on mass-produced armies alone, whether it was is {{Unobtanium}} in the case of ''Anime/MobileSuitGundamWing'', or [[BlackBox black box technology]] in the case of ''Anime/MobileSuitGundam00''.
7th Dec '17 11:44:11 AM EternalNothingness
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* This is most especially true when, in the RealRobotGenre of anime, one-off models like SuperPrototypes and AceCustoms go up against waves of limited or mass-produced {{Mook Mobile}}s. You can see this in each of the various ''Franchise/{{Gundam}}'' series, where the titular mecha are given reasons as to why they could take on mass-produced armies alone, whether it was {{Unobtanium}} in the case of ''Anime/MobileSuitGundamWing'', or [[BlackBox black box technology]] in the case of ''Anime/MobileSuitGundam00''.

to:

* This is most especially true when, in the RealRobotGenre of anime, one-off models like SuperPrototypes {{SuperPrototype}}s and AceCustoms {{AceCustom}}s go up against waves of limited or mass-produced {{Mook Mobile}}s. You can see this in each of the various ''Franchise/{{Gundam}}'' series, where the titular mecha are given reasons as to why they could take on mass-produced armies alone, whether it was {{Unobtanium}} in the case of ''Anime/MobileSuitGundamWing'', or [[BlackBox black box technology]] in the case of ''Anime/MobileSuitGundam00''.
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