History Main / QuadDamage

2nd Apr '17 9:38:27 AM nombretomado
Is there an issue? Send a Message


* ''{{Painkiller}}'' used the Black Tarot mechanic, where players could complete optional challenges in levels to get new cards, which were places using gold collected in the levels. Two types of cards, Silver and Golden cards. Silver cards were permanent, meaning they lasted through the entire level, but there were only two slots for them. Golden cards had three slots, and could be activated one per level. (More with the right Silver cards.) In fact, one of these is a literal quad damage card, and with a card that doubles your attack speed, it's possible to get effective octuple damage.

to:

* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' used the Black Tarot mechanic, where players could complete optional challenges in levels to get new cards, which were places using gold collected in the levels. Two types of cards, Silver and Golden cards. Silver cards were permanent, meaning they lasted through the entire level, but there were only two slots for them. Golden cards had three slots, and could be activated one per level. (More with the right Silver cards.) In fact, one of these is a literal quad damage card, and with a card that doubles your attack speed, it's possible to get effective octuple damage.
7th Jan '17 7:00:27 PM nombretomado
Is there an issue? Send a Message


* ''EternalDarkness'' plays with this a little. A FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all.

to:

* ''EternalDarkness'' ''VideoGame/EternalDarkness'' plays with this a little. A FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all.
6th Dec '16 3:41:35 PM MrLavisherMoot
Is there an issue? Send a Message


** ''VideoGame/GrandTheftAutoII'' had some "Fast reload" and "Double damage" pickups, which do exactly what they say.

to:

** ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' had some "Fast reload" and "Double damage" pickups, which do exactly what they say.
6th Nov '16 8:42:12 AM KingLyger
Is there an issue? Send a Message

Added DiffLines:

[[folder:Roguelike]]
* ''VideoGame/DiabloIII'' gives players the Power Pylon in Nephalem Rifts and Greater Rifts, which quadruples all damage that the PlayerCharacter and their hirelings/pets do for thirty seconds. While there's only one Power Pylon per rift ([[LuckBasedMission if that]]), finding one is usually enough to [[GameBreaker clear through a few packs of Elites in seconds]].
[[/folder]]
8th Aug '16 11:58:53 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* More recent games in the ''Franchise/{{Halo}}'' series have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.

to:

* More recent games in the * ''Franchise/{{Halo}}'' series games from ''VideoGame/{{Halo 4}}'' onward have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.
26th Jul '16 5:05:46 PM AMNK
Is there an issue? Send a Message


Named for one such item in the first ''VideoGame/{{Quake}}'' game, which does exactly what the name implies [[NonIndicativeName (except in 3, where it only triples the damage)]]. Later appeared in ''VideoGame/UnrealTournament'', ''VideoGame/SeriousSam'' and subsequent ''Quake'' iterations.



* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, which does exactly what the name implies [[NonIndicativeName (except in 3, where it only triples the damage)]].
** In ''[[VideoGame/QuakeIIIArena Quake III:]] [[ExpansionPack Team Arena]]'' it can be coupled with the Doubler rune in order to deal 6X Damage. [[GameBreaker Enjoy your easy Excellent awards!]]



* ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus: speed, extra damage, extra armor or regenerating health.
** ''All'' the ''VideoGame/{{Unreal}}'' games had the [=UDamage=]; a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U. (''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.)

to:

* All the games in the ''VideoGame/{{Unreal}}'' franchise have the [=UDamage=]/Damage Amplifier: a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U or the Skaarj claws shape, depending on the game.
** ''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.
**
''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus: speed, extra damage, extra armor or regenerating health.
** ''All'' the ''VideoGame/{{Unreal}}'' games had the [=UDamage=]; a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U. (''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.)
health.
25th Jun '16 10:36:30 PM REV6Pilot
Is there an issue? Send a Message


** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer, as well as the classic Berserker Pack.

to:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack.
26th May '16 11:54:32 PM Totema
Is there an issue? Send a Message


* The original ''VideoGame/{{Doom}}'' had an item called ''Berserker pack'', which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.

to:

* The original ''VideoGame/{{Doom}}'' had an item called ''Berserker pack'', Pack'', which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.



** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer.

to:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer.multiplayer, as well as the classic Berserker Pack.
24th May '16 11:49:32 AM ShadowOfTheVoid
Is there an issue? Send a Message

Added DiffLines:

* More recent games in the ''Franchise/{{Halo}}'' series have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.
23rd May '16 10:52:16 AM Unityd3v
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer.
This list shows the last 10 events of 40. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.QuadDamage