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* In ''Videogame/DevilMayCry5'', the new character V fights this way. He attacks mainly by controlling 2 familiars: Griffon, the demon bird that fights at range, and Shadow, the demon panther that does melee attacks. His LimitBreak summons a third one: Nightmare, a large lumbering golem-like monster. He seldom attacks himself, except for finishing his enemies off; his familiars cannot kill enemies, only damage them. His 2 main familiars can be taken out if their HP are depleted; they can go up again if their HP regenerates to full, which can be sped up by walking close to them.

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* In ''Videogame/DevilMayCry5'', ''VideoGame/DevilMayCry5'', the new character V fights this way. He attacks mainly by controlling 2 familiars: Griffon, the demon bird that fights at range, and Shadow, the demon panther that does melee attacks. His LimitBreak summons a third one: Nightmare, a large lumbering golem-like monster. He seldom attacks himself, except for finishing his enemies off; his familiars cannot kill enemies, only damage them. His 2 main familiars can be taken out if their HP are depleted; they can go up again if their HP regenerates to full, which can be sped up by walking close to them.



** In ''Videogame/JoJosBizarreAdventureEyesOfHeaven'', [[AttackDrone Narancia]], [[HandicappedBadass N'Doul]] and [[ShockAndAwe Otoishi]] play differently from other Stand users who fight alongside their Stands, instead remotely controlling their Stands while they keep their distance from others.

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** In ''Videogame/JoJosBizarreAdventureEyesOfHeaven'', ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'', [[AttackDrone Narancia]], [[HandicappedBadass N'Doul]] and [[ShockAndAwe Otoishi]] play differently from other Stand users who fight alongside their Stands, instead remotely controlling their Stands while they keep their distance from others.



** In the spin-off ''VideoGame/BlazBlueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.

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** In the spin-off ''VideoGame/BlazBlueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena ''VideoGame/Persona4Arena'' cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.



** The sequel, ''VideoGame/Persona4ArenaUltimax,'' introduces Sho Minazuki, who is unique because he's ''[[AvertedTrope not]]'' one of these, as he lacks a Persona. However, there is a different version of Sho (Referred to ingame as Minazuki) that has a Persona, playing the trope straight in the process.

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** The sequel, ''VideoGame/Persona4ArenaUltimax,'' introduces Sho Minazuki, who is unique because he's ''[[AvertedTrope not]]'' one of these, as he lacks a Persona. However, there is a different version of Sho (Referred (referred to ingame as Minazuki) that has a Persona, playing the trope straight in the process.



* The ''VideoGame/{{Touhou}} Project'' fighting games have a few examples:

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* The ''VideoGame/{{Touhou}} Project'' ''Frachise/TouhouProject'' fighting games have a few examples:



** ''Antinomy of Common Flowers'' introduced the Yorigami sisters, who play this trope straighter. Jo'on acts like a standard fighter, while her sister Shion automatically follows her around. Some commands will send Shion to attack.

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** ''Antinomy of Common Flowers'' ''VideoGame/TouhouHyouibanaAntinomyOfCommonFlowers'' introduced the Yorigami sisters, who play this trope straighter. Jo'on acts like a standard fighter, while her sister Shion automatically follows her around. Some commands will send Shion to attack.



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* In ''Videogame/DevilMayCry5'', the new character V fights this way. He attacks mainly by controlling 2 familiars: Griffon, the demon bird that fights at range, and Shadow, the demon panther that does melee attacks. His LimitBreak summons a third one: Nightmare, a large lumbering golem-like monster. He seldom attacks himself, except for finishing his enemies off; his familiars cannot kill enemies, only damage them. His 2 main familiars can be taken out if their HP are depleted; they can go up again if their HP regenerates to full, which can be sped up by walking close to them.

to:

* In ''Videogame/DevilMayCry5'', ''VideoGame/DevilMayCry5'', the new character V fights this way. He attacks mainly by controlling 2 familiars: Griffon, the demon bird that fights at range, and Shadow, the demon panther that does melee attacks. His LimitBreak summons a third one: Nightmare, a large lumbering golem-like monster. He seldom attacks himself, except for finishing his enemies off; his familiars cannot kill enemies, only damage them. His 2 main familiars can be taken out if their HP are depleted; they can go up again if their HP regenerates to full, which can be sped up by walking close to them.



** In ''Videogame/JoJosBizarreAdventureEyesOfHeaven'', [[AttackDrone Narancia]], [[HandicappedBadass N'Doul]] and [[ShockAndAwe Otoishi]] play differently from other Stand users who fight alongside their Stands, instead remotely controlling their Stands while they keep their distance from others.

to:

** In ''Videogame/JoJosBizarreAdventureEyesOfHeaven'', ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'', [[AttackDrone Narancia]], [[HandicappedBadass N'Doul]] and [[ShockAndAwe Otoishi]] play differently from other Stand users who fight alongside their Stands, instead remotely controlling their Stands while they keep their distance from others.



** In the spin-off ''VideoGame/BlazBlueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.

to:

** In the spin-off ''VideoGame/BlazBlueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena ''VideoGame/Persona4Arena'' cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.



** The sequel, ''VideoGame/Persona4ArenaUltimax,'' introduces Sho Minazuki, who is unique because he's ''[[AvertedTrope not]]'' one of these, as he lacks a Persona. However, there is a different version of Sho (Referred to ingame as Minazuki) that has a Persona, playing the trope straight in the process.

to:

** The sequel, ''VideoGame/Persona4ArenaUltimax,'' introduces Sho Minazuki, who is unique because he's ''[[AvertedTrope not]]'' one of these, as he lacks a Persona. However, there is a different version of Sho (Referred (referred to ingame as Minazuki) that has a Persona, playing the trope straight in the process.



* The ''VideoGame/{{Touhou}} Project'' fighting games have a few examples:

to:

* The ''VideoGame/{{Touhou}} Project'' ''Frachise/TouhouProject'' fighting games have a few examples:



** ''Antinomy of Common Flowers'' introduced the Yorigami sisters, who play this trope straighter. Jo'on acts like a standard fighter, while her sister Shion automatically follows her around. Some commands will send Shion to attack.

to:

** ''Antinomy of Common Flowers'' ''VideoGame/TouhouHyouibanaAntinomyOfCommonFlowers'' introduced the Yorigami sisters, who play this trope straighter. Jo'on acts like a standard fighter, while her sister Shion automatically follows her around. Some commands will send Shion to attack.



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[[folder:Tabletop Games]]
* Some fighters in ''TabletopGame/{{Unmatched}}'' have the player controlling multiple fighters that aren't sidekicks such as the velociraptors, and Cloak and Dagger.
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This is strictly a {{Video Game Trope|s}} about the player controlling a character that has multiple entities. Any examples from media who control other characters or objects are likely a different trope.

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This is strictly a {{Video Game {{Game Trope|s}} about the player controlling a character that has multiple entities. Any examples from media who control other characters or objects are likely a different trope.
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Not directly related to MarionetteMaster, though the two can overlap. Compare to MinionMaster and AssistCharacter. The puppet in question may be an AttackAnimal.

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Not directly related to MarionetteMaster, though the two can overlap. Compare to MinionMaster TheMinionMaster and AssistCharacter. The puppet in question may be an AttackAnimal.
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* ''VideoGame/HotlineMiami2WrongNumber'': The Swan Twins, Alex and Ash, are treated as one playable character, with Alex using a chainsaw and Ash using firearms. Alex is technically the twin whose movement the player controls, with Ash following very close behind and always facing the same direction as his sister. Alex's attacks are controlled with the left mouse button while Ash's are controlled with the right mouse.

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* Nico Robin from ''[[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique style character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount of hits she can dole out at once.

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* Nico Robin from ''[[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique style character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount amount of hits she can dole out at once.


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* ''VideoGame/BrawlStars'': Lola's [[LimitBreak Super]] summons [[DoppelgangerAttack a duplicate of herself]], her Ego, wherever she throws the ability. The Ego moves and shoots whenever Lola does, meaning the player controls both at the same time. This also means the Ego will usually remain the same relative distance away from Lola, unless outside interference separates them, in which case it can technically exist any distance from Lola. Summoning the Ego right beside Lola is the easiest way to use it, as a way to simply increase Lola's damage without the complications of distance. However, the Ego's damage is reduced to half when within a certain radius of Lola.

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* ''VideoGame/LeagueOfLegends'' has several:
** [[RobotGirl Orianna, the Lady of Clockwork]], a SquishyWizard accompanied by a simple AttackDrone known as The Ball. Orianna herself lacks much power, but The Ball is able to be constantly repositioned to smash into enemies, shield herself or her allies, or emit powerful shockwaves that manipulate speed or implode enemies. The main drawback is that The Ball must remain within Orianna's moderate range at all times, necessitating the player to keep track of two characters at once during any given fight.
** Kindred, the ''League'' universe's personification of Death, is a dual character comprised of Lamb (the player-controlled character) and Wolf. Wolf usually hovers in Lamb's vicinity, but she can direct him to patrol a wider field or join her in attacking one particular target.
** Annie, a pre-teen fire mage, can summon her teddy bear Tibbers to fight for her. Tibbers is about eight feet tall and on fire.
** Similarly, Ivern the Greenfather can summon a friendly jungle golem named Daisy. (Well, she's friendly to him).
** Yorick summons multiple lesser undead plus a ghoul (the Maiden of the Mist), though he has only limited control over her. If he chooses, he can point the Maiden down a lane and let her go, letting her push on her own until she is killed.


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* ''VideoGame/LeagueOfLegends'' has several:
several, which come in two broad varieties:
** Some champions are based around repositioning one or more points that they can cast abilities from or at:
***
[[RobotGirl Orianna, the Lady of Clockwork]], a SquishyWizard accompanied by a simple AttackDrone known as The Ball. Orianna herself lacks much power, but The Ball is able to be constantly repositioned to smash into enemies, shield herself or her allies, or emit powerful shockwaves that manipulate speed or implode enemies. The main drawback is that The Ball must remain within Orianna's moderate range at all times, necessitating the player to keep track of two characters at once during any given fight.
*** Zed, [[{{Ninja}} the Master of Shadows]], can summon [[CastingAShadow Living Shadows]] that copy his abilities, restoring [[ManaMeter energy]] to Zed if he strikes a champion with both his cast and a shadow's. He can also swap places with his Living Shadows.
*** Shen, [[{{Ninja}} the Eye of Twilight]], has a spirit blade that he calls towards him with his Twilight Assault ability (and which improves his attacks if he strikes an enemy champion when the blade is called to him), which his [[DeflectorShields Spirit's Refuge ability]] is summoned around.
*** Azir, [[SandBlaster the Emperor of the Sands]], summons [[SentientSands sand soldiers]] that [[MarionetteMaster attack in Azir's place]] if he attempts to basic attack a target in a radius around them. His Arise! ability summons them, his Conquering Sands ability repositions his soldiers and damages enemies they pass through, and his Shifting Sands ability allows him to dash to one of his soldiers.
*** Syndra, [[MindOverMatter the Dark Sovereign]], is based around summoning Dark Spheres then manipulating them with her other abilities--she can grab them, extend their duration, and slam them at a location with her Force of Will ability, launch all Dark Spheres in an cone at foes to stun them with her [[TrickShotPuzzle Scatter the Weak]], or simply chuck all of them plus the three orbiting her at an enemy with her ultimate ability, Unleashed Power.
*** Lulu, the Fae Sorceress, can temporarily move her passive faerie companion Pix onto allies or enemies with her Help, Pix! ability, and casts her Glitterlance ability from both her and Pix's locations.
** Some champions manipulate a controllable pet or puppet of some kind that deals damage:
***
Kindred, the ''League'' universe's personification of Death, is a dual character comprised of Lamb (the player-controlled character) and Wolf. Wolf usually hovers in Lamb's vicinity, but she can direct him to patrol a wider field or join her in attacking one particular target.
** *** Annie, a pre-teen fire mage, can summon her teddy bear Tibbers to fight for her. Tibbers is about eight feet tall and on fire.
** *** Similarly, Ivern the Greenfather can summon a friendly jungle golem named Daisy. (Well, she's friendly to him).
** Yorick *** Yorick, the [[{{Necromancer}} Shepherd of Souls]], summons multiple lesser undead plus a ghoul revenant (the Maiden of the Mist), though he has only limited control over her. If he chooses, he can point the Maiden down a lane and let her go, letting her push on her own until she is killed.

killed.

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* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is filled with these, and may well be the TropeMaker. Every character has a Stand, which depending on the character either acts like simple special moves or as their puppets. These Stands had a separate meter to them, and if it was depleted the character would temporarily lose access to the stand for a bit.

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* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is filled with these, and may well be the TropeMaker.TropeMaker in this instance. Every character has a Stand, which depending on the character either acts like simple special moves or as their puppets. These Stands had a separate meter to them, and if it was depleted the character would temporarily lose access to the stand for a bit. However, the true TropeMaker is Devo the Cursed, whose puppet is the very origin of the term "puppet character" in fighting games.
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* ''VideoGame/BlazBlue''

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* ''VideoGame/BlazBlue''''Franchise/BlazBlue'':



** In the spin-off ''VideoGame/BlazblueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.

to:

** In the spin-off ''VideoGame/BlazblueCrossTagBattle'', ''VideoGame/BlazBlueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.
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** Stronghoof goes to battle alongside his winter sprite companion Vetr, who aids him by blowing wind and by using Stronghoof's discarded weapons for follow-up attacks.

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* ''VideoGame/SuperSmashBros''
** The [[VideoGame/IceClimber Ice Climbers]] are a downplayed example. One acts as the "lead" character while the other acts as a support, controlled by the AI through "copying" the lead character. By de-syncing the Ice Climber's moves through wavedashing or similar techniques, they are able to perform attack after attack after grab after taunt after whatever, with the two alternating between attacks. Trying to completely separate the two is suicidal, though, since doing so will change the AI on the support and cause it only to run to the lead Climber, preventing it from attacking. If the AI Climber is taken out, the lead Climber is severely crippled, as many of their moves are effective only when the two are together.

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* ''VideoGame/SuperSmashBros''
''VideoGame/SuperSmashBros'':
** The [[VideoGame/IceClimber Ice Climbers]] VideoGame/{{Ice Climber}}s are a downplayed example. One acts as the "lead" character while the other acts as a support, controlled by the AI through "copying" the lead character. By de-syncing the Ice Climber's moves through wavedashing or similar techniques, they are able to perform attack after attack after grab after taunt after whatever, with the two alternating between attacks. Trying to completely separate the two is suicidal, though, since doing so will change the AI on the support and cause it only to run to the lead Climber, preventing it from attacking. If the AI Climber is taken out, the lead Climber is severely crippled, as many of their moves are effective only when the two are together.



* In ''VideoGame/RivalsOfAether'', Forsburn can summon an AI-controlled clone of himself and can command it to stand in a certain area or feign attacks in order to confuse other players. With a full charge of smoke, he can even detonate the clone, sacrificing it in return for a powerful radial blast. The clone is rather fragile, so even one hit will cause it to dissipate into a cloud of smoke.
* Viola from ''[[VideoGame/SoulSeries Soulcalibur V]]'' is probably one of the first examples of this in a 3D fighting game. Her puppet is her {{crystal ball}}, and certain attacks and actions will set the ball somewhere on the playing field to stay at, similar to [[VideoGame/GuiltyGear Bridget]]. She has completely different attacks whether the ball is set or whether it's in her hands, so players need to learn which one is best for which situations to properly play her, [[DifficultButAwesome hence her notorious difficulty curve]].
* Ms. Fortune from ''VideoGame/{{Skullgirls}}'' [[UseYourHead uses her head]]. Really. She can [[LosingYourHead take off her head]] using certain attacks or lose it by being stuffed by an opponent during certain attacks. When she does, she gains access to a slew of special moves that aren't normally available to her, but her mobility with her actual body is decreased slightly. Also, if her head is attacked by the opponent, she'll take half the damage the attack usually does, meaning that she can take 1.5x the damage she would normally get if they hit both the body ''and'' the head.

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* In ''VideoGame/RivalsOfAether'', ''VideoGame/RivalsOfAether'': Forsburn can summon an AI-controlled clone of himself and can command it to stand in a certain area or feign attacks in order to confuse other players. With a full charge of smoke, he can even detonate the clone, sacrificing it in return for a powerful radial blast. The clone is rather fragile, so even one hit will cause it to dissipate into a cloud of smoke.
* ''VideoGame/SoulcaliburV'': Viola from ''[[VideoGame/SoulSeries Soulcalibur V]]'' is probably one of the first examples of this in a 3D fighting game. Her puppet is her {{crystal ball}}, and certain attacks and actions will set the ball somewhere on the playing field to stay at, similar to [[VideoGame/GuiltyGear Bridget]]. She has completely different attacks whether the ball is set or whether it's in her hands, so players need to learn which one is best for which situations to properly play her, [[DifficultButAwesome hence her notorious difficulty curve]].
* ''VideoGame/{{Skullgirls}}'': Ms. Fortune from ''VideoGame/{{Skullgirls}}'' [[UseYourHead uses her head]]. Really. She can [[LosingYourHead take off her head]] using certain attacks or lose it by being stuffed by an opponent during certain attacks. When she does, she gains access to a slew of special moves that aren't normally available to her, but her mobility with her actual body is decreased slightly. Also, if her head is attacked by the opponent, she'll take half the damage the attack usually does, meaning that she can take 1.5x the damage she would normally get if they hit both the body ''and'' the head.head.
* ''VideoGame/ThemsFightinHerds'':
** Oleander's level 2 super unleashes Fred the demon from her magic book, who then acts as a second character.
** Pom's playstyle centers around summoning a number of sheepdogs to fight at her command. In fact, she herself doesn't usually attack at all; almost all of her attacks consists of her dogs doing the fighting, interspersed with her getting spooked by their barking and accidentally hitting the opponent. It's only when her Level 3 super gets triggered due to the opponent hitting one of her pups that she snaps and beats them up herself.
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Spelling fix


** Zappa is a sort of a cross between this and StanceSystem. Instead of working in tandem with a single puppet, he summons a random puppet out of three and must change his playstyle accordingly: going for pokes with the sword, backing the opponent into a corner with the dog, or fighting from a distance with three ghosts. In addition, every special he lands (including the summon) gets him an orb. If he summons a puppet with eight orbs, the puppet will be [[PurposefullyOverpowered Roah]], turning Zappa into a LightningBruiser for 15 seconds.

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** Zappa is a sort of a cross between this and StanceSystem. Instead of working in tandem with a single puppet, he summons a random puppet out of three and must change his playstyle accordingly: going for pokes with the sword, backing the opponent into a corner with the dog, or fighting from a distance with three ghosts. In addition, every special he lands (including the summon) gets him an orb. If he summons a puppet with eight orbs, the puppet will be [[PurposefullyOverpowered Roah]], Raoh]], turning Zappa into a LightningBruiser for 15 seconds.

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* ''VideoGame/LeagueOfLegends'' has [[RobotGirl Orianna, the Lady of Clockwork]], a SquishyWizard accompanied by a simple AttackDrone known as The Ball. Orianna herself lacks much power, but The Ball is able to be constantly repositioned to smash into enemies, shield herself or her allies, or emit powerful shockwaves that manipulate speed or implode enemies. The main drawback is that The Ball must remain within Orianna's moderate range at all times, necessitating the player to keep track of two characters at once during any given fight.

to:

* ''VideoGame/LeagueOfLegends'' has several:
**
[[RobotGirl Orianna, the Lady of Clockwork]], a SquishyWizard accompanied by a simple AttackDrone known as The Ball. Orianna herself lacks much power, but The Ball is able to be constantly repositioned to smash into enemies, shield herself or her allies, or emit powerful shockwaves that manipulate speed or implode enemies. The main drawback is that The Ball must remain within Orianna's moderate range at all times, necessitating the player to keep track of two characters at once during any given fight.fight.
** Kindred, the ''League'' universe's personification of Death, is a dual character comprised of Lamb (the player-controlled character) and Wolf. Wolf usually hovers in Lamb's vicinity, but she can direct him to patrol a wider field or join her in attacking one particular target.
** Annie, a pre-teen fire mage, can summon her teddy bear Tibbers to fight for her. Tibbers is about eight feet tall and on fire.
** Similarly, Ivern the Greenfather can summon a friendly jungle golem named Daisy. (Well, she's friendly to him).
** Yorick summons multiple lesser undead plus a ghoul (the Maiden of the Mist), though he has only limited control over her. If he chooses, he can point the Maiden down a lane and let her go, letting her push on her own until she is killed.

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Updating Bridget's pronouns.


** To a lesser extent, there's Bridget, whose puppet is his yo-yo (or Roger, his Toys/TeddyBear RobotBuddy, depending on what move he used). His control over the yo-yo is much more limited than Zato/Eddie's control, though, since he can only set the yo-yo out into a fixed spot on the screen and activate attacks to make it move rather than actively control it during the match.

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** To a lesser extent, there's Bridget, whose puppet is his her yo-yo (or Roger, his her Toys/TeddyBear RobotBuddy, depending on what move he she used). His Her control over the yo-yo is much more limited than Zato/Eddie's control, though, since he she can only set the yo-yo out into a fixed spot on the screen and activate attacks to make it move rather than actively control it during the match.
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Up To Eleven is a defunct trope


** Meepo takes this [[UpToEleven up to four]]: Four semi-independent copies of Meepo can be controlled at the same time, each with their own abilities, but the copies can't use items. And if any Meepo dies, all Meepos die.

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** Meepo takes this [[UpToEleven up to four]]: Four semi-independent copies of Meepo can be controlled at the same time, each with their own abilities, but the copies can't use items. And if any Meepo dies, all Meepos die.

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** Zet the Arc Warden has his ultimate ability - Tempest Double - which creates a double that ''can'' use items (specifically, it copies the items in Arc Warden's inventory, [[ObviousRulePatch with a few exceptions for the sake of balance]])). Unlike the Spirit Bear and Meepo's clones, the Tempest Double has a limited duration, although this also makes the Double much more expendable.
* ''VideoGame/HeroesOfTheStorm''

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** Zet the Arc Warden has his ultimate ability - Tempest Double - which creates a double that ''can'' use items (specifically, it copies the items in Arc Warden's inventory, [[ObviousRulePatch with a few exceptions for the sake of balance]])).balance]]). Unlike the Spirit Bear and Meepo's clones, the Tempest Double has a limited duration, although this also makes the Double much more expendable.
* ''VideoGame/HeroesOfTheStorm''''VideoGame/HeroesOfTheStorm'':
** The Lost Vikings gives you three characters to control at once with their own passive abilities; Erik is faster than a normal hero, Baleog's attacks splash behind the target, and Olaf occasionally charges at enemies and rapidly regenerates health out of combat. Each are much, much weaker than a normal hero, but they can triple-soak lanes while the rest of the team does other things for a huge XP advantage.



** Samuro can become this with his Illusion Master heroic. Normally, Samuro summons two clones that are AI controlled. With Illusion Master, he gains direct control over them. In addition, he gains the ability to switch places with a clone, essentially teleporting him.

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** Samuro can become this with his Illusion Master heroic. Normally, Samuro summons two clones that are AI controlled. With Illusion Master, he gains direct control over them. In addition, he gains the ability to switch places with a clone, essentially teleporting him.them as well as massively increasing their health, damage, and duration.


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[[folder:Roguelike]]
* ''VideoGame/TheBindingOfIsaac'':
** Lilith cannot fire tears normally. Instead she's followed by an Incubus familiar that deals 100% of her normal damage but trails behind her slightly. She also start with Cambion Conception and Box of Friends to summon more familiars.
** Jacob & Esau are two characters controlled simultaneously, and you can choose to control just Jacob by holding the drop key if precise movements are needed. They don't share items with each other, and if one dies they both do.
** There are also a few items and consumables that give temporary Jacob & Esau-style companions: Strawman gives a Keeper that fights alongside you until it dies, Found Soul gives a soul that copies ''all'' of your items but dies until next floor if it takes any damage, while Soul of the Forgotten and Soul of Jacob & Esau give an expendable Forgotten/Esau respectively for the current room.
** [[spoiler:Tainted Eve]] has pathetic starting stats, but [[CastFromHitpoints converts her hearts]] into blood clots over time while firing. The clots protect her and fire alongside her, copying her tear effects and dealing a portion of her damage, however they get weaker over time and can be killed. Activating her pocket item, Sumptorium, lets her convert clots back into health if needed.
** [[spoiler:Tainted Forgotten]] is an invulnerable skeleton with a powerful melee attack, but it can't move on its own. Instead, the character you directly control is a ghost with no method of attack, but it can pick up and throw the body into position to hurt enemies.
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** Zappa is a sort of a cross between this and StanceSystem. Instead of working in tandem with a single puppet, he summons a random puppet out of three and must change his playstyle accordingly: going for pokes with the sword, backing the opponent into a corner with the dog, or fighting from a distance with three ghosts. In addition, every special he lands (including the summon) gets him an orb. If he summons a puppet with eight orbs, the puppet will be [[PurposefullyOverpowered Roah]], turning Zappa into a LightningBruiser for 15 seconds.
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* ''VideoGame/Shrek2'' features a game mechanic where the player can control a main character and switch between four out of a roster of eleven.
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[[folder:MMORPG]]
* ''VideoGame/PhantasyStarOnline2''[='s=] Summoner class is distinct from the rest of the classes in the game for its unique gameplay style where the PlayerCharacter actually does little to no fighting of their own, instead having command over {{Attack Animal}}s called Pets that fight in the player's stead. Pets are distinct entities from the player, having their own health and buff timers, and even have a unique growth system and equipment associated with it (an InventoryManagementPuzzle called the Candy Box) that powers it up. There are 13 different Pets in the game, with the ability to swap between them at will to diversify combat options as each Pet has unique attacks and abilities. The class is notorious for its esoteric gameplay turning away most other players despite SEGA's claims that it is a "beginner friendly" class, but players who master it find that it is an incredibly powerful MightyGlacier class that, if played correctly, can be virtually NighInvulnerable.
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* ''Shrek 2:Team Action'': Features a game mechanic where the player can control a main character and switching between four out of a roster of eleven.

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* ''Shrek 2:Team Action'': Features ''VideoGame/Shrek2'' features a game mechanic where the player can control a main character and switching switch between four out of a roster of eleven.



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Odd Remembrance



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* ''Shrek 2:Team Action'': Features a game mechanic where the player can control a main character and switching between four out of a roster of eleven.
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* ''VideoGame/LeagueOfLegends'' has [[RobotGirl Orianna, the Lady of Clockwork]], a SquishyWizard accompanied by a simple AttackDrone known as The Ball. Orianna herself lacks much power, but The Ball is able to be constantly repositioned to smash into enemies, shield herself or her allies, or emit powerful shockwaves that manipulate speed or implode enemies. The main drawback is that The Ball must remain within Orianna's moderate range at all times, necessitating the player to keep track of two characters at once during any given fight.

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