History Main / PromotedToPlayable

28th Sep '16 8:50:02 PM KillerClowns
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* In ''VideoGame/ShovelKnight'', the free Plague of Shadows DLC makes former boss fight Plague Knight a playable character, complete with hs own story. He is DifficultButAwesome, being capable of pretty much anything he can do as a boss, and fights [[spoiler:Shovel Knight]] in his own stage, justified by him looking into a disruption in his laboratory. Specter Knight and King Knight are scheduled for the same.
23rd Sep '16 9:36:55 PM Kirb-Star
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*** Though, it's worth noting tha Bandana Dee was playable way back when he debutted in Kirby Super Star's MegatonPunch.
** Gooey was a simple NPC Kirby found trapped in a sack in ''VideoGame/KirbysDreamLand2''. He got promoted to second player in ''VideoGame/KirbysDreamLand3''.
** This also counts for several of the helpers that appeared as enemies in prevvious games such as Waddle Doo, Blade Knight, Parasol Waddle Dee, Bugzzy, Bonkers, etc.
19th Sep '16 4:37:31 PM Galacton
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** Amy in ''VideoGame/SonicAdventure'', and Knuckles in ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''

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** Amy Although he was playable as a reskin of Sonic in ''VideoGame/SonicAdventure'', and the multiplayer mode of ''Sonic 3'', Knuckles became fully playable in ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''Knuckles]]''.
** Amy introduced in ''SonicCD'' became playable in ''VideoGame/SonicAdventure''.



** Inverted in ''X7'' -- X himself is ''De''moted To Unlockable.
7th Sep '16 4:20:49 PM F1Krazy
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* In the ''VideoGame/EpicBattleFantasy'' series, this happens fairly regularly:
** [[CuteKitten NoLegs]] was a boss in the first game, a summon in the next three, and became a playable character in the ''Bullet Heaven'' spinoffs before ''finally'' becoming a fully-fledged party member in the upcoming fifth instalment.
** Lance, the BigBag of [=EBF2=], [[HeelFaceTurn joins the party]] [[DefeatMeansFriendship after you defeat him]] and is a player character from [=EBF3=] onward.
** Anna, a random NPC who appears in [=EBF3=], is effectively the ''main character'' of [=EBF4=], and is the character you start off as. She also bears a striking resemblance to the shopkeeper from [=EBF1=].
31st Aug '16 9:04:35 AM Galacton
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* ''Kirby: Nightmare in Dream Land'' introduced "Meta Knightmare", a sub-game that makes Meta Knight a playable character. This mode returns in ''Kirby Super Star Ultra'' and ''Kirby: Planet Robobot''.
** King Dedede was playable in ''VideoGame/Kirby64TheCrystalShards'' as a [[PowerupMount Powerup Mount]] then became fully playable in ''VideoGame/KirbysReturnToDreamLand''. As of ''VideoGame/KirbyTripleDeluxe'', he has his own standalone gameplay mode just as Meta Knight does.
** Bandana Dee from ''Kirby Super Star Ultra'' is playable in ''VideoGame/KirbysReturnToDreamLand''.

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* Kirby's rival Meta Knight received his own sub-game, "Meta Knightmare", in ''Kirby: Nightmare in Dream Land'' introduced "Meta Knightmare", a sub-game that makes Meta Knight a playable character.(the remake of [[KirbysAdventure his first appearance]]). This mode returns in ''Kirby Super Star Ultra'' and ''Kirby: Planet Robobot''.
** King Dedede was became playable in ''VideoGame/Kirby64TheCrystalShards'' as a [[PowerupMount Powerup Mount]] then in level sections. Then became fully playable in ''VideoGame/KirbysReturnToDreamLand''. As of ''VideoGame/KirbyTripleDeluxe'', he has his own standalone gameplay mode just as Meta Knight does.
** Bandana Dee the JokeBoss from ''Kirby Super Star Ultra'' is also became playable in ''VideoGame/KirbysReturnToDreamLand''.
16th Aug '16 12:43:15 PM StoneBasilisk
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* ''VideoGame/TotalWarWarhammer'': When the game's first expansion pack was released, [[spoiler:Sarthorael the Ever-Watcher (the game's TrueFinalBoss)]] was promoted to be a playable general for Custom Games and Multiplayer in a simultaneous free patch.
16th Aug '16 9:47:42 AM Vir
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* DLC packs for ''VideoGame/ScottPilgrimVsTheWorld'' added Knives Chau and Wallace Wells as playable characters.

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* DLC packs for ''VideoGame/ScottPilgrimVsTheWorld'' ''VideoGame/ScottPilgrim'' added Knives Chau and Wallace Wells as playable characters.
16th Aug '16 9:36:31 AM Vir
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* The ''Franchise/SlyCooper" series made Bentley and Murray playable characters in its [[VideoGame/Sly2BandOfThieves second game]], while [[VideoGame/Sly3HonorAmongThieves the third]] finally upgraded Carmelita Fox, and former antagonists, Panda King and Dimitri, to playable status.
* Previous recurring series antagonist Captain Qwark became playable in ''VideoGame/RatchetAndClankUpYourArsenal''. Sort of. (In-game, Ratchet is controlling an interactive "vid-comic where the player controls Qwark"). He also had his own playable dream sequences in the ''VideoGame/SecretAgentClank'' game. He was officially made a playable character in ''VideoGame/RatchetAndClankAll4One'', alongside Dr. Nefarious as well as ''Full Frontal Assault''.

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* The ''Franchise/SlyCooper" ''Franchise/SlyCooper'' series made Bentley and Murray playable characters in its [[VideoGame/Sly2BandOfThieves second game]], while [[VideoGame/Sly3HonorAmongThieves the third]] finally upgraded Carmelita Fox, and former antagonists, Panda King and Dimitri, to playable status.
* Previous recurring series antagonist Captain Qwark became playable in ''VideoGame/RatchetAndClankUpYourArsenal''. Sort of. (In-game, Ratchet is controlling an interactive "vid-comic "vid-comic" where the player controls Qwark"). Qwark). He also had his own playable dream sequences in the ''VideoGame/SecretAgentClank'' game.''VideoGame/SecretAgentClank''. He was officially made a playable character in ''VideoGame/RatchetAndClankAll4One'', alongside Dr. Nefarious as well as ''Full Frontal Assault''.



** Cortex became playable in ''Videogame/CrashTwinsanity''.
** Coco got partly-playable in ''Videogame/CrashBandicoot3Warped'' and fully playable in ''Videogame/CrashBandicootTheWrathOfCortex''.
** Nina too, thanks to EarlyBirdCameo -- she appears as a boss in ''VideoGame/CrashBandicootPurpleRiptosRampage'' before her intended debut in ''Videogame/CrashTwinsanity''.

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** Cortex became playable in ''Videogame/CrashTwinsanity''.''VideoGame/CrashTwinsanity''.
** Coco got partly-playable in ''Videogame/CrashBandicoot3Warped'' ''VideoGame/CrashBandicoot3Warped'' and fully playable in ''Videogame/CrashBandicootTheWrathOfCortex''.
** Nina too, thanks to EarlyBirdCameo -- she appears as a boss in ''VideoGame/CrashBandicootPurpleRiptosRampage'' before her intended debut in ''Videogame/CrashTwinsanity''.''VideoGame/CrashTwinsanity''.



* DLC packs for ''Videogame/ScottPilgrim'' added Knives Chau and Wallace Wells as playable characters.

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* DLC packs for ''Videogame/ScottPilgrim'' ''VideoGame/ScottPilgrimVsTheWorld'' added Knives Chau and Wallace Wells as playable characters.



* Kaos, BigBad of the ''VideoGame/{{Skylanders}}'' franchise, becomes playable in ''Trap Team'' using a special Trap toy. He then becomes playable in aerial racing segments in ''[=SuperChargers=]'' and ''[=SuperChargers=] Racing'' using a trophy, then gets a proper figure in ''Imaginators''.



* After Flora Reinhold was the driving plot force of ''ProfessorLaytonAndTheCuriousVillage'', and [[spoiler:replaced by Don Paolo]] for most of ''ProfessorLaytonAndTheDiabolicalBox'', she finally became playable in ''ProfessorLaytonAndTheUnwoundFuture''.

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* After Flora Reinhold was the driving plot force of ''ProfessorLaytonAndTheCuriousVillage'', ''VideoGame/ProfessorLaytonAndTheCuriousVillage'', and [[spoiler:replaced by Don Paolo]] for most of ''ProfessorLaytonAndTheDiabolicalBox'', ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'', she finally became playable in ''ProfessorLaytonAndTheUnwoundFuture''.''VideoGame/ProfessorLaytonAndTheUnwoundFuture''.
14th Aug '16 12:26:27 PM UmbrellasWereAwesome
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** Played completely straight in ''VideoGame/HaloReach'' where the Elites have more shield strength and faster movement speed than their Spartan counterparts. But for balance reasons, they possess larger hitboxes, slightly slower shield recharge times and less physical health, though the last balance is somewhat negated by their ability to fully recover physical health over time without a health pack.
** In ''VideoGame/{{Halo 3}}'', Elites are more of examples of ConfusionFu, since, despite the dramatically different character models compared to Spartans, they still had the exact same hitboxes.

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** Played completely straight Elites are also playable in ''VideoGame/HaloReach'' where the Elites they have more shield strength and faster movement speed than their Spartan counterparts. But for balance reasons, they possess larger hitboxes, slightly slower shield recharge times and less physical health, though the last balance is somewhat negated by their ability to fully recover physical health over time without a health pack.
** In ''VideoGame/{{Halo 3}}'', multiplayer Elites are more of examples of ConfusionFu, since, despite the dramatically different character models compared to Spartans, they still had the exact same hitboxes.
14th Aug '16 12:24:45 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 2}}'' makes the predecessor's main enemy, the Elites, a playable race in multiplayer. While they aren't technically more powerful, the altered hit-boxes has led to arguments on which model is superior and standardization in the MLG circuit.
** Played completely straight in ''VideoGame/HaloReach'' where the Elites have more shield strength and faster movement speed than their Spartan counterparts.
*** But for balance reasons, they possess larger hitboxes, slightly slower shield recharge times and less physical health, though the last balance is somewhat negated by their ability to fully recover physical health over time without a health pack. In ''Halo 3'', Elites were more of examples of ConfusionFu, since, despite the dramatically different character models compared to Spartans, they still had the exact same hitboxes.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 2}}'' makes the predecessor's [[VideoGame/HaloCombatEvolved predecessor]]'s main enemy, EliteMooks, the Elites, a playable race in multiplayer. While they aren't technically more powerful, the altered hit-boxes has led to arguments on which model is superior and standardization in the MLG circuit.
** Played completely straight in ''VideoGame/HaloReach'' where the Elites have more shield strength and faster movement speed than their Spartan counterparts.
***
counterparts. But for balance reasons, they possess larger hitboxes, slightly slower shield recharge times and less physical health, though the last balance is somewhat negated by their ability to fully recover physical health over time without a health pack. pack.
**
In ''Halo 3'', ''VideoGame/{{Halo 3}}'', Elites were are more of examples of ConfusionFu, since, despite the dramatically different character models compared to Spartans, they still had the exact same hitboxes.
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