History Main / ProgrammingGame

2nd Apr '18 7:16:42 AM Sabrewing
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* ''VideoGame/FireProWrestlingG'' had an Edit Ranking mode, where you design the AI for a Create-A-Wrestler and pit him against a ladder of opponents, the objective being to design a character who can make it all the way through. ''Fire Pro Wrestling D'' goes one better, allowing you to have the AI play through the game's season mode, essentially turning the whole game into a Programming Game.

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* ''VideoGame/FireProWrestlingG'' ''VideoGame/FireProWrestling G'' had an Edit Ranking mode, where you design the AI for a Create-A-Wrestler and pit him against a ladder of opponents, the objective being to design a character who can make it all the way through. ''Fire Pro Wrestling D'' goes one better, allowing you to have the AI play through the game's season mode, essentially turning the whole game into a Programming Game.




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* ''VideoGame/NintendoLabo'' includes a separate section called "Toy-Con Garage" which allows you to play with if/then instructions for the Joy-Cons and Switch touchscreen.
31st Jan '18 2:16:34 PM Fiftytwo
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* ''VideoGame/{{Colobot}}'' is a mixture of this and a RealTimeStrategy game, where you are you given various robots at your disposal that you can program yourself, with your task being finding a new planet for humanity to colonize. The language they use, [=CBot=], is based on real programming languages like C++ and Java, and it offers you quite a lot of freedom in setting up the tasks for the robots. With the right coding, you are able to order robots to do things like automatically collecting ore, bringing it to the nearest ore refinery and then placing the resulting titanium somewhere aside, or having the shooter robots become turrets that automatically turn towards targets and shoot at them when they get close enough.

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* ''VideoGame/{{Colobot}}'' is a mixture of this and a RealTimeStrategy game, where you are you given various robots at your disposal that you can program yourself, with your task being finding a new planet for humanity to colonize. The language they use, [=CBot=], [=CBOT=], is based on real programming languages like C++ and Java, and it offers you quite a lot of freedom in setting up the tasks for the robots. With the right coding, you are able to order robots to do things like automatically collecting ore, bringing it to the nearest ore refinery and then placing the resulting titanium somewhere aside, or having the shooter robots become turrets that automatically turn towards targets and shoot at them when they get close enough.
30th Jan '18 9:25:26 AM ZuTheSkunk
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* ''{{VideoGame/Colobot}}'' allows you to write your very own AI for the titular bots.
30th Jan '18 4:22:55 AM ZuTheSkunk
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* ''VideoGame/{{Colobot}}'' is a mixture of this and a RealTimeStrategy game, where you are you given various robots at your disposal that you can program yourself, with your task being finding a new planet for humanity to colonize. The language they use, [=CBot=], is based on real programming languages like C++ and Java, and it offers you quite a lot of freedom in setting up the tasks for the robots. With the right coding, you are able to order robots to do things like automatically collecting ore, bringing it to the nearest ore refinery and then placing the resulting titanium somewhere aside, or having the shooter robots become turrets that automatically turn towards targets and shoot at them when they get close enough.
10th Dec '17 9:32:43 AM Deekin
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* The end of ''VisualNovel/RedactedLife requires the player to go into the game's files and change a line of code to save the main character and complete the game.

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* The end of ''VisualNovel/RedactedLife ''VisualNovel/RedactedLife'' requires the player to go into the game's files and change a line of code to save the main character and complete the game.
10th Dec '17 9:32:13 AM Deekin
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* The end of ''VisualNovel/RedactedLife requires the player to go into the game's files and change a line of code to save the main character and complete the game.
21st Oct '17 7:22:39 AM sabrstryk
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*** ''VideoGame/OpusMagnum'' is essentially an EnhancedRemake of Codex; it also includes a thematic solitaire game much like SHENZHEN I/O.
3rd Oct '17 6:12:24 AM Chro
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* The Board Game ''Lords of Xidit'' is about roaming the countryside fighting monsters. But because you must program your turns in chunks of six actions at a time, most of the game revolves around you trying to predict what others will do so you don't try to kill a monster or take a troop they can get to before you. Sometimes the optimal strategy is to wait an action to take advantage of others' prior actions.
16th Aug '17 6:18:21 PM Roxor
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** ''VideoGame/{{KOHCTPYKTOPEngineerOfThePeople}}'': design integrated circuits to meet set tasks by laying out doped silicon.

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** ''VideoGame/{{KOHCTPYKTOPEngineerOfThePeople}}'': ''VideoGame/{{KOHCTPYKTOP Engineer Of The People}}'': design integrated circuits to meet set tasks by laying out doped silicon.


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** ''VideoGame/ShenzhenIO'' expands on ''TIS-100's'' gameplay by putting you into the role of an engineer designing products using microcontrollers, which not only need code written, but also requires you to lay out circuit pathways connecting them up.
9th Jun '17 8:09:18 AM Malady
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* ''VideoGame/TheExperiment'' is an adventure game with the premise that you aren't actually the one doing the exploration in the game. You're trapped in a room from which you use an advanced surveillance system to enable another character's exploration of the wrecked ship/lab the game is set in.



%%http://alexnisnevich.github.io/untrusted/
* ''VideoGame/{{Untrusted}}'' exaggerates this trope. Though initially the game looks like a roguelike, the main draw of the game is using Javascript to edit each level. Beginning tasks include removing obstacles, creating walls to block an attack drone, and revealing the locations of hidden mines.

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%%http://alexnisnevich.* ''VideoGame/{{Untrusted}}'', ([[http://alexnisnevich.github.io/untrusted/
* ''VideoGame/{{Untrusted}}''
io/untrusted/ Found here]]), exaggerates this trope. Though initially the game looks like a roguelike, the main draw of the game is using Javascript to edit each level. Beginning tasks include removing obstacles, creating walls to block an attack drone, and revealing the locations of hidden mines.
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