History Main / ProgrammingGame

16th Aug '17 6:18:21 PM Roxor
Is there an issue? Send a Message


** ''VideoGame/{{KOHCTPYKTOPEngineerOfThePeople}}'': design integrated circuits to meet set tasks by laying out doped silicon.

to:

** ''VideoGame/{{KOHCTPYKTOPEngineerOfThePeople}}'': ''VideoGame/{{KOHCTPYKTOP Engineer Of The People}}'': design integrated circuits to meet set tasks by laying out doped silicon.


Added DiffLines:

** ''VideoGame/ShenzhenIO'' expands on ''TIS-100's'' gameplay by putting you into the role of an engineer designing products using microcontrollers, which not only need code written, but also requires you to lay out circuit pathways connecting them up.
9th Jun '17 8:09:18 AM Malady
Is there an issue? Send a Message


* ''VideoGame/TheExperiment'' is an adventure game with the premise that you aren't actually the one doing the exploration in the game. You're trapped in a room from which you use an advanced surveillance system to enable another character's exploration of the wrecked ship/lab the game is set in.



%%http://alexnisnevich.github.io/untrusted/
* ''VideoGame/{{Untrusted}}'' exaggerates this trope. Though initially the game looks like a roguelike, the main draw of the game is using Javascript to edit each level. Beginning tasks include removing obstacles, creating walls to block an attack drone, and revealing the locations of hidden mines.

to:

%%http://alexnisnevich.* ''VideoGame/{{Untrusted}}'', ([[http://alexnisnevich.github.io/untrusted/
* ''VideoGame/{{Untrusted}}''
io/untrusted/ Found here]]), exaggerates this trope. Though initially the game looks like a roguelike, the main draw of the game is using Javascript to edit each level. Beginning tasks include removing obstacles, creating walls to block an attack drone, and revealing the locations of hidden mines.
17th Apr '17 10:28:27 AM StFan
Is there an issue? Send a Message


** ''VideoGame/{{TIS-100}}'' is the purest example of this trope, since it involves you literally programming an emulated fictional microprocessor using ''Assembly language''.
* ''VideoGame/FinalFantasyXII'' has you set up conditions that the AI-controlled characters use to fight - unless, of course, you want to control all of them yourself, which is an entirely valid option.

to:

** ''VideoGame/{{TIS-100}}'' ''VideoGame/TIS100'' is the purest example of this trope, since it involves you literally programming an emulated fictional microprocessor using ''Assembly language''.
* ''VideoGame/FinalFantasyXII'' has you set up conditions that the AI-controlled characters use to fight - -- unless, of course, you want to control all of them yourself, which is an entirely valid option.
15th Mar '17 8:11:23 PM MasamiPhoenix
Is there an issue? Send a Message


* ''TabletopGame/RoboRally'' is all about programming robots, and even the cards resemble instructions from LOGO.
28th Feb '17 6:10:38 AM WoodyAlien3rd
Is there an issue? Send a Message



to:

* Averted for humorous purposes by ''VideoGame/DandyDungeon''. It sells itself as "the world's first '''R'''omance '''P'''rogramming '''G'''ame" ([[FunWithAcronyms check out the initials]]), but while the main character is a programmer you don't have to program anything, instead it's more of a puzzle game where you have to set a track to cover the whole dungeon grid. It's not a real RPG either, it's all part of its nature as an AffectionateParody of video game industry.
11th Feb '17 3:31:16 PM Xtifr
Is there an issue? Send a Message


* The Avalon Hill board game ''VideoGame/{{Gunslinger}}''. The players program action sequences much like in TabletopGame/RoboRally, but different actions take different time. You can spend actions totalling up to 5 segments, representing two seconds of game time.

to:

* The Avalon Hill Creator/AvalonHill board game ''VideoGame/{{Gunslinger}}''. The players program action sequences much like in TabletopGame/RoboRally, but different actions take different time. You can spend actions totalling up to 5 segments, representing two seconds of game time.
30th Jan '16 12:04:58 PM Morgenthaler
Is there an issue? Send a Message


* The Avalon Hill board game ''VideoGame/{{Gunslinger}}''. The players program action sequences much like in RoboRally, but different actions take different time. You can spend actions totalling up to 5 segments, representing two seconds of game time.

to:

* The Avalon Hill board game ''VideoGame/{{Gunslinger}}''. The players program action sequences much like in RoboRally, TabletopGame/RoboRally, but different actions take different time. You can spend actions totalling up to 5 segments, representing two seconds of game time.
27th Jan '16 9:39:32 AM hyphz
Is there an issue? Send a Message

Added DiffLines:

* ''TabletopGame/RoboRally'' is all about programming robots, and even the cards resemble instructions from LOGO.
* The Board Game ''Pony Express'', although not obviously computer themed, has the players programming actions for bandits raiding a train.
17th Jan '16 5:33:28 AM RxF
Is there an issue? Send a Message


* The lesser-known boardgame ''TabletopGame/{{Robotanks]]'' has you controlling a team of four tanks, setting each with its own stack of order cards and having limited ability to reprogram them. Normally you're reprogramming one a turn while the others go around doing whatever you last told them to do.

to:

* The lesser-known boardgame ''TabletopGame/{{Robotanks]]'' ''TabletopGame/{{Robotanks}}'' has you controlling a team of four tanks, setting each with its own stack of order cards and having limited ability to reprogram them. Normally you're reprogramming one a turn while the others go around doing whatever you last told them to do.
5th Jan '16 6:24:10 PM Someoneman
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PonyIsland'' has this as a large part of the game. The goal is to get a key icon to the end command by placing command blocks to make it go down, left, right, back to the start (which means failure in most cases), or more advanced things like portal blocks (if the key reaches one, it skips to the other) or a "splitter" that makes the key go down, but creates a second one on the right. Later puzzles also require passing through certain bits of code enough times to bring variables to a correct value, while avoiding code that will reset the values.One portion also mixes things up by [[spoiler:forcing you to pick the commands in a certain order while also having a demon automatically place one command for each you place or move ]].
This list shows the last 10 events of 86. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ProgrammingGame