History Main / ProductFacelift

28th Jun '16 8:54:30 AM Pichu-kun
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[[folder:Atari]]
* The original UsefulNotes/Atari2600 had a wood look to it that was popular in the 1970s. Throughout the 1980s it had various versions that kept the design intact while having slight differences. In 1986 the 2600 was modernized as a smaller, black looking system similar to the UsefulNotes/Atari7800 and marketed as a budget console that could play classic games. This model has been given the FanNickname of the "Atari Jr".
[[/folder]]



* The [=PlayStation=] (rechristened PS one) was so small that, with a portable LCD screen add-on, it makes for a decent portable system.
* The [=PlayStation 2=] received a slim version as well, which was even smaller than the [=PSOne=], but didn't have a portable screen add-on. And in Japan, it also got a "media hub" makeover as the [=PSX=] (no relation to how to the original [=PlayStation=] was abbreviated before it was numbered).
* The [=PlayStation 3=] had numerous models. Successive models upgraded the hard drive capacity, but at the same time reduced some features that some didn't take too kindly to. This affected backwards compatibility for [=PS2=] discs ([=PS1=] discs still work on all models), media card slots, USB ports, among others.

to:

* The [=PlayStation=] UsefulNotes/{{PlayStation}} (rechristened PS one) was so small that, with a portable LCD screen add-on, it makes for a decent portable system.
* The [=PlayStation 2=] UsefulNotes/{{PlayStation 2}} received a slim version as well, which was even smaller than the [=PSOne=], but didn't have a portable screen add-on. And in Japan, it also got a "media hub" makeover as the [=PSX=] (no relation to how to the original [=PlayStation=] was abbreviated before it was numbered).
* The [=PlayStation 3=] UsefulNotes/{{PlayStation 3}} had numerous models. Successive models upgraded the hard drive capacity, but at the same time reduced some features that some didn't take too kindly to. This affected backwards compatibility for [=PS2=] discs ([=PS1=] discs still work on all models), media card slots, USB ports, among others.
13th May '16 4:50:09 PM TheOneWhoTropes
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* The PlayStationPortable was redesigned as the PSP Slim & Lite, gaining a better screen and TV-Out capability along with losing some weight. A second revision was announced, the main changes apparently being a better analog stick and a microphone for Skype. PSP Go, which removed the UMD slot, making it the first portable console that does not use physical games. But after a couple years of lackluster sales, PSP Go was finally discontinued in 2011. Sony did try to get into the mobile market with the Xperia Play, but that also fell short.
* The PlayStationVita also got a slimmed down version, though it dropped the OLED screen for an LCD.

to:

* The PlayStationPortable UsefulNotes/PlayStationPortable was redesigned as the PSP Slim & Lite, gaining a better screen and TV-Out capability along with losing some weight. A second revision was announced, the main changes apparently being a better analog stick and a microphone for Skype. PSP Go, which removed the UMD slot, making it the first portable console that does not use physical games. But after a couple years of lackluster sales, PSP Go was finally discontinued in 2011. Sony did try to get into the mobile market with the Xperia Play, but that also fell short.
* The PlayStationVita UsefulNotes/PlayStationVita also got a slimmed down version, though it dropped the OLED screen for an LCD.
28th Jan '16 8:49:29 AM Saurubiker
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* The UsefulNotes/MasterSystem had three versions. The first was the original Sega Mark III model launched in Japan. It was restyled into the Master System for the international market and re-released in Japan in attempt to reinvent the system's image. The third model, the Master System II, was released.
* The [[UsefulNotes/SegaGenesis Genesis/Mega Drive]] underwent through three basic designs, including a third design exclusive to North America (the Genesis 3) manufactured by Majesco. That's not counting the hybrid X'Eye and Genesis CDX models, which had built-in CD players, nor the Sega CD add-on itself, which had two models

to:

* The UsefulNotes/MasterSystem had three versions. The first was the original Sega Mark III model launched in Japan. It was restyled into the Master System (known internally as the Mark IV) for the international market and re-released in Japan in attempt to reinvent the system's image. The third model, the Master System II, II (aka the Mark IV Jr.), was released.
released specifically for the western market as a budget console.
* The [[UsefulNotes/SegaGenesis Genesis/Mega Drive]] underwent through three basic designs, including a third design exclusive to North America (the Genesis 3) manufactured by Majesco. That's not counting the hybrid X'Eye and Genesis CDX models, which had built-in CD players, nor the Sega CD add-on itself, which had two models models.
23rd Jan '16 10:49:35 AM Miracle@StOlaf
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* UsefulNotes/NintendoEntertainmentSystem - Pictured above, the NES-101 model launched in 1993, which converted the system from a side-loading toaster to a top-loading console with Dogbone controllers. The top-loading design made the cartridge insertion much more robust, cutting down on the old "flashing light'" problem caused by bent connector pins, but the one-two punch of releasing it so late in the console's lifespan meant that the new console saw little success and was soon discontinued.

to:

* UsefulNotes/NintendoEntertainmentSystem - Pictured above, the NES-101 model launched in 1993, which converted the system from a side-loading toaster to a top-loading console with Dogbone controllers. The top-loading design made the cartridge insertion much more robust, cutting down on the old "flashing light'" problem caused by bent connector pins, but the one-two punch of Nintendo's poor timing in releasing it so late in the console's lifespan meant that the new console design saw little success and was soon discontinued.
6th Jan '16 4:59:00 PM Saurubiker
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* [[UserfulNotes/SuperNintendoEntertainmentSystem Super NES]] - Likewise, Nintendo's 16-bitter got the SNS-101 redesign late during its lifespan. Besides its smaller compact design, the main differences between it and the original SNS-001 model was the removal of the expansion dock at the bottom of the console (which only the unreleased SNES CD-ROM drive and the Japan-only Satellaview add-on ended up using) and the fact that the SNS-101 only accepted composite video.

to:

* [[UserfulNotes/SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] - Likewise, Nintendo's 16-bitter got the SNS-101 redesign late during its lifespan. Besides its smaller compact design, the main differences between it and the original SNS-001 model was the removal of the expansion dock at the bottom of the console (which only the unreleased SNES CD-ROM drive and the Japan-only Satellaview add-on ended up using) and the fact that the SNS-101 only accepted composite video.
6th Jan '16 4:58:05 PM Saurubiker
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Added DiffLines:

* [[UserfulNotes/SuperNintendoEntertainmentSystem Super NES]] - Likewise, Nintendo's 16-bitter got the SNS-101 redesign late during its lifespan. Besides its smaller compact design, the main differences between it and the original SNS-001 model was the removal of the expansion dock at the bottom of the console (which only the unreleased SNES CD-ROM drive and the Japan-only Satellaview add-on ended up using) and the fact that the SNS-101 only accepted composite video.
5th Jan '16 11:06:01 PM Saurubiker
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* The SG-1000, Sega's first game console, received a facelift that replaced the hardwired first-player joystick controller with a detachable Famicom-style pad.
* The UsefulNotes/MasterSystem had three versions. The first was the original Sega Mark III incarnation launched in Japan. It was restyled into the Master System for the international market and re-released in Japan in attempt to reinvent the system's image. The third model, the Master System II, was sold as a cheap alternative to the Genesis/Mega Drive.
* The [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] went through more versions than any other console, barring the PC Engine. Its Sega Mega CD add-on also went through one, which somehow effectively ''doubled'' its size.

to:

* The SG-1000, Sega's first game console, received a facelift (the confusingly named SG-1000 II, a.k.a. the Mark II) that replaced the hardwired first-player joystick controller with a detachable Famicom-style pad.
* The UsefulNotes/MasterSystem had three versions. The first was the original Sega Mark III incarnation model launched in Japan. It was restyled into the Master System for the international market and re-released in Japan in attempt to reinvent the system's image. The third model, the Master System II, was sold as a cheap alternative to the Genesis/Mega Drive.
released.
* The [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] went Genesis/Mega Drive]] underwent through more versions than any other console, barring three basic designs, including a third design exclusive to North America (the Genesis 3) manufactured by Majesco. That's not counting the PC Engine. Its hybrid X'Eye and Genesis CDX models, which had built-in CD players, nor the Sega Mega CD add-on also went through one, itself, which somehow effectively ''doubled'' its size.had two models
5th Jan '16 10:37:00 PM Saurubiker
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* Creator/{{Nintendo}} is well known for their console redesigns, with its late-life redesigns of the {{NES}} and {{SNES}}, and raised it to an art form with the GameBoy (GameBoyPocket, Game Boy Light [Japan], GameBoyColor), the GameBoyAdvance (GBA SP, GBA Micro), and the NintendoDS (DS Lite, [=DSi=]).
** Pictured above: The NintendoEntertainmentSystem's Model NES-101 (1993), which converted the system from a side-loading toaster to a top-loading console with Dogbone controllers. The top-loading design made the cartridge insertion much more robust, cutting down on the old "flashing light'" problem caused by bent connector pins, but the one-two punch of releasing it so late in the console's lifespan meant that the new console saw little success and was soon discontinued.
** The DS systems are a rather bizarre form of this -- first, the DS was released, then it was updated to the DS Lite, which was a smaller version of the same thing. Then came the [=DSi=], which was about the same size as the DS Lite but with different features -- and finally the [=DSi=] XL, which is a ''larger'' version of the [=DSi=]. So, is bigger better or not?
*** The DSi XL was made predominately for use by [[CoolOldGuy seniors who could benefit from a bigger screen, and different lighting]]. It's an interesting sign of the change in Nintendo's target demographic from the time of the DS Lite release to the XL's.
** The UsefulNotes/Nintendo3DS has also gone through this, first with a bigger version called the 3DS XL and then with a kid-friendlier, hingeless version called the 2DS, as it removes the capability for the 3D effect (and regarding kids whose eyes could be damaged by staring at the effect for too long, [[NeverNeedsSharpening yes, that's a feature]]). They then went on to the New 3DS, which is like the [=DSi=] in that it has some better tech under the hood.
** The UsefulNotes/{{Wii}} has been updated to a black version with the Wii Motion Plus integrated into the Wii Remotes. Led to a UsefulNotes/ConsoleWars gag on ''Webcomic/PennyArcade'' where Sony says the [=PlayStation=] Move [[SuspiciouslySpecificDenial is nothing like the Wii]] because it's black, only to be informed that black Wiis exist now. "WHEN DID THAT HAPPEN?!"
*** The "Family Edition" of the Wii is smaller and designed to sit horizontally, but all [[UsefulNotes/NintendoGameCube GameCube]] backward compatibility is absent.
*** Eventually, after the UsefulNotes/WiiU was released, there was a new version of the Wii called the "Wii Mini" released in certain markets, which in addition to not being backward-compatible also had no online capabilities. (However, as of the Nintendo Wi-Fi Connection's shutdown, the latter technically only means a lack of ability to download games.)
* Creator/{{Sony}} also likes to do this to an art form.
** The [=PlayStation=] (rechristened PS one) was so small that, with a portable LCD screen add-on, it makes for a decent portable system.
** The [=PlayStation 2=] received a slim version as well, which was even smaller than the [=PSOne=], but didn't have a portable screen add-on. And in Japan, it also got a "media hub" makeover as the [=PSX=] (no relation to how to the original [=PlayStation=] was abbreviated before it was numbered).
** The [=PlayStation 3=] had numerous models. Successive models upgraded the hard drive capacity, but at the same time reduced some features that some didn't take too kindly to. This affected backwards compatibility for [=PS2=] discs ([=PS1=] discs still work on all models), media card slots, USB ports, among others.
*** After 2 months as the industry's worst-kept secret, the slimmer, cheaper [=PlayStation 3=] was officially announced. Then a few years later, an even ''slimmer'' (dubbed Super Slim) version came out. This includes a cheaper version of the Super Slim model that drops the hard drive in favor of 12 GB of flash memory, but a hard drive may be installed and used in place of said flash memory.
** The PlayStationPortable was redesigned as the PSP Slim & Lite, gaining a better screen and TV-Out capability along with losing some weight. A second revision was announced, the main changes apparently being a better analog stick and a microphone for Skype. PSP Go, which removed the UMD slot, making it the first portable console that does not use physical games. But after a couple years of lackluster sales, PSP Go was finally discontinued in 2011. Sony did try to get into the mobile market with the Xperia Play, but that also fell short.
** The PlayStationVita also got a slimmed down version, though it dropped the OLED screen for an LCD.
* The [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] went through more versions than any other console, according to TheOtherWiki (and miniaturized ones are still being released ''today''). Its Sega Mega CD add-on also went through one, which somehow effectively ''doubled'' its size.
* Sega's first multi-game console, the SG1000, received a facelift that replaced the hardwired first-player joystick controller with a detachable Famicom-style pad.

to:

\n[[foldercontrol]]
[[folder:Nintendo]]
* Creator/{{Nintendo}} is well known for their console redesigns, with its late-life redesigns of the {{NES}} and {{SNES}}, and raised it to an art form with the GameBoy (GameBoyPocket, Game Boy Light [Japan], GameBoyColor), the GameBoyAdvance (GBA SP, GBA Micro), and the NintendoDS (DS Lite, [=DSi=]).
**
UsefulNotes/NintendoEntertainmentSystem - Pictured above: The NintendoEntertainmentSystem's Model above, the NES-101 (1993), model launched in 1993, which converted the system from a side-loading toaster to a top-loading console with Dogbone controllers. The top-loading design made the cartridge insertion much more robust, cutting down on the old "flashing light'" problem caused by bent connector pins, but the one-two punch of releasing it so late in the console's lifespan meant that the new console saw little success and was soon discontinued.
** * UsefulNotes/NintendoDS - The DS systems are a rather bizarre form of this -- first, the DS original NTR-001 mode was released, then it was updated to the followed DS Lite, which was a smaller version of the same thing. Then came the [=DSi=], which was about the same size as the DS Lite but with different features -- and finally the [=DSi=] XL, which is a ''larger'' version of the [=DSi=]. So, is bigger better or not?
*** The DSi XL
[=DSi=], which was made predominately for use by [[CoolOldGuy seniors who could benefit from a bigger screen, and different lighting]]. It's an interesting sign of the change in Nintendo's target demographic from the time of the DS Lite release to the XL's.
** The * UsefulNotes/Nintendo3DS has also gone through this, first with a bigger version called the 3DS XL and then with a kid-friendlier, hingeless version called the 2DS, as it removes the capability for the 3D effect (and regarding kids whose eyes could be damaged by staring at the effect for too long, [[NeverNeedsSharpening yes, that's a feature]]). They then went on to the New 3DS, which is like the [=DSi=] in that it has some better tech under the hood.
** * The UsefulNotes/{{Wii}} has been updated to a black version with the Wii Motion Plus integrated into the Wii Remotes. Led to a UsefulNotes/ConsoleWars gag on ''Webcomic/PennyArcade'' where Sony says the [=PlayStation=] Move [[SuspiciouslySpecificDenial is nothing like the Wii]] because it's black, only to be informed that black Wiis exist now. "WHEN DID THAT HAPPEN?!"
*** ** The "Family Edition" of the Wii is smaller and designed to sit horizontally, but all [[UsefulNotes/NintendoGameCube GameCube]] backward compatibility is absent.
*** ** Eventually, after the UsefulNotes/WiiU was released, there was a new version of the Wii called the "Wii Mini" released in certain markets, which in addition to not being backward-compatible also had no online capabilities. (However, as of the Nintendo Wi-Fi Connection's shutdown, the latter technically only means a lack of ability to download games.)
[[/folder]]

[[folder:[=PlayStation=]]]
* Creator/{{Sony}} also likes to do this to an art form.
**
The [=PlayStation=] (rechristened PS one) was so small that, with a portable LCD screen add-on, it makes for a decent portable system.
** * The [=PlayStation 2=] received a slim version as well, which was even smaller than the [=PSOne=], but didn't have a portable screen add-on. And in Japan, it also got a "media hub" makeover as the [=PSX=] (no relation to how to the original [=PlayStation=] was abbreviated before it was numbered).
** * The [=PlayStation 3=] had numerous models. Successive models upgraded the hard drive capacity, but at the same time reduced some features that some didn't take too kindly to. This affected backwards compatibility for [=PS2=] discs ([=PS1=] discs still work on all models), media card slots, USB ports, among others.
*** ** After 2 months as the industry's worst-kept secret, the slimmer, cheaper [=PlayStation 3=] was officially announced. Then a few years later, an even ''slimmer'' (dubbed Super Slim) version came out. This includes a cheaper version of the Super Slim model that drops the hard drive in favor of 12 GB of flash memory, but a hard drive may be installed and used in place of said flash memory.
** * The PlayStationPortable was redesigned as the PSP Slim & Lite, gaining a better screen and TV-Out capability along with losing some weight. A second revision was announced, the main changes apparently being a better analog stick and a microphone for Skype. PSP Go, which removed the UMD slot, making it the first portable console that does not use physical games. But after a couple years of lackluster sales, PSP Go was finally discontinued in 2011. Sony did try to get into the mobile market with the Xperia Play, but that also fell short.
** * The PlayStationVita also got a slimmed down version, though it dropped the OLED screen for an LCD.
[[/folder]]

[[folder:Sega]]
* The [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] went through more versions than any other console, according to TheOtherWiki (and miniaturized ones are still being released ''today''). Its Sega Mega CD add-on also went through one, which somehow effectively ''doubled'' its size.
*
SG-1000, Sega's first multi-game game console, the SG1000, received a facelift that replaced the hardwired first-player joystick controller with a detachable Famicom-style pad.



* The [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] went through more versions than any other console, barring the PC Engine. Its Sega Mega CD add-on also went through one, which somehow effectively ''doubled'' its size.
[[/folder]]

[[folder:Xbox]]



* Non-video game example: this is common practice in the automotive industry, where cars will have their appearances "refreshed" every few years. Many cars (the Ford Mustang, the VW Beetle) have gone over a decade on the same platform, having their body work periodically updated.

to:

[[/folder]]

[[folder:Non-video games]]
* Non-video game example: this This is common practice in the automotive industry, where cars will have their appearances "refreshed" every few years. Many cars (the Ford Mustang, the VW Beetle) have gone over a decade on the same platform, having their body work periodically updated.



* Non-gaming example: this is common with books, especially if they have a movie coming out. Many books get a movie tie-in cover to entice people who saw the movie first to buy the book, or, once the book has gone out of print once, it'll get re-issued with a new cover to make it look like a new and exciting book to draw in new readers.

to:

* Non-gaming example: this This is common with books, especially if they have a movie coming out. Many books get a movie tie-in cover to entice people who saw the movie first to buy the book, or, once the book has gone out of print once, it'll get re-issued with a new cover to make it look like a new and exciting book to draw in new readers.
[[/folder]]
5th Jan '16 10:16:07 PM Saurubiker
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** Pictured above: The NintendoEntertainmentSystem's Model NES-101 (1993), which converted the system from a side-loading toaster to a top-loading console with Dogbone controllers. The top-loading design made the cartridge insertion much more robust, cutting down on the old "flashing light'" problem caused by bent connector pins, but the one-two punch of releasing it so late in the console's lifespan while NES purists were yelling "TheyChangedItNowItSucks" meant that the new console saw little success and was soon discontinued.

to:

** Pictured above: The NintendoEntertainmentSystem's Model NES-101 (1993), which converted the system from a side-loading toaster to a top-loading console with Dogbone controllers. The top-loading design made the cartridge insertion much more robust, cutting down on the old "flashing light'" problem caused by bent connector pins, but the one-two punch of releasing it so late in the console's lifespan while NES purists were yelling "TheyChangedItNowItSucks" meant that the new console saw little success and was soon discontinued.



** The [=PlayStation=] (rechristened [=PSone=]) was so small that, with a portable LCD screen add-on, it makes for a decent portable system.

to:

** The [=PlayStation=] (rechristened [=PSone=]) PS one) was so small that, with a portable LCD screen add-on, it makes for a decent portable system.



** The [=PlayStation 3=] had numerous models. Successive models upgraded the hard drive capacity, but at the same time reduced some features that some didn't take too kindly to. This affected backwards compatibility, media card slots, USB ports, among others.

to:

** The [=PlayStation 3=] had numerous models. Successive models upgraded the hard drive capacity, but at the same time reduced some features that some didn't take too kindly to. This affected backwards compatibility, compatibility for [=PS2=] discs ([=PS1=] discs still work on all models), media card slots, USB ports, among others.



** The PlayStationPortable was redesigned as the PSP Slim & Lite, gaining a better screen and TV-Out capability along with losing some weight. A second revision was announced, the main changes apparently being a better analog stick and a microphone for Skype.
*** And now, PSP Go, which removed the UMD slot, making it the first portable console that does not use physical games. But after a couple years of lackluster sales, PSP Go was finally discontinued in 2011. Sony did try to get into the mobile market with the Xperia Play, but that also fell short.

to:

** The PlayStationPortable was redesigned as the PSP Slim & Lite, gaining a better screen and TV-Out capability along with losing some weight. A second revision was announced, the main changes apparently being a better analog stick and a microphone for Skype.
*** And now,
Skype. PSP Go, which removed the UMD slot, making it the first portable console that does not use physical games. But after a couple years of lackluster sales, PSP Go was finally discontinued in 2011. Sony did try to get into the mobile market with the Xperia Play, but that also fell short.



* The UsefulNotes/SegaMasterSystem had three versions, similar to the NES. The first two were ordinary consoles; the third was portable, retitled the Game Gear, and it coexisted with the Genesis as a DaddySystem.

to:

* The UsefulNotes/SegaMasterSystem UsefulNotes/MasterSystem had three versions, similar to the NES. versions. The first two were ordinary consoles; was the original Sega Mark III incarnation launched in Japan. It was restyled into the Master System for the international market and re-released in Japan in attempt to reinvent the system's image. The third model, the Master System II, was portable, retitled the Game Gear, and it coexisted with the Genesis sold as a DaddySystem.cheap alternative to the Genesis/Mega Drive.
29th Nov '15 8:06:13 PM nombretomado
Is there an issue? Send a Message


* The [[SegaGenesis Sega Mega Drive/Genesis]] went through more versions than any other console, according to TheOtherWiki (and miniaturized ones are still being released ''today''). Its Sega Mega CD add-on also went through one, which somehow effectively ''doubled'' its size.

to:

* The [[SegaGenesis [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] went through more versions than any other console, according to TheOtherWiki (and miniaturized ones are still being released ''today''). Its Sega Mega CD add-on also went through one, which somehow effectively ''doubled'' its size.



* The SegaMasterSystem had three versions, similar to the NES. The first two were ordinary consoles; the third was portable, retitled the Game Gear, and it coexisted with the Genesis as a DaddySystem.

to:

* The SegaMasterSystem UsefulNotes/SegaMasterSystem had three versions, similar to the NES. The first two were ordinary consoles; the third was portable, retitled the Game Gear, and it coexisted with the Genesis as a DaddySystem.
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