History Main / PrettyLittleHeadshots

20th Aug '16 12:23:41 PM Chabal2
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* Averted in ''ComicBook/ThePunisherMAX'' which, due to the absence of content restrictions, allows the artists to show exactly what happens when someone is shot in the head. [[http://i.imgur.com/G90IE.png It's not pretty.]]

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* Averted in ''ComicBook/ThePunisherMAX'' which, due ''ComicBook/ThePunisherMAX'':
** Due
to the absence of content restrictions, allows the artists to show exactly what happens when someone is shot in the head. [[http://i.imgur.com/G90IE.png It's not pretty.]]]]
** The deaths of Frank's family, which are by necessity often alluded to, featured a huge exit wound on his son's head, as the bullet went through his open mouth.



** the assassination of [[spoiler:Moloch]] was clean enough that Rorschach could talk to him at length before realizing his audience was dead.

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** the The assassination of [[spoiler:Moloch]] was clean enough that Rorschach could talk to him at length before realizing his audience was dead.
10th Aug '16 5:26:07 AM FuzzyBoots
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* In ''Film/PokerNight'', there is a small wound and a spray of blood when [[spoiler:Calabrese is shot in the back of the head]], but it's oddly delayed.
8th Aug '16 9:29:31 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' games play it straight most of the time: headshots with any weapon might get blood, but because enemy corpses remain intact, their heads appear mostly undamaged. ''Videogame/{{Halo 3}}'' and subsequent games, however, include a "Skull" (part easter egg, part optional game modifier) called "Grunt Birthday Party" that makes the heads of the weakest enemies, Grunts, explode on headshots... into confetti, accompanied by the sound of cheering children. (Examining the corpse reveals that the head remains unharmed, except for their mouthpieces.)

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* ''Franchise/{{Halo}}'' games play it straight most of the time: headshots with any weapon might get blood, but because enemy corpses remain intact, their heads appear mostly undamaged. ''Videogame/{{Halo 3}}'' and subsequent games, however, include a "Skull" (part easter egg, part optional game modifier) called "Grunt Birthday Party" that makes the heads of the weakest enemies, Grunts, explode on headshots... into confetti, accompanied by the sound of cheering children. (Examining children (examining the corpse reveals that the head remains unharmed, except for their mouthpieces.)mouthpieces).
8th Aug '16 9:56:37 AM ChronoLegion
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** It's actually played with and {{lampshade|Hanging}}d with [[spoiler: Kate's death]]. Tony explains to [=McGee=] that while the hole in the forehead can be easily covered up, the back of the head would be a nasty gaping wound. The actual shot did show a decent-sized splash from the back of the head, although only the entry wound is shown to viewers. Tony, who is standing next to [[spoiler:her]], gets blood splattered over his face.

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** It's actually played with and {{lampshade|Hanging}}d with [[spoiler: Kate's death]]. Tony explains to [=McGee=] that while the hole in the forehead can be easily covered up, the back of the head would be a nasty gaping wound. The actual shot did show a decent-sized splash from the back of the head, although only the entry wound is shown to viewers. Tony, who is standing next to [[spoiler:her]], gets blood splattered over his face. A number of seasons later, [[spoiler:Gibbs's ex-wife Diane is deliberately shot in the same manner as Kate, although it looks far less messy]].
26th Jul '16 2:11:25 AM Kazmahu
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* In ''[[Literature/{{Divergent}} The Divergent Series: Allegiant]]'' more or less opens with the enforcers captured during a revolution being executed via bullet to the head. Despite the crowd standing mere feet away, not one speck of blood is seen. And considering the size of slug we later see these handguns shoot, the lack of over-penetration becomes jarring in hindsight.
25th Feb '16 8:03:56 PM set-a-rabbit
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* This is how Paul Ballard is [[SurprisinglySuddenDeath killed]] during the series finale of ''Series/{{Dollhouse}}''. This contrasts rather sharply with Bennett Halverson's [[BoomHeadshot messy death]], especially given that Paul was a main character on the show while Bennett only appeared briefly.
27th Dec '15 7:58:18 AM RustyBill
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* One episode of ''Series/{{JAG}}'' had a female terrorist killed by a headshot and falling (in slow motion) into a flower vendor's stall, with a neat little hole in her forehead. From a ''rifle shot'' at a range of only a few dozen meters.
27th Dec '15 7:44:46 AM Jake18
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** ''[[VideoGame/MetalGearSolidVGroundZeroes Metal Gear]] [[VideoGame/MetalGearSolidVThePhantomPain Solid V]]'' averts this trope like hell. Unless you're using tranquilizer darts or rubber bullets, getting a headshot will result in a nasty "SPLAT" and a gruesome wound.
17th Dec '15 12:33:26 PM thatother1dude
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* In ''Film/XMenFirstClass'', [[spoiler:that coin did make a pretty smooth journey through Shaw's head. Scarier when you realize that Erik is probably [[IDidWhatIHadToDo very aware of the fact]] that he's causing [[{{Synchronization}} excruciating sympathy pain]] for Charles.]]
20th Nov '15 11:38:13 AM Jake18
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* ''VideoGame/GrandTheftAutoIV'' is, for the most part, a perfect embodiment of this trope - headshots cause a blood splatter and the enemy falls down, disconcertingly intact. One rather classy exception is during a cutscene, when Niko shoots [[spoiler: Vlad]] in the face. Not only does the wound spew an impression fountain of blood, but Niko knows it is coming and shields his face before firing. Curiously, one of the earlier games from the same developer, ''VideoGame/{{Manhunt}}'', quite strongly averts this trope. And, actually, averted in previous ''GTA'' games, where a typical side-quest is to "pop a dozen [random gang] heads with a sniper rifle" and this literally leads to said Mooks' heads exploding. It's interesting that ''GTA IV'', in many ways the most realistic title in the series, went for a less realistic depiction of headshots.

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* Games made by RockstarGames in the HD generation zig-zag this trope.
**
''VideoGame/GrandTheftAutoIV'' is, for the most part, a perfect embodiment of this trope - headshots cause a blood splatter and the enemy falls down, disconcertingly intact. One rather classy exception is during a cutscene, when Niko shoots [[spoiler: Vlad]] in the face. Not only does the wound spew an impression fountain of blood, but Niko knows it is coming and shields his face before firing. Curiously, one of the earlier games from the same developer, ''VideoGame/{{Manhunt}}'', quite strongly averts this trope. And, actually, averted in previous ''GTA'' games, where a typical side-quest is to "pop a dozen [random gang] heads with a sniper rifle" and this literally leads to said Mooks' heads exploding. It's interesting that ''GTA IV'', in many ways the most realistic title in the series, went for a less realistic depiction of headshots.headshots.
** ''VideoGame/RedDeadRedemption'', on the other hand, subverts this trope by making any headshot actually create an in-game "model" of an exit and entry wound appear on the head with very grotesque results. This applies to all [=NPCs=], [[CrossesTheLineTwice even women.]]
** ''VideoGame/LANoire'' goes back to playing it straight, with headshots leaving no mark on the heads of enemies. Rather jarring, considering the graphic depictions of murder victims in the Murder Investigations.
** ''VideoGame/MaxPayne 3'' averts it by showing grisly entry and exit wounds if enemies are shot in the head. The only wrinkle is that the wounds are identical for all weapons, so a headshot from a 9MM pistol will leave the same-sized hole as that from a .50 BMG sniper rifle.
** ''VideoGame/GrandTheftAutoV'' goes for the middle ground. While headshots do leave wounds on the victim, they're rather small and hard to notice, even if you use the [[{{BFG}} Heavy Sniper]].



* ''VideoGame/RedDeadRedemption'' subverts this trope by making any headshot actually create an in-game "model" of an exit and entry wound appear on the head with very grotesque results. This applies to all [=NPCs=], [[CrossesTheLineTwice even women.]]



* ''VideoGame/MaxPayne 3'' averts it by showing grisly entry and exit wounds if enemies are shot in the head.
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