History Main / PressXtoNotDie

16th Aug '16 9:48:04 AM UmbrellasWereAwesome
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* ''{{VideoGame/Halo 4}}'' introduced quick-time events to the series, first with killing an Elite who tries to stab you in the first level, and then in [[spoiler:the final "boss fight", which consists only of planting a grenade at the right time]]. They're rumored to be the reason ''Halo 4'' didn't have theater mode, [[https://www.youtube.com/watch?v=ALbMbRg72oE as their animation viewed in third person]] (with modding software) is ''really'' bizarre.

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* ''{{VideoGame/Halo 4}}'' introduced quick-time events to the ''Franchise/{{Halo}}'' series, first with killing an Elite who tries to stab you in the first level, and then in [[spoiler:the final "boss fight", which consists only of planting a grenade at the right time]]. They're rumored to be the reason ''Halo 4'' didn't have theater mode, [[https://www.youtube.com/watch?v=ALbMbRg72oE as their animation viewed in third person]] (with modding software) is ''really'' bizarre.
8th Aug '16 8:40:18 AM anza_sb
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* Cruelly inverted in ''VideoGame/TheImpossibleQuiz''. One of the questions tells you to press the Tab key 50 times and gives you a short time limit. [[spoiler:However, pressing the Tab key at any point in the quiz immediately causes a GameOver. What you are supposed to do is ignore the instruction, and after a few seconds, the game tells you "On second thought, don't do it, you'll die!" and moves on to the next question without a hitch.]]

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* Cruelly inverted in ''VideoGame/TheImpossibleQuiz''. One of the questions tells you to press the Tab key 50 times and gives you a short time limit. [[spoiler:However, pressing the Tab key at any point in the quiz immediately causes a GameOver. What you are supposed to do is ignore the instruction, and after a few seconds, the game tells you "On second thought, "Actually, don't do it, bother, you'll die!" and moves on to the next question without a hitch.]]
8th Aug '16 8:39:03 AM anza_sb
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* Cruelly inverted in ''TheImpossibleQuiz''. One of the questions tells you to press the Tab key 50 times and gives you a short time limit. [[spoiler:However, pressing the Tab key at any point in the quiz immediately causes a GameOver. What you are supposed to do is ignore the instruction, and after a few seconds, the game tells you "On second thought, don't do it, you'll die!" and moves on to the next question without a hitch.]]

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* Cruelly inverted in ''TheImpossibleQuiz''.''VideoGame/TheImpossibleQuiz''. One of the questions tells you to press the Tab key 50 times and gives you a short time limit. [[spoiler:However, pressing the Tab key at any point in the quiz immediately causes a GameOver. What you are supposed to do is ignore the instruction, and after a few seconds, the game tells you "On second thought, don't do it, you'll die!" and moves on to the next question without a hitch.]]
17th Jul '16 8:22:57 AM nombretomado
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* ''AsurasWrath'' has quick time events that aren't as unforgiving as a lot of others, and some of them can even be skipped, with only a bit of health being taken away from you. They're mostly used the [[InvertedTrope other way around]] when Asura is about to cause some serious damage, and even when they are from enemy attacks, the prompts are intended less for avoiding damage, as they almost always end with Asura pulling a counterattack.

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* ''AsurasWrath'' ''VideoGame/AsurasWrath'' has quick time events that aren't as unforgiving as a lot of others, and some of them can even be skipped, with only a bit of health being taken away from you. They're mostly used the [[InvertedTrope other way around]] when Asura is about to cause some serious damage, and even when they are from enemy attacks, the prompts are intended less for avoiding damage, as they almost always end with Asura pulling a counterattack.
23rd Jun '16 7:58:25 PM nombretomado
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* The ''TimeCrisis'' series has many moments where you must press or release the pedal to avoid losing a life to an environmental hazard, such as hooks hanging over a cargo elevator, machinery in a factory, a falling tree, or signal posts alongside a train.

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* The ''TimeCrisis'' ''VideoGame/TimeCrisis'' series has many moments where you must press or release the pedal to avoid losing a life to an environmental hazard, such as hooks hanging over a cargo elevator, machinery in a factory, a falling tree, or signal posts alongside a train.
15th Jun '16 7:06:55 PM nombretomado
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** TelltaleGames' ''VideoGame/JurassicParkTheGame''. The ''entire'' game, minus some sections where you get to stop, take a breath and play with some puzzles, consists of this style of gameplay. Press X to Not Be Eaten by a Tyrannosaur indeed.

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** TelltaleGames' Creator/TelltaleGames' ''VideoGame/JurassicParkTheGame''. The ''entire'' game, minus some sections where you get to stop, take a breath and play with some puzzles, consists of this style of gameplay. Press X to Not Be Eaten by a Tyrannosaur indeed.
5th Jun '16 1:40:18 PM eroock
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[[caption-width-right:350:[-Rock falls, you die... unless [[IndyEscape you act fast enough]].-] ]]

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[[caption-width-right:350:[-Rock [[caption-width-right:320:[-Rock falls, you die... unless [[IndyEscape you act fast enough]].-] ]]
5th Jun '16 1:40:05 PM eroock
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[[quoteright:350:[[VideoGame/ResidentEvil4 http://static.tvtropes.org/pmwiki/pub/images/re4_dodge_rock_9059.jpg]]]]

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[[quoteright:350:[[VideoGame/ResidentEvil4 [[quoteright:320:[[VideoGame/ResidentEvil4 http://static.tvtropes.org/pmwiki/pub/images/re4_dodge_rock_9059.org/pmwiki/pub/images/press_x_to_not_die.jpg]]]]


Added DiffLines:

26th May '16 11:27:42 PM gophergiggles
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** Done well in the Wii version of ''Anniversary''; the [=QTEs=] were motion gestures that matched Lara's on-screen actions, adding to the immersion.

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** Done well in the Wii version both versions of ''Anniversary''; the [=QTEs=] for the Wii were motion gestures that matched Lara's on-screen actions, adding to the immersion.immersion, while the [=PS2=] version used the same buttons used in-game for such moves (O to dodge, R1 to shoot, X to jump), making it incredibly intuitive.
26th May '16 3:06:37 PM PixelKnight
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* ''VideoGame/ModernWarfare 1'' had a very annoying recurring 'Press V not to die' (or the right thumbstick/R3 button, for those of you playing the game on consoles) in which you need to melee a dog that is attacking you, but you only get roughly a quarter of a second to press it. Too early, you die, too late, you die. Oh, and did I mention that the default melee button is 'V'; just far enough from WASD to be hard to press without looking. By which time you have died from a dog to the throat.

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* ''VideoGame/ModernWarfare 1'' had a very annoying recurring 'Press V not to die' (or the right thumbstick/R3 button, for those of you playing the game on consoles) in which you need to melee a dog that is attacking you, but you only get roughly a quarter of a second to press it. Too early, you die, too late, you die. Oh, and did I mention that the default melee button is 'V'; just far enough from WASD to be hard to press without looking.looking unless you've built up the requisite muscle memory. By which time you have died from a dog to the throat.
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