History Main / PressXtoNotDie

9th Feb '16 2:10:42 PM henry42
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[[caption-width-right:350:[-[[RocksFallEveryoneDies Rock falls, you die]]... unless [[IndyEscape you act fast enough]].-] ]]
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[[caption-width-right:350:[-[[RocksFallEveryoneDies Rock [[caption-width-right:350:[-Rock falls, you die]]...die... unless [[IndyEscape you act fast enough]].-] ]]
6th Feb '16 8:29:44 AM Koveras
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* Brought into ''Series/MassEffect'' as a {{Reconstruction)) of the idea, appearing during dialogue and cut scenes. Instead of it being a matter of survival these are more in line with [[VideoGame/DragonAge2 press a button and something awesome happens,]] allowing optional scenes and outcomes depending on whether you want to play paragon or renegade, the results being everything from headbutting a shark toad jerkass or beating down a scientist who tortured his autistic brother to forcibly stopping a ally from making a heroic sacrifice.
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* Brought into ''Series/MassEffect'' ''Franchise/MassEffect'' as a {{Reconstruction)) of the idea, appearing during dialogue and cut scenes. Instead of it being a matter of survival these are more in line with [[VideoGame/DragonAge2 [[VideoGame/DragonAgeII press a button and something awesome happens,]] allowing optional scenes and outcomes depending on whether you want to play paragon or renegade, the results being everything from headbutting a shark toad jerkass or beating down a scientist who tortured his autistic brother to forcibly stopping a ally from making a heroic sacrifice.
1st Feb '16 9:03:33 AM DanMat6288
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Added DiffLines:
* Near the beginning of ''VideoGame/MarioAndLuigiPaperJam'', Mario and Luigi run into a [[BossInMookClothing stack of Paper Goombas]] whose main attack is an unavoidably large steamroller move. The bros [[OhCrap react accordingly]] and [[ScrewThisImOuttaHere make a break for it]], and the player must mash both A and B to help them escape. Unfortunately for them, once it looks like [[HopeSpot they're in the clear]], the stack [[SubvertedTrope turns around and]] [[FissionMailed rolls them over anyway]]. [[spoiler:[[BigDamnHeroes And then Paper Mario shows up.]]]]
6th Jan '16 9:48:14 PM nombretomado
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* The very first ''SoulSeries'' game, ''Soul Edge'' had these for endings: if you didn't do... something at a certain point, you'd almost always get a bad ending. Most of the later games didn't do this.
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* The very first ''SoulSeries'' ''VideoGame/SoulSeries'' game, ''Soul Edge'' had these for endings: if you didn't do... something at a certain point, you'd almost always get a bad ending. Most of the later games didn't do this.
19th Dec '15 5:58:11 PM nombretomado
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Largely originating with ''VideoGame/DragonsLair'' (though pre-dated by the obscure ''The Driver''), the gameplay of which consisted entirely of these; It was pretty much a cartoon where you had to press buttons at the right time for the story to continue. (''Exactly'' the right time, [[TrialAndErrorGameplay often without any sort of prompt.]]) ''[[Franchise/DieHard Die Hard Arcade]]'' and the UsefulNotes/SegaDreamcast game ''{{Shenmue}}'' as well as ''VideoGame/SwordOfTheBerserkGutsRage'' on the same console introduced them to the action genre.
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Largely originating with ''VideoGame/DragonsLair'' (though pre-dated by the obscure ''The Driver''), the gameplay of which consisted entirely of these; It was pretty much a cartoon where you had to press buttons at the right time for the story to continue. (''Exactly'' the right time, [[TrialAndErrorGameplay often without any sort of prompt.]]) ''[[Franchise/DieHard Die Hard Arcade]]'' and the UsefulNotes/SegaDreamcast game ''{{Shenmue}}'' ''VideoGame/{{Shenmue}}'' as well as ''VideoGame/SwordOfTheBerserkGutsRage'' on the same console introduced them to the action genre.
19th Dec '15 4:09:26 PM jormis29
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** ZeroPunctuation notably alters the RunningGag to say "Press X to KICK ASS"
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** ZeroPunctuation ''WebAnimation/ZeroPunctuation'' notably alters the RunningGag to say "Press X to KICK ASS"
3rd Dec '15 6:32:43 AM F1Krazy
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Added DiffLines:
* Starting with ''Escaping the Prison'', every game in the VideoGame/HenryStickminSeries features a route in which the player must [[ChooseYourOwnAdventure choose how to proceed]] within a given time frame, often just a couple of seconds, otherwise they die. Some of the options [[PressXToDie will also kill you]]. ''Fleeing the Complex'' adds timer bars so you can see how much time you have left to make your choice, [[spoiler:and also subverts it with the final set of choices, all of which result in your death; [[RewardingInactivity doing nothing and letting the timer run out]] will net you the "Presumed Dead" ending]].
2nd Dec '15 12:35:20 AM JMQwilleran
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* ''VideoGame/FinalFantasyXII-2'' has quite a few of these.
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* ''VideoGame/FinalFantasyXII-2'' ''VideoGame/FinalFantasyXIII2'' has quite a few of these.these. The system is known as "Cinematic Action" and while failing to press the right buttons doesn't generally have any negative effects, positive results can do things such as Staggering an opponent, making battles a lot easier. Earning perfect results earns an Adornment, and perfectly completing five of the these sequences is required for an Achievement or Trophy.
29th Nov '15 11:43:00 AM Karxrida
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Reaction Commands are largely during gameplay, and almost none of them instantly kill you if you dont' do them.
* VideoGame/KingdomHeartsII brought [[ActionCommand Reaction Commands]] to the franchise, some of which occur during what seems to be normal cutscenes... then a massive Δ comes up over the screen and your thumb has to hit the button faster than you can say ''"Light!"'' Sometimes they worked in your favor (most often), but when [[FakeDifficulty combined with]] [[IdiosyncraticDifficultyLevels Proud Mode...]] ** Apart from it being the triangle button, BonusBoss Sephiroth applies this horrifyingly literally -- his reaction event requires you to press triangle to not end up hit multiple times with [[{{BFS}} seventeen feet of sword]], and he frequently does this ''right after'' [[OhCrap Heartless Angel]], a move that puts Sora on one life with no mana. Miss the triangle? You have to start again. ** Later games in the series change up the formula somewhat. ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' features several Quick Time Events that require more involvement than the simple "Press Triangle to Not Die" situations in ''II''. The most elaborate is [[spoiler:Ventus's final battle against Vanitas, which gives you an entire new set of abilities you need to use in order to power up your QTE style FinishingMove.]] Other quick time events simply require you to stand in a specific location and enter the appropriate button combination. ** ''[[VideoGame/KingdomHeartsDreamDropDistance Dream Drop Distance]]'' takes advantage of the 3DS's dual screens with "Reality Shifts". Activating one of these events pauses the action so you can enter the appropriate commands on your touch screen. Unlike normal Quick Time events, these Reality Shifts are specific to the world Sora and/or Riku are currently in. At certain points, using Reality Shifts are required to advance or survive.
28th Nov '15 10:45:23 PM nombretomado
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Largely originating with ''VideoGame/DragonsLair'' (though pre-dated by the obscure ''The Driver''), the gameplay of which consisted entirely of these; It was pretty much a cartoon where you had to press buttons at the right time for the story to continue. (''Exactly'' the right time, [[TrialAndErrorGameplay often without any sort of prompt.]]) ''[[Franchise/DieHard Die Hard Arcade]]'' and the SegaDreamcast game ''{{Shenmue}}'' as well as ''VideoGame/SwordOfTheBerserkGutsRage'' on the same console introduced them to the action genre.
to:
Largely originating with ''VideoGame/DragonsLair'' (though pre-dated by the obscure ''The Driver''), the gameplay of which consisted entirely of these; It was pretty much a cartoon where you had to press buttons at the right time for the story to continue. (''Exactly'' the right time, [[TrialAndErrorGameplay often without any sort of prompt.]]) ''[[Franchise/DieHard Die Hard Arcade]]'' and the SegaDreamcast UsefulNotes/SegaDreamcast game ''{{Shenmue}}'' as well as ''VideoGame/SwordOfTheBerserkGutsRage'' on the same console introduced them to the action genre.
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