History Main / PrecisionGuidedBoomerang

4th Apr '17 5:14:47 PM Dvandemon
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* In Xiaolin Showdown the monks get a MidSeasonUpgrade in the form of artifacts personalized to their elemental powers. Clay gets the Big Bang Meteorang, which is a brown boomerang that splits into multiple boomerangs in flight, blows up the MechaMooks in its path before returning as a single boomerang.
4th Apr '17 5:00:09 PM Dvandemon
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* In ''Literature/PercyJacksonAndTheOlympians'', Percy was granted a sword that would always return to his pocket as a pen if lost.
4th Apr '17 12:29:10 PM hullflyer
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* Comicbook/TheMightyThor's hammer Mjolnir is enchanted by Odin to always return when thrown, among other things.

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* Comicbook/TheMightyThor's hammer Mjolnir is enchanted by Odin to always return when thrown, among other things. Justified, as this ability is explicitly magical.
23rd Mar '17 12:03:50 PM GahmahRaan
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** Averted in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Link not only has to catch boomerangs with a button press on the return trip, they can also be stopped mid-flight by solid objects in their path and will eventually land on the ground if not caught.

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** Averted Mostly averted in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Link not only has to catch boomerangs with a button press on the return trip, they can also be stopped mid-flight by solid objects in their path such as trees or rocks and will eventually land on the ground if not caught.caught. However, hitting enemies still doesn't interrupt their flight.
23rd Mar '17 11:52:51 AM GahmahRaan
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** The only time the 'rang is not guaranteed to return to Link's hand is in ''VideoGame/SuperSmashBros'' It will attempt to get to where Link's moved to but can't always make it, passing him by and travelling a good distance across the stage; this can be very useful in Break The Targets or for simply more amounts of projectile spam. Link can't use the move again until it's vanished.

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** The One of the only time times the 'rang is not guaranteed to return to Link's hand is in ''VideoGame/SuperSmashBros'' It will attempt to get to where Link's moved to but can't always make it, passing him by and travelling a good distance across the stage; this can be very useful in Break The Targets or for simply more amounts of projectile spam. Link can't use the move again until it's vanished.vanished.
** Averted in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Link not only has to catch boomerangs with a button press on the return trip, they can also be stopped mid-flight by solid objects in their path and will eventually land on the ground if not caught.
14th Mar '17 2:37:56 AM morenohijazo
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* ''TabletopGames/{{Champions}}''

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* ''TabletopGames/{{Champions}}''''TabletopGame/{{Champions}}''
30th Jan '17 6:26:26 PM merotoker
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->''"Comic book boomerangs, rather than being just sticks with a vague tendency to curve around, are nearly supernatural items with an ability to return where they started no matter what happens. They can bounce off the [[RubberForeheadAliens interestingly ridged skulls]] of alien conquerors, latch onto weapons or jewelry, or run off to the bar for a quick Jack and Coke, and yet still return to the waiting hand of whatever costumed goon threw it."''

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->''"Comic book boomerangs, rather than being just sticks with a vague tendency to curve around, are nearly supernatural items with an ability to return where they started no matter what happens. They can bounce off the [[RubberForeheadAliens interestingly ridged skulls]] skulls of alien conquerors, latch onto weapons or jewelry, or run off to the bar for a quick Jack and Coke, and yet still return to the waiting hand of whatever costumed goon threw it."''



* In ''Franchise/{{Batman}}'', Batarangs and Birdarangs all fall under this. Bats even went as far as to invent a remote-controlled Batarang. This is also averted at times. DependingOnTheWriter, Batarangs can also be simple bat-shaped shuriken. [[FridgeLogic While keeping the name]]. Most notably, this is what they are in ''Film/TheDarkKnightSaga''.

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* In ''Franchise/{{Batman}}'', Batarangs and Birdarangs all fall under this. Bats even went as far as to invent a remote-controlled Batarang. This is also averted at times. DependingOnTheWriter, Batarangs can also be simple bat-shaped shuriken. [[FridgeLogic While keeping the name]]. Most notably, this is what they are in ''Film/TheDarkKnightSaga''.''Film/TheDarkKnightTrilogy''.



* So does Marvel's Comicbook/{{Daredevil}} with his billy club. Most {{egregious}}ly in one of Creator/KevinSmith's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returns through the ''exact same hole''.

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* So does Marvel's Comicbook/{{Daredevil}} with his billy club. Most {{egregious}}ly JustForFun/{{egregious}}ly in one of Creator/KevinSmith's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returns through the ''exact same hole''.



** When Vance Astro of the Guardians of the Galaxy picks up Cap's shield in the distant future, it takes him a good long while -- weeks if not months -- to even begin to approximate Captain America's famous stunts. This is despite the fact that Vance is a ''[[MindOverMatter telekinetic]]''.

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** When Vance Astro of the Guardians of the Galaxy ComicBook/GuardiansOfTheGalaxy picks up Cap's shield in the distant future, it takes him a good long while -- weeks if not months -- to even begin to approximate Captain America's famous stunts. This is despite the fact that Vance is a ''[[MindOverMatter telekinetic]]''.



* In ''ComicBook/AvatarTheLastAirbenderThePromise'' [[spoiler:we see Sokka has the boomerang he lost in the finale of ''WesternAnimation/AvatarTheLastAirbender'' (or a very similar one) again, apparently having recovered it offscreen.]]
* One of the lesser-known tricks of WonderWoman was the ability to do this with her tiara. It tended to get downplayed in the comics to the point of being almost forgotten after the ''ComicBook/CrisisOnInfiniteEarths'' reboot, though.
* ''ComicBook/PaperinikNewAdventures'': Paperinik's Extransformer Shield. {{Justified}} by the hi-tech nature of the shield.

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* In ''ComicBook/AvatarTheLastAirbenderThePromise'' [[spoiler:we see Sokka has the boomerang he lost in the finale of ''WesternAnimation/AvatarTheLastAirbender'' (or a very similar one) again, apparently having recovered it offscreen.]]
offscreen]].
* One of the lesser-known tricks of WonderWoman Franchise/WonderWoman was the ability to do this with her tiara. It tended to get downplayed in the comics to the point of being almost forgotten after the ''ComicBook/CrisisOnInfiniteEarths'' reboot, though.
* ''ComicBook/PaperinikNewAdventures'': Paperinik's Extransformer Shield. {{Justified}} {{Justified|Trope}} by the hi-tech nature of the shield.



* The Glaive from ''Film/{{Krull}}'': a magical five-bladed throwing weapon controlled in flight by its wielder's will. Lost at the end when it couldn't free itself from The Beast's body. Justified (assuming the Glaive even qualifies) due to the fact that this ridiculously powerful [[AWizardDidIt magic weapon]] could fly, cut through NighInvulnerable barriers, and ''hover in place.''

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* The Glaive from ''Film/{{Krull}}'': a magical five-bladed throwing weapon controlled in flight by its wielder's will. Lost at the end when it couldn't free itself from The Beast's body. Justified (assuming the Glaive even qualifies) due to the fact that this ridiculously powerful [[AWizardDidIt magic weapon]] could fly, cut through NighInvulnerable {{Nigh Invulnerab|ility}}le barriers, and ''hover in place.''



* Film/{{Blade}}'s glaive is used in this fashion right from the word go: in the opening sequence of his first film, he stood at the entrance of a circular room, while several vampires stood at regular intervals around it, ready to attack him. He proceeds to decapitate all of the vampires with a single throw, before the glaive dutifully returns to his waiting hand.

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* Film/{{Blade}}'s Film/{{Blade|Trilogy}}'s glaive is used in this fashion right from the word go: in the opening sequence of [[Film/{{Blade}} his first film, film]], he stood at the entrance of a circular room, while several vampires stood at regular intervals around it, ready to attack him. He proceeds to decapitate all of the vampires with a single throw, before the glaive dutifully returns to his waiting hand.



* Subverted in the movie ''Film/BatmanReturns'' -- Batman takes a Batarang, ''programs'' it to hit multiple targets, and lets fly. A small dog catches it like a Frisbee before it can return so that it can be used to frame him later.

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* Subverted in the movie ''Film/BatmanReturns'' -- Batman takes a Batarang, ''programs'' it to hit multiple targets, and lets fly. A small dog catches it like a Frisbee before it can return so that it can be used to frame him later.



* In PercyJacksonAndTheOlympians, Percy was granted a sword that would always return to his pocket as a pen if lost.

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* In PercyJacksonAndTheOlympians, ''Literature/PercyJacksonAndTheOlympians'', Percy was granted a sword that would always return to his pocket as a pen if lost.



* ''Series/XenaWarriorPrincess'' has a Precision-Guided Chakram which always returns to her after ricocheting off walls, rocks, and enemies, often in really convoluted ways. This culminated in a GroundhogDayLoop episode where Xena, realizing she has no time to fix every problem on her own, spends some time planning ridiculous trajectories and using ''the chakram'' to interrupt every problem. Note the real-life counterpart of a war quoit is ''sharp all the way around'' and definitely not something that would return like a boomerang, not that you'd want a ring of razor-sharp metal hurling back at you.

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* ''Series/XenaWarriorPrincess'' Series/XenaWarriorPrincess has a Precision-Guided Chakram which always returns to her after ricocheting off walls, rocks, and enemies, often in really convoluted ways. This culminated in a GroundhogDayLoop episode where Xena, realizing she has no time to fix every problem on her own, spends some time planning ridiculous trajectories and using ''the chakram'' to interrupt every problem. Note the real-life counterpart of a war quoit is ''sharp all the way around'' and definitely not something that would return like a boomerang, not that you'd want a ring of razor-sharp metal hurling back at you.



** It got even better when the chakram got upgraded into a weapon that could split in two after being tossed, bounce off of multiple objects, strike many people, and recombine in mid-air before returning to Xena. At this point it was all HandWaved [[AWizardDidIt by magic]], [[RuleOfCool not that anyone cared about how it worked]].

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** It got even better when the chakram got upgraded into a weapon that could split in two after being tossed, bounce off of multiple objects, strike many people, and recombine in mid-air before returning to Xena. At this point it was all HandWaved {{handwave}}d [[AWizardDidIt by magic]], [[RuleOfCool not that anyone cared about how it worked]].



** An AlternateRealityEpisode version of Xena who was some kind of ditzy socialite accidentally performed the exact same chakram trick by throwing a [[CombatStiletto high-heeled shoe]], but this was PlayedForLaughs.

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** An AlternateRealityEpisode version of Xena who was some kind of ditzy socialite accidentally performed the exact same chakram trick by throwing a [[CombatStiletto [[CombatStilettos high-heeled shoe]], but this was PlayedForLaughs.



* In ''Series/{{Warehouse 13}}'', an artifact football will always return to where it was thrown... a few hours later, after circling the ''entire world''.
** Said football later revealed to be [[spoiler: an Artifact tracking device, that scans the planet for signs of Artifact activity, which is then uploaded to Warehouse 13's computer system.]]

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* In ''Series/{{Warehouse 13}}'', an artifact football will always return to where it was thrown... a few hours later, after circling the ''entire world''.
**
world''. Said football later revealed to be [[spoiler: an Artifact tracking device, that scans the planet for signs of Artifact activity, which is then uploaded to Warehouse 13's computer system.]]system]].



* One of the lesser-known tricks of WonderWoman was the ability to do this with her tiara; it came up several times in her 70's live-action series.

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* One of the lesser-known tricks of WonderWoman was the Franchise/WonderWoman's ability to do this with her tiara; it tiara as mentioned above, came up several times in her [[Series/WonderWoman 70's live-action series.series]].



* Zig-zagged in ''VideoGame/{{Kirby}}'' by the main character and various enemies. Most boomerang attacks will go forward before reversing direction but will '''not''' return to the thrower if they've moved.

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* Zig-zagged in ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' by the main character and various enemies. Most boomerang attacks will go forward before reversing direction but will '''not''' return to the thrower if they've moved.



* Boomerang Bros in ''Franchise/SuperMarioBros'' games.
** Mario also can do it with an e-reader upgrade in the GBA remake of ''VideoGame/SuperMarioBros3'' and as a normal power up in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
* ''VideoGame/RatchetAndClank'' in the original game, your wrench can be thrown boomerang style in a straight line and will always come back after hitting a target. in the original only you are unable to move afer releasing your boomering. from the sequel and on you CAN move after throwing your boomerang and it always come back to wherever you are (though you can only move maybe a couple feet in the time the wrench is flying). Justified, as both the wrench and armor Ratchet wears are stated to be magnetized.

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* Boomerang Bros in ''Franchise/SuperMarioBros'' games.
**
games. Mario also can do it with an e-reader upgrade in the GBA remake of ''VideoGame/SuperMarioBros3'' and as a normal power up in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
* ''VideoGame/RatchetAndClank'' in ''Franchise/RatchetAndClank'': In [[VideoGame/RatchetAndClank2002 the original game, game]], your wrench can be thrown boomerang style in a straight line and will always come back after hitting a target. in the original target only you are unable to move afer after releasing your boomering. from boomerang. From the sequel and on you CAN move after throwing your boomerang and it always come back to wherever you are (though you can only move maybe a couple feet in the time the wrench is flying). Justified, as both the wrench and armor Ratchet wears are stated to be magnetized.



** This is actually pretty common for video game boomerangs, right down to being able to keep it going indefinitely. Model PX's charged shot (which is an especially bad example, as it ''holds still'' for a second before returning) can ''orbit'' Aile in ''MegaManZX'', without having to keep moving or anything.

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** This is actually pretty common for video game boomerangs, right down to being able to keep it going indefinitely. Model PX's charged shot (which is an especially bad example, as it ''holds still'' for a second before returning) can ''orbit'' Aile in ''MegaManZX'', ''VideoGame/MegaManZX'', without having to keep moving or anything.



** The only time the 'rang is not guaranteed to return to Link's hand is in ''VideoGame/SuperSmashBros''. It will attempt to get to where Link's moved to but can't always make it, passing him by and travelling a good distance across the stage; this can be very useful in Break The Targets or for simply more amounts of projectile spam. Link can't use the move again until it's vanished.

to:

** The only time the 'rang is not guaranteed to return to Link's hand is in ''VideoGame/SuperSmashBros''. ''VideoGame/SuperSmashBros'' It will attempt to get to where Link's moved to but can't always make it, passing him by and travelling a good distance across the stage; this can be very useful in Break The Targets or for simply more amounts of projectile spam. Link can't use the move again until it's vanished.



* Averted in the first ''VideoGame/TeenageMutantNinjaTurtles'' game for the NES; boomerangs follow a fixed path, and if the player doesn't catch them on the return, they are lost. Boomerang-wielding {{Mook}}s, on the other hand, play it straight.
** Though not so much in other TeenageMutantNinjaTurtles games with Michelangelo's [[FightingWithChucks nunchaku]], which are usually thrown in special attacks to make him less of a CloseRangeCombatant.

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* Averted in the first ''VideoGame/TeenageMutantNinjaTurtles'' game for the NES; boomerangs follow a fixed path, and if the player doesn't catch them on the return, they are lost. Boomerang-wielding {{Mook}}s, {{Mooks}}, on the other hand, play it straight.
**
straight. Though not so much in other TeenageMutantNinjaTurtles ''Franchise/TeenageMutantNinjaTurtles'' games with Michelangelo's [[FightingWithChucks nunchaku]], which are usually thrown in special attacks to make him less of a CloseRangeCombatant.



* ''{{Postal}}'' has a precision guided '''machete'''.

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* ''{{Postal}}'' ''VideoGame/{{Postal}}'' has a precision guided '''machete'''.



* The videogame adaptation of ''VideoGame/TheJungleBook'' has a boomerang as one of the weapons; interestingly, while it comes back to you after being thrown, you still lose one boomerang whenever you throw one.

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* The videogame adaptation of ''VideoGame/TheJungleBook'' has a boomerang as one of the weapons; interestingly, while it comes back to you after being thrown, you still lose one boomerang whenever you throw one.



* ''Franchise/{{Castlevania}}'' has had boomerangs as a secondary weapon since the first game. Some of them are crucifixes, some are X-shaped, and some are actual boomerangs. [[http://castlevania.wikia.com/wiki/Cross_Boomerang#Item_Data see here for more info]]

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* ''Franchise/{{Castlevania}}'' has had boomerangs as a secondary weapon since the first game. Some of them are crucifixes, some are X-shaped, and some are actual boomerangs. [[http://castlevania.wikia.com/wiki/Cross_Boomerang#Item_Data see See here for more info]]info]].



* ''{{Darksiders}}'' features a Crossblade that works exactly like ''Wind Waker'''s boomerang.

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* ''{{Darksiders}}'' ''VideoGame/{{Darksiders}}'' features a Crossblade that works exactly like ''Wind Waker'''s boomerang.



* ''TwistedMetal II'''s Roadkill had a boomerang missile that would shoot straight out, make a 90° turn and swing back to you. It was pretty sporadic as to whether or not you got credit back when you "cought" it, and sometimes it would just decide to fly circles around you. As a bonus it did double damage if it hit an enemy on the way back.
* ''WesternAnimation/LooneyTunes'' on GameBoy gives Bugs and Daffy auto-return frisbees that would swing around you if you dodge their first attempt. If you do manage to throw it off, it's pointless because the frisbees are [[OneBulletAtATime actually infinite]].

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* ''TwistedMetal ''VideoGame/TwistedMetal II'''s Roadkill had a boomerang missile that would shoot straight out, make a 90° turn and swing back to you. It was pretty sporadic as to whether or not you got credit back when you "cought" it, and sometimes it would just decide to fly circles around you. As a bonus it did double damage if it hit an enemy on the way back.
* ''WesternAnimation/LooneyTunes'' on GameBoy UsefulNotes/GameBoy gives Bugs and Daffy auto-return frisbees that would swing around you if you dodge their first attempt. If you do manage to throw it off, it's pointless because the frisbees are [[OneBulletAtATime actually infinite]].



* In ''VideoGame/MaximoGhostsToGlory'', the title character's shield acts very much like the Captain America example above: it always returns to him (regardless of what it hits) and with the right upgrades can bounce between ememies and/or hover in mid-air.

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* In ''VideoGame/MaximoGhostsToGlory'', the title character's shield acts very much like the Captain America example above: it always returns to him (regardless of what it hits) and with the right upgrades can bounce between ememies enemies and/or hover in mid-air.



** VideoGame/TalesOfHearts [[UpdatedRerelease R]] gives us Gall Gruner who [[DualWielding wields]] a [[MacheteMayhem Machete]] and an [[AnAxeToGrind Axe]] that can attack again after being thrown.

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** VideoGame/TalesOfHearts [[UpdatedRerelease R]] gives us Gall Gruner who [[DualWielding wields]] a [[MacheteMayhem Machete]] {{Machete|Mayhem}} and an [[AnAxeToGrind Axe]] that can attack again after being thrown.



* The remake of VideoGame/LaMulana includes a chakram that behaves like one of these; it will make a good effort to return to you, but doesn't always succeed. If it fails (or hits a hard surface) it falls to the ground; either way, successfully catching or retrieving it allows you to avoid wasting ammo.

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* The remake of VideoGame/LaMulana ''VideoGame/LaMulana'' includes a chakram that behaves like one of these; it will make a good effort to return to you, but doesn't always succeed. If it fails (or hits a hard surface) it falls to the ground; either way, successfully catching or retrieving it allows you to avoid wasting ammo.



* The NES platformer ''Power Blade'' featured the protagonist, a Franchise/ResidentEvil Albert Wesker]] lookalike wield such a weapon. It centered on finding power ups or PowerArmor to increase it's effectiveness, as well as agents who will help you deactivate security to shut down computer networks, in a mix between ''Series/MegaMan'' and ''Series/MetalGear.''

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* The NES platformer ''Power Blade'' featured the protagonist, a Franchise/ResidentEvil an [[Franchise/ResidentEvil Albert Wesker]] lookalike wield such a weapon. It centered on finding power ups or PowerArmor PoweredArmor to increase it's effectiveness, as well as agents who will help you deactivate security to shut down computer networks, in a mix between ''Series/MegaMan'' ''Franchise/MegaMan'' and ''Series/MetalGear.''VideoGame/MetalGear.''



* In the Website/ThatGuyWithTheGlasses Anniversary Video, That Aussie Guy whips out "The Stereotype of Doom", throwing a boomerang that knocks down [[WebVideo/AtopTheFourthWall Linkara]], Handsome Tom, WebVideo/MarzGurl, and Ma-Ti, before he effortlessly reclaims it, spouting a menacing "Oi" at the end.

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* In During the Website/ThatGuyWithTheGlasses Anniversary Video, ''[[WebVideo/TGWTGYearOneBrawl Year One Brawl]]'', That Aussie Guy whips out "The Stereotype of Doom", throwing a boomerang that knocks down [[WebVideo/AtopTheFourthWall Linkara]], Handsome Tom, WebVideo/MarzGurl, and Ma-Ti, before he effortlessly reclaims it, spouting a menacing "Oi" at the end.



* One episode of the ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'' has Tigger throw a boomerang at a beehive. Said boomerang hunts him down like a bloodhound for the rest of the episode, even into houses.

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* One episode of the ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'' has Tigger throw a boomerang at a beehive. Said boomerang hunts him down like a bloodhound for the rest of the episode, even into houses.



** The Masked Gobbowler can do this by controling a gobball infused with energy.

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** The Masked Gobbowler can do this by controling controlling a gobball infused with energy.



* In the "A Better World" episode of ''WesternAnimation/JusticeLeague'', WonderWoman uses her tiara as this against [[spoiler:Justice Lord WonderWoman]].

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* In the "A Better World" episode of ''WesternAnimation/JusticeLeague'', WonderWoman Franchise/WonderWoman uses her tiara as this against [[spoiler:Justice Lord WonderWoman]].Wonder Woman]].
22nd Jan '17 9:34:51 PM AtomicKitKat
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** Okuni's parasol, It can also function as a kind of blender/shield that always hovers in front of her for sorry periods.
22nd Jan '17 6:50:13 AM AtomicKitKat
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* Mitsunari Ishida from ''VideoGame/SamuraiWarriors'' throws his war fan in this fashion. Also in the same game,in roughly increasing levels of absurdity:

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* Mitsunari Ishida from ''VideoGame/SamuraiWarriors'' throws his war fan in this fashion. Also in the same game,in game, in roughly increasing levels of absurdity:



** Katsuie Shiba can throw his ''axes''.

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** Katsuie Shiba Shibata can throw his ''axes''.
22nd Jan '17 6:48:40 AM AtomicKitKat
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* Mitsunari Ishida from ''VideoGame/SamuraiWarriors'' throws his war fan in this fashion. Also in the same game,in roughly increasing levels of absurdity:
**Yoshimoto Imagawa has his kemari(soccer ball)
**Oichi has her chakrams, similar to the example above.
**Kunoichi and Nene can fling their twin knives out and they will return. The latter can even combine hers like fuuma shrunken.
**Katsuie Shiba can throw his ''axes''.
**Kanbei Kuroda can multiply and launch his crystal balls, but they're more explicitly magical.
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