History Main / PreSSXToDie

19th Sep '17 2:50:38 PM superkeijikun
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* In ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', Shin has a [[FinishingMove Fatal KO]] attack that causes him to slump away from his opponent before throwing himself to his death, in reference to his demise after his fight with Kenshiro. Use of this Fatal KO counts as a win for the opponent.
8th Sep '17 1:21:18 PM AgentWu
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* The [[spoiler:Wife]] ending in ''VideoGame/TheStanleyParable'' explicitly requires you to press a button to die before the game will restart.
7th Sep '17 8:44:39 AM Serac
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* In ''VideoGame/{{Ingress}}'', Power Cubes are items that recharge your XM gauge by 1000-8000 XM with each use, depending on the level of the Cube. You can recycle items, deleting them and giving a small pinch to your XM gauge. If you recycle a Power Cube, you only get 100 XM at most, so there is no reason to choose recycling a Cube over using it.
29th Aug '17 10:19:34 AM infernape612
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* ''Franchise/FireEmblem: [[VideoGame/FireEmblemElibe The Blazing Sword]]''. Go on, [[ViolationOfCommonSense attack]] [[PurposelyOverpowered Fargus]]. I ''dare'' you.

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* ''Franchise/FireEmblem: [[VideoGame/FireEmblemElibe The Blazing Sword]]''.''VideoGame/FireEmblemTheBlazingBlade''. Go on, [[ViolationOfCommonSense attack]] [[PurposelyOverpowered Fargus]]. I ''dare'' you.
9th Aug '17 4:28:38 PM Onlythrice
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** When entering the Red Skorpion Militia's base there's a disabled robot you can use to blow up the Skorpions' turrets. After repairing the robot, it asks whether you want it to target organics or non-organics. Saying organics results in it [[SelfDestructMechanism exploding]] and wiping your entire party.
8th Aug '17 6:39:58 AM SplineTicker
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** The third game also allows you to drink what appears to be water (it's heavy water) with predictable results.

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** The third game also allows lets you to drink poison, along with a bottle of what appears to be water (it's heavy water) with predictable results.water).
8th Aug '17 6:36:37 AM SplineTicker
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* In ''VideoGame/AloneInTheDark'', just try to leave the HauntedHouse through the front door before you've dealt with the BigBad.
** There's also [[TomeOfEldritchLore De Vermis Mysteriis]], which will instantly kill the player if they read it.
** In the second game, Carnby can obtain a bottle of poison and a bottle of wine, which are meant to be combined and used for a puzzle. The poison has an [=Eat/Drink=] option. To make it even more glaring, the wine does ''not'' let you drink it...but you ''can'' drink the poisoned wine!
** The third game also allows you to drink what appears to be water (it's heavy water) with predictable results.
6th Aug '17 9:22:29 PM DustSnitch
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** If you survive, he will be offended at you turning on him and refuse to lend his ship, stranding you. If by no small miracle you manage to '''kill''' him, [[TheDevTeamThinksOfEverything the game calls you out on killing an essential character]] and gives you yet another NonStandardGameOver. Yep, it's a lose-lose-lose situation.

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** If you survive, he will be offended at you turning on him and refuse to lend his ship, stranding you. If by no small miracle you manage to '''kill''' him, [[TheDevTeamThinksOfEverything [[DevelopersForesight the game calls you out on killing an essential character]] and gives you yet another NonStandardGameOver. Yep, it's a lose-lose-lose situation.



** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[TheDevTeamThinksOfEverything Unless you can fly. (Your game still ends, though.)]] If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:

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** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[TheDevTeamThinksOfEverything [[DevelopersForesight Unless you can fly. (Your game still ends, though.)]] If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:
6th Aug '17 4:34:09 PM Luigifan
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* ''VideoGame/{{Mother 3}}'': While playing as Duster in Osohe Castle in Chapter 2. In order to get inside the castle, you must open a hole to get to the floor below. Fortunately, there's a conveniently placed statue holding a large iron ball. Dash into it, and it'll drop the ball, which crashes through the floor. Dash into it from the right, and it'll drop the ball which crashes through ''you''.

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* ''VideoGame/{{Mother 3}}'': While playing as Duster in Osohe Castle in Chapter 2. In 2, in order to get inside the castle, you must open a hole to get to the floor below. Fortunately, there's a conveniently placed statue holding a large iron ball. Dash into it, and it'll drop the ball, which crashes through the floor. Dash into it from the right, and it'll drop the ball ball, which crashes through ''you''.



** In ''VideoGame/{{Tekken 2}}'', however, Yoshimitsu could work in one of his several self-stab moves to a nasty technique: firstly pull off a cartwheel kick, screw attack and kangaroo kick combo to launch the opponent into the air. Due to the [[JumpPhysics low gravity of the first couple of games]] it was possible to be on your feet as the opponent was being launched upwards with about a quarter of their health left - trigger the hara kiri move at the apex of their flight and they fall down behind you just in time to be [[ImpaledWithExtremePrejudice skewered by the tip of the blade as it comes out of your back]]. If the fight has gone on for a while, it forces a draw. If you can do this as your first action, [[CurbStompBattle the match is won in less than three seconds]].

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** In ''VideoGame/{{Tekken 2}}'', however, Yoshimitsu could work in one of his several self-stab moves to a nasty technique: firstly pull off a cartwheel kick, screw attack and kangaroo kick combo to launch the opponent into the air. Due to the [[JumpPhysics low gravity of the first couple of games]] it was possible to be on your feet as the opponent was being launched upwards with about a quarter of their health left - -- trigger the hara kiri hara-kiri move at the apex of their flight and they fall down behind you just in time to be [[ImpaledWithExtremePrejudice skewered by the tip of the blade as it comes out of your back]]. If the fight has gone on for a while, it forces a draw. If you can do this as your first action, [[CurbStompBattle the match is won in less than three seconds]].



** Following SelfDemonstrating/GLaDOS's advice about [[spoiler: completing the final test chamber will make her seal said chamber and flood it with [[DeadlyGas neurotoxin]].]]
** Listening to [[spoiler: Wheatley]] and jumping into [[spoiler: the pit from the start of ''The Part Were He Kills You'' earns you an achievement and kills you instantly]].

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** Following SelfDemonstrating/GLaDOS's advice about [[spoiler: completing [[spoiler:completing the final test chamber will make her seal said chamber and flood it with [[DeadlyGas neurotoxin]].]]
neurotoxin]]]].
** Listening to [[spoiler: Wheatley]] [[spoiler:Wheatley]] and jumping into [[spoiler: the [[spoiler:the pit from the start of ''The Part Were He Kills You'' earns you an achievement and kills you instantly]].



* Even the old Game & Watch games with LCD screens and so on had this. In ''Donkey Kong'' and ''Donkey Kong Jr.'', you had to leap for something hanging at the end of the course, either a crane hook or a key on a string. You had to jump for them by pressing the jump button. You could also ''walk off'' the platform you were supposed to jump from, which resulted in you falling to your death. This wouldn't count in a modern game, but Game & Watch games with their limited graphics capabilities typically didn't allow for a lot of freedom of movement...
* Creator/{{Valve|Software}} combines popular multiplayer games with accessible dev consoles; tricking players into exiting through obscure console commands is par for the course. That is, after they'd already discovered that F10 closes the game instantly. (They 'fixed' that though.)

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* Even the old Game & Watch games with LCD screens and so on had this. In ''Donkey Kong'' and ''Donkey Kong Jr.'', you had to leap for something hanging at the end of the course, either a crane hook or a key on a string. You had to jump for them by pressing the jump button. You could also ''walk off'' the platform you were supposed to jump from, which resulted in you falling to your death. This wouldn't count in a modern game, but Game & Watch games games, with their limited graphics capabilities capabilities, typically didn't allow for a lot of freedom of movement...
* Creator/{{Valve|Software}} combines popular multiplayer games with accessible dev consoles; tricking players into exiting through obscure console commands is par for the course. That is, after they'd already discovered that F10 closes the game instantly. (They 'fixed' that that, though.)



** Also from Valve, in ''VideoGame/{{Dota 2}}'' the Bloodstone item's activatable ability, Pocket Suicide, is to [[ExactlyWhatItSaysOnTheTin kill your character]] immediately. However the Bloodstone has a number of effects that make death [[DeathIsCheap cheaper]] and killing yourself when under overwhelming attack denies the enemies the money and XP they'd get for scoring the killing blow, this is occasionally useful.

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** Also from Valve, in ''VideoGame/{{Dota 2}}'' 2}}'', the Bloodstone item's activatable ability, Pocket Suicide, is to [[ExactlyWhatItSaysOnTheTin kill your character]] immediately. However the Bloodstone has a number of effects that make death [[DeathIsCheap cheaper]] and killing yourself when under overwhelming attack denies the enemies the money and XP they'd get for scoring the killing blow, this is occasionally useful.



* Inputing the original Konami Code[[note]]Up, Up, Down, Down, Left, Right, Left, Right, B, A[[/note]] in the SNES version of ''VideoGame/{{Gradius}} 3'' while the game is paused results in you exploding. If you press L, R, L, R instead of Left, Right, Left, Right though, the Konami Code works as normal.

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* Inputing the original Konami Code[[note]]Up, KonamiCode[[note]]Up, Up, Down, Down, Left, Right, Left, Right, B, A[[/note]] in the SNES version of ''VideoGame/{{Gradius}} 3'' while the game is paused results in you exploding. If you press L, R, L, R instead of Left, Right, Left, Right though, the Konami Code works as normal.



** Gorrister can also kill himself by puncturing too many airbags in the blimp causing it to crash, drinking punch that smells like gasoline (poisoned), firing the gun at anything (it results in a giant explosion)

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** Gorrister can also kill himself by puncturing too many airbags in the blimp causing (causing it to crash, crash), drinking punch that smells like gasoline (poisoned), firing the gun at anything (it results in a giant explosion)explosion).



* The makers of ''VideoGame/FallenLondon'' could not settle for making a simple PressXToDie Button. Instead, they concocted an entire ''sidequest'' of nothing but PressXToDie [[FateWorseThanDeath (or Worse)]] Buttons - Seeking Mr. Eaten's Name. Every step of the story warns the player that pursuing the name is a terrible idea that will cost them everything and earn them nothing. Every step of the story drains the player's inventory, severs their social connections, drives them mad, sends them to prison, steals and soils their soul, kills them, permanently reduces their stats, or all of the above. WordOfGod has joked that the story may or may not at some point require the player to give Failbetter Games their home address and permission to destroy their computers with a stick. Naturally, [[SchmuckBait it's quite a popular storyline]].
** During this storyline, you are given the chance to pay 50 Fate (bought with real money) and 5 carnival tickets to ride a particularly interesting ride in a warped version of Mrs. Plenty's Carnival; the game warns you - in one of the biggest disclaimers you will ever see in a video game - that if you do this, ''your character will be '''deleted'''.'' No second chances, no way back. [[spoiler:People have actually done this; one player found that their character survived, and promptly sent in a [[http://www.rockpapershotgun.com/2013/09/19/of-london-and-the-sunless-sea-failbetter-interview-pt-2/ bug report]].]]
** As of June 2016, one player has completed Seeking Mr Eaten's Name, and their account has been rendered permanently unplayable as a result. [[https://www.reddit.com/r/fallenlondon/comments/4p1bl3/the_first_person_has_completed_smen_spoilers/]]

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* The makers of ''VideoGame/FallenLondon'' could not settle for making a simple PressXToDie Button. Instead, they concocted an entire ''sidequest'' of nothing but PressXToDie [[FateWorseThanDeath (or Worse)]] Buttons - -- Seeking Mr. Eaten's Name. Every step of the story warns the player that pursuing the name is a terrible idea that will cost them everything and earn them nothing. Every step of the story drains the player's inventory, severs their social connections, drives them mad, sends them to prison, steals and soils their soul, kills them, permanently reduces their stats, or all of the above. WordOfGod has joked that the story may or may not at some point require the player to give Failbetter Games their home address and permission to destroy their computers with a stick. Naturally, [[SchmuckBait it's quite a popular storyline]].
** During this storyline, you are given the chance to pay 50 Fate (bought with real money) and 5 carnival tickets to ride a particularly interesting ride in a warped version of Mrs. Plenty's Carnival; the game warns you - -- in one of the biggest disclaimers you will ever see in a video game - -- that if you do this, ''your character will be '''deleted'''.'' No second chances, no way back. [[spoiler:People have actually done this; one player found that their character survived, and promptly sent in a [[http://www.rockpapershotgun.com/2013/09/19/of-london-and-the-sunless-sea-failbetter-interview-pt-2/ bug report]].]]
** As of June 2016, one player has completed Seeking Mr Mr. Eaten's Name, and their account has been rendered permanently unplayable as a result. [[https://www.reddit.com/r/fallenlondon/comments/4p1bl3/the_first_person_has_completed_smen_spoilers/]]



* In ''VideoGame/BattleblockTheater'', you have to press a certain key to enter doors in the HubLevel. If you press it anywhere else, it will make your character start trembling and eventually explode. It actually comes in handy in the Insane Mode if you want to quickly restart the level.

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* In ''VideoGame/BattleblockTheater'', ''VideoGame/BattleBlockTheater'', you have to press a certain key to enter doors in the HubLevel. If you press it anywhere else, it will make your character start trembling and eventually explode. It actually comes in handy in the Insane Mode if you want to quickly restart the level.



* A literal example in ''VideoGame/FTLFasterThanLight'', where pressing the "X" key will open all the doors on your ship and depressurize every compartment. If you do not close the doors on the outside of the ship (or just press "Z" to close all doors), your crew will asphyxiate and die (unless they're of the Lanius race.) Doing this in the tutorial results in a NonstandardGameOver.

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* A literal example in ''VideoGame/FTLFasterThanLight'', where pressing the "X" key will open all the doors on your ship and depressurize every compartment. If you do not close the doors on the outside of the ship (or just press "Z" to close all doors), your crew will asphyxiate and die (unless they're of the Lanius race.) race). Doing this in the tutorial results in a NonstandardGameOver.



* Pushing the restart button in ''VideoGame/TimeFcuk'' causes the player to pop a cyanide pill, which for some reason [[YourHeadAsplode causes his head to explode.]] [[spoiler: Doing this in the final stage when prompted nets you the bad ending.]]

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* Pushing the restart button in ''VideoGame/TimeFcuk'' causes the player to pop a cyanide pill, which for some reason [[YourHeadAsplode causes his head to explode.]] [[spoiler: Doing [[spoiler:Doing this in the final stage when prompted nets you the bad ending.]]



* In ''VideoGame/BloodwingsPumpkinheadsRevenge'', one item you can pick up is a pack of cigarettes that kills you if you use it. That's it's only use.

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* In ''VideoGame/BloodwingsPumpkinheadsRevenge'', one item you can pick up is a pack of cigarettes that kills you if you use it. That's it's its only use.



* In ''VideoGame/UntilDawn'', a few times the player is given a quick-response challenge to shoot or attack something that, if attacked, will become hostile and attack back, while if the player merely waits out the timer, the thing will become calm. This is done to ensure that the player is actually thinking quickly and not merely blindly attacking at the first sign of trouble. Very early on, the game specifically tells you, "Sometimes doing nothing is the right answer".

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* In ''VideoGame/UntilDawn'', a few times times, the player is given a quick-response challenge to shoot or attack something that, if attacked, will become hostile and attack back, while if the player merely waits out the timer, the thing will become calm. This is done to ensure that the player is actually thinking quickly and not merely blindly attacking at the first sign of trouble. Very early on, the game specifically tells you, "Sometimes doing nothing is the right answer".



* In ''VideoGame/Wasteland2'', the museum of Ranger Citadel (player's homebase) contains a live Davy Crockett tactical nuke in mint condition, with a blinking red button on it that the player can press (killing the party, wiping out Ranger faction and ending the game). [[spoiler:And you will: the nuke is a ''ChekhovsGun'', facilitating the happy-end explosion.]] A more obscure example is the big red button in a dead-end of a sewers complex. The game warns you that pressing it without knowing would be unwise. Earth shakes slightly when you do. Later, [[spoiler:you find a small location with a single man and a building containing yet another Big Red Button. After pressing it, earth shakes again, and the man laments that "You have doomed us all!". Sadly, there are no more apparent consequences, maybe because it's all just a [[http://kotaku.com/it-took-a-year-to-find-out-what-the-red-button-in-waste-1735456665 silly, long-winded pun]].]]
** At the start of the game you attend a fellow ranger's funeral. There's a shovel next to the grave, and if you attempt to dig him back up General Vargas will chew you out. If you keep trying, he'll attack and [[OneHitKill oneshot your party]].

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* In ''VideoGame/Wasteland2'', the museum of Ranger Citadel (player's homebase) contains a live Davy Crockett tactical nuke in mint condition, with a blinking red button on it that the player can press (killing the party, wiping out Ranger faction faction, and ending the game). [[spoiler:And you will: the nuke is a ''ChekhovsGun'', facilitating the happy-end explosion.]] A more obscure example is the big {{big red button button}} in a dead-end of a sewers complex. The game warns you that pressing it without knowing what it does would be unwise. Earth shakes slightly when you do. Later, [[spoiler:you find a small location with a single man and a building containing yet another Big Red Button. BigRedButton. After pressing it, earth Earth shakes again, and the man laments that "You have doomed us all!". Sadly, there are no more apparent consequences, maybe because it's all just a [[http://kotaku.com/it-took-a-year-to-find-out-what-the-red-button-in-waste-1735456665 silly, long-winded pun]].]]
** At the start of the game game, you attend a fellow ranger's funeral. There's a shovel next to the grave, and if you attempt to dig him back up up, General Vargas will chew you out. If you keep trying, he'll attack and [[OneHitKill oneshot one-shot your party]].



* ''VideoGame/SamuraiShodown'' has Seppuku attacks, which instantly cost you the round. These aren't completely useless - using them lets you start the next round with a full POW meter.

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* ''VideoGame/SamuraiShodown'' has Seppuku {{Seppuku}} attacks, which instantly cost you the round. These aren't completely useless - -- using them lets you start the next round with a full POW meter.
6th Aug '17 9:59:17 AM Luigifan
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** In VideoGame/{{Fallout 2}}, you can try to manually arm a nuclear warhead. While a high science skill character will succeed at this, a character without... won't.
** In VideoGame/{{Fallout 3}}, when you obtain the GECK, there is an option to activate it. Should you try, the device will helpfully inform you that, when activated, it will destroy everything in a large radius for materials. [[http://www.youtube.com/watch?v=x25gCfZaxGY You can then turn it on anyway]].

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** In VideoGame/{{Fallout 2}}, you can try to manually arm a nuclear warhead. While a high science skill character will succeed at this, a character without... won't.
[[ExplosiveStupidity won't]].
** In VideoGame/{{Fallout 3}}, when you obtain the GECK, there is an option to activate it. Should you try, the device will helpfully inform you that, when activated, it will destroy everything in a large radius for materials. [[http://www.youtube.com/watch?v=x25gCfZaxGY You can then turn it on anyway]].anyway.]]



** In the ''Mothership Zeta'' DLC, try [[spoiler:[[YourHeadAsplode taking off your space suit]] [[ExplosiveDecompression during the space walk]].]]
** During "Who Dares Wins" in the ''Broken Steel'' DLC, there are some Deathclaw pens in the Enclave stronghold Adams Air Force Base. At this point, you may have a device that lets you take control of Deathclaws the Enclave has rigged with mind-control devices. There are terminals that let you open the doors. And that's when you realize this is where they keep [[DemonicSpiders Deathclaws]] ''before'' the mind control procedure.

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** In the ''Mothership Zeta'' DLC, try [[spoiler:[[YourHeadAsplode taking off your space suit]] [[ExplosiveDecompression during the space walk]].]]
walk]]]].
** During "Who Dares Wins" in the ''Broken Steel'' DLC, there are some Deathclaw pens in the Enclave stronghold Adams Air Force Base. At this point, you may have a device that lets you take control of Deathclaws the Enclave has rigged with mind-control devices. There are terminals that let you open the doors. And that's [[OhCrap when you realize realize]] this is where they keep [[DemonicSpiders Deathclaws]] ''before'' the mind control procedure.



** ''VideoGame/FalloutNewVegas'' has one implemented for plotline reasons when playing through the Dead Money expansion. You are warned that if you [[spoiler:use a terminal to read Sinclair's Notes while in the Sierra Madre Vault,]] you will become permanently trapped. If you do so anyway, it will lead to a NonstandardGameOver wherein you starve to death and your likeness becomes a hologram in the Madre. [[spoiler:However, just because ''you'' are warned about it doesn't mean you can't spring the trap on Elijah... In the other non-standard game over, you [[WeCanRuleTogether join forces with Elijah]] and release the Cloud to kill everyone else in the Mojave.]]

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** ''VideoGame/FalloutNewVegas'' has one implemented for plotline reasons when playing through the Dead Money expansion. You are warned that if you [[spoiler:use a terminal to read Sinclair's Notes while in the Sierra Madre Vault,]] Vault]], you will become permanently trapped. If you do so anyway, it will lead to a NonstandardGameOver wherein you starve to death and your likeness becomes a hologram in the Madre. [[spoiler:However, just because ''you'' are warned about it doesn't mean you can't spring the trap on Elijah... In the other non-standard game over, you [[WeCanRuleTogether join forces with Elijah]] and release the Cloud to kill everyone else in the Mojave.]]



* ''VideoGame/GoldenSun'': After the prologue dungeon, when asked by MisterExposition if you are willing to take on this dangerous quest to save the world, you can just say no and walk out of the house, resulting in a NonstandardGameOver where the game tells you that the world began drifting towards its end due to your choice.

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* ''VideoGame/GoldenSun'': After the prologue dungeon, when asked by MisterExposition if you are willing to take on this dangerous quest to save the world, you can just say no and walk out of the house, resulting in a NonstandardGameOver NonStandardGameOver where the game tells you that the world began drifting towards its end due to your choice.



*** There's also a software store where you could pick up items and take them to the counter - or try and leave the store. The first three times you try to leave, you'll be told to pay the clerk or you'll be sorry - the fourth time you try and walk out of the store you get [[IzchaksWrath blasted by the anti-shoplifting system]].

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*** There's also a software store where you could pick up items and take them to the counter - -- or try and leave the store. The first three times you try to leave, you'll be told to pay the clerk or you'll be sorry - -- the fourth time you try and walk out of the store you get [[IzchaksWrath blasted by the anti-shoplifting system]].



** This ability is only usable if the ship's hull integrity (i.e. health point) is below 25%.

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** This ability is only usable if the ship's hull integrity (i.e. health point) points) is below 25%.



* In ''VideoGame/StarshipTitanic'', you come across a button that says "Press to Disarm Bomb" - which arms it.

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* In ''VideoGame/StarshipTitanic'', you come across a button that says "Press to Disarm Bomb" - -- which arms it.



** Subverted in that if you actually wait long enough for the entire countdown from 1000 to expire, [[spoiler:the bomb gets cold feet about actually exploding and restarts the countdown.]] Oddly enough, even though the bomb [[spoiler:will never blow up during gameplay, it ''will'' explode in the ending FMV if it happens to be armed. At least it got the parrot too.]]

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** Subverted in that if you actually wait long enough for the entire countdown from 1000 to expire, [[spoiler:the bomb gets cold feet about actually exploding and restarts the countdown.]] countdown]]. Oddly enough, even though the bomb [[spoiler:will never blow up during gameplay, it ''will'' explode in the ending FMV if it happens to be armed. At least it got the parrot too.]]



** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[TheDevTeamThinksOfEverything Unless you can fly.]] If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:

to:

** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[TheDevTeamThinksOfEverything Unless you can fly.]] (Your game still ends, though.)]] If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:



* ''VideoGame/CastlevaniaOrderOfEcclesia'': Equip [[spoiler:Dominus Anger, Dominus Hatred, and Dominus Agony]], press Up+ X to die. Ironically, however, you are [[ForbiddenChekhovsGun required to use this exact technique]] to [[spoiler:kill the final form of {{Dracula}},]] and it's the one instance where you ''don't'' die [[spoiler:(Albus's soul takes the place of Shanoa's in this case).]]
** One of the items you can find is the "Death Ring", which drastically raises all your attributes with the description "One hit kills instantly." As it turns out, the description is referring to ''Shanoa'' - taking a single hit with the ring equipped will [[OneHitPointWonder instantly kill her.]] Actually quite useful for getting [[NoDamageRun Boss Medals]].

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* ''VideoGame/CastlevaniaOrderOfEcclesia'': Equip [[spoiler:Dominus Anger, Dominus Hatred, and Dominus Agony]], press Up+ X to die. Ironically, however, you are [[ForbiddenChekhovsGun required to use this exact technique]] to [[spoiler:kill the final form of {{Dracula}},]] and it's the one instance where you ''don't'' die [[spoiler:(Albus's soul takes the place of Shanoa's in this case).]]
case)]].
** One of the items you can find is the "Death Ring", which drastically raises all your attributes with the description "One hit kills instantly." As it turns out, the description is referring to ''Shanoa'' - -- taking a single hit with the ring equipped will [[OneHitPointWonder instantly kill her.]] Actually quite useful for getting [[NoDamageRun Boss Medals]].



* Picking a fight with an Adamantoise in VideoGame/FinalFantasyXIII. (Unless you're REALLY overleveled, or [[GameBreaker you taught Vanille "Death"]].)

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* Picking a fight with an Adamantoise in VideoGame/FinalFantasyXIII.''VideoGame/FinalFantasyXIII''. (Unless you're REALLY overleveled, or [[GameBreaker you taught Vanille "Death"]].)



* Episode 4 of ''VideoGame/DukeNukemII'' takes place inside of a spaceship in deep space, and one or two levels have airlock doors that you can shoot open, causing Duke to get sucked out into space and die (though this can easily happen by accident, making them a huge annoyance.)

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* Episode 4 of ''VideoGame/DukeNukemII'' takes place inside of a spaceship in deep space, and one or two levels have airlock doors that you can shoot open, causing Duke to get sucked out into space and die (though this can easily happen by accident, making them a huge annoyance.)annoyance).
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