History Main / PreExistingEncounters

8th Feb '17 2:15:04 PM totoofze47
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* Early games in the ''Franichise/{{Lunar}}'' series use random encounters (with the occasional set encounter), while the remakes display the enemies as monsters, making battles potentially avoidable.

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* Early games in the ''Franichise/{{Lunar}}'' ''Franchise/{{Lunar}}'' series use random encounters (with the occasional set encounter), while the remakes display the enemies as monsters, making battles potentially avoidable.



* ''VideoGame/DragonQuestVIII'', in addition to its normal random encounters, also has some monsters for the Monster Arena visible on the world map. While they give chase if you are near by, they can usually be seen for some distance off, and can be avoided.

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* ''VideoGame/DragonQuestVIII'', in addition to its normal random encounters, also has some monsters for the Monster Arena visible on the world map. While they give chase if you are near by, they can usually be seen for some distance off, and can be avoided. This is changed for the 3DS remake, where ''all'' encounters are visible this way.
29th Jan '17 3:52:56 PM Malady
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* ''VideoGame/LuxarenAllure'' has bosses which are represented by large monsters in a fixed place on the map.
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25th Dec '16 12:27:33 PM Exusia
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*** ''VideoGame/PokemonSunAndMoon'' add on to the version from ''X and Y'' with some unique behaviors for specific Pokémon. These include Pokémon that ''charge at you'' in the grass, Pokémon feeding on piles of berries, and one Pokémon that runs from you so quickly that it's necessary to ride on Tauros to actually encounter it.
5th Dec '16 8:51:00 AM Prfnoff
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* In ''VideoGame/{{EarthBound}}'', not only are enemies shown clearly on screen, but the direction your character is facing when the encounter occurs makes a difference. If the enemy is facing away from you, you get an additional turn at the start; if you're facing away from it, the enemy gets the first turn. If an enemy is weak enough that you can kill it before it gets a chance to attack, it's defeated instantly. Getting an extra turn at the start of battle makes this much more likely.

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* In ''VideoGame/{{EarthBound}}'', ''VideoGame/EarthBound'', not only are enemies shown clearly on screen, screen (though the sprites tend to hide their type), but the direction your character is facing when the encounter occurs makes a difference. If the enemy is facing away from you, you get an additional turn at the start; if you're facing away from it, the enemy gets the first turn. If an enemy is weak enough that you can kill it before it gets a chance to attack, it's defeated instantly. Getting an extra turn at the start of battle makes this much more likely.
29th Nov '16 7:45:38 AM ashlay
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* In ''VideoGame/{{Persona 5}}'', enemies now have dungeon specific forms, like knights, security guards and police officers, who wander the maps. Battle starts when you attack them or they attack you. However, in keeping with the game's PhantomThief themes, you now sneak up and BackStab enemies to get an advantage in battle, instead of just hitting them.
24th Nov '16 7:45:50 PM wolftickets1969
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* ''VideoGame/DragonQuest'' has four mandatory preset battles; the Golem at the gates of Cantlin, the Green Dragon guarding Princess Gwaelin's cell, the Axe Knight guarding Erdrick's Armor in the ruins of Hauksness, and the Dragonlord himself.

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* ''VideoGame/DragonQuest'' has four mandatory preset predetermined battles; the Golem at the gates of Cantlin, the Green Dragon guarding Princess Gwaelin's cell, cell in the tunnel to Rimuldar, the Axe Knight guarding Erdrick's Armor in the ruins of Hauksness, and the Dragonlord himself.
24th Nov '16 2:04:37 PM wolftickets1969
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* ''VideoGame/DragonQuest'' has four mandatory preset battles; the Golem at the gates of Cantlin, the Green Dragon guarding Princess Gwaelin's cell, the Axe Knight guarding Erdrick's Armor in the ruins of Hauksness, and the Dragonlord himself.
3rd Nov '16 8:56:19 PM spiritsunami
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*** ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' take the version first found in ''Black and White'' UpToEleven with the [=DexNav=] Pokémon, which must be [[OptionalStealth snuck up on]] and often have moves they could normally only get from breeding, potentially also getting improved rates of top-tier stats.



* A siginificant number of street racing games such as ''VideoGame/TokyoXtremeRacer'' and ''VideoGame/RacingLagoon'' have rival cars that exist onscreen and engage you in a duel when you pass the headlights on them (or vise versa.)

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* A siginificant significant number of street racing games such as ''VideoGame/TokyoXtremeRacer'' and ''VideoGame/RacingLagoon'' have rival cars that exist onscreen and engage you in a duel when you pass the headlights on them (or vise vice versa.)
30th Oct '16 9:14:24 AM ShivaIndis
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* Whereas the original ''VideoGame/{{Lunar}}'' uses random encounters (with the occasional set encounter), the remake displays the enemies as monsters, making battles potentially avoidable.

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* Whereas Early games in the original ''VideoGame/{{Lunar}}'' uses ''Franichise/{{Lunar}}'' series use random encounters (with the occasional set encounter), while the remake displays remakes display the enemies as monsters, making battles potentially avoidable.
25th Jul '16 6:37:10 AM Malady
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* ''VideoGame/PrayerOfTheFaithless'': You can see enemy encounters on the map, allowing you to avoid them if you want.
* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'': Only in Vedim Space, and some are avoidable, while others are not.
* ''VideoGame/EpicBattleFantasy'': In the third and fourth games, most foes appear on the map, and you initiate battles by interacting with them. The enemy encounters that don't appear on the map trigger when you step on specific tiles.
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