History Main / PreExistingEncounters

31st Oct '17 4:32:03 PM superkeijikun
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* ''VideoGame/FinalFantasyXV'' has a combination of both random encounters and preexisting encounters: only a handful of enemies randomly spawn (usually from heavily-forested areas or the daemons at night) while most monsters and imperial soldiers can be seen beforehand and avoided should the player so choose.
27th Aug '17 1:19:05 PM nombretomado
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* All of the UsefulNotes/PlayStation3 ''Franchise/{{Atelier}}'' games (''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'', ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'', ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'', ''[[VideoGame/AtelierAyeshaTheAlchemistOfDusk Ayesha]]'', ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Escha & Logy]]'', and ''[[VideoGame/AtelierShallieAlchemistsOfTheDuskSea Shallie]]'') have enemy groups shown walking around on the dungeon map. Most are skippable, but there are also some that guard the exits to each level, and have to be defeated to proceed.

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* All of the UsefulNotes/PlayStation3 ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' games (''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'', ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'', ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'', ''[[VideoGame/AtelierAyeshaTheAlchemistOfDusk Ayesha]]'', ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Escha & Logy]]'', and ''[[VideoGame/AtelierShallieAlchemistsOfTheDuskSea Shallie]]'') have enemy groups shown walking around on the dungeon map. Most are skippable, but there are also some that guard the exits to each level, and have to be defeated to proceed.
31st Jul '17 6:28:19 AM CosmicFerret
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* ''Franchise/DragonQuest''

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* ''Franchise/DragonQuest''''VideoGame/DragonQuest''
23rd Apr '17 5:26:20 PM nombretomado
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* Later games in the ''Franchise/TalesSeries''.

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* Later games in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''.
19th Apr '17 9:58:32 AM Asbduhas
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* For the ''Franchise/ShinMegamiTensei'' series, ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'', and ''VideoGame/ShinMegamiTenseiIV'' feature this kind of encounters.

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* For the ''Franchise/ShinMegamiTensei'' series, ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'', ''VideoGame/{{Persona 5}}'', and ''VideoGame/ShinMegamiTenseiIV'' feature this kind of encounters.
10th Mar '17 5:54:07 PM wootzits
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[[folder:ActionAdventure]]

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[[folder:ActionAdventure]][[folder:Action Adventure]]



[[folder: AdventureGame]]

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[[folder: AdventureGame]][[folder:Adventure Game]]



[[folder:RolePlayingGame]]

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[[folder:RolePlayingGame]][[folder:Role-Playing Game]]



[[folder:ActionAdventure]]

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[[folder:ActionAdventure]][[folder:Action Adventure]]



[[folder:RolePlayingGame]]

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[[folder:RolePlayingGame]][[folder:Role-Playing Game]]



* ''VideoGame/DragonQuestIX'' has some, which is different for the series. However, similar to ''VideoGame/SuperMarioRPG'', one enemy on the screen represents a party, or a single monster. This makes hunting those elusive {{Metal Slime}}s a ''lot'' easier, at least until the Tower of Nod where the ''King'' metal slimes hide in groups. However, on the downside, they ''chase you'', which certainly doesn't make it any easier to avoid them. (And later on, you run into enemies who block your way)

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* ''Franchise/DragonQuest''
** The 3DS remake of ''VideoGame/DragonQuestVII'' has all its enemies visible and avoidable on the overworld and in almost every dungeon (though in the latter case you may struggle to avoid them as the dungeons tend to be cramped), unlike its original Playstation release which is all RandomEncounters. The single exception is the Multipleximus Maximus dungeon, which still has to use random encounters due to its unorthodox design.
** ''VideoGame/DragonQuestVIII'', in addition to its normal random encounters, also has some monsters for the Monster Arena visible on the world map. While they give chase if you are near by, they can usually be seen for some distance off, and can be avoided. This is changed for the 3DS remake, where ''all'' encounters are visible this way.
**
''VideoGame/DragonQuestIX'' has some, which is different for the series. However, similar to ''VideoGame/SuperMarioRPG'', one enemy on the screen represents a party, or a single monster. This makes hunting those elusive {{Metal Slime}}s a ''lot'' easier, at least until the Tower of Nod where the ''King'' metal slimes hide in groups. However, on the downside, they ''chase you'', which certainly doesn't make it any easier to avoid them. (And later on, you run into enemies who block your way)



* ''VideoGame/DragonQuestVIII'', in addition to its normal random encounters, also has some monsters for the Monster Arena visible on the world map. While they give chase if you are near by, they can usually be seen for some distance off, and can be avoided. This is changed for the 3DS remake, where ''all'' encounters are visible this way.



* ''VideoGame/TokyoMirageSessionsFE'': Enemies spawn in set locations when you step into a particular spot and they are visible. You can choose to battle them or avoid them. They generally spawn when you are still a few feet away from them, but some are set to spawn several at a time with you right in the middle of them and with only narrow openings to escape.



[[folder:RacingGame]]

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[[folder:RacingGame]][[folder:Racing Game]]
6th Mar '17 9:03:46 AM Prfnoff
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* ''VideoGame/{{Undertale}}'' has a handful. The game carefully fails to distinguish them from the RandomEncounters, but you'll notice on replays that the {{Unique Enem|y}}ies are all encountered just once, in roughly the same area of the same screen every time. The [[spoiler:Amalgamates in the True Lab]] don't pretend to be random encounters, but do disguise themselves. [[spoiler:As water, or a fridge, or your speech bubbles... or a save point.]]

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* ''VideoGame/{{Undertale}}'' has a handful. The game carefully fails to distinguish them from the RandomEncounters, but you'll notice on replays that the {{Unique Enem|y}}ies are all encountered just once, in roughly the same area of the same screen every time. The first Froggit is also a special scripted encounter. The [[spoiler:Amalgamates in the True Lab]] don't pretend to be random encounters, but do disguise themselves. [[spoiler:As water, or a fridge, or your speech bubbles... or a save point.]]
3rd Mar '17 8:26:21 PM wolftickets1969
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* In ''VideoGame/ChildOfLight'', standard mooks only trigger battle mode when you approach them. If one approaches you from behind, you will be Ambushed and they will attack first, if you do the same to them, you get a Surprise Attack.

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* In ''VideoGame/ChildOfLight'', standard mooks mooks, which are often ActuallyFourMooks each, only trigger battle mode when you approach them. If one approaches you from behind, you will be Ambushed and they will attack first, if you do the same to them, you get a Surprise Attack.
3rd Mar '17 8:25:40 PM wolftickets1969
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* In ''VideoGame/ChildOfLight'', standard mooks only trigger battle mode when you approach them. If one approaches you from behind, you will be Ambushed and they will attack first, if you do the same to them, you get a Surprise Attack.
3rd Mar '17 8:23:01 PM wolftickets1969
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* In ''VideoGame/ChildOfLight'', boss battles and some GiantMook battles are automatically triggered when Aurora crosses an invisible line, which means you can't avoid them by flying over or surprise attack them.
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