History Main / PracticalCurrency

16th Jul '16 4:28:58 AM EDP
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* In the ''VideoGame/{{Homeworld}}'' series the currency is the Resource Unit (RU for short), an amount of mined resources that can be used to build starships but the Bentusi will take as currency in their trade.
20th Jun '16 9:10:28 AM Ramidel
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* In a similar manner, the ''VideoGame/DiabloII'' community used certain well-known "rare" items (well, they drop rarely, but given the size of the playerbase there are still tens of thousands of them) such as the traditional Stone of Jordan ring as currencies. Though each trade was effectively a barter, valuable items would have an agreed-upon market value in, say, Stones of Jordan or Zod Runes.

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* In a similar manner, the ''VideoGame/DiabloII'' community used certain well-known "rare" items (well, they drop rarely, but given the size of the playerbase there are still tens of thousands of them) such as the traditional Stone of Jordan ring as currencies. Though each trade was effectively a barter, valuable items would have an agreed-upon market value in, say, Stones of Jordan or Zod Runes. Later, due to a mechanics update, chipped gems (the "least valuable" kind) became especially useful in crafting, and became the de facto newbie currency (for players still too young to trade in Stones of Jordan).
4th Jun '16 6:03:12 PM Quanyails
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* Zigzagged in the player economy of ''VideoGame/TeamFortress2''. The main currencies are various hats, specifically rare and/or limited-edition ones, such as the Earbuds (only released during the week or so when Team Fortress 2 was released for Apple computers) or Bill's Hat (a promotional item for the Left 4 Dead series). These are completely cosmetic, but are used as a form of "currency" when bartering doesn't quite work out. A straight version of this trope is Scrap Metal, which can be used to craft almost any weapon in the game.

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* Zigzagged in the player economy PlayerGeneratedEconomy of ''VideoGame/TeamFortress2''. The main currencies are various hats, specifically rare and/or limited-edition ones, such as the Earbuds (only released during the week or so when Team ''Team Fortress 2 2'' was released for Apple computers) or Bill's Hat (a promotional item for the Left ''Left 4 Dead Dead'' series). These are completely cosmetic, but are used as a form of "currency" when bartering doesn't quite work out. A straight version of this trope is Scrap Metal, which can be used to craft almost any weapon in the game.
4th Jun '16 6:02:34 PM Quanyails
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* ''Literature/{{Metro 2033}}'' (and video game) - ammo is used as money everywhere, [[CastFromMoney meaning]] [[AbnormalAmmo guns shoot money]].



* * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade ''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedTo.

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* * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade ''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedTo.
11th May '16 11:29:25 AM Kalaong
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* ''TabletopGames/Warhammer40K'': Orks use their own teeth as currency, as they fall out, grow back, and decay naturally to prevent inflation. Their teeth can be used as weapons (as they keep their edges naturally) or even medecinal ingredients as well. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.

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* ''TabletopGames/Warhammer40K'': Orks use their own teeth teeth(aka "Teef") as currency, as they fall out, grow back, and decay naturally to prevent inflation.inflation - thus, the primary method of gathering wealth is stronger orks smashing the teeth out of weaker orks' jaws, thus proving they are "bigga". Their teeth can be used as weapons (as they keep their edges naturally) or even medecinal ingredients as well. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.
30th Apr '16 11:05:58 AM Kalaong
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* * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade ''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedTo

to:

* * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade ''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedToTheyDontMakeThemLikeTheyUsedTo.
30th Apr '16 11:02:30 AM Kalaong
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* ''VideoGame/{{Metro 2033}}'' uses pre-apocalyptic, military-grade 5.45mm rounds as currency. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds.

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* ''VideoGame/{{Metro 2033}}'' uses * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade 5.45mm rounds as currency.''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds.rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedTo
17th Apr '16 11:38:17 AM Jhonny
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* All too common during times of Hyperinflation. German history textbooks contain both pictures of ridiculous amount of currency being worthless (at one point in 1923 one Dollar was worth 4.2 ''Trillion'' Mark) and signs specifying "prices" like "One piece of coal" for the cheapest seat in a theater.
30th Mar '16 12:08:51 AM PaulA
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* In Creator/TimPowers' ''Dinner at Deviant's Palace'', the prevailing currency in a post-apocalyptic California is alcohol. It's a fuel, a disinfectant, and a beverage as well as money.

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* In Creator/TimPowers' ''Dinner at Deviant's Palace'', ''Literature/DinnerAtDeviantsPalace'', the prevailing currency in a post-apocalyptic California is alcohol. It's a fuel, a disinfectant, and a beverage as well as money.
20th Mar '16 11:26:47 PM Chabal2
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* ''TabletopGames/Warhammer40K'': Orks use their own teeth as currency, as they fall out, grow back, and decay naturally to prevent inflation. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.

to:

* ''TabletopGames/Warhammer40K'': Orks use their own teeth as currency, as they fall out, grow back, and decay naturally to prevent inflation. Their teeth can be used as weapons (as they keep their edges naturally) or even medecinal ingredients as well. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.
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