History Main / PracticalCurrency

14th Sep '16 4:46:42 PM zarpaulus
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* In ''Film/TheForceAwakens'' the closest thing to currency seen on ScavengerWorld Jakku are packets of dried dough that bake quickly, measured in "portions". The junk dealer Rey sells her findings to usually pays her fractions of a portion.
13th Sep '16 10:30:34 AM DesmanaMoschata
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** And just to prove that people have always been the same, archaeeologists have found forged cocoa beans, made from (among other things) clay.

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** And just to prove that people have always been the same, archaeeologists archaeologists have found forged cocoa beans, made from (among other things) clay.


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** Actually the use of vodka as currency predates the Nineties as it stated in the USSR due the government's (unsuccessful) attempts to restrict the sale of alcohol via such clever measures as destroying the vineyards (despite the country's drunks never being interested in wine), restricting the sales of alcohol only to that time of the day everyone must be working and even rationing vodka. Which led to vodka becoming this trope.
20th Aug '16 5:48:37 PM nombretomado
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** In ''{{Dragonlance}}'' the primary currency is steel coins. After the [[WorldSundering Cataclysm]] metals with no practical value like gold fell out of favor.

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** In ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' the primary currency is steel coins. After the [[WorldSundering Cataclysm]] metals with no practical value like gold fell out of favor.
5th Aug '16 8:14:15 AM Divra
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** And just to prove that people have always been the same, archaeeologists have found forged cocoa beans, made from (among other things) clay.
5th Aug '16 8:12:39 AM Divra
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* In the coca-growing areas of rural Colombia, bags of cocaine base are commonly used as currency.
16th Jul '16 4:28:58 AM EDP
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* In the ''VideoGame/{{Homeworld}}'' series the currency is the Resource Unit (RU for short), an amount of mined resources that can be used to build starships but the Bentusi will take as currency in their trade.
20th Jun '16 9:10:28 AM Ramidel
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* In a similar manner, the ''VideoGame/DiabloII'' community used certain well-known "rare" items (well, they drop rarely, but given the size of the playerbase there are still tens of thousands of them) such as the traditional Stone of Jordan ring as currencies. Though each trade was effectively a barter, valuable items would have an agreed-upon market value in, say, Stones of Jordan or Zod Runes.

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* In a similar manner, the ''VideoGame/DiabloII'' community used certain well-known "rare" items (well, they drop rarely, but given the size of the playerbase there are still tens of thousands of them) such as the traditional Stone of Jordan ring as currencies. Though each trade was effectively a barter, valuable items would have an agreed-upon market value in, say, Stones of Jordan or Zod Runes. Later, due to a mechanics update, chipped gems (the "least valuable" kind) became especially useful in crafting, and became the de facto newbie currency (for players still too young to trade in Stones of Jordan).
4th Jun '16 6:03:12 PM Quanyails
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* Zigzagged in the player economy of ''VideoGame/TeamFortress2''. The main currencies are various hats, specifically rare and/or limited-edition ones, such as the Earbuds (only released during the week or so when Team Fortress 2 was released for Apple computers) or Bill's Hat (a promotional item for the Left 4 Dead series). These are completely cosmetic, but are used as a form of "currency" when bartering doesn't quite work out. A straight version of this trope is Scrap Metal, which can be used to craft almost any weapon in the game.

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* Zigzagged in the player economy PlayerGeneratedEconomy of ''VideoGame/TeamFortress2''. The main currencies are various hats, specifically rare and/or limited-edition ones, such as the Earbuds (only released during the week or so when Team ''Team Fortress 2 2'' was released for Apple computers) or Bill's Hat (a promotional item for the Left ''Left 4 Dead Dead'' series). These are completely cosmetic, but are used as a form of "currency" when bartering doesn't quite work out. A straight version of this trope is Scrap Metal, which can be used to craft almost any weapon in the game.
4th Jun '16 6:02:34 PM Quanyails
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* ''Literature/{{Metro 2033}}'' (and video game) - ammo is used as money everywhere, [[CastFromMoney meaning]] [[AbnormalAmmo guns shoot money]].



* * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade ''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedTo.

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* * In ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', the primary form of currency is pre-apocalyptic, military-grade ''bullets''. When fired from a normal rifle[[note]]read: "not the Bastard"[[/note]], the damage they deal is ''enormous'' compared to the ammo the Metro produces. One can also exchange "Metro" rounds (low quality, recycled ammunition) for military rounds - though the skills and tools remain to make ammunition, TheyDontMakeThemLikeTheyUsedTo.
11th May '16 11:29:25 AM Kalaong
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* ''TabletopGames/Warhammer40K'': Orks use their own teeth as currency, as they fall out, grow back, and decay naturally to prevent inflation. Their teeth can be used as weapons (as they keep their edges naturally) or even medecinal ingredients as well. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.

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* ''TabletopGames/Warhammer40K'': Orks use their own teeth teeth(aka "Teef") as currency, as they fall out, grow back, and decay naturally to prevent inflation.inflation - thus, the primary method of gathering wealth is stronger orks smashing the teeth out of weaker orks' jaws, thus proving they are "bigga". Their teeth can be used as weapons (as they keep their edges naturally) or even medecinal ingredients as well. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.
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