History Main / PracticalCurrency

15th Nov '17 4:36:00 PM Tahaneira
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* Dust in ''Videogame/EndlessSpace'', ''Videogame/EndlessLegend'', and ''VideoGame/DungeonOfTheEndless'', is an almost magical substance made of {{nanomachines}} created by the [[PreCursors Endless]]. All factions (bar the [[RockMonster Harmony]]) use it as their currency. In ''Endless Legend'', set on the medieval LostColony of Auriga, the Roving Clans revere the substance, being a [[ProudMerchantRace nation of traders]], even though they do not fully understand it, and in ''Dungeon of the Endless'' there are merchants who trade Dust. Dust is also the lifeblood of the Broken Lords, who had to encase their souls in AnimatedArmor sustained by Dust in order to survive Auriga's [[JustBeforeTheEnd collapsing climate]].

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* Dust in ''Videogame/EndlessSpace'', ''Videogame/EndlessLegend'', and ''VideoGame/DungeonOfTheEndless'', is an almost magical substance made of {{nanomachines}} created by the [[PreCursors Endless]]. All factions (bar the [[RockMonster Harmony]]) use it as their currency. In ''Endless Legend'', set on the medieval LostColony of Auriga, the Roving Clans revere the substance, being a [[ProudMerchantRace nation of traders]], even though they do not fully understand it, and in ''Dungeon of the Endless'' there are merchants who trade Dust. Dust is also the lifeblood of the Broken Lords, who had to encase their souls in AnimatedArmor sustained by Dust in order to survive Auriga's [[JustBeforeTheEnd collapsing climate]]. In-game this is represented by (most) empires being able to speed up building upgrades and recruiting units by 'spending' their Dust.
12th Nov '17 2:53:11 PM zarpaulus
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* Medieval Japan used rice as currency (the ''Koku'' being defined as the standard ration of rice for a soldier for a year).

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* Medieval Japan used rice as currency (the ''Koku'' ''Koku'', or ~150 liters, being defined as the standard ration of rice for a soldier for a year).


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** Japan also used gold coins known as ryô that the Imperial authorities tried to peg to the value of a koku of rice, but, as with many commodity currencies the relative values of gold and rice fluctuated wildly over time.
22nd Oct '17 8:43:56 AM SpacemanSpoof
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* Similarly, the Earth starbase in ''[[VideoGame/StarControl Star Control II]]'' used RU as a credit system representing raw materials that could be used to supply their replicators and build upgrades for your ship. Other factions had their own currencies, as well; the Druuge traded in [[HumanResources slaves]], while the Melnorme were [[KnowledgeBroker information brokers]].
26th Sep '17 7:01:52 AM Ion288
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* ''TabletopGame/Warhammer40000'': Orks use their own teeth (aka "Teef") as currency, as they fall out, grow back, and decay naturally to prevent inflation - thus, the primary method of gathering wealth is stronger orks smashing the teeth out of weaker orks' jaws, thus proving they are "bigga". Their teeth can be used as weapons (as they keep their edges naturally) or even medecinal ingredients as well. This remarkably simple system means they're often confused as to why humans bother with all this "money" nonsense, the same way they don't understand why they don't use small items like hairsquigs (living colored hairplugs that bite onto the scalp and don't let go) to trade. The only use they have for gold is BlingBlingBang.
26th Sep '17 1:07:24 AM Arivne
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* All too common during times of Hyperinflation. German history textbooks contain both pictures of ridiculous amount of currency being worthless (at one point in 1923 one Dollar was worth 4.2 ''Trillion'' Mark) and signs specifying "prices" like "One piece of coal" for the cheapest seat in a theater.

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* All too common during times of Hyperinflation.hyperinflation. German history textbooks contain both pictures of ridiculous amount of currency being worthless (at one point in 1923 one Dollar was worth 4.2 ''Trillion'' Mark) and signs specifying "prices" like "One piece of coal" for the cheapest seat in a theater.
26th Sep '17 1:02:43 AM Arivne
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* ''VideoGame/EVEOnline'' uses ISK as it's currency, but in-game time cards also act as currency, both for in-game and real currency, since it can be purchased with either.

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* ''VideoGame/EVEOnline'' uses ISK as it's its currency, but in-game time cards also act as currency, both for in-game and real currency, since it can be purchased with either.
26th Sep '17 1:01:38 AM Arivne
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* ''VideoGame/GuildWars'' uses gold and platinum for its official currency, but characters can only hold 100 platinum on their person at any given time: enough to buy anything from an NPC, but nowhere near enough for trades in the player market. Thus, the ''de facto'' currency is ectoplasm, chosen for its use in crafting rare armour. It's measured in "globs" and is bright pink; it's currency symbol is e as in 100e.
** Pre-Searing characters cannot acquire ectoplasm so high-end trades are instead based on black dye, an item used to [[ExactlyWhatItSaysOnTheTin dye items black]]. It is the rarest dye and thus most valuable, even in the main market.

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* ''VideoGame/GuildWars'' ''VideoGame/GuildWars''
** The game
uses gold and platinum for its official currency, but characters can only hold 100 platinum on their person at any given time: enough to buy anything from an NPC, but nowhere near enough for trades in the player market. Thus, the ''de facto'' currency is ectoplasm, chosen for its use in crafting rare armour. It's measured in "globs" and is bright pink; it's its currency symbol is e e, as in 100e.
** Pre-Searing characters cannot acquire ectoplasm ectoplasm, so high-end trades are instead based on black dye, an item used to [[ExactlyWhatItSaysOnTheTin dye items black]]. It is the rarest dye and thus most valuable, even in the main market.
26th Sep '17 12:56:51 AM Arivne
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* Water on [[SingleBiomePlanet Dune]] itself and Spice everywhere else in ''Franchise/{{Dune}}''. Spice is necessary for the survival of the Merchant Guild as Spice is the only way they can have their Navigators, humans mutated by Spice and can use limited precognition to safely navigate through space.

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* Water on [[SingleBiomePlanet Dune]] itself and Spice melange (spice) everywhere else in ''Franchise/{{Dune}}''. Spice is necessary vital for the survival of the Merchant Guild Spacing Guild, as Spice it is the only way they can have necessary in order for their Navigators, humans mutated by Spice and can Navigators to use limited precognition to safely navigate through space.
20th Sep '17 11:35:22 AM Materioptikon
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* Macca in ''Franchise/ShinMegamiTensei'' games is represented as odd bronze coins, but in fact is a form of PureEnergy edible to demons and necessary when summoning them from the Compendium, and as such, is a hot commodity on world suffering from demonic invasions.
27th Aug '17 4:43:03 AM jormis29
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* In ''{{Exalted}}'', jade is the most common Magical Material, and has significant practical use as a construction material, but is used by [[TheEmpire the Realm]] as a currency (jade coinage is actually significantly ''more'' valuable in its practical uses than the value attached to the coins). This is partially because it helps control the flow of jade, partially because it enhances the mystique of the Realm (ruled by the Dragon Blooded, the Exalted associated with jade), and partially to create a sense of legitimacy and continuity with the Old Realm.

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* In ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', jade is the most common Magical Material, and has significant practical use as a construction material, but is used by [[TheEmpire the Realm]] as a currency (jade coinage is actually significantly ''more'' valuable in its practical uses than the value attached to the coins). This is partially because it helps control the flow of jade, partially because it enhances the mystique of the Realm (ruled by the Dragon Blooded, the Exalted associated with jade), and partially to create a sense of legitimacy and continuity with the Old Realm.
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