History Main / PowerupLetdown

23rd May '16 7:29:54 PM hamza678
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Sometimes this is just situational. Ice skates may work well on rinks, but throwing them at the player during the spy mission to make them lose their wall crawling boots means they still qualify. For hazards disguised as useful power ups, see PoisonMushroom. Compare JokeWeapon, which is a weapon that intentionally looks stupid. Contrast LethalJokeWeapon, which is when it turns out to have a useful quality after all.

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Sometimes this is just situational. Ice skates may work well on rinks, but throwing them at the player during the spy mission to make them lose their wall crawling boots means they still qualify. For hazards disguised as useful power ups, see PoisonMushroom. Compare JokeWeapon, which is a weapon that intentionally looks stupid. Contrast LethalJokeWeapon, which is when it turns out to have a useful quality after all.
all. ScrappyWeapon is something similar for weapons.
22nd May '16 8:56:23 PM nombretomado
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** Likely the most extreme case of this was the "Other OS" feature on early [=PS3s=]. It originally allowed people to install a Linux operating system on their PS3 for bonus functionality, and [=PS3s=] had even started to be used in computing clusters due to their low price-point for their high power. But then a hack was found using it, so Sony patched it out, and anyone who didn't upgrade would lose access to the Playstation Network, which handled essentially all of the online functionality of the native OS. A class action lawsuit was actually filed about this (by the military of the USA no less), though it ended up getting dismissed.

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** Likely the most extreme case of this was the "Other OS" feature on early [=PS3s=]. It originally allowed people to install a Linux operating system on their PS3 [=PS3=] for bonus functionality, and [=PS3s=] had even started to be used in computing clusters due to their low price-point for their high power. But then a hack was found using it, so Sony patched it out, and anyone who didn't upgrade would lose access to the Playstation Network, which handled essentially all of the online functionality of the native OS. A class action lawsuit was actually filed about this (by the military of the USA no less), though it ended up getting dismissed.
9th May '16 12:11:35 PM MegaMarioMan
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** In ''VideoGame/RatchetAndClankGoingCommando'', the Lava Gun upgrades into the Meteor Gun, which while it hits harder and long-ranged, is vastly inferior in its primary utility of crowd control. There are better ranged weapons than the Meteor Gun, although it is at least somewhat effective on larger enemies if you use the Lock-On mod. Fortunately, Insomniac learned and changed the upgrade to the Liquid Nitrogen Gun in the [[VideoGame/RatchetAndClankUpYourArsenal sequel]], keeping the weapon good.

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** In ''VideoGame/RatchetAndClankGoingCommando'', the ''VideoGame/RatchetAndClankGoingCommando'' has two:
*** The
Lava Gun upgrades into the Meteor Gun, which while it hits harder and long-ranged, is vastly inferior in its primary utility of crowd control. There are better ranged weapons than the Meteor Gun, although it is at least somewhat effective on larger enemies if you use the Lock-On mod. Fortunately, Insomniac learned and changed the upgrade to the Liquid Nitrogen Gun in the [[VideoGame/RatchetAndClankUpYourArsenal sequel]], keeping the weapon good.good.
*** The Clank Zapper allows Clank to zap enemies with lightning when he's with Ratchet. However, not only is the weapon pitifully weak, it also doesn't appear until [[NewGamePlus Challenge Mode]], and it costs 1,000,000 bolts. By the time the weapon is available, you no doubt have at least one weapon that can empty out a room in a few shots, and by the time you have enough money to afford the Clank Zapper, you also have the option to buy either of the other two items with a one million bolt price tag; the [[InfinityPlusOneSword RYNO II]] or the [[ArmorOfInvincibility Carbonox Armor]] cost the same amount of bolts as the Clank Zapper, but both of them are vastly superior to it.



** While it isn't technically an upgrade, the RYNO V from ''VideoGame/RatchetAndClankFutureACrackInTime'' disappointed many players by having a poor effective range and missiles that wouldn't lock on to enemies and instead fly about randomly, from a weapon line famed for being overpowered death guns for couch potatoes.

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** While it isn't technically an upgrade, the RYNO V from ''VideoGame/RatchetAndClankFutureACrackInTime'' disappointed many players by having a poor effective range and missiles that wouldn't lock on to enemies and instead fly about randomly, from a weapon line famed for being overpowered death guns for couch potatoes. To a lesser extent, this also applies to the other two free-firing RYNO weapons: the [[VideoGame/RatchetAndClankIntoTheNexus RYNO VII]] and the [[VideoGame/RatchetAndClank2016 re-imagined RYNO]].
2nd May '16 2:22:18 PM roothorick
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* ''VideoGame/{{Nethack}}'' takes crowning a bit further. With high enough luck and alignment, you can get "crowned" by your diety, granting you an extra skill slot [[note]]which by the endgame is nigh useless as you'll already have every skill you care about[[/note]], several intrinsic resistances [[note]]which are easily acquired by eating corpses[[/note]], and possibly a gift [[note]]a crapshoot depending on your situation; you can get something game-breakingly awesome like Stormbringer or a finger of death spellbook if you play your cards right, but you can just as easily get ''nothing''[[/note]]. However, it also greatly increases your prayer timeout, frequently denying you an important get-out-of-shit-free card in a game that's all about [[CrazyPrepared countering the many unique and creative ways the game tries to kill you]].
29th Apr '16 4:38:50 PM BattleMaster
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** ''VideoGame/{{Fallout4}}'' is somewhat better than the previous Fallout games in this regard but does still have some problems.
*** The third rank of the Explosives perk doubles the blast radius of all explosives you use. While generally good with most explosives, it does make it very difficult to use the Fat Man without killing yourself.
*** The Fortune Finder perk allows you to find more caps in containers. Unfortunately, the Scrounger perk, which only requires a Luck score of two instead of one, lets you find extra ammunition in containers instead, including rare and valuable types like mininukes. You'll end up making far more money just taking Scrounger and selling the extra ammo than taking Fortune Finder, especially because in Fallout 4 you can't make your own ammo.
22nd Apr '16 9:53:48 AM EricNeoMatrix
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* ''VideoGame/MetroidPrime'' has the Flamethrower, a secondary weapon to the Plasma Beam. Unlike the Super Missile (powerful with fast velocity) and the Wavebuster (automatically locks onto enemies for you), the Flamethrower has extremely short range and isn't powerful enough to kill anything quickly. Likewise, the Ice Spreader fires too slowly to be of any use and has a slight delay before the shot is made, though, unlike the Flamethrower, it's at least [[NotCompletelyUseless useful against the final boss]]. ''Metroid Prime 2: Echoes'' has similar problems with the Darkburst, Sunburst, and Sonic Boom.

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* ''VideoGame/MetroidPrime'' has the Flamethrower, a secondary weapon to the Plasma Beam. Unlike the Super Missile (powerful with fast velocity) and the Wavebuster (automatically locks onto enemies for you), the Flamethrower has extremely short range and isn't powerful enough to kill anything quickly. Likewise, the Ice Spreader fires too slowly to be of any use and has a slight delay before the shot is made, though, unlike the Flamethrower, it's at least [[NotCompletelyUseless useful against the final boss]]. ''Metroid Prime
* ''MetroidPrime
2: Echoes'' has similar problems with the Darkburst, Sunburst, and Sonic Boom.Boom. However, it does a slightly better job at making them NotCompletelyUseless - the Darkburst does ''ludicrous'' amounts of damage to Dark Samus (since [[GameplayAndStoryIntegration Dark Samus is technically a "light world" creature]]), and the Sonic Boom can take off nearly half of the final boss's health with a single shot if the whole blast connects. The Sunburst is still fairly useless though, simply due to its extremely slow firing speed and ammo consumption.
20th Apr '16 7:21:12 PM Yuihime
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* ''VideoGame/RuneScape'''s much-hyped Invention skill ended up in this territory. The purpose of Invention is to build gizmos that add "perks" to your equipment. The perks are randomly generated from a list according to the materials you use, so they're highly likely, even if you use the right materials, to be the wrong perks for your equipment. Worse, some perks are deliberately bad. And for a long time, the only way to remove gizmos from your equipment was to ''destroy the equipment''.
16th Apr '16 3:54:01 PM Plasma
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** For starters, we have Jinzo - Lord. Remember Jinzo? One of the strongest monsters in the early years of the game, with a solid ATK for his level and the gamebreaking ability to negate all Trap cards? Well, he's got an upgraded form. And it sucks. Where Jinzo can be Summoned with one tribute and no other conditions, Jinzo-Lord can only be Summoned by sending a Jinzo to the Graveyard from the field. That means that if you don't have a Jinzo, he's useless. Well, if he's got such a tricky Summon condition, he surely has a massive ATK boost of... 2400 to 2600, so 200 points. (For comparison, one of the most basic Equip Spells in the game gives a boost of 1000.) Okay, so in that case, he must have a truly game-winning effect, right? Wrong. Lord has two effects. The first is exactly the same as the standard Jinzo. The second is the ability to destroy all face-up Trap cards and deal 300 damage for each one. Unless your opponent is weird, you'd be lucky if they have more than one or two face-up Trap cards on the field, and even if they did have a full field of Traps, they'd all be useless because of Jinzo's effect and there would be no point in destroying them. Sure, you deal some damage in the process of destroying them, but a maximum of 1500 damage to your opponent's life points isn't exactly a game breaker and there are easier ways to inflict direct damage. Plus, you're giving your opponent more space to use Spells, which is counterproductive. So he's essentially identical to the standard Jinzo, only with a miniscule power boost... oh, wait, Lord can't use [[NiceHat Amplifier,]] so he's actually inferior. The only possible use for Lord is to sub in for a Jinzo that's about to die through Jinzo - Returner's effect, which is a pretty dang limited set of circumstances for what's supposed to be an ace card.

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** For starters, we The very first case of this was Larvae Moth, in the original set. Larvae Moth was pretty hard to play - you had to have a Petit Moth out, then use Cocoon Of Evolution on it (making it unable to attack), wait exactly two turns, and tribute both Petit Moth and Cocoon Of Evolution on it. The end result is... 500 AK, 400 DEF. Yes, a card that's considerably harder to summon than a normal Level 7+ monster has worse stats than many monsters that don't require anything to play. Even today, it's considered one of the worst cards ever made.
**
Jinzo - Lord. Remember Jinzo? One of the strongest monsters in the early years of the game, with a solid ATK for his level and the gamebreaking ability to negate all Trap cards? Well, he's got an upgraded form. And it sucks. Where Jinzo can be Summoned with one tribute and no other conditions, Jinzo-Lord can only be Summoned by sending a Jinzo to the Graveyard from the field. That means that if you don't have a Jinzo, he's useless. Well, if he's got such a tricky Summon condition, he surely has a massive ATK boost of... 2400 to 2600, so 200 points. (For comparison, one of the most basic Equip Spells in the game gives a boost of 1000.) Okay, so in that case, he must have a truly game-winning effect, right? Wrong. Lord has two effects. The first is exactly the same as the standard Jinzo. The second is the ability to destroy all face-up Trap cards and deal 300 damage for each one. Unless your opponent is weird, you'd be lucky if they have more than one or two face-up Trap cards on the field, and even if they did have a full field of Traps, they'd all be useless because of Jinzo's effect and there would be no point in destroying them. Sure, you deal some damage in the process of destroying them, but a maximum of 1500 damage to your opponent's life points isn't exactly a game breaker and there are easier ways to inflict direct damage. Plus, you're giving your opponent more space to use Spells, which is counterproductive. So he's essentially identical to the standard Jinzo, only with a miniscule power boost... oh, wait, Lord can't use [[NiceHat Amplifier,]] so he's actually inferior. The only possible use for Lord is to sub in for a Jinzo that's about to die through Jinzo - Returner's effect, which is a pretty dang limited set of circumstances for what's supposed to be an ace card.
4th Apr '16 6:20:50 PM Miracle@StOlaf
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** Steadying your aim in both ''VideoGame/MetalGearSolid2SonsOfLiberty''.[[note]]They can also do this in [=MGS1=], but the Diazepam you find does a better job of keeping your sights steady.[[/note]]

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** Steadying your aim in both ''VideoGame/MetalGearSolid2SonsOfLiberty''.[[note]]They can [[note]]They'll also do this in [=MGS1=], but the Diazepam can you find does a better job of keeping your sights steady.steady anyway.[[/note]]
4th Apr '16 6:10:52 PM Miracle@StOlaf
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** Steadying your aim in both ''VideoGame/MetalGearSolid2SonsOfLiberty''.[[note]]They can also do this in MGS1, but the Diazepam you find does a better job of keeping your sights steady.[[/note]]

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** Steadying your aim in both ''VideoGame/MetalGearSolid2SonsOfLiberty''.[[note]]They can also do this in MGS1, [=MGS1=], but the Diazepam you find does a better job of keeping your sights steady.[[/note]]
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