History Main / PowerupLetdown

26th Apr '17 4:41:20 PM gophergiggles
Is there an issue? Send a Message


** The [=SMG=] that you can unlock for Eileen might make the game easier for you, but it makes her endanger herself by engaging enemies more. The ending you get is dependant on how much damage she takes in the game, and plopping an [=SMG=] in her hands will only make her take more beatings from enemies and put you on a faster track for one of the bad endings.

to:

** The [=SMG=] that you can unlock for Eileen might make the game easier for you, but it makes her endanger herself by engaging enemies more. The the ending you get is dependant on how much damage she takes in the game, game and plopping an [=SMG=] in giving her hands will only make a weapon makes her take more beatings from endanger herself by engaging enemies and put you on a faster track for one of more. That's bad enough, but simply ''holding the bad endings.[=SMG=]'' [[http://0ci0.tumblr.com/post/54693294937/silenthill3-eileens-state-deteriorates-while deteriorates Eileen's state]] over time, effectively making it a borderline PoisonMushroom.
26th Apr '17 4:36:50 PM gophergiggles
Is there an issue? Send a Message


* The ''Franchise/SilentHill'' series has some unlockable-for-NewGamePlus weapons and other things that aren't up to snuff as prizes for beating the game go. The Hyper Spray from ''2'' doesn't deal a lot of damage unless you got a 10-star End Rank (and hurts James to boot!). The Flamethrower from the third game doesn't deal as much damage as you'd think, and also completely lacks any stopping power, which means the monsters are free to keep moving closer and attack. It can't even be used to bypass the deadly moth puzzle / FetchQuest. The costume code you get for beating the third game on EVERY difficulty setting including the masochist ones... Something like that should yield the most [[GameBreaker broken]] powerup-costume ever, right? Alas, no. The fourth game's chainsaw is similarly "Meh" for what you have to go through for it (and on the subject of Silent Hill 4, you can unlock an SMG for Eileen, but giving her any sort of weapon and thus putting her in "Attack" mode only makes you more likely to get one of the bad endings because of how LeeroyJenkins she is and the fact that her level of possession is raised the more damage she takes. The SMG only makes it worse).

to:

* The ''Franchise/SilentHill'' series has some unlockable-for-NewGamePlus weapons and other things that aren't up to snuff as prizes for beating the game go. The Hyper Spray from ''2'' doesn't deal a lot of damage unless you got a 10-star End Rank (and hurts James to boot!). The Flamethrower from the third game doesn't deal as much damage as you'd think, and also completely lacks any stopping power, which means the monsters are free to keep moving closer and attack. It can't even be used to bypass the deadly moth puzzle / FetchQuest. The costume code you get for beating the third game on EVERY difficulty setting including the masochist ones... Something like that should yield the most [[GameBreaker broken]] powerup-costume ever, right? Alas, no. no.
* ''VideoGame/SilentHill4TheRoom'' has more of these than any other in the series:
**
The fourth game's chainsaw is similarly "Meh" fairly "meh" for what you have to go through for it (and on to get it, as it's awkward to wield and doesn't actually give you much of an advantage over most enemies in the subject of Silent Hill 4, game.
** The [=SMG=] that
you can unlock an SMG for Eileen, Eileen might make the game easier for you, but giving her any sort of weapon and thus putting her in "Attack" mode only it makes her endanger herself by engaging enemies more. The ending you get is dependant on how much damage she takes in the game, and plopping an [=SMG=] in her hands will only make her take more likely to get beatings from enemies and put you on a faster track for one of the bad endings because of how LeeroyJenkins she is endings.
** Silver Bullets. There are only three in the entire game,
and while they have the seemingly impressive ability to instantly down the invincible [[DemonicSpider Victim Ghosts]], they don't stay down long enough to be worth using in the first place. Made worse by the fact that her level one of possession is raised the bullets can only be found in Eileen's Room, which is so late in the game there are [[BraggingRightsReward no more damage she takes. The SMG only makes ghosts to use it worse).on anyways]].
25th Apr '17 5:53:38 PM ChilledXSocks
Is there an issue? Send a Message


* ''VideoGame/RuneScape'''s much-hyped Invention skill ended up in this territory. The purpose of Invention is to build gizmos that add "perks" to your equipment. The perks are randomly generated from a list according to the materials you use, so they're highly likely, even if you use the right materials, to be the wrong perks for your equipment. Worse, some perks are deliberately bad. And for a long time, the only way to remove gizmos from your equipment was to ''destroy the equipment''.

to:

* ''VideoGame/RuneScape'''s much-hyped Invention skill ended up in this territory. The purpose of Invention is to build gizmos that add "perks" to your equipment. The perks are randomly generated from a list according to the materials you use, so they're highly likely, even if you use the right materials, to be the wrong perks for your equipment. Worse, some perks are [[PoisonMushroom deliberately bad.bad]]. And for a long time, the only way to remove gizmos from your equipment was to ''destroy the equipment''.
23rd Apr '17 11:50:43 AM Yuihime
Is there an issue? Send a Message

Added DiffLines:

** In ''Dawn of Sorrow'', one of the bosses you face can copy the soul powers that Soma uses. So you can [[InvokedTrope deliberately equip a weak soul for him to copy]].
13th Apr '17 10:27:56 PM BigKlingy
Is there an issue? Send a Message

Added DiffLines:

** Every class has its own "mastery skill" that requires an Occult Scroll to learn. Scrolls that are in very limited supply, and some of these skills are just not worth it. The Sniper mastery skill Deadeye is the biggest offender: a Skill/2% chance of doubling accuracy, which is useless since Snipers almost never miss anyway, and half that chance again to put the enemy to sleep. Even though Sleep can be useful sometimes, it's not worth it with that low of a chance. Almost as bad are Roar, which gives up the unit's move to immobilize an enemy for 2 turns... [[UselessUsefulSpell except most bosses are immune]], and Vortex, which allows the unit to use a pathetically weak 1-2 range Wind Magic attack... and the only person who gets it is an EleventhHourSuperpower capable to tearing most enemies to shreds physically anyway.
** The Renewal skill scroll also counts. Restoring 10% of your max HP every turn isn't all that great to begin with, but the worst part is you can only get it by refusing Reyson's offer to join you. Reyson is an extremely useful ally capable of letting up to 4 characters move twice in one turn, and refusing him means you also lose Janaff and Ulki, two decently powerful [[CrutchCharacter Crutch Characters]]... ''and'' there's a super-powerful enemy in the next chapter who can only be convinced to retreat if you have Reyson. And in the Japanese version, it was ''even worse'', as it only worked on Elincia and Ena, two characters who ''already had Renewal to begin with''.
10th Apr '17 12:00:17 PM nombretomado
Is there an issue? Send a Message


* {{Seanbaby}} pointed out several of these on his ''[[http://www.seanbaby.com/nes/nes/useless.htm Useless Power-Ups]]'' page.

to:

* {{Seanbaby}} Creator/{{Seanbaby}} pointed out several of these on his ''[[http://www.seanbaby.com/nes/nes/useless.htm Useless Power-Ups]]'' page.
9th Apr '17 7:19:38 PM flamemario12
Is there an issue? Send a Message


*** At least the other sandstorm summoner with a hidden ability, Hippowdon, has some sort of use for Sand Force. Abomasnow (the Hail summoner), however, has Soundproof, which makes it immune to only 17 moves, only a handful of which see actual use.



*** Any Steel or Ground-type Pokemon with Overcoat (nullifies damage from sandstorms and hail) as a hidden ability. Because of their types, they're already immune to sandstorm damage, and Hail is basically unheard of in the metagame. This is averted in Generation VI, where Overcoat gains the additional effect of making the user immune to spore and powder moves, which is very useful considering those kinds of moves can cause crippling StandardStatusEffects like Sleep and Paralysis.

to:

*** Any Steel or Ground-type Pokemon with Overcoat (nullifies damage from sandstorms and hail) as a hidden ability. Because of their types, they're already immune to sandstorm damage, and Hail is basically unheard of in the metagame.damage. This is averted in Generation VI, where Overcoat gains the additional effect of making the user immune to spore and powder moves, which is very useful considering those kinds of moves can cause crippling StandardStatusEffects like Sleep and Paralysis.



*** Darmanitan has Zen Mode as its hidden ability. When Darmanitan's health drops below 50%, it changes form from a GlassCannon to a MightyGlacier, gains an additional Psychic-type and much higher stats overall. While it sounds good in theory, it's anything but. If Darmanitan recovers its health to above 50% in Zen Mode, it will revert back. Furthermore, Zen Mode Darmantian specializes in Special Attack and has a poor Attack stat, while Standard Mode specializes in Attack and has a poor Special Attack stat. This essentially means it has to waste one move slot for a special attack that it can't make full use of until Zen Mode activates. It's better off going with Sheer Force.
*** But the one Pokemon that got the worst deal in hidden abilities is, without a doubt, Durant. Its two regular abilities are situational at best (Swarm raises the power of Bug-type moves when at low HP and Hustle lowers accuracy, but raises attack) So, what's the hidden ability? ''Truant''. An ability whose only use is to balance out [[LightningBruiser Slaking]]. Its effect is that the Pokémon attacks one turn and the next will do nothing. The only use for the Ability is for Durant to use Entrainment to give the Ability to other Pokémon and cripple them.

to:

*** Darmanitan has Zen Mode as its hidden ability. When Darmanitan's health drops below 50%, it changes form from a GlassCannon to a MightyGlacier, gains an additional Psychic-type and much higher stats overall. While it sounds good in theory, it's anything but. If Darmanitan recovers its health to above 50% in Zen Mode, it will revert back. Furthermore, regular Darmanitan has a fantastic attack stat but its special attack is abysmal while Zen Mode Darmantian specializes in Special Attack and Darmanitan has abysmal attack stat but having a poor Attack stat, while Standard Mode specializes in Attack and has a poor Special fantastic Sp. Attack stat. This essentially Essentially, this means it has a Darmanitan have to waste at least one move slot for a special attack that it can't make full use move to take advantage of until its Zen Mode activates. It's better off going with Sheer Force.
which won't activate until its health drop below 50%.
*** But the one Pokemon that got the worst deal in Durant receives ''Truant'' as its hidden abilities is, without a doubt, Durant. Its two regular abilities are situational at best (Swarm raises the power of Bug-type moves when at low HP and Hustle lowers accuracy, but raises attack) So, what's the hidden ability? ''Truant''.ability. An ability whose only use is to balance out [[LightningBruiser Slaking]]. Its effect is that the Pokémon attacks one turn and the next will do nothing. The only use for the Ability is for Durant to use Entrainment to give the Ability to other Pokémon and cripple them.
20th Mar '17 9:26:18 PM AzureSeas
Is there an issue? Send a Message


* In ''VideoGame/KillerInstinct'', Shin Hisako is this in a nutshell. Despite being an MovesetClone of Hisako, she loses the [[CounterAttack Wraith Meter]] for an tricky up-close fighting style with a teleport weaker than normal Hisako's, and [[PainfullySlowProjectile having projectiles that are as slow as she is]], which makes her lose her amazing counter plays and leaves her wide open to SpamAttack and '''[[FailureIsTheOnlyOption Gargos]]'''
18th Mar '17 6:06:42 PM Scarecrow22
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/KillerInstinct'', Shin Hisako is this in a nutshell. Despite being an MovesetClone of Hisako, she loses the [[CounterAttack Wraith Meter]] for an tricky up-close fighting style with a teleport weaker than normal Hisako's, and [[PainfullySlowProjectile having projectiles that are as slow as she is]], which makes her lose her amazing counter plays and leaves her wide open to SpamAttack and '''[[FailureIsTheOnlyOption Gargos]]'''
4th Mar '17 9:23:11 AM nombretomado
Is there an issue? Send a Message


* ''MarioKart'':

to:

* ''MarioKart'':''VideoGame/MarioKart'':



** The coin item in ''VideoGame/SuperMarioKart'' and ''Mario Kart 8'' is a letdown, since you have nothing to defend yourself with until the next item block and it just adds 2 coins to your total. In ''Mario Kart 8'', you can get the coin item even if you already have the maximum number of coins, meaning it's completely useless

to:

** The coin item in ''VideoGame/SuperMarioKart'' and ''Mario Kart 8'' ''VideoGame/MarioKart8'' is a letdown, since you have nothing to defend yourself with until the next item block and it just adds 2 coins to your total. In ''Mario Kart 8'', you can get the coin item even if you already have the maximum number of coins, meaning it's completely useless
This list shows the last 10 events of 340. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PowerupLetdown