History Main / PowerupLetdown

23rd Feb '18 6:16:03 AM UPi
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* In ''VideoGame/EnterTheGungeon'', the Scattershot passive item ("Quantity Over Quality") triples your bullets, but decreases your accuracy and each does significantly less damage. Altogether this will be bad for your damage output, except under some very specific and rare circumstances.
13th Feb '18 9:01:35 AM Diask
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* ''VideoGame/MassEffect1'' has the high explosive weapon upgrade, which basically makes guns into rocket launchers. The problem is that they also instantly overheat your weapons, making them useless for a few seconds. That, combined with the fact that the game has plenty of grenades, makes high explosives fairly useless. It still works well with the shotgun; explosive rounds and a few other upgrades give it an absolutely monstrous knock-back effect, without increasing the cooldown time beyond the maximum. [[CycleOfHurting Since it takes longer for your victim to stand up than it takes for your Über-shotgun to cool down]]... It's also devastating with the sniper rifle, which very nearly overheats after every shot ''anyway''.



* In ''VideoGame/FTLFasterThanLight'' you may be "blessed" with a repair arm which repairs your hull every time you collect scrap in an event. It deducts 15% of said haul to repair a negligible number of hull points that you could repair for much less in any typical store.



* ''VideoGame/MassEffect1'' has the high explosive weapon upgrade, which basically makes guns into rocket launchers. The problem is that they also instantly overheat your weapons, making them useless for a few seconds. That, combined with the fact that the game has plenty of grenades, makes high explosives fairly useless. It still works well with the shotgun; explosive rounds and a few other upgrades give it an absolutely monstrous knock-back effect, without increasing the cooldown time beyond the maximum. [[CycleOfHurting Since it takes longer for your victim to stand up than it takes for your Über-shotgun to cool down]]... It's also devastating with the sniper rifle, which very nearly overheats after every shot ''anyway''.



** To a lesser extent, the Mortars, although they do a lot of damage, have a massive blast radius and huge range, the [[{{Painfully Slow Projectile}} projectile travels incredibly slowly]], making it very easy to dodge, especially at long range, and to top it off a partial hit will often cause less damage than the stantard heavy weapons. Fortunately, it can be fixed with mods.

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** To a lesser extent, the Mortars, although they do a lot of damage, have a massive blast radius and huge range, the [[{{Painfully Slow Projectile}} [[PainfullySlowProjectile projectile travels incredibly slowly]], making it very easy to dodge, especially at long range, and to top it off a partial hit will often cause less damage than the stantard heavy weapons. Fortunately, it can be fixed with mods.mods.
* In ''VideoGame/TenMinuteSpaceStrategy'', when starting a new game you can give your empire a trait "Escape", which gives every spaceship destroyed in battle a 10% chance of fleeing to one of your colonised planets. What the game neglects to mention is that whatever lucky ship that manages to escape will nullify every movement point a fleet already stationed at that planet had, leaving them immobile until your next turn, which can be infuriating if you wanted to send said fleet right on that turn.



[[folder: Survival Horror]]

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[[folder: Survival [[folder:Survival Horror]]
20th Jan '18 7:20:08 AM gophergiggles
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** To most users who rely on third-party add-ons, Firefox Quantum was this, owing to the countless add-ons no longer being compatible with it and how [[ButThouMust genuinely difficult]] it is to downgrade to Firefox 56.0 and keep it that way[[note]]Firefox will silently and automatically install Quantum and delete the incompatible add-ons unless you turn off check for automatic updates ''and'' mess around in the about:config screen[[/note]]. Of ''course'' Quantum actually had countless valuable new features and bug fixes, but many users didn't feel this justified the loss of add-ons they liked or relied on.
16th Jan '18 9:41:04 AM rjd1922
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** Surskit possesses a unique design (a water strider), a typing (Bug/Water) that was completely unique for four generations, and pretty good stats for an unevolved Pokémon. When it evolves, it becomes Masquerain, which changes its design into a fairly generic moth and alters its typing to the fairly common and competitively awful Bug/Flying. Its stats do increase somewhat, but to a level outclassed by [[CrutchCharacter Butterfree]], and until Generation VII, it actually ''lost'' a few points of Speed.

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** Surskit possesses a unique design (a water strider), a typing (Bug/Water) that was completely unique for four generations, and pretty good stats for an unevolved Pokémon. When it evolves, it becomes Masquerain, which changes its design into a fairly generic moth and alters its typing to the fairly common and competitively awful Bug/Flying. Its stats do increase somewhat, somewhat and it gets the good ability Intimidate, which lowers opponents' attack, but to a level it's still outclassed by [[CrutchCharacter Butterfree]], and until Generation VII, it actually ''lost'' a few points of Speed.



** In VideoGame/PokemonRubyAndSapphire, the Super Rod is an example of this. Sure, it lets you fish up Pokémon unavailable via the Old Rod & Good Rod, but it also expands the games' fishing ScrappyMechanic from a max of 3 "Oh! A bite!" checks to 6, making fishing with it much more tedious than necessary.

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** In VideoGame/PokemonRubyAndSapphire, ''VideoGame/PokemonRubyAndSapphire'', the Super Rod is an example of this. Sure, it lets you fish up Pokémon unavailable via the Old Rod & Good Rod, but it also expands the games' fishing ScrappyMechanic from a max of 3 "Oh! A bite!" checks to 6, making fishing with it much more tedious than necessary.
9th Jan '18 8:44:05 PM MBG159
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*** The perk "Junk Rounds" lets you craft bullets from tin cans and scrap metal. This sounds pretty good, but the recipe to do so is one scrap metal, five tin cans, and the appropriate shell casing. Per bullet. That means if you want to make enough bullets to fill your starting pistol's magazine, you have to lug 78 pounds of nearly-worthless garbage to the closest reloading bench. And even the garbage is more expensive than most bullets in total, so even if you somehow do find yourself with no ammo and a roomful of cans and scrap, you'd be better off finding a merchant and trading it for bullets.
4th Jan '18 7:22:48 PM VeryMelon
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* In ''Manga/DragonBallZ: Buu's Fury'', the Elder Kai powers up Gohan, making him much stronger but taking away his ability to go [[SuperMode Super Saiyan]], just like he does in the show. The problem is that in game terms, "powering him up" means giving him a lot of level ups, which could have easily been achieved through basic LevelGrinding, while going Super Saiyan is THE way to actually win fight because of its massive boost to speed. On top of that, the game's BoringButPractical weighted training clothes reduce your character's speed. Normally going Super Saiyan more than makes up the difference and grants a power boost to boot, but with the Elder Kai's "powerup", this becomes impossible. The obvious option of simply not using the weighted clothes means Gohan will level up slower, which means even his slight theoretical stat advantage soon falls apart. This "powerup" single-handedly turns Gohan into the worst character in the game. What makes this even worse is that the early-game Great Saiyaman form gives Gohan a large speed boost just for being in the form, which is entirely determined by the plot, and never seen again past the World Tournament. The Elder Kai's boost does nothing of the sort. So we have a solid example of a way the developers could have easily avoided this powerup's massive suck, but for some inexplicable reason chose not to. The irony is that in the manga/anime, this power-up elevates Gohan into literally being the single most powerful non-fused being in existence, such that he doesn't even need to be Super Saiyan to wipe the floor with anyone.

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* In ''Manga/DragonBallZ: ''[[VideoGame/DragonballZTheLegacyOfGoku Dragon Ball Z: Buu's Fury'', Fury]]'', the Elder Kai powers up Gohan, making him much stronger but taking away his ability to go [[SuperMode Super Saiyan]], just like he does in the show. The problem is that in game terms, "powering him up" means giving him a lot of level ups, which could have easily been achieved through basic LevelGrinding, while going Super Saiyan is THE way to actually win fight because of its massive boost to speed. On top of that, the game's BoringButPractical weighted training clothes reduce your character's speed. Normally going Super Saiyan more than makes up the difference and grants a power boost to boot, but with the Elder Kai's "powerup", this becomes impossible. The obvious option of simply not using the weighted clothes means Gohan will level up slower, which means even his slight theoretical stat advantage soon falls apart. This "powerup" single-handedly turns Gohan into the worst character in the game. What makes this even worse is that the early-game Great Saiyaman form gives Gohan a large speed boost just for being in the form, which is entirely determined by the plot, and never seen again past the World Tournament. The Elder Kai's boost does nothing of the sort. So we have a solid example of a way the developers could have easily avoided this powerup's massive suck, but for some inexplicable reason chose not to. The irony is that in the manga/anime, this power-up elevates Gohan into literally being the single most powerful non-fused being in existence, such that he doesn't even need to be Super Saiyan to wipe the floor with anyone.
30th Dec '17 1:14:24 PM Midna
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** The Dead Cat, which gives you [[CatsHaveNineLives nine lives]]. The catch? It also drops your maximum HP to one heart, meaning that without the use of Soul Hearts, Black Hearts, or Eternal Hearts, you can take at most two hits before burning through one of those lives. Not so bad on earlier floors since you could still find an HP-increasing item to offset the drain, but effectively a death sentence on later ones.
29th Dec '17 6:02:36 PM DirtyHarry44Magnum
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** The Warsloop in the campaign replaces the Torpedo Boat as the players command ship in mission 3, despite being a more expensive ship with more guns (1 light gun and 4 medium guns compared to the Torpedo Boat's 1 light gun and 2 Torpedo Tubes), it is actually a downgrade, as the 2 extra guns it has do not make up for the loss of the Torpedo Tubes in firepower. The Warsloop isn't even much tougher than the Torpedo Boat and is slightly slower and a larger target.

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** The Warsloop in the campaign replaces the Torpedo Boat as the players command ship in mission Mission 3, despite being a more expensive ship with more guns (1 light gun and 4 medium guns compared to the Torpedo Boat's 1 light gun and 2 Torpedo Tubes), it is actually a downgrade, as the 2 extra guns it has do not make up for the loss of the Torpedo Tubes in firepower. The Warsloop isn't even much tougher than the Torpedo Boat and is slightly slower and a larger target.
29th Dec '17 5:26:29 PM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'':
** The Warsloop in the campaign replaces the Torpedo Boat as the players command ship in mission 3, despite being a more expensive ship with more guns (1 light gun and 4 medium guns compared to the Torpedo Boat's 1 light gun and 2 Torpedo Tubes), it is actually a downgrade, as the 2 extra guns it has do not make up for the loss of the Torpedo Tubes in firepower. The Warsloop isn't even much tougher than the Torpedo Boat and is slightly slower and a larger target.
** To a lesser extent, the Mortars, although they do a lot of damage, have a massive blast radius and huge range, the [[{{Painfully Slow Projectile}} projectile travels incredibly slowly]], making it very easy to dodge, especially at long range, and to top it off a partial hit will often cause less damage than the stantard heavy weapons. Fortunately, it can be fixed with mods.
7th Dec '17 4:37:24 PM gophergiggles
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has four notable examples of rather sad items:

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has four five, count 'em, ''five'' notable examples of rather sad items:items:
** The slingshot. Like [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]] it's the first item you receive and thus the first thing you get to play with. Unlike Ocarina, ''all'' it's good for is playing with. You'll use it during the target practice segment and then to kill one or two spiders and... from then on out you can stuff it in your inventory and never touch it again. It's ''only'' thing it's able to harm are Skullwalltullas and Keese, and it can knock down beehives... which the Gale Boomerang you get from the ''first dungeon'' is capable of in addition to harming or at least stunning most enemies, not needing ammunition, retrieving items, and putting out fires.



** The powered up master sword obtained in lieu of a dungeon item from the Palace of Twilight is only marginally useful as it's able to one-punch Twilit Enemies (Which are non-threats as the unpowered sword can them in one or two hits already) and clearing out Shadow Crystal Fog (Like using the Lantern to clear poison fog). The power up doesn't work outside of the Palace of Shadow, which makes it nothing more than a form of dungeon key. It would be fine if it worked everywhere, or even if it was obtained much earlier in the game, but as the item for the Penultimate Dungeon it falls into the same letdown bucket as the Golden Gauntlets mentioned above.

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** The powered up master sword obtained in lieu of a dungeon item from the Palace of Twilight is only marginally useful as it's able to one-punch Twilit Enemies (Which are non-threats as the unpowered sword can kill them in one or two hits already) and clearing out Shadow Crystal Fog (Like using the Lantern to clear poison fog). The power up doesn't work outside of the Palace of Shadow, which makes it nothing more than a form of dungeon key. It would be fine if it worked everywhere, or even if it was obtained much earlier in the game, but as the item for the Penultimate Dungeon it falls into the same letdown bucket as the Golden Gauntlets mentioned above.
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