History Main / PowerupLetdown

24th Jul '17 12:08:08 AM Vir
Is there an issue? Send a Message


** Unlike most specs, the [[DualWielding Dual Wielding]] fury warriors could pick from one of two 'ultimate' talents at the end of their talent tree. One let them simultaneously wield a two-handed weapon in each hand (with two-handed weapons doing more damage than one-handed ones), whilst the other gave a boost to damage when wielding a single-handed weapon in both hands. Even ignoring the badass factor of having a {{BFS}} x 2, the one-handed talent was useless. If in any doubt the player could search online and find that the [=WoWPedia=] entry for the 1H talent was blank whilst the entry for the 2H talent consisted of a mathematical proof of why it was better...
** With the introduction of Glyphs, some fall under this, or at least seem to, depending on how you play the game. In general, any glyph with the word 'but' in the description probably isn't worth it, since it takes up a glyph slot to help and hinder the player in equal measure.
*** One Glyph that isn't really subjective about this trope is the Monk's Glyph of Uplift, which replaces the Chi cost of one of the [[TheMedic Mistweaver Monk's]] main multitarget heals with a (kinda steep) Mana cost. Players generally agree that there is absolutely ''no'' situation in which you want to do this. Perhaps for that reason, the glyph is slated to be removed in patch 5.4.

to:

** Unlike most specs, the [[DualWielding Dual Wielding]] DualWielding fury warriors could pick from one of two 'ultimate' talents at the end of their talent tree. One let them simultaneously wield a two-handed weapon in each hand (with two-handed weapons doing more damage than one-handed ones), whilst the other gave a boost to damage when wielding a single-handed weapon in both hands. Even ignoring the badass factor of having a {{BFS}} x 2, the one-handed talent was useless. If in any doubt the player could search online and find that the [=WoWPedia=] entry for the 1H talent was blank whilst the entry for the 2H talent consisted of a mathematical proof of why it was better...
** With the introduction of Glyphs, Glyphs up until their retooling into pure cosmetics, some fall fell under this, or at least seem seemed to, depending on how you play the game. In general, any glyph with the word 'but' in the description probably isn't wasn't worth it, since it takes took up a glyph slot to help and hinder the player in equal measure.
*** One Glyph that isn't wasn't really subjective about this trope is was the Monk's Glyph of Uplift, which replaces replaced the Chi cost of one of the [[TheMedic Mistweaver Monk's]] main multitarget multi-target heals with a (kinda steep) Mana cost. Players generally agree agreed that there is was absolutely ''no'' situation in which you want to do this. Perhaps for that reason, the glyph is slated to be was removed in patch 5.4.
23rd Jul '17 11:57:36 PM Vir
Is there an issue? Send a Message


'''{{SubTrope}}s:'''

to:

'''{{SubTrope}}s:'''
'''[[SubTrope Sub-Tropes]]:'''
14th Jul '17 11:29:50 PM dancnbna
Is there an issue? Send a Message


*** The Rhyhorn line gets Reckless as its Hidden Ability, which increases the power of moves that inflict recoil on the user. What moves can the line learn that have recoil? Take Down and Double-Edge. The latter move can only be obtained through the defunct Dream World. And they're both Normal-type moves.

to:

*** The Rhyhorn line gets Reckless as its Hidden Ability, which increases the power of moves that inflict recoil or crash damage on the user. What The only elligible moves they can the line learn that have recoil? are the [[NonElemental Normal-type]] Take Down and Double-Edge. The latter move Reckless Rhyhorn can only be learn Double-Edge if obtained through from the defunct [[TemporaryOnlineContent defunct]] Dream World. And they're both Normal-type moves.World, making it nigh-impossible to obtain the move and ability combo without cheating. Even with the Reckless boost, Rhyperior can do more damage with Earthquake and Stone Edge than Double-Edge for less risk, and its standard abilities (reduced damage from super-effective attacks and ability to redirect Electric-type attacks in double battles) are light-years better than Reckless.
8th Jul '17 10:01:36 AM gophergiggles
Is there an issue? Send a Message


* The Dragon Cap from ''VideoGame/WarioLandSuperMarioLand3'' has an awkwardly long delay when firing up and dying off, short range, and simply lacks the utility abilities like the Bull Cap's ground pound and the Jet Cap's increased speed, jump height, and flight. While not ''entirely'' useless, it's simply far outclassed and most players go out of their way to avoid it.

to:

* The Dragon Cap from ''VideoGame/WarioLandSuperMarioLand3'' has an awkwardly long delay when firing up and dying off, short range, and simply lacks the utility abilities like the Bull Cap's ground pound and the Jet Cap's increased speed, jump height, and flight. While not ''entirely'' useless, it's simply far outclassed Adding to this, is flaming enemies destroys them without awarding coins... in a game where coins are used in bonus games, you need coins to finish levels, and most players go out of their way to avoid it.your total coins at the end determines your ending.
6th Jul '17 2:27:56 PM MBG
Is there an issue? Send a Message


** In the Dark Crusade campaign, a few wargear upgrades - most notably Eliphas ascending to Daemonhood - actually reduce power compared to the earlier version.

to:

** In the Dark Crusade campaign, a few wargear upgrades - most notably Eliphas ascending to Daemonhood - actually reduce power compared to the earlier version. In that case, it's not so much because the Daemon Prince is bad; it's just that a fully-equipped Eliphas is [[GameBreaker so strong]] that turning him into a PurposefullyOverpowered endgame unit actually sets him back.
2nd Jul '17 7:34:27 AM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

** The Bow Gun from ''VideoGame/ResidentEvil2'' is barely stronger than the handgun and has a slow rate of fire, making it of little use to Claire (and a massive kick to the butt for players aware that Leon gets the very useful ''shotgun'' instead). It's only use is that it's a silent weapon, meaning you can fire on [[DemonicSpiders (the blind) Lickers]] without them hearing the shot, but you're still better off using the handgun and alerting them to your presence due to the handgun's higher firing rate and superior stopping power. The Bow Gun would return as a much more useful weapon in [[VideoGame/ResidentEvilCodeVeronica Code Veronica]], but was given a higher rate of fire, unlimited ammo capacity, and the ability to fire explosive bolts.
2nd Jul '17 7:19:50 AM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* Starting with ''VideoGame/MetalGearSolid3SnakeEater'', they began dumping loads and loads of weapons on the player (as opposed to the "one of each kind" mentality previous games used). Sad to say, most of these weapons you will never end up using as you typically get your hands on the PenultimateWeapon for Snake fairly early that you will become comfortable with using, and pretty much everything else you get simply won't be as effective, too clumsy to use, or just not worth mastering to begin with.
* ''Every'' weapon carried by an enemy in ''VideoGame/MetalGearSolidVGroundZeroes'' is less effective than your starting load-out. The only reason you would ever want an enemy's weapon is out of desperation if you were out of ammo in the middle of a gunfight. It was [[JustifiedTrope done intentionally]] to show what goodies Snake and Mother Base could get their hands on, but came as something of a letdown as it was the first game in the series that averted UnusableEnemyEquipment.
1st Jul '17 12:15:26 PM Freezer
Is there an issue? Send a Message


* In the first ''[[VideoGame/TheLegendOfZeldaI Zelda]]'' game we have the Book of Magic, supposedly a powerup for the Magic Rod. It turns the Magic Rod's projectiles into fire whenever they hit an enemy. The problem is that most late-game enemies are completely immune to fire, making the Book-powered Rod completely useless outside its piddling melee damage. It does at least improve its damage against whatever isn't vulnerable to fire. The fact that some of the nastiest enemies are immune to the magic rod to begin with also makes both the rod and the book an example of this. Its main notable use is nuking the Lanmolas in Level 9.
27th Jun '17 4:45:40 PM MBG159
Is there an issue? Send a Message


*** Darmanitan has Zen Mode as its hidden ability. When Darmanitan's health drops below 50%, it changes form from a GlassCannon to a MightyGlacier, gains an additional Psychic-type and much higher stats overall. While it sounds good in theory, it's anything but. If Darmanitan recovers its health to above 50% in Zen Mode, it will revert back. Furthermore, regular Darmanitan has a fantastic attack stat but its special attack is abysmal while Zen Mode Darmanitan has abysmal attack stat but having a fantastic Sp. Attack stat. Essentially, this means a Darmanitan have to waste at least one move slot for a special move to take advantage of its Zen Mode which won't activate until its health drop below 50%.

to:

*** Darmanitan has Zen Mode as its hidden ability. When Darmanitan's health drops below 50%, it changes form from a GlassCannon to a MightyGlacier, and gains an additional Psychic-type and much higher stats overall. While it sounds good in theory, it's anything but. If Darmanitan recovers its health to above 50% in Zen Mode, it will revert back. Furthermore, regular Darmanitan has a fantastic attack stat but its special attack is abysmal while Zen Mode Darmanitan has abysmal attack stat but having a fantastic Sp. Attack stat. Essentially, this means a Darmanitan have to waste at least one move slot for a special move to take advantage of its Zen Mode Mode, which won't activate until its health drop drops below 50%.50%. And to cap it off, Darmanitan's non-Hidden ability is Sheer Force, which heavily buffs the power of all moves with secondary effects (at the price of removing those effects, but that's a small price to pay), making it hit much harder than Zen Mode Darmanitan. This means, ironically, that you'll almost never see a Darmanitan trainer that makes use of the species's signature gimmick.
27th Jun '17 3:57:52 PM MBG159
Is there an issue? Send a Message

Added DiffLines:

** Pretty much all druid prestige classes are this. In their case, it's not for being poorly balanced - it's because the druid is universally regarded as a GameBreaker, with its VoluntaryShapeshifting, [[TheBeastmaster powerful pet]], and good-sized spell selection. Consequently, any prestige class that only advances or specializes in one of the three comes out as being worse than just taking more druid levels. It's worth noting that the Planar Shepherd, one of the few prestige classes that ''does'' advance all three, is universally banned.
This list shows the last 10 events of 357. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PowerupLetdown