History Main / PowerupLetdown

14th Feb '17 5:00:29 AM Elfive
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** Generation 7 introduced Z-Moves, once-a-battle effects that supercharge a regular move into one with devastating power. For the most part, they work as intended... unless the move you choose to supercharge is Acrobatics. Acrobatics has the unique effect of doubling in power if the user is not holding an item which results in the move being slightly ''stronger'' if the user isn't holding an item than the Z-Move it becomes if they have the required Z-Crystal.

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** Generation 7 introduced Z-Moves, once-a-battle effects that supercharge a regular move into one with devastating power. For the most part, they work as intended... unless the move you choose to supercharge is Acrobatics. Acrobatics has the unique effect of doubling in power if the user is not holding an item item, which results in the move being slightly ''stronger'' if the user isn't holding an item than the Z-Move it becomes if they have the required Z-Crystal.
14th Feb '17 4:59:34 AM Elfive
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** Generation 7 introduced Z-Moves, once-a-battle effects that supercharge a regular move into one with devastating power. For the most part, they work as intended... unless the move you choose to supercharge is Acrobatics. Acrobatics has the unique effect of doubling in power if the user is not holding an item which results in the move being slightly ''stronger'' if the user isn't holding an item than the Z-Move it becomes if they have the required Z-Crystal.
13th Feb '17 3:37:46 PM Adbot
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** It's not ''entirely'' without use, though. Once you purchase this upgrade, the Mayhem missions become trivially easy. Just run around the city and watch as the Tornado rips up every single sign, piece of fence and pedestrian around you for a massive combo.
13th Feb '17 12:32:45 PM Gosicrystal
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** In story mode, the game occasionally drops unbuyable special weapons. Just pray that you don't accidentally pick up one after you get the [[WaveMotionGun SDF Main Gun,]] making for a [[LostForever downgrade]] from arguably the strongest weapon in the game.

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** In story mode, the game occasionally drops unbuyable special weapons. Just pray that you don't accidentally pick up one after you get the [[WaveMotionGun SDF Main Gun,]] making for a [[LostForever [[PermanentlyMissableContent downgrade]] from arguably the strongest weapon in the game.
22nd Jan '17 10:33:10 PM VeryMelon
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* In ''VideoGame/KnightsOfTheOldRepublic II'', certain party members can become Jedi through interactions with them. Almost everyone ends up worse off for it. Unless you know the specific interactions that allow you to train them as Jedi and know how to milk as much Influence as you can, party members will become Jedi quite late in the game, leading to them never developing enough Force Points to be useful. Becoming a Jedi allows causes a character to lose out on the feats they'd naturally gain from their base class, and often the Jedi class synchronizes poorly with the base class.

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* In ''VideoGame/KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', certain party members can become Jedi through interactions with them. Almost everyone ends up worse off for it. Unless you know the specific interactions that allow you to train them as Jedi and know how to milk as much Influence as you can, party members will become Jedi quite late in the game, leading to them never developing enough Force Points to be useful. Becoming a Jedi allows causes a character to lose out on the feats they'd naturally gain from their base class, and often the Jedi class synchronizes poorly with the base class.
21st Jan '17 6:52:39 AM Zoriax91
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** The fan expansion ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' plays with this trope with the Rock Bottom item, which lowers all of your stats... and then nullifies all further effects that lower your stats. It's still not that great, but it allows for some extremely useful combos, such as with Soy Milk.[[note]]Highly increases tear rate at the cost of a big damage reduction[[/note]]
15th Jan '17 12:22:20 PM Edgar81539
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** ''VideoGame/MegamanX3'': The Buster upgrade is strong but has an ungodly charge time and it stops you when you shot it at any charge level higher than the standard. It may not seem as much in theory, but it stops EVERYTHING you're doing. If you're holding onto a wall you will fall, if you're trying to get away from an enemy you will stop dead in your tracks and more than likely take damage, and it even ignores inertia as you will stop even if you shot while jumping. Worst of all, it's a spread shot, meaning you need to hit your enemy with most of it in order to do more damage, and that means getting dangerously close. Against enemies that have a tiny weak spot and the rest of their body clad in armor, it does just a bit more of damage than a 3-level charged Buster. Really, you're better off just charging to the 3-level and ignore the other 3 charge levels. The only reason people get it is to enable the Gold armor and getting Zero saber.

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** ''VideoGame/MegamanX3'': The Buster upgrade is strong but has an ungodly charge time and it stops you when you shot it at any charge level higher than the standard. It may not seem as much in theory, but it stops EVERYTHING you're doing. If you're holding onto a wall you will fall, if you're trying to get away from an enemy you will stop dead in your tracks and more than likely take damage, and it even ignores inertia as you will stop even if you shot while jumping. Worst of all, it's a spread shot, meaning you need to hit your enemy with most of it in order to do more damage, and that means getting dangerously close. Against enemies that have a tiny weak spot and the rest of their body clad in armor, it does makes just a bit more of damage than a 3-level charged Buster. Really, you're better off just charging to the 3-level and ignore the other 3 charge levels. levels, as 2 concentrated level 3-shots make more damage than a 6-level Charge Shot while also not gimping your mobility. The only reason people get it is to enable the Gold armor and getting Zero Zero's saber.
15th Jan '17 12:16:15 PM Edgar81539
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** ''VideoGame/MegamanX3'': The Buster upgrade is strong but has an ungodly charge time and it stops you when you shot it at any charge level higher than the standard. It may not seem as much in theory, but it stops EVERYTHING you're doing. If you're holding onto a wall you will fall, if you're trying to get away from an enemy you will stop dead in your tracks and more than likely take damage, and it even ignores inertia as you will stop even if you shot while jumping. Worst of all, it's a spread shot, meaning you need to hit your enemy with most of it in order to do more damage, and that means getting dangerously close. Against enemies that have a tiny weak spot and the rest of their body clad in armor, it does just a bit more of damage than a 3-level charged Buster. Really, you're better off just charging to the 3-level and ignore the other 3 charge levels. The only reason people get it is to enable the Gold armor and getting Zero saber.
6th Jan '17 11:03:22 PM DastardlyDemolition
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* In ''VideoGame/CallOfDutyBlackOps'', the Death Machine can be this. It's a helicopter turret you can walk around with... at a very slow pace, with a slightly faster killing time than other weapons, except it takes a bit longer to spin up than it does for most guns to aim down the sights and put three in your chest. It's even worse in Hardcore, where every gun is a one hit kill save a few at long range, so it doesn't even offer faster killing.

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* In ''VideoGame/CallOfDutyBlackOps'', the Death Machine can be this. It's a helicopter turret you can walk around with... at a very slow pace, with a slightly faster killing time than other weapons, except it takes a bit longer to spin up than it does for most guns to aim down the sights and put three in your chest. It's even worse in Hardcore, where every gun is a one hit kill save a few at long range, so it doesn't even offer faster killing. The Death Machine fairs better in [[VideoGame/NaziZombies the Zombie maps]]; the rapid firepower and no reload really helps with the horde of zombie rushing at you.
3rd Jan '17 11:01:00 AM Taxi-Pizzatime
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* Blur Artifacts in ''VideoGame/{{Doom}}'' and ''[[VideoGame/{{Doom}} Doom 2]]'' when facing projectile shooting enemies. They make you harder to see, with the effect that monsters have a very poor aim when trying to shoot you. The problem is that most players will instinctively sidestep as soon as they see their attack animation, and are more likely to dodge into a stray projectile than get hit by a projectile aimed straight at them. Fortunately, not all is lost; against the [[DemonicSpiders annoyingly lethal]] Chain=gunners, the "Blur" significantly reduces their accuracy, rendering them (and all bullet-shooting monsters) far more manageable when fought in groups.

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* Blur Artifacts in ''VideoGame/{{Doom}}'' and ''[[VideoGame/{{Doom}} Doom 2]]'' when facing projectile shooting enemies. They make you harder to see, with the effect that monsters have a very poor aim when trying to shoot you. The problem is that most players will instinctively sidestep as soon as they see their attack animation, and are more likely to dodge into a stray projectile than get hit by a projectile aimed straight at them. Fortunately, not all is lost; against the [[DemonicSpiders annoyingly lethal]] Chain=gunners, Chain-gunners, the "Blur" significantly reduces their accuracy, rendering them (and all bullet-shooting monsters) far more manageable when fought in groups.
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