History Main / PowerupLetdown

19th Jul '16 4:22:12 PM AnotherGamer
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** ''VideoGame/CastlevaniaOrderOfEcclesia'' features the Volaticus glyph, which is an awesome glyph that allows you to fly freely around the screen. So why is it a letdown? It's gained so late in the game that you barely get to ''use'' it unless you do the BonusDungeon Large Cavern. Does make Dracula much easier, though, reducing him to an easily-dodged flame pillar attack. It also allows you to fire [[GameBreaker Nitesco beams]] while moving, even backwards if you fired before moving.

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** ''VideoGame/CastlevaniaOrderOfEcclesia'' features the Volaticus glyph, which is an awesome glyph that allows you to fly freely around the screen. So why is it a letdown? It's gained so late in the game that you barely get to ''use'' it unless you do the BonusDungeon Large Cavern. Does It does make Dracula much easier, though, reducing him since he's programmed to use an easily-dodged flame pillar attack.attack over any of his other ones if you use it against him. It also allows you to fire [[GameBreaker Nitesco beams]] while moving, even backwards if you fired before moving.
1st Jul '16 7:50:33 AM longWriter
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* The Mystery award in ''Pinball/LordOfTheRings'' can be a cross between this and StopHelpingMe at times, due to the way multiball stacking works. The game allows you to stack a Movie Multiball on top of many other things as long as the Movie MB is started last. But Mystery will often start a lit Movie MB, often in cases where it would be far more advantageous to start something else first.

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* The Mystery award in ''Pinball/LordOfTheRings'' can be a cross between this and StopHelpingMe AnnoyingVideoGameHelper at times, due to the way multiball stacking works. The game allows you to stack a Movie Multiball on top of many other things as long as the Movie MB is started last. But Mystery will often start a lit Movie MB, often in cases where it would be far more advantageous to start something else first.
26th Jun '16 10:16:03 AM nombretomado
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* ''[[BaldursGate Baldur's Gate II: Shadows of Amn]]'' gives you a bunch of nifty powerups right before the final battle, after the point of no return, based on your alignment. One in particular however, is very lame. Good players get immunity to all +1 weapons or less. At this point in the game, all you have left to fight are demons and a powerful mage, none of which use nonmagical weapons anyway. Then in the expansion, you go back to facing normal foes again, to discover the Mook infantry is armed with +3 weapons. So much for that. [[note]]There is a caveat: if you're the right class/stat build. A Mage can cast the self-only spell 'protection from magic weapons' and thus render themselves immune to any kind of physical attack.[[/note]]

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* ''[[BaldursGate ''[[VideoGame/BaldursGateII Baldur's Gate II: Shadows of Amn]]'' gives you a bunch of nifty powerups right before the final battle, after the point of no return, based on your alignment. One in particular however, is very lame. Good players get immunity to all +1 weapons or less. At this point in the game, all you have left to fight are demons and a powerful mage, none of which use nonmagical weapons anyway. Then in the expansion, you go back to facing normal foes again, to discover the Mook infantry is armed with +3 weapons. So much for that. [[note]]There is a caveat: if you're the right class/stat build. A Mage can cast the self-only spell 'protection from magic weapons' and thus render themselves immune to any kind of physical attack.[[/note]]
23rd Jun '16 9:32:11 PM gophergiggles
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* The Dragon Cap from ''VideoGame/WarioLandSuperMarioLand3'' has an awkwardly long delay when firing up and dying off, short range, and simply lacks the utility abilities like the Bull Cap's ground pound and the Jet Cap's increased speed, jump height, and flight. While not ''entirely'' useless, it's simply far outclassed and most players go out of their way to avoid it.
16th Jun '16 7:20:10 AM Vir
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* ''UltimaVI'' has numerous spells that don't actually seem to do anything useful, like lighting or dousing candles [[note]]later it is used to ignite powder keg fuses[[/note]], making ordinary objects disappear, or even causing a solar eclipse. The game also has a spell that is the very definition of AwesomeButImpractical: Armageddon, which ''kills everything in the game'' except yourself and [[AuthorAvatar Lord British]]. Great... except for the fact that the game is now {{Unwinnable}} -- it must be beaten by diplomacy, not combat.

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* ''UltimaVI'' ''VideoGame/UltimaVI'' has numerous spells that don't actually seem to do anything useful, like lighting or dousing candles [[note]]later it is used to ignite powder keg fuses[[/note]], making ordinary objects disappear, or even causing a solar eclipse. The game also has a spell that is the very definition of AwesomeButImpractical: Armageddon, which ''kills everything in the game'' except yourself and [[AuthorAvatar Lord British]]. Great... except for the fact that the game is now {{Unwinnable}} -- it must be beaten by diplomacy, not combat.



* ''TheWorldEndsWithYou'' rewards good relationships with store clerks by unlocking hidden abilities in the equipment you purchase from them. Unfortunately, Square Enix felt that some of these unlockable abilities were so "awesome" that they should come with drawbacks. One example is Platform Shoes, an expensive late-game item that can only be purchased from one store in all of Shibuya. It grants a sizable defense boost, but unlocking its ability causes even the weakest enemy attacks to knock you down. By this point in the game, most enemies SpamAttack unavoidable projectiles guaranteed to StunLock you while wearing the shoes. The game power ups your expensive and rare equipment by making them suicidal to wear.

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* ''TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' rewards good relationships with store clerks by unlocking hidden abilities in the equipment you purchase from them. Unfortunately, Square Enix felt that some of these unlockable abilities were so "awesome" that they should come with drawbacks. One example is Platform Shoes, an expensive late-game item that can only be purchased from one store in all of Shibuya. It grants a sizable defense boost, but unlocking its ability causes even the weakest enemy attacks to knock you down. By this point in the game, most enemies SpamAttack unavoidable projectiles guaranteed to StunLock you while wearing the shoes. The game power ups your expensive and rare equipment by making them suicidal to wear.



** In ''Diablo 2'', regular Lightning is vastly better than Chain Lightning in all aspects, all of the necromancer spells except the direct damage line get worse as you go down the tree, putting too many points into Energy Shield causes you to run out of mana, and Cleanse gets worse at higher levels due to a bug again. Putting too many points into Evade causes you to stunlock yourself. For a while Zeal used to add more hits as you put more points into it, until it locked your character in place for about five seconds while flailing away at nearby monsters - and if the first attack misses, ''all of them'' miss. No lifesteal, no way to cancel out of it, you're dead. GG.

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** In ''Diablo 2'', II'', regular Lightning is vastly better than Chain Lightning in all aspects, all of the necromancer spells except the direct damage line get worse as you go down the tree, putting too many points into Energy Shield causes you to run out of mana, and Cleanse gets worse at higher levels due to a bug again. Putting too many points into Evade causes you to stunlock yourself. For a while Zeal used to add more hits as you put more points into it, until it locked your character in place for about five seconds while flailing away at nearby monsters - and if the first attack misses, ''all of them'' miss. No lifesteal, no way to cancel out of it, you're dead. GG.



** There is one exception in Lightning Storm, which sends out a sustained lightning bolt that does high damage over time for an acceptable magicka cost, with extreme range and hitscan speed that make it perfect for destroying enemies like dragons at long range. Compared to spamming the lower tier thunderbolt, it deals somewhat less damage for a whole lot less magicka... which makes it great up until the point when your character can achieve -100% magicka cost and the formerly prohibitively expensive thunderbolt trumps it. Unfortunately, for many characters the free casting comes before achieving the master level destruction spells, relegating Lightning Storm to the same heap that Fire Storm and Blizzard reside in.
** The reward for turning in the Skeleton Key in the Thieves Guild storyline. While the powers given in for turning in the key range from situational to very good, they can all only be activated once per day and require you to give up the ''only unbreakable lockpick in the game''. The only reason to actually turn the key in would be because of the achievement/trophy, or because they have 100 Lockpicking and don't want to legendary[[note]]reset the skill to fifteen and refund all perks[[/note]] the skill.

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** There is one exception in Lightning Storm, which sends out a sustained lightning bolt that does high damage over time for an acceptable magicka cost, with extreme range and hitscan speed that make it perfect for destroying enemies like dragons at long range. Compared to spamming the lower tier thunderbolt, Lightning Bolt, it deals somewhat less damage for a whole lot less magicka... which makes it great up until the point when your character can achieve -100% magicka cost and the formerly prohibitively expensive thunderbolt Lightning Bolt trumps it. Unfortunately, for many characters the free casting comes before achieving the master Master level destruction spells, relegating Lightning Storm to the same heap that Fire Storm and Blizzard reside in.
** The reward for turning in the Skeleton Key in the Thieves Guild storyline. While the powers given in for turning in the key range from situational to very good, they can all only be activated once per day and require you to give up the ''only unbreakable lockpick in the game''. The only reason to actually turn the key in would be because of the achievement/trophy, or because they have 100 Lockpicking and don't want to legendary[[note]]reset the skill to fifteen 15 and refund all perks[[/note]] the skill.skill.
** The Disarm shout. The ability to knock your enemy's weapon out of their hand, then kill them with it or chuck it away with Telekinesis sounds useful until you discover that, even with all three words, it has no effect on anything stronger than a typical bandit.



** The Niezsche Poster Child background gives you a percentage bonus to experience points in exchange for increasing your critical failure rate. {{What Could Possibly Go Wrong}}?? For starters, unless you patch the game to remove the AbsurdlyLowLevelCap, it's easy enough to run out of character points halfway through even without it, especially on lower difficulty settings. Critical failures, on the other hand, have a tendency to damage or destroy your weapons, or inflict various injuries on you. The only character types who would want this background are pure talkers who never fight (and who are thus neither making hits nor receive the extra experience from hitting enemies), and even then it's more efficient for such characters to take a background that boosts Charisma.

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** The Niezsche Poster Child background gives you a percentage bonus to experience points in exchange for increasing your critical failure rate. {{What Could Possibly Go Wrong}}?? WhatCouldPossiblyGoWrong For starters, unless you patch the game to remove the AbsurdlyLowLevelCap, it's easy enough to run out of character points halfway through even without it, especially on lower difficulty settings. Critical failures, on the other hand, have a tendency to damage or destroy your weapons, or inflict various injuries on you. The only character types who would want this background are pure talkers who never fight (and who are thus neither making hits nor receive the extra experience from hitting enemies), and even then it's more efficient for such characters to take a background that boosts Charisma.
12th Jun '16 2:48:43 PM Steven
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* The Long Jump Module in ''VideoGame/HalfLife'' is tricky to use since it requires the player to be sprinting, do a crouch, and then immediately jump afterwards to do the long jump. The tutorial mode teaches you about the long jump fairly early, but you don't actually get the long jump upgrade in the main campaign until you're at the end of the game.
6th Jun '16 7:29:02 PM Ilysis
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* In the downloadable 3DS title ''VideoGame/Witch & Hero 2'', you unlock the witch's two magic attacks from the first game as you play and can upgrade her magic. Leveling up her spells generally makes her attacks stronger, shoot more frequently, and fire more projectiles in one wave. Storm's fire rate gets lowered to slightly above what it previously was each five levels it gets while adding one more projectile. However, at level 20, it permanently goes back down to two projectiles while not really improving in damage, and its max level fire rate is the same as it was at first level, turning it from arguably the best spell in the game to the worst spell in the game.

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* In the downloadable 3DS title ''VideoGame/Witch ''Witch & Hero 2'', you unlock the witch's two magic attacks from the first game as you play and can upgrade her magic. Leveling up her spells generally makes her attacks stronger, shoot more frequently, and fire more projectiles in one wave. Storm's fire rate gets lowered to slightly above what it previously was each five levels it gets while adding one more projectile. However, at level 20, it permanently goes back down to two projectiles while not really improving in damage, and its max level fire rate is the same as it was at first level, turning it from arguably the best spell in the game to the worst spell in the game.
6th Jun '16 7:28:02 PM Ilysis
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* In the downloadable 3DS title ''VideoGame/Witch & Hero 2'', you unlock the witch's two magic attacks from the first game as you play and can upgrade her magic. Leveling up her spells generally makes her attacks stronger, shoot more frequently, and fire more projectiles in one wave. Storm's fire rate gets lowered to slightly above what it previously was each five levels it gets while adding one more projectile. However, at level 20, it permanently goes back down to two projectiles while not really improving in damage, and its max level fire rate is the same as it was at first level, turning it from arguably the best spell in the game to the worst spell in the game.
23rd May '16 7:29:54 PM hamza678
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Sometimes this is just situational. Ice skates may work well on rinks, but throwing them at the player during the spy mission to make them lose their wall crawling boots means they still qualify. For hazards disguised as useful power ups, see PoisonMushroom. Compare JokeWeapon, which is a weapon that intentionally looks stupid. Contrast LethalJokeWeapon, which is when it turns out to have a useful quality after all.

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Sometimes this is just situational. Ice skates may work well on rinks, but throwing them at the player during the spy mission to make them lose their wall crawling boots means they still qualify. For hazards disguised as useful power ups, see PoisonMushroom. Compare JokeWeapon, which is a weapon that intentionally looks stupid. Contrast LethalJokeWeapon, which is when it turns out to have a useful quality after all.
all. ScrappyWeapon is something similar for weapons.
22nd May '16 8:56:23 PM nombretomado
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** Likely the most extreme case of this was the "Other OS" feature on early [=PS3s=]. It originally allowed people to install a Linux operating system on their PS3 for bonus functionality, and [=PS3s=] had even started to be used in computing clusters due to their low price-point for their high power. But then a hack was found using it, so Sony patched it out, and anyone who didn't upgrade would lose access to the Playstation Network, which handled essentially all of the online functionality of the native OS. A class action lawsuit was actually filed about this (by the military of the USA no less), though it ended up getting dismissed.

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** Likely the most extreme case of this was the "Other OS" feature on early [=PS3s=]. It originally allowed people to install a Linux operating system on their PS3 [=PS3=] for bonus functionality, and [=PS3s=] had even started to be used in computing clusters due to their low price-point for their high power. But then a hack was found using it, so Sony patched it out, and anyone who didn't upgrade would lose access to the Playstation Network, which handled essentially all of the online functionality of the native OS. A class action lawsuit was actually filed about this (by the military of the USA no less), though it ended up getting dismissed.
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