History Main / PoweredArmor

15th Aug '16 2:04:40 PM htuttle
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* The best (and most expensive) form of armor tech in any turn-based ''{{X-COM}}'' game is generally this. Flying Armor, Magnetic Ion Armor, X-COM Armor (sic) all apply. The first two even give you unlimited flying, allowing for much more freedom in moving around the battlefield. Sadly, these suits do nothing against any of the game's DemonicSpiders.
** Except for Chryssalids, which can't attack you if you're on air. Advisable not to hover too near them in any case.
** X-COM Armor in ''Apocalypse'' is not in fact powered, but simply extremely light. Marsec Armor on the other hand...
*** Note that this the opposite of how powered armor worked in the first game: The Power Suit (the penultimate armor in the first game) consists of thick armor plating and a power source that just restores normal mobility and strength to the user. With nothing but heavy armor plates and a sealed environment, this is just about as basic as powered armor gets. The Flying Suit is the same design with flight capacity.

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* The best (and most expensive) form of armor tech in any turn-based ''{{X-COM}}'' ''{{VideoGame/XCOM}}'' game is generally this. Flying Armor, Magnetic Ion Armor, X-COM Armor (sic) all apply. The first two even give you unlimited flying, allowing for much more freedom in moving around the battlefield. Sadly, these suits do nothing against any of the game's DemonicSpiders.
** Except for Chryssalids, which can't attack you (or create more doubles of themselves) if you're on air. Advisable It's not advisable to hover too near them to them, in any case.
** X-COM Armor in ''Apocalypse'' ''[[{{VideoGame/XCOMApocalypse}} Apocalypse]]'' is not in fact powered, but simply extremely light. Marsec Armor on the other hand...
*** ** Note that this the opposite of how powered armor "Powered Armor" worked in [[VideoGame/XCOMUFODefense the first game: game]]: The Power Suit (the penultimate armor in the first game) consists consisted of thick armor plating and a power source that just restores normal mobility and strength to the user. With nothing but heavy armor plates and a sealed environment, this is just about as basic as powered armor gets. The Flying Suit "Flying Suit" is the same design with flight capacity.
9th Aug '16 3:51:01 AM Taskmaster123
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** One of the reasons he dumped it was his slow realization of how deeply Stark had descended into full JerkAss mode, and understanding that he simply could not trust Stark. Specifically, there were a lot of sensors from the armor feeding information to him, but he started wondering about how much information about ''him'' the armor was sending to Stark. Turns out, a lot of information about him was being sent to Stark by the armor, ''much'' more than Spidey was comfortable with.

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** *** One of the reasons he dumped it was his slow realization of how deeply Stark had descended into full JerkAss mode, and understanding that he simply could not trust Stark. Specifically, there were a lot of sensors from the armor feeding information to him, but he started wondering about how much information about ''him'' the armor was sending to Stark. Turns out, a lot of information about him was being sent to Stark by the armor, ''much'' more than Spidey was comfortable with.
9th Aug '16 3:50:23 AM Taskmaster123
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** One of the reasons he dumped it was his slow realization of how deeply Stark had descended into full JerkAss mode, and understanding that he simply could not trust Stark. Specifically, there were a lot of sensors from the armor feeding information to him, but he started wondering about how much information about ''him'' the armor was sending to Stark. Turns out, a lot of information about him was being sent to Stark by the armor, ''much'' more than Spidey was comfortable with.
8th Aug '16 9:15:31 PM UmbrellasWereAwesome
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** Master Chief John-117's MJOLNIR armor is one of the most well-known video game examples. A fusion-powered, [[DeflectorShield energy-shielded]] suit of death that makes the operator so powerful that he can ''[[SuperStrength flip tanks over]]'' with little effort. It is literally ''too much'' for a normal human to take, which is why only Spartan {{super-soldier}}s, who are biologically and cybernetically enhanced to post-human levels, can don the suits.

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** Master Chief John-117's MJOLNIR armor is one of the most well-known video game examples. A fusion-powered, [[DeflectorShield energy-shielded]] suit of death that makes the operator so powerful that he can ''[[SuperStrength flip tanks over]]'' with little effort. It is literally ''too much'' for a normal human to take, which is why only Spartan {{super-soldier}}s, super-soldiers, who are biologically and cybernetically enhanced to post-human levels, can don the suits.
8th Aug '16 9:15:08 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', Master Chief John-117's MJOLNIR armor is one of the most well-known video game examples. A fusion-powered, [[DeflectorShield energy-shielded]] suit of death that makes the operator so powerful that he can ''[[SuperStrength flip tanks over]]'' with little effort. It is literally ''too much'' for a normal human to take, which is why only SPARTAN II soldiers, who are biologically and cybernetically enhanced to post-human levels, can don the suits.

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* In ''Franchise/{{Halo}}'', ''Franchise/{{Halo}}'':
**
Master Chief John-117's MJOLNIR armor is one of the most well-known video game examples. A fusion-powered, [[DeflectorShield energy-shielded]] suit of death that makes the operator so powerful that he can ''[[SuperStrength flip tanks over]]'' with little effort. It is literally ''too much'' for a normal human to take, which is why only SPARTAN II soldiers, Spartan {{super-soldier}}s, who are biologically and cybernetically enhanced to post-human levels, can don the suits.



** In addition to the SPARTAN-[=IIs'=] MJOLNIR Mrk. IV-VI armor and the SPARTAN-[=IVs'=] [=GEN2=] MJOLNIR, ''Halo'' features SPI (Semi-Powered Infiltration) armor worn by SPARTAN-[=IIIs=], and arguably the Cyclops Exoskeleton (though that's designed more for repair and heavy utility work than combat).
** The manual for ''Halo: Reach'' implies that combat Scarabs are not so much vehicles piloted by a Lekgolo worm colony (as fans previously assumed) as a huge Lekgolo worm colony in a similarly massive suit of Powered Armor. For some idea of the scale here, the combat Scarab is adapted from a form of fully-mechanical mobile mining platform. They also normally carry a complement of more normally-sized infantry to protect against boarding attempts and man mounted guns.

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** In addition to the SPARTAN-[=IIs'=] Spartan-[=IIs'=] MJOLNIR Mrk. IV-VI armor and the SPARTAN-[=IVs'=] Spartan-[=IVs'=] [=GEN2=] MJOLNIR, ''Halo'' features SPI (Semi-Powered Infiltration) armor worn by SPARTAN-[=IIIs=], Spartans-[=IIIs=], and arguably the Cyclops Exoskeleton (though that's most models are designed more for repair and heavy utility work than combat).
** The manual for ''Halo: Reach'' ''VideoGame/HaloReach'' implies that combat Scarabs are not so much vehicles piloted by a Lekgolo worm colony (as fans previously assumed) as a huge Lekgolo worm colony in a similarly massive suit of Powered Armor. For some idea of the scale here, the combat Scarab is adapted from a form of fully-mechanical mobile mining platform. They also normally carry a complement of more normally-sized infantry to protect against boarding attempts and man mounted guns.



** Forerunners wore suits of armor [[TwentyFourHourArmor for their entire lives]], which, among other things, gave them virtual immortality, their own personal AI (or Ancilla), and took away the need to sleep. Warriors wore a varient known as "Combat Skin": in Combat Evolved, 343 Guilty Spark claims that Chief's MJOLNIR would rate Class 2 on the Combat Skin power-scale, and recommended he switch to [[UpToEleven Class 12 or higher]]. Just how outclassed the MJOLNIR armor is in comparison to a Forerunner Combat Skin is clearly demonstrated in ''{{VideoGame/Halo 4}}'', where the Didact handily throttles the Master Chief - repeatedly.

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** Forerunners wore suits of armor [[TwentyFourHourArmor for their entire lives]], which, among other things, gave them virtual immortality, had their own personal AI (or Ancilla), and took away the need to sleep. Warriors wore a varient known as "Combat Skin": in Combat Evolved, ''VideoGame/HaloCombatEvolved'', 343 Guilty Spark claims that Chief's MJOLNIR would rate Class 2 on the Combat Skin power-scale, and recommended he switch to [[UpToEleven Class 12 or higher]]. Just how outclassed the MJOLNIR armor is in comparison to a Forerunner Combat Skin is clearly demonstrated in ''{{VideoGame/Halo 4}}'', where the Didact handily throttles the Master Chief - repeatedly.
7th Aug '16 6:36:34 PM nombretomado
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* A fair number of powered armor suits survived the Last War in ''{{Deadlands}}: Hell on Earth.'' The trick isn't so much finding one as getting it to work for more than fifteen minutes in the ScavengerWorld left AfterTheEnd.

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* A fair number of powered armor suits survived the Last War in ''{{Deadlands}}: ''TabletopGame/{{Deadlands}}: Hell on Earth.'' The trick isn't so much finding one as getting it to work for more than fifteen minutes in the ScavengerWorld left AfterTheEnd.
1st Aug '16 4:45:08 PM Morgenthaler
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* ''{{Turrican}}''[='s=] protagonist wears the eponymous suit, which has plenty of weapons and a spiky ball mode not too much unlike [[{{Metroid}} Samus Aran's]].

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* ''{{Turrican}}''[='s=] ''VideoGame/{{Turrican}}''[='s=] protagonist wears the eponymous suit, which has plenty of weapons and a spiky ball mode not too much unlike [[{{Metroid}} Samus Aran's]].



* ''StarCraft'' has several types, most of them Terran. The only reason the Terran infantry stands a chance against the Zerg is that they're in that armor that makes a regular human about as strong as a Hydralisk (and just as large); the guns also help, letting them draw first blood against Zerglings. Protoss Zealots get powered armor as well, but theirs is more geared around [[SomeKindOfForceField a plasma shield]] and [[HollywoodCyborg cybernetics]] than actual armor. It makes the Zealots capable of killing 3 or 4 enemies each when properly used.

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* ''StarCraft'' ''VideoGame/StarCraft'' has several types, most of them Terran. The only reason the Terran infantry stands a chance against the Zerg is that they're in that armor that makes a regular human about as strong as a Hydralisk (and just as large); the guns also help, letting them draw first blood against Zerglings. Protoss Zealots get powered armor as well, but theirs is more geared around [[SomeKindOfForceField a plasma shield]] and [[HollywoodCyborg cybernetics]] than actual armor. It makes the Zealots capable of killing 3 or 4 enemies each when properly used.



* ''{{Section 8}}'' has players using Powered Armor - which allows them to 'burn in', that is, [[ItsRainingMen rain themselves]] from 15000 feet in the air to the ground. In ten seconds. Among other things.

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* ''{{Section ''VideoGame/{{Section 8}}'' has players using Powered Armor - which allows them to 'burn in', that is, [[ItsRainingMen rain themselves]] from 15000 feet in the air to the ground. In ten seconds. Among other things.
1st Aug '16 11:43:45 AM EternaMemoria
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* ''Literature/TheStormlightArchive'' has Shardplate, [[LostTechnology Lost]]-{{Magitek}} powered armor. It magically fits itself to any wearer, and in addition to being extremely tough (it's the only armour that a [[AbsurdlySharpBlade Shardblade]] doesn't cut straight through like water) and increasing the wearer's strength and speed. If it gets damaged, it can regrow itself if it is supplied with [[{{Mana}} stormlight]].

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* ''Literature/TheStormlightArchive'' has Shardplate, [[LostTechnology Lost]]-{{Magitek}} powered armor. It magically fits itself to any wearer, and in addition to being extremely tough (it's the only armour that a [[AbsurdlySharpBlade Shardblade]] doesn't cut straight through like water) and increasing the wearer's strength and speed. If it gets damaged, it can regrow itself if it is supplied with [[{{Mana}} stormlight]]. Not only that, but it is implied the armor does not simply act as extra muscles like most examples of PoweredArmor, but instead powers up the body of the wearer himself, giving it greater strenght, speed and [[MadeOfIron resilience]], allowing for example the physically wimpy [[IllBoy Renarin]] to [[CrowningMomentOfFunny jump from a building and fall head-first without any lasting consequences.]]
31st Jul '16 1:28:44 PM nombretomado
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* Some of the figures fro Kenner's ''Total Justice'' line from the 90's, which featured various DCComics heroes. Some made sense, but others were pretty WTF-worthy (why would {{Superman}} or TheFlash need armor?)

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* Some of the figures fro Kenner's ''Total Justice'' line from the 90's, which featured various DCComics Creator/DCComics heroes. Some made sense, but others were pretty WTF-worthy (why would {{Superman}} or TheFlash need armor?)
30th Jul '16 12:59:57 PM nombretomado
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* The marines in DavidWeber's ''Literature/InFuryBorn'' uses powered armor, as do the marines of ''Literature/HonorHarrington''. Interestingly enough, we never see fights between forces equipped with Powered Armor in the Honorverse, only between the armored troopers and non-armored enemy forces. And at least one book included [[RealityEnsues an example]] of what happens when you try to steathily land on top of a building in a [[DynamicEntry heavy Power Armor suit.]] While they are portrayed as NighInvulnerable in this setting (at least against infantry), there has been at least one example of them being defeated by regular squishy unarmored personnel who catch them by surprise (and use a {{BFG}}).

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* The marines in DavidWeber's Creator/DavidWeber's ''Literature/InFuryBorn'' uses powered armor, as do the marines of ''Literature/HonorHarrington''. Interestingly enough, we never see fights between forces equipped with Powered Armor in the Honorverse, only between the armored troopers and non-armored enemy forces. And at least one book included [[RealityEnsues an example]] of what happens when you try to steathily land on top of a building in a [[DynamicEntry heavy Power Armor suit.]] While they are portrayed as NighInvulnerable in this setting (at least against infantry), there has been at least one example of them being defeated by regular squishy unarmored personnel who catch them by surprise (and use a {{BFG}}).
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