History Main / PowerUpgradingDeformation

4th Jan '18 8:44:31 AM SeptimusHeap
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** In 40K, most augmetics (metal replacement parts, ranging from bionic eyes to replacement arms to [[{{Spider-Man}} Doctor Octopus]]-[[SpiderLimbs style dendrites]]) are rather crude and ugly (ork versions are even worse). The Adeptus Mechanicus see the replacement of flesh with metal as the ultimate way to better themselves, so naturally they get [[UncannyValley the worst reactions]] from normal humans.

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** In 40K, most augmetics (metal replacement parts, ranging from bionic eyes to replacement arms to [[{{Spider-Man}} [[Franchise/SpiderMan Doctor Octopus]]-[[SpiderLimbs style dendrites]]) are rather crude and ugly (ork versions are even worse). The Adeptus Mechanicus see the replacement of flesh with metal as the ultimate way to better themselves, so naturally they get [[UncannyValley the worst reactions]] from normal humans.
25th Nov '17 3:36:11 PM Borghen
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Compare DangerousForbiddenTechnique, EvolutionPowerup, OneWingedAngel, HulkingOut, and TransformationOfThePossessed. See also BeautyToBeast and DeadlyUpgrade. Pretty much all {{Lovecraftian Superpower}}s result in this.

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Compare DangerousForbiddenTechnique, EvolutionPowerup, OneWingedAngel, HulkingOut, CursedWithAwesome and TransformationOfThePossessed. See also BeautyToBeast and DeadlyUpgrade. Pretty much all {{Lovecraftian Superpower}}s result in this.
16th Nov '17 5:22:24 PM nighttrainfm
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->''You saw the beauty side of me before! Now, with great pleasure, I introduce you to the BEAST!''

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->''You saw the beauty side of me before! Now, with great pleasure, I introduce introduced you to the BEAST!''
13th Nov '17 8:56:18 PM Observance
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* In ''Franchise/PiratesOfTheCaribbean'', Davy Jones and his crew are immortal, but have spent so long neglecting their job of {{Psychopomp}} for the dead at sea that they've become [[HalfHumanHybrid half-morphed into sea creatures.]]

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* In ''Franchise/PiratesOfTheCaribbean'', Davy Jones and his crew are immortal, but have spent so long neglecting their job of {{Psychopomp}} for the dead at sea that they've become [[HalfHumanHybrid half-morphed into sea creatures.]] On the plus side, they're now fully amphibious. It's not clear if their ability to walk through walls/teleport from ship to ship is part of their curse, but it's a great plus either way.
3rd Nov '17 3:55:28 PM CheeseDogX
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* Bio-Borgs in ''{{TabletopGame/Rifts}}''. Through the rather horrible magical art known as Bio-Wizardry, the [[EldritchAbomination Splugorth]] can transform mortal beings with a number of magical augmentations to turn them into living weapons. They get their name because they're basically an organic version of a mechanically enhanced cyborg. Most of them are of the BodyHorror variety, though a lot of them can be hidden with some effort, and some are completely internal. But since this augmentation is normally performed on slaves, the Splugorth don't really care what the result looks like, so long as it works the way it should.

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* Bio-Borgs in ''{{TabletopGame/Rifts}}''. Through the rather horrible magical art known as Bio-Wizardry, the [[EldritchAbomination Splugorth]] can transform mortal beings with a number of magical augmentations to turn them into living weapons. They get their name because they're basically an organic version of a mechanically enhanced cyborg. Most of them are of the BodyHorror variety, though a lot of them can be hidden with some effort, and some are completely internal. But since this augmentation is normally performed on slaves, the Splugorth don't really care what the result looks like, so long as it works and the way it should.slave doesn't get any say in the matter.
3rd Nov '17 3:54:10 PM CheeseDogX
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* Bio-Borgs in ''{{TabletopGame/Rifts}}''. Through the rather horrible magical art known as Bio-Wizardry, the [[EldritchAbomination Splugorth]] can transform mortal beings with a number of magical augmentations to turn them into living weapons. They get their name because they're basically an organic version of a mechanically enhanced cyborg. Most of them are of the BodyHorror variety, though a lot of them can be hidden with some effort, and some are completely internal. But since this augmentation is normally performed on slaves, the Splugorth don't really care what the result looks like, so long as it works the way it should.
12th Sep '17 12:33:56 PM WillKeaton
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** ''VideoGame/{{Bioshock Infinite}}'' has Vigors, later revealed to be derived from early Plasmids. Vigors are drinkable plasmids that give the user powers similar to the first two games and generally serve the same roles with Possession/Hypnotize, Murder of Crows/Insect Swarm, Shock Jockey/Elecro Bolt, etc. Other Tonics introduce new attacks that serve as support in combat like Bucking Bronco[[note]]levitates foes[[/note]], Return to Sender[[note]]pulls in bullets to create an explosive cluster[[/note]], and Undertow[[note]]creates a water tentacle to catch and throw your opponents[[/note]]. All of these warp Booker's hands to match their abilities and they were going to cause people to turn into Vigor Junkies, people who turned into Splicers from excessive ingestion of Vigors but instead of tumorous growths they gained massive crystals growing out of their bones and skin. Characters such as the Zealots of the Lady and Cornelius Slate[[note]]He was intended to be a moderate Vigor Junkie, which explains why he has those growths on his head[[/note]], while early artwork was integrated as Frosty Splicers, who overdosed on the "Old Man Winter" Plasmid.

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** ''VideoGame/{{Bioshock Infinite}}'' has Vigors, later revealed to be derived from early Plasmids. Vigors are drinkable plasmids that give the user powers similar to the first two games and generally serve the same roles with Possession/Hypnotize, Murder of Crows/Insect Swarm, Shock Jockey/Elecro Bolt, etc. Other Tonics introduce new attacks that serve as support in combat like Bucking Bronco[[note]]levitates foes[[/note]], Bronco,[[note]]Levitates foes[[/note]] Return to Sender[[note]]pulls Sender,[[note]]Pulls in bullets to create an explosive cluster[[/note]], cluster[[/note]] and Undertow[[note]]creates Undertow.[[note]]Creates a water tentacle to catch and throw your opponents[[/note]]. opponents[[/note]] All of these warp Booker's hands to match their abilities and they were going to cause people to turn into Vigor Junkies, people who turned into Splicers from excessive ingestion of Vigors but instead of tumorous growths they gained massive crystals growing out of their bones and skin. Characters such as the Zealots of the Lady and Cornelius Slate[[note]]He Slate,[[note]]He was intended to be a moderate Vigor Junkie, which explains why he has those growths on his head[[/note]], head[[/note]] while early artwork was integrated as Frosty Splicers, who overdosed on the "Old Man Winter" Plasmid.
5th Jun '17 3:20:40 PM Kalu-chan
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* In TabletopGame/VampireTheMasquerade, a Gangrel's animal features can be this, [[DependingOnTheWriter depending on the Storyteller]]. For example, permanent claws might be practical for a variety of reasons, but big ones don't exactly look that great on humans. Antlers could also be used as a defense, but try hiding those.
30th May '17 3:46:57 AM KnightofLsama
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** This seems to be at least partly design philosophy rather than anything inherent to the process. Later developments give us the relatively more huamn looking Bio-Freezer, Libertus and Griselda zoanoid forms.
18th Mar '17 6:04:05 PM Doug86
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* Just about every Chaos mutation in ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'' and ''TabletopGame/Warhammer40K'', since these mutations include things like CombatTentacles, pincers, extra mouths, cancerous growths...

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* Just about every Chaos mutation in ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'' ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40K'', ''TabletopGame/Warhammer40000'', since these mutations include things like CombatTentacles, pincers, extra mouths, cancerous growths...
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