History Main / PowerNullifier

9th Apr '18 3:59:55 PM Gregzilla
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* The Stasis biotic ability in all three games does this to an enemy with the added benefit of nullifying his powers too. A highly evolved Stasis even inflicted damage and allowed you to shoot through it at the poor guy.
** In the franchise lore, a drug called omega-enkaphalin was developed and used to nullify biotic ability long term. The human survivalist group tested it on the naturally biotic asari, didn't use it on Grissom Academy to subdue a bunch of biotic human children as they wanted those biotics intact, and used it against a particularly haughty elitist asari matriarch to embarrass her into obscurity. A different terrorist group attempted to use it against the biotic training facility on Pluto's Gagarin station.
** In the fourth game, severing Ryder's connection to SAM nullifies all of his/her abilities as well as damaging Ryder. It takes Ryder's opposite sex twin resetting that connection to bring Ryder's powers back.

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* ** The Stasis biotic ability in all three games does this to an enemy with the added benefit of nullifying his powers too. A highly evolved Stasis even inflicted damage and allowed you to shoot through it at the poor guy.
**
guy. In the franchise lore, a drug called omega-enkaphalin was developed and used to nullify biotic ability long term. The human survivalist group tested it on the naturally biotic asari, didn't use it on Grissom Academy to subdue a bunch of biotic human children as they wanted those biotics intact, and used it against a particularly haughty elitist asari matriarch to embarrass her into obscurity. A different terrorist group attempted to use it against the biotic training facility on Pluto's Gagarin station.
** In the fourth game, ''VideoGame/MassEffectAndromeda'', severing Ryder's connection to SAM nullifies all of his/her abilities as well as damaging Ryder. It takes Ryder's opposite sex twin resetting that connection to bring Ryder's powers back.
8th Apr '18 7:44:22 PM nombretomado
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** Scrambler, a member of the Marauders super villain team in the ''ComicBook/XMen'' comics, has the ability to disrupt and suppress the powers of other mutants. When he comes into contact with Rogue, their powers interact in such a fashion as to temporarily strip both of them of their superpowers. Same thing happened when the comic version of the aforementioned Leech grabbed Rogue's face. The rest of the Morlocks immediately found out that someone who hangs around guys like Wolverine don't need any powers to kick the ass of anyone who doesn't seem to have any powers beyond "looking like an extra from a MadMax film".

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** Scrambler, a member of the Marauders super villain team in the ''ComicBook/XMen'' comics, has the ability to disrupt and suppress the powers of other mutants. When he comes into contact with Rogue, their powers interact in such a fashion as to temporarily strip both of them of their superpowers. Same thing happened when the comic version of the aforementioned Leech grabbed Rogue's face. The rest of the Morlocks immediately found out that someone who hangs around guys like Wolverine don't need any powers to kick the ass of anyone who doesn't seem to have any powers beyond "looking like an extra from a MadMax ''Film/MadMax'' film".
5th Mar '18 8:05:44 PM vexusdylandasecond
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* ''WebAnimation/{{Dreamscape}}'': The Overlord of Evil's seal stops him from using his powers...as long as he is alive, that is.
23rd Feb '18 10:21:10 PM RaygunJustice
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** Later in the Internship Arc, the main villians, Shie Hassakai, are developing a chemical that can nullify peoples' Quirks.
14th Feb '18 7:43:05 AM ChronoLegion
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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. They have been shown to exist on at least three worlds ([[Series/TheFlash2014 Earth 1]], [[Series/CrisisOnEarthX Earth-X]], and [[Series/{{Supergirl}} Earth 38]]). Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters). In one case, Ray Palmer develops specialized nanites that, when injected into a speedster, sap his speed, although a skilled speedster is able to vibrate his body to get rid of them.

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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. They have been shown to exist on at least three worlds ([[Series/TheFlash2014 Earth 1]], [[Series/CrisisOnEarthX Earth-X]], and [[Series/{{Supergirl}} Earth 38]]). Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters). In one case, Ray Palmer develops specialized nanites that, when injected into a speedster, sap his speed, although a skilled speedster is able to vibrate his body to get rid of them. It should be noted that these methods typically only affect metahumans. Magical abilities and alien powers are immune.
14th Feb '18 7:41:33 AM ChronoLegion
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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters). In one case, Ray Palmer develops specialized nanites that, when injected into a speedster, sap his speed, although a skilled speedster is able to vibrate his body to get rid of them.

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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. They have been shown to exist on at least three worlds ([[Series/TheFlash2014 Earth 1]], [[Series/CrisisOnEarthX Earth-X]], and [[Series/{{Supergirl}} Earth 38]]). Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters). In one case, Ray Palmer develops specialized nanites that, when injected into a speedster, sap his speed, although a skilled speedster is able to vibrate his body to get rid of them.
14th Feb '18 7:39:08 AM ChronoLegion
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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters).

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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters). In one case, Ray Palmer develops specialized nanites that, when injected into a speedster, sap his speed, although a skilled speedster is able to vibrate his body to get rid of them.
14th Feb '18 7:37:48 AM ChronoLegion
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* In the Franchise/{{Arrowverse}}, there are a number of means for dampening metahuman abilities. They usually take the form of a collar or handcuffs. Some metahumans are strong enough to fight through the dampening effects. Some facilities also come equipped with dampening generators (e.g. Iron Heights Penitentiary, A.R.G.U.S. headquarters).
10th Feb '18 8:42:16 PM DreadPirate7
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* In ''Webcomic/{{unOrdinary}}'' the people after Seraphina have at least two types of Power Nullifier. First, they have some device transportable by van, that severely weakened the power of the students and at first left [[spoiler:John]] (AllYourPowersCombined) unable to sense others' powers; this one has some kind of time limit. Second, Seraphina was injected with something she was unable to [[TimeMaster rewind]] and that interfered with her other time powers, eventually eliminating them entirely. Her powers haven't returned as of yet, but are theorized to recover once the drug works its way out of her system in a few days.



* In ''Literature/{{Worm}}'', Hatchet Face shuts down the powers of anyone near him.
** Mantellum has this power as well.


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* In ''Literature/{{Worm}}'', Hatchet Face shuts down the powers of anyone near him.
** Mantellum has this power as well, but only for the sensory aspects of powers. Taylor's bugs don't relay what they sense, and even Contessa's power is shut down [[spoiler:("seeing the path to victory" being a form of clairvoyance)]].
** Grue's darkness interferes with some powers as well, including Shadow Stalker's intangibility and Velocity's SuperSpeed. [[spoiler:After his second-trigger this upgrades to the ability to outright steal powers from anyone inside his darkness, though doing so only shuts down more physically based powers.]]
** More generally, this is a sub-type of the Trump classification of powers.
1st Feb '18 8:29:47 AM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'' features a remarkably simple way to keep slaves from casting spells: locked bracers enchanted with a small but constant magicka-drain effect. It takes a while to fully work, but once the magicka hits zero it's not coming back up barring magicka potions or removal of the bracers followed by sleep. No magicka, no spells.
** In ''VideoGame/TheElderScrollsIVOblivion'' You can make your own power nullifier by enchanting an item with the [[http://elderscrolls.wikia.com/wiki/Silence_%28Oblivion%29 'silence']] effect, the trick is getting a enemy to wear it...

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** ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features a remarkably simple way to keep slaves from casting spells: locked bracers enchanted with a small but constant magicka-drain effect. It takes a while to fully work, but once the magicka hits zero it's not coming back up barring magicka potions or removal of the bracers followed by sleep. No magicka, no spells.
** In ''VideoGame/TheElderScrollsIVOblivion'' ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' You can make your own power nullifier by enchanting an item with the [[http://elderscrolls.wikia.com/wiki/Silence_%28Oblivion%29 [[StandardStatusEffects 'silence']] effect, the trick is getting a an enemy to wear it...
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