History Main / PowerNullifier

6th Dec '17 12:52:04 AM SeptimusHeap
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** Scrambler, a member of the Marauders super villain team in the ''ComicBook/{{X-Men}}'' comics, has the ability to disrupt and suppress the powers of other mutants. When he comes into contact with Rogue, their powers interact in such a fashion as to temporarily strip both of them of their superpowers. Same thing happened when the comic version of the aforementioned Leech grabbed Rogue's face. The rest of the Morlocks immediately found out that someone who hangs around guys like Wolverine don't need any powers to kick the ass of anyone who doesn't seem to have any powers beyond "looking like an extra from a MadMax film".

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** Scrambler, a member of the Marauders super villain team in the ''ComicBook/{{X-Men}}'' ''ComicBook/XMen'' comics, has the ability to disrupt and suppress the powers of other mutants. When he comes into contact with Rogue, their powers interact in such a fashion as to temporarily strip both of them of their superpowers. Same thing happened when the comic version of the aforementioned Leech grabbed Rogue's face. The rest of the Morlocks immediately found out that someone who hangs around guys like Wolverine don't need any powers to kick the ass of anyone who doesn't seem to have any powers beyond "looking like an extra from a MadMax film".
24th Sep '17 4:20:05 PM CrimsonMage
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* Black Cavalier of ''Podcast/RollToBreathe'' can nullify powers with concentration and skin contact, which which is extremely useful in combat. [[spoiler: After Black Cavalier enters the Max Machine, this power becomes a lot more chaotic and can be used at ranged. With concentration Black Cavalier can even steal someone's powers permanently.]]
31st Aug '17 8:56:38 AM HalcyonDayz
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* In the ''TabletopGame/SavageWorlds'' setting, Necessary Evil, the V'sori utilize nullifier technology to not only remove any and all superpowers from those they are trying to suppress, but to weaken them significantly beyond that point. In the lore, they used this to capture and kill most superheroes in the world, but they are known to use this to capture, imprison, or execute other superpowered beings as well, including the PCs.

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* In the ''TabletopGame/SavageWorlds'' setting, Necessary Evil, the V'sori utilize nullifier technology to not only remove any and all superpowers from those they are trying to suppress, but to weaken them significantly beyond that point. In the lore, they used this to capture and kill most superheroes in the world, but they are known to use this to capture, imprison, or execute other superpowered beings as well, including the PCs.[=PCs=].
25th Aug '17 6:08:22 PM nombretomado
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* In ''Fanfiction/ChrysalisVisitsTheHague'', Chrysalis' tremendous magic power is curbed (pretty rudimentarily) by the humans by wrapping her horn in wires and tin foil and feeding it a constant stream of electricity from a battery.

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* In ''Fanfiction/ChrysalisVisitsTheHague'', ''Fanfic/ChrysalisVisitsTheHague'', Chrysalis' tremendous magic power is curbed (pretty rudimentarily) by the humans by wrapping her horn in wires and tin foil and feeding it a constant stream of electricity from a battery.
15th Aug '17 3:58:24 PM BlackBatMessiah
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* In ''VideoGame/{{Infamous2}}'', early on in the game, it's revealed that Cole's main goal is to power up to be able to use the Ray Field Inhibitor, which removes the powers of himself and other conduits, including the Big Bad, the Beast.



* In ''Videogame/{{Warframe}}'', Corpus and Corrupted Nullifiers have a bubble shield which makes them and any allies within the bubble immune to player's Warframe abilities, and protects them from incoming damage. Any Warframes that enter the bubble will instantly lose any of their buffs, and are prevented from using any powers until the Nullifier is dead or they leave the bubble. A few Warframes have powers that can damage the shield, but for the most part one must either pump a lot of bullets into the shield to break it our just run inside and stab the Nullifier in the face.
13th Aug '17 8:18:16 PM Lanes17B
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** ''Film/XMenTheLastStand'' has the "cure," a serum derived from the blood a mutant boy, who can neutralize the powers of other mutants that stand within three feet of him. The cure is offered as voluntary treatment at first, but by the middle of the film, it has been put into plastic darts are fired from plastic weapons powered with compressed air.
11th Aug '17 7:46:05 PM TheJ0ker
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* PowerNullifier: Anomaly inhibiting handcuffs and collars are briefly mentioned during an arrest scene in ''Literature/{{Mavericks}}''. Fritz [[LampshadeHanging lampshades]] the implausibility of the devices.


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* Anomaly inhibiting handcuffs and collars are briefly mentioned during an arrest scene in ''Literature/{{Mavericks}}''. Fritz [[LampshadeHanging lampshades]] the implausibility of the devices.
11th Aug '17 7:43:53 PM TheJ0ker
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* PowerNullifier: Anomaly inhibiting handcuffs and collars are briefly mentioned during an arrest scene in ''Literature/{{Mavericks}}''. Fritz [[LampshadeHanging lampshades]] the implausibility of the devices.
24th Jul '17 12:13:45 PM Gatordragon24
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* Willo's Deadzone skill from ''VideoGame/{{Paladins}}'' blankets an area in fairy dust that completely nullifies enemy healing within it.
27th Jun '17 3:39:27 PM manofwarb
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* ''Franchise/MassEffect:''
** The Damping tech power in the first game acts as a nullified against all of an opponemt's biotic and tech abilities for upto a minute. This usually leaves them vulnerable and defenseless, especially biotics, who can lock you down with Throws otherwise.
** In the third game's multiplayer sections as well as a combat simulator arena in the Citadel DLC, we have the Seeker Plague deployed by the Collectors. This seeker plague similarly renders you unable to use any of your biotic, tech or even combat and defensive powers till you or a squadmate shoots them off you. What is notable is that the Seeker Plague is actually a heavily ''nerfed'' version of the Seeker Swarm from the second game. That Seeker Swarm paralyzed you in stasis for a long time.
* The Stasis biotic ability in all three games does this to an enemy with the added benefit of nullifying his powers too. A highly evolved Stasis even inflicted damage and allowed you to shoot through it at the poor guy.
** In the franchise lore, a drug called omega-enkaphalin was developed and used to nullify biotic ability long term. The human survivalist group tested it on the naturally biotic asari, didn't use it on Grissom Academy to subdue a bunch of biotic human children as they wanted those biotics intact, and used it against a particularly haughty elitist asari matriarch to embarrass her into obscurity. A different terrorist group attempted to use it against the biotic training facility on Pluto's Gagarin station.
** In the fourth game, severing Ryder's connection to SAM nullifies all of his/her abilities as well as damaging Ryder. It takes Ryder's opposite sex twin resetting that connection to bring Ryder's powers back.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PowerNullifier