History Main / PowerDegeneration

18th Sep '17 7:23:31 AM SolidSonicTH
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* ''{{Metroid}} Prime 3: [[TheCorruption Corruption]]'' has this happen to Samus; the more bosses she defeats, the larger her Phazon generating tumor grows, to the point where once you [[spoiler:reach Phaaze and are forced into permanent hypermode]] ''the gunship no longer acknowledges her as Samus''.

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* ''{{Metroid}} Prime 3: [[TheCorruption Corruption]]'' ''VideoGame/MetroidPrime3Corruption'' has this happen to Samus; the more bosses she defeats, the larger her Phazon generating tumor grows, to the point where once you [[spoiler:reach Phaaze and are forced into permanent hypermode]] ''the gunship no longer acknowledges her as Samus''.Samus''.
** The other hunters succumb to this under the hand of Dark Samus. All of them (Samus included) are affected by Phazon infestation but only Samus manages to stave it off its mind-decaying effects long enough to end the war. The others succumb to it and turn antagonistic towards Samus, forcing her to put down her former allies.
1st Sep '17 5:13:52 AM Doug86
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* In one episode of ''JimmyNeutron'', the main characters get super powers. However, it would eventually kill them if they overused them. Unfortunately they were using them obtusely, and the TeenGenius who discovered the side effects and could reverse it became a [[ComicBook/IncredibleHulk Hulk]]-like figure.

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* In one episode of ''JimmyNeutron'', ''WesternAnimation/JimmyNeutron'', the main characters get super powers. However, it would eventually kill them if they overused them. Unfortunately they were using them obtusely, and the TeenGenius who discovered the side effects and could reverse it became a [[ComicBook/IncredibleHulk Hulk]]-like figure.



* ''ReBoot:'' After fusing with a broken Glitch, Bob's overuse of his new powers would eventually result in total fragmentation (aka death). This is shown as Bob becoming transparent and staticy. Bob is able to delay the process by consuming extra energy shakes to hold himself together. This problem gets fixed when Bob separates from Glitch.

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* ''ReBoot:'' ''WesternAnimation/ReBoot:'' After fusing with a broken Glitch, Bob's overuse of his new powers would eventually result in total fragmentation (aka death). This is shown as Bob becoming transparent and staticy. Bob is able to delay the process by consuming extra energy shakes to hold himself together. This problem gets fixed when Bob separates from Glitch.
26th Aug '17 5:43:01 PM nombretomado
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* In ''ArTonelico'', the hymn Chronicle Key causes this. Ordinarily, a Beta-type Reyvateil like Misha might live to be 200. As the Star Singer, she'll only live about as long as a Third Generation (about 30 years).

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* In ''ArTonelico'', ''VideoGame/ArTonelicoMelodyOfElemia'', the hymn Chronicle Key causes this. Ordinarily, a Beta-type Reyvateil like Misha might live to be 200. As the Star Singer, she'll only live about as long as a Third Generation (about 30 years).
17th Jul '17 6:47:46 PM jormis29
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** Speaking of the Flash, in the alternate universe presented in ''Batman: Holy Terror'', the Commonwealth tried to replicate Barry Allen's speed powers. Only two of the test subjects got useful speed powers, but one of them is prone to exploding and then reconstituting himself, while the other, just a kid, has ended up with accelerated aging and is likely to die within a few weeks.

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** Speaking of the Flash, in the alternate universe presented in ''Batman: Holy Terror'', ''ComicBook/BatmanHolyTerror'', the Commonwealth tried to replicate Barry Allen's speed powers. Only two of the test subjects got useful speed powers, but one of them is prone to exploding and then reconstituting himself, while the other, just a kid, has ended up with accelerated aging and is likely to die within a few weeks.
6th Jul '17 8:16:37 AM DarkPhoenix94
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* Due to the poisonous nature of adamantium, {{Wolverine}}'s skeleton and claws slowly kill him on those occasions when his mutant powers are disabled. And he can't use the claws, either, for obvious blood-loss-from-the-hands reasons.

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* [[ComicBook/XMan Nate Grey]] suffered from an intentional version throughout the vast majority of his series, since he was created by the ''ComicBook/AgeOfApocalypse'' version of Mister Sinister as a weapon to kill Apocalypse, and he didn't want said weapon hanging around once it had done its job. Hence the genetic flaw which led to frequent cases of the PsychicNoseBleed, one or other of his powers switching off, and potentially a burn-out that would take out half the planet. In the end, he got a genetic brand that stabilised his powers.
* Due to the poisonous nature of adamantium, Adamantium, {{Wolverine}}'s skeleton and claws slowly kill him on those occasions when his mutant powers are disabled. And he can't use the claws, either, for obvious blood-loss-from-the-hands reasons.
16th May '17 10:30:04 AM nombretomado
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* Happens to Shiki in ''{{Tsukihime}}'' where using his magic eyes that can see death stresses his brain from it attempting to understand what it's not supposed to. In addition to repeated use of his eyes, merely having them is hinted to have permanent effects that will lower his lifespan.

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* Happens to Shiki in ''{{Tsukihime}}'' ''{{VisualNovel/Tsukihime}}'' where using his magic eyes that can see death stresses his brain from it attempting to understand what it's not supposed to. In addition to repeated use of his eyes, merely having them is hinted to have permanent effects that will lower his lifespan.
22nd Apr '17 1:58:07 PM nombretomado
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* The True Runes of the ''{{Suikoden}}'' series are an unusual case. If they aren't used, the Runes halt the aging of their bearers, rendering them effectively immortal. However, the True Runes are the PiecesOfGod in this setting, and are understandably difficult for mere mortals to control. With some of the more volatile True Runes, such as the Rune of Punishment and the Sun Rune, insanity and death are almost inevitable. It doesn't help that the Runes seem to have minds of their own, and seem to somehow manipulate their Bearers into situations where they ''have'' to use the Runes' power.

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* The True Runes of the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series are an unusual case. If they aren't used, the Runes halt the aging of their bearers, rendering them effectively immortal. However, the True Runes are the PiecesOfGod in this setting, and are understandably difficult for mere mortals to control. With some of the more volatile True Runes, such as the Rune of Punishment and the Sun Rune, insanity and death are almost inevitable. It doesn't help that the Runes seem to have minds of their own, and seem to somehow manipulate their Bearers into situations where they ''have'' to use the Runes' power.
8th Apr '17 5:15:39 PM nombretomado
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* In ''{{Rifts}}'', one character class is "Juicers", which can be described as [[PsychoSerum somebody on steroids]] [[ThisIsYourPremiseOnDrugs on steroids]]. You wear a drug-injection rig and your lifespan is about five years. Also, Crazies, people who have had their brains rewired to gain psychic powers eventually lose their sanity.
* The ''MagicTheGathering'' card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=108827 Unstable Mutation]] grants the enchanted creature a significant power spike... that becomes less significant every turn, and after three, it actually starts to get weaker. The lethal aspect of this trope comes in when you realize that the [=-1/-1=] counters will eventually reduce Toughness to 0, and unlike Power 0, creatures with 0 toughness ''die.''

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* In ''{{Rifts}}'', ''{{TabletopGame/Rifts}}'', one character class is "Juicers", which can be described as [[PsychoSerum somebody on steroids]] [[ThisIsYourPremiseOnDrugs on steroids]]. You wear a drug-injection rig and your lifespan is about five years. Also, Crazies, people who have had their brains rewired to gain psychic powers eventually lose their sanity.
* The ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=108827 Unstable Mutation]] grants the enchanted creature a significant power spike... that becomes less significant every turn, and after three, it actually starts to get weaker. The lethal aspect of this trope comes in when you realize that the [=-1/-1=] counters will eventually reduce Toughness to 0, and unlike Power 0, creatures with 0 toughness ''die.''
24th Mar '17 3:33:38 PM Dvandemon
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Added DiffLines:

** Averted in that his body is technically a dead husk already and his mutation actually turned him into an EnergyBeing that's animating it [[HowDoIShotWeb but has no idea how to reconstruct it]].


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* In [[ComicBook/HouseOfM Son of M]] and [[ComicBook/SilentWar Silent War]] it was established that [[GreenRocks terrigen crystals]] can give superpowers to non-inhumans, but they're unstable. Depowered mutants get uncontrolled versions of their powers they might survive, but humans have an inevitable mortality.
17th Mar '17 7:07:53 PM nombretomado
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* The ''{{Nasuverse}}'' must like this trope because it also happens to Shirou in ''VisualNovel/FateStayNight'' in all three routes from using magic above his level, particularly in Heaven's Feel when [[spoiler: he gets Archer's arm grafted onto him. Interestingly, rather than merely physical corruption there is also mental corruption, and he starts to lose memories and the ability to form coherent thoughts.]]

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* The ''{{Nasuverse}}'' ''{{Franchise/Nasuverse}}'' must like this trope because it also happens to Shirou in ''VisualNovel/FateStayNight'' in all three routes from using magic above his level, particularly in Heaven's Feel when [[spoiler: he gets Archer's arm grafted onto him. Interestingly, rather than merely physical corruption there is also mental corruption, and he starts to lose memories and the ability to form coherent thoughts.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PowerDegeneration