History Main / PowerCreep

20th Jan '18 7:17:39 AM FRizer
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This trope is the Gameplay Mechanics counterpart to SequelEscalation and SerialEscalation, which refers to narrative or thematic elements.

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This trope is the Gameplay Mechanics counterpart to SoLastSeason, OvershadowedByAwesome, SequelEscalation and SerialEscalation, which refers to narrative or thematic elements.
31st Dec '17 11:28:50 AM Vyerron
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** One parcticular example did not happen yet, but would come to life at the start of the seventh ExpansionPack, Battle for Azeroth. The current one gives players Artifacts, a whole set of different powerful weapons [[GameplayAndStoryIntegration both in game and in story]]. The minute Battle for Azeroth is released, they are going to become no more then a waypoint between level one and the up-to-date content.
30th Nov '17 6:33:06 PM mariofan1000
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* Expansions for ''VideoGame/TheBindingOfIsaac'' have a tendency to introduce items that are objectively superior versions of items already in the game. One example would be the case of flying - in the original game, getting the ability to fly was a rare ability only handed out by three items - Lord of the Pit, Transcendence, and the Pony. Of those three items, Lord of the Pit costs two red heart containers to obtain, Transcendence is one of the rarest items in the game, and the Pony takes up the active inventory slot that could be used to hold an item with a more helpful active effect. However, ''Wrath of the Lamb'' introduced four flying items that were either easier to obtain or came with additional benefits. By ''[[VideoGameRemake Rebirth]]'' onwards, it was rarer for a run ''not'' to stumble upon at least one permanent flying item, making the inital flying items seem redundant.
9th Nov '17 3:11:17 PM SpinAttaxx
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** To give an idea of how egrigious this can get, ''VideoGame/PokemonDiamondAndPearl'' introduced [[PhysicalGod Arceus]], the ''creator of the Pokémon universe'' with [[MasterOfAll 120 in all stats]], [[ConfusionFu a wide movepool, and the ability to be any type]]. Since then, while it's still a potent powerhouse, there are quite a few Pokémon like Mega Rayquaza who eclipse it in raw power.
7th Nov '17 8:44:21 AM ThemJohns
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** A general issue with the Basic/Classic Sets is that they heavily overvalued effects like restoring health and Taunt while undervaluing effects like gaining attack and Charge. Later expansions have power creeped heavily to give effects their proper cost, to the complaints of almost no one... though a lot of players would enjoy the original cards being adjusted to match instead of simply being replaced. A commonly-touted example is Silverback Patriarch, a 3-cost 1/4 Beast with Taunt who even at the time was criminally understatted (basically paying 2 mana for 1 attack when compared to the 0/4 Shieldbearer). Since then, we've gotten: a 3-cost 1/4 with Charge and Taunt, a 3-cost 3/4 Beast with Taunt, a 3-cost 2/4 with Taunt, a 2-cost 1/4 with Taunt and "Give your C'thun Taunt," a 3-cost 1/4 with Taunt that adds another Taunt minion to your hand, a 3-cost 1/5 Elemental with Taunt that has +2 Attack during your opponent's turn, and a 3-cost 1/6 with Taunt that gains 1 health whenever you summon a minion.

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** A general issue with the Basic/Classic Sets is that they heavily overvalued effects like restoring health and Taunt while undervaluing effects like gaining attack and Charge. Later expansions have power creeped heavily to give effects their proper cost, to the complaints of almost no one... though a lot of players would enjoy the original cards being adjusted to match instead of simply being replaced. A commonly-touted example is Silverback Patriarch, a 3-cost 1/4 Beast with Taunt who even at the time was criminally understatted (basically paying 2 mana for 1 attack when compared to the 0/4 Shieldbearer). Since then, we've gotten: a 3-cost 1/4 with Charge and Taunt, a 3-cost 3/4 Beast with Taunt, a 3-cost 2/4 with Taunt, a 2-cost 1/4 with Taunt and "Give your C'thun C'Thun Taunt," a 3-cost 1/4 with Taunt that adds another Taunt minion to your hand, a 3-cost 1/5 Elemental with Taunt that has +2 Attack during your opponent's turn, and a 3-cost 1/6 with Taunt that gains 1 health whenever you summon a minion.minion, and a ''2-cost 1/5'' that's also a Beast.


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* ''VideoGame/{{Shadowverse}}'' has its fair share of Power Creep like any other card game, in not just general card quality improvements, but also with high-cost cards having exponentially stronger game-ending effects. Take a look at [[https://shadowverse-portal.com/card/101441010 Fafnir]] from the original set: It's got a rather high stat of 8/10 for 9-mana and deals 2 damage to every other follower to clear out multiple small or dying followers. Now compare that to [[https://shadowverse-portal.com/card/103041010 Bahamut]], who costs 1 more Play Point, but has 13/13 stats and completely destroys every other follower and amulet. Now which of these would you include in your deck?
** If you want to look at the most tragic case of power creep, then look no further than [[https://shadowverse-portal.com/card/101741010 Skullfane]]. A 7-cost 4/4 follower is terrible on its own, but while its effect of destroying all amulets might sound good on paper, but it's impractical to have multiple worthwhile follower-summoning amulets to set up before playing Skullfane (not to mention the best you can get out of an amulet was a 6/6 follower back then), not to mention it also destroys any amulets with persistent that aren't meant to be destroyed. Two expansions later, [[https://shadowverse-portal.com/card/103741010 Eidolon of Madness]] is added to the game, which while it requires evolving for an instant effect, it does what Skullfane does but does it every end of turn as long as it's alive. When that wasn't good enough, two more expansions later, [[https://shadowverse-portal.com/card/106741020 Heresy's Avatar]] gets added, which does the same thing but is ''permanent'' after it's destroyed. Oh, and you can even combo it with [[https://shadowverse-portal.com/card/106041020 Zodiac Demon]] to kill it off instantly. With that many layers of Power Creep, Skullfane has gone from a bad legendary to one of the worst cards in the game.
26th Oct '17 11:08:17 AM infernape612
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** ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was dividing all attacks into being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats.[[labelnote:*]]For example, the Kingler line has high Attack power, but since Water-type attacks were originally special in nature (thus running off its lower Special Attack), Kingler's SecretArt Crabhammer wasn't very useful. In newer games, Crabhammer is considered a physical attack and runs off Kingler's Attack stat, allowing it to do a lot more damage.[[/labelnote]]. The above-mentioned [[SuperMode Mega Evolution]] mechanic was mostly given to older Pokémon.

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** ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was dividing all attacks into being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats.[[labelnote:*]]For example, the Kingler line has high Attack power, but since Water-type attacks were originally special in nature (thus running off its lower Special Attack), Kingler's SecretArt Crabhammer wasn't very useful. In newer games, Crabhammer is considered a physical attack and runs off Kingler's Attack stat, allowing it to do a lot more damage.[[/labelnote]]. [[/labelnote]] The above-mentioned [[SuperMode Mega Evolution]] mechanic was mostly given to older Pokémon.
7th Oct '17 4:54:51 PM morenohijazo
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** Besides that, there's also a number of items which behave quite different from their old, in-tier cousins, but are nonetheless vastly superior. For instance, among Melee weapons, ''good'' early game weapons included [[EpicFlail Flails]] which could hit lots of enemies but were difficult to use, and Spears which were great for playing keep-away but had much less range than Flails. The Ice Blade was introduced later, and can be found randomly in chests at the very beginning of the game if you're brave/skilled enough to explore. Between its [[SwordBeam projectiles fired on swing]], good DPS, autoswing, and ease of acquisition, the Ice Blade managed to completely blow ''every other pre-Hardmode melee'' weapon out of the water except, arguably, for the InfinityPlusOneSword that required a complicated crafting process to obtain.
** And then Patch 1.3 came along and introduced ''[[LethalJokeWeapon Yoyos,]]'' with a behavior set and damage output that rendered every other melee weapon in the game almost completely obsolete, ''starting'' with the fact that they can effectively stunlock foes without effort and attack enemies around corners with impunity...

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** Besides that, there's also a number of items which behave quite different from their old, in-tier cousins, but are nonetheless vastly superior. For instance, among Melee weapons, ''good'' early game weapons included [[EpicFlail Flails]] which could hit lots of enemies but were difficult to use, and Spears which were great for playing keep-away but had much less range than Flails. The Ice Blade was introduced later, and can be found randomly in chests at the very beginning of the game if you're brave/skilled enough to explore. Between its [[SwordBeam projectiles fired on swing]], good DPS, autoswing, and ease of acquisition, the Ice Blade managed to completely blow ''every other pre-Hardmode melee'' weapon out of the water except, arguably, for the InfinityPlusOneSword that required requires a complicated crafting process to obtain.
obtain and another sword that has a low chance of appearing in one of a handful of shrines that generate in a world.
** And then Patch 1.3 came along and introduced ''[[LethalJokeWeapon Yoyos,]]'' Yoyos]]'', with a behavior set and damage output that rendered every other melee weapon in the game almost completely obsolete, ''starting'' starting with the fact that they can effectively stunlock foes without effort and attack enemies around corners and through one-block-wide gaps with impunity...impunity.



1st Oct '17 10:58:09 AM SheldonDinkleburg
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One other reason game developers will resort to Power Creep in competitive games is because of how game length impacts tournaments. Long, drawn out games are harder to schedule since it's less easy to predict when everyone will finish on time. Thus, a side effect of Power Creep is that games become faster, thus making it easier on tournament organizers to stay on time.

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One other reason game developers will may resort to Power Creep in competitive games is because of how game length impacts tournaments. Long, drawn out games are harder to schedule since it's less easy to predict when everyone will finish on time. Thus, a side effect of with Power Creep is that making games become faster, thus making it tournaments become more accessible, less time-consuming, and easier on tournament organizers to stay on time.
plan.
1st Oct '17 10:56:22 AM SheldonDinkleburg
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One other reason game developers will resort to Power Creep in competitive games is because of how game length impacts tournaments. Long, drawn out games are harder to schedule since it's less easy to predict when everyone will finish on time. Thus, a side effect of Power Creep is that games become faster, thus making it easier on tournament organizers to stay on time.
8th Sep '17 8:42:52 AM PDL
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** ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was dividing all attacks into being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats.[[labelnote:*]]For example, the Kingler line has high Attack power, but since Water-type attacks were originally special in nature (thus running off its lower Special Attack), Kingler's SecretArt Crabhammer wasn't very useful. In newer games, Crabhammer is considered a physical attack and runs off Kingler's Attack stat, allowing it to do a lot more damage.[[/labelnote]]

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** ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was dividing all attacks into being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats.[[labelnote:*]]For example, the Kingler line has high Attack power, but since Water-type attacks were originally special in nature (thus running off its lower Special Attack), Kingler's SecretArt Crabhammer wasn't very useful. In newer games, Crabhammer is considered a physical attack and runs off Kingler's Attack stat, allowing it to do a lot more damage.[[/labelnote]][[/labelnote]]. The above-mentioned [[SuperMode Mega Evolution]] mechanic was mostly given to older Pokémon.
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