History Main / PowerCreep

24th Sep '16 4:23:13 AM SpinAttaxx
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** That said, ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was dividing all attacks into being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats. For example, the Kingler line has high Attack power, but since Water-type attacks were originally special in nature (thus running off its lower Special Attack), Kingler's then-SecretArt Crabhammer wasn't very useful. In newer games, Crabhammer is considered a pysical attack and runs off Kingler's Attack stat, allowing it to do a lot more damage.

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** That said, ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was dividing all attacks into being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats. For [[labelnote:*]]For example, the Kingler line has high Attack power, but since Water-type attacks were originally special in nature (thus running off its lower Special Attack), Kingler's then-SecretArt Crabhammer wasn't very useful. In newer games, Crabhammer is considered a pysical physical attack and runs off Kingler's Attack stat, allowing it to do a lot more damage. damage.[[/labelnote]]
24th Sep '16 4:22:05 AM SpinAttaxx
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* ''VideoGame/{{Pokemon}}'': Pokémon stat spreads slowly became more specialized as time went on. Those that could be see as {{Lightning Bruiser}}s in ''Red and Blue'' became [[JackOfAllStats Jacks-Of-All-Stats]] as more MinMaxing was done by the designers. In ''VideoGame/PokemonXAndY'' it reached its zenith with [[SuperMode Mega Evolutions]], which are explicitly designed to be on par with the series OlympusMons with less stat points to go around.
** Taken UpToEleven with Mega Rayquaza in ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' which was so ridiculously powerful that it caused Smogon, the largest competative Pokémon community, to restructure the way [[CharacterTiers tiers]] work. Before [=OrAs=], ''Ubers'' was technically the banlist, but Mega Rayquaza was decided to be too powerful for even the banlist and caused ''Ubers'' to be reclassified as a propper tier while ''Anything Goes'' was created to allow Mega Rayquaza to be used as well as some items and abilities that are otherwise banned in all other tiers.
** That said, ''Pokemon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was the dividing attacks into Physical and Special types. This allowed many Pokemon to make better use of their attacking stats. For example, the Krabby and Kingler line had high Physical attack power, but since Water-elemental attacks were originally Special in nature, Kingler's SignatureMove Crabhammer wasn't very useful. In newer versions of the game, Crabhammer is considered a Physical attack and runs off Kingler's high Physical attack power, allowing it to do a lot more damage.

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* ''VideoGame/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
**
Pokémon stat spreads slowly became more specialized as time went on. Those that could be see seen as {{Lightning Bruiser}}s in ''Red and Blue'' became [[JackOfAllStats Jacks-Of-All-Stats]] as more MinMaxing was done by the designers. In ''VideoGame/PokemonXAndY'' ''VideoGame/PokemonXAndY'', it reached its zenith with [[SuperMode Mega Evolutions]], which are explicitly designed to be on par with the series series's OlympusMons with less stat points to go around.
** Taken UpToEleven with Mega Rayquaza in ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' Sapphire]]'', which was so ridiculously powerful that it caused Smogon, the largest competative Pokémon community, Website/{{Smogon}} to restructure the way [[CharacterTiers tiers]] work. Before [=OrAs=], ''Ubers'' Before, "Ubers" was technically the banlist, but Mega Rayquaza was decided to be too powerful for even the banlist and caused ''Ubers'' to be for it, thus "Ubers" was reclassified as a propper tier proper tier, while ''Anything Goes'' a new tier (appropriately named "Anything Goes") was created to allow Mega Rayquaza to be used as well as along with some items and abilities that are otherwise banned in all other tiers.
** That said, ''Pokemon'' ''Pokémon'' is also a subversion in that many monsters from early versions of the game also frequently get new moves, abilities, evolutions and other changes to mechanics that make them much more playable. One such change was the dividing all attacks into Physical and Special types.being physical or special, rather than one or the other based on its type. This allowed many Pokemon to make better use of their attacking stats. For example, the Krabby and Kingler line had has high Physical attack Attack power, but since Water-elemental Water-type attacks were originally special in nature (thus running off its lower Special in nature, Attack), Kingler's SignatureMove then-SecretArt Crabhammer wasn't very useful. In newer versions of the game, games, Crabhammer is considered a Physical pysical attack and runs off Kingler's high Physical attack power, Attack stat, allowing it to do a lot more damage.
9th Sep '16 10:34:07 PM ChaosGallade
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[[caption-width-right:350:[-'''On your left''': Four useful cards at the time of their releases but with some draw-back (Blue-Eyes[[note]]a powerful 3000 ATK monster which requires 2 tributes[[/note]]; Nyan Nyan[[note]]Powerful 1900 ATK monster that dies if you control a non-LIGHT monster[[/note]]; Moisture[[note]]Requires 2 or 3 tributes. If summoned with 3 tributes, destroys enemy's Spell and Trap cards[[/note]]; Gilford[[note]]Requires 2 or 3 tributes. If summoned with 3 tributes, destroys enemy's Monsters[[/note]]). '''On your right''': One card released later that can do the same as those four, at the same time, with no draw-back. [[note]]Can be summoned with no tributes with 1900 ATK. Can be summoned with 2 tributes with 3000 ATK. Can be summoned with 3 tributes to destroy all cards on your opponent's field.[[/note]]-] ]]

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[[caption-width-right:350:[-'''On your left''': Four useful cards at the time of their releases but with some draw-back (Blue-Eyes[[note]]a (Blue-Eyes White Dragon[[note]]A powerful 3000 ATK monster which requires 2 tributes[[/note]]; Tributes to Normal Summon[[/note]]; Thunder Nyan Nyan[[note]]Powerful 1900 ATK monster that dies if you control a non-LIGHT monster[[/note]]; Moisture[[note]]Requires Moisture Creature[[note]]Requires 2 or 3 tributes. Tributes. If summoned Tribute Summoned with 3 tributes, destroys enemy's Spell and Trap cards[[/note]]; Gilford[[note]]Requires Gilford the Lightning[[note]]Requires 2 or 3 tributes. Tributes. If summoned Tribute Summoned with 3 tributes, destroys enemy's Monsters[[/note]]). '''On your right''': One Beast King Barbaros, a card released later that can do the same as those four, at the same time, with no draw-back. drawbacks. [[note]]Can be summoned with no tributes Tributes with 1900 ATK. Can be summoned with 2 tributes Tributes with 3000 ATK. Can be summoned with 3 tributes Tributes to destroy all cards on your opponent's field.[[/note]]-] ]]
12th Aug '16 8:21:50 AM bionichamster
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** Taken UpToEleven with Mega Rayquaza in ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' which was so ridiculously powerful that it caused Smogon, the largest competative Pokémon community, to restructure the way [[CharacterTiers tiers]] work. Before [=OrAs=], ''Ubers'' was technically the banlist, but Mega Rayquaza was decided to be too powerful for even the banlist and caused ''Ubers'' to be reclassified as a propper tier while ''Anything Goes'' was created to allow Mega Rayquaza to be used as well as some items and abilities that are otherwise banned in all other tiers.
6th Aug '16 11:15:24 PM Vir
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* ''VideoGame/LeagueOfLegends'' is a FreeToPlay MultiplayerOnlineBattleArena that updates frequently, usually accompanied with new characters. Accusations of this concept happening to the game are frequent and its developers' have made it clear they are seized on avoiding letting the issue pop up. {{Nerf}}s regularly happen in updates to the point that some players accuse the developer of releasing characters PurposelyOverpowered to cause [[{{Munchkin}} players who like winning]] to flock buying them with {{Microtransactions}} and then {{Nerf}} them in the next patch to placate their fanbase after raking in cash for a few weeks. That being said, numerous characters have been newly released with players responding loudly and surely that they're completely ''under''powered. While power creep has ''definitely'' set in over the years, Riot does seem to be making an effort to keep it from getting out of hand, which is best evidenced by their tendency to nerf strong champs rather than buff weak ones (as an overabundance of buffs tends to lead to the game turning into a trigger-happy crowd control and burst-fest).

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* ''VideoGame/LeagueOfLegends'' is a FreeToPlay MultiplayerOnlineBattleArena that updates frequently, usually accompanied with new characters. Accusations of this concept happening to the game are frequent and its developers' developers have made it clear they are seized on avoiding letting the issue pop up. {{Nerf}}s regularly happen in updates to the point that some players accuse the developer of releasing characters PurposelyOverpowered to cause [[{{Munchkin}} players who like winning]] to flock buying them with {{Microtransactions}} and then {{Nerf}} them in the next patch to placate their fanbase after raking in cash for a few weeks. That being said, numerous characters have been newly released with players responding loudly and surely that they're completely ''under''powered. While power creep has ''definitely'' set in over the years, Riot does seem to be making an effort to keep it from getting out of hand, which is best evidenced by their tendency to nerf strong champs rather than buff weak ones (as an overabundance of buffs tends to lead to the game turning into a trigger-happy crowd control and burst-fest).
24th Jul '16 12:36:13 AM FurryKef
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** Blizzard seems to be addressing the Power Creep issue with the introduction of Standard format, which forbids older expansions from being used. Coincidentally, the two expansions that are first being rotated out of the format (''Curse of Naxxramus'' and ''Goblins vs. Gnomes'') contains many of the most dominant cards in the game since. It also ensures that even new and possibly overpowered cards will eventually get cycled out, or at least possibly receive indirect nerfs by removing older cards that had strong synergy with newer ones. For example, Mysterious Challenger, the single-most [[TierInducedScrappy notorious]] card at the moment, got less powerful with the removal of Avenge and Muster for Battle. [[note]]Avenge, when combined with Noble Sacrifice, allowed you to block a hit with a 2/1 minion, which would automatically trigger Avenge to give a random minion +3/+2. Combine that with Muster for Battle to summon 3 1/1s and Competitive Spirit and you can have either 3 2/2s and a 10/9 or a 7/7, a 5/4, and two 2/2s on the next turn, giving you substantial board control as long as the opponent didn't have AoE removal at hand. Muster for Battle's comparative replacement, Stand Against Darkness, costs one too much mana to play in one turn normally.[[/note]]

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** Blizzard seems to be addressing the Power Creep issue with the introduction of Standard format, which forbids older expansions from being used. Coincidentally, the two expansions that are first being rotated out of the format (''Curse of Naxxramus'' Naxxramas'' and ''Goblins vs. Gnomes'') contains many of the most dominant cards in the game since. It also ensures that even new and possibly overpowered cards will eventually get cycled out, or at least possibly receive indirect nerfs by removing older cards that had strong synergy with newer ones. For example, Mysterious Challenger, the single-most [[TierInducedScrappy notorious]] card at the moment, got less powerful with the removal of Avenge and Muster for Battle. [[note]]Avenge, when combined with Noble Sacrifice, allowed you to block a hit with a 2/1 minion, which would automatically trigger Avenge to give a random minion +3/+2. Combine that with Muster for Battle to summon 3 1/1s and Competitive Spirit and you can have either 3 2/2s and a 10/9 or a 7/7, a 5/4, and two 2/2s on the next turn, giving you substantial board control as long as the opponent didn't have AoE removal at hand. Muster for Battle's comparative replacement, Stand Against Darkness, costs one too much mana to play in one turn normally.[[/note]]
7th Jul '16 3:02:25 AM Hyoroemon
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*** The lack of 'standard' format is justifed due to Konami periodically asses the banlist, making it less long that what it actually looked like. For example, in 2015, Raigeki (a spell with effect to wipe opposing's monster without cost) from banned list after most of modern deck can handle getting hit by one due to easiness of special summoning them compared to past.
25th Jun '16 10:02:10 AM Guide
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** Additionally, some of the drift has been deliberate. The overall pattern in ''MagicTheGathering'' has been creatures growing in strength, with spells weakening, because when the game first came out, LinearWarriorsQuadraticWizards was in full effect. The infamous [[GameBreaker/MagicTheGathering Power Nine]] were early cards considered to be the most powerful effects in the game ([[BoringButPractical despite all but one of them being fairly boring in effect]]). Six of them are mana sources, but the other three are all spells. There are no creatures in the Power Nine. And if you clock on that link and go to the list of ''Magic'''s {{Game Breaker}}s, you'll note that very few of them are creatures.

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** Additionally, some of the drift has been deliberate. The overall pattern in ''MagicTheGathering'' has been creatures growing in strength, with spells weakening, because when the game first came out, LinearWarriorsQuadraticWizards was in full effect. The infamous [[GameBreaker/MagicTheGathering Power Nine]] were early cards considered to be the most powerful effects in the game ([[BoringButPractical despite all but one of them being fairly boring in effect]]). Six of them are mana sources, but the other three are all spells. There are no creatures in the Power Nine. And if you clock click on that link and go to the list of ''Magic'''s {{Game Breaker}}s, you'll note that very few of them are creatures.
21st Jun '16 1:54:53 PM KamenRiderOokalf
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* TabletopGame/YuGiOh, as seen in the above image and caption. Yu-Gi-Oh suffers somewhat from Power Creep corresponding with the release of each new anime. The idea is that, to make the new game mechanics and wealth of new cards playable, they have to be stronger than what's already available. Most of the old cards that are still used tend to be "staples". This is sometimes subverted through the Forbidden & Limited List which attempts to balance the game out and can sometimes make older cards useful again.
** The addition of new ways to Special Summon monsters(specifically, Synchro and Xyz) represent a major form of Power Creep. In the old days of Yu-Gi-Oh!, certain Special Summons (Fusions and Ritual monsters) required their own cards for set-up(such as Polymerization, Fusion Material monsters, or the Ritual Magic Card), and generally could not be as easily deployed. The metagame tended to favor powerful single-Tribute monsters at highest(such as Summoned Skull). Nowadays, the right deck set-up can swarm the field with Special Summoned level 7 or 8 monsters.

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* TabletopGame/YuGiOh, ''TabletopGame/YuGiOh'', as seen in the above image and caption. Yu-Gi-Oh ''Yu-Gi-Oh!'' suffers somewhat from Power Creep corresponding with the release of each new anime. The idea is that, to make the new game mechanics and wealth of new cards playable, they have to be stronger than what's already available. Most of the old cards that are still used tend to be "staples". This is sometimes subverted through the Forbidden & Limited List which attempts to balance the game out and can sometimes make older cards useful again.
** The addition of new ways to Special Summon monsters(specifically, Synchro and Xyz) represent a major form of Power Creep. In the old days of Yu-Gi-Oh!, ''Yu-Gi-Oh!'', certain Special Summons (Fusions and Ritual monsters) required their own cards for set-up(such as Polymerization, Fusion Material monsters, or the Ritual Magic Card), and generally could not be as easily deployed. The metagame tended to favor powerful single-Tribute monsters at highest(such as Summoned Skull). Nowadays, the right deck set-up can swarm the field with Special Summoned level 7 or 8 monsters.



** Back the heyday of the original YuGiOh, Black Luster Soldier - Envoy of the Beginning was considered completely broken: being able to summon itself by banishing 1 light and 1 dark monster from the graveyard, thus putting a 3000 atk monster onto the field who can then either banish 1 monster in play or attack twice (but not both). This required: 1) at least 1 Dark and 1 Light Monster in your graveyard, 2) BLS-EOTD in your Hand. This meant that you had to have: 1)around 8+ Light monsters and around 8+ Dark Monsters in your deck so as to consistently draw them, 2) discard or sac outlets to get them into the graveyard, 3)some way to reliably draw your ONE BLS-EOTB, because you were only allowed to have 1. Cut to modern times: Number S39 - Utopia The Lightning can be summoned by simply having ''any'' two level 4 monsters in play to summon Utopia from your Extra Deck, who then by himself summons Utopia the Lightning from the Extra Deck. Utopia the Lightning doesn't allow ''any'' cards or effects to be activated during combat (so no flip effects, no mirror force, magical cylinders, etc.), and can increase his attack from 2500 to 5000 by dropping two Xyz Material Monsters when either attacking or defending. Many ''many'' level 4 monsters self-summon or summon a buddy directly from the deck or hand, so having even 1 monster in your hand is almost guaranteed to get out UTL immediately, because you ''always'' have access to every card in your Extra Deck. By the way, You're STILL only allowed to have 1 BLS-EOTB, but you're allowed to have 3 copies of UTL...

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** Back the heyday of the original YuGiOh, ''TabletopGame/YuGiOh'', Black Luster Soldier - Envoy of the Beginning was considered completely broken: being able to summon itself by banishing 1 light and 1 dark monster from the graveyard, thus putting a 3000 atk monster onto the field who can then either banish 1 monster in play or attack twice (but not both). This required: 1) at least 1 Dark and 1 Light Monster in your graveyard, 2) BLS-EOTD in your Hand. This meant that you had to have: 1)around 8+ Light monsters and around 8+ Dark Monsters in your deck so as to consistently draw them, 2) discard or sac outlets to get them into the graveyard, 3)some way to reliably draw your ONE BLS-EOTB, because you were only allowed to have 1. Cut to modern times: Number S39 - Utopia The Lightning can be summoned by simply having ''any'' two level 4 monsters in play to summon Utopia from your Extra Deck, who then by himself summons Utopia the Lightning from the Extra Deck. Utopia the Lightning doesn't allow ''any'' cards or effects to be activated during combat (so no flip effects, no mirror force, magical cylinders, etc.), and can increase his attack from 2500 to 5000 by dropping two Xyz Material Monsters when either attacking or defending. Many ''many'' level 4 monsters self-summon or summon a buddy directly from the deck or hand, so having even 1 monster in your hand is almost guaranteed to get out UTL immediately, because you ''always'' have access to every card in your Extra Deck. By the way, You're STILL only allowed to have 1 BLS-EOTB, but you're allowed to have 3 copies of UTL...
19th Jun '16 7:00:02 PM TheRedRedKroovy
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* This happens a lot in each ''VideoGame/{{Civilization}}'' game with each expansion pack. As new mechanics are added, older civilizations may not be able to perform the same play style as effectively, while new civilizations may have unique units, buildings, and abilities that seriously outclass those from the vanilla game.
** In ''Civ V'', America's unique ability, "Manifest Destiny", cuts the cost of buying tiles in half (and gives all land units +1 sight, a comparatively minor buff). Come the ''Brave New World'' expansion, you have the Shoshone's unique ability, "Great Expanse", which gives every newly-founded city eight free tiles and gives military units a combat bonus when fighting on friendly territory (i.e. on the home front). This thoroughly outclassed America's unique ability, which many fans felt should have been beefed up in ''Brave New World'' to make up for it. One of America's unique units, the Minuteman, did get a minor buff (it now generates Golden Age points from victories), but not enough to compensate.
** Also from ''V'', the Aztecs did not get a rework in ''Brave New World''. Before that, their unique ability, "Sacrificial Captives", giving them Culture for kills meant that they could be used to pursue a Cultural Victory (which involved accumulating culture points and using them to buy social policies), counterintuitive though it might seem. Under the Tourism system introduced by ''Brave New World'', which heavily redesigned the Culture system, including Cultural Victories, that is no longer possible.
** The big one in ''V'', though, is India. Their unique ability, "Population Growth", is the only one that carries a penalty: namely, it doubles unhappiness from the number of cities, with the fact that it halves unhappiness from total population (a very powerful buff) making up for it. It was crafted with the intention of building a very "tall" nation with a small handful of very densely-populated and built-up cities, which was optimal for a Cultural Victory in the vanilla game (more cities increases the culture cost of social policies). ''Brave New World'', however, changed Cultural Victories such that a large empire is now preferable, precisely the sort of thing that India's unique ability pulls against. The result is that one of the best empires for a Culture Victory in the vanilla game and ''Gods & Kings'' becomes a TierInducedScrappy in ''Brave New World''.
** The fact that this trope was averted with Arabia and France in ''V'', who both had their unique abilities completely redesigned for ''Brave New World'' to take advantage of the new systems in place (and in France's case, also got a new unique improvement to go with it), was especially stinging. Many fans felt that what was done with Arabia and France should've been a model for how to redesign other civs whose abilities were made redundant by new civs or changes to gameplay mechanics.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PowerCreep