History Main / PortingDisaster

22nd Aug '17 4:56:06 AM Meyers07TheTroper
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* ''VideoGame/RedFaction: Guerrilla'' ran far too fast on Windows 7 computers (which rather quickly replaced Vista as the go-to modern Microsoft OS), which forced players to use a third party hacking program to slow down the game's refresh rate. Furthermore, the game carried an infamous bug where Games for Windows Live informed the player that a patch was available and was mandatory for online gameplay (even if the game itself was already up to date). Every time without fail, should the player have accepted the patch download, the game's framerate was reduced to a crawl (in the '''main menu''', mind you) and eventually froze. Even Volition's release of a manual patch to fix this didn't work for many, making online multiplayer completely unplayable. The Steam re-release published by Nordic Games, the new owner of the Red Faction IP, doesn't have this issue and run through PolishedPort instead.

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* ''VideoGame/RedFaction: Guerrilla'' ran far too fast on Windows 7 computers (which rather quickly replaced Vista as the go-to modern Microsoft OS), which forced players to use a third party hacking program to slow down the game's refresh rate. Furthermore, the game carried an infamous bug where Games for Windows Live informed the player that a patch was available and was mandatory for online gameplay (even if the game itself was already up to date). Every time without fail, should the player have accepted the patch download, the game's framerate was reduced to a crawl (in the '''main menu''', mind you) and eventually froze. Even Volition's release of a manual patch to fix this didn't work for many, making online multiplayer completely unplayable. The On the other hand, the Steam re-release published by Nordic Games, the new owner of the Red Faction IP, doesn't have this issue the aforementioned issues, no longer require Games for Windows Live, and run through PolishedPort instead.
22nd Aug '17 4:52:35 AM Meyers07TheTroper
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** The Steam release of the PC version also displays a bizarre issue where, unless both the client and the game are installed to the C: drive, the game will run, but only show the opening titles and not progress past the loading screen that comes immediately afterwards, which would ordinarily lead to the main menu. Oddly enough, years later the Steam release of ''VideogGame/SaintsRowIV'', a ''vastly'' superior port, would suffer from the exact same issue.

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** The Steam release of the PC version also displays a bizarre issue where, unless both the client and the game are installed to the C: drive, the game will run, but only show the opening titles and not progress past the loading screen that comes immediately afterwards, which would ordinarily lead to the main menu. Oddly enough, years later the Steam release of ''VideogGame/SaintsRowIV'', a ''vastly'' superior port, would suffer from the exact same issue.issue, although the cracked Saints Row IV will work on any drive with other, vastly more minor problem instead: graphics settings will revert to default upon next time launch if installed on C drive probably because of protected write area.
21st Aug '17 12:30:03 PM Asue
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* The Xplosiv version of ''VideoGame/ResidentEvil3Nemesis'', which was made mainly for Windows XP, is a mess. With glitches who don't appear in any other version of the game (such as the background clipping out, Jill walking in the air and the game freezing at random intervals), the game sometimes not starting at all and, most of all, the removing of both the Mercenaries bonus mini-game due to a mistake by the developers (making it now impossible to get the infinite weapons and the infinite bullets for every weapon) and the NewGamePlus save system (which means that you can't unlock any epilogue due to the game not detecting a completed save).
18th Aug '17 2:37:52 PM DecafGrub47393
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* ''[[VideoGame/MightAndMagic Might & Magic 2]]'' had decent graphics, especially compared to some older versions of the game. The control scheme took getting used to, but that wasn't too bad for a turn-based RPG. Unfortunately, someone messed up the computer AI, because enemies always had a predictable pattern -- they would attack the party members in order, one after the other. Doesn't sound that bad? That includes party members out of melee (who are typically there for ''[[SquishyWizard very good reason]]''), turning the thing from mildly annoying to unbelievably frustrating. The [[NoExportForYou British and German-exclusive]] SNES version fixes the computer AI.

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* ''[[VideoGame/MightAndMagic Might & Magic 2]]'' had decent graphics, especially compared to some older versions of the game. The control scheme took getting used to, but that wasn't too bad for a turn-based RPG. Unfortunately, someone messed up the computer AI, because enemies always had a predictable pattern -- they would attack the party members in order, one after the other. Doesn't sound that bad? That includes party members out of melee (who are typically there for ''[[SquishyWizard very good reason]]''), turning the thing from mildly annoying to unbelievably frustrating. The [[NoExportForYou British and German-exclusive]] Europe-exclusive]] SNES version fixes the computer AI.all of these problems.
17th Aug '17 3:44:43 PM simonscot
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* Despite some graphical downgrades, the Nintendo Switch version of ''Dragon Quest Heroes II'' [[https://www.youtube.com/watch?v=cbRA1mCbrac seems to suffer some performance issues]], usually dropping from 30 to 20 FPS during combat while docked, while it almost always runs at sub-30 FPS in portable mode. For such an action-focused game, this is less than optimal.

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* Despite some graphical downgrades, the Nintendo Switch version of ''Dragon ''[[VideoGame/DragonQuestHeroes Dragon Quest Heroes II'' II]]'' [[https://www.youtube.com/watch?v=cbRA1mCbrac seems to suffer some performance issues]], usually dropping from 30 to 20 FPS during combat while docked, while it almost always runs at sub-30 FPS in portable mode. For such an action-focused game, this is less than optimal.
17th Aug '17 3:43:53 PM simonscot
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* The Nintendo Switch version of ''Troll and I'' suffers from poor optimization, resulting in an atrocious framerate in both cutscenes and gameplay, poorly textured shadows, and [[GameBreakingBug game breaking bugs]] that include the game softlocking and putting the PlayerCharacter in a bottomless void, save data corruption, crashes, and loading the PlayerCharacter into the wrong area after a cutscene, resulting in a game over. That last glitch can happen not even ''half an hour into the game.''
17th Aug '17 10:08:08 AM RAMChYLD
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* A tie-in for the film ''Film/BeverlyHillsCop'' was released on 4 platforms: UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/Commodore64, and PC. The Amiga version has smashing music due to the Paula audio chip. The Atari ST and [=C64=] version was bearable thanks to the PSG sound system. The PC version, however, is this trope play straight. Using only EGA graphics and PC speaker sound, despite the [=AdLib=] and Game Blaster, and indeed the first generation Sound Blaster, being already released when the game came out and VGA was already picking up steam. And even then the PC music was often described as someone strangling an ice cream truck.

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* A tie-in for the film ''Film/BeverlyHillsCop'' was released on 4 platforms: several platforms, including the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/Commodore64, and PC.PC, among others. The Amiga version has smashing music due to the Paula audio chip. The Atari ST ST, Spectrum 128K and [=C64=] version was bearable thanks to the PSG sound system. The PC version, however, is this trope play played straight. Using only EGA graphics and PC speaker sound, despite the [=AdLib=] and Game Blaster, and indeed the first generation Sound Blaster, being already released when the game came out and VGA was already picking up steam. And even then the PC music was often described as someone strangling an ice cream truck.
** While it's generally agreed that the PC version's music is terrible, the Spectrum 48K port's music isn't too far behind given that the platform too only had a beeper for the game to work with (along with a title screen with what appears to be Eddie Murphy suffering from third degree sunburn). The only thing that makes it bearable is that it sounds less like someone strangling an ice-cream truck and more like someone autotuning their farts.
16th Aug '17 6:18:11 PM ViperAcidZX
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** The ''[[VideoGame/MegaManClassic Mega Man]]'' Mobile series of games, which are ports of ''VideoGame/MegaMan1'', ''VideoGame/MegaMan2'', ''VideoGame/MegaMan3'', ''VideoGame/MegaMan4'', ''VideoGame/MegaMan5'', and ''VideoGame/MegaMan6''. However, all of these games share the same problems. For one, the framerate is barely a ''quarter'' of the NES originals -- unless you enable a "turbo mode" which boosts it up all the way to... a third of the NES versions -- and for another, the games' controls are very unresponsive, leading to frequent deaths. On top of that, there's no proper screen transitions either; the screen blacks out momentary each time you move to the next room. Not to mention, all of these games cost anywhere from $2.00 USD to $4.00 USD! Combined, that's around $12-30 USD! You can get the ''Mega Man Legacy Collection'' for [=PlayStation=] 4, Xbox One, and Steam for only $15 USD, or the same collection on the 3DS for a similar price. [[ArsonMurderAndJaywalking Oh yeah, and the games use the action icons from the iOS port of]] ''VideoGame/MegaManX1''.

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** The ''[[VideoGame/MegaManClassic Mega Man]]'' Mobile ''VideoGame/{{Mega Man|Classic}} Mobile'' series of games, games in 2016, which are ports of ''VideoGame/MegaMan1'', ''VideoGame/MegaMan2'', ''VideoGame/MegaMan3'', ''VideoGame/MegaMan4'', ''VideoGame/MegaMan5'', and ''VideoGame/MegaMan6''. However, all of these games share the same problems. For one, the framerate is barely a ''quarter'' of the NES originals -- unless you enable a "turbo mode" which boosts it up all the way to... a third of the NES versions -- and for another, the games' controls are very unresponsive, leading to frequent deaths. On top of that, there's no proper screen transitions either; the screen blacks out momentary each time you move to the next room. Not to mention, all All of these games cost anywhere from $2.00 USD $2 to $4.00 $4 USD! Combined, that's around $12-30 USD! $12-30! You can get the ''Mega Man Legacy Collection'' for [=PlayStation=] 4, Xbox One, [=3DS=], and Steam for only $15 USD, digitally or the same collection on the 3DS at retail for a similar price. [[ArsonMurderAndJaywalking Oh yeah, and the games use the same action icons from the iOS port of]] ''VideoGame/MegaManX1''.
13th Aug '17 10:22:27 AM nombretomado
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** ''VideoGame/{{Somari}}'': Also known as ''[[XMeetsY Mario in Sonic's World - The Game]]''. Technically, it's a port, because it doesn't change the game's original idea, save for adding Mario instead of Sonic and making him able to spindash. But, as in case with ''VideoGame/SuperMarioWorld'', the controls aren't clearly responsive, plus the [[CheckPointStarvation lack of checkpoints makes it three times harder]] (not five times harder, because Scrap Brain Zone just isn't here), not to mention that the game is incredibly glitchy. And the [[FakeDifficulty Buzz Bombers with insanely good accuracy]]. You can't even move fast without getting sniped by one out of nowhere.

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** ''VideoGame/{{Somari}}'': Also known as ''[[XMeetsY ''[[JustForFun/XMeetsY Mario in Sonic's World - The Game]]''. Technically, it's a port, because it doesn't change the game's original idea, save for adding Mario instead of Sonic and making him able to spindash. But, as in case with ''VideoGame/SuperMarioWorld'', the controls aren't clearly responsive, plus the [[CheckPointStarvation lack of checkpoints makes it three times harder]] (not five times harder, because Scrap Brain Zone just isn't here), not to mention that the game is incredibly glitchy. And the [[FakeDifficulty Buzz Bombers with insanely good accuracy]]. You can't even move fast without getting sniped by one out of nowhere.
12th Aug '17 11:16:27 PM HarukiTousen
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** While ''VideoGame/DarkSoulsII'' had a rather decent port (minus the poor keyboard controls), the PC port of ''VideoGame/DarkSoulsIII'' carries the torch. Along with the tremendously laggy netcode, the game suffers frequent crashes and very high FPS slowdown even on top hardware. This is even more egregious as the PC version was actually delayed compared to the console version.

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** While ''VideoGame/DarkSoulsII'' had a rather decent port (minus the poor keyboard controls), the PC port of ''VideoGame/DarkSoulsIII'' carries the torch. Along with the tremendously laggy netcode, the game suffers frequent crashes and very high FPS slowdown even on top hardware. This is even more egregious as the PC version was actually delayed compared to the console version.
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