History Main / PortingDisaster

16th Nov '17 6:09:01 PM klausbaudelaire
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* ''VideoGame/NeedForSpeedMostWanted'' on the Vita not only suffers from lag issues, it's also missing the SWAT trucks from heat level 6. The AI is full of ArtificialStupidity, and the traffic AI will ''ram into any crashed car, traffic car or not.''

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* ''VideoGame/NeedForSpeedMostWanted'' on the Vita not only suffers from lag issues, it's also missing the SWAT trucks from heat level 6. The AI is full of ArtificialStupidity, and the traffic AI will ''ram into any crashed car, traffic car or not.'''' Though to Criterion's credit, getting the the game to run on the Vita almost unabridged is quite a feat when Vita versions of console games tend to be either [[ReformulatedGame retooled]] or a companion game under the same title.
16th Nov '17 6:04:35 PM klausbaudelaire
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* The Android version of [[Literature/AmericanGirlsCollection American Girl]]'s ''[=WellieWishers=] Garden Fun'' app was a complete and utter disaster from the get go. Sure, it ran on a number of devices, but some reviewers complained how it flat-out crashes to the home screen just after the game loads and before any gameplay could commence. It was made even more egregious when version 1.1 was rolled out - apparently American Girl forgot to upload the updated OBB archives for the game as only the client is downloaded and not the 200 MB asset pack, resulting in a black screen or an outright InterfaceScrew. And forget about using the 1.0 OBB file either, it won't work. It doesn't help that AG got bit by the {{Freemium}} bug as well, a business model which has gained controversy especially with children playing mobile games.

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* The Android version of [[Literature/AmericanGirlsCollection American Girl]]'s ''[=WellieWishers=] Garden Fun'' app was a complete and utter disaster from the get go.when it was first released. Sure, it ran on a number of devices, but some reviewers complained how it flat-out crashes to the home screen just after the game loads and before any gameplay could commence. It was made even more egregious when version 1.1 was rolled out - apparently American Girl forgot to upload the updated OBB archives for the game as only the client is downloaded and not the 200 211 MB asset pack, OBB package, resulting in a black screen or an outright InterfaceScrew. And forget about using the 1.0 OBB file either, it won't work. It doesn't help that AG got bit by the {{Freemium}} bug as well, a business model which has gained controversy especially with children playing mobile games. Most of the issues with the app were ironed out, however.
15th Nov '17 3:53:36 AM klausbaudelaire
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** And even to this day, ''GTA IV'' still couldn't run fluently on all but high end PCs made in the past few years. Getting it to run at 1080p 60fps or more apparently calls for a GTX 1060 and a high-end Core i5 or a Core i7-6700K, which is ironic considering how games released almost ten years after ''GTA IV'' look and perform even better.
10th Nov '17 4:33:24 AM klausbaudelaire
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Added DiffLines:

* The Android version of [[Literature/AmericanGirlsCollection American Girl]]'s ''[=WellieWishers=] Garden Fun'' app was a complete and utter disaster from the get go. Sure, it ran on a number of devices, but some reviewers complained how it flat-out crashes to the home screen just after the game loads and before any gameplay could commence. It was made even more egregious when version 1.1 was rolled out - apparently American Girl forgot to upload the updated OBB archives for the game as only the client is downloaded and not the 200 MB asset pack, resulting in a black screen or an outright InterfaceScrew. And forget about using the 1.0 OBB file either, it won't work. It doesn't help that AG got bit by the {{Freemium}} bug as well, a business model which has gained controversy especially with children playing mobile games.
4th Nov '17 4:08:40 PM Glowsquid
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* ''VideoGame/TurningPointFallOfLiberty'' wasn't very good on any console, but the bomb-wiring mini-game in the [=PS3=] version tells you to work by the colors of the buttons...or, rather, the colors of the corresponding Xbox buttons.
16th Oct '17 8:17:08 AM ViperAcidZX
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** The ''Ultimate HD'' version released on Steam in 2014, while obviously way better than the older one, also has several problems. Not all the new textures are truly in high definition, so if you select the new set the result is uneven. It misses some graphical effects that were already missing in the Xbox 360 port (which this version is based on), but a modder managed to put them back in within a few hours. Gradients and lighting are not set up well, so compared to the Nintendo and Xbox 360 versions, you get excessive dithering and blinding lens flares. Mouse calibration is imperfect, and only the bare minimum of keys are rebindable from the Options menu; to rebind keys such as the ones used in quick-time events (X+C by default), it requires going to the .ini files editing settings from there, [[GuideDangIt with little-to-no help]] on rebinding other keys on the keyboard, and some keys cannot be remapped at all. Fortunately, both the porting team and fans are working to fix everything.

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** The ''Ultimate HD'' version released on Steam in 2014, while obviously way better than the older one, also has several problems. Not all the new textures are truly in high definition, so if you select the new set the result is uneven. It misses some graphical effects that were already missing in the Xbox 360 port (which this version is based on), but a modder managed to put them back in within a few hours. Gradients and lighting are not set up well, so compared to the Nintendo and Xbox 360 versions, you get excessive dithering and blinding lens flares. Mouse calibration is imperfect, imperfect to the point of being unplayable for some, and only the bare minimum of keys are rebindable from the Options menu; to rebind keys such as the ones used in quick-time events (X+C by default), it requires going to the .ini files editing settings from there, [[GuideDangIt with little-to-no help]] on rebinding other keys on the keyboard, and some keys cannot be remapped at all. Fortunately, both the porting team and fans are working to fix everything.
7th Oct '17 1:09:01 AM TheCurvedMind
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* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] made by an unknown Chinese company. This port is notable for being significantly worse not only that the original, ''but worse than the earlier [[UsefulNotes/NintendoEntertainmentSystem NES]] port done by the other Chinese developer, [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful system. This version makes Hummer Team's port look even more impressive, especially in terms of controls and game mechanics (yes, these were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port these are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks password feature, Genie's bonus games, a bonus round where Aladdin and Jasmine ride on the magic carpet, and finally, the developers of this version not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few songs from some of their previous games]], which were scattered and repeated ''through out entire game'' (for example, one song was reused ''four times''). The only redeeming aspect of this version is that it has most of the cutscenes and the second phase of Jafar's final boss fight from the SNES original, which were absent in the NES port. But that's it.

to:

* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] made by an unknown Chinese company. This port is notable for being significantly worse not only that than the original, ''but worse than the earlier [[UsefulNotes/NintendoEntertainmentSystem NES]] port done by the other Chinese developer, [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful system. This version makes Hummer Team's port look even more impressive, especially in terms of controls and game mechanics (yes, these were pretty flawed in Hummer Team's port too, but not to such extent, cause because in this port these are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks password feature, Genie's bonus games, a bonus round where Aladdin and Jasmine ride on the magic carpet, and finally, the developers of this version not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few songs from some of their previous games]], which were scattered and repeated ''through out entire game'' (for example, one song was reused ''four times''). The only redeeming aspect of this version is that it has most of the cutscenes and the second phase of Jafar's final boss fight from the SNES original, which were absent in the NES port. But that's it.
6th Oct '17 9:51:57 AM TheCurvedMind
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* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] made by an unknown Chinese company, which for some odd reason turned out to be significantly ''worse than the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of the same game done by the [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful system. This version makes Hummer Team's port look even more impressive, especially in terms of controls and physics (yes, they were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port they are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks Genie's bonus games, bonus round where Aladdin and Jasmine ride on the magic carpet, password feature and they not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few songs from some of their previous games]], which were scattered and repeated through out entire game (for example, one song was reused ''four times''). The only redeeming aspect of this version is that it has most of the cutscenes and the second phase of Jafar's final boss fight from the SNES original intact, while these were not retained in the NES version. But that's it.

to:

* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] made by an unknown Chinese company, which company. This port is notable for some odd reason turned out to be being significantly ''worse worse not only that the original, ''but worse than the earlier [[UsefulNotes/NintendoEntertainmentSystem NES]] port of the same game done by the other Chinese developer, [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful system. This version makes Hummer Team's port look even more impressive, especially in terms of controls and physics game mechanics (yes, they these were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port they these are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks password feature, Genie's bonus games, a bonus round where Aladdin and Jasmine ride on the magic carpet, password feature and they finally, the developers of this version not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few songs from some of their previous games]], which were scattered and repeated through ''through out entire game game'' (for example, one song was reused ''four times''). The only redeeming aspect of this version is that it has most of the cutscenes and the second phase of Jafar's final boss fight from the SNES original intact, while these original, which were not retained absent in the NES version.port. But that's it.
6th Oct '17 7:32:11 AM TheCurvedMind
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* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] done by an unknown Chinese company, which for some odd reason is turned out to be significantly ''worse than the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of the same game done by the [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful console. This version makes Hummer Team's port look even more impressive, especially in terms of controls and physics (yes, they were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port they are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks Genie's bonus games, bonus round where Aladdin and Jasmine ride on the magic carpet, password feature and they not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few tracks from some of their previous games]], which were scattered and repeated through out entire game (for example, one track was reused ''four times''). The only redeeming aspect of this version is that it has some of the cutscenes and the second phase of Jafar's final boss fight from the SNES original, which were not retained in the NES version. But that's it.

to:

* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] done made by an unknown Chinese company, which for some odd reason is turned out to be significantly ''worse than the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of the same game done by the [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful console.system. This version makes Hummer Team's port look even more impressive, especially in terms of controls and physics (yes, they were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port they are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks Genie's bonus games, bonus round where Aladdin and Jasmine ride on the magic carpet, password feature and they not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few tracks songs from some of their previous games]], which were scattered and repeated through out entire game (for example, one track song was reused ''four times''). The only redeeming aspect of this version is that it has some most of the cutscenes and the second phase of Jafar's final boss fight from the SNES original, which original intact, while these were not retained in the NES version. But that's it.
6th Oct '17 6:52:56 AM TheCurvedMind
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* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] done by an unknown Chinese company, which for some odd reason is turned out to be significantly ''worse than the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of the same game done by the [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful console. This version makes Hummer Team's port look even more impressive, especially in terms of controls and physics (yes, they were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port they are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks Genie's bonus games, bonus round where Aladdin and Jasmine ride on the magic carpet, password feature and they not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few tracks from some of their previous games]], which were scattered and repeated through out entire game (for example, one track was reused ''four times''). The only redeeming aspect of this version is that it has all cutscenes and the second phase of Jafar's final boss fight from the SNES original, which were not retained in the NES version. But that's it.

to:

* ''Aladdin II'' an [[UnlicensedGame unlicensed]] port of the [[VideoGame/AladdinCapcom SNES version of Aladdin]] done by an unknown Chinese company, which for some odd reason is turned out to be significantly ''worse than the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of the same game done by the [[http://bootleggames.wikia.com/wiki/Hummer_Team Hummer Team,]]'' despite being ported to the more powerful console. This version makes Hummer Team's port look even more impressive, especially in terms of controls and physics (yes, they were pretty flawed in Hummer Team's port too, but not to such extent, cause in this port they are just downright broken compared to the original version and ''even Hummer Team's port''). Also, unlike the original and NES versions, this version lacks Genie's bonus games, bonus round where Aladdin and Jasmine ride on the magic carpet, password feature and they not even tried to port the soundtrack from the original game [[RecycledSoundtrack and just reused a few tracks from some of their previous games]], which were scattered and repeated through out entire game (for example, one track was reused ''four times''). The only redeeming aspect of this version is that it has all some of the cutscenes and the second phase of Jafar's final boss fight from the SNES original, which were not retained in the NES version. But that's it.
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