History Main / PortingDisaster

26th Jun '16 5:10:30 PM Pichu-kun
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* ''VideoGame/{{Defender}}'' had horrible flicker, blocky cityscape graphics, and a game-breaking invisibility glitch when you fire. The player has to go off-screen to use hyperspace or the Smart Bomb. The later superior port of ''Stargate'' (''Defender II''), which used both joysticks for the controls, showed that this was inexcusable.
** Not that using two joysticks at once, especially the 2600's joysticks, [[SomeDexterityRequired isn't without its own issues]].

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* ''VideoGame/{{Defender}}'' had horrible flicker, blocky cityscape graphics, and a game-breaking invisibility glitch when you fire. The player has to go off-screen to use hyperspace or the Smart Bomb. The later superior port of ''Stargate'' (''Defender II''), which used both joysticks for the controls, showed that this was inexcusable.
**
inexcusable. Not that using two joysticks at once, especially the 2600's joysticks, [[SomeDexterityRequired isn't without its own issues]].



* ''[[VideoGame/StreetsOfRage Streets of Rage 2]]'' has small sprites, off-key music, enemies that can combo you to death without giving you a chance to fight back, and an excessively high difficulty in comparison to the original.
** Just to highlight how sloppy this port is, the MS port of the first game features much bigger sprites (and more appealing graphics in general), is at a reasonable difficulty and is generally more competently programmed. As well as this, the music and the CycleOfHurting were fixed in the UsefulNotes/GameGear port of the second game.

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* ''[[VideoGame/StreetsOfRage Streets of Rage 2]]'' has small sprites, off-key music, enemies that can combo you to death without giving you a chance to fight back, and an excessively high difficulty in comparison to the original.
**
original. Just to highlight how sloppy this port is, the MS port of the first game features much bigger sprites (and more appealing graphics in general), is at a reasonable difficulty and is generally more competently programmed. As well as this, the music and the CycleOfHurting were fixed in the UsefulNotes/GameGear port of the second game.



* ''VideoGame/TonyHawksProSkater 1-3'' were ports that had unfortunately fell victim to the N64's shortcomings. The draw distance was lower. The trick controls had to be mapped to the C buttons because of the controller's design. Every single FMV had to be cut out, which means that the intro was replaced with ingame footage, and you got no reward for beating the game (whereas in the PS and Dreamcast versions, you get skater-specific video clips and bail compilations) due to the game having to be cut down to fit in a 16MB cartridge, which was 40 times smaller than the PS game. And also due to that filesize, there were only 6 songs in Pro Skater 1 and 2 (as opposed to 11 in the PS version of Pro Skater 1, 13 in the European release of Pro Skater 1, and 15 in Pro Skater 2) and they all had to be cut down to less than a minute[[note]]To be fair, some of the songs in the PS version were also clipped short[[/note]]. Some of the songs in Pro Skater 1 were literally cut down to an instrumental. Most of them cut out after the first chorus, or sometimes even halfway through the 2nd verse. The songs looped frequently, which means that you had to turn the soundtrack off to actually enjoy the game. This is Tony Hawk we're talking about.
** The N64 port for the third game was the last game to ever come out for the N64. Talk about a bad way to end your console's lifespan.

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* ''VideoGame/TonyHawksProSkater 1-3'' were ports that had unfortunately fell victim to the N64's shortcomings. The draw distance was lower. The trick controls had to be mapped to the C buttons because of the controller's design. Every single FMV had to be cut out, which means that the intro was replaced with ingame footage, and you got no reward for beating the game (whereas in the PS and Dreamcast versions, you get skater-specific video clips and bail compilations) due to the game having to be cut down to fit in a 16MB cartridge, which was 40 times smaller than the PS game. And also due to that filesize, there were only 6 songs in Pro Skater 1 and 2 (as opposed to 11 in the PS version of Pro Skater 1, 13 in the European release of Pro Skater 1, and 15 in Pro Skater 2) and they all had to be cut down to less than a minute[[note]]To be fair, some of the songs in the PS version were also clipped short[[/note]]. Some of the songs in Pro Skater 1 were literally cut down to an instrumental. Most of them cut out after the first chorus, or sometimes even halfway through the 2nd verse. The songs looped frequently, which means that you had to turn the soundtrack off to actually enjoy the game. This is Tony Hawk we're talking about.
**
about. The N64 port for the third game was the last game to ever come out for the N64. Talk about a bad way to end your console's lifespan.



* ''VideoGame/SanFranciscoRush'' received a terrible [=PS1=] port. The game contained only four tracks (compared with the N64 version's six), the graphics were sloppily drawn, the soundtrack was even worse than the original's, and the stunts were horribly downgraded.
** The game did, however, contain one thing the Arcade and N64 versions lacked: Weather conditions.

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* ''VideoGame/SanFranciscoRush'' received a terrible [=PS1=] port. The game contained only four tracks (compared with the N64 version's six), the graphics were sloppily drawn, the soundtrack was even worse than the original's, and the stunts were horribly downgraded. \n** The game did, however, contain one thing the Arcade and N64 versions lacked: Weather conditions.
conditions.



* ''VideoGame/HarvestMoonAWonderfulLife'' was a [=GameCube=] title originally, so it makes sense for the weaker [=PS2=] to not play it correctly, but it's still considerably duller looking and almost unbearably laggy and slow, so the added features (one new bachelorette, as well as the option to have a daughter) generally do not make up for it.

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* ''VideoGame/HarvestMoonAWonderfulLife'' was a [=GameCube=] title originally, so it makes sense for the weaker [=PS2=] to not play it correctly, but it's still considerably duller looking and almost unbearably laggy and slow, so the added features (one new bachelorette, as well as the option to have a daughter) daughter, and gameplay upgrades introduced in DistaffCounterpart) generally do not make up for it.



* ''VideoGame/HarvestMoon: Magical Melody'' completely removed the option to play as a female character, with the porter claiming the Wii disc somehow couldn't handle all the extra content--despite the original being on ''[=GameCube=]'' (a system that uses [=1.4GB=] mini-DVD discs compared to the full-sized [=4.7GB DVD5=] discs the Wii could accept). To make matters worse, [[BadExportForYou this was the only version some countries got, and it also lacked the rival events]]. Worse, if the PAL version of the game is played with the language set to Italian, the game freezes when the player tries to talk with the blacksmith.

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* ''VideoGame/HarvestMoon: Magical Melody'' ''VideoGame/HarvestMoonMagicalMelody'' completely removed the option to play as a female character, with the porter claiming the Wii disc somehow couldn't handle all the extra content--despite the original being on ''[=GameCube=]'' (a system that uses [=1.4GB=] mini-DVD discs compared to the full-sized [=4.7GB DVD5=] discs the Wii could accept). To make matters worse, [[BadExportForYou this was the only version some countries got, and it also lacked the rival events]]. Worse, if the PAL version of the game is played with the language set to Italian, the game freezes when the player tries to talk with the blacksmith.
24th Jun '16 1:30:18 AM MeAndMyNerdyBat
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* ''[[http://www.youtube.com/watch?v=a2B78G99B0U The Dragon]]'', made by former Sachen members, is a Creator/BruceLee-based scrolling beat em-up using ''Mortal Kombat'' sprites for the player character and bosses. Runs at about 2 frames per second and is all but unplayable.
* Nice Code Software, which included former Dragon Co. staff, made numerous pirate originals for plug and play Famiclones. One such game, ''[[http://www.youtube.com/watch?v=NtH0BTgGs2A Wonder Rabbit]]'', uses many of the resources from Dragon's games, including the same choppy scrolling, laggy jumping, and [[SensoryAbuse ear-destroying]] music, as well as graphics stolen from ''VideoGame/SuperMarioBros2'', ''VideoGame/BubbleBobble'', etc.
22nd Jun '16 8:33:59 AM DecafGrub47393
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* ''[[VideoGame/MightAndMagic Might & Magic 2]]'' had decent graphics, especially compared to some older versions of the game. The control scheme took getting used to, but that wasn't too bad for a turn-based RPG. Unfortunately, someone messed up the computer AI, because enemies always had a predictable pattern -- they would attack the party members in order, one after the other. Doesn't sound that bad? That includes party members out of melee (who are typically there for ''[[SquishyWizard very good reason]]''), turning the thing from mildly annoying to unbelievably frustrating.

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* ''[[VideoGame/MightAndMagic Might & Magic 2]]'' had decent graphics, especially compared to some older versions of the game. The control scheme took getting used to, but that wasn't too bad for a turn-based RPG. Unfortunately, someone messed up the computer AI, because enemies always had a predictable pattern -- they would attack the party members in order, one after the other. Doesn't sound that bad? That includes party members out of melee (who are typically there for ''[[SquishyWizard very good reason]]''), turning the thing from mildly annoying to unbelievably frustrating. The [[NoExportForYou British and German-exclusive]] SNES version fixes the computer AI.



* The version of ''VideoGame/FinalFantasyV'' on this system was the first version with an official English localization. Unfortunately, it was saddled with a terrible CutAndPasteTranslation that translates Sarisa ([[spoiler:Faris' true identity]]) as Salsa; gives Faris a pirate accent that made most of her dialogue incomprehensible (four of the game's MultipleEndings combine these two issues); and has a TranslationTrainwreck of enemy names (Sucker is translated as Soccer, [[BigBad Exdeath]] is translated as X-Death, Wyvern is translated as Y Burn, Tonberry is translated as Dingleberry) in addition to a [[GameBreakingBug corrupted save system]] that made Soft Resets unusable; butchered MIDI arrangements of Creator/NobuoUematsu's classic soundtrack and incompatibility with anything newer than the first [=PlayStation=] that had many fans sticking with the fan-translated ROM dump of the Super Famicom version.
* ''VideoGame/FinalFantasyVI'' has many new features such as FMV sequences, bestiaries and such, but their novelty is cancelled out by the [[LoadsAndLoadsOfLoading ridiculously long loading times]], a problem shared with the later PS port of ''Chrono Trigger''. The Greatest Hits and PAL versions (the first time the game appeared in Europe) also have a part that can be Unwinnable if you head back to Narshe and swap Celes and Locke, who are required for the Opera scene, something that did not happen in the SNES version.

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* The version of ''VideoGame/FinalFantasyV'' on this system was the first version with an official English localization. Unfortunately, it was saddled with a terrible CutAndPasteTranslation that translates Sarisa ([[spoiler:Faris' true identity]]) as Salsa; gives Faris a pirate accent that made most of her dialogue incomprehensible (four of the game's MultipleEndings combine these two issues); and has a TranslationTrainwreck of enemy names (Sucker is translated as Soccer, [[BigBad Exdeath]] is translated as X-Death, Wyvern is translated as Y Burn, Tonberry is translated as Dingleberry) in addition to a [[GameBreakingBug corrupted save system]] that made Soft Resets unusable; butchered MIDI arrangements of Creator/NobuoUematsu's classic soundtrack and incompatibility with anything newer than the first [=PlayStation=] that had many fans sticking with the fan-translated ROM dump of the Super Famicom version.
version. Also, the PAL version is English-only, in a genre where translations to French and German are needed.
* ''VideoGame/FinalFantasyVI'' has many new features such as FMV sequences, bestiaries and such, but their novelty is cancelled out by the [[LoadsAndLoadsOfLoading ridiculously long loading times]], a problem shared with the later PS port of ''Chrono Trigger''. The Greatest Hits and PAL versions (the first time the game appeared in Europe) also have a part that can be Unwinnable if you head back to Narshe and swap Celes and Locke, who are required for the Opera scene, something that did not happen in the SNES version. Like with Final Fantasy V, the PAL version is English-only (but that's a minor issue here, with Woolsey's script.)
22nd Jun '16 8:27:38 AM Yeow95
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* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastAndTheFurious'' arcade game Creator/{{Midway}} had lying around at the time--only with [[SerialNumbersFiledOff all references to the film edited out]] due to Midway losing the film license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't suffer from long loading times (with wait times between races being as long as an entire minute long), had a terrible framerate (with the game sometimes chugging at ''15 FPS''), had awful controls, and barely existent sound effects. Most damningly, ''Cruis'n 2007'' was overall a pretty {{egregious}} case of being a quick-and-dirty port job [[MoneyDearBoy tossed out to cash in on the then-new console]]: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features, or even any polish, was added to ''Cruis'n'' (with some reviewers even claiming ''Cruis'n'' graphically looked similar to a ''UsefulNotes/Nintendo64 game''). It stands as [[MedalofDishonor one of the worst-reviewed games released on the console]]; and if Midway had any plans to make more Cruis'n console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on them]].

to:

* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastAndTheFurious'' arcade game Creator/{{Midway}} had lying around at the time--only with [[SerialNumbersFiledOff all references to the film edited out]] due to Midway losing the film license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't suffer from long loading times (with wait times between races being as long as an entire minute long), had minute), a terrible framerate (with the game sometimes noticeably chugging at ''15 FPS''), had awful when cars encountered ''any'' sort of collision, or outright ''freezing'' when the player changed a music track), overly-sensitive controls, and barely existent sound effects. effects, and a pocketful of glitches. Most damningly, ''Cruis'n 2007'' ''Cruis'n'' was overall a pretty {{egregious}} case of being a quick-and-dirty port job [[MoneyDearBoy tossed out to cash in on the then-new console]]: console: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features, the game looks ''exactly'' like the original arcade release, which graphically makes Cruis'n a game that has arrived one or even any polish, was added to two generations too late (indeed, most reviewers cited ''Cruis'n'' (with some reviewers even claiming ''Cruis'n'' graphically looked similar to as looking no better than a ''UsefulNotes/Nintendo64 game''). game released on the '''''UsefulNotes/Nintendo64'''''). It stands as [[MedalofDishonor one of the worst-reviewed games released on the console]]; and if Midway had any plans to make more Cruis'n ''Cruis'n'' console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on them]].
22nd Jun '16 8:01:20 AM Yeow95
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* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastAndTheFurious'' arcade game Creator/{{Midway}} had lying around at the time--only with [[SerialNumbersFiledOff all references to the film edited out]] due to Midway losing the film license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't suffer from long loading times (with wait times between races being as long as an entire minute long) and was a pretty blatant case of being [[TheyJustDidntCare a quick-and-dirty port job tossed out just to cash in on the then-new console]]: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features or even any polish was added to ''Cruis'n'' (with some reviewers even claiming ''Cruis'n'' graphically looked similar to a ''UsefulNotes/Nintendo64 game''). It stands as [[MedalofDishonor one of the worst-reviewed games released on the console]]; and if Midway had any plans to make more Cruis'n console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on them]].

to:

* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastAndTheFurious'' arcade game Creator/{{Midway}} had lying around at the time--only with [[SerialNumbersFiledOff all references to the film edited out]] due to Midway losing the film license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't suffer from long loading times (with wait times between races being as long as an entire minute long) long), had a terrible framerate (with the game sometimes chugging at ''15 FPS''), had awful controls, and barely existent sound effects. Most damningly, ''Cruis'n 2007'' was overall a pretty blatant {{egregious}} case of being [[TheyJustDidntCare a quick-and-dirty port job [[MoneyDearBoy tossed out just to cash in on the then-new console]]: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features features, or even any polish polish, was added to ''Cruis'n'' (with some reviewers even claiming ''Cruis'n'' graphically looked similar to a ''UsefulNotes/Nintendo64 game''). It stands as [[MedalofDishonor one of the worst-reviewed games released on the console]]; and if Midway had any plans to make more Cruis'n console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on them]].
22nd Jun '16 7:45:33 AM Yeow95
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* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastandTheFurious'' arcade game Creator/{{Midway}} had lying around at the time--only with [[SerialNumbersFiledOff all references to the film edited out]] due to Midway losing the film license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't suffer from long loading times (with wait times between races being as long as an entire minute long) and was a pretty {{egregious}} case of being [[TheyJustDidntCare a quick-and-dirty port job tossed out to cash in on the then-new console]]: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features or even any polish was added to ''Cruis'n'' (with some reviewers even claiming ''Cruis'n'' graphically looked similar to a ''UsefulNotes/Nintendo64 game''). It stands as [[MedalofDishonor one of the worst-reviewed games released on the console]]; and if Midway had any plans to make more Cruis'n console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on them]].

to:

* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastandTheFurious'' ''Film/TheFastAndTheFurious'' arcade game Creator/{{Midway}} had lying around at the time--only with [[SerialNumbersFiledOff all references to the film edited out]] due to Midway losing the film license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't suffer from long loading times (with wait times between races being as long as an entire minute long) and was a pretty {{egregious}} blatant case of being [[TheyJustDidntCare a quick-and-dirty port job tossed out just to cash in on the then-new console]]: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features or even any polish was added to ''Cruis'n'' (with some reviewers even claiming ''Cruis'n'' graphically looked similar to a ''UsefulNotes/Nintendo64 game''). It stands as [[MedalofDishonor one of the worst-reviewed games released on the console]]; and if Midway had any plans to make more Cruis'n console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on them]].
22nd Jun '16 7:43:40 AM Yeow95
Is there an issue? Send a Message


* ''Cruis'n'' was not so much a new installment to the 90s arcade racing series than it was a DolledUpInstallment of a console port of the ''Film/TheFastandTheFurious'' arcade game Creator/{{Midway}} had lying around at the time, only with [[SerialNumbersFiledOff all references to the film]] washed out due to Midway losing the film licensing rights when the port was being made. Which wouldn't had been ''too'' bad if the game didn't also suffer from long loading times (with wait times being one entire minute long between races) and wasn't {{egregious}} case of a quick-and-dirty port job, with hardly ''any'' new features or even any polish added (note that this is a 2007 port of an arcade game made in ''2004'', some reviewers even claimed the game looked like a game released for the UsefulNotes/Nintendo64). It stands as one of the [[MedalofDishonor worst-reviewed games released on the console]] and [[FranchiseKiller put the brakes on]] what might had been an attempted revival of the well-known .

to:

* ''Cruis'n'' was not so much a new console installment to the 90s arcade racing series series, than it was a DolledUpInstallment of a console port of the ''Film/TheFastandTheFurious'' arcade game Creator/{{Midway}} had lying around at the time, only time--only with [[SerialNumbersFiledOff all references to the film]] washed out film edited out]] due to Midway losing the film licensing rights license when the port was being made. Which wouldn't had been ''too'' bad if the game didn't also suffer from long loading times (with wait times between races being one as long as an entire minute long between races) long) and wasn't was a pretty {{egregious}} case of being [[TheyJustDidntCare a quick-and-dirty port job, with hardly ''any'' new features or even any polish added (note that this is job tossed out to cash in on the then-new console]]: despite being a a 2007 port of an arcade game made in ''2004'', hardly ''any'' new features or even any polish was added to ''Cruis'n'' (with some reviewers even claimed the game claiming ''Cruis'n'' graphically looked like similar to a game released for the UsefulNotes/Nintendo64). ''UsefulNotes/Nintendo64 game''). It stands as one of the [[MedalofDishonor one of the worst-reviewed games released on the console]] console]]; and if Midway had any plans to make more Cruis'n console games in the future, the game's poor sales certainly [[FranchiseKiller put the brakes on]] what might had been an attempted revival of the well-known .on them]].
22nd Jun '16 7:24:31 AM Yeow95
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Added DiffLines:

* ''Cruis'n'' was not so much a new installment to the 90s arcade racing series than it was a DolledUpInstallment of a console port of the ''Film/TheFastandTheFurious'' arcade game Creator/{{Midway}} had lying around at the time, only with [[SerialNumbersFiledOff all references to the film]] washed out due to Midway losing the film licensing rights when the port was being made. Which wouldn't had been ''too'' bad if the game didn't also suffer from long loading times (with wait times being one entire minute long between races) and wasn't {{egregious}} case of a quick-and-dirty port job, with hardly ''any'' new features or even any polish added (note that this is a 2007 port of an arcade game made in ''2004'', some reviewers even claimed the game looked like a game released for the UsefulNotes/Nintendo64). It stands as one of the [[MedalofDishonor worst-reviewed games released on the console]] and [[FranchiseKiller put the brakes on]] what might had been an attempted revival of the well-known .
21st Jun '16 11:31:32 PM MyFinalEdits
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* ''VideoGame/MightyNo9'', already a game that was considered disappointing, was a technical mess on the Wii U, with frequent crashes, extremely long load times, and the worst of the framerate issues on the main consoles. It wasn't uncommon to see people who were given digital codes for it to give them away shortly after it's launch.

to:

* ''VideoGame/MightyNo9'', already a game that was considered disappointing, was a technical mess on the Wii U, with frequent crashes, extremely long load times, and the worst of the framerate issues on the main consoles. It wasn't uncommon to see people who were given digital codes for it to give them away shortly after it's its launch.
21st Jun '16 7:57:22 AM 16teeth
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Added DiffLines:

* ''VideoGame/MightyNo9'', already a game that was considered disappointing, was a technical mess on the Wii U, with frequent crashes, extremely long load times, and the worst of the framerate issues on the main consoles. It wasn't uncommon to see people who were given digital codes for it to give them away shortly after it's launch.
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