8 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / PointandClickGame

16th May '16 2:32:43 PM Ggrarl
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*''Jurassic Park'' (Sega CD)
13th May '16 3:46:08 AM Morgenthaler
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* ''ConquestsOfTheLongbow''

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* ''ConquestsOfTheLongbow''''VideoGame/ConquestsOfTheLongbow''



* ''CrimsonRoom'' is another early Escape The Room game, but unlike ''MOTAS'', focus was placed on one single, advanced room. A couple of sequels were made, such as ''Viridian Room'' and ''Blue Chamber'', both of which are probably even a little harder.
* ''DareToDream'', a shareware game from 1993 by EpicGames.

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* ''CrimsonRoom'' ''VideoGame/CrimsonRoom'' is another early Escape The Room game, but unlike ''MOTAS'', focus was placed on one single, advanced room. A couple of sequels were made, such as ''Viridian Room'' and ''Blue Chamber'', both of which are probably even a little harder.
* ''DareToDream'', ''VideoGame/DareToDream'', a shareware game from 1993 by EpicGames.
22nd Jan '16 5:26:10 AM Dagroth
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* ''Videogame/{{Dreamweb}}''
13th Jan '16 5:27:48 PM jormis29
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* ''VideoGame/BluesAndBullets''
7th Jan '16 9:45:00 AM Camwood
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** ''VideoGame/ChuTeng''
26th Dec '15 5:13:23 PM monkeypizzasonic
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* ''Videogame/BulbBoy''
18th Dec '15 9:05:00 AM MrLavisherMoot
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* ''VideoGame/{{Darkseed}}''
* ''[[VideoGame/{{Darkseed}} Darkseed II]]''

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* ''VideoGame/{{Darkseed}}''
''VideoGame/DarkSeed''
* ''[[VideoGame/{{Darkseed}} Darkseed ''[[VideoGame/DarkSeed Dark Seed II]]''
14th Dec '15 10:37:55 AM Morgenthaler
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** ''[[http://amanita-design.net/samorost-1/ Samorost]]'' (''Driftwood'') is an award winning Flash game that influenced a lot of following surreal games. In it, the player aides a tiny white figure through a moss-covered trunk that functions as a spaceship. Photographs of moss and bark make up the background, the design of every level is based on the fact that this is a trunk on which tiny people live. It has a sequel in ''{{Samorost}} 2''.

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** ''[[http://amanita-design.net/samorost-1/ Samorost]]'' (''Driftwood'') is an award winning Flash game that influenced a lot of following surreal games. In it, the player aides a tiny white figure through a moss-covered trunk that functions as a spaceship. Photographs of moss and bark make up the background, the design of every level is based on the fact that this is a trunk on which tiny people live. It has a sequel in ''{{Samorost}} ''VideoGame/{{Samorost}} 2''.
21st Nov '15 10:43:04 PM Twiddler
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* ''VideoGame/DeadCase''. You're a ghost and you've got to [[WhodunnitToMe solve your own murder]]. [[RuleOfCool Does it get any more awesome]]? [[VideoGame/GhostTrick No, it does not.]]

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* ''VideoGame/DeadCase''.''VideoGame/TheDeadCase''. You're a ghost and you've got to [[WhodunnitToMe solve your own murder]]. [[RuleOfCool Does it get any more awesome]]? [[VideoGame/GhostTrick No, it does not.]]
15th Nov '15 7:58:11 AM Prfnoff
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* ''{{Reisen}}''

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* ''{{Reisen}}''''VideoGame/{{Reisen}}''



* ''WaxWorks'' was [=HorrorSoft=]'s last title, and is close enough to the ''VideoGame/{{Elvira}}'' games to be considered a spiritual sequel. [[GenreRoulette The gameplay was more varied]], [[NintendoHard the difficulty was higher,]] [[BloodierAndGorier and the level of gore was jacked up considerably.]]

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* ''WaxWorks'' ''VideoGame/WaxWorks'' was [=HorrorSoft=]'s last title, and is close enough to the ''VideoGame/{{Elvira}}'' games to be considered a spiritual sequel. [[GenreRoulette The gameplay was more varied]], [[NintendoHard the difficulty was higher,]] [[BloodierAndGorier and the level of gore was jacked up considerably.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointandClickGame