History Main / PointOfNoReturn

29th Nov '16 6:33:35 PM The_Pyro_Jawsome
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** The boss fight at the end of [[spoilerMechonis Field]] is Tough as you lose access to Sword Valley and Galahad Fortress due to the Allied Force assault. Even the way is blocked off from Valak Mountain by a landslide!

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** The boss fight at the end of [[spoilerMechonis [[spoiler: Mechonis Field]] is Tough as you lose access to Sword Valley and Galahad Fortress due to the Allied Force assault. Even the way is blocked off from Valak Mountain by a landslide!landslide!
** The next comes after the first visit to [[spoiler: Agniratha]], but before [[spoiler: Mechonis Core]], when [[spoiler: Egil revives the Mechonis]], you get locked out of Mechonis Field, and [[spoiler: Agniratha's]] [[PointAndClickMap Skip Travel locations]] are disabled, but you can get back by the lift in [[EternalEngine Central Factory]].
28th Nov '16 10:30:47 AM The_Pyro_Jawsome
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** Anytime you take the Skybridge out of a level, or taking the MacGuffin, once you land at the Bastion, you can't go back. Proving Grounds are only locked off when you fully complete their challenges.



* ''VideoGame/XenobladeChronicles has a few, where quests (noted by a clock on the quest log), certain areas (and their items, Unique Monsters, and their [[PointandClickMap Skip Travel locations]]), and NPCs, will become unavailable or changed until NewGamePlus:

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* ''VideoGame/XenobladeChronicles ''VideoGame/XenobladeChronicles'' has a few, where timed quests (noted by a clock on the quest log), certain areas (and their items, Unique Monsters, and their [[PointandClickMap Skip Travel locations]]), and NPCs, will become unavailable or changed until NewGamePlus:



** The boss fight at the end of Mechonis Field is Tough as you lose access to Sword Valley and Gallahad Fortress. Even the way is blocked off from Valak Mountain by a landslide!
** The biggest is after completing Mechonis Core, which unlocks the VeryDefiniteFinalDungeon, locks you out of the [[spoiler:Mechonis]] and unlocks the Pre-Final Boss content.
** The final Point of No Return is at [[spoiler:the top of Prison Island]] which sends you to the Final Bosses, and the game is polite enough to ask you if you really want to continue.

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** The boss fight at the end of Mechonis Field [[spoilerMechonis Field]] is Tough as you lose access to Sword Valley and Gallahad Fortress.Galahad Fortress due to the Allied Force assault. Even the way is blocked off from Valak Mountain by a landslide!
** The biggest is after completing Mechonis Core, [[spoiler:Mechonis Core]], which unlocks the VeryDefiniteFinalDungeon, locks you out of the [[spoiler:Mechonis]] [[spoiler:Mechonis, due to it's destruction,]] and unlocks the Pre-Final Boss content.
** The final Point of No Return is at [[spoiler:the top of Prison Island]] which sends you to the Final Bosses, [[spoiler: Dickson, the Solar Memory bosses, and Zanza]] and the game is polite enough to ask you if you really want to continue.
21st Nov '16 8:21:42 AM Morgenthaler
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!!Examples

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!!Examples
!!VideoGame Examples



[[folder:Film]]
* In the third ''BackToTheFuture'' film, Doc Brown makes it perfectly clear that once the train hits 88 miles per hour and encounters the unfinished bridge, "It's the future or bust".
* In ''Film/FallingDown'', Bill "D-Fens" Foster discusses this concept with his wife near the end.
-->"I've passed the point of no return. Do you know what that is, Beth? That's the point in a journey where it's longer to go back to the beginning. It's like when those astronauts got in trouble. I don't know, somebody messed up, and they had to get them back to Earth. But they had passed the point of no return. They were on the other side of the moon and were out of contact for like hours. Everybody waited to see if a bunch of dead guys in a can would pop out the other side. Well, that's me. I'm on the other side of the moon now and everybody is going to have to wait until I pop out."
[[/folder]]


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!!Non-VideoGame Examples:

[[folder:Film]]
* In the third ''BackToTheFuture'' film, Doc Brown makes it perfectly clear that once the train hits 88 miles per hour and encounters the unfinished bridge, "It's the future or bust".
* In ''Film/FallingDown'', Bill "D-Fens" Foster discusses this concept with his wife near the end.
-->"I've passed the point of no return. Do you know what that is, Beth? That's the point in a journey where it's longer to go back to the beginning. It's like when those astronauts got in trouble. I don't know, somebody messed up, and they had to get them back to Earth. But they had passed the point of no return. They were on the other side of the moon and were out of contact for like hours. Everybody waited to see if a bunch of dead guys in a can would pop out the other side. Well, that's me. I'm on the other side of the moon now and everybody is going to have to wait until I pop out."
[[/folder]]
21st Nov '16 8:19:00 AM Morgenthaler
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* ''LittleBigAdventure 2'': After landing on Zeelich for the second time, there's no way of going back to Twinsun.

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* ''LittleBigAdventure ''VideoGame/LittleBigAdventure 2'': After landing on Zeelich for the second time, there's no way of going back to Twinsun.
14th Nov '16 12:30:25 PM ashlay
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** In ''VideoGame/{{Persona 2}}'', every dungeon is "locked" after its boss fight, making a lot of little points of no return for each dungeon (so make sure you get everything you want done). But the game overall doesn't have one - you can leave the VeryDefinitelyFinalDungeon right before the final boss room to go get fast food, play in the casino, and send in a few more magazine sweepstakes cards. ''Innocent Sin'' looks like it puts you through one to enter the final dungeon but then it hands you a shortcut out near the end.
** In ''VideoGame/{{Persona 3}}'', entering the final dungeon on the final day is compulsory, and once you enter Tartarus, you cannot leave even to shop. During the final week, your characters continually remind you [[RainbowSpeak in bright red letters]] to stock up before that day arives.



** By contrast, in ''VideoGame/{{Persona 3}}'', entering the final dungeon on the final day is compulsory, and once you enter Tartarus, you cannot leave even to shop. During the final week, your characters continually remind you [[RainbowSpeak in bright red letters]] to stock up before that day arives.
** In ''VideoGame/{{Persona 2}}'', every dungeon is "locked" after its boss fight, making a lot of little points of no return for each dungeon (so make sure you get everything you want done). But the game overall doesn't have one - you can leave the VeryDefinitelyFinalDungeon right before the final boss room to go get fast food, play in the casino, and send in a few more magazine sweepstakes cards. ''Innocent Sin'' looks like it puts you through one to enter the final dungeon but then it hands you a shortcut out near the end.

to:

** By contrast, in ''VideoGame/{{Persona 3}}'', entering the final dungeon on the final day is compulsory, and once you enter Tartarus, you cannot leave even to shop. During the final week, your characters continually remind you [[RainbowSpeak in bright red letters]] to stock up before that day arives.
** In ''VideoGame/{{Persona 2}}'', every 5}}'', it extends throughout the entire game. Upon reaching a dungeon's "treasure", you get the option of sending a CallingCard to the target. Once you do so, you're locked in: you're forced into the dungeon is "locked" after its the next day and won't be able to leave until the boss fight, making a lot of little points of no return for each is defeated. However, you are given the option to go back one week should you lose against the boss, in case you jumped into it before you were ready (and so preventing {{Unwinnable}} situations). Also, once you beat the boss, you won't be able to explore the dungeon (so make sure you get everything you want done). But the game overall doesn't have one - you can leave the VeryDefinitelyFinalDungeon right before the final boss room to go get fast food, play in the casino, and send in a few more magazine sweepstakes cards. ''Innocent Sin'' looks like it puts you through one to enter the final dungeon but then it hands you a shortcut out near the end.again.
30th Oct '16 12:51:58 PM TheSteelFire
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** ''VideoGame/MetroidFusion'' has your ship's AI lock almost the entire space station down when it's time to fight the final boss. This is incredibly annoying for players trying to achieve OneHundredPercentCompletion, especially since you had little advance warning. Luckily, the game plays it fair by allowing you full access to the station again once you've defeated the boss.

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** ''VideoGame/MetroidFusion'' has your ship's AI lock almost the entire space station down when it's time to fight the final boss. This is incredibly annoying for players trying to achieve OneHundredPercentCompletion, especially since you had little advance warning. Luckily, the game plays it fair by allowing you full access to the station again if you reload once you've defeated the boss.
24th Oct '16 12:45:34 AM morane
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* The TropeNamer dates to AgeOfSail. Sailing ships could carry only a finite amount of supplies, food and fresh water, and on long voyages there was no supplies for return trip should the voyage be aborted. The only option was to carry on towards the destination. The point where there would be no more supplies for return trip was called "point of no return". In aviation, this term refers to the point where there is no more fuel for return trip, but the aviator is forced to continue to the destination.

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* The TropeNamer dates to AgeOfSail.[[WoodenShipsAndIronMen Age Of Sail]]. Sailing ships could carry only a finite amount of supplies, food and fresh water, and on long voyages there was no supplies for return trip should the voyage be aborted. The only option was to carry on towards the destination. The point where there would be no more supplies for return trip was called "point of no return". In aviation, this term refers to the point where there is no more fuel for return trip, but the aviator is forced to continue to the destination.
24th Oct '16 12:23:09 AM morane
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Added DiffLines:

* The TropeNamer dates to AgeOfSail. Sailing ships could carry only a finite amount of supplies, food and fresh water, and on long voyages there was no supplies for return trip should the voyage be aborted. The only option was to carry on towards the destination. The point where there would be no more supplies for return trip was called "point of no return". In aviation, this term refers to the point where there is no more fuel for return trip, but the aviator is forced to continue to the destination.
13th Oct '16 8:31:43 PM MyFinalEdits
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** ''VideoGame/MassEffect2'' made its point of no return very obvious from the beginning: going through the Omega 4 Mass Relay and engaging in the Suicide Mission ([[DownerEnding potentially ending with everyone dying]]). However, if Shepard survives, the game subverts this trope by [[PlayableEpilogue giving access to all the unfinished quests and locations back to you again]]. Also, although the Omega 4 Relay is the point of no return, the Reaper [=IFF=] mission will set in motion events that will influence what kind of ending you get, making it a "soft" point of no return [[spoiler:combined with VideoGameCaringPotential.]]
*** However, it has a subtler one that can count as a Cruel example if you want to keep everyone alive. After getting the IFF from the dead reaper, you have 2 outings left before the Collectors raid your ship and kidnap everyone. After that, you have to go through the Omega 4 Relay immediately if you want to save all your crew. If you wait for one outing, half your crew will die. If you wait longer than that, everyone except Dr. Chakwas will die. And there is absolutely zero indication or warning that this timer of sorts has started after getting the IFF. AND you presumably will want to do Legion's loyalty mission, so really that leaves you with only 1 outing of free time. Hope you did everyone else's loyalty missions before going to get the IFF!

to:

** ''VideoGame/MassEffect2'' made its point of no return very obvious from the beginning: going through the Omega 4 Mass Relay and engaging in the Suicide Mission ([[DownerEnding potentially ending with everyone dying]]). However, if Shepard survives, the game subverts this trope by [[PlayableEpilogue giving access to all the unfinished quests and locations back to you again]]. Also, although the Omega 4 Relay is the point of no return, the Reaper [=IFF=] mission will set in motion events that will influence what kind of ending you get, making it a "soft" point of no return [[spoiler:combined with VideoGameCaringPotential.]]
*** However, it has a subtler one that can count as a Cruel example if you want to keep everyone alive. After
VideoGameCaringPotential]].[[note]]Specifically, after getting the IFF EFF from the dead reaper, you have 2 outings left before the Collectors raid your ship and kidnap everyone. After that, you have to go through the Omega 4 Relay immediately if you want to save all your crew. If you wait for one outing, half your crew will die. If you wait longer than that, everyone except Dr. Chakwas will die. And there is absolutely zero indication or warning that this timer of sorts has started after getting the IFF. AND you presumably will want to do Legion's loyalty mission, so really that leaves you with only 1 outing of free time. Hope you did everyone else's loyalty missions before going to get the IFF![[/note]]
13th Oct '16 6:11:36 PM theknack101
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Added DiffLines:

*** However, it has a subtler one that can count as a Cruel example if you want to keep everyone alive. After getting the IFF from the dead reaper, you have 2 outings left before the Collectors raid your ship and kidnap everyone. After that, you have to go through the Omega 4 Relay immediately if you want to save all your crew. If you wait for one outing, half your crew will die. If you wait longer than that, everyone except Dr. Chakwas will die. And there is absolutely zero indication or warning that this timer of sorts has started after getting the IFF. AND you presumably will want to do Legion's loyalty mission, so really that leaves you with only 1 outing of free time. Hope you did everyone else's loyalty missions before going to get the IFF!
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointOfNoReturn