History Main / PointOfNoReturn

28th Jun '17 6:46:30 AM LucaEarlgrey
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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' doesn't really have these for the Law or Chaos routes, as siding with Law leads to one last boss battle and then the Law ending, and siding with Chaos triggers the Chaos ending immediately. Instead, a more proper alignment lock takes place on the final floor of the next dungeon: [[spoiler:Siding with Dagda]] locks you into the Massacre route, on which [[spoiler:you lose all partners (and in fact, ''fight them to death'') and can choose only one partner to be resurrected as your ally]], while [[spoiler:opposing Dagda]] locks you into the Bonds route, [[spoiler:on which you keep all of your partners]].

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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' doesn't really have these for the Law or Chaos routes, as siding with Law leads to one last boss battle and then the Law ending, and siding with Chaos triggers the Chaos ending immediately. Instead, a more proper alignment lock takes place on the final floor of the next dungeon: [[spoiler:Siding with Dagda]] locks you into the Massacre route, on which [[spoiler:you lose all partners (and in fact, ''fight them to death'') and can choose only one partner to be resurrected as your ally]], ally (once you decide on a partner, you're stuck with them for the remainder of the game)]], while [[spoiler:opposing Dagda]] locks you into the Bonds route, [[spoiler:on which you keep all of your partners]].
20th Jun '17 2:36:19 PM MrUnderhill
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* '''Strict''': The game will prevent you from saving past the point of no return (by disabling the save-anywhere option, turning off auto-saves, [=and/or=] denying save points from here on out), so that if you have to restart for any reason, it will be from a safe location where turning back is possible. Alternately, loading a save made after the point of no return will let you (or force you to) rewind to the moment before you passed it.

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* '''Strict''': The game will prevent you from saving past the point of no return (by disabling the save-anywhere option, turning off auto-saves, [=and/or=] [[CheckPointStarvation denying save points points]] from here on out), so that if you have to restart for any reason, it will be from a safe location where turning back is possible. Alternately, loading a save made after the point of no return will let you (or force you to) rewind to the moment before you passed it.
20th Jun '17 2:35:35 PM MrUnderhill
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* '''Strict''': The game will prevent you from saving past the point of no return (by disabling the save-anywhere option, turning off auto-saves, [=and/or=] denying save points from here on out), so that if you have to restart for any reason, it will be from a safe location where turning back is possible. Alternately, loading a save made after the point of no return will let you (or force you to) rewind to the moment before you passed it.
11th Jun '17 10:08:35 AM Medinoc
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* In ''VideoGame/XCOM2'', once you [[spoiler: hijack the [=ADVENT=] Network Tower and expose their crimes to the world]], you have to [[spoiler: attack the Alien's underwater base]]. Like the previous game, it'll warn you beforehand that you'll be headed straight to the endgame.

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* In ''VideoGame/XCOM2'', once you [[spoiler: hijack the [=ADVENT=] Network Tower and expose their crimes to the world]], you have to [[spoiler: attack the Alien's underwater base]]. Like the previous game, it'll warn you beforehand that you'll be headed straight to the endgame. However, what triggers the penultimate mission in the first place is a research that gives no such warning.
1st Jun '17 8:38:57 PM wolftickets1969
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* ''ChildOfLight'' has its point of no return when Aurora enters the Palace of the Sun, where you navigate several deathtraps and fight Nox before being whisked straight to the FinalBoss battle following a long cutscene.

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* ''ChildOfLight'' has its point of no return when Aurora enters the Palace of the Sun, where you navigate several deathtraps and fight Nox before being whisked straight to the FinalBoss battle following a long cutscene. Between these battles, you won't have a chance to swap out your party's [[PowerCrystal Oculi]], so make sure you're properly equipped beforehand.
31st May '17 10:39:46 PM wolftickets1969
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* ''ChildOfLight'' has its point of no return when Aurora enters the Palace of the Sun, where you navigate several deathtraps and fight Nox before being whisked straight to the FinalBoss battle following a long cutscene.
31st May '17 1:16:26 PM PikaHikariKT
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* In ''VideoGame/FireEmblemGaiden'', there's a point in Act 2 where Celica's route meets with Alm's. You can actually explore Alm's half of the map so far with Celica before going to the top of Zofia Castle -- but once you do, a rockslide will bar her from it for the rest of the game (though the remake will have one of the paths unblocked after beating Duma and both armies merge).
31st May '17 12:03:36 PM catmuto
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* ''VideoGame/TheHangedMan'' has two moments that each count as a point of no return and both are of the '''Tough''' variant.
** After entering the Dining Room in Building 2 and watching the long cutscene, the player can choose to [[spoiler:follow Sophie]] or to not do that. Depending on what the player does, they are now stuck on a path leading to two Bad Endings or a path that leads to a Bad Ending and the Good Ending. The tricky part is that this choice can only happen ''within 8 seconds after the scene is over''. [[spoiler:Sophie's footsteps can be heard for that amount of time. Once they go silent, the player has lost the choice to follow her.]]
** After a very important cutscene in Building 4, Will has to follow Keith and tell him something important. Once the talk has occured, the player is stuck at that point and on their ending path. Of course, which [[MultipleEndings ending]] the player has gotten is based on a minor action that the player [[GuideDangIt may or may not]] have done moments before.


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* ''VideoGame/TheHangedMan'' has two moments that each count as a point of no return and both are of the '''Tough''' variant.
** After entering the Dining Room in Building 2 and watching the long cutscene, the player can choose to [[spoiler:follow Sophie]] or to not do that. Depending on what the player does, they are now stuck on a path leading to two Bad Endings or a path that leads to a Bad Ending and the Good Ending. The tricky part is that this choice can only happen ''within 8 seconds after the scene is over''. [[spoiler:Sophie's footsteps can be heard for that amount of time. Once they go silent, the player has lost the choice to follow her.]]
** After a very important cutscene in Building 4, Will has to follow Keith and tell him something important. Once the talk has occured, the player is stuck at that point and on their ending path. Of course, which [[MultipleEndings ending]] the player has gotten is based on a minor action that the player [[GuideDangIt may or may not]] have done moments before.
31st May '17 12:02:45 PM catmuto
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Added DiffLines:

* ''VideoGame/TheHangedMan'' has two moments that each count as a point of no return and both are of the '''Tough''' variant.
** After entering the Dining Room in Building 2 and watching the long cutscene, the player can choose to [[spoiler:follow Sophie]] or to not do that. Depending on what the player does, they are now stuck on a path leading to two Bad Endings or a path that leads to a Bad Ending and the Good Ending. The tricky part is that this choice can only happen ''within 8 seconds after the scene is over''. [[spoiler:Sophie's footsteps can be heard for that amount of time. Once they go silent, the player has lost the choice to follow her.]]
** After a very important cutscene in Building 4, Will has to follow Keith and tell him something important. Once the talk has occured, the player is stuck at that point and on their ending path. Of course, which [[MultipleEndings ending]] the player has gotten is based on a minor action that the player [[GuideDangIt may or may not]] have done moments before.
17th May '17 12:42:42 PM totoofze47
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** In ''VideoGame/FinalFantasyVII'', the last Point Of No Return is at the bottom of the Northern Crater, where the player can place the last Save Point. Entering the Lifestream that is past this point forces the player to continue down through 2 screens of platforms to the JENOVA-Synthesis boss fight, after which is Sephiroth.

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** In ''VideoGame/FinalFantasyVII'', the ''VideoGame/FinalFantasyVII'':
** The
last Point Of No Return is at the bottom of the Northern Crater, where the player can place the last Save Point. Entering the Lifestream that is past this point forces the player to continue down through 2 screens of platforms to the JENOVA-Synthesis boss fight, after which is Sephiroth.Sephiroth.
** Before that, Disc 1 has a minor Point of No Return: the Temple of the Ancients. Once entered, it can't be exited until it's completed, though you do get a warning about it when trying to save and enemies to grind on in case you're underleveled. However, this is also the last dungeon where Aerith can be used; once completed she leaves the party, never to return. If you want to obtain her final LimitBreak, you're gonna have to do it before entering the temple.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointOfNoReturn