History Main / PointOfNoReturn

6th Feb '16 8:35:12 AM Sark0TAG
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* Near the end of ''VideoGame/TheJourneymanProject 2: Buried In Time'', [[spoiler: Agent 3 abducts you and takes away your Jump Biochip, the only thing that allows you to go anywhere in time. Even if you allow [[RobotBuddy Arthur]] to mess up her plans, you can't get it back.]] * Entering the subway tunnels in ''VideoGame/BeneathASteelSky'' serves as this, after which the only way forward is towards LINC's core. If cutting through an air vent that's too high on the other side wasn't enough, a tunnel further down caves in and blocks the way back.
13th Jan '16 10:08:21 AM josh6243
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** After beating Piranha Castle in ''VideoGame/SuperMarioWorldPiranhaIsland'', Mario unlocks Final World. If Mario uses the Star Road, he can't grind for powerups in the other levels unless he beats the final level and gets an ending.
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** After beating Piranha Castle in ''VideoGame/SuperMarioWorldPiranhaIsland'', Mario unlocks Final World. If Mario uses the Star Road, he can't grind for powerups amd/or lives in the other levels unless he beats the final level and gets an ending.
13th Jan '16 10:08:01 AM josh6243
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** After beating Piranha Castle in ''VideoGame/SuperMarioWorldPiranhaIsland'', Mario unlocks Final World. If Mario uses the Star Road, he can't grind for powerups in the other levels unless he beats the final level and gets an ending.
11th Jan '16 8:35:18 PM MyFinalEdits
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Example Indentation. And these missable stuff are just cases of Lost Forever
* ''VideoGame/XenobladeChronicles'' plays with this. Various sidequests are marked as being missable, but there's no indication as to when they expire, and after beating the Mechonis, Alcamoth and all of the areas in the Mechonis are rendered inaccessible. However, the actual Point of No Return is at the top of Prison Island, and the game is polite enough to ask you if you really want to continue. ** ''VideoGame/XenobladeChroniclesX'' is much more polite about this in the last chapter where Elma will ask you twice if you are ready for the end. It also warns you whenever you start a story or affinity mission that you can't take another one until you finish the one you're on. The only thing the game doesn't warn you of [[spoiler: is that you lose Lao in chapter 9, and [[WutaiTheft any of the gear he has on.]]]]
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* ''VideoGame/XenobladeChronicles'' plays with this. Various sidequests are marked as being missable, but there's no indication as to when they expire, and after beating the Mechonis, Alcamoth and all of the areas in the Mechonis are rendered inaccessible. However, the actual ''VideoGame/XenobladeChronicles'': The Point of No Return is at the top of Prison Island, and the game is polite enough to ask you if you really want to continue. ** * ''VideoGame/XenobladeChroniclesX'' is much more polite about this in the last chapter where Elma will ask you twice if you are ready for the end. It also warns you whenever you start a story or affinity mission that you can't take another one until you finish the one you're on. The only thing the game doesn't warn you of [[spoiler: is that you lose Lao in chapter 9, and [[WutaiTheft any of the gear he has on.]]]]end.
11th Jan '16 5:15:37 PM WaveSwallow
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** ''VideoGame/XenobladeChroniclesX'' is much more polite about this in the last chapter where Elma will ask you twice if you are ready for the end. It also warns you whenever you start a story or affinity mission that you can't take another one until you finish the one you're on. The only thing the game doesn't warn you of [[spoiler: is that you lose Lao in chapter 9, and [[WutaiTheft any of the gear he has on.]]]]
9th Jan '16 6:44:55 PM Imonlyperfect
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Fixed broken tag.
*** Due to its non choice-based MultipleEndings, the game makes a variation. Like ''City'', there is an event that renders exploration almost impossible (even more so in the case of ''Knight'', as [[spoiler:the Cloudburst covers the streets of Gotham, preventing you from entering buildings at all]]) acting as a PlotTunnel. However, the game continues far beyond this event (with side missions and exploration capability resuming) and after the main story ends, like the previous games, one may explore the city as freely as they want in the main story and NewGamePlus is unlocked. However, due to the ending of the game, the facts that [[spoiler:Batman is no longer hallucinating Joker]] and [[the world knows that Bruce Wayne is Batman]] affect EnemyChatter and indeed the sequences available when you defeat or hear from certain side mission villains, acting almost as ExtendedGameplay.
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*** Due to its non choice-based MultipleEndings, the game makes a variation. Like ''City'', there is an event that renders exploration almost impossible (even more so in the case of ''Knight'', as [[spoiler:the Cloudburst covers the streets of Gotham, preventing you from entering buildings at all]]) acting as a PlotTunnel. However, the game continues far beyond this event (with side missions and exploration capability resuming) and after the main story ends, like the previous games, one may explore the city as freely as they want in the main story and NewGamePlus is unlocked. However, due to the ending of the game, the facts that [[spoiler:Batman is no longer hallucinating Joker]] and [[the [[spoiler:the world knows that Bruce Wayne is Batman]] affect EnemyChatter and indeed the sequences available when you defeat or hear from certain side mission villains, acting almost as ExtendedGameplay.
6th Jan '16 10:02:35 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has a Polite point of no return when entering Mount Horu, TheVeryDefinitelyFinalDungeon. The dungeon areas also have Tough points of no return once you begin their {{escape sequences}}, and [[OneTimeDungeon you can't go back to get any items you missed afterwards.]]
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* ''VideoGame/OriAndTheBlindForest'' has a Polite point of no return when entering Mount Horu, TheVeryDefinitelyFinalDungeon. The dungeon areas also have Tough points of no return once you begin their {{escape sequences}}, sequence}}s, and [[OneTimeDungeon you can't go back to get any items you missed afterwards.]]
6th Jan '16 10:02:11 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has a Polite point of no return when entering Mount Horu, TheVeryDefinitelyFinalDungeon. The dungeon areas also have Tough points of no return once you begin their {{escape sequences}}, and [[OneTimeDungeon you can't go back to get any items you missed afterwards.]]
4th Jan '16 5:57:09 PM DonaldthePotholer
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There is no PoNR in FFIV
** For ''Videogame/FinalFantasyI'', it's when you examine the orb in the Temple of Chaos once the 4 Crystals are lit. ''Unless'' you have [[EscapeRope the Exit Spell]].

** ''VideoGame/FinalFantasyIV'' and ''VideoGame/FinalFantasyV'' let you get within a few feet of the FinalBoss before the game automatically starts up the endgame cutscenes.
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** ''VideoGame/FinalFantasyIV'' and ''VideoGame/FinalFantasyV'' let you get within a few feet of and ''Videogame/FinalFantasyVI'' have these at the FinalBoss before ends of their respective {{Disc One Final Dungeon}}s, or shortly thereafter in the game automatically starts up the endgame cutscenes.case of ''V'''s ''first'' [=PoNR=].
4th Jan '16 3:43:06 AM jormis29
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* ''VideoGame/{{Wolfenstein}}'' places an arms dealer almost within sight of the point where you infiltrate the zeppelin, and helpfully informs you that this will be the last time you'll be able to buy upgrades or ammo.
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* ''VideoGame/{{Wolfenstein}}'' ''VideoGame/{{Wolfenstein 2009}}'' places an arms dealer almost within sight of the point where you infiltrate the zeppelin, and helpfully informs you that this will be the last time you'll be able to buy upgrades or ammo.
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