History Main / PointOfNoReturn

5th Jan '18 8:55:15 PM nombretomado
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* The General Ross boss battle in ''TheIncredibleHulkUltimateDestruction'' is one, for you will be thrown immediately into the next two story missions with no chance to freeroam in-between until you complete them since they involve [[spoiler:the Hulk breaking out of the Vault and escaping his captors]].

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* The General Ross boss battle in ''TheIncredibleHulkUltimateDestruction'' ''VideoGame/TheIncredibleHulkUltimateDestruction'' is one, for you will be thrown immediately into the next two story missions with no chance to freeroam in-between until you complete them since they involve [[spoiler:the Hulk breaking out of the Vault and escaping his captors]].
5th Jan '18 1:28:15 PM nombretomado
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* ''VideoGame/QuakeII'' allowed you to move freely between levels in one of the several "units" (hubs) making up the bulk of the game, but once you passed through the exit of a unit you could not return (and the first time the game would warn you about this). Also, the teleporter in the Upper Palace was a more definitive Point Of No Return--once you passed through it you went to the final boss arena on Stroggos' moon and could never come back. Unlike in earlier IdSoftware shooters, this can be a problem because you could stockpile items for use later instead of using them the moment you picked them up.

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* ''VideoGame/QuakeII'' allowed you to move freely between levels in one of the several "units" (hubs) making up the bulk of the game, but once you passed through the exit of a unit you could not return (and the first time the game would warn you about this). Also, the teleporter in the Upper Palace was a more definitive Point Of No Return--once you passed through it you went to the final boss arena on Stroggos' moon and could never come back. Unlike in earlier IdSoftware Creator/IdSoftware shooters, this can be a problem because you could stockpile items for use later instead of using them the moment you picked them up.
5th Jan '18 12:39:26 PM AndreaTx
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* ''VideoGame/TheWitcher3WildHunt'' is very polite. As you embark on the final stage of the main quest, the game pauses and displays a warning box which literally informs you that you have reached the point of return, suggests you make a manual save, and reminds you that some side quests will no longer be available upon completion of the main quest. You also have the option of simply turning around and working on other quests until you're ready to tackle the final quest.
4th Jan '18 4:59:06 AM Cryoclaste
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* ''{{Quest 64}}'' has one, sort of: at the end of a hallway in Brannoch Castle, there's a door to a room with [[spoiler:Brian's father, battered from combat thanks to Shannon]]. You'll know you're in this hallway because halfway through there's a door leading to a room with Leonardo who provides an opportunity to rest. The only way to visit any previous areas if you go past this point is to die before saving again, so that you get sent back to whichever rest person you rested with last. Of course, [[spoiler:Epona]] provides an opportunity to rest near the end.

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* ''{{Quest ''VideoGame/{{Quest 64}}'' has one, sort of: at the end of a hallway in Brannoch Castle, there's a door to a room with [[spoiler:Brian's father, battered from combat thanks to Shannon]]. You'll know you're in this hallway because halfway through there's a door leading to a room with Leonardo who provides an opportunity to rest. The only way to visit any previous areas if you go past this point is to die before saving again, so that you get sent back to whichever rest person you rested with last. Of course, [[spoiler:Epona]] provides an opportunity to rest near the end.
25th Dec '17 5:09:03 AM Kinitawowi
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** ''VideoGame/FinalFantasyTacticsAdvance'' is '''nasty''' and a half; the game offers you a save at [[FinalDungeon Ambervale]], but if you do so there's no going back - and you can't take on the final boss unless you save. If you assume it's just a nice save place, without realising it's a one-way trip, you ''will'' get wiped if you're underleveled.
22nd Dec '17 8:23:25 PM Kayube
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* ''VisualNovel/DokiDokiLiteratureClub'' features an unusual nasty version on the day of the festival. [[spoiler:After the protagonist discovers Sayori's body, the game ''deletes'' all of the player's saves and starts over (with significant changes). This prevents the player from getting the best ending if they didn't see all of the girls' [=CGs=] before the reset.]] There's no warning that this will happen, only minor {{foreshadowing}} from Monika when she [[BreakingTheFourthWall advises the player to save at important decisions]], [[spoiler: which even then doesn't help without prior knowledge of what's to come.]]

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* ''VisualNovel/DokiDokiLiteratureClub'' features an unusual nasty version on the day of the festival. [[spoiler:After the protagonist discovers Sayori's body, the game ''deletes'' all of the player's saves and starts over (with significant changes). This prevents the player from getting the best ending if they didn't see all of the girls' [=CGs=] before the reset.]] There's no warning that this will happen, only minor {{foreshadowing}} from Monika when she [[BreakingTheFourthWall advises the player to save at important decisions]], [[spoiler: which even then doesn't help without prior knowledge of what's to come.]]]] The game has similar points of no return at the end of acts 2 and 3.
10th Dec '17 5:04:01 PM TheHellBell
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** ''VideoGame/SuperMetroid'' has a particularly nasty case: The Point of No Return is before the final save point in the game, so if you're aiming for OneHundredPercentCompletion, don't have that yet, and use that save point anyway...

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** ''VideoGame/SuperMetroid'' has a particularly nasty case: two cases: The first Point of No Return is before right after entering Tourian, as using the first save point found here (which is coincidentally placed right next to the elevator) and reloading will make the elevator disappear; then there's the final save point in the game, game,[[spoiler: located right before the final boss, and after dealing with the baby metroid]] - if you use it the door leading back turns grey, so if you're aiming for OneHundredPercentCompletion, don't have that yet, and use that those save point points anyway...
8th Dec '17 10:41:50 PM jameygamer
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** ''VideoGame/ResidentEvil2'' will have you stuck at Umbrella's laboratory once you take the lift down to it due to plot; Ada is critically wounded (Leon scenario A), Sherry is subcumbing to the G-virus infection (Claire scenario A), the elevator restarts itself while you were away from it (either character in scenario B).

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** ''VideoGame/ResidentEvil2'' will have you stuck at Umbrella's laboratory once you take the lift down to it due to plot; Ada is critically wounded (Leon scenario A), Sherry is subcumbing succumbing to the G-virus infection (Claire scenario A), the elevator restarts itself while you were away from it (either character in scenario B).
15th Nov '17 3:08:48 PM Trueman001
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* In ''VideoGame/CommanderKeen Episode VI'', although there is a portal in the last room, it only leads back to the second room; the first room is forever inaccessible once you leave it. Better make sure you grab the blue gem key before you do that.
13th Nov '17 8:50:03 PM LlamaAdventure
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* ''VisualNovel/DokiDokiLiteratureClub'' features an unusual nasty version on the day of the festival. [[spoiler:After the protagonist discovers Sayori's body, the game ''deletes'' all of the player's saves and starts over (with significant changes). This prevents the player from getting the best ending if they didn't see all of the girls' [=CGs=] before the reset.]] There's no warning that this will happen, only minor {{foreshadowing}} from Monika when she [[BreakingTheFourthWall advises the player to save at important decisions]].

to:

* ''VisualNovel/DokiDokiLiteratureClub'' features an unusual nasty version on the day of the festival. [[spoiler:After the protagonist discovers Sayori's body, the game ''deletes'' all of the player's saves and starts over (with significant changes). This prevents the player from getting the best ending if they didn't see all of the girls' [=CGs=] before the reset.]] There's no warning that this will happen, only minor {{foreshadowing}} from Monika when she [[BreakingTheFourthWall advises the player to save at important decisions]].decisions]], [[spoiler: which even then doesn't help without prior knowledge of what's to come.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointOfNoReturn