History Main / PointOfNoReturn

14th Apr '18 10:26:21 AM rixion
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** In ''Ys VI: The Ark of Napishtim'', the point of no return occurs when you ride the Wyvern from Kishgal to the Ark (also TheVeryDefinitelyFinalDungeon). Any sword upgrades or items you missed will be lost forever, god help you if you don't have an extra saved game, as the boss fights may be rendered {{Unwinnable}}. Good thing Olha tells you beforehand.

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** In ''Ys VI: The Ark of Napishtim'', ''Videogame/YsVITheArkOfNapishtim'', the point of no return occurs when you ride the Wyvern from Kishgal to the Ark (also TheVeryDefinitelyFinalDungeon). Any sword upgrades or items you missed will be lost forever, god help you if you don't have an extra saved game, as the boss fights may be rendered {{Unwinnable}}. Good thing Olha tells you beforehand.
31st Mar '18 1:33:36 PM nombretomado
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* ''Franchise/FatalFrame'' switches between being polite enough to warn the player and other times just letting them walk into their misery. Particularly, the second game has a save point right outside the room of the penultimate boss and opening the door to proceed prompts the game to warn you that this is the last opportunity to save and you should. The first game did not give you any warning.

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* ''Franchise/FatalFrame'' ''VideoGame/FatalFrame'' switches between being polite enough to warn the player and other times just letting them walk into their misery. Particularly, the second game has a save point right outside the room of the penultimate boss and opening the door to proceed prompts the game to warn you that this is the last opportunity to save and you should. The first game did not give you any warning.
10th Mar '18 12:06:03 PM nombretomado
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* ''Impossamole'' (the TurboGrafx16 version) is particularly egregious; in addition to physical barriers preventing you from backtracking to get a Scroll that you missed, there are also Checkpoints of No Return, so the level becomes {{Unwinnable}} until you lose all your lives and restart.

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* ''Impossamole'' (the TurboGrafx16 UsefulNotes/TurboGrafx16 version) is particularly egregious; in addition to physical barriers preventing you from backtracking to get a Scroll that you missed, there are also Checkpoints of No Return, so the level becomes {{Unwinnable}} until you lose all your lives and restart.
1st Mar '18 8:24:37 PM TheShatterer
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* A Polite type that quickly becomes Nasty in ''[[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Stellaris Stellaris]]'' and ''VideoGame/HeartsOfIronIV.'' If you want the achievements, you'll have to set the game to 'ironman-mode,' which disables manual saves. In the initial settings it's polite enough to tell you this, but then you have to go and play the game with no ability to [[Main/SaveScumming save before making game changing decisions]], correct any mistakes or use the console controls. Or in essence, the point of no return is hitting the 'start game' button.
1st Mar '18 8:05:57 PM TheShatterer
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* On the Appalachian Trail in the U.S. running from Georgia to Maine, the traditional direction is northward. Unlike the rest of the trail which tends to pass through towns reasonably regularly, the final stretch is rather appropriately called ''The Hundred Mile Wilderness,'' which is a Main/MeaningfulName in and of itself, but also can fall under Main/NamesToRunAwayFromReallyFast for novice hikers. At each end there are signs warning that it shouldn't be attempted without at least ten days of supplies, as there's no way to get further supplies once you're in. It's remote enough that anyone who injures themselves seriously has to be air-lifted out by helicopter,
[[Main/NeverFoundTheBody if they can properly locate you in time]]...

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* On the Appalachian Trail in the U.S. running from Georgia to Maine, the traditional direction is northward. Unlike the rest of the trail which tends to pass through towns reasonably regularly, the final stretch is rather appropriately called ''The Hundred Mile Wilderness,'' which is a Main/MeaningfulName in and of itself, but also can fall under Main/NamesToRunAwayFromReallyFast for novice hikers. At each end there are signs warning that it shouldn't be attempted without at least ten days of supplies, as there's no way to get further supplies once you're in. It's remote enough that anyone who injures themselves seriously has to be air-lifted out by helicopter,
helicopter, [[Main/NeverFoundTheBody if they can properly locate you in time]]...
1st Mar '18 8:05:15 PM TheShatterer
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* On the Appalachian Trail in the U.S. running from Georgia to Maine, the traditional direction is northward. Unlike the rest of the trail which tends to pass through towns reasonably regularly, the final stretch is rather appropriately called ''The Hundred Mile Wilderness,'' which is a Main/MeaningfulName in and of itself, but also can fall under Main/NamesToRunAwayFromReallyFast for novice hikers. At each end there are signs warning that it shouldn't be attempted without at least ten days of supplies, as there's no way to get further supplies once you're in. It's remote enough that anyone who injures themselves seriously has to be air-lifted out by helicopter...[[Main/NeverFoundTheBody if they can properly locate you in time]].

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* On the Appalachian Trail in the U.S. running from Georgia to Maine, the traditional direction is northward. Unlike the rest of the trail which tends to pass through towns reasonably regularly, the final stretch is rather appropriately called ''The Hundred Mile Wilderness,'' which is a Main/MeaningfulName in and of itself, but also can fall under Main/NamesToRunAwayFromReallyFast for novice hikers. At each end there are signs warning that it shouldn't be attempted without at least ten days of supplies, as there's no way to get further supplies once you're in. It's remote enough that anyone who injures themselves seriously has to be air-lifted out by helicopter...helicopter,
[[Main/NeverFoundTheBody if they can properly locate you in time]].time]]...
1st Mar '18 8:04:12 PM TheShatterer
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*On the Appalachian Trail in the U.S. running from Georgia to Maine, the traditional direction is northward. Unlike the rest of the trail which tends to pass through towns reasonably regularly, the final stretch is rather appropriately called ''The Hundred Mile Wilderness,'' which is a Main/MeaningfulName in and of itself, but also can fall under Main/NamesToRunAwayFromReallyFast for novice hikers. At each end there are signs warning that it shouldn't be attempted without at least ten days of supplies, as there's no way to get further supplies once you're in. It's remote enough that anyone who injures themselves seriously has to be air-lifted out by helicopter...[[Main/NeverFoundTheBody if they can properly locate you in time]].
18th Feb '18 6:10:40 AM nighttrainfm
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** ''VideoGame/DragonAgeII'' is merciful regarding the points of no return in the first two acts: Before starting the expedition at the end of Act I, you are told to resolve any outstanding business in the city. Before visiting the Arishok in Act II, Aveline tells you the same thing. Act III, however, ends without a warning: Accepting the letter which gives you the third main quest in this act, and then going to a certain part of the city triggers the endgame.

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** ''VideoGame/DragonAgeII'' is merciful regarding the points of no return in the first two acts: Before before starting the expedition at the end of Act I, you are told to resolve any outstanding business in the city. Before visiting the Arishok in Act II, Aveline tells you the same thing. Act III, however, ends without a warning: Accepting accepting the letter which gives you the third main quest in this act, and then going to a certain part of the city city, triggers the endgame.
1st Feb '18 6:25:36 AM BeerBaron
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** The last dungeon in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', the Mantellan Crux. There is no portal ''inside'' the dungeon and the only way out is to complete the main quest by collecting the Mantella. (''Morrowind'' seems to pay homage to the Mantellan Crux with the Chimer stronghold, Indoranyon.)
** [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]:
*** Averted with the main quest. In fact, it is even recommended that you make several forays into Red Mountain, clearing out and looting the Ash Vampire citadels first, then returning to heal. [[spoiler: It isn't until you are in the Heart Chamber with Dagoth Ur himself that you must defeat him to leave]].
*** The ''Tribunal'' expansion has the "Polite" version. [[spoiler: Almalexia tells you that she is sending you to Sotha Sil's Clockwork City, and that there is no way to return until he is defeated]]. She recommends that you prepare yourself accordingly.
*** The ''Bloodmoon'' expansion has the "Nasty" version. After completing a certain quest, [[spoiler: you'll be kidnapped by werewolves the next time you sleep and taken into the glacier for Hircine's "wild hunt."]] If you don't have the supplies necessary to survive on you, it is strongly recommended that you reload a save from before, if you have one.

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** The last dungeon in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', the Mantellan Crux.Crux, is a "Tough" version. There is no portal ''inside'' the dungeon and the only way out is to complete the main quest by collecting the Mantella. (''Morrowind'' seems to pay homage to the Mantellan Crux with the Chimer stronghold, Indoranyon.)
** [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]:
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Averted with the main quest. In fact, it is even recommended that you make several forays into Red Mountain, clearing out and looting the [[EliteMooks Ash Vampire Vampire]] citadels first, then returning to heal. [[spoiler: It isn't until you are in the Heart Chamber with [[BigBad Dagoth Ur Ur]] himself that you must defeat him to leave]].
*** The ''Tribunal'' expansion has the "Polite" version. [[spoiler: Almalexia [[BigBad Almalexia]] tells you that she is sending you to [[DeadAllAlong Sotha Sil's Sil]]'s Clockwork City, and that there is no way to return until he is defeated]]. She recommends that you prepare yourself accordingly.
*** The ''Bloodmoon'' expansion has the "Nasty" version. After completing a certain quest, [[spoiler: you'll be kidnapped by werewolves the next time you sleep and taken into the glacier for Hircine's "wild hunt.[[BigBad Hircine]]'s "[[HuntingTheMostDangerousGame wild hunt]]."]] If you don't have the supplies necessary to survive on you, it is strongly recommended that you reload a save from before, if you have one.
28th Jan '18 5:33:57 PM Timber
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* Every ''Franchise/{{Pokemon}}'' game has this when going into the Pokémon League. Once you enter, the doors shut behind you and the only way out is to defeat the Elite Four and Champion or be defeated. Hopefully you were sufficiently prepared.

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* Every ''Franchise/{{Pokemon}}'' game has this when going into the Pokémon League. Once you enter, the doors shut behind you and the only way out is to defeat the Elite Four and Champion or be defeated. Hopefully you were sufficiently prepared. Fortunately, the game warns you, and if you lose you get put back at the pokemon center outside the challenge area.


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* ''VideoGame/TalesOfSymphonia'' has an odd one- after completing the fire seal, the player has the option to follow the intended route and take a boat to Palmacosta and head towards the water seal, or go across a bridge far to the north and head towards the light seal, which is intended to be the final seal of Sylvarant. The story accommodates whatever route the player chooses, but the enemy levels don't, and once you cross the sea, whether it's by boat or by bridge, you're locked into the route. For an exploration-minded first-time player who wasn't aware of this and finds themselves getting destroyed by enemies twice their level, this means either a lot of tedious grinding in old areas or restarting the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointOfNoReturn