History Main / PointOfNoReturn

20th Apr '17 8:01:15 AM MyFinalEdits
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** ''VideoGame/DragonAgeII'' is merciful regarding the points of no return in the first two acts: Before starting the expedition at the end of Act I, you are told to resolve any outstanding business in the city. Before visiting the Arishok in Act II, Aveline tells you pretty much the same thing. Act III, however, ends without a warning: Accepting the letter which gives you the third main quest in this act, and then going to a certain part of the city triggers the endgame.

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** ''VideoGame/DragonAgeII'' is merciful regarding the points of no return in the first two acts: Before starting the expedition at the end of Act I, you are told to resolve any outstanding business in the city. Before visiting the Arishok in Act II, Aveline tells you pretty much the same thing. Act III, however, ends without a warning: Accepting the letter which gives you the third main quest in this act, and then going to a certain part of the city triggers the endgame.



** Ending the Neptunia Z chapter requires going to a total dead-end on the map with no other purpose, after pretty much every character tells you the final battle awaits there. [[spoiler:It should be obvious to anyone that you'll be going back, as the entire map is littered with things that depend on systems you haven't unlocked yet.]]

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** Ending the Neptunia Z chapter requires going to a total dead-end on the map with no other purpose, after pretty much every character tells you the final battle awaits there. [[spoiler:It should be obvious to anyone that you'll be going back, as the entire map is littered with things that depend on systems you haven't unlocked yet.]]



* ''VideoGame/TormentTidesOfNumenera'' has several, most of which are of the polite variety. Pretty much any time you leave a particular area, you can expect not to see that area again.
19th Apr '17 9:26:08 AM MrInsecure
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* ''VideoGame/TormentTidesOfNumenera'' has several, most of which are of the polite variety. Pretty much any time you leave a particular area, you can expect not to see that area again.
19th Apr '17 9:16:08 AM MrInsecure
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*** [[spoiler: Once you enter Mementos, you won't be able to leave, not even to shop. Caroline can provide free healing at the entrance, but otherwise, you're stuck until you clear Mementos. Once you do return to the real world, it's turned into TheVeryDefinitelyFinalDungeon, and you're still unable to shop, but you can still get free healing from Lavenza.]]

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*** [[spoiler: Once you enter Mementos, the Mementos Depths, you won't be able to leave, not even to shop. Caroline can provide free healing at the entrance, but otherwise, you're stuck until you clear Mementos. Once you do return to the real world, it's turned into TheVeryDefinitelyFinalDungeon, and you're still unable to shop, but you can still get free healing from Lavenza.]]
9th Apr '17 8:12:05 PM wolftickets1969
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* In ''VideoGame/TheSeventhGuest'', once you enter the Attic, there's no going back down.
29th Mar '17 5:51:04 PM superkeijikun
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* In the ''VideoGame/XCOMEnemyUnknown'' remake, entering the Gollop Chamber with your top [[PsychicPowers psychic]] soldier will start the final sequence. However, the game is pretty '''merciful''' and warns you several times that you won't be able to do anything but attack [[spoiler:the Temple Ship]] from that point on. Any ongoing R&D will stop, and no more [=UFOs=] will show up. In fact, the first time you try to do this, one of the characters will outright tell you that she feels that activating the Chamber will mark the beginning of the end.

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* In the ''VideoGame/XCOMEnemyUnknown'' remake, entering ''VideoGame/XCOMEnemyUnknown''
** Entering
the Gollop Chamber with your top [[PsychicPowers psychic]] soldier will start the final sequence. However, the game is pretty '''merciful''' and warns you several times that you won't be able to do anything but attack [[spoiler:the Temple Ship]] from that point on. Any ongoing R&D will stop, and no more [=UFOs=] will show up. In fact, the first time you try to do this, one of the characters will outright tell you that she feels that activating the Chamber will mark the beginning of the end.end.
** A more '''nasty''' variant of this trope comes into play in the expansion pack ''Enemy Within'': [[spoiler:after you complete your assault on the alien base, you will have about a couple of weeks before the aliens launch an attack on XCOM HQ. There is no warning before the aliens come, you won't have any control over which soldiers sortie for the base's defense, and if you fail, [[NonstandardGameOver the game ends automatically]].]]
28th Mar '17 7:58:27 PM MyFinalEdits
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** In the [[VideoGame/XCOM2 sequel]], once you [[spoiler: hijack the [=ADVENT=] Network Tower and expose their crimes to the world]], you have to [[spoiler: attack the Alien's underwater base]]. Like the previous game, it'll warn you beforehand that you'll be headed straight to the endgame.

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** * In the [[VideoGame/XCOM2 sequel]], ''VideoGame/XCOM2'', once you [[spoiler: hijack the [=ADVENT=] Network Tower and expose their crimes to the world]], you have to [[spoiler: attack the Alien's underwater base]]. Like the previous game, it'll warn you beforehand that you'll be headed straight to the endgame.
28th Mar '17 12:11:20 PM Jgamer
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** In the [[VideoGame/XCOM2 sequel]], once you [[spoiler: hijack the [=ADVENT=] Network Tower and expose their crimes to the world]], you have to [[spoiler: attack the Alien's underwater base]]. Like the previous game, it'll warn you beforehand that you'll be headed straight to the endgame.
25th Mar '17 1:20:47 PM Monolaf317
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!!VideoGame Examples

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\n!!VideoGame Examples
Examples:
16th Mar '17 10:41:22 AM nombretomado
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* Before going into the [=DXI=] ruins in ''TheNamelessMod'' your MissionControl will let you know that exploring the ruins will take some time, and that if you got something else to do before hand, now is the time to do it.

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* Before going into the [=DXI=] ruins in ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' your MissionControl will let you know that exploring the ruins will take some time, and that if you got something else to do before hand, now is the time to do it.
12th Mar '17 3:06:56 AM Xtifr
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* [[https://en.wikipedia.org/wiki/Crossing_the_Rubicon Crossing the Rubicon]] is considered this back during UsefulNotes/TheRomanRepublic. The Rubicon river is one of the borders of the Rome, and it is a capital offense for Roman generals to cross the river with his army; they will have to be disbanded first. This protects Rome from coups, but all that changed when Creator/GaiusJuliusCaesar marched his one legion past the river, knowing he and his men have committed a capital offense, and it's do or die from now on. It was said that he hesitated on whether to cross the line, decided to cross it an uttered the phrase "The die is cast."

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* [[https://en.wikipedia.org/wiki/Crossing_the_Rubicon Crossing the Rubicon]] is considered this back during UsefulNotes/TheRomanRepublic. The Rubicon river is one of the borders of the Rome, and it is a capital offense for Roman generals to cross the river with his army; they will have to be disbanded first. This protects Rome from coups, but all that changed when Creator/GaiusJuliusCaesar UsefulNotes/JuliusCaesar marched his one legion past the river, knowing he and his men have committed a capital offense, and it's do or die from now on. It was said that he hesitated on whether to cross the line, decided to cross it an uttered the phrase "The die is cast."
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointOfNoReturn