History Main / PointDefenseless

25th Feb '17 4:30:07 PM nombretomado
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* Mortar Headds in ''TheFiveStarStories'' are a major exception to this, being covered head to overly long and pointy Mamoru Nagano-designed toe in small-caliber laser emitters and micromissile launchers with firing ports inconspicuously recessed into their armor that routinely make mincemeat out of enemy tankbusters who think going for their legs is a good idea. The author's design sketches show that at least one type of HoverTank has them, too.

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* Mortar Headds in ''TheFiveStarStories'' ''Manga/TheFiveStarStories'' are a major exception to this, being covered head to overly long and pointy Mamoru Nagano-designed toe in small-caliber laser emitters and micromissile launchers with firing ports inconspicuously recessed into their armor that routinely make mincemeat out of enemy tankbusters who think going for their legs is a good idea. The author's design sketches show that at least one type of HoverTank has them, too.
14th Feb '17 10:34:27 PM DarkHunter
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* The original ''VideoGame/FreeSpace'' played this very straight, with even the heaviest Destroyers packing no more than a few easily-dodgeable "blob turrets" and puny missile launchers. In response, the sequel [[AvertedTrope loaded every capital ship down with exploding flak and hitscan Anti-Fighter Beams]]. For the most part this was an improvement, but it also gave birth to the Aeolus-Class Cruiser, a DemonicSpider so tough it ''never'' makes an un-{{nerf}}ed appearance at any point in the campaign. The turret AI was also made a bit more intelligent: it will now attempt to shoot down incoming bombs, and even prioritize them over nearby enemy fighters.

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* The original ''VideoGame/FreeSpace'' played this very straight, with even the heaviest Destroyers packing no more than a few easily-dodgeable "blob turrets" and puny missile launchers. In response, the sequel [[AvertedTrope loaded every capital ship down with exploding flak and hitscan Anti-Fighter Beams]]. If the player doesn't approach the ship carefully, blasting off a few turrets to create a blind spot, they ''will'' die in short order. For the most part this was an improvement, but it also gave birth to the Aeolus-Class Cruiser, a DemonicSpider so tough it ''never'' makes an un-{{nerf}}ed appearance at any point in the campaign. The turret AI was also made a bit more intelligent: it will now attempt to shoot down incoming bombs, and even prioritize them over nearby enemy fighters.
3rd Feb '17 3:52:55 PM ScorpiusOB1
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* ''WesternAnimation/IlEtaitUneFois Space'': A Cassiopeian "Nautilus" warship, described as more than a match for all Omega ships and nigh invulnerable, cannot hit [[AcePilot Pierrot]]'s ship and avoid the latter closing at point-blank range to torpedo her down the throat .

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* ''WesternAnimation/IlEtaitUneFois Space'': A Cassiopeian "Nautilus" warship, described as more than a match for all Omega ships ship classes and nigh invulnerable, cannot hit [[AcePilot Pierrot]]'s ship and avoid the latter closing at point-blank range to torpedo her down the throat .
3rd Feb '17 3:51:24 PM ScorpiusOB1
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* ''WesternAnimation/IlEtaitUneFois Space'': A Cassiopeian "Nautilus" warship, described as more than a match for all Omega ships and nigh invulnerable, cannot hit [[AcePilot Pierrot]]'s ship and avoid the latter closing at point-blank range to torpedo her down the throat .
11th Jan '17 9:48:38 PM themetalstickman
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** Averted in the climax of The Force Awakens; First Order ground fire downs just as many Resistance pilots as their fighters do.
9th Nov '16 1:33:45 AM Kadorhal
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** Kamikazes were the ultimate recognition that it was impossible to accurately aim a bomb or torpedo under fire from US ships. Turning the aircraft itself into the weapon meant it had to be hard-killed to stop it, and consequently upped the percentage of hits. But the IJN air wing was too humane to use kamikazes effectively: they sent only one or two pilots at a time on these literal {{Suicide Mission}}s, which meant that the target ship and its escorts could concentrate all their fire on a tiny number of incoming aircraft, while the fact that pilots were expendable amateurs meant Allied pilots had vastly more experienced skill to intercept them. And by this time, the US was fielding dedicated anti-air cruisers... Kamikazes still hit quite frequently, as a proportion of all kamikaze missions flown, but they never attacked in massed waves, and never accomplished more than piecemeal damage or the sinking of a few light escorts.
** Strategic bombers, most famously the American B-17 [[ExactlyWhatItSaysOnTheTin Flying Fortress]], were armed to the teeth, with more and more defensive firepower added in later models. Compare the [[https://commons.wikimedia.org/wiki/File:B-17B_Flying_Fortress_38-270.jpg B Model]] to the [[https://commons.wikimedia.org/wiki/File:Boeing_B-17G_2_BG_dropping_bombs.jpg G Model]]. Formations of these planes were very difficult to approach. The Luftwaffe's early-war tactic was to make head-on strafing runs[[note]]which were as terrifying for the German pilots as it was for the American bomber crews[[/note]], exploiting how the B-17 didn't have a chin turret for firing directly forward; once it added one, the Germans switched to trying to break up the formation with rockets, or using "[[https://en.wikipedia.org/wiki/Schräge_Musik Schräge Musik]]" guns, firing upwards from the fighter instead of in its direction of flight.
*** In reality, "Schräge Musik" was designed and used to attack Royal Air Force night bombers. Unlike American bombers, which had a belly turret, RAF Lancasters and Halifaxes devoted their belly space to radar in order to attack accurately (relatively speaking, that is). Without look-outs beneath, the German pilots sidle into place in the dark and attack at their leisure.

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** Kamikazes were the ultimate recognition that it was impossible to accurately aim a bomb or torpedo under fire from US ships. Turning the aircraft itself into the weapon meant it had to be hard-killed to stop it, and consequently upped the percentage of hits.hits; the US even had to make the switch from previously-popular Oerlikon 20mm cannons to larger Bofors 40mm ones, because the Oerlikon simply didn't have the stopping power to hard-kill an approaching kamikaze. But the IJN air wing was too humane to use kamikazes effectively: they sent only one or two pilots at a time on these literal {{Suicide Mission}}s, which meant that the target ship and its escorts could concentrate all their fire on a tiny number of incoming aircraft, while the fact that pilots were expendable amateurs meant Allied pilots had vastly more experienced skill to intercept them. And by this time, the US was fielding dedicated anti-air cruisers... Kamikazes still hit quite frequently, as a proportion of all kamikaze missions flown, but they never attacked in massed waves, and never accomplished more than piecemeal damage or the sinking of a few light escorts.
** Strategic bombers, most famously the American B-17 [[ExactlyWhatItSaysOnTheTin Flying Fortress]], were armed to the teeth, with more and more defensive firepower added in later models. Compare the [[https://commons.wikimedia.org/wiki/File:B-17B_Flying_Fortress_38-270.jpg B Model]] to the [[https://commons.wikimedia.org/wiki/File:Boeing_B-17G_2_BG_dropping_bombs.jpg G Model]]. Formations of these planes were very difficult to approach. The Luftwaffe's early-war tactic was to make head-on strafing runs[[note]]which were as terrifying for the German pilots as it was for the American bomber crews[[/note]], exploiting how the B-17 early B-17s didn't have a chin turret for firing directly forward; once it added one, the Germans switched to trying to break up the formation with rockets, or using rockets. Against Royal Air Force night bombers they used "[[https://en.wikipedia.org/wiki/Schräge_Musik Schräge Musik]]" guns, firing upwards from the fighter instead of in its direction of flight.
*** In reality, "Schräge Musik" was designed and used to attack Royal Air Force night bombers. Unlike
flight; unlike American bombers, which had a belly turret, RAF Lancasters and Halifaxes devoted their belly space to radar in order to attack accurately (relatively speaking, that is). Without look-outs beneath, the German pilots sidle into place in the dark and attack at their leisure.
9th Nov '16 1:09:09 AM Kadorhal
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In gaming, an ArbitraryMinimumRange may be implemented because of this trope, as it'll allow them to target ''only'' for things far enough, so [[ArtificialStupidity they won't get stuck by keep tracking an enemy very close, and cease to function properly.]]

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In gaming, an ArbitraryMinimumRange may be implemented because of this trope, as it'll allow to prevent them to target ''only'' for things far enough, so from [[ArtificialStupidity they won't get getting stuck by keep tracking an enemy that's too close for them to actually hit]], which in turn will also give a guaranteed (but likely very, very close, and cease to function properly.]]
dangerous) safe spot for attackers.



* The ''StarWars'' franchise does this frequently.
** The climactic battle in ''ANewHope'' has the Death Star's ([[SchizoTech manually aimed]]) point defense unable to hit more than one or two {{Red Shirt}}s, forcing Darth Vader and his TIE fighters to go out and take on the Rebels in an OldSchoolDogfight. This is noted in the Rebel mission briefing as the reason they sent only fighters; the Empire considered one-man craft to be a negligible threat to the station and so they're basically taking potshots with anti-capital ship weapons. In ''Film/ReturnOfTheJedi'', the Empire learns its lesson and builds its second Death Star with thick anti-fighter defenses and surrounds the whole station in a massive energy shield during construction.
** Similarly, the space battle at the end of ''ThePhantomMenace'' shows Naboo fighters getting blown out of the sky, but they don't seem to bother Anakin in the least.
** The Millennium Falcon and Poe Dameron's stolen Tie Fighter both survive being right next to a capital ship for very significant amounts of time, and Vader's Super Star Destroyer is eventually taken down by fighters.

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* The ''StarWars'' ''Franchise/StarWars'' franchise does this frequently.
** The climactic battle in ''ANewHope'' ''Film/ANewHope'' has the Death Star's ([[SchizoTech manually aimed]]) point defense unable to hit more than one or two {{Red Shirt}}s, forcing Darth Vader and his TIE fighters to go out and take on the Rebels in an OldSchoolDogfight. This is noted in the Rebel mission briefing as the reason they sent only fighters; the Empire considered one-man craft to be a negligible threat to the station and so they're basically taking potshots with anti-capital ship weapons. In ''Film/ReturnOfTheJedi'', the Empire learns its lesson and builds its second Death Star with thick anti-fighter defenses and surrounds the whole station in a massive energy shield during construction.
** Similarly, the space battle at the end of ''ThePhantomMenace'' ''Film/ThePhantomMenace'' shows Naboo fighters getting blown out of the sky, but they don't seem to bother Anakin in the least.
** The Millennium Falcon and Poe Dameron's stolen Tie Fighter both survive being right next to a capital ship for very significant amounts of time, time in ''Film/TheForceAwakens'', and Vader's Super Star Destroyer in ''Return of the Jedi'' is eventually taken down by fighters.fighters (specifically one that ''did'' get hit once by point defense, but then [[TakingYouWithMe crashed into the bridge]]).



* The USS ''Nimitz'' in ''Literature/RedStormRising'' gets hit by two anti-ship missiles in the first major engagement of WorldWarThree due to a targeting conflict; the last two missiles are approaching so close together that the fire-control software, programmed to target the closest incoming vampire first, glitches out. (Possibly inspired by RealLife; see below.) The battle is actually a pretty realistic depiction of point defenses on modern ships, describing the various defensive measures the fleet takes to shoot down the incoming missiles. The CIWS shot down three other missiles, and many more missiles were shot down before they got that close. Too bad there were [[MacrossMissileMassacre a couple of hundred missiles launched]], each of them effectively a OneHitKill on anything smaller than ''Nimitz'' herself.

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* The USS ''Nimitz'' in ''Literature/RedStormRising'' gets hit by two anti-ship missiles in the first major engagement of WorldWarThree due to a targeting conflict; the last two missiles are approaching so close together that the fire-control software, programmed to target the closest incoming vampire threat first, glitches out. (Possibly inspired by RealLife; see below.) The battle is actually a pretty realistic depiction of point defenses on modern ships, describing the various defensive measures the fleet takes to shoot down the incoming missiles. The CIWS shot down three other missiles, and many more missiles were shot down before they got that close. Too bad there were [[MacrossMissileMassacre a couple of hundred missiles launched]], each of them effectively a OneHitKill on anything smaller than ''Nimitz'' herself.



** There are also "[[LightningGun light emitters]]" (they don't emit light; they're just a smaller version of the standard "emitter"). A single blast can eliminate several missiles closeby. Their fire rate is a little slow.

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** There are also "[[LightningGun light emitters]]" (they don't emit light; they're just a smaller version of the standard "emitter"). A single blast can eliminate several missiles closeby.close by. Their fire rate is a little slow.
27th Sep '16 10:40:21 PM Codefreak5
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* In the final battle of ''VideoGame/HalfLife2'' ''Episode Two'', Gordon faces several groups comprised of a single Strider and several Hunters, and has several bombs that can destroy Striders in one hit at his disposal. However, if he tries to attach the bomb to the Strider, the Hunters will shoot it down before it can do any damage.
9th Sep '16 3:14:41 AM LinTaylor
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** Garrod Ran of ''[[Anime/AfterWarGundamX Gundam X]]'' managed to defeat a MonsterOfTheWeek mobile suit with his Gundam's head vulcans, but only because it was the most fragile of {{Fragile Speedster}}s[[note]]The pilot, whose preferred combat style was DeathByAThousandCuts, ordered the mechanics to strip it of any and all excess weight -- which included all the armor except for the bare minimum required to cover up the internal machinery[[/note]].
6th Sep '16 3:27:39 PM Ferot_Dreadnaught
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* In the first ''VideoGame/{{Crysis}}'' game, the US fleet isn't the least bit able to defend itself against the slow moving hordes of alien ships. Worse, the fleet gets only a 5 second warning about the approaching ships before they wreck the carrier's flight deck by simply crashing into it. A later cutscene shows many more alien craft in the background, and a nuclear warhead had just been detonated, so [[TheyJustDidntCare they could've easily told us]] the aliens did a ZergRush and 99% were shot down before getting close and have the damage done by the remaining 1%, or that the systems were blinded by the nuke's EMP waves.

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* In the first ''VideoGame/{{Crysis}}'' game, the US fleet isn't the least bit able to defend itself against the slow moving hordes of alien ships. Worse, the fleet gets only a 5 second warning about the approaching ships before they wreck the carrier's flight deck by simply crashing into it. A later cutscene shows many more alien craft in the background, and a nuclear warhead had just been detonated, so [[TheyJustDidntCare they could've easily told us]] us the aliens did a ZergRush and 99% were shot down before getting close and have the damage done by the remaining 1%, or that the systems were blinded by the nuke's EMP waves.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointDefenseless