History Main / PointDefenseless

19th Apr '16 2:05:20 AM Reynard1986
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* In the final battle of ''VideoGame/HalfLife2 Episode2'', Gordon faces several groups comprised of a single Strider and several Hunters, and has several bombs that can destroy Striders in one hit at his disposal. However, if he tries to attach the bomb to the Strider, the Hunters will shoot it down before it can do any damage.

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* In the final battle of ''VideoGame/HalfLife2 Episode2'', ''VideoGame/HalfLife2'' ''Episode Two'', Gordon faces several groups comprised of a single Strider and several Hunters, and has several bombs that can destroy Striders in one hit at his disposal. However, if he tries to attach the bomb to the Strider, the Hunters will shoot it down before it can do any damage.
19th Apr '16 1:55:08 AM Reynard1986
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30th Mar '16 10:53:22 PM Alceister
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*** Its biggest weakness is its range, relative to the speed of its targets: an incoming missile will often be close enough that fragments and burning fuel might still hit the ship anyway.

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*** Its biggest weakness is its range, relative to the speed of its targets: an incoming missile will often be close enough that burning fragments and burning fuel might still hit the ship anyway.
30th Mar '16 10:50:28 PM Alceister
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*** Its biggest weakness is speed: by the time the incoming missile is within range, it will often be close enough that fragments and burning fuel might still hit the ship anyway.

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*** Its biggest weakness is speed: by its range, relative to the time the speed of its targets: an incoming missile is within range, it will often be close enough that fragments and burning fuel might still hit the ship anyway.
19th Mar '16 7:27:06 PM Alceister
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** Observation balloons were unarmed, but very heavily protected by fighters and flak; the few pilots who [[https://en.wikipedia.org/wiki/Balloon_busters specialized in fighting them]] had a reputation for suicidal courage, by the standards of a profession in which one's life expectancy was about a week. Even if they survived the fighters and flak, they were at risk from being killed when the hydrogen balloon exploded.

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** Observation balloons were unarmed, but very heavily protected by fighters and flak; the few pilots who [[https://en.wikipedia.org/wiki/Balloon_busters specialized in fighting them]] had a reputation for suicidal courage, by the standards of a profession in which one's life expectancy was about a week. Even if they survived the fighters and flak, they were at risk from being killed when the hydrogen balloon exploded.exploded, which is all the more dangerous when you consider that most planes at the time were practically made out of cloth and wood.
19th Mar '16 7:25:22 PM Alceister
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** It's biggest weakness is speed, due to the short range, by the time the gun can actually hit the incoming missile it will often be close enough that fragments and burning fuel might still hit the ship anyway.

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** It's *** Its biggest weakness is speed, due to the short range, speed: by the time the gun can actually hit the incoming missile is within range, it will often be close enough that fragments and burning fuel might still hit the ship anyway.
8th Mar '16 3:38:26 AM Alceister
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** It's biggest weakness is speed, due to the short range, by the time the gun can actually hit the incoming missile it will often be close enough that the fragments and burning jet fuel might still hit the ship anyway.

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** It's biggest weakness is speed, due to the short range, by the time the gun can actually hit the incoming missile it will often be close enough that the fragments and burning jet fuel might still hit the ship anyway.
29th Jan '16 4:24:06 PM nombretomado
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* In ''SuperSmashBrosBrawl'', The Subspace Gunship has enough auto-turrets to literally fill the sky with projectiles.... yet they can't hit the broad side of a barn door. The destruction of the Halberd was implied to be a deliberate action on part of the heroes; once the smaller ships are released, the Gunship's turrets are suddenly slightly less accurate than your average Imperial Stormtrooper. Even Olimar's ship (shown later as barely capable of keeping up with the other ships) has little trouble avoiding the enemy fire.

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* In ''SuperSmashBrosBrawl'', ''VideoGame/SuperSmashBrosBrawl'', The Subspace Gunship has enough auto-turrets to literally fill the sky with projectiles.... yet they can't hit the broad side of a barn door. The destruction of the Halberd was implied to be a deliberate action on part of the heroes; once the smaller ships are released, the Gunship's turrets are suddenly slightly less accurate than your average Imperial Stormtrooper. Even Olimar's ship (shown later as barely capable of keeping up with the other ships) has little trouble avoiding the enemy fire.
24th Jan '16 9:57:51 AM nombretomado
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* While the Neuroi in ''StrikeWitches'' had defense arsenals after the manner of RealLife aircraft (with EnergyWeapons, no less), they could seldom overcome the heroines' dodge-fu, and the stuff that did hit was harmless ([[PlotArmor except when dramatically appropriate]]).

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* While the Neuroi in ''StrikeWitches'' ''Anime/StrikeWitches'' had defense arsenals after the manner of RealLife aircraft (with EnergyWeapons, no less), they could seldom overcome the heroines' dodge-fu, and the stuff that did hit was harmless ([[PlotArmor except when dramatically appropriate]]).
15th Jan '16 1:28:12 PM Sammettik
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* In the final battle of HalfLife2Episode2, Gordon faces several groups comprised of a single Strider and several Hunters, and has several bombs that can destroy Striders in one hit at his disposal. However, if he tries to attach the bomb to the Strider, the Hunters will shoot it down before it can do any damage.

to:

* In the final battle of HalfLife2Episode2, ''VideoGame/HalfLife2 Episode2'', Gordon faces several groups comprised of a single Strider and several Hunters, and has several bombs that can destroy Striders in one hit at his disposal. However, if he tries to attach the bomb to the Strider, the Hunters will shoot it down before it can do any damage.



* GratuitousSpaceBattles has this as one aspect. Fighters/Bombers can easily destroy even biggest ship since to BFG cannons can't lock and fire fast enough. On the other hand, if fleet has even decent Point Defence systems, fighters are having hard time. All part of TacticalRockPaperScissors.

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* GratuitousSpaceBattles ''VideoGame/GratuitousSpaceBattles'' has this as one aspect. Fighters/Bombers can easily destroy even biggest ship since to BFG cannons can't lock and fire fast enough. On the other hand, if fleet has even decent Point Defence systems, fighters are having hard time. All part of TacticalRockPaperScissors.



* Nearly every Core (torso, that is) unit from VideoGame/ArmoredCore carried a point-defense unit against incoming missile, from the first game. This explains the barrel-like protrusions from many Cores. Starting from Armored Core 2, shoulder-mounted CIWS systems start to be introduced, from missile, laser and gun-based interception, to simple missile misdirection. Their effectiveness range from "acceptable", "total protection", and "dead weight".

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* Nearly every Core (torso, that is) unit from VideoGame/ArmoredCore ''VideoGame/ArmoredCore'' carried a point-defense unit against incoming missile, from the first game. This explains the barrel-like protrusions from many Cores. Starting from Armored Core 2, shoulder-mounted CIWS systems start to be introduced, from missile, laser and gun-based interception, to simple missile misdirection. Their effectiveness range from "acceptable", "total protection", and "dead weight".



* Somewhat averted in VideoGame/StrikeSuitZero as every capital ship is armed with point defense systems. Flak cannons however only have a short range, and are far more effective on shields than armor. Enemy flak cannons are only a real threat to the player early on, until the player realises that they can strike from out of range (or when the turrets are facing away from the player). The point defense on allied ships is damaged in the first few missions, so the player is relied upon to eliminate enemy torpedoes, and the flak defenses can be overwhelmed by multiple attackers. When there are only one or two attackers, or multiple defending ships, flak can be very effective at defense.

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* Somewhat averted in VideoGame/StrikeSuitZero ''VideoGame/StrikeSuitZero'' as every capital ship is armed with point defense systems. Flak cannons however only have a short range, and are far more effective on shields than armor. Enemy flak cannons are only a real threat to the player early on, until the player realises that they can strike from out of range (or when the turrets are facing away from the player). The point defense on allied ships is damaged in the first few missions, so the player is relied upon to eliminate enemy torpedoes, and the flak defenses can be overwhelmed by multiple attackers. When there are only one or two attackers, or multiple defending ships, flak can be very effective at defense.



* Very much averted with VideoGame/TeamFortress2's sentry guns, which can shred an entire team of enemy players in seconds if they go toe-to-toe or try to just run past. Of course, this is to compensate for their ArtificialStupidity -- they are plenty of ways to outwit them, although the gun's owner can make this more difficult if he's nearby.
* Averted in ''[[VideoGame/{{Earth2150}} Earth 2160]]'' where Morphidian aliens can breed a type of airship fitted with dozens of lasers able to shoot down any amount of missiles.

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* Very much averted with VideoGame/TeamFortress2's ''VideoGame/TeamFortress2'''s sentry guns, which can shred an entire team of enemy players in seconds if they go toe-to-toe or try to just run past. Of course, this is to compensate for their ArtificialStupidity -- they are plenty of ways to outwit them, although the gun's owner can make this more difficult if he's nearby.
* Averted in ''[[VideoGame/{{Earth2150}} Earth 2160]]'' ''VideoGame/{{Earth2150}}'' where Morphidian aliens can breed a type of airship fitted with dozens of lasers able to shoot down any amount of missiles.



* In VideoGame/JeffWaynesWarOfTheWorlds, the counter to fast-moving Martian flying machines is theoretically the AA gun and its vehicular counterpart, the mobile anti-aircraft array. However, the comparatively short range and low damage of these weapons mean that it's often just as effective (if not more so) to use a unit or two of [[TankGoodness armoured track layers]], whose weapons also hit instantly and do more damage.

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* In VideoGame/JeffWaynesWarOfTheWorlds, ''VideoGame/JeffWaynesWarOfTheWorlds'', the counter to fast-moving Martian flying machines is theoretically the AA gun and its vehicular counterpart, the mobile anti-aircraft array. However, the comparatively short range and low damage of these weapons mean that it's often just as effective (if not more so) to use a unit or two of [[TankGoodness armoured track layers]], whose weapons also hit instantly and do more damage.
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