History Main / PocketTanks

23rd Aug '13 3:27:01 PM Prfnoff
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Pocket Tanks is a semi-freeware 2-tank ArtilleryGame. It's based on a game called ''Scorched Tanks'' (which itself was based on ''VideoGame/ScorchedEarth''). It features numerous weapons and expansion packs. Currently, with all expansions, the total number of weapons available is 250. Unlike the most tank artillery clones, the objective of this game is not to destroy the opponent. Instead, each player gets to choose 10 from the 20 randomly chosen weapons at the start of the game. The player who has more points when all weapons are fired, wins the game.

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This game provides examples of:
* AbnormalAmmo - Pretty much most of the arsenal. Did I mention tanks can shoot fleas?
* AlwaysAccurateAttack - Cheap Shot.
* AmazingTechnicolorBattlefield - There are weapons that remove dirt, create dirt in various colors, color existing dirt, and apply thin layers of color to existing dirt; so 80% of the maps end up being this by the time the fight is over.
* AreaOfEffect - Several. Including Fire&Ice, Napalm, Flamethrower, Shockwave, and Quicksand. Popcorn and Burnt Popcorn are semi-examples when used properly.
* AwesomeButImpractical - Mass Driver. It's a gigantic meteor that causes 200 damage with a direct hit - one of the strongest single hits currently possible in-game. It also hits a completely random spot on the map.
** Golden Bullet. It fires a series of 'blanks' that do ScratchDamage at various angles, and one of them will be randomly chosen as the Golden Bullet, which does HUGE amounts of damage and knockback.
** Sky Strike is a lesser example, being both cool and highly damaging, but requiring a direct hit.
** Lead Balloon is one of the highest damaging weapons in the game, but it flies like, well, a lead balloon.
* ArtificialStupidity - AI just doesn't know well what weapons to pick.
* BeeBeeGun - Beehive and Stinger.
* BeehiveBarrier - Bubble Wrap.
* BlowYouAway - Tornado.
* BlownAcrossTheRoom - Most weapons will move the target somewhat, but a select few will send their ass clear to the other side of the map. One weapon, Backfire, actually invokes this as a huge jump that unburies the user, but leaves them in a random spot.
* BoringButPractical - Single Shot.
* BubbleGun - Bubble Blast.
* ChargedAttack - Hot Potato and Phase Missile.
* DeadlyWalls - Great Wall and Crazy Wall
* DeathOrGloryAttack - See AwesomeButImpractical above.
* DishingOutDirt - PLENTY. Some examples include [[ExactlyWhatItSaysOnTheTin Dirt Flinger]], Dirtball, and [[UpToEleven Mudpie.]]
* EmergencyWeapon - Anything that comes in handy when buried under dirt.
* EverythingsBetterWithSpinning - Gyro Glue, Spinner, etc.
* FixedDamageAttack - Several, including Sniper Rifle and Cannon Ball, which either do 100, or miss. Laser, Super Laser, and Phaser have the same effect, but wildly different other properties. Cheap Shot also does 20 damage, [[AlwaysAccurateAttack no questions asked]].
* FloatingPlatforms - Elevator, and Showdown invoke this. Also, several weapons negate the effects of gravity on dirt that they dislodge, creating these.
* FlechetteStorm - Many, MANY, of the weapons split into multiple projectiles at some point. Notable ones include: Streamers, which launches an incredible amount of bouncy projectiles for a short time; Lodestones, which launches homing flechettes; Burning Coals, whose projectiles burst into flame when near the enemy; and Nanobots, whose projectiles hover around the enemy, shooting lasers.
* FollowTheLeader - An improvement to Scorched Tanks indeed.
* GodMode - Tanks can't be destroyed.
* JokeItem - Lemon.
* KillItWithFire - Flamethrower, Napalm, Meltdown; it goes on.
* KillItWithWater - There's even more of this than there is fire.
* LetsFightLikeGentlemen - Showdown is an interesting example. It lifts both players onto platforms at the same height in the air, regardless of starting height or if either player was buried.
* LethalJokeItem - Burnt Popcorn. Does 10 damage on a direct hit, but if it's shot near an enemy in a crater the splitting sub-munitions and splashes of napalm can deal hundreds of points worth of damage. Similarly, Fireball, Popcorn, Fuzz Ball, Static Ball, and Buzzsaw can all deal more damage with multiple near misses than a direct hit.
** Also, Solar Flare drops its projectiles over the entire map, dealing as much damage to the user as the target and thus being pretty pointless. However, if the user is buried under dirt or some other protection...
* LimitedMoveArsenal - Each player gets ten attacks per battle, and that's it.
* NoArcInArchery - Completely averted. Nearly every single weapon is launched in an arc. And the ones that don't, either come from above (Solar Flare, Glue Storm, Mass Driver), or are justified (Laser, Super Laser, X-Ray Cannon). And, well [[AlwaysAccurateAttack Cheap Shot]].
* SlapOnTheWristNuke - Mega Nuke and Mega Reaction are substantially weaker than their non-mega counterparts. The advantage is they have a larger area of effect.
* SpinAttack - Mower and Spinner.
* SplashDamage - Nearly every weapon in the game.
* TrippyFinaleSyndrome - See AmazingTechnicolorBattlefield above. Add in that weapons exist that create floating platforms, and while dirt that has nothing beneath it will fall, certain weapons let dirt hover. By the end of the fight, chances are you're either on a flat, empty nothing, or a crazy, multicolored PlatformHell.
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<<|TurnBasedStrategy|>>

to:

Pocket Tanks is a semi-freeware 2-tank ArtilleryGame. It's based on a game called ''Scorched Tanks'' (which itself was based on ''VideoGame/ScorchedEarth''). It features numerous weapons and expansion packs. Currently, with all expansions, the total number of weapons available is 250. Unlike the most tank artillery clones, the objective of this game is not to destroy the opponent. Instead, each player gets to choose 10 from the 20 randomly chosen weapons at the start of the game. The player who has more points when all weapons are fired, wins the game.

----
This game provides examples of:
* AbnormalAmmo - Pretty much most of the arsenal. Did I mention tanks can shoot fleas?
* AlwaysAccurateAttack - Cheap Shot.
* AmazingTechnicolorBattlefield - There are weapons that remove dirt, create dirt in various colors, color existing dirt, and apply thin layers of color to existing dirt; so 80% of the maps end up being this by the time the fight is over.
* AreaOfEffect - Several. Including Fire&Ice, Napalm, Flamethrower, Shockwave, and Quicksand. Popcorn and Burnt Popcorn are semi-examples when used properly.
* AwesomeButImpractical - Mass Driver. It's a gigantic meteor that causes 200 damage with a direct hit - one of the strongest single hits currently possible in-game. It also hits a completely random spot on the map.
** Golden Bullet. It fires a series of 'blanks' that do ScratchDamage at various angles, and one of them will be randomly chosen as the Golden Bullet, which does HUGE amounts of damage and knockback.
** Sky Strike is a lesser example, being both cool and highly damaging, but requiring a direct hit.
** Lead Balloon is one of the highest damaging weapons in the game, but it flies like, well, a lead balloon.
* ArtificialStupidity - AI just doesn't know well what weapons to pick.
* BeeBeeGun - Beehive and Stinger.
* BeehiveBarrier - Bubble Wrap.
* BlowYouAway - Tornado.
* BlownAcrossTheRoom - Most weapons will move the target somewhat, but a select few will send their ass clear to the other side of the map. One weapon, Backfire, actually invokes this as a huge jump that unburies the user, but leaves them in a random spot.
* BoringButPractical - Single Shot.
* BubbleGun - Bubble Blast.
* ChargedAttack - Hot Potato and Phase Missile.
* DeadlyWalls - Great Wall and Crazy Wall
* DeathOrGloryAttack - See AwesomeButImpractical above.
* DishingOutDirt - PLENTY. Some examples include [[ExactlyWhatItSaysOnTheTin Dirt Flinger]], Dirtball, and [[UpToEleven Mudpie.]]
* EmergencyWeapon - Anything that comes in handy when buried under dirt.
* EverythingsBetterWithSpinning - Gyro Glue, Spinner, etc.
* FixedDamageAttack - Several, including Sniper Rifle and Cannon Ball, which either do 100, or miss. Laser, Super Laser, and Phaser have the same effect, but wildly different other properties. Cheap Shot also does 20 damage, [[AlwaysAccurateAttack no questions asked]].
* FloatingPlatforms - Elevator, and Showdown invoke this. Also, several weapons negate the effects of gravity on dirt that they dislodge, creating these.
* FlechetteStorm - Many, MANY, of the weapons split into multiple projectiles at some point. Notable ones include: Streamers, which launches an incredible amount of bouncy projectiles for a short time; Lodestones, which launches homing flechettes; Burning Coals, whose projectiles burst into flame when near the enemy; and Nanobots, whose projectiles hover around the enemy, shooting lasers.
* FollowTheLeader - An improvement to Scorched Tanks indeed.
* GodMode - Tanks can't be destroyed.
* JokeItem - Lemon.
* KillItWithFire - Flamethrower, Napalm, Meltdown; it goes on.
* KillItWithWater - There's even more of this than there is fire.
* LetsFightLikeGentlemen - Showdown is an interesting example. It lifts both players onto platforms at the same height in the air, regardless of starting height or if either player was buried.
* LethalJokeItem - Burnt Popcorn. Does 10 damage on a direct hit, but if it's shot near an enemy in a crater the splitting sub-munitions and splashes of napalm can deal hundreds of points worth of damage. Similarly, Fireball, Popcorn, Fuzz Ball, Static Ball, and Buzzsaw can all deal more damage with multiple near misses than a direct hit.
** Also, Solar Flare drops its projectiles over the entire map, dealing as much damage to the user as the target and thus being pretty pointless. However, if the user is buried under dirt or some other protection...
* LimitedMoveArsenal - Each player gets ten attacks per battle, and that's it.
* NoArcInArchery - Completely averted. Nearly every single weapon is launched in an arc. And the ones that don't, either come from above (Solar Flare, Glue Storm, Mass Driver), or are justified (Laser, Super Laser, X-Ray Cannon). And, well [[AlwaysAccurateAttack Cheap Shot]].
* SlapOnTheWristNuke - Mega Nuke and Mega Reaction are substantially weaker than their non-mega counterparts. The advantage is they have a larger area of effect.
* SpinAttack - Mower and Spinner.
* SplashDamage - Nearly every weapon in the game.
* TrippyFinaleSyndrome - See AmazingTechnicolorBattlefield above. Add in that weapons exist that create floating platforms, and while dirt that has nothing beneath it will fall, certain weapons let dirt hover. By the end of the fight, chances are you're either on a flat, empty nothing, or a crazy, multicolored PlatformHell.
----
<<|TurnBasedStrategy|>>
[[redirect:VideoGame/PocketTanks]]
19th May '13 8:06:48 AM Stratadrake
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Pocket Tanks is a semi-freeware 2-tank artillery game. It's based on a game called Scorched Tanks, which is based on a game called Scorched Earth. It features numerous weapons and expansion packs. Currently, with all expansions, the total number of weapons available is 250. Unlike the most tank artillery clones, the objective of this game is not to destroy the opponent. Instead, each player gets to choose 10 from the 20 randomly chosen weapons at the start of the game. The player who has more points when all weapons are fired, wins the game.

to:

Pocket Tanks is a semi-freeware 2-tank artillery game. ArtilleryGame. It's based on a game called Scorched Tanks, which is ''Scorched Tanks'' (which itself was based on a game called Scorched Earth.''VideoGame/ScorchedEarth''). It features numerous weapons and expansion packs. Currently, with all expansions, the total number of weapons available is 250. Unlike the most tank artillery clones, the objective of this game is not to destroy the opponent. Instead, each player gets to choose 10 from the 20 randomly chosen weapons at the start of the game. The player who has more points when all weapons are fired, wins the game.
7th Apr '12 12:47:32 PM DensetsuNoKaboom
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** Lead Balloon is one of the highest damaging weapons in the game, but it flies like, well, a lead balloon.



* BeeBeeGun - Beehive weapon.

to:

* BeeBeeGun - Beehive weapon.and Stinger.



* BlowYouAway - Tornado.



* FollowTheLeader - An improvement to Scorched Earth indeed.
* GameBreaker - Funnel + some of the splitting weapons = Hundreds of points.

to:

* FollowTheLeader - An improvement to Scorched Earth indeed.
* GameBreaker - Funnel + some of the splitting weapons = Hundreds of points.
Tanks indeed.



* SpinAttack - Mower.

to:

* SpinAttack - Mower.Mower and Spinner.
15th Nov '11 7:33:28 PM Neep
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Added DiffLines:

* LethalJokeItem - Burnt Popcorn. Does 10 damage on a direct hit, but if it's shot near an enemy in a crater the splitting sub-munitions and splashes of napalm can deal hundreds of points worth of damage. Similarly, Fireball, Popcorn, Fuzz Ball, Static Ball, and Buzzsaw can all deal more damage with multiple near misses than a direct hit.
** Also, Solar Flare drops its projectiles over the entire map, dealing as much damage to the user as the target and thus being pretty pointless. However, if the user is buried under dirt or some other protection...
3rd Jul '11 12:19:20 AM Metalknight
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* FloatingPlatforms - Elevator, and Showdown invoke this. Also, several weapons negate the effects of gravity on dirt that they dislodge, creating these.
* FlechetteStorm - Many, MANY, of the weapons split into multiple projectiles at some point. Notable ones include: Streamers, which launches an incredible amount of bouncy projectiles for a short time; Lodestones, which launches homing flechettes; Burning Coals, whose projectiles burst into flame when near the enemy; and Nanobots, whose projectiles hover around the enemy, shooting lasers.



* FloatingPlatforms - Elevator
3rd Jul '11 12:13:57 AM Metalknight
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Added DiffLines:

** Golden Bullet. It fires a series of 'blanks' that do ScratchDamage at various angles, and one of them will be randomly chosen as the Golden Bullet, which does HUGE amounts of damage and knockback.


Added DiffLines:

* BlownAcrossTheRoom - Most weapons will move the target somewhat, but a select few will send their ass clear to the other side of the map. One weapon, Backfire, actually invokes this as a huge jump that unburies the user, but leaves them in a random spot.


Added DiffLines:

* KillItWithFire - Flamethrower, Napalm, Meltdown; it goes on.
* KillItWithWater - There's even more of this than there is fire.


Added DiffLines:

* NoArcInArchery - Completely averted. Nearly every single weapon is launched in an arc. And the ones that don't, either come from above (Solar Flare, Glue Storm, Mass Driver), or are justified (Laser, Super Laser, X-Ray Cannon). And, well [[AlwaysAccurateAttack Cheap Shot]].
3rd Jul '11 12:03:00 AM Metalknight
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Added DiffLines:

* AmazingTechnicolorBattlefield - There are weapons that remove dirt, create dirt in various colors, color existing dirt, and apply thin layers of color to existing dirt; so 80% of the maps end up being this by the time the fight is over.


Added DiffLines:

** Sky Strike is a lesser example, being both cool and highly damaging, but requiring a direct hit.


Added DiffLines:

* DishingOutDirt - PLENTY. Some examples include [[ExactlyWhatItSaysOnTheTin Dirt Flinger]], Dirtball, and [[UpToEleven Mudpie.]]


Added DiffLines:

* TrippyFinaleSyndrome - See AmazingTechnicolorBattlefield above. Add in that weapons exist that create floating platforms, and while dirt that has nothing beneath it will fall, certain weapons let dirt hover. By the end of the fight, chances are you're either on a flat, empty nothing, or a crazy, multicolored PlatformHell.
11th Mar '11 9:46:30 PM Metalknight
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* AlwaysAccurateAttack - Cheap Shot.
* AreaOfEffect - Several. Including Fire&Ice, Napalm, Flamethrower, Shockwave, and Quicksand. Popcorn and Burnt Popcorn are semi-examples when used properly.



* BubbleGun - Bubble Blast.



* DeathOrGloryAttack - See AwesomeButImpractical above.



* FixedDamageAttack - Several, including Sniper Rifle and Cannon Ball, which either do 100, or miss. Laser, Super Laser, and Phaser have the same effect, but wildly different other properties. Cheap Shot also does 20 damage, [[AlwaysAccurateAttack no questions asked]].



* LetsFightLikeGentlemen - Showdown.

to:

* LetsFightLikeGentlemen - Showdown.Showdown is an interesting example. It lifts both players onto platforms at the same height in the air, regardless of starting height or if either player was buried.
* LimitedMoveArsenal - Each player gets ten attacks per battle, and that's it.
* SlapOnTheWristNuke - Mega Nuke and Mega Reaction are substantially weaker than their non-mega counterparts. The advantage is they have a larger area of effect.
* SpinAttack - Mower.
* SplashDamage - Nearly every weapon in the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PocketTanks