History Main / PlotTumor

18th Dec '16 4:41:18 AM Gosicrystal
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* ''Manga/YuGiOh'': Possibly one of the finest examples in fiction. The original manga began focused on many types of games and had Duel Monsters (Magic & Wizards) as an on-and-off card game, it was almost a SliceOfLife story where the heroes played all sorts of games with each other or villains used game-themed schemes. That's why the franchise's title translates to "King of Games", as in all games, not just Duel Monsters. But fans kept asking if there were real versions of those cards available and if the game would be revisited. Thus it became the focus of a few story arcs in the manga, became the ''central'' [[MerchandiseDriven focus]] of the [[Anime/YuGiOh anime]] loosely based on said manga, and it snowballed until the entire franchise centers around it.
** The mystical aspects of the game has also become this; in the original manga, there was a Shadow Game from Ancient Egypt involving the Millennium Items pulling monster spirits out of stone slabs (which were spirits that came directly from people) that the game's creator was tricked into bringing back as a card game, which is otherwise normal until turned into a Shadow Game by the present-day holders of the Millennium Items. This method of "bringing the game to life" happens to pretty much every type of game in the manga, not just Duel Monsters. But in the second series anime adaptation and it's subsequent spin-offs, it eventually evolved into an entire ''series'' of {{Alternate Dimension}}s full of monsters, and eventually into a power that's OlderThanTheyThink and is part of ''the Earth itself'' to the point where the cardboard alone is the source of supernatural occurrences.
* [[KiManipulation Ki attacks]] and powering up in ''Anime/DragonBallZ''. At the beginning of the original ''Manga/DragonBall'', there were no ki Attacks, and the first of them, the [[KamehameHadoken Kamehameha Wave]], didn't appear until the middle of the first arc. Even then, it was sort of the trump card, came at a high cost, and wasn't played terribly often. As the series progressed, though, the Kamehameha became a more standard attack, and ki attacks became more and more prominent. Then, ''DBZ'' came along, and it became the main premise behind practically everything the fighters did. They could fly, teleport, power up, etc., all based on Ki manipulation. Ki attacks eventually led to BeamSpam, and the ability to power up that was introduced early in DBZ became the method by which nearly every BigBad but the last one was defeated, by digging just a little deeper and becoming just a bit more powerful.
** Flight is also this, when introduced it was a technique that only a few characters had, later almost every single character who fights had this ability, and only one (Videl) is shown actually having to be taught how to.
** It's also interesting to note that ''Franchise/{{Dragonball}}'' started as a homage to ''Literature/JourneyToTheWest'', then it got a little martial-arts focused and drifted so far, you almost forgot the original ''purpose'' of the story was to find the Dragon Balls. By two-thirds of the series gone past, the balls were so easy to recollect again by the good guys, and the bad guys were no longer focused on getting wishes from them and settled for the destruction of the world and the rest of the cosmos. By the first arc of DBZ, the Dragon Balls are even assembled mostly off-camera.
* The Uchiha clan in ''Manga/{{Naruto}}'', and Sasuke in particular, have done nothing but become more prominent in the story as time passes. It's gotten to the point where the Uchiha clan is responsible for the entire plot of the manga. Sasuke started out as merely TheRival to Naruto (though he clearly had greater story importance than other such rivals due to also being Naruto's teammate) who wanted to avenge his clan, but as the Uchiha presence expanded, so has his. He's arguably had more face time in the manga than the actual protagonist (he hasn't, though he's had more than every other character despite being largely absent for the first three arcs of Part 2), and in the arc that's shaping up to be the climax of the series, it's mainly Uchihas who accomplish anything of importance [[spoiler: since two of them are the main villains, and a third single-handedly negates the mass revival technique that nobody else could stop]]. [[BrokenBase It's a sore spot between fans whether this is a good thing, a bad thing, or something in between.]]

to:

* ''Manga/YuGiOh'': ''Manga/YuGiOh'':
**
Possibly one of the finest examples in fiction. The original manga began focused on many types of games and had Duel Monsters (Magic & Wizards) as an on-and-off card game, it was almost a SliceOfLife story where the heroes played all sorts of games with each other or villains used game-themed schemes. That's why the franchise's title translates to "King of Games", as in all games, not just Duel Monsters. But fans kept asking if there were real versions of those cards available and if the game would be revisited. Thus it became the focus of a few story arcs in the manga, became the ''central'' [[MerchandiseDriven focus]] of the [[Anime/YuGiOh anime]] loosely based on said manga, and it snowballed until the entire franchise centers around it.
** The mystical aspects of the game has also have become this; in the original manga, there was a Shadow Game from Ancient Egypt involving the Millennium Items pulling monster spirits out of stone slabs (which were spirits that came directly from people) that the game's creator was tricked into bringing back as a card game, which is otherwise normal until turned into a Shadow Game by the present-day holders of the Millennium Items. This method of "bringing the game to life" happens to pretty much every type of game in the manga, not just Duel Monsters. But in the second series anime adaptation and it's subsequent spin-offs, it eventually evolved into an entire ''series'' of {{Alternate Dimension}}s full of monsters, and eventually into a power that's OlderThanTheyThink and is part of ''the Earth itself'' to the point where the cardboard alone is the source of supernatural occurrences.
* ''Anime/DragonBallZ'':
**
[[KiManipulation Ki attacks]] and powering up in ''Anime/DragonBallZ''.up. At the beginning of the original ''Manga/DragonBall'', there were no ki Attacks, and the first of them, the [[KamehameHadoken Kamehameha Wave]], didn't appear until the middle of the first arc. Even then, it was sort of the trump card, came at a high cost, and wasn't played terribly often. As the series progressed, though, the Kamehameha became a more standard attack, and ki attacks became more and more prominent. Then, ''DBZ'' came along, and it became the main premise behind practically everything the fighters did. They could fly, teleport, power up, etc., all based on Ki manipulation. Ki attacks eventually led to BeamSpam, and the ability to power up that was introduced early in DBZ became the method by which nearly every BigBad but the last one was defeated, by digging just a little deeper and becoming just a bit more powerful.
** Flight is also this, when introduced it was a technique that only a few characters had, later almost every single character who fights had this ability, and only one (Videl) is shown actually having to be taught how to.
** It's also interesting to note that ''Franchise/{{Dragonball}}'' started as a homage to ''Literature/JourneyToTheWest'', then it got a little martial-arts focused and drifted so far, you almost forgot the original ''purpose'' of the story was to find the Dragon Balls. By two-thirds of the series gone past, the balls were so easy to recollect again by the good guys, and the bad guys were no longer focused on getting wishes from them and settled for the destruction of the world and the rest of the cosmos. By the first arc of DBZ, the Dragon Balls are even assembled mostly off-camera.
* ''Manga/{{Naruto}}'':
**
The Uchiha clan in ''Manga/{{Naruto}}'', clan, and Sasuke in particular, have done nothing but become more prominent in the story as time passes. It's gotten to the point where the Uchiha clan is responsible for the entire plot of the manga. Sasuke started out as merely TheRival to Naruto (though he clearly had greater story importance than other such rivals due to also being Naruto's teammate) who wanted to avenge his clan, but as the Uchiha presence expanded, so has his. He's arguably had more face time in the manga than the actual protagonist (he hasn't, though he's had more than every other character despite being largely absent for the first three arcs of Part 2), and in the arc that's shaping up to be the climax of the series, it's mainly Uchihas who accomplish anything of importance [[spoiler: since two of them are the main villains, and a third single-handedly negates the mass revival technique that nobody else could stop]]. [[BrokenBase It's a sore spot between fans whether this is a good thing, a bad thing, or something in between.]]



* When Creator/JRRTolkien was writing ''Literature/TheHobbit'', he was also [[WorldBuilding designing the fantasy world of Middle-Earth]] in his spare time, just for fun. For his own amusement, and to flesh out the world of ''Literature/TheHobbit'' a little more, he put a few references to Middle-Earth into the book, but he wasn't seriously thinking about adding hobbits to his private WorldBuilding project. However, when he decided to write a sequel to ''Literature/TheHobbit'', the Middle-Earth references increased exponentially, to the point where the book (''Literature/TheLordOfTheRings'' by name) was as much a sequel to ''Literature/TheSilmarillion'' (at that time unpublished) as it was to ''Literature/TheHobbit''. Some ''massive'' amounts of {{retcon}}ning were needed to make the two stories fit into the same setting.
** Another, perhaps even more surprising, Tolkien example: The One Ring (and Gollum). In Tolkien's first version of ''The Hobbit'', Gollum ''willingly handed over'' the Ring to Bilbo as a prize for besting him in the riddle contest, it was just a plot point to give Bilbo the invisibility powers. Tolkien had to back and make Gollum far more sinister and un-sportsmanlike about the whole thing AND add in that he freaked out about losing the Ring, considering that in ''The Lord of the Rings'', the importance of the Ring has swollen so much that the story pretty much entirely revolves on the corrupting power of the One Ring and Middle Earth is inadvertently ''saved'' because of Gollum's need to have his precious.

to:

* Creator/JRRTolkien:
**
When Creator/JRRTolkien Tolkien was writing ''Literature/TheHobbit'', he was also [[WorldBuilding designing the fantasy world of Middle-Earth]] in his spare time, just for fun. For his own amusement, and to flesh out the world of ''Literature/TheHobbit'' a little more, he put a few references to Middle-Earth into the book, but he wasn't seriously thinking about adding hobbits to his private WorldBuilding project. However, when he decided to write a sequel to ''Literature/TheHobbit'', the Middle-Earth references increased exponentially, to the point where the book (''Literature/TheLordOfTheRings'' by name) was as much a sequel to ''Literature/TheSilmarillion'' (at that time unpublished) as it was to ''Literature/TheHobbit''. Some ''massive'' amounts of {{retcon}}ning were needed to make the two stories fit into the same setting.
** Another, perhaps even more surprising, Tolkien example: The One Ring (and Gollum). In Tolkien's first version of ''The Hobbit'', Gollum ''willingly handed over'' the Ring to Bilbo as a prize for besting him in the riddle contest, it was just a plot point to give Bilbo the invisibility powers. Tolkien had to back and make Gollum far more sinister and un-sportsmanlike about the whole thing AND add in that he freaked out about losing the Ring, considering that in ''The Lord of the Rings'', the importance of the Ring has swollen so much that the story pretty much entirely revolves on the corrupting power of the One Ring and Middle Earth is inadvertently ''saved'' because of Gollum's need to have his precious.



** The Cybermen's allergy to gold went from "could be choked by powdered gold dust" to "tossing a gold coin at them is like shooting Kryptonite bullets". When the new series reintroduced them, this tumor was quietly excised. [[AllThereInTheManual Supplemental material]] mentions that the allergy to gold was discovered early in the Cybermen's R&D process and eliminated then.
*** And then brought back in a new series episode, where a golden ticket temporarily disables a cybernetic implant capable of overpowering the Doctor himself.

to:

** The Cybermen's allergy to gold went from "could be choked by powdered gold dust" to "tossing a gold coin at them is like shooting Kryptonite bullets". When the new series reintroduced them, this tumor was quietly excised. [[AllThereInTheManual Supplemental material]] mentions that the allergy to gold was discovered early in the Cybermen's R&D process and eliminated then.
***
then. And then brought back in a new series episode, where a golden ticket temporarily disables a cybernetic implant capable of overpowering the Doctor himself.



*** In-universe, the capabilities of the sonic screwdriver were jutified by the Doctor having modified it. Being several centuries old and with different personalities each regeneration cycle, it would make sense he would tinker and improve the sonic, especially with each new experience.

to:

*** In-universe, the capabilities of the sonic screwdriver were jutified justified by the Doctor having modified it. Being several centuries old and with different personalities each regeneration cycle, it would make sense he would tinker and improve the sonic, especially with each new experience.



* Sometimes the earlier games in ''Franchise/TheLegendOfZelda'' series seem to be set in an almost separate universe than the more modern ones. Originally, the Triforce was a mysterious triangle that granted magical abilities, and there were only two of them, not three. Come ''VideoGame/TheLegendOfZeldaALinkToThePast'', however, and it's the CosmicKeystone of the entire ''Zelda'' universe with omnipotent wish-granting and reality-warping powers. The significance of the Triforce mark was also different. From ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' onward, the Triforce mark on one's hand signified which piece of the Triforce one had and would glow when its power was being used. The first appearance of this mark was in ''VideoGame/ZeldaIITheAdventureOfLink'', and it showed up on Link's hand before he even had the Triforce of Courage. It just marked him as the hero destined to claim it.
** Likewise, the Master Sword being the only sword able to kill Ganon is a relatively recent idea. In its first appearance in ''A Link to the Past'', the Master Sword was a powerful weapon to defeat evil, but in order to kill Ganon you had to stun him with the Master Sword, then actually harm him with a Silver Arrow. After ''Ocarina of Time'' the relationship has been reversed, and the Light Arrows are needed to stun Ganon so you can harm him with the Master Sword. Sometimes you don't even need the arrows at all. The Master Sword meanwhile has been given increased importance, and it's a CosmicKeystone just as important to the world of Hyrule as the Triforce now. Although, in ''Ocarina of Time'', it was required only to seal him away; you're able to harm Ganon with the [[InfinityMinusOneSword Biggoron Sword]]. Skyward Sword gives us the explanation that [[spoiler:Ganon is empowered by the curse of the demon overlord Demise, and the only thing that always works is the very weapon that killed Demise.]]

to:

* Sometimes the earlier games in ''Franchise/TheLegendOfZelda'' series seem to be set in an almost separate universe than the more modern ones. ones:
**
Originally, the Triforce was a mysterious triangle that granted magical abilities, and there were only two of them, not three. Come ''VideoGame/TheLegendOfZeldaALinkToThePast'', however, and it's the CosmicKeystone of the entire ''Zelda'' universe with omnipotent wish-granting and reality-warping powers. The significance of the Triforce mark was also different. From ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' onward, the Triforce mark on one's hand signified which piece of the Triforce one had and would glow when its power was being used. The first appearance of this mark was in ''VideoGame/ZeldaIITheAdventureOfLink'', and it showed up on Link's hand before he even had the Triforce of Courage. It just marked him as the hero destined to claim it.
** Likewise, the The Master Sword being the only sword able to kill Ganon is a relatively recent idea. In its first appearance in ''A Link to the Past'', the Master Sword was a powerful weapon to defeat evil, but in order to kill Ganon you had to stun him with the Master Sword, then actually harm him with a Silver Arrow. After ''Ocarina of Time'' the relationship has been reversed, and the Light Arrows are needed to stun Ganon so you can harm him with the Master Sword. Sometimes you don't even need the arrows at all. The Master Sword meanwhile has been given increased importance, and it's a CosmicKeystone just as important to the world of Hyrule as the Triforce now. Although, in ''Ocarina of Time'', it was required only to seal him away; you're able to harm Ganon with the [[InfinityMinusOneSword Biggoron Sword]]. Skyward Sword gives us the explanation that [[spoiler:Ganon is empowered by the curse of the demon overlord Demise, and the only thing that always works is the very weapon that killed Demise.]]Demise]].



* Prior to ''VideoGame/WorldOfWarcraft'', the Old Gods' role in the main story lines was minimal at best; it was known they existed and had a significant impact on the setting, but were a footnote compared to more immediate evils such as the Horde, the Burning Legion, and the Scourge. Come the MMO however, and their role has expanded exponentially each expansion, to the point that by ''Cataclysm'', they were basically the main antagonists alongside BigBad Deathwing, and in ''Mists of Pandaria'', their influence is what caused the creation of the Sha, the evil beings that are antagonizing the continent and whose power is harnessed by people such as Garrosh to fuel their plans.
** One can argue that the constant conflicts between the Horde and the Alliance is also this. During classic and ''The Burning Crusade'', the bouts between the two factions was largely just proxy cold-war battles, which according to WordOfGod, had little to no relevance to the overall story. Then ''Wrath of the Lich King'' was released, and the writers apparently decided they wanted to kick the conflict into high gear and make it a major storyline element. Cue [=WotLK=] and two following expansions having storylines that were constantly sidetracked by the Horde/Alliance war (even when it made absolutely no sense for the factions to be warring at the time). By ''Mists of Pandaria'', it had completely derailed the overall storyline, and most of the playerbase had gotten sick of it all. Early ''Warlords of Draenor'' development initially tries to avoid any storyline hooks or references to the recent war, but then apparently underwent AesopAmnesia with [[ThatOneLevel Ashran]], and the Horde and the Alliance are at each other's throats again.

to:

* ''VideoGame/WorldOfWarcraft'':
**
Prior to ''VideoGame/WorldOfWarcraft'', the game, the Old Gods' role in the main story lines was minimal at best; it was known they existed and had a significant impact on the setting, but were a footnote compared to more immediate evils such as the Horde, the Burning Legion, and the Scourge. Come the MMO however, and their role has expanded exponentially each expansion, to the point that by ''Cataclysm'', they were basically the main antagonists alongside BigBad Deathwing, and in ''Mists of Pandaria'', their influence is what caused the creation of the Sha, the evil beings that are antagonizing the continent and whose power is harnessed by people such as Garrosh to fuel their plans.
** One can argue that the constant conflicts between the Horde and the Alliance is also this. During classic and ''The Burning Crusade'', the bouts between the two factions was largely just proxy cold-war battles, which according to WordOfGod, had little to no relevance to the overall story. Then ''Wrath of the Lich King'' was released, and the writers apparently decided they wanted to kick the conflict into high gear and make it a major storyline element. Cue [=WotLK=] and two following expansions having storylines that were constantly sidetracked by the Horde/Alliance war (even when it made absolutely no sense for the factions to be warring at the time). By ''Mists of Pandaria'', it had completely derailed the overall storyline, and most of the playerbase had gotten sick of it all. Early ''Warlords of Draenor'' development initially tries to avoid any storyline hooks or references to the recent war, but then apparently underwent AesopAmnesia with [[ThatOneLevel Ashran]], and the Horde and the Alliance are at each other's throats again.
5th Dec '16 2:43:33 PM Loopytires55
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* {{Disney}} tends to do this with love plots. Although they have recently started subverting and inverting this, most of the Disney movies, both canon and non, have some kind of love plot. Most of the time this isn't detrimental to the story, especially when the original work involved a love plot. However, sometimes it can become a RomanticPlotTumor. For instance, at the end of WeaternAnimation/TheJungleBook when [[spoiler: Mowgli meets the girl from the village and follows her out of the jungle, it becomes sort of an AssPull, since that's not how any of Literature/TheJungleBook stories ended]].

to:

* {{Disney}} tends to do this with love plots. Although they have recently started subverting and inverting this, most of the Disney movies, both canon and non, have some kind of love plot. Most of the time this isn't detrimental to the story, especially when the original work involved a love plot. However, sometimes it can become a RomanticPlotTumor. For instance, at the end of WeaternAnimation/TheJungleBook Disney/TheJungleBook when [[spoiler: Mowgli meets the girl from the village and follows her out of the jungle, it becomes sort of an AssPull, since that's not how any of Literature/TheJungleBook stories ended]].
5th Dec '16 2:42:55 PM Loopytires55
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* {{Disney}} tends to do this with love plots. Although they have recently started subverting and inverting this, most of the Disney movies, both canon and non, have some kind of love plot. Most of the time this isn't detrimental to the story, especially when the original work involved a love plot. However, sometimes it can become a RomanticPlotTumor. For instance, at the end of TheJungleBook when [[spoiler Mowgli meets the girl from the village and follows her out of the jungle, it becomes sort of an AssPull, since that's not how any of TheJungleBook stories ended]].

to:

* {{Disney}} tends to do this with love plots. Although they have recently started subverting and inverting this, most of the Disney movies, both canon and non, have some kind of love plot. Most of the time this isn't detrimental to the story, especially when the original work involved a love plot. However, sometimes it can become a RomanticPlotTumor. For instance, at the end of TheJungleBook WeaternAnimation/TheJungleBook when [[spoiler [[spoiler: Mowgli meets the girl from the village and follows her out of the jungle, it becomes sort of an AssPull, since that's not how any of TheJungleBook Literature/TheJungleBook stories ended]].
5th Dec '16 2:41:04 PM Loopytires55
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[[folder: Literature ]]

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\n[[folder: Literature ]][[/folder]]
[[folder:Literature]]
5th Dec '16 2:38:45 PM Loopytires55
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[[folder:Literature]]

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[[folder:Literature]][[folder: Literature ]]
5th Dec '16 2:38:07 PM Loopytires55
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[[folder: Films/Animated ]]

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[[folder: Films/Animated Films-Animated ]]



[[folder: Literature ]]

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[[folder: Literature ]][[folder:Literature]]
5th Dec '16 2:35:15 PM Loopytires55
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Added DiffLines:

[[folder: Films/Animated ]]
*{{Disney}} tends to do this with love plots. Although they have recently started subverting and inverting this, most of the Disney movies, both canon and non, have some kind of love plot. Most of the time this isn't detrimental to the story, especially when the original work involved a love plot. However, sometimes it can become a RomanticPlotTumor. For instance, at the end of TheJungleBook when [[spoiler Mowgli meets the girl from the village and follows her out of the jungle, it becomes sort of an AssPull, since that's not how any of TheJungleBook stories ended]].
11th Sep '16 12:01:42 PM mario0987
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Added DiffLines:

* Legendary Pokémon in Franchise/Pokémon started out as powerful, one of a kind Pokémon that could be fought and caught but had nothing to do with the storyline of the games. ''Gold and Silver'' made them actual mythological creatures that where tied into the backstory but you still did not need to fight them (the remakes changed this so that you had to fight the mascot of the game). By ''Ruby and Sapphire'' every single villainous team has tried to use the mascot legendary in their plans and a couple more legendaries often have a plot important role.
6th Aug '16 10:27:36 PM Gravityman
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* The entire paper concept in the ''PaperMario'' series zigzags this. It started off in ''VideoGame/PaperMario64'' as a simple matter of presentation, as the entire game is stylized to look like a pop-up picture book, and the fact that everything is made of paper is only brought up in a couple of one-off gags. In ''PaperMarioTheThousandYearDoor'', the paper becomes more prominent, having a few transformation mechanics and more gags based around it, but still largely confined to a matter of presentation, this time with the game being stylized as a stage play. ''SuperPaperMario'' essentially abandoned it in favor of a digital, computerized presentation and paper is not even alluded to. ''VideoGame/PaperMarioStickerStar'' on the other hand cranks the paper gimmick UpToEleven, to the point that the game essentially jettisoned everything else that the ''Paper Mario'' series was famous for in favor of every gameplay mechanic, as well as the [[Excuse Plot (excuse)]] plot itself, centering around paper or stickers.

to:

* The entire paper concept in the ''PaperMario'' series zigzags this. It started off in ''VideoGame/PaperMario64'' as a simple matter of presentation, as the entire game is stylized to look like a pop-up picture book, and the fact that everything is made of paper is only brought up in a couple of one-off gags. In ''PaperMarioTheThousandYearDoor'', the paper becomes more prominent, having a few transformation mechanics and more gags based around it, but still largely confined to a matter of presentation, this time with the game being stylized as a stage play. ''SuperPaperMario'' essentially abandoned it in favor of a digital, computerized presentation and paper is not even alluded to. ''VideoGame/PaperMarioStickerStar'' on the other hand cranks the paper gimmick UpToEleven, to the point that the game essentially jettisoned everything else that the ''Paper Mario'' series was famous for in favor of every gameplay mechanic, as well as the [[Excuse Plot (excuse)]] plot ExcusePlot itself, centering around paper or stickers.
6th Aug '16 10:26:21 PM Gravityman
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Added DiffLines:

* The entire paper concept in the ''PaperMario'' series zigzags this. It started off in ''VideoGame/PaperMario64'' as a simple matter of presentation, as the entire game is stylized to look like a pop-up picture book, and the fact that everything is made of paper is only brought up in a couple of one-off gags. In ''PaperMarioTheThousandYearDoor'', the paper becomes more prominent, having a few transformation mechanics and more gags based around it, but still largely confined to a matter of presentation, this time with the game being stylized as a stage play. ''SuperPaperMario'' essentially abandoned it in favor of a digital, computerized presentation and paper is not even alluded to. ''VideoGame/PaperMarioStickerStar'' on the other hand cranks the paper gimmick UpToEleven, to the point that the game essentially jettisoned everything else that the ''Paper Mario'' series was famous for in favor of every gameplay mechanic, as well as the [[Excuse Plot (excuse)]] plot itself, centering around paper or stickers.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlotTumor