History Main / PlayerMooks

27th May '16 6:27:05 AM EthanLac
Is there an issue? Send a Message

Added DiffLines:

[[folder:Tower Defence]]
* In ''[[TheBattleCats The Battle Cats]]'', these are the only characters usable. God Cat is the closest thing to an exception in the game.

[[/folder]]
11th Mar '16 10:40:03 PM GenericGeneral
Is there an issue? Send a Message

Added DiffLines:

** ''[[VideoGame/FireEmblemFates Fire Emblem Fates]]'' allows you to recruit generic units either through Einherjar or by capturing enemy generic units and using My Castle's prison to "convince" them to join you, either through gold or talking. They even get names after they join you, but are limited to their base class tree, making them... less than optimal after a certain point.
6th Jan '16 9:47:33 PM nombretomado
Is there an issue? Send a Message


* In ''[[SoulSeries Soul Calibur 3]]'''s Chronicles of the Sword mode, the player can create mooks equal to the number of normal custom character slots they have purchased. Given that these will stay with the player even when, post TimeSkip, the previous allies are all BrainwashedAndCrazy or had a FaceHeelTurn, not to mention retaining their levels during NewGamePlus, they tend to form the most effective parties.

to:

* In ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur 3]]'''s Chronicles of the Sword mode, the player can create mooks equal to the number of normal custom character slots they have purchased. Given that these will stay with the player even when, post TimeSkip, the previous allies are all BrainwashedAndCrazy or had a FaceHeelTurn, not to mention retaining their levels during NewGamePlus, they tend to form the most effective parties.
9th Dec '15 12:25:31 AM JakesBrain
Is there an issue? Send a Message

Added DiffLines:

* The characters in ''VideoGame/KillerQueen'' have no names besides the names of their classes (Drone/Soldier/Queen), which are never mentioned outside of the short "How to Play" sequence. The game is all gameplay and strategy, with absolutely zero plot or character development.
22nd Oct '15 5:29:23 AM kknizaa
Is there an issue? Send a Message


Generally, in a video game, the characters you control and play with are part of the plot. They are the Main Characters and they're the movers and shakers in the story, no matter how simple.

Then, there are ''these'' player characters.

These characters have no names, unless the player [[HelloInsertNameHere gives them names]]. They have no personality, and they don't act in the plot at all.

Essentially, they're {{Mooks}} and {{Red Shirt}}s that you get to control.

This is a Player Mook. a PlayerCharacter that is a character strictly in the game mechanics sense. They can be defined by a few features that differentiate them from the Story Characters:

to:

Generally, in a video game, the characters you control and play with are part of the plot. They are the Main Characters and they're the movers and shakers in the story, no matter how simple.

Then, there are ''these'' player characters.

These characters have no names, unless the player [[HelloInsertNameHere gives them names]]. They have no personality, and they don't act in the plot at all.

Essentially, they're {{Mooks}} and {{Red Shirt}}s that you get to control.

This is a Player Mook. a A PlayerCharacter that is a character strictly in the game mechanics sense. These characters have no names, unless the player [[HelloInsertNameHere gives them names]]. They have no personality, and they don't act in the plot at all. Essentially, they're {{Mooks}} and {{Red Shirt}}s that you get to control.

'''They
can be defined by a few features that differentiate them from the Story Characters:Characters:'''



** This is sometimes subverted in that there are {{Prestige Class}}es that ''only'' Player Mooks can have.



[[folder:Action Game]]
* The title soldiers in ''VideoGame/CannonFodder'' mostly play this straight, but they each have names, and they're so darned cute that they tend to provoke VideoGameCaringPotential. Mind you, since this game attempts to avert DoNotDoThisCoolThing, an average player will see more than 200 of them meet {{Family Unfriendly Death}}s, each adding another tombstone to the hill on the pre-mission screen and deepening the player's angst.
[[/folder]]



*** Even later games in the Empires sub-series mixed Mook and non-Mook offices into the slush during game play. Based on your "friendship" with the various officers you commanded different ones would appear in cut scenes. If you where close to your Player Mooks, then they showed in the events.

to:

*** ** Even later games in the Empires sub-series mixed Mook and non-Mook offices into the slush during game play. Based on your "friendship" with the various officers you commanded different ones would appear in cut scenes. If you where close to your Player Mooks, then they showed in the events.



[[folder:Real Time Strategy]]
* ''VideoGame/{{Pikmin}}'' are cute little versions of these. They almost reach the level of RedShirtArmy. That is, if the player doesn't feel horribly guilty letting just one die; [[http://www.youtube.com/watch?v=esYm9q-bi4w this video can change that opinion quickly]].
* ''VideoGame/PlanetBlupi'' has the titular Blupis.
* ''VideoGame/{{Overlord}}'' has the Minion Army, which function as basically evil uglier versions of Pikmin. The sequel partly averts this by naming every single Minion you summon and allowing you to resurrect specific ones if you desire.

to:

[[folder:Real Time Strategy]]
[[folder:Platform Game]]
* ''VideoGame/{{Pikmin}}'' In ''VideoGame/MrRobot'', there are cute little versions of these. They almost reach the level of RedShirtArmy. That is, if the player doesn't feel horribly guilty letting just one die; [[http://www.youtube.com/watch?v=esYm9q-bi4w this video can change four plot-essential robots that opinion quickly]].
* ''VideoGame/PlanetBlupi'' has
join your party (by having their personalities [[PartyInMyPocket copied into your head]]), one for each "class". But you can also get a couple more robot personalities to help you in battle by exploring the titular Blupis.
* ''VideoGame/{{Overlord}}'' has
world thoroughly, and their existence isn't mentioned at all (even when the Minion Army, which function as basically evil uglier versions of Pikmin. The sequel partly averts this by naming every single Minion you summon and allowing you to resurrect specific ones if you desire.main character whines about how crowded it's getting in there).



[[folder:MOBA]]
* Several heroes in ''VideoGame/{{Dota2}}'' have the power to either temporarily control or summon minions; Enchantress, Enigma, Chen, Nature's Prophet, Beastmaster, Lycan, Warlock, Broodmother, and Undying can all do it on their own, and anyone who purchases a Helm of the Dominator or a Necronomicon can as well.
[[/folder]]

[[folder:Platform Game]]
* Since ''[[VideoGame/MegamanLegends The Misadventures Of Tron Bonne]]'' lets you [[VillainProtagonist play as]] the QuirkyMinibossSquad from the previous game, naturally it gives you access to their army of Servbots.
* In ''VideoGame/MrRobot'', there are four plot-essential robots that join your party (by having their personalities [[PartyInMyPocket copied into your head]]), one for each "class". But you can also get a couple more robot personalities to help you in battle by exploring the world thoroughly, and their existence isn't mentioned at all (even when the main character whines about how crowded it's getting in there).
[[/folder]]



* {{Mons}} games thrive on this trope. ''Franchise/{{Pokemon}}'', ''Franchise/{{Digimon}}'' and ''VidoeGame/MonsterRancher'' are the most famous examples.
* ''VideoGame/TheLastRemnant'' has a mixture of unique, more powerful leader-type units, and loads more generic soldiers. The Xbox version only allowed a limited number of leaders, but the PC version removed this restriction. A minor subversion in the ''VideoGame/PokemonMysteryDungeon'' series: Any non-required party members will appear in cutscenes (Assuming they even let you bring any to a plot-related dungeon in the first place) and will wordlessly react to what happens, but never actually get any dialogue. The main characters don't even acknowledge their existence save for one instance in the first game.
* As do Atlus's Persona (and several other ''ShinMegamiTensei'') games. New players tend to have a mental hurdle to overcome fusing or disposing of their old demons to make way for new ones.
* Possibly averted in ''VideoGame/BahamutLagoon''. The non-plot characters in there blur the line between unusually well-defined PlayerMooks and badly-realized regular characters.
* ''VideoGame/EtrianOdyssey'' uses these in order to build your party. The storyline involves your adventuring group as a whole rather than a single character, so no preset character is necessary.
** The actual party play is a throwback to old school CRPGs which had the player create and control an entire party. The twist (and what makes the characters {{Mook}}s) is the fact that any character can be replaced.

to:

* {{Mons}} games thrive on this trope. ''Franchise/{{Pokemon}}'', ''Franchise/{{Digimon}}'' and ''VidoeGame/MonsterRancher'' are the most famous examples.
* ''VideoGame/TheLastRemnant'' has a mixture of unique, more powerful leader-type units, and loads more generic soldiers. The Xbox version only allowed a limited number of leaders, but the PC version removed this restriction. A minor subversion in restriction.
* In
the ''VideoGame/PokemonMysteryDungeon'' series: Any ''VideoGame/PokemonMysteryDungeon'', any non-required party members will appear in cutscenes (Assuming (assuming they even let you bring any to a plot-related dungeon in the first place) and will wordlessly react to what happens, but never actually get any dialogue. The main characters don't even acknowledge their existence save for one instance in the first game.
* As do Atlus's Persona (and several other ''ShinMegamiTensei'') games. New players tend to have a mental hurdle to overcome fusing or disposing of their old demons to make way for new ones.
* Possibly averted in ''VideoGame/BahamutLagoon''. The non-plot characters in there blur the line between unusually well-defined PlayerMooks and badly-realized regular characters.
* ''VideoGame/EtrianOdyssey'' uses these in order to build your party. The storyline involves your adventuring group as a whole rather than a single character, so no preset character is necessary.
** The actual party play is a throwback to old school CRPGs which had the player create and control an entire party. The twist (and what makes the characters {{Mook}}s) is the fact that any character can be replaced.
game.



[[folder:RPG -- MMO]]
* ''VideoGame/CityOfVillains'' and the Mastermind class, which the player has a bunch of {{mooks}} to do their bidding.
** They do go a bit beyond the norm for this trope (or for MMORPG player pets); players can not just name them but [[SlashCommand play puppeteer and ventriloquist]] with them. A good roleplayer/macro scripter can give them distinct personalities.
[[/folder]]



* ''VideoGame/PhantomBrave''
** Particularly odd is the theme on how ''alone'' Marona is, only counting Ash as company. The gazillion of other Phantoms she summons do not count at all.
* ''VideoGame/MakaiKingdom''
** Easily the biggest example of this trope from NIS -- ''no'' plot characters join you until the post game, all of your playable characters until then are generic nameless mooks.
*** Even {{lampshaded}} by Zeta, who calls them "Battle Monkeys".
* ''VideoGame/StellaDeusTheGateOfEternity''
* ''VideoGame/SoulNomadAndTheWorldEaters'' (Creator/NipponIchi seems fond of this trope)
* ''OgreBattle'' and its SpinOff ''TacticsOgre''
** In ''VideoGame/TacticsOgreTheKnightOfLodis'', there is a way to actually ''turn'' a Player Mook into a named character. By following a certain sequence of events, SecretCharacter Deneb can [[GrandTheftMe take over]] a Player Mook's body.
* ''VideoGame/SuperRobotWarsOriginalGeneration'' (Although they're always {{Guest Star Party Member}}s)

to:

* ''VideoGame/PhantomBrave''
**
''VideoGame/PhantomBrave''. Particularly odd is the theme on how ''alone'' Marona is, only counting Ash as company. The gazillion of other Phantoms she summons do not count at all.
* ''VideoGame/MakaiKingdom''
** Easily
''VideoGame/MakaiKingdom'' is easily the biggest example of this trope from NIS -- ''no'' plot characters join you until the post game, all of your playable characters until then are generic nameless mooks.
***
mooks. Even {{lampshaded}} by Zeta, who calls them "Battle Monkeys".
* ''VideoGame/StellaDeusTheGateOfEternity''
* ''VideoGame/SoulNomadAndTheWorldEaters'' (Creator/NipponIchi seems fond of this trope)
* ''OgreBattle'' and its SpinOff ''TacticsOgre''
**
In ''VideoGame/TacticsOgreTheKnightOfLodis'', there is a way to actually ''turn'' a Player Mook into a named character. By following a certain sequence of events, SecretCharacter Deneb can [[GrandTheftMe take over]] a Player Mook's body. \n* ''VideoGame/SuperRobotWarsOriginalGeneration'' (Although they're always {{Guest Star Party Member}}s)



* ''VideoGame/{{Wild ARMs XF}}''

to:

* ''VideoGame/{{Wild ARMs XF}}''



* While most ''VideoGame/{{Wizardry}}'' games follow this trope, ''Wizardry 8'' has an interesting subversion. While you do create and customize your players in a fashion similar to Player Mooks, you can also give them their own distinct voices and personalities. They talk as necessary whenever the plot demands, and often they feel like story characters rather than Player Mooks.

to:

* While most Most ''VideoGame/{{Wizardry}}'' games follow this trope, let you recruit and customise minions. ''Wizardry 8'' has an interesting subversion. While lets you do create and customize your players in a fashion similar to Player Mooks, you can also give them their own distinct voices and personalities. They talk as necessary whenever the plot demands, and often they feel like story characters rather than Player Mooks.



[[folder:Shoot 'em Up]]
* VideoGame/{{Gradius}}' Big Core MK I gets a starring role in ''Gradius NEO Imperial''.
* Starting with Delta, [[RType R-Type]] allowed the Pow Armor power-up carriers to be playable, and they could [[LethalJokeCharacter hold their own pretty well]]. Then Final gave players the chance to play as the [[GoddamnedBats Cancer]], known as the TL-T Chiron, even getting its own force module. An interesting aspect of the Chiron is that it transforms into the Cancer when the force module is attached.
[[/folder]]



* ''VideoGame/XCom'' and its sequels/successors/clones. Due to [[NintendoHard the nature of the game]], players can expect casualties, lots and lots of casualties.
* Averted in the VideoGame/JaggedAlliance series, which plays like a tactical strategy game, but instead of giving you generic soldiers, it has LoadsAndLoadsOfCharacters, each with their own dialogue and personality. Played straight with the militia, who are AI controlled allies that you train to defend your towns. You will probably lose dozens if not hundreds of them during the game.
* Noticeably averted in the tactics-RPG ''VideoGame/ValkyriaChronicles'', where every character you can recruit for your squad has a unique model, personality and skills.
** Though if you lost enough soldiers, you'd get faceless mooks with limited stats to replace them.
* Similarly averted in ''ValkyrieProfile 2''. The einherjar all fall into four general categories (light knight, heavy knight, mage and archer) but they all have their own names and models and different stats.



** This series as a whole tends to avert it, though, because everyone in your control is unique, with their own sprites, portraits, and stats.
*** Although ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' played this straight in one chapter, where Glade joins along with a couple of generic knights under his command, who have names such as [[ExactlyWhatItSaysOnTheTin Lance Knight and Bow Knight.]] Since they're only available for the one chapter, most players just strip them of their weapons and use them as cannon fodder.
*

to:

** This series as a whole tends to avert it, though, because everyone in your control is unique, with their own sprites, portraits, and stats.
*** Although
''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' played this straight has in one chapter, where Glade joins along with a couple of generic knights under his command, who have names such as [[ExactlyWhatItSaysOnTheTin Lance Knight and Bow Knight.]] Since they're only available for the one chapter, most players just strip them of their weapons and use them as cannon fodder.
*



* Starships owned by the player of an [[VideoGame/{{X}} X-Universe]] game, but not used for the player ship, don't even have pilots[[note]]Specifically, the player's name is listed as pilot on the ship's info screen.[[/note]] unless the player gives them one by activating a script that adds a named pilot. Even then, their name is randomly generated based on the species that owns the sector, and you never interact with the pilots in person beyond giving them orders from a command console.

to:

* Starships owned by the player of an [[VideoGame/{{X}} X-Universe]] game, but not used for the player ship, don't even have pilots[[note]]Specifically, pilots (specifically, the player's name is listed as pilot on the ship's info screen.[[/note]] screen), unless the player gives them one by activating a script that adds a named pilot. Even then, their name is randomly generated based on the species that owns the sector, and you never interact with the pilots in person beyond giving them orders from a command console.
10th Oct '15 4:01:07 PM REV6Pilot
Is there an issue? Send a Message


* ''VideoGame/HalfLife2'' features the nameless Resistance fighters whose appearance and voices are randomly chosen and who can pick up weapons and utility items as they follow you, as Gordon, in several levels. This is in addition to more permanent named companions like Alyx and Dog.
9th Oct '15 6:37:35 PM nombretomado
Is there an issue? Send a Message


* One of ''PerfectDark'''s multiplayer modes had player 1 try to complete a single-player mission while player 2 controls the mooks. The mook usually has only 2 weapons. If the mook gets stuck (or player 2 needs to get to a closer mook) he can use a cyanide pill to effectively BodySurf to another mook.

to:

* One of ''PerfectDark'''s ''VideoGame/PerfectDark'''s multiplayer modes had player 1 try to complete a single-player mission while player 2 controls the mooks. The mook usually has only 2 weapons. If the mook gets stuck (or player 2 needs to get to a closer mook) he can use a cyanide pill to effectively BodySurf to another mook.
15th Sep '15 1:27:03 AM TVT1234
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PlanetBlupi'' has the titular Blupis.
26th Aug '15 10:30:34 AM Praenomen
Is there an issue? Send a Message


* ''VideoGame/SoulNomadAndTheWorldEaters'' ([[Creator/{{Nippon Ichi}} Nippon Ichi]] seems fond of this trope)

to:

* ''VideoGame/SoulNomadAndTheWorldEaters'' ([[Creator/{{Nippon Ichi}} Nippon Ichi]] (Creator/NipponIchi seems fond of this trope)
26th Aug '15 6:24:49 AM Ominae
Is there an issue? Send a Message


* ''VideoGame/SoulNomadAndTheWorldEaters'' (NipponIchi seems fond of this trope)

to:

* ''VideoGame/SoulNomadAndTheWorldEaters'' (NipponIchi ([[Creator/{{Nippon Ichi}} Nippon Ichi]] seems fond of this trope)
This list shows the last 10 events of 106. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayerMooks