History Main / PlayerArchetypes

7th Jun '18 9:32:59 AM ScrewySqrl
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* "[[http://pw1.netcom.com/~shagbert/pages/munchkins.html The Munchkin File]]" (AKA "Real Men, Real Roleplayers, Loonies and Munchkins") is a list that has been passed around the Internet in various forms for years which describes four types of TabletopGames players:

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* "[[http://pw1.netcom.com/~shagbert/pages/munchkins.html The Munchkin File]]" (AKA "Real Men, Real Roleplayers, Loonies and Munchkins") is a list that has been passed around the Internet in various forms for years ''decades'' which describes four types of TabletopGames players:
3rd Mar '18 9:34:07 AM ReaderAt2046
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** ''Narrative'' seekers derive pleasure from experiencing a well-told story as it unfolds. They crave completed and properly-shaped plots, and hate it when a campaign breaks off in the middle and the story is left unfinished.

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** ''Narrative'' seekers derive pleasure from experiencing a well-told story as it unfolds. They crave completed and properly-shaped plots, plots and characters that act in a logical and understandable fashion, and hate it when characters take actions that make no sense just because the plot requires it, or a campaign breaks off in the middle and the story is left unfinished.




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** ''Fellowship'' seekers enjoy the camaraderie among both the characters and the players themselves. They enjoy working together as a team, getting together with friends, and the feeling of being part of something larger than oneself. Their fun can be ruined by secrets, backstabbing, or anything that turns party members against each other.
** ''Discovery'' seekers derive pleasure from learning and finding out new things. They enjoy intricate worlds with lots of hidden things to uncover, including not only hidden treasure but also information and exposition that can be unearthed. They likewise tend to enjoy self-discovery, putting their characters through ethical dilemmas and sadistic choices in order to find out who it is they are truly playing. They suffocate in campaigns where there are no unknown regions, secrets, and lore to uncover, and no opportunities to learn who their characters truly are.
** ''Expression'' seekers derive pleasure from creating something that is uniquely their own. They desire characterization and customization options and the chance to leave their mark on the world their characters find themselves in. They are frustrated by games that deny them the ability to create unique characters and by campaigns that don't permit them to leave lasting legacies.
** ''Abnegation'' seekers derive pleasure from simply disengaging their brain and losing themselves in something that doesn't require too much thought. They enjoy simple, straightforward, campaigns with a clear objective and not too much necessity for intricate tactics or strategies, and dislike anything that requires them to expend too much effort to solve the problem or keep track of what's going on.
3rd Mar '18 9:17:49 AM ReaderAt2046
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* [[http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ A pair]] [[http://theangrygm.com/gaming-for-fun-part-2-getting-engaged/ of articles]] by [[http://theangrygm.com/ The Angry GM]] divide players up into eight groupings based on what they enjoy about the game (Note that any given player will usually enjoy several, but probably not all, of these categories.):
** ''Sensory'' seekers derive pleasure from the visual, audible, and tactile aspects of the game. They enjoy art, miniatures, battlemaps, and all the things that you can see or feel or hear. They tend to find games done purely in the mind, without props of any kind, unsatisfying.
** ''Fantasy'' seekers derive pleasure from immersing themselves in a realistic world and pretending to be in another time and place. They enjoy well-crafted and consistent worlds, and dislike anything that breaks their immersion, whether it be nonsensical or self-contradictory world-building or excessively "gamey" mechanics.
** ''Narrative'' seekers derive pleasure from experiencing a well-told story as it unfolds. They crave completed and properly-shaped plots, and hate it when a campaign breaks off in the middle and the story is left unfinished.
** ''Challenge'' seekers derive pleasure from overcoming a series of obstacles or tasks (these may include puzzles that must be solved or social challenges that must be defeated by IC dialogue). They want to be given fair challenges, the tools to solve them, and a real (or at least believable) risk of failure. They find games where the GM fudges the dice (either for or against them) or applies the rules unfairly frustrating, and are bored by sessions where there are no obstacles to overcome.
21st Jan '18 4:58:38 PM nombretomado
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* Timmy/Johnny/Spike. The minds behind ''MagicTheGathering'' decided to sit down and personify the three major motivations that (so far as they could tell) drove their players. Nowhere in their [[http://www.wizards.com/default.asp?x=mtgcom/daily/mr11b original article]] or [[http://www.wizards.com/default.asp?x=mtgcom/daily/mr220b its followup]] does WizardsOfTheCoast suggest that you can be only one of them, but they feel that most people empathize with one of them more than others.

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* Timmy/Johnny/Spike. The minds behind ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' decided to sit down and personify the three major motivations that (so far as they could tell) drove their players. Nowhere in their [[http://www.wizards.com/default.asp?x=mtgcom/daily/mr11b original article]] or [[http://www.wizards.com/default.asp?x=mtgcom/daily/mr220b its followup]] does WizardsOfTheCoast Creator/WizardsOfTheCoast suggest that you can be only one of them, but they feel that most people empathize with one of them more than others.
17th Dec '17 7:16:30 PM Andyroid
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** [[http://www.magicspoiler.com/mtg-spoiler/spike-tournament-grinder/ Spike, Tournament Grinder]] sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. His favorite cards are BoringButPractical or SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.

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** [[http://www.magicspoiler.com/mtg-spoiler/spike-tournament-grinder/ [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=439458 Spike, Tournament Grinder]] sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. His favorite cards are BoringButPractical or SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.
19th Nov '17 4:12:21 PM Andyroid
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** Spike sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. Spike doesn't have a cardboard counterpart yet, possibly because WOTC is just waiting for the next "Un" set or more likely that WOTC understands the inherent hypocrisy of printing Spike in a joke set. His favorite cards are BoringButPractical or SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.

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** Spike [[http://www.magicspoiler.com/mtg-spoiler/spike-tournament-grinder/ Spike, Tournament Grinder]] sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. Spike doesn't have a cardboard counterpart yet, possibly because WOTC is just waiting for the next "Un" set or more likely that WOTC understands the inherent hypocrisy of printing Spike in a joke set. His favorite cards are BoringButPractical or SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.
7th Mar '17 9:13:48 PM mlsmithca
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9786 Timmy, Power Gamer]] plays to have fun. He doesn't care if it's CoolButInefficient as long as it's ''interesting'', because for Timmy, "fun" is more about the journey than the destination. Timmy puts the most emphasis on the game as a social experience. Timmy lives for SoCoolItsAwesome, and enjoys deploying the [[InfinityPlusOneSword Infinity-Plus-One Whatever]] that makes your eyes bug out. Wizards deliberately prints cards that are AwesomeButImpractical to keep him happy.

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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9786 Timmy, Power Gamer]] plays to have fun. He doesn't care if it's CoolButInefficient as long as it's ''interesting'', because for Timmy, "fun" is more about the journey than the destination. Timmy puts the most emphasis on the game as a social experience. Timmy lives for SoCoolItsAwesome, awesomeness, and enjoys deploying the [[InfinityPlusOneSword Infinity-Plus-One Whatever]] that makes your eyes bug out. Wizards deliberately prints cards that are AwesomeButImpractical to keep him happy.
2nd Dec '16 2:27:10 AM Morgenthaler
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* The ''Dungeon Master's Guide II'' supplement for ''TabletopGame/DungeonsAndDragons'' identifies such player types as [[RuleOfDrama dramatist]], [[BadAss supercool]], [[TheStrategist master planner]] and [[TheFool oddball]].

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* The ''Dungeon Master's Guide II'' supplement for ''TabletopGame/DungeonsAndDragons'' identifies such player types as [[RuleOfDrama dramatist]], [[BadAss [[RuleOfCool supercool]], [[TheStrategist master planner]] and [[TheFool oddball]].
25th Nov '16 9:36:33 PM nombretomado
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* Author and game-designer Creator/AaronAllston published a list of the Eleven Types of {{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:

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* Author and game-designer Creator/AaronAllston published a list of the Eleven Types of {{Champions}} TabletopGame/{{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:
18th Aug '16 10:52:17 PM Koveras
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* Robin Laws has identified a few other flavors of role-players:

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* Robin Laws Creator/RobinLaws has identified a few other flavors of role-players:
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