History Main / PlayerArchetypes

19th Jan '16 10:23:32 AM nombretomado
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* Author and game-designer AaronAllston published a list of the Eleven Types of {{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:
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* Author and game-designer AaronAllston Creator/AaronAllston published a list of the Eleven Types of {{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:
19th Oct '15 11:53:50 AM Andrewjpet12
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** Hearts, AKA Socializers: These players play to hang out with other players. They play because their friends play, and if their friends all packed up and moved to another game, they would too.
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** Hearts, AKA Socializers: These players play to hang out with other players. They play because their friends play, and if their friends all packed up and moved to another game, they would too. To the extent they play single-player games, Socializers prefer ones with a heavy focus on character relationships.
21st Jun '15 9:44:59 PM nombretomado
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* Richard Bartle wrote an article back in 1996, "[[http://www.mud.co.uk/richard/hcds.htm Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs]]", describing four different player archetypes. It's had quite a bit of influence on subsequent development on [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]]; ''KingdomOfLoathing'' references it directly, and the Path system in ''VideoGame/{{Wildstar}}'' is clearly influenced by the four archetypes.
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* Richard Bartle wrote an article back in 1996, "[[http://www.mud.co.uk/richard/hcds.htm Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs]]", describing four different player archetypes. It's had quite a bit of influence on subsequent development on [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]]; ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' references it directly, and the Path system in ''VideoGame/{{Wildstar}}'' is clearly influenced by the four archetypes.
27th May '15 12:53:23 AM SmartGirl333
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** In short: Diamonds sparkle, spades dig, hearts care, and clubs hit things.
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** In short: [[JustForPun Diamonds sparkle, spades dig, hearts care, and clubs hit things.]]
22nd Apr '15 4:34:25 PM FordPrefect
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?popularpage=2&multiverseid=74271 Johnny, Combo Player]] plays as a form of self-expression. The more customization there is in the game, the more Johnny's interested, because he thrives on taking the pieces the game gives them and making something uniquely his own. He lives for the ''strategy'' that makes your eyes bug out. Cards made with Johnny in mind tend to be open-ended; like {{LEGO}}s, they can be combined in new and different ways. Johnny also loves {{Junk Rare}}s with hideous {{Necessary Drawback}}s, because if he can just find away to get ''around'' that drawback, he's got a GameBreaker on his hands--not to mention the fifteen minutes of fame associated with turning a JokeCharacter into a LethalJokeCharacter forever.
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?popularpage=2&multiverseid=74271 Johnny, Combo Player]] plays as a form of self-expression. The more customization there is in the game, the more Johnny's interested, because he thrives on taking the pieces the game gives them and making something uniquely his own. He lives for the ''strategy'' that makes your eyes bug out. Cards made with Johnny in mind tend to be open-ended; like {{LEGO}}s, they can be combined in new and different ways. Johnny also loves {{Junk Rare}}s with hideous {{Necessary Drawback}}s, because if he can just find away a way to get ''around'' that drawback, he's got a GameBreaker on his hands--not to mention the fifteen minutes of fame associated with turning a JokeCharacter into a LethalJokeCharacter forever.
1st Mar '15 5:18:49 AM SeptimusHeap
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* The ''Dungeon Master's Guide II'' supplement for ''DungeonsAndDragons'' identifies such player types as [[RuleOfDrama dramatist]], [[BadAss supercool]], [[TheStrategist master planner]] and [[TheFool oddball]]. * Likewise, the ''Dungeon Master's Guide'' for ''DungeonsAndDragons'' Fourth Edition identifies eight player types:
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* The ''Dungeon Master's Guide II'' supplement for ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' identifies such player types as [[RuleOfDrama dramatist]], [[BadAss supercool]], [[TheStrategist master planner]] and [[TheFool oddball]]. * Likewise, the ''Dungeon Master's Guide'' for ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' Fourth Edition identifies eight player types:
4th Jan '15 4:35:51 PM demonfiren
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*** Female gamers have also compiled variations on "The Real Woman", i.e. the one who isn't a DungeonMastersGirlfriend. Often these involve scathing remarks about all the other (male) archetypes' attitudes, although SelfDeprecation is also common.
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*** Female gamers have also compiled variations on "The Real Woman", i.e. the one who isn't a DungeonMastersGirlfriend.DungeonmastersGirlfriend. Often these involve scathing remarks about all the other (male) archetypes' attitudes, although SelfDeprecation is also common.
24th Jul '14 9:22:24 AM Ferbguy101
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** The Power Gamer, who has fun by MinMaxing a powerful character
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** The [[TheMunchkin Power Gamer, Gamer]], who has fun by MinMaxing a powerful character
21st Jul '14 8:52:03 AM UltramarineAlizarin
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** Spike sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. Spike doesn't have a cardboard counterpart yet, possibly because WOTC is just waiting for the next "Un" set or more likely that WOTC understands the inherent hypocrisy of printing Spike in a joke set. His favorite cards are BoringButPractical or SimpleButAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.
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** Spike sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. Spike doesn't have a cardboard counterpart yet, possibly because WOTC is just waiting for the next "Un" set or more likely that WOTC understands the inherent hypocrisy of printing Spike in a joke set. His favorite cards are BoringButPractical or SimpleButAwesome SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.
9th Jun '14 3:11:20 AM Andyroid
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* Richard Bartle wrote an article back in 1996, "[[http://www.mud.co.uk/richard/hcds.htm Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs]]", describing four different player archetypes. It's had quite a bit of influence on subsequent development on [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]], and ''KingdomOfLoathing'' references it directly.
to:
* Richard Bartle wrote an article back in 1996, "[[http://www.mud.co.uk/richard/hcds.htm Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs]]", describing four different player archetypes. It's had quite a bit of influence on subsequent development on [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]], and games]]; ''KingdomOfLoathing'' references it directly.directly, and the Path system in ''VideoGame/{{Wildstar}}'' is clearly influenced by the four archetypes.
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