History Main / PlayerArchetypes

19th Nov '17 4:12:21 PM Andyroid
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** Spike sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. Spike doesn't have a cardboard counterpart yet, possibly because WOTC is just waiting for the next "Un" set or more likely that WOTC understands the inherent hypocrisy of printing Spike in a joke set. His favorite cards are BoringButPractical or SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.

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** Spike [[http://www.magicspoiler.com/mtg-spoiler/spike-tournament-grinder/ Spike, Tournament Grinder]] sees the game primarily as a competition, and likes to win. They're most likely to be a {{Tournament Play}}er, spend time analyzing and scrutinizing any available strategies, looking for the one which gives them the best odds, and is most likely to copy other people's designs and strategies (as opposed to inventing his own) if he thinks that holds the key to victory. Spike is also the most likely type to be a "Mr. Suitcase," a player who spends unusually large amounts of money on the hobby; as such, Spikes determine the market value for almost all components, since they're the ones first in line to grab them. Spike doesn't have a cardboard counterpart yet, possibly because WOTC is just waiting for the next "Un" set or more likely that WOTC understands the inherent hypocrisy of printing Spike in a joke set. His favorite cards are BoringButPractical or SimpleYetAwesome ones; efficiency is king for him. This culminated in [[http://gatherer.wizards.com/Pages/Search/Default.aspx?set=%5B%22Modern%20Masters%22%5D Modern Masters]], a set composed solely of cards with a proven impact on tournament play.
7th Mar '17 9:13:48 PM mlsmithca
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9786 Timmy, Power Gamer]] plays to have fun. He doesn't care if it's CoolButInefficient as long as it's ''interesting'', because for Timmy, "fun" is more about the journey than the destination. Timmy puts the most emphasis on the game as a social experience. Timmy lives for SoCoolItsAwesome, and enjoys deploying the [[InfinityPlusOneSword Infinity-Plus-One Whatever]] that makes your eyes bug out. Wizards deliberately prints cards that are AwesomeButImpractical to keep him happy.

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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9786 Timmy, Power Gamer]] plays to have fun. He doesn't care if it's CoolButInefficient as long as it's ''interesting'', because for Timmy, "fun" is more about the journey than the destination. Timmy puts the most emphasis on the game as a social experience. Timmy lives for SoCoolItsAwesome, awesomeness, and enjoys deploying the [[InfinityPlusOneSword Infinity-Plus-One Whatever]] that makes your eyes bug out. Wizards deliberately prints cards that are AwesomeButImpractical to keep him happy.
2nd Dec '16 2:27:10 AM Morgenthaler
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* The ''Dungeon Master's Guide II'' supplement for ''TabletopGame/DungeonsAndDragons'' identifies such player types as [[RuleOfDrama dramatist]], [[BadAss supercool]], [[TheStrategist master planner]] and [[TheFool oddball]].

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* The ''Dungeon Master's Guide II'' supplement for ''TabletopGame/DungeonsAndDragons'' identifies such player types as [[RuleOfDrama dramatist]], [[BadAss [[RuleOfCool supercool]], [[TheStrategist master planner]] and [[TheFool oddball]].
25th Nov '16 9:36:33 PM nombretomado
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* Author and game-designer Creator/AaronAllston published a list of the Eleven Types of {{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:

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* Author and game-designer Creator/AaronAllston published a list of the Eleven Types of {{Champions}} TabletopGame/{{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:
18th Aug '16 10:52:17 PM Koveras
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* Robin Laws has identified a few other flavors of role-players:

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* Robin Laws Creator/RobinLaws has identified a few other flavors of role-players:
7th Jul '16 11:00:03 PM Koveras
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* Usenet and specifically rec.games.frp.advocacy has come up with a classification called the [[http://www.darkshire.net/jhkim/rpg/theory/threefold/ Threefold]] which makes the division Gamist/Dramatist/Simulationist. This was eventually refined into [[http://en.wikipedia.org/wiki/GNS_Theory GNS Theory]], which divides players and games into:

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* Usenet and specifically rec.games.frp.advocacy has come up with a classification called the [[http://www.darkshire.net/jhkim/rpg/theory/threefold/ Threefold]] which makes the division Gamist/Dramatist/Simulationist. This was eventually refined into [[http://en.wikipedia.org/wiki/GNS_Theory GNS Theory]], Theory]] by Website/TheForge community, which divides players and games into:
19th Jan '16 10:23:32 AM nombretomado
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* Author and game-designer AaronAllston published a list of the Eleven Types of {{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:

to:

* Author and game-designer AaronAllston Creator/AaronAllston published a list of the Eleven Types of {{Champions}} Players in ''Strike Force'', his award-winning campaign supplement for that game. The list applies to players of nearly any TabletopRPG:
19th Oct '15 11:53:50 AM Andrewjpet12
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** Hearts, AKA Socializers: These players play to hang out with other players. They play because their friends play, and if their friends all packed up and moved to another game, they would too.

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** Hearts, AKA Socializers: These players play to hang out with other players. They play because their friends play, and if their friends all packed up and moved to another game, they would too. To the extent they play single-player games, Socializers prefer ones with a heavy focus on character relationships.
21st Jun '15 9:44:59 PM nombretomado
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* Richard Bartle wrote an article back in 1996, "[[http://www.mud.co.uk/richard/hcds.htm Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs]]", describing four different player archetypes. It's had quite a bit of influence on subsequent development on [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]]; ''KingdomOfLoathing'' references it directly, and the Path system in ''VideoGame/{{Wildstar}}'' is clearly influenced by the four archetypes.

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* Richard Bartle wrote an article back in 1996, "[[http://www.mud.co.uk/richard/hcds.htm Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs]]", describing four different player archetypes. It's had quite a bit of influence on subsequent development on [[MassivelyMultiplayerOnlineRolePlayingGame massively multiplayer games]]; ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' references it directly, and the Path system in ''VideoGame/{{Wildstar}}'' is clearly influenced by the four archetypes.
27th May '15 12:53:23 AM SmartGirl333
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** In short: Diamonds sparkle, spades dig, hearts care, and clubs hit things.

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** In short: [[JustForPun Diamonds sparkle, spades dig, hearts care, and clubs hit things.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayerArchetypes