History Main / PlayableEpilogue

25th Mar '16 9:05:12 PM Ambaryerno
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* ''[[Videogame/TombRaider2013 Tomb Raider]]'' and ''VideoGame/RiseOfTheTombRaider'' both allow you to continue exploring the game world after completing the main storyline. This allows you to wrap up any challenges, missions, and tombs, and to pick up any other collectibles you might have missed along the way. This is especially the case in ''Rise'', where Lara discusses the future with Sofia when you Continue after the final cutscene, and can overhear Remnant survivors wonder about what they'll do next, or how the Trinity weapons they've salvaged are incompatible with the ammunition they picked up decades ago from the Soviets. Trinity soldiers respawn as well, and it's possible to overhear them discussing anything from how they're going to get out of there, to [[spoiler: the deaths of Konstantin and Ana, and that they believe ''Lara'' was the one who killed the latter]].
20th Jan '16 4:33:52 PM Sark0TAG
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20th Jan '16 4:31:19 PM Sark0TAG
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* ''VideoGame/{{SOMA}}'', after the credits roll, provides a nice surprise. [[spoiler: Before the credits, Catherine's cortex chip shorted out mid-sentence after an angry telling-off from Simon Jarret, leaving him all [[AndIMustScream alone, underwater, with no power to the building he's in]]. But both of them were copied onto the ARK just before it launched, and the epilogue shows us what happened to those copies. We see Simon, looking like he did when he first was in Toronto, within the simulated world of the ARK. After a slow walk in the daylight through a forest, and a brief survey at a kiosk, he arrives at a cliff looking out at a huge futuristic city, and Catherine as a full human. Then as she turns to him and assures Simon that everything's all right, the camera fades to the ARK as a satellite in space, slowly drifting away from a devastated Earth.]]
9th Jan '16 9:56:04 AM Nazetrime
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* In ''VideoGame/HometownStory'', the story ends when you complete the first blue feather and use it to grant someone's wish, which will usually trigger the credits. However, you can continue tending your store after this, which will reward you by giving you blue feather fragments at a higher frequency than during the main game and enable you to grant the wishes for which you didn't use the first blue feather. On top of this, the PlayerCharacter's wedding and Lamisa's wish both have follow-up cutscenes that you will only see if you keep playing after using the blue feather for them.
19th Dec '15 2:15:35 PM nombretomado
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* ''ShadowOfTheColossus'' had two short playable sections in its epilogue.
* ''BrutalLegend'' has the "get 100% completion" version of the playable ending, though you can also look up your surviving allies and find out how they're doing.

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* ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' had two short playable sections in its epilogue.
* ''BrutalLegend'' ''VideoGame/BrutalLegend'' has the "get 100% completion" version of the playable ending, though you can also look up your surviving allies and find out how they're doing.
7th Dec '15 1:22:21 PM MyFinalEdits
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** The Oblivion total conversion mod ''[[Videogame/{{Nehrim}} Nehrim: At Fate's Edge]]'' does this with a lengthy quest chain that activates upon completion of the game's main quest. It serves to wrap up one loose end of the main story.

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** * The Oblivion total conversion mod ''[[Videogame/{{Nehrim}} Nehrim: At Fate's Edge]]'' does this with a lengthy quest chain that activates upon completion of the game's main quest. It serves to wrap up one loose end of the main story.
7th Dec '15 10:23:22 AM Dimensio
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** The Oblivion total conversion mod ''[[Videogame/{{Nehrim}} Nehrim: At Fate's Edge]]'' does this with a lengthy quest chain that activates upon completion of the game's main quest. It serves to wrap up one loose end of the main story.
24th Nov '15 3:47:53 AM jormis29
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* After the credits of ''[[VideoGame/SplinterCell Splinter Cell: Double Agent]]'' roll you get to play one brief segment where you sneak onto a coast guard boat, take down [[TheDragon Carson Moss]], and disarm the Red Mercury bomb before fleeing the exploding ship and getting "To Be Continued..."

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* After the credits of ''[[VideoGame/SplinterCell Splinter Cell: Double Agent]]'' ''VideoGame/SplinterCellDoubleAgent'' roll you get to play one brief segment where you sneak onto a coast guard boat, take down [[TheDragon Carson Moss]], and disarm the Red Mercury bomb before fleeing the exploding ship and getting "To Be Continued..."
16th Nov '15 11:18:49 PM thatother1dude
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* ''VideoGame/{{Undertale}}'' has one after the [[spoiler: True Pacifist Final Boss,]] where the player is free to explore the areas of the game and see the new dialogue that every NPC has. All random encounters are gone, but the clever [[BrickJoke loose ends that get tied]] and little changes are reward enough for many players.

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* ''VideoGame/{{Undertale}}'' has one after the [[spoiler: True Pacifist Final Boss,]] where the player is free to explore the areas of the game and see the new dialogue that every NPC has. All random encounters are gone, but the clever [[BrickJoke loose ends that get tied]] and little changes are reward enough for many players. Once you're done, you initiate the end sequence, including the credits. You can reload to a save from right before initiating the credits if you wanted to see more, [[spoiler:though you'll also get a pleading request not to reset the game]].
21st Oct '15 12:58:31 PM VVK
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* In ''VideoGame/{{ADOM}}'', the game just doesn't end after you close the chaos gate (which is the standard victory condition), so you can go on roaming the Drakalor Chain and even die. Rather, it ends only after you leave the Chain -- which, if you do it earlier, is a NonstandardGameOver (as in, sure you can just give up and leave before you've beaten the game if you want).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayableEpilogue