History Main / Planetville

15th May '16 3:57:09 AM eroock
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-->--'''Richard Hell and the Voidoids''', "The Kid With the Replaceable Head"

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-->--'''Richard -->-- Richard Hell and the Voidoids''', Voidoids, "The Kid With the Replaceable Head"
14th May '16 8:13:16 PM ImpudentInfidel
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** Bajoran factions are referred to in a few early episodes, but became less common after The Dominion, the Klingons, and even the Ferengi took up more time. Bajor's treated more like a single political entity with religious and political in-fights rather than regional ones.

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** Bajoran factions are referred to in a few early episodes, but became less common after The Dominion, the Klingons, and even the Ferengi took up more time. Bajor's treated more like a single political entity with religious and political in-fights rather than regional ones. This was mostly because the major conflict was resolved early in season 2, when the main opposition faction attempted a coup and was defeated.
30th Mar '16 8:25:18 AM hoodiecrow
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** In ''Film/ThePhantomMenace'', all that's needed to conquer Naboo is simply taking the capital city, and "blockading" the whole planet from surrounding space with a handful of ships. Nevertheless, the protagonists trying to flee the planet aim their ship straight at the enemy fleet to "break through the blockage", and have to do so before they can jump to hyperspace.
*** Just taking Theed to take Naboo makes some sense: planetary governments in such a galactic culture could very likely have most of their important infrastructure in one place, meaning the only thing left to fight back would be police forces and the like lacking an overall leadership (which actually happened).
*** And let's not forget that the ship can only jump to hyperspace when outside gravity wells, both the planet's and those of the Interdictor ships the Trade Federation most likely used.

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** In ''Film/ThePhantomMenace'', all that's needed to conquer Naboo is simply taking the capital city, and "blockading" the whole planet from surrounding space with a handful of ships. Nevertheless, A small or medium-sized country on Earth probably couldn't keep fighting once the capital was lost, but large nations typically have military districts that are able to operate independently of the capital. Unless the enemy fleet deployed millions of ships, they couldn't possibly cover all of the sky above Naboo, so the protagonists trying to flee the planet aim could select to go through an open area to leave the gravity well and jump to hyperspace rather than aiming their ship straight at the enemy fleet to "break through the blockage", and have to do so before they can jump to hyperspace.
*** Just taking Theed to take Naboo makes some sense: planetary governments in such a galactic culture could very likely have most of their important infrastructure in one place, meaning the only thing left to fight back would be police forces and the like lacking an overall leadership (which actually happened).
*** And let's not forget that the ship can only jump to hyperspace when outside gravity wells, both the planet's and those of the Interdictor ships the Trade Federation most likely used.
blockage".
13th Mar '16 12:49:04 PM EDP
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* Both {{Justified}} and {{Averted}} in ''Series/BabylonFive'', depending on the occasion:
** Mars is given on-screen a population of two millions. That's {{Justified}} in that Mars is still being terraformed, thus the population is concentrated in a few large [[DomedCity Domed Cities]], and possibly {{Averted}}, as the statement was ambiguous enough it could have been referring to Mars Dome One, the capital. In fact the show implies that Mars is one of the largest colonies if not the largest one, thus indicating a far larger population when compared to the known ones.
** {{Averted}} by Earth Alliance in general: Earth has a population of ''ten billions'', and the only reason Earth colonies (such as Mars and Proxima) never even reach two hundred millions is that Earth is relatively new to space and has managed to colonize multiple systems in a previously unexplored area of space, thus having dozens of worlds to settle the five billions people that don't live on Earth.
** The entire population of Centauri Prime, capital of the largest polity in the show, is a mere three billions. {{Justified}} as the Centauri purposefully moved large numbers of their population off-world in their glory days, thus they have multiple worlds with a population in the high millions and even billions with a total number given on-screen of forty billions, without counting their subject species.
** {{Justified}} and {{Invoked}} with Vreetan: the Vree simply built a large city and concentrated almost their entire population there for better efficiency for their factories and to not spoil the rest of their homeworld, with the remaining settlements being necessary to extract resources or feed their population.
** Played painfully straight in the RPG, that tends to give ridiculously low population figures, often contradicting the show (for example the RPG gives Proxima a population of 900,000 and Mars 3 millions, contradicting the show that gives Proxima a population of 130 ''millions'' and implies that Mars is at least comparable to that).
22nd Feb '16 6:21:00 AM TheBigBopper
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* ''Film/StarTrekInsurrection'': The Federation engages in a shady deal with some aliens to secretly relocate a total planetary population of 600 because the planet emits radiation that heals people. The people on the planet had abandoned most technology. At no point was the possibility of simply setting up a few hundred miles away ever mentioned.

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* ''Film/StarTrekInsurrection'': The Federation engages in a shady deal with some aliens to secretly relocate a total planetary population of 600 because in order to harvest the planet's radiation for medical purposes, which would require a process that would make the planet emits radiation that heals people. The people on the planet had abandoned most technology. At no point was the possibility of simply setting up a few hundred miles away ever mentioned.hostile to life.
30th Dec '15 2:30:14 PM GoblinCipher
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* The main setting for ''WesternAnimation/LoonaticsUnleashed'' is Acmetropolis, a city that's literally the size of a planet.
27th Dec '15 2:18:45 AM Tamfang
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** Completely averted though with those worlds Vance wrote complete novels or even series about. These are diverse and rich in detail. Except Pao, the Planetville nature of which caused the crisis that gets the plot started.

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** Completely averted though averted, though, with those several worlds Vance wrote complete novels or even series about.that are the settings of entire novels: Tschai, Durdane, Big Planet. These are diverse and rich in detail. Except Pao, the whose Planetville nature of which caused the crisis that gets the plot started.
13th Oct '15 7:03:31 AM cdrood
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* ''Film/StarTrekInsurrection'': The Federation engages in a shady deal with some aliens to secretly relocate a total planetary population of 600 because the planet emits radiation that heals people. The people on the planet had abandoned most technology. At no point was the possibility of simply setting up a few hundred miles away ever mentioned.
15th Aug '15 10:52:56 AM Memetic
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* In the ''StarWarsTheCloneWars'' Movie, Mace Windu says Obi Wan Kenobi captured an entire planet by himself. He probably meant "General Kenobi and the clone fleet under his command", but still that seems like a small amount to take a planet. Either that, or an over reliance on those Droid Command ships (or something similar) like in ''ThePhantomMenace'' means that a conquered friendly planet could be liberated by a commando unit.

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* In the ''StarWarsTheCloneWars'' ''WesternAnimation/StarWarsTheCloneWars'' Movie, Mace Windu says Obi Wan Kenobi captured an entire planet by himself. He probably meant "General Kenobi and the clone fleet under his command", but still that seems like a small amount to take a planet. Either that, or an over reliance on those Droid Command ships (or something similar) like in ''ThePhantomMenace'' means that a conquered friendly planet could be liberated by a commando unit.
15th Aug '15 10:50:33 AM Memetic
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* ''KnightsOfTheOldRepublic'' features this. In order to find the Star Maps, all the group need to learn is what planet it's on. They're even within walking distance of the starport (Manaan excepted, maybe). The sequel averts this however, you land on Telos, which is a planet recovering from war. The main first part you land on is forest and tropical, and then you fly to the polar ice caps.
** ''StarWarsTheOldRepublic'' is similar: a planet is roughly equivalent to a zone in ''WorldOfWarcraft'', and the ''largest'' "worlds" are fleets or space stations rather than planets.
* Justified in ''VideoGame/{{Halo}}''. The Covenant have battles in space above the planet, and usually seem to land on one city/country, ignoring the rest of the planet. However, the only reason the ground assault exists is to recover [[{{Precursors}} Forerunner]] artifacts, which are only on whatever part of the planet they land on. Once finished, they fly back into space and glass the entire planet, assuming they won the space battle. Which they almost always do, given how much more advanced they are compared to humanity. In the third installment, a character specifically noted that Truth could've landed his forces anywhere, but specifically chose the ruins of New Mombasa, Africa.

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* ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' features this. In order to find the Star Maps, all the group need to learn is what planet it's on. They're even within walking distance of the starport (Manaan excepted, maybe). The sequel averts this however, you land on Telos, which is a planet recovering from war. The main first part you land on is forest and tropical, and then you fly to the polar ice caps.
** ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' is similar: a planet is roughly equivalent to a zone in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', and the ''largest'' "worlds" are fleets or space stations rather than planets.
* Justified in ''VideoGame/{{Halo}}''.''Franchise/{{Halo}}''. The Covenant have battles in space above the planet, and usually seem to land on one city/country, ignoring the rest of the planet. However, the only reason the ground assault exists is to recover [[{{Precursors}} Forerunner]] artifacts, which are only on whatever part of the planet they land on. Once finished, they fly back into space and glass the entire planet, assuming they won the space battle. Which they almost always do, given how much more advanced they are compared to humanity. In the third installment, a character specifically noted that Truth could've landed his forces anywhere, but specifically chose the ruins of New Mombasa, Africa.



* ''{{Freelancer}}'' is a major offender: every single planet is a Planetville. Without exception. Pittsburgh, for example, appears to be an entire planet with just one little mining site. And on top of that, planets usually offer the same services as a "tiny little" battleship. This is rather justified due to TheLawOfConservationOfDetail, though, because ''Freelancer'' has hundreds of planets and space stations within its own world.

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* ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' is a major offender: every single planet is a Planetville. Without exception. Pittsburgh, for example, appears to be an entire planet with just one little mining site. And on top of that, planets usually offer the same services as a "tiny little" battleship. This is rather justified due to TheLawOfConservationOfDetail, though, because ''Freelancer'' has hundreds of planets and space stations within its own world.



* ''PhantasyStar'' is an especially [[TVTropesDrinkingGame egregious]] example, with each planet having an average of 2-3 cities. CasualInterstellarTravel means that a quest to talk to the governor of one SingleBiomePlanet will involve buying a cake from the only bakery in the star system, located at the bottom of a dungeon on another planet. Alis even has the Fly spell, designed to take you back to the last church you visited, which works without regard to whether or not it is on the same planet you are currently visiting.

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* ''PhantasyStar'' ''VideoGame/PhantasyStar'' is an especially [[TVTropesDrinkingGame egregious]] example, with each planet having an average of 2-3 cities. CasualInterstellarTravel means that a quest to talk to the governor of one SingleBiomePlanet will involve buying a cake from the only bakery in the star system, located at the bottom of a dungeon on another planet. Alis even has the Fly spell, designed to take you back to the last church you visited, which works without regard to whether or not it is on the same planet you are currently visiting.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Planetville