History Main / Planetville

28th Aug '16 3:26:35 AM trulymadmoves
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** The tradition continues in ''Film/TheForceAwakens'', when Finn repeatedly insists it's a bad idea to go back to Jakku because he's sure the First Order will find them there, never mind that Jakku is, you know, a ''planet''. It would, however, be perfectly sensible to have such fears about returning to a small town.
8th Aug '16 8:09:46 PM UmbrellasWereAwesome
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* Justified in ''Franchise/{{Halo}}''. The Covenant have battles in space above the planet, and usually seem to land on one city/country, ignoring the rest of the planet. However, the only reason the ground assault exists is to recover [[{{Precursors}} Forerunner]] artifacts, which are only on whatever part of the planet they land on. Once finished, they fly back into space and glass the entire planet, assuming they won the space battle. Which they almost always do, given how much more advanced they are compared to humanity. In the third installment, a character specifically noted that Truth could've landed his forces anywhere, but specifically chose the ruins of New Mombasa, Africa.
** They also do ground assaults to destroy the ground-based generators which power the planet's [[KillSat orbital]] [[MagneticWeapons MAC]] [[WaveMotionGun cannons]] which are pretty much the only weapon humans have which can reliably destroy Covenant ships.
** This trope is thoroughly averted however when on the eponymous Halo rings. They're about the size of Earth, and they have a very diverse ecosystem.

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* Justified in ''Franchise/{{Halo}}''. The Whenever the Covenant have battles in space above the planet, and invade a human world, they usually seem to land on only one city/country, ignoring the rest of the planet. However, the only reason the ground assault usually exists is to recover [[{{Precursors}} Forerunner]] artifacts, which are only on whatever part of the planet they land on. Once finished, they the Covenant fly back into space and glass the entire planet, assuming they won defeated the space battle.local SpaceNavy. Which they almost always do, given how much more advanced they are compared to humanity. In the third installment, ''VideoGame/{{Halo 3}}'', a character specifically noted notes that the Covenant's Prophet of Truth could've landed his forces anywhere, but specifically chose the ruins of area around New Mombasa, Africa.
Africa.
** They also do ground assaults to destroy the ground-based generators which power the planet's [[KillSat orbital]] [[MagneticWeapons MAC]] [[WaveMotionGun cannons]] cannons]], which are pretty much the only weapon humans have which can reliably destroy Covenant ships.
** This trope is thoroughly averted however when on the eponymous Halo rings. They're about the size of Earth, and they have a very diverse ecosystem.
ships.
6th Jun '16 10:02:26 AM Berrenta
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[[quoteright:349:[[VideoGame/SuperMarioGalaxy http://static.tvtropes.org/pmwiki/pub/images/Gateway_Galaxy_Planet_2310.PNG]]]]

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[[quoteright:349:[[VideoGame/SuperMarioGalaxy http://static.tvtropes.org/pmwiki/pub/images/Gateway_Galaxy_Planet_2310.PNG]]]]
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1463209118062323800
%% Please see thread to discuss a new image.
15th May '16 3:57:09 AM eroock
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-->--'''Richard Hell and the Voidoids''', "The Kid With the Replaceable Head"

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-->--'''Richard -->-- Richard Hell and the Voidoids''', Voidoids, "The Kid With the Replaceable Head"
14th May '16 8:13:16 PM ImpudentInfidel
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** Bajoran factions are referred to in a few early episodes, but became less common after The Dominion, the Klingons, and even the Ferengi took up more time. Bajor's treated more like a single political entity with religious and political in-fights rather than regional ones.

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** Bajoran factions are referred to in a few early episodes, but became less common after The Dominion, the Klingons, and even the Ferengi took up more time. Bajor's treated more like a single political entity with religious and political in-fights rather than regional ones. This was mostly because the major conflict was resolved early in season 2, when the main opposition faction attempted a coup and was defeated.
30th Mar '16 8:25:18 AM hoodiecrow
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** In ''Film/ThePhantomMenace'', all that's needed to conquer Naboo is simply taking the capital city, and "blockading" the whole planet from surrounding space with a handful of ships. Nevertheless, the protagonists trying to flee the planet aim their ship straight at the enemy fleet to "break through the blockage", and have to do so before they can jump to hyperspace.
*** Just taking Theed to take Naboo makes some sense: planetary governments in such a galactic culture could very likely have most of their important infrastructure in one place, meaning the only thing left to fight back would be police forces and the like lacking an overall leadership (which actually happened).
*** And let's not forget that the ship can only jump to hyperspace when outside gravity wells, both the planet's and those of the Interdictor ships the Trade Federation most likely used.

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** In ''Film/ThePhantomMenace'', all that's needed to conquer Naboo is simply taking the capital city, and "blockading" the whole planet from surrounding space with a handful of ships. Nevertheless, A small or medium-sized country on Earth probably couldn't keep fighting once the capital was lost, but large nations typically have military districts that are able to operate independently of the capital. Unless the enemy fleet deployed millions of ships, they couldn't possibly cover all of the sky above Naboo, so the protagonists trying to flee the planet aim could select to go through an open area to leave the gravity well and jump to hyperspace rather than aiming their ship straight at the enemy fleet to "break through the blockage", and have to do so before they can jump to hyperspace.
*** Just taking Theed to take Naboo makes some sense: planetary governments in such a galactic culture could very likely have most of their important infrastructure in one place, meaning the only thing left to fight back would be police forces and the like lacking an overall leadership (which actually happened).
*** And let's not forget that the ship can only jump to hyperspace when outside gravity wells, both the planet's and those of the Interdictor ships the Trade Federation most likely used.
blockage".
13th Mar '16 12:49:04 PM EDP
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* Both {{Justified}} and {{Averted}} in ''Series/BabylonFive'', depending on the occasion:
** Mars is given on-screen a population of two millions. That's {{Justified}} in that Mars is still being terraformed, thus the population is concentrated in a few large [[DomedCity Domed Cities]], and possibly {{Averted}}, as the statement was ambiguous enough it could have been referring to Mars Dome One, the capital. In fact the show implies that Mars is one of the largest colonies if not the largest one, thus indicating a far larger population when compared to the known ones.
** {{Averted}} by Earth Alliance in general: Earth has a population of ''ten billions'', and the only reason Earth colonies (such as Mars and Proxima) never even reach two hundred millions is that Earth is relatively new to space and has managed to colonize multiple systems in a previously unexplored area of space, thus having dozens of worlds to settle the five billions people that don't live on Earth.
** The entire population of Centauri Prime, capital of the largest polity in the show, is a mere three billions. {{Justified}} as the Centauri purposefully moved large numbers of their population off-world in their glory days, thus they have multiple worlds with a population in the high millions and even billions with a total number given on-screen of forty billions, without counting their subject species.
** {{Justified}} and {{Invoked}} with Vreetan: the Vree simply built a large city and concentrated almost their entire population there for better efficiency for their factories and to not spoil the rest of their homeworld, with the remaining settlements being necessary to extract resources or feed their population.
** Played painfully straight in the RPG, that tends to give ridiculously low population figures, often contradicting the show (for example the RPG gives Proxima a population of 900,000 and Mars 3 millions, contradicting the show that gives Proxima a population of 130 ''millions'' and implies that Mars is at least comparable to that).
22nd Feb '16 6:21:00 AM TheBigBopper
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* ''Film/StarTrekInsurrection'': The Federation engages in a shady deal with some aliens to secretly relocate a total planetary population of 600 because the planet emits radiation that heals people. The people on the planet had abandoned most technology. At no point was the possibility of simply setting up a few hundred miles away ever mentioned.

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* ''Film/StarTrekInsurrection'': The Federation engages in a shady deal with some aliens to secretly relocate a total planetary population of 600 because in order to harvest the planet's radiation for medical purposes, which would require a process that would make the planet emits radiation that heals people. The people on the planet had abandoned most technology. At no point was the possibility of simply setting up a few hundred miles away ever mentioned.hostile to life.
30th Dec '15 2:30:14 PM GoblinCipher
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* The main setting for ''WesternAnimation/LoonaticsUnleashed'' is Acmetropolis, a city that's literally the size of a planet.
27th Dec '15 2:18:45 AM Tamfang
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** Completely averted though with those worlds Vance wrote complete novels or even series about. These are diverse and rich in detail. Except Pao, the Planetville nature of which caused the crisis that gets the plot started.

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** Completely averted though averted, though, with those several worlds Vance wrote complete novels or even series about.that are the settings of entire novels: Tschai, Durdane, Big Planet. These are diverse and rich in detail. Except Pao, the whose Planetville nature of which caused the crisis that gets the plot started.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Planetville