History Main / PlanetOfHats

10th Jan '18 9:41:02 AM Matthewbr523
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* ''[[http://www.komikwerks.com/episodes.php?x=32&y=13&ti=49&utype=AOL&ep=463 This strip]]'' directly discusses this trope.
2nd Jan '18 10:38:07 AM Fliegenbein400
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* Creator/LoisMcMasterBujold's ''Literature/VorkosiganSaga'' books are made of this trope. The Beta Colony wears the "uber tolerant libertine" hat. The Jackson's Whole wears the "WretchedHive" hat. Cetaganda wears TheEmpire hat. And the titular Barrayar wears the ProudWarriorRace {{Ruritania}} hat.

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* Creator/LoisMcMasterBujold's ''Literature/VorkosiganSaga'' ''Literature/Vorkosigan Saga'' books are made of this trope. The Beta Colony wears the "uber tolerant libertine" hat. The Jackson's Whole wears the "WretchedHive" hat. Cetaganda wears TheEmpire hat. And the titular Barrayar wears the ProudWarriorRace {{Ruritania}} hat. Justified in that all planets mentioned (except Earth, which is now the only world that doesn't have one overarching government) are colonies settled by groups from Earth, probably often special-interest groups like the European religious minorities who colonised America (for example, [[Literature/EthanOfAthos Athos]] was colonised by a religious group who believe women to be the root of all evil), and some were shaped by historical forces (for example, Barrayar was cut off from communication with the rest of the universe for many centuries, and had to revert to more primitive behaviour to survive). Also, some locations are comfortable only for minority groups (for example, the Quaddies, who were [[Literature/FallingFree created to be slave labourers]] working in zero-gravity conditions, narrowly escaped being massacred when the invention of artificial gravity made them redundant, and so had to found their own colony - naturally, on a zero-gravity space station rather than on a planet, although [[Literature/DiplomaticImmunity modern Quaddies]] generously provide some gravity-installed areas for the comfort of visitors).
23rd Dec '17 1:31:14 PM StarSword
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Added DiffLines:

* {{Deconstructed}} in ''Literature/TheWarOfTheMasters'', in that what appears to be a monoculture is more commonly the result of one particular group on a MulticulturalAlienPlanet becoming dominant over the others, which becomes a stereotype InUniverse. This ranges from the "violent brute" stereotype of Klingons (the protagonist Klingons such as B'Sanos and K'Ragh tend to be more inclined to prioritize ''batlh'', or "internal honor", over ''quv'', "external honor") to the cultural conflict between atheist quasi-communist United Earth and its more religious and agrarian rim colonies such as the worlds of the Moab Confederacy. The idea is even referenced by name InUniverse, and derided as the notion that your species dictates your politics.
21st Dec '17 10:07:14 AM muninwing
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* ''TabletopGame/{{Exalted}}'': Amongst humans, this trope seems to come up in the Dragon-Blooded, both in term of caste-marks and in Houses. Amongst everyone else, you can expect a Dragon-King to be either kung-fu master seeking to rebuild his or her near-extinct race, or a mindless brute who kill anyone who gets into their territory. And a Jadeborn is either a Worker, Warrior, or an Artisan, as Autochthon willed them.

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* ''TabletopGame/{{Exalted}}'': Amongst humans, this trope seems to come up in Every group wears a hat. every group has five subgroups, which each wear a hat.
** Solar Exalts wear
the Dragon-Blooded, hat of the superheroes. Dawncaste = warriors, Zenith Caste = Priests and performers, Twilight Caste = inventors and scholars, Night Caste = ninja assassins, and Eclipse Caste = diplomats
** Lunar Exalts wear the hat of the Protectors and of the feral monsters. Two of their types were destroyed, meaning they are one of the few types that does not have five subgroups. They have Full Moon (warriors), No Moon (mystics), and Changing Moon (rogues) castes.
** Abyssals Exalted and Infernal Exalted,
both in term corrupted Solars, wear the hat of caste-marks the Rebels and in Houses. destroyers. Their castes are reflections of the Solar castes -- for instance, a Daybreak (corrupted twilight) might be a necrosurgeon or demon-summoner, whereas their Infernal versions, Defilers, are all about seeking how to tear down the existing reality and create their own, better version.
** Sidereal Exalted wear the hat of the master manipulators. Their types are based on their patron planet/Maiden, and are pretty clear based on what that god is a patron of: Voyages (travelers, loners, and explorers), Serenity (lovers, hedonists, and pleasure-seekers), War (duh), Secrets (spies and info-gatherers), and Endings (assassins)
** Dragon-Blooded Exalts wear the hat of the Samurai-style nobility. The Earth, Fire, Air, Water, and Wood castes are fairly standard elemental interpretations. The Noble Houses that are led by an elemental individual also tend to take on stereotypical traits.
**
Amongst everyone else, you can expect a Dragon-King to be either kung-fu master seeking to rebuild his or her near-extinct race, or a mindless brute who kill anyone who gets into their territory. And a Jadeborn is either a Worker, Warrior, or an Artisan, as Autochthon willed them.
21st Dec '17 9:48:27 AM muninwing
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* Each {{Splat}} in the TabletopGame/OldWorldOfDarkness represents a Hat. Taking ''TabletopGame/VampireTheMasquerade'' as an example, most players choose their clan/Hat from the Brujah (rebellion), Gangrel (wilderness), Malkavian (insanity), Nosferatu (secrecy), Toreador (art), Tremere (magic), or Ventrue (wealth). Being Hatless here brands you a Caitiff, giving you the outcast Hat. For all that the Clans are stated to be diverse (and some atypical examples are given as [[CharacterTemplate character templates]] in the splatbooks) canon characters are almost always at most slight variations on a Hat.

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* Each {{Splat}} in the TabletopGame/OldWorldOfDarkness represents a Hat. Taking ''TabletopGame/VampireTheMasquerade''
**''TabletopGame/VampireTheMasquerade''
as an example, most players choose their clan/Hat from the Brujah (rebellion), Gangrel (wilderness), Malkavian (insanity), Nosferatu (secrecy), Toreador (art), Tremere (magic), or Ventrue (wealth). Being Hatless here brands you a Caitiff, giving you the outcast Hat. For all that the Clans are stated to be diverse (and some atypical examples are given as [[CharacterTemplate character templates]] in the splatbooks) canon characters are almost always at most slight variations on a Hat.Hat.
** Mage: the Ascension had its splats organized around their primary sphere, influencing their worldview: Celestial Chorus (clergy and worshippers), Dreamspeakers (shaman-types), Akashic Brotherhood (Eastern monks and martial artists), Cult of Ecstasy (musicians, hedonists, and hippies), Sons of Ether (inventors), Verbena (witches, wiccans, and naturalists), Order of Hermes (alchemists and western-medieval mages), Virtual Adepts (netrunners, hackers, and script kiddies), and Euthanatoi (nihilists, assassins, and brooders)
** Werewolves had their tribes: Black Furies (greek man-haters), Bone Gnawers (homeless crazies living under bridges), Children of Gaia (eco-warriors), Fianna (Irish hero wannabes), Get of Fenris (Viking savages), Glass Walkers (modern, tech-lovers), Red Talons (human hating feral wolves), Shadow Lords (sneaky ninja types), Silent Striders (mystics), Silver Fangs (nobility-loving plotters and schemers), Uktena (dark magic lovers), Wendigo (traditionalists), and Black Spiral Dancers (corrupted bad guys... or maybe heroes playing a deep cover long game?).
21st Dec '17 9:29:12 AM muninwing
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* ''{{TabletopGame/Warhammer}}'' doesn't have Chapters, Legions or Craftworlds for obvious reasons, but they still have geographical boundaries or other distinctions that can dictate the headgear of the resident:

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* ''{{TabletopGame/Warhammer}}'' doesn't In the now-defunct Old World, there weren't have Chapters, Legions or Craftworlds for obvious reasons, but they still have had geographical boundaries or other distinctions that can dictate the headgear of the resident:



*** All Marienbugers are [[TheDandy foppish, arrogant but]] [[BadassInANiceSuit irritatingly skilled dandies]].
*** Everyone from Nuln is an engineer reeking of blackpowder.
*** All Reiklanders are skilled marksmen and consummate professional soldiers.
*** All Middenlander are hairy barbarians with a liking for [[DropTheHammer blunt weapons]].
*** Hochlanders are accomplished hunters and crack shots with hunting rifles and longbows.
** Skaven - originally there were [[strike:four]] [[AscendedExtra five]] defined major clans: Skryre, the crazy techo-magical inventors; Moulder, the insane fleshcrafting breeders of monsters; Eshin, the cloaked espionage and assassination division; Pestilens, the gibbering worshipers of plague and decay; Mors, the now extremely powerful martial clan. A recent book on heraldry introduced scores of minor clans, each their their own (slightly smaller) hat.
** Vampire Counts - Each Vampire Count will be from one of several bloodlines: Von Carstein (classic Dracula-style vampires, although recently have been modeled to be a lot more bestial), Lahmians (pseudo-Egyptian female vampires. With cats), Blood Dragons (honour-bound martial powerhouses who exist only for combat and proving themselves), Strigoi (horribly deformed ghouls with no link to their humanity at all) and Necrarchs (Nosferatu-like intellectuals who are wizened but terrifyingly powerful when it comes to magic).

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*** All Marienbugers are was [[TheDandy foppish, arrogant but]] [[BadassInANiceSuit irritatingly skilled dandies]].
*** Everyone from Nuln is was an engineer reeking of blackpowder.
*** All Reiklanders are were skilled marksmen and consummate professional soldiers.
*** All Middenlander are were hairy barbarians with a liking for [[DropTheHammer blunt weapons]].
*** Hochlanders are were accomplished hunters and crack shots with hunting rifles and longbows.
** Skaven - originally there were [[strike:four]] [[AscendedExtra five]] defined major clans: Skryre, the crazy techo-magical inventors; Moulder, the insane fleshcrafting breeders of monsters; Eshin, the cloaked espionage and assassination division; Pestilens, the gibbering worshipers of plague and decay; Mors, the now extremely powerful martial clan. A recent book on heraldry introduced scores of minor clans, each their their own (slightly smaller) hat.
hat. Sadly, with their abrupt fluff-shift in their new incarnation, much of this has been smoothed over and they now wear another hat of Chaos, overlapping strongly with one of the existing factions (in fact, the one their god was originally a servant of).
** Vampire Counts - Before their rework in the 6th-7th edition, Each Vampire Count will be was from one of several bloodlines: Von Carstein (classic Dracula-style vampires, although recently have been modeled to be a lot more bestial), Lahmians (pseudo-Egyptian female vampires. With cats), Blood Dragons (honour-bound martial powerhouses who exist only for combat and proving themselves), Strigoi (horribly deformed ghouls with no link to their humanity at all) and Necrarchs (Nosferatu-like intellectuals who are wizened but terrifyingly powerful when it comes to magic). There were abilities and artifacts that kept these ideas pure for old players, but the terms were put to rest.
21st Dec '17 9:21:11 AM muninwing
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** For Space Marines and Chaos Space Marines, this is largely justified due to the fact that they all share genetic material with the primarch of their chapter - essentially, they have all been deliberately modified to be the same.

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** For Space Marines and Chaos Space Marines, this is largely justified due to the fact that they all share genetic material with the primarch of their chapter - essentially, they have all been deliberately modified to be the same. Plus, most Space Marine chapters are only just north of 1000 members (10 companies of 100, plus command) who are taught similar fighting styles and recruit from one planet (or a handful of similar ones). Anyone who was not, in fact, wearing their hat would probably be questioned as a traitor. Chaos Marines tend to be much more individualistic, but come from the same parentage-of-the-legion situation, as well as many worshipping the Chaos God that closest matches with their... idiom. All berserker warriors who favor close combat and are trained and given access to chain-axes would seem similar enough, but make them more likely to all enjoy martial prowess and chopping off heads? That may as well be a hat breeding program...
11th Dec '17 5:21:15 AM Cryoclaste
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* The world in ''{{Pokemon}}'' seems to be a Planet of Hats as well -- much of culture and society revolves around Pokémon, from the economy (shops and huge department stores which sell only Pokémon-related goods) to the government. And since every town is surrounded by tall grass, it's technically impossible to even leave town without a Pokémon of your own.

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* The world in ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' seems to be a Planet of Hats as well -- much of culture and society revolves around Pokémon, from the economy (shops and huge department stores which sell only Pokémon-related goods) to the government. And since every town is surrounded by tall grass, it's technically impossible to even leave town without a Pokémon of your own.
6th Dec '17 12:52:57 AM SeptimusHeap
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* [[Comicbook/{{X-Men}} The Mojoverse]] is an entire ''Dimension'' of Hats organized around television. Whoever has the best ratings is the DimensionLord.

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* [[Comicbook/{{X-Men}} [[Comicbook/XMen The Mojoverse]] is an entire ''Dimension'' of Hats organized around television. Whoever has the best ratings is the DimensionLord.
23rd Nov '17 12:42:32 PM TheBigBopper
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On their WagonTrainToTheStars, our intrepid heroes come across a planet whose inhabitants share a single defining characteristic. Everybody is a {{robot|RollCall}}, or a gangster, or a ProudWarriorRaceGuy, or an [[WorldOfHam over-the-top actor]], or wearing a NiceHat. To some degree, this is unavoidable; you only have so much screen time or page space to develop and explore a culture. This is especially true in episodic series where the heroes travel to a new planet each week and you have to both introduce a planet and tell a story all within a single episode.

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On their WagonTrainToTheStars, our intrepid heroes come across a planet whose inhabitants all share a single defining characteristic. Everybody is a {{robot|RollCall}}, or a gangster, or a ProudWarriorRaceGuy, or an [[WorldOfHam over-the-top actor]], or wearing a NiceHat. To some degree, this is unavoidable; you only have so much screen time or page space to develop and explore a culture. This is especially true in episodic series where the heroes travel to a new planet each week and you have to both introduce a planet and tell a story all within a single episode.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlanetOfHats