History Main / PlanarShockwave

14th Mar '16 4:04:27 PM OddHack
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*** A planar shockwave has advantages: the 'blast' effect of a spherical explosion goes down with the square or the radius (4 Pi r[[superscript:2]]). If focused into a planar one, 'blast' goes down with the radius (2Pi r). So if you can aim the shockwave, the mine has a much larger effective range.

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*** A planar shockwave has advantages: the 'blast' effect of a spherical explosion goes down with the square or of the radius (4 Pi r[[superscript:2]]). If focused into a planar one, 'blast' goes down with the radius (2Pi r). So if you can aim the shockwave, the mine has a much larger effective range.
25th Jan '16 2:50:48 PM demonfiren
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** We also see Zebes exploding in the same way, but with cooler visuals, in the Adventure mode of ''VideoGame/SuperSmashBros. Melee''.

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** We also see Zebes exploding in the same way, but with cooler visuals, in the Adventure mode of ''VideoGame/SuperSmashBros. Melee''.''VideoGame/SuperSmashBrosMelee''.



** ''VideoGame/SanFranciscoRush'' series too, where EveryCarIsAPinto and MadeOfExplodium, exploding violently with spherical fireballs in crashes.
25th Jan '16 2:49:29 PM demonfiren
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* In ''VideoGame/{{Homeworld}}: Cataclysm'', the good guys' {{BFG}} creates one of those upon impact. Also used for explosions of the largest class of spaceships. Explosions have spherical effects, however, regardless of the visual.

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* In ''VideoGame/{{Homeworld}}: Cataclysm'', the good guys' {{BFG}} Kiith Somtaaw's WaveMotionGun creates one of those upon impact. Also used for explosions of the largest class of spaceships. Explosions have spherical effects, however, regardless of the visual.
25th Jan '16 2:47:04 PM demonfiren
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* Whenever a black hole eats a large enough star. The dying star, as it sinks below Roche's Limit and gets torn by the tidal forces, gets spread into a ring structure around the black hole, called an accretion disk. The often relativistic rotation of the hot electrically charged plasma in it creates huge magnetic fields and electric currents in the direction perpendicular to the disk's plane, ejecting all the matter in the black hole's polar region in two enormous relativistic jets, sometimes attended by the powerful bursts of gamma radiation. These "explosions" often continue for days until the whole star isn't consumed.

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* Whenever a black hole eats a large enough star. The dying star, as it sinks below Roche's Limit and gets torn by the tidal forces, gets spread into a ring structure around the black hole, called an accretion disk. The often relativistic rotation of the hot electrically charged plasma in it creates huge magnetic fields and electric currents in the direction perpendicular to the disk's plane, ejecting all the matter in the black hole's polar region in two enormous relativistic jets, sometimes attended by the powerful bursts of gamma radiation. These "explosions" often continue for days until the whole star isn't is consumed.
7th Jan '16 1:29:52 PM nombretomado
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* In a ''SpaceCases'' episode, the two-dimensional shockwave of two exploding Spung battlecruisers (due to double DeadlyDodging) destroys the third one.

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* In a ''SpaceCases'' ''Series/SpaceCases'' episode, the two-dimensional shockwave of two exploding Spung battlecruisers (due to double DeadlyDodging) destroys the third one.
11th Dec '15 6:17:10 AM Nohbody
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* Used {{egregious}}ly in the ''Film/WingCommander'' theatrical release, in which a character fails to [[OutrunTheFireball outrun a shockwave]] which is half the height of her fighter craft. Despite being the squadron commander, the idea of glancing behind her and pulling up never occurs to her.

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* Used {{egregious}}ly in the ''Film/WingCommander'' theatrical release, in which a ''Film/WingCommander''
** A
character fails to [[OutrunTheFireball outrun a shockwave]] which is half the height of her fighter craft. Despite being the squadron commander, the idea of glancing behind her and pulling up never occurs to her.



** Probably justified in this case. The game takes place on Earth's surface, where gravity allows planar shockwaves to actually happen.



* ''VideoGame/WingCommander Prophecy'' uses an upgraded graphics engine compared to previous games, and is the first game in the series to use 3D acceleration. Among the new visuals is a planar shockwave effect that randomly occurs when a fighter craft explodes. The orientation of the effect appears to be random.

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* ''VideoGame/WingCommander ''VideoGame/WingCommander'':
** When Kilrah is destroyed at the end of ''Wing Commander III'', it explodes into a relatively flat shockwave that catches Blair's fighter as he tries to escape following his attack.
** ''Wing Commander
Prophecy'' uses an upgraded graphics engine compared to previous games, and is the first game in the series to use 3D acceleration. Among the new visuals is a planar shockwave effect that randomly occurs when a fighter craft explodes. The orientation of the effect appears to be random.
8th Nov '15 8:53:52 AM FordPrefect
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*** In fact, there are two ''examples'' from the same explosion. In the immediate detonation a streak of light appears across the screen which is ''exactly'' horizontal, despite being see from two different perspectives (from space, where it doesn't align with either the ship or the planet, and from the ground where it aligns with the horizon). After this explosion has been witnessed by the cast, a ''second'' effect shows a more traditional Planar Shockwave, this time in the plane of Ra's ship.

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*** In fact, there are two ''examples'' from the same explosion. In the immediate detonation a streak of light appears across the screen which is ''exactly'' horizontal, despite being see seen from two different perspectives (from space, where it doesn't align with either the ship or the planet, and from the ground where it aligns with the horizon). After this explosion has been witnessed by the cast, a ''second'' effect shows a more traditional Planar Shockwave, this time in the plane of Ra's ship.
19th Oct '15 10:19:53 AM Gamermaster
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* In ''Anime/MagicalGirlLyricalNanoha'', if something is struck by the Arc-en-ciel, a spaceship weapon that distorts time and space to vaporize a target, it will produce these after it gets destroyed.

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* In ''Anime/MagicalGirlLyricalNanoha'', ''Franchise/LyricalNanoha'', if something is struck by the Arc-en-ciel, a spaceship weapon that distorts time and space to vaporize a target, it will produce these after it gets destroyed.
22nd Jul '15 1:09:35 PM Prfnoff
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* ''Star Wars: RogueSquadron'' and its sequels feature these whenever a starfighter explodes in mid-air.
* Shows up in the explosion of Zebes in the ending to ''Super {{Metroid}}''.

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* ''Star Wars: RogueSquadron'' ''VideoGame/RogueSquadron'' and its sequels feature these whenever a starfighter explodes in mid-air.
* Shows up in the explosion of Zebes in the ending to ''Super {{Metroid}}''.''VideoGame/SuperMetroid''.
21st Jun '15 3:13:13 AM SSJMagus
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** The [[Franchise/StarWarsExpandedUniverse Expanded Universe]] novel ''Literature/DeathStar'' explains the ring produced by Alderaan as the realspace shadow of a hyperspace ripple, produced as a side effect of the Death Star's superlaser being fully charged when fired. Presumably this is also the case when the Death Star itself explodes.

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** The [[Franchise/StarWarsExpandedUniverse Expanded Universe]] novel ''Literature/DeathStar'' explains the ring produced by Alderaan as the realspace shadow of a hyperspace ripple, produced as a side effect of the Death Star's superlaser being fully charged when fired. Presumably this is also the case when the Death Star itself explodes.explodes, as it was literally seconds away from firing on Yavin IV when it was destroyed.
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