History Main / PlaceOfPower

28th May '16 7:37:34 AM TheOneWhoTropes
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** In ''MahouSenseiNegima'', the World Tree at the school's campus glows due to excess power every 22 years, right around the time of the School Festival. during that time, six points around the tree also radiate power, enough to turn a simple Love Confession into a magical compulsion.

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** In ''MahouSenseiNegima'', ''Manga/MahouSenseiNegima'', the World Tree at the school's campus glows due to excess power every 22 years, right around the time of the School Festival. during that time, six points around the tree also radiate power, enough to turn a simple Love Confession into a magical compulsion.
27th May '16 5:56:58 AM DaveE
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Added DiffLines:

* Too many to list in ''TabletopGame/Warhammer40000''. Generally any place where the wall between reality and the Warp is thin will be this trending toward EldritchLocation.
** ''{{TabletopGame/Warhammer}}'' has its fair share as well, although the form they take tends to be more varied: the Black Pyramid of Nagash is a font of necromantic power, while Brettonia is riven with actual ley lines. Occasionally these become actual game mechanics.
25th May '16 10:07:22 AM Willbyr
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* ''MagicalGirlLyricalNanoha'' has two spots outside of the planet Mid-childa where something like the [[KillSat Saint's Cradle]] could position itself to absorb the magic from Mid-childa's two moons.

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* ''MagicalGirlLyricalNanoha'' ''Anime/MagicalGirlLyricalNanoha'' has two spots outside of the planet Mid-childa where something like the [[KillSat Saint's Cradle]] could position itself to absorb the magic from Mid-childa's two moons.



* ''{{Psyren}}'' as a whole is a place of power, since the atmosphere amplifies psychic power and grants it to those who breathe in the air there.

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* ''{{Psyren}}'' ''Manga/{{Psyren}}'' as a whole is a place of power, since the atmosphere amplifies psychic power and grants it to those who breathe in the air there.



** Basic lands in ''TabletopGame/MagicTheGathering'' are the inverse of this trope; they're just, well, basic. Many nonbasic lands fulfill this trope, though, from "dual lands" which count as any two of the types of basic lands to lands that can produce more than one mana, which basically means that they naturally generate or have more magical energy than most lands, to lands that do completely different things like animate and fight like creatures. Then there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=131005 that change how every other land does its stuff]].

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** Basic lands in ''TabletopGame/MagicTheGathering'' ''Magic: The Gathering'' are the inverse of this trope; they're just, well, basic. Many nonbasic lands fulfill this trope, though, from "dual lands" which count as any two of the types of basic lands to lands that can produce more than one mana, which basically means that they naturally generate or have more magical energy than most lands, to lands that do completely different things like animate and fight like creatures. Then there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=131005 that change how every other land does its stuff]].
4th May '16 3:01:06 PM margdean56
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* In ''Literature/DragonBones'', castle Hurog is built on such a place. Ward, the protagonist, who has some (weak) magic power, can feel the magic of the place, and feels rather alone, cold and incomplete when he's not there. It is implied that other family members feel this too, and that's why the yearn to own the place. There is also a hill, that's also a place of power, and where there was once an ancient temple. The heroes spend a night there, with unpleasant results. Even the non-magically talented group members say they get a feeling of being watched. Ward can tap into the magic of the place, but it doesn't work with him like the magic of Hurog, where he is born.

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* In ''Literature/DragonBones'', castle Hurog is built on such a place. Ward, the protagonist, who has some (weak) magic power, can feel the magic of the place, and feels rather alone, cold and incomplete when he's not there. It is implied that other family members feel this too, and that's why the they yearn to own the place. There is also a hill, that's also a place of power, and where there was once an ancient temple. The heroes spend a night there, with unpleasant results. Even the non-magically talented group members say they get a feeling of being watched. Ward can tap into the magic of the place, but it doesn't work with him like the magic of Hurog, where he is born.



* ''Literature/MythAdventures'' had lines of power that went through the air or ground. One of the first things Aahz taught Skeeve was how to find these. They also used them to track down the big bad in the opening book.

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* ''Literature/MythAdventures'' had lines of power that went through the air or ground. One of the first things Aahz taught Skeeve was how to find these. They also used them to track down the big bad BigBad in the opening book.



* ''Literature/JourneyToChaos'': Zones were mana gathers into heavy concentrations are known as "Fog Clouds" because the magical energy is so intense that it forms a visible Fog that obscures visibility. Breathing the air within this cloud can send anyone's physical or magical power through the roof. [[WithGreatPowerComesGreatInsanity It can also send them over the edge of sanity.]]

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* ''Literature/JourneyToChaos'': Zones were where mana gathers into heavy concentrations are known as "Fog Clouds" because the magical energy is so intense that it forms a visible Fog that obscures visibility. Breathing the air within this cloud can send anyone's physical or magical power through the roof. [[WithGreatPowerComesGreatInsanity It can also send them over the edge of sanity.]]
3rd Dec '15 2:21:12 PM HeraldAlberich
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* Mortis is an intersection of the Force from ''WesternAnimation/StarWarsTheCloneWars''.

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* In ''WesternAnimation/StarWarsTheCloneWars'', the planet Mortis is an intersection of the Force from ''WesternAnimation/StarWarsTheCloneWars''.Force, and the home of three AnthropomorphicPersonifications of the Light Side, the Dark Side, and the Balance between them.
3rd Dec '15 2:10:54 PM HeraldAlberich
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* ''Franchise/BackToTheFuture''
** ''Film/BackToTheFuturePartII'' uses time instead of location. When Doc realizes Biff chose [[ContrivedCoincidence November 12, 1955]] as the date to return to to give his younger self the Almanac.
--> '''Doc''': Unbelievable that Biff has chosen that date. It could mean that this date might hold some special significance, being the temporal junction point for the entire space-time continuum! Other than that it could just be an [[BellisariosMaxim amazing coincidence]]...
** ''FilM/BackToTheFuturePartIII'' reveals that there are at least ''three'' versions of Doc Brown and the De Lorean present during that moment in history; the 1955 Doc native to that timeframe, the 1985 Doc who travelled back there and ''his'' future self, the 1885 Doc buried in Boot Hill Cemetery, in addition to the nuclear powered De Lorean from the first film, the fusion powered De Lorean from the second and the De Lorean sent back to 1885, buried for 70 years in the Delgardo Mine.

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* ''Franchise/BackToTheFuture''
''Franchise/BackToTheFuture'':
** ''Film/BackToTheFuturePartII'' uses time instead of location. When location, as when Doc realizes Biff chose [[ContrivedCoincidence November 12, 1955]] as the date to return to to give his younger self the Almanac.
--> '''Doc''': --->'''Doc:''' Unbelievable that Biff has chosen that date. It could mean that this date might hold some special significance, being the temporal junction point for the entire space-time continuum! Other than that it could just be an [[BellisariosMaxim amazing coincidence]]...
** ''FilM/BackToTheFuturePartIII'' ''Film/BackToTheFuturePartIII'' reveals that there are at least ''three'' versions of Doc Brown and the De Lorean present during that moment in history; the 1955 Doc native to that timeframe, the 1985 Doc who travelled back there and ''his'' future self, the 1885 Doc buried in Boot Hill Cemetery, in addition to the nuclear powered De Lorean from the first film, the fusion powered De Lorean from the second and the De Lorean sent back to 1885, buried for 70 years in the Delgardo Mine.
* ''Film/TheEmpireStrikesBack'' introduces the concept that certain places are stronger in the Force than others, with the cave on Dagobah that Yoda sends Luke into as a test. The ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' pick this up and run with it.
-->'''Yoda:''' That place is strong in the dark side of the Force. A domain of evil, it is.



* The planet Vjun in ''Yoda: Literature/DarkRendezvous''. Vjun's population had always had a high percentage of Force-sensitives, and then the Viscount Malreaux conducted an experiment to unlock Force potential in the rest. It [[GoneHorriblyRight went horribly right]]; those who weren't killed outright went mad and murdered each other. Vjun is now steeped in the dark side, one of the reasons Count Dooku chooses it as a retreat. All Jedi visitors, even the WeakButSkilled Padawan Scout, have their powers amplified on Vjun, and those who are already strong and prone to the lure of the dark, such as Whie Malreaux and Anakin Skywalker, find themselves capable of amazing feats.



* The four temples in ''VideoGame/TheLegendofZeldaSpiritTracks'' act as power nodes, connected to the Tower of Spirits by the Spirit Tracks.

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* The four temples in ''VideoGame/TheLegendofZeldaSpiritTracks'' ''VideoGame/TheLegendOfZeldaSpiritTracks'' act as power nodes, connected to the Tower of Spirits by the Spirit Tracks.



* Malachor V in ''VideoGame/KnightsOfTheOldRepublic II''.
** In fact, ''Franchise/StarWars'' has numerous sites where the Force is stronger than usual, such as the Valley of the Jedi in the Jedi Knight series or the Dark Side cave on Dagobah in ''Film/TheEmpireStrikesBack''.

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* ''Franchise/StarWarsLegends'':
**
Malachor V V, in ''VideoGame/KnightsOfTheOldRepublic II''.
** In fact, ''Franchise/StarWars'' has numerous sites where
''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', is strong in the Force is stronger than usual, such as dark side of the Force.
** The
Valley of the Jedi Jedi, in the Jedi Knight series or the Dark Side cave on Dagobah in ''Film/TheEmpireStrikesBack''.''VideoGame/DarkForcesSaga''.
24th Sep '15 9:17:22 AM Piando
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* The four temples in ''[[SpiritTracks The Legend of Zelda: Spirit Tracks]]'' act as power nodes, connected to the Tower of Spirits by the Spirit Tracks.

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* The four temples in ''[[SpiritTracks The Legend of Zelda: Spirit Tracks]]'' ''VideoGame/TheLegendofZeldaSpiritTracks'' act as power nodes, connected to the Tower of Spirits by the Spirit Tracks.



* ''TheWitcher'' has [[ExactlyWhatItSaysOnTheTin Places of Power]].

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* ''TheWitcher'' ''VideoGame/TheWitcher'' has [[ExactlyWhatItSaysOnTheTin Places of Power]].



* In ''WesternAnimation/TeenageMutantNinjaTurtles2003'', there were three Ley Line nodes tapped by the Foot Mystics that had to be liberated to prevent a demon from spreading his reality-warping, undead-summoning power across the planet. Of course, one of these was next to the Statue of Liberty; another was in the United Nations building. The third? At a butcher shop called "Manny's Meats".

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* * In ''WesternAnimation/TeenageMutantNinjaTurtles2003'', there were three Ley Line nodes tapped by the Foot Mystics that had ''WesternAnimation/AdventureTime,'' [[BigBad the]] [[OurLichesAreDifferent Lich]] has a PlaceOfPower, referred to in those exact words. It appears to be liberated to prevent a demon from spreading his reality-warping, undead-summoning power across its "birthplace," [[spoiler:the spot where the planet. Of course, one of these was next to DepopulationBomb hit during the Statue of Liberty; another was in the United Nations building. The third? At a butcher shop called "Manny's Meats".[[ApocalypseHow Great Mushroom War]].]]



* In ''WesternAnimation/AdventureTime,'' [[BigBad the]] [[OurLichesAreDifferent Lich]] has a PlaceOfPower, referred to in those exact words. It appears to be its "birthplace," [[spoiler:the spot where the DepopulationBomb hit during the [[ApocalypseHow Great Mushroom War]].]]

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* * In ''WesternAnimation/AdventureTime,'' [[BigBad the]] [[OurLichesAreDifferent Lich]] has a PlaceOfPower, referred to in those exact words. It appears ''WesternAnimation/TeenageMutantNinjaTurtles2003'', there were three Ley Line nodes tapped by the Foot Mystics that had to be its "birthplace," [[spoiler:the spot where liberated to prevent a demon from spreading his reality-warping, undead-summoning power across the DepopulationBomb hit during planet. Of course, one of these was next to the [[ApocalypseHow Great Mushroom War]].]] Statue of Liberty; another was in the United Nations building. The third? At a butcher shop called "Manny's Meats".
4th Sep '15 4:49:54 PM nombretomado
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* MythAdventures Series had lines of power that went through the air or ground. One of the first things Aahz taught Skeeve was how to find these. They also used them to track down the big bad in the opening book.

to:

* MythAdventures Series ''Literature/MythAdventures'' had lines of power that went through the air or ground. One of the first things Aahz taught Skeeve was how to find these. They also used them to track down the big bad in the opening book.
14th Aug '15 1:08:32 AM HeraldAlberich
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* ''Literature/Heralds of Valdemar'' series:

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* ''Literature/Heralds of Valdemar'' ''Literature/HeraldsOfValdemar'' series:
14th Aug '15 1:07:57 AM HeraldAlberich
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->There is a place in the galaxy where [[TheDarkSide the Dark Side of the Force]] runs strong. It is something of the Sith, but it was fueled by war. It corrupts all that walks on its surface, drowns them in the power of the Dark Side -- it corrupts all life. And it feeds on death. Revan knew the power of such places... and the power in making them. They can be used to break the will of others... of Jedi, promising them power, and turning them to the Dark Side.
-->-- '''Kreia''', ''KnightsOfTheOldRepublic II''

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->There ->''"There is a place in the galaxy where [[TheDarkSide the Dark Side of the Force]] runs strong. It is something of the Sith, but it was fueled by war. It corrupts all that walks on its surface, drowns them in the power of the Dark Side -- it corrupts all life. And it feeds on death. Revan knew the power of such places...places ... and the power in making them. They can be used to break the will of others... others ... of Jedi, promising them power, and turning them to the Dark Side.
Side."''
-->-- '''Kreia''', ''KnightsOfTheOldRepublic II''
''VideoGame/KnightsOfTheOldRepublicIITheSithLords''



* Termed Nodes in the ''HeraldsOfValdemar'' series, these are formed by the intersection of two or more {{Ley Line}}s and are much sought out by mages and other creatures that feed on or utilize magical power. Only the most powerful of mages ([[PowerLevels Adept-class]]) can handle the energy of a node without being burned out or destroyed.

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* ''Literature/Heralds of Valdemar'' series:
**
Termed Nodes in the ''HeraldsOfValdemar'' series, Nodes, these are formed by the intersection of two or more {{Ley Line}}s and are much sought out by mages and other creatures that feed on or utilize magical power. Only the most powerful of mages ([[PowerLevels Adept-class]]) can handle the energy of a node without being burned out or destroyed.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlaceOfPower