History Main / PinballScoring

15th Sep '17 4:40:39 PM tadaru
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** Come TheNewTens, this trope really depends on the company and table. Many recent Creator/SternElectronics games have high scores in the billions again, while on a Creator/JerseyJack table, a million is a fantastic score.

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** Come TheNewTens, this trope really depends on the company and table. Many recent Creator/SternElectronics games have high scores in the billions again, while on a Creator/JerseyJack Jersey Jack table, a million is a fantastic score.
15th Sep '17 4:40:09 PM tadaru
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** Come TheNewTens, this trope really depends on the company and table. Many recent Creator/SternElectronics games have high scores in the billions again, while on a Creator/JerseyJack table, a million is a fantastic score.
15th Sep '17 10:49:36 AM tadaru
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** ''Pinball/DialedIn'' zig-zags this trope. The ones digit of any score is always 0, but it still scores similarly to the other Jersey Jack games.

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** ''Pinball/DialedIn'' zig-zags this trope. The ones digit of any score is always 0, but it still scores similarly to the other Jersey Jack games.
15th Sep '17 10:48:47 AM tadaru
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Added DiffLines:

** ''Pinball/DialedIn'' zig-zags this trope. The ones digit of any score is always 0, but it still scores similarly to the other Jersey Jack games.
1st Sep '17 4:41:15 PM cornycrunch
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** The most recent revision currently has a ''GoodBadBug'' causing Victory Multiball to last far longer than intended, and players are currently putting up scores of tens or hundreds of *billions* without too much effort.

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** The most recent revision currently has a ''GoodBadBug'' causing Victory Multiball to last far longer than intended, and players are currently putting up scores of tens or hundreds of *billions* without too much effort. And in case you were wondering - it does indeed display the entire score even in the hundred-billions.
24th Aug '17 5:53:57 AM Arcorann
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* In the free ShootEmUp ''[[http://enamel9x.doorblog.jp/archives/1618118.html Illusion Super Dimension]]'', after the score reaches over 18 digits the game will write the extra digits in purple underneath. Observe that one of the screenshots on the game's page has 54402689 written in purple. That's a 26-digit score, ''54.4 septillion'' points. The next closest STG, Alternative Sphere, only reaches 21.

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* In the free ShootEmUp ''[[http://enamel9x.doorblog.jp/archives/1618118.html Illusion Super Dimension]]'', after the score reaches over 18 digits the game will write the extra digits in purple underneath.green underneath (purple in earlier versions). Observe that one of the screenshots on the game's page has 54402689 written in purple. That's a 26-digit score, ''54.4 septillion'' points. The next closest STG, Alternative Sphere, only reaches 21.
21.[[note]]Strictly speaking the best attested human run has only reached 25 digits though.[[/note]]



* [[http://maru9.saikyou.biz/huya2/index.html A certain]] ''VideoGame/{{Touhou}}'' Mahjong fangame is notable for its utterly stupid scores - coming both from dealing its players broken starting hands and from its even more broken abilities. The highest score on the official ranking is a hand with 160 fu and ''88529402 han'', a score that would be 26650009 digits if it hadn't overflowed the variable

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* [[http://maru9.saikyou.biz/huya2/index.html A certain]] ''VideoGame/{{Touhou}}'' Mahjong fangame is notable for its utterly stupid scores - coming both from dealing its players broken starting hands and from its even more broken abilities. Two particularly inflationary abilities stand out: one increases the han value of all hands for the rest of the hanchan by increasingly large amounts every time it is used, while the other ''squares'' the han value for that hand. The highest score on the official ranking is a hand with 160 fu and ''88529402 ''88,529,403 han'', a score value that would be 26650009 26,650,010 digits if it hadn't overflowed the variable (even under non-aotenjou rules it's a 6,809,954 times yakuman, or 326,877,792,000 points) -- and that's not counting the scores that ''overflowed the ranking's han counter''.
23rd Aug '17 8:15:38 AM CosmicFerret
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* There was actually a [[UsefulNotes/TheGreatVideoGameCrashof1983 cancelled 1983]] {{Garfield}} game that had a rom where someone got a score of 23,418,862,404,272,676,864. Yes, [[https://en.wikipedia.org/wiki/Garfield_(Atari_game) really.]] Of course, as the official game was cancelled, it's debatable whether or not to even consider this a legitimate example.

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* There was actually a [[UsefulNotes/TheGreatVideoGameCrashof1983 cancelled 1983]] {{Garfield}} ComicStrip/{{Garfield}} game that had a rom where someone got a score of 23,418,862,404,272,676,864. Yes, [[https://en.wikipedia.org/wiki/Garfield_(Atari_game) really.]] Of course, as the official game was cancelled, it's debatable whether or not to even consider this a legitimate example.
5th Aug '17 9:21:15 PM cornycrunch
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* Stern's Star Wars was also designed to have scores roughly on par with ''Pinball/GameOfThrones'', where 1 billion is considered a solid game. Rather than having persistent playfield multipliers, the player is able to control a set of persistent shot multipliers that can multiply any single shot by up to 40x.
** The most recent revision currently has a ''GoodBadBug'' causing Victory Multiball to last far longer than intended, and players are currently putting up scores of tens or hundreds of *billions* without too much effort.
2nd Jul '17 10:45:51 AM nombretomado
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* In UsefulNotes/RugbyUnion and RugbyLeague, a ridiculously large number of points in a match is often referred to as a "cricket score", a reference to the large number of runs usually scored by both sides in a game of cricket. This big a number of points isn't usually a good thing, as if achieved by only one team it means that the match was severely (often dangerously) one-sided, and if both teams get a very high score it means neither of them could defend.

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* In UsefulNotes/RugbyUnion and RugbyLeague, UsefulNotes/RugbyLeague, a ridiculously large number of points in a match is often referred to as a "cricket score", a reference to the large number of runs usually scored by both sides in a game of cricket. This big a number of points isn't usually a good thing, as if achieved by only one team it means that the match was severely (often dangerously) one-sided, and if both teams get a very high score it means neither of them could defend.
20th Jun '17 10:22:05 AM Piterpicher
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** Pretty much every Sega racing game that had points was like this. Lots of others, too (''VideoGame/SpaceHarrier'', ''AfterBurner'', ''Wrestle War'', etc.)

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** Pretty much every Sega racing game that had points was like this. Lots of others, too (''VideoGame/SpaceHarrier'', ''AfterBurner'', ''VideoGame/AfterBurner'', ''Wrestle War'', etc.)
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