History Main / PinballScoring

19th Aug '16 5:05:10 PM cornycrunch
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* ''Pinball/{{Ghostbusters}}'' code is recycled from ''[=GoT=]'' and allows for scores of similar magnitude. While the multipliers have been dialed back to "only" a 6x playfield multiplier (gotten by stacking the 2x and 3x), each skill shot allows the player to gain 10% of their current score.

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* ''Pinball/{{Ghostbusters}}'' code is recycled from ''[=GoT=]'' and allows for scores of similar magnitude. While the multipliers have been dialed back to "only" a 6x playfield multiplier (gotten by stacking the 2x and 3x), each skill shot allows the player to gain 10% of their current score. Some modes, such as Stay Puft and PKE Frenzy, can be worth hundreds of millions by themselves, even without multipliers, and then multiplicatively stacking 10% on top of that is just icing.
13th Aug '16 7:07:57 PM Arcorann
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* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). ''Pinball/{{Ghostbusters}}'' code is recycled from ''[=GoT=]'' and allows for scores of similar magnitude. While the multipliers have been dialed back to "only" a 6x playfield multiplier (gotten by stacking the 2x and 3x), each skill shot allows the player to gain 10% of their current score.

to:

* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). multiplicatively).
*
''Pinball/{{Ghostbusters}}'' code is recycled from ''[=GoT=]'' and allows for scores of similar magnitude. While the multipliers have been dialed back to "only" a 6x playfield multiplier (gotten by stacking the 2x and 3x), each skill shot allows the player to gain 10% of their current score.



** 4th mix's endless mode has "only" 32 digits, but it takes even longer to counter-stop than 3rd mix. [[http://www.youtube.com/watch?v=RgugWIlzYbA See this video.]] By comparison, 3rd mix's Endless mode takes around 250-300 stages of straight Perfects.

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** 4th mix's endless Endless mode has "only" 32 digits, but it takes even longer to counter-stop than 3rd mix. [[http://www.youtube.com/watch?v=RgugWIlzYbA See this video.]] By comparison, 3rd mix's Endless mode takes around 250-300 stages of straight Perfects.



** Each time you hit a bell, you get the amount of points you got for the last bell plus 10. So when you hit the first bell, you get 10 points, and when you hit a second bell, you get 20 more points, for a total of 30. This can result in incredibly high scores further in the game when you're getting over 1000 points per bell. This trope also appears in other Orisinal games.

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** Each time you hit a bell, you get the amount of points you got for the last bell plus 10. So when you hit the first bell, you get 10 points, and when you hit a second bell, you get 20 more points, for a total of 30. This can result in incredibly high scores further in the game when you're getting over 1000 points per bell. This trope also appears in other Orisinal games.
12th Aug '16 11:03:34 AM tadaru
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* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). ''Pinball/Ghostbusters'' code is recycled from ''[=GoT=]'' and allows for scores of similar magnitude, with each skill shot allowing the player to gain 10% of their current score.

to:

* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). ''Pinball/Ghostbusters'' ''Pinball/{{Ghostbusters}}'' code is recycled from ''[=GoT=]'' and allows for scores of similar magnitude, with magnitude. While the multipliers have been dialed back to "only" a 6x playfield multiplier (gotten by stacking the 2x and 3x), each skill shot allowing allows the player to gain 10% of their current score.
12th Aug '16 11:02:41 AM tadaru
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* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). ''Pinball/Ghostbusters'' code is recycled from ''GoT'' and allows for scores of similar magnitude, with each skill shot allowing the player to gain 10% of their current score.

to:

* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). ''Pinball/Ghostbusters'' code is recycled from ''GoT'' ''[=GoT=]'' and allows for scores of similar magnitude, with each skill shot allowing the player to gain 10% of their current score.
12th Aug '16 11:02:22 AM tadaru
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Added DiffLines:

* ''Pinball/GameOfThrones'' had noticeably higher scoring than pretty much any other game that Creator/SternElectronics had made in recent years. It also exhibits ridiculous multipliers like the game above, with a potential for a 30x multiplier on any shot (6x combo, 5x playfield which stack multiplicatively). ''Pinball/Ghostbusters'' code is recycled from ''GoT'' and allows for scores of similar magnitude, with each skill shot allowing the player to gain 10% of their current score.
12th Aug '16 10:53:13 AM tadaru
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** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers which stack additively to 15x, 2x shot multiplier, 2x combo multiplier) in its latest code. In other words, clear all 8 songs on the same ball, lock two balls in the Demon Head in Demon Multiball, collect the Double Scoring award from Backstage Pass, and {{Combo}} into a shot that has a 2x shot multiplier on it. The game was somewhat low scoring even compared to other Sterns of the time before that code update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. Now it tends to exhibit this trope in general.

to:

** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers which stack additively to 15x, 2x shot multiplier, 2x combo multiplier) in its latest code. In other words, clear all 8 songs on the same ball, lock two balls in the Demon Head in Demon Multiball, collect the Double Scoring award from Backstage Pass, and {{Combo}} into a shot that has a 2x shot multiplier on it. The game was somewhat low scoring even compared to other Sterns of the time before that code update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. previously. Now it tends to exhibit this trope in general.general, especially on a good game.
12th Aug '16 10:52:17 AM tadaru
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** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers which stack additively to 15x, 2x shot multiplier, 2x combo multiplier) in its latest code. The game was somewhat low scoring even compared to other Sterns of the time before that code update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. Now it tends to exhibit this trope in general.

to:

** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers which stack additively to 15x, 2x shot multiplier, 2x combo multiplier) in its latest code. In other words, clear all 8 songs on the same ball, lock two balls in the Demon Head in Demon Multiball, collect the Double Scoring award from Backstage Pass, and {{Combo}} into a shot that has a 2x shot multiplier on it. The game was somewhat low scoring even compared to other Sterns of the time before that code update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. Now it tends to exhibit this trope in general.
12th Aug '16 10:50:04 AM tadaru
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** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers, 2x shot multiplier, 2x combo multiplier) in its latest code. The game was somewhat low scoring even compared to other Sterns of the time before that code update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. Now it tends to exhibit this trope in general.

to:

** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers, multipliers which stack additively to 15x, 2x shot multiplier, 2x combo multiplier) in its latest code. The game was somewhat low scoring even compared to other Sterns of the time before that code update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. Now it tends to exhibit this trope in general.
12th Aug '16 10:48:53 AM tadaru
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* ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers, 2x shot multiplier, 2x combo multiplier) in its latest code. The game was somewhat low scoring even compared to other Sterns of the time before that code update.

to:

* ** ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers, 2x shot multiplier, 2x combo multiplier) in its latest code. The game was somewhat low scoring even compared to other Sterns of the time before that code update.update, with only the 2x playfield multiplier and 2x combo multiplier being available before it. Now it tends to exhibit this trope in general.
12th Aug '16 10:47:39 AM tadaru
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Added DiffLines:

* ''Pinball/KissStern'' is a close second, with a potential 60x multiplier (10x + 3x + 2x playfield multipliers, 2x shot multiplier, 2x combo multiplier) in its latest code. The game was somewhat low scoring even compared to other Sterns of the time before that code update.
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