History Main / PinballProtagonist

15th Jul '17 9:09:57 PM Miracle@StOlaf
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* The playable duo from ''VideoGame/ResidentEvil0'', Rebecca and Billy don't do a whole lot over the course of the game. The only character interaction that isn't between them or other S.T.A.R.S. members is running into the [[BigBadWannabe final boss]] of the game. Any plot developments happen in cutscenes, involve Wesker and Birkin, and are completely separate from what the protagonists are doing.
** This is true of all ''Franchise/ResidentEvil'' games until the fourth came along. Typically the plot involves running around just trying to stay alive amidst odd enemies and even odder puzzles while the plot works independently of you. All those storylines would have had the exact same outcomes had Chris, Jill, Claire, Leon, Carlos, and the rest died within the first 30 seconds.

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* The playable duo from ''VideoGame/ResidentEvil0'', Rebecca and Billy don't do a whole lot over the course of the game. The only character interaction that isn't between them or other S.T.A.R.S. members is running into the [[BigBadWannabe final boss]] of the game. Any plot developments happen in cutscenes, involve Wesker and Birkin, and are completely separate from what the protagonists are doing.
** This
doing. Though really, this is true of all ''Franchise/ResidentEvil'' games until the fourth came along. Typically Typically, the plot involves running around just trying to stay alive amidst odd enemies and even odder puzzles while the plot works independently of you. All those storylines would have had the exact same outcomes had Chris, Jill, Claire, Leon, Carlos, and the rest died within the first 30 seconds.
** You can honestly say this about the majority of SurvivalHorror protagonists, not just the ones from ''Resident Evil'', where the biggest concern for the player characters is usually just staying alive long enough to escape from whatever horrific situation they've gotten into. It's right there in the genre's name, as a matter of fact.
14th Jul '17 12:45:52 AM justanid
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Compare TheWatson and FirstPersonPeripheralNarrator. Also compare the [[RomanceGenreHeroines Waif]] and [[MasterCharacterHeroines Persephone]] archetypal characters, both defined by the ability to bear up under hardship (an undervalued heroic quality often {{Flanderized}} into a passive characterization). This can be seen as VillainsActHeroesReact taken to an extreme. Not to be confused with UselessProtagonist, where the main characters make ''no'' attempt to make themselves seem important, although these tropes may overlap over time. Contrast with a YoungConqueror HeroProtagonist, who actually drives the plot and makes the villains react to them.

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Compare TheWatson and FirstPersonPeripheralNarrator. Also compare the [[RomanceGenreHeroines [[Literature/{{TCWGTHAH-Heroines}} Waif]] and [[MasterCharacterHeroines [[Literature/{{FortyFiveMasterCharacters-Heroines}} Persephone]] archetypal characters, both defined by the ability to bear up under hardship (an undervalued heroic quality often {{Flanderized}} into a passive characterization). This can be seen as VillainsActHeroesReact taken to an extreme. Not to be confused with UselessProtagonist, where the main characters make ''no'' attempt to make themselves seem important, although these tropes may overlap over time. Contrast with a YoungConqueror HeroProtagonist, who actually drives the plot and makes the villains react to them.
12th Jul '17 6:39:36 AM Silverblade2
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* Samus becomes this in ''VideoGame/MetroidOtherM''. Apart from [[spoiler: defeating the Metroid Queen, retrieving Adam's Helmet, and clearing out a lot of the monsters on the Bottle Ship]], she doesn't really accomplish a great deal and most major issues or plot points are given to other characters.

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* Samus becomes this in ''VideoGame/MetroidOtherM''. Apart from [[spoiler: defeating saving Madeline Bergman from the Metroid Queen, Queen and retrieving Adam's Helmet, and clearing out a lot of the monsters on the Bottle Ship]], Helmet]], she doesn't really accomplish a great deal and most major issues or plot points are given to other characters.
10th Jul '17 6:20:18 PM Bissek
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* The second ''VideoGame/{{Mechwarrior}}'' game has story sections that are shown between missions. These sections do not change based on which side of the war you play on, giving the impression that the player's actions have no impact on the war whatsoever.
9th Jun '17 2:58:36 PM hidrag
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9th Jun '17 2:58:35 PM hidrag
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** It's not quite like that. Actually the rebels only had a chance to destroy the Death Star because the Emperor knew Leku would be there. He used Vader as a bait to lure Luke and thus the whole Rebellion.
30th May '17 5:14:27 PM Isaac_Heller
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* Jack Sparrow falls into this in ''Film/PiratesOfTheCaribbeanOnStrangerTides'' and ''Film/PiratesOfTheCaribbeanDeadMenTellNoTales''. Whereas in the previous three movies he had been a proactive character whose agenda helped drive the plot, here he's unwillingly dragged along on adventures that mostly center around other people, with there being nothing for him to gain in the end.
30th May '17 5:12:17 PM Isaac_Heller
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* Out of all the point of view characters in ''Literature/ASongOfIceAndFire'', Sansa Stark stands out as being the most reactive and passive, spending much of her early page time being pushed around by other characters. This is justified -- she's a naive preteen girl, and unlike the others, she's in no position t be proactive. Part of her storyline is shedding this trope and gaining her own agency.

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* Out of all the point of view characters in ''Literature/ASongOfIceAndFire'', Sansa Stark stands out as being the most reactive and passive, spending much of her early page time being pushed around by other characters. This is justified -- she's a naive preteen girl, and unlike the others, she's in no position t to be proactive. Part of her storyline is shedding this trope and gaining her own agency.agency, which ironically starts happening once she's under the guardianship of the biggest manipulator in the series.
21st May '17 9:50:22 AM pinkdalek
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* For roughly three quarters of ''VideoGame/FinalFantasyXIII'', all the party does is try to survive in a world where virtually everybody wants to kill them for being L'Cie, something that was done to them without their consent for being at the wrong place at the wrong time. Most of the remaining quarter is their coming to terms with the fact that as L'Cie, they are little more than pawns in a centuries spanning scheme that they have virtually no hope of stopping - even dying to spite TheChessmaster will just delay his plans until he can find a new batch of pawns to run through the same situation. The first thing they do that diverges from the BigBad's plot takes place in the penultimate cutscene.

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* For ''Franchise/FinalFantasy'':
** The conceit of ''VideoGame/FinalFantasyVII'' - that the protagonist ''himself'' would decide the villain needed to be killed, and be the active aggressor while the villain acted in self-defence - was an attempt to avoid this, because VillainsActHeroesReact is so omnipresent in EasternRPGs that the staff felt the traditional JRPG hero was a passive doormat who only sought to do what the King told him, and wanted to do something completely opposite. This is so adhered to so strongly that the plot sometimes [[IdiotPlot contorts in on itself]] just to ensure that Cloud is the one with the agency. Of course, since the twist is that Cloud is under MoreThanMindControl this ends up being less 'the good King told him to do it' and more 'the villain compelled him to do it by taking advantage of his ignored personality problems', which may or may not be an improvement.
**For
roughly three quarters of ''VideoGame/FinalFantasyXIII'', all the party does is try to survive in a world where virtually everybody wants to kill them for being L'Cie, something that was done to them without their consent for being at the wrong place at the wrong time. Most of the remaining quarter is their coming to terms with the fact that as L'Cie, they are little more than pawns in a centuries spanning scheme that they have virtually no hope of stopping - even dying to spite TheChessmaster will just delay his plans until he can find a new batch of pawns to run through the same situation. The first thing they do that diverges from the BigBad's plot takes place in the penultimate cutscene.cutscene.
**The characters in ''VideoGame/FinalFantasyXV'' get bounced around very efficiently by the villains, and (due to their social position) they can only really continue to collect all of the PlotCoupons required to become the King, on a pilgrimage already laid out for them. Even the eventual victory is part of a ChosenOne prophecy and involves the payoffs of plans set in motion by side characters.
18th May '17 1:04:18 AM UPi
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%%* Case in ''Literature/{{Neuromancer}}'' by Creator/WilliamGibson, it's difficult to name one decision made in the book that's solely his.

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%%* * Case in ''Literature/{{Neuromancer}}'' by Creator/WilliamGibson, it's difficult to name one decision made in the book that's solely his.his as [[spoiler: the real chess game is played by two AIs, mostly offscreen]]. The adventure video game based on the novel inverts this and concentrates on hacking and finding equipment and software, very much abandoning the tone of the book.
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