History Main / PickUpGroup

5th Mar '16 4:42:50 PM Octorok103
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* This causes massive issues in ''VideoGame/Warface'', where the best way to deal with the Co-op system is to pray that you get one or two decent players- and in the harder modes, like Tower Raid, anything less than 5 high ranked, experienced players with a full kit with result in a TotalPartyKill.

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* This causes massive issues in ''VideoGame/Warface'', ''VideoGame/{{Warface}}'', where the best way to deal with the Co-op system is to pray that you get one or two decent players- and in the harder modes, like Tower Raid, anything less than 5 high ranked, experienced players with a full kit with result in a TotalPartyKill.



* ''VideoGame/{{Splatoon}}'''s online multiplayer defaults to this, plunking you on a four-person team with three other random people. While this isn't a big deal in Turf War, where each person can act independently and losses don't really hurt you, it can be a pain in Ranked Battles, which require more coordination and support between teammates to complete the objectives. Fortunately, this is also true of the teams that you're facing. A later update added Squad Battles, where you can play ranked mode with friends against other squads.

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* ''VideoGame/{{Splatoon}}'''s ''VideoGame/{{Splatoon}}''[='=]s online multiplayer defaults to this, plunking you on a four-person team with three other random people. While this isn't a big deal in Turf War, where each person can act independently and losses don't really hurt you, it can be a pain in Ranked Battles, which require more coordination and support between teammates to complete the objectives. Fortunately, this is also true of the teams that you're facing. A later update added Squad Battles, where you can play ranked mode with friends against other squads.squads.
* Thanks to ''VideoGame/{{Warframe}}''[='=]s peer-to-peer mission hosting, this trope is pretty much inevitable. Recruiting chat can help you assemble a team that at least looks decent on paper, but it's hard to tell how good the team will be until the mission's already underway. For an even riskier approach, you can just set matchmaking to public and hop into any mission that doesn't require a key, letting the dice fall where they may. Of course, very few missions are difficult enough to necessitate an optimized team in the first place, so a bad random or two usually won't completely ruin your chance of success (unless it's a [[StealthBasedMisson Spy mission]]). Moreover, most of the missions that ''do'' require a high degree of coordination and planning also need a key to access, so you'll have to organize a party beforehand anyways.
18th Dec '15 8:02:22 PM Adept
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* You will be playing like this for the most part in ''GrandChase''. Not an issue actually, unless you get "leechers"[[note]]people who join the dungeon run but do not fight and just go AFK and gain the LeakedExperience[[/note]] or just feel greedy and don't want to share item drops, as item distribution is random in a group. Though once you get around to [[ScrappyLevel Forest of Life]], you wished those nooblets would had become atleast half competent with their characters.

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* You will be playing like this for the most part in ''GrandChase''.''VideoGame/GrandChase''. Not an issue actually, unless you get "leechers"[[note]]people who join the dungeon run but do not fight and just go AFK and gain the LeakedExperience[[/note]] or just feel greedy and don't want to share item drops, as item distribution is random in a group. Though once you get around to [[ScrappyLevel Forest of Life]], you wished those nooblets would had become atleast half competent with their characters.



* In ''GunzTheDuel'' the vast majority of quests are done through these, fortunately you can only have four people in a quest room so getting a halfway competent group isn't that hard. Also most of the quests can be done solo so as long as your group isn't that inexperienced you can still finish the whole thing.

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* In ''GunzTheDuel'' ''VideoGame/GunzTheDuel'' the vast majority of quests are done through these, fortunately you can only have four people in a quest room so getting a halfway competent group isn't that hard. Also most of the quests can be done solo so as long as your group isn't that inexperienced you can still finish the whole thing.



* In ''WorldOfTanks'' both teams are random {{Pick Up Group}}s (unless clans get involved) of approximately the same strength. Works just as fine as you would expect. Rarely one team gets a tactical genius, who shines so brightly that his team starts following his orders; then the other team is screwed.

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* In ''WorldOfTanks'' ''VideoGame/WorldOfTanks'' both teams are random {{Pick Up Group}}s (unless clans get involved) of approximately the same strength. Works just as fine as you would expect. Rarely one team gets a tactical genius, who shines so brightly that his team starts following his orders; then the other team is screwed.
11th Oct '15 11:09:55 AM nombretomado
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* These used to be all over the place in PhantasyStarOnline. Groups not pre-organized were usually composed of either moderately-leveled but unspecialized characters that liked to work outside class, or of sharked Level 200s who didn't know what they were doing at all. This situation is now entirely inverted, as there is only one server left, it's private, the level 200 players there are all legitimate and have been playing for almost a decade.

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* These used to be all over the place in PhantasyStarOnline.''VideoGame/PhantasyStarOnline''. Groups not pre-organized were usually composed of either moderately-leveled but unspecialized characters that liked to work outside class, or of sharked Level 200s who didn't know what they were doing at all. This situation is now entirely inverted, as there is only one server left, it's private, the level 200 players there are all legitimate and have been playing for almost a decade.
23rd Sep '15 9:44:02 AM JapaneseTeeth
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* ''VideoGame/Splatoon'''s online multiplayer defaults to this, plunking you on a four-person team with three other random people. While this isn't a big deal in Turf War, where each person can act independently and losses don't really hurt you, it can be a pain in Ranked Battles, which require more coordination and support between teammates to complete the objectives. Fortunately, this is also true of the teams that you're facing. A later update added Squad Battles, where you can play ranked mode with friends against other squads.

to:

* ''VideoGame/Splatoon'''s ''VideoGame/{{Splatoon}}'''s online multiplayer defaults to this, plunking you on a four-person team with three other random people. While this isn't a big deal in Turf War, where each person can act independently and losses don't really hurt you, it can be a pain in Ranked Battles, which require more coordination and support between teammates to complete the objectives. Fortunately, this is also true of the teams that you're facing. A later update added Squad Battles, where you can play ranked mode with friends against other squads.
23rd Sep '15 9:43:48 AM JapaneseTeeth
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Added DiffLines:

* ''VideoGame/Splatoon'''s online multiplayer defaults to this, plunking you on a four-person team with three other random people. While this isn't a big deal in Turf War, where each person can act independently and losses don't really hurt you, it can be a pain in Ranked Battles, which require more coordination and support between teammates to complete the objectives. Fortunately, this is also true of the teams that you're facing. A later update added Squad Battles, where you can play ranked mode with friends against other squads.
18th Jul '15 11:10:19 AM ManekIridius
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* These used to be all over the place in PhantasyStarOnline. Groups not pre-organized were usually composed of either moderately-leveled but unspecialized characters that liked to work outside class, or of sharked Level 200s who didn't know what they were doing at all. This situation is now entirely inverted, as there is only one server left, it's private, and the people there are all legitimate level 200s who have been playing for almost a decade.

to:

* These used to be all over the place in PhantasyStarOnline. Groups not pre-organized were usually composed of either moderately-leveled but unspecialized characters that liked to work outside class, or of sharked Level 200s who didn't know what they were doing at all. This situation is now entirely inverted, as there is only one server left, it's private, and the people level 200 players there are all legitimate level 200s who and have been playing for almost a decade.
15th Jul '15 9:09:34 PM Llygodenfawr
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** Much of this is because ''VideoGame/FinalFantasyXI'' is such a group intensive game, it is much harsher on people completely unable to play well in a group. There's is a sharp decline in completely incompetent players as you go from each "tier" of area to the next, since if someone is unable to even do basic actions, they will be incapable of pulling their weight. By the time you get to the 30s or so, you just simply won't encounter people that are unable to even bluff their way through partying. Sadly, the standards of skill that are required of a persistent player aren't quite that high, still often leading to bad players(It's now also possible to solo to 75 on some jobs now, with Fields of Valor and Campaign, but with the majority of the playerbase as veterans, [[{{Noob}} nooblets]] can still be sniffed out in seconds flat because of other events, not to mention the length of time it would take to solo to the level cap). In comparison, most {{MMORPG}}s that offer solo options tend to have a very gradual decline in players that lack party skills, oftentimes having people get to the level cap and are unable to fulfill their assumed role in a party setting.

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** Much of this is because ''VideoGame/FinalFantasyXI'' is such a group intensive game, it is much harsher on people completely unable to play well in a group. There's is a sharp decline in completely incompetent players as you go from each "tier" of area to the next, since if someone is unable to even do basic actions, they will be incapable of pulling their weight. By the time you get to the 30s or so, you just simply won't encounter people that are unable to even bluff their way through partying. Sadly, the standards of skill that are required of a persistent player aren't quite that high, still often leading to bad players(It's players (it's now also possible to solo to 75 on some jobs now, with Fields of Valor and Campaign, but with the majority of the playerbase as veterans, [[{{Noob}} nooblets]] can still be sniffed out in seconds flat because of other events, not to mention the length of time it would take to solo to the level cap). In comparison, most {{MMORPG}}s that offer solo options tend to have a very gradual decline in players that lack party skills, oftentimes having people get to the level cap and are unable to fulfill their assumed role in a party setting.
15th Jul '15 9:08:50 PM Llygodenfawr
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** The fan-made [[http://tf2lobby.com/ TF2 Lobby]] and [[http://rc.tf2center.com/ TF2 Center]] services allow people to set up competitive-style matches, either with known teams or simply getting together groups and starting a game. The competitive gaming circles in TF2 are very cooperation-based and voice chat is effectively mandatory, so even pick-up teams of strangers tend to function at least modestly well (with variances for player aptitude, of course).

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** The fan-made [[http://tf2lobby.com/ TF2 Lobby]] and [[http://rc.tf2center.com/ TF2 Center]] services allow people to set up competitive-style matches, either with known teams or simply getting together groups and starting a game. The competitive gaming circles in TF2 [=TF2=] are very cooperation-based and voice chat is effectively mandatory, so even pick-up teams of strangers tend to function at least modestly well (with variances for player aptitude, of course).
16th May '15 5:13:50 PM nombretomado
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* While [=PUGs=] are just something you have to put up with sometimes in MMO games, they are by far the norm for smaller volume online games like shooters and flight simulators. Short of joining a clan, playing with a group of people you knew is virtually impossible, and the lack of character levels meant that you had no idea what grade of players you were going to play with beforehand. One of the first ones to seriously tackle this was the [=XBox=] system debuting in ''{{Halo}} 2'', which allowed virtual pickup groups to stick together from one game to another, had integrated ranking, and mandatory support for voicechat that allowed meaningful strategizing in the heat of battle.

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* While [=PUGs=] are just something you have to put up with sometimes in MMO games, they are by far the norm for smaller volume online games like shooters and flight simulators. Short of joining a clan, playing with a group of people you knew is virtually impossible, and the lack of character levels meant that you had no idea what grade of players you were going to play with beforehand. One of the first ones to seriously tackle this was the [=XBox=] system debuting in ''{{Halo}} 2'', ''VideoGame/{{Halo 2}}'', which allowed virtual pickup groups to stick together from one game to another, had integrated ranking, and mandatory support for voicechat that allowed meaningful strategizing in the heat of battle.
16th May '15 10:12:04 AM DarkStorm
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** There isn't really anything that a Pick Up Group cannot beat in ''VideoGame/CityOfHeroes'', even the Lord Recluse and Statesman Task Forces, as long as the members are willing to ''communicate'', and are willing to at least give cursory attention to making sure the team has decent support, damage, and durability. (Leeroying does not have -near- the stigma in Cities as it does elsewhere.)
*** Leeroying is so much of a not-problem that a common phrase bandied about is "WoW has Leeroy Jenkins as a player. We have it as an ''[[{{Splat}} archetype]].''"

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** There isn't really anything that a Pick Up Group cannot beat in ''VideoGame/CityOfHeroes'', even the Lord Recluse and Statesman Task Forces, as long as the members are willing to ''communicate'', and are willing to at least give cursory attention to making sure the team has decent support, damage, and durability. (Leeroying does not didn't have -near- the stigma in Cities as it does elsewhere.)
elsewhere, mainly because it actually ''worked'')
*** Leeroying is was so much of a not-problem that a common phrase bandied about is was "WoW has Leeroy Jenkins as a player. We have it as an ''[[{{Splat}} archetype]].''"''[[CharacterClassSystem Archetype]].''"[[note]]Referring to the Scrapper class, though the Brute also applied.[[/note]]
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