History Main / Perimeter

14th Jun '13 12:51:38 PM Prfnoff
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[[quoteright:318:http://static.tvtropes.org/pmwiki/pub/images/perimeter-cover_3800.jpg]]

''Perimeter'' is a Science Fiction RealTimeStrategy Game created by K-D Lab and released by Creator/{{Codemasters}} in 2004. An ExpansionPack, ''Emperor's Testament'', was released by Paradox Interactive in 2006; a sequel, ''Perimeter II: New Earth'', came out in 2009.

Perimeter had a number of notable gimmicks that make it stand out - the first being deformable terrain. In fact, [[{{Terraform}} Terraforming]] the land was a key part of anyone's essential strategies in the game, essentially becoming the Lumber resource in addition to a huge number of other tactical purposes. In addition, all of your buildings were linked by an Energy Grid. This grid powered buildings in a small radius, but it's biggest boon was activating the titular Perimeter shield, an impenetrable defence shield that blocked any attacks for a short period of time. The final big gimmick was that there were basically three units - Soldiers, Officers and Technicians who shoot enemies, prevent enemies from attacking and healing your units respectively - but these units could be used to morph into more powerful forms.

The story is also unique for a Real Time Strategy game - A group of humans known as Spirits foresaw the destruction of Earth due to the ravages of our time, which lead to them discovering the Psychosphere - a realm of Human thought and imagination that also acts as a way to reach new worlds. As such, they build the keys to saving Humanity - the Frames - enormous City Ships housing the entire remaining population of the Human Race, and the Portals - which are used to travel the Sphere.
However, all [[GoneHorriblyWrong does not go to according to the plan]]. Eventually a rebellion on one of the frames violently overthrows the Spirits governing one of the Frames. These Rebels call themselves the Harkbackhood, and start proceeding back down the paths already created by the passing of the Frames. Eventually however, a third group is introduced, intent on creating a Cybernetic Empire within the Sphere itself.
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!! ''Perimeter'' provides examples of the following tropes:
* AllYourBaseAreBelongToUs: One of the victory contitions for skirmish/multiplayer is to capture the enemy's buildings.
* AncientConspiracy: Subverted, the "conspiracy" actually does benefit mankind in the long run. The Harkbackhood's symbol is the Freemason angle-ruler-and-compass.
* ArmCannon: Basic soldiers have two-a triple-barreled rocket launcher, and a minigun.
* CosmeticallyDifferentSides: ZigZagged. Every faction has the same basic footsoldier, rocket, laser, artillery, aircraft, and subterrainean units, but can get faction-specific units by building a unique laboratory structure.
* CoversAlwaysLie: On the cover, the Perimeter Shield comes out of the Frame's core. In gameplay, it's generated by your energy towers, and doesn't cover the frame at all.
* DeflectorShield: The emponymous Perimiter. it's absolutely invincible, and anything that touches it takes massive damage. However, it's extremely energy intensive.
* DrillTank: Subterranean units. They attack by causing distortions in the above terrain, warping building foundations. This is (somehow) done with a laser. They are the only unit able to bypass the Perimeter Shield, by digging underneath it. There are also subterranean missile batteries to defend against them.
* EnergyEconomy
* FrickinLaserBeams: Laser weapons are of the "Instant travel, visible beam" type.
* GatlingGood: See "Arm Cannon"
* GreyAndBlackMorality: The Exodus and Harkbackhood make up the Grey areas of morality, with the Exodus wanting to reach the end of the chain of worlds and the Harkbackhood wanting to go back to Earth, with both factions doing some rather shady things to each other as the story progresses. The Empire forms the Black area of morality, with wanting to convert everyone into Cyborgs and all.
* MadeOfIndestructium[=/=]NighInvulnerability: Frames requre a lot to bring down. Nuclear missiles do ''scratch damage'' to them. Everything else may as well be spitwads. Frames also have a HealingFactor. However, they degenerate quickly when cut off from their power supply.
* MechaMooks
* {{Nanomachines}}: [[TheWormThatWalks Every unit is made up of a swarm of nanomachines]], and require a certain ammount of the three basic units-soldiers, officers, and technicians- to form into more powerful units.
* NuclearOption: The Empire superweapon is a nuclear missile.
** NuclearWeaponsTaboo: it's called a "Ballistic Missile Silo", but it's obviously a nuke. It fires a big, fat missile at long range, must be manually targeted, and creates a huge MushroomCloud.
* OminousFloatingCastle: The Frames, for a given value of "ominous" that is...
* OurDemonsAreDifferent: The Scourge, thought to be manifestations of human evils/ nightmares.
* RidiculouslyFastConstruction.
* ScienceFantasy: You lead super-advanced, ShapeShifting robotic soldiers fighting demons on alien worlds. Mankind is led by benevolent {{Physical God}}s, and resides in nearly indestructable flying cities. FasterThanLightTravel is achieved by sending things through the [[http://en.wikipedia.org/wiki/Noosphere noosphere]].
* {{Terraform}}: Building anything requires bringing up the land into a flat plateau. In the sequel, the two remaining factions either desertify or flood their terrain.
** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and Scum Splitters create a [[EarthquakesCauseFissures localized earthquake]].
* TheEmpire: One of the factions.
* ZergRush: Scourge are fond of this. The Harkbackhood's superweapon summons swarms of Scourge to attack enemy positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.
----

to:

[[quoteright:318:http://static.tvtropes.org/pmwiki/pub/images/perimeter-cover_3800.jpg]]

''Perimeter'' is a Science Fiction RealTimeStrategy Game created by K-D Lab and released by Creator/{{Codemasters}} in 2004. An ExpansionPack, ''Emperor's Testament'', was released by Paradox Interactive in 2006; a sequel, ''Perimeter II: New Earth'', came out in 2009.

Perimeter had a number of notable gimmicks that make it stand out - the first being deformable terrain. In fact, [[{{Terraform}} Terraforming]] the land was a key part of anyone's essential strategies in the game, essentially becoming the Lumber resource in addition to a huge number of other tactical purposes. In addition, all of your buildings were linked by an Energy Grid. This grid powered buildings in a small radius, but it's biggest boon was activating the titular Perimeter shield, an impenetrable defence shield that blocked any attacks for a short period of time. The final big gimmick was that there were basically three units - Soldiers, Officers and Technicians who shoot enemies, prevent enemies from attacking and healing your units respectively - but these units could be used to morph into more powerful forms.

The story is also unique for a Real Time Strategy game - A group of humans known as Spirits foresaw the destruction of Earth due to the ravages of our time, which lead to them discovering the Psychosphere - a realm of Human thought and imagination that also acts as a way to reach new worlds. As such, they build the keys to saving Humanity - the Frames - enormous City Ships housing the entire remaining population of the Human Race, and the Portals - which are used to travel the Sphere.
However, all [[GoneHorriblyWrong does not go to according to the plan]]. Eventually a rebellion on one of the frames violently overthrows the Spirits governing one of the Frames. These Rebels call themselves the Harkbackhood, and start proceeding back down the paths already created by the passing of the Frames. Eventually however, a third group is introduced, intent on creating a Cybernetic Empire within the Sphere itself.
----
!! ''Perimeter'' provides examples of the following tropes:
* AllYourBaseAreBelongToUs: One of the victory contitions for skirmish/multiplayer is to capture the enemy's buildings.
* AncientConspiracy: Subverted, the "conspiracy" actually does benefit mankind in the long run. The Harkbackhood's symbol is the Freemason angle-ruler-and-compass.
* ArmCannon: Basic soldiers have two-a triple-barreled rocket launcher, and a minigun.
* CosmeticallyDifferentSides: ZigZagged. Every faction has the same basic footsoldier, rocket, laser, artillery, aircraft, and subterrainean units, but can get faction-specific units by building a unique laboratory structure.
* CoversAlwaysLie: On the cover, the Perimeter Shield comes out of the Frame's core. In gameplay, it's generated by your energy towers, and doesn't cover the frame at all.
* DeflectorShield: The emponymous Perimiter. it's absolutely invincible, and anything that touches it takes massive damage. However, it's extremely energy intensive.
* DrillTank: Subterranean units. They attack by causing distortions in the above terrain, warping building foundations. This is (somehow) done with a laser. They are the only unit able to bypass the Perimeter Shield, by digging underneath it. There are also subterranean missile batteries to defend against them.
* EnergyEconomy
* FrickinLaserBeams: Laser weapons are of the "Instant travel, visible beam" type.
* GatlingGood: See "Arm Cannon"
* GreyAndBlackMorality: The Exodus and Harkbackhood make up the Grey areas of morality, with the Exodus wanting to reach the end of the chain of worlds and the Harkbackhood wanting to go back to Earth, with both factions doing some rather shady things to each other as the story progresses. The Empire forms the Black area of morality, with wanting to convert everyone into Cyborgs and all.
* MadeOfIndestructium[=/=]NighInvulnerability: Frames requre a lot to bring down. Nuclear missiles do ''scratch damage'' to them. Everything else may as well be spitwads. Frames also have a HealingFactor. However, they degenerate quickly when cut off from their power supply.
* MechaMooks
* {{Nanomachines}}: [[TheWormThatWalks Every unit is made up of a swarm of nanomachines]], and require a certain ammount of the three basic units-soldiers, officers, and technicians- to form into more powerful units.
* NuclearOption: The Empire superweapon is a nuclear missile.
** NuclearWeaponsTaboo: it's called a "Ballistic Missile Silo", but it's obviously a nuke. It fires a big, fat missile at long range, must be manually targeted, and creates a huge MushroomCloud.
* OminousFloatingCastle: The Frames, for a given value of "ominous" that is...
* OurDemonsAreDifferent: The Scourge, thought to be manifestations of human evils/ nightmares.
* RidiculouslyFastConstruction.
* ScienceFantasy: You lead super-advanced, ShapeShifting robotic soldiers fighting demons on alien worlds. Mankind is led by benevolent {{Physical God}}s, and resides in nearly indestructable flying cities. FasterThanLightTravel is achieved by sending things through the [[http://en.wikipedia.org/wiki/Noosphere noosphere]].
* {{Terraform}}: Building anything requires bringing up the land into a flat plateau. In the sequel, the two remaining factions either desertify or flood their terrain.
** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and Scum Splitters create a [[EarthquakesCauseFissures localized earthquake]].
* TheEmpire: One of the factions.
* ZergRush: Scourge are fond of this. The Harkbackhood's superweapon summons swarms of Scourge to attack enemy positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.
----
[[redirect:VideoGame/{{Perimeter}}]]
14th Jun '13 12:49:58 PM Prfnoff
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Perimeter is a Science Fiction Real Time Strategy Game created by K-D Lab released in 2004. While the game had pretty good reviews, it flopped spectaculary...and yet for some reason both an expansion pack (Emperor's Testament) a sequel (Perimeter 2: The New Earth) were created.

to:

Perimeter ''Perimeter'' is a Science Fiction Real Time Strategy RealTimeStrategy Game created by K-D Lab and released by Creator/{{Codemasters}} in 2004. While the game had pretty good reviews, it flopped spectaculary...and yet for some reason both an expansion pack (Emperor's Testament) An ExpansionPack, ''Emperor's Testament'', was released by Paradox Interactive in 2006; a sequel (Perimeter 2: The sequel, ''Perimeter II: New Earth) were created.
Earth'', came out in 2009.




As mentioned above, both an Expansion Pack and a Sequel were made...Your Mileage May Vary on the quality of either though.



!! Perimeter provides examples of the following tropes:

to:

!! Perimeter ''Perimeter'' provides examples of the following tropes:



* ZergRush: Scourge are fond of this. The Harkbackhood's superweapon summons swarms of Scourge to attack enemy positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.

to:

* ZergRush: Scourge are fond of this. The Harkbackhood's superweapon summons swarms of Scourge to attack enemy positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.too.
----
3rd May '13 11:34:04 PM dvorak
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* {{Nanomachines}}: Every unit is made up of a swarm of nanomachines, and require a certain ammount of the three basic units-soldiers, officers, and technicians- to form into more powerful units.

to:

* {{Nanomachines}}: [[TheWormThatWalks Every unit is made up of a swarm of nanomachines, nanomachines]], and require a certain ammount of the three basic units-soldiers, officers, and technicians- to form into more powerful units.
3rd Apr '13 6:35:28 PM dvorak
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** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and Scum Splitteers create a [[EarthquakesCauseFissures localized earthquake]].

to:

** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and Scum Splitteers Splitters create a [[EarthquakesCauseFissures localized earthquake]].
26th Mar '13 9:57:03 PM dvorak
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** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and SCUM Splitteers create a [[EarthquakesCauseFissures localized earthquake]].

to:

** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and SCUM Scum Splitteers create a [[EarthquakesCauseFissures localized earthquake]].
26th Mar '13 9:56:15 PM dvorak
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** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and SCUM Splitteers create a [[EarthquakesMeanFissuresb localized earthquake]].

to:

** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted, and SCUM Splitteers create a [[EarthquakesMeanFissuresb [[EarthquakesCauseFissures localized earthquake]].
26th Mar '13 9:55:28 PM dvorak
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** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted.

to:

** HostileTerraforming: The Exodus' superweapon, the Scum Disruptor, creates a volcano wherever it's targeted.targeted, and SCUM Splitteers create a [[EarthquakesMeanFissuresb localized earthquake]].
25th Mar '13 3:07:50 AM NovusWulf
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Added DiffLines:

* GreyAndBlackMorality: The Exodus and Harkbackhood make up the Grey areas of morality, with the Exodus wanting to reach the end of the chain of worlds and the Harkbackhood wanting to go back to Earth, with both factions doing some rather shady things to each other as the story progresses. The Empire forms the Black area of morality, with wanting to convert everyone into Cyborgs and all.
25th Mar '13 3:01:34 AM NovusWulf
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* ZergRush: Scourge are fond of this. The Exodus' superweapon summons swarms of Scourge to attack enemy positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.

to:

* ZergRush: Scourge are fond of this. The Exodus' Harkbackhood's superweapon summons swarms of Scourge to attack enemy positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.
17th Mar '13 11:21:30 PM dvorak
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* ZergRush: Scourge are fond of this, as is the Skirmish AI. The Exodus' superweapon summons swarms of them to attack enemy positions.

to:

* ZergRush: Scourge are fond of this, as is the Skirmish AI. this. The Exodus' superweapon summons swarms of them Scourge to attack enemy positions.positions. Also, considering the AI's fondness for turtling, you'll probably end up doing this too.
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