History Main / PerfectPlayAi

11th Jun '17 3:31:10 PM nombretomado
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* The FinalBoss of ZXSpectrum darts sim ''180'' is Jammy Jim. You get first throw, and you'll need it because one blink and he'll 9-dart you. He misses his target about once in every fifty throws. It's quite telling that while you need to take two legs to beat everyone else, you can beat Jim with one.

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* The FinalBoss of ZXSpectrum UsefulNotes/ZXSpectrum darts sim ''180'' is Jammy Jim. You get first throw, and you'll need it because one blink and he'll 9-dart you. He misses his target about once in every fifty throws. It's quite telling that while you need to take two legs to beat everyone else, you can beat Jim with one.
10th Jun '17 4:00:05 PM nombretomado
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** In fact, this is ''specifically'' the reason why Zangief is a "villain" in ''Film/WreckItRalph'': he frustrated scriptwriter Phil Johnson, an avid fan of Street Fighter II, as a kid to the point of being a ''meta villain'':

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** In fact, this is ''specifically'' the reason why Zangief is a "villain" in ''Film/WreckItRalph'': ''Disney/WreckItRalph'': he frustrated scriptwriter Phil Johnson, an avid fan of Street Fighter II, as a kid to the point of being a ''meta villain'':
30th Apr '17 5:53:26 PM nombretomado
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* In ''{{Touhou}}'''s Phantasmagoria games the A.I. has two settings: play as an idiot or as a god. After spawning the A.I. will dodge absolutely everything you throw at it, and this is obvious from the way it moves (erratic, seemingly suicidal moves around bullets but always stopping short of getting hit). This is temporary only, after a while the A.I. will switch to idiot mode and get quickly murdered. This is what makes up the game's timer system, where each level's objective is to survive long enough for the A.I. to end up killing itself.

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* In ''{{Touhou}}'''s ''VideoGame/{{Touhou}}'''s Phantasmagoria games the A.I. has two settings: play as an idiot or as a god. After spawning the A.I. will dodge absolutely everything you throw at it, and this is obvious from the way it moves (erratic, seemingly suicidal moves around bullets but always stopping short of getting hit). This is temporary only, after a while the A.I. will switch to idiot mode and get quickly murdered. This is what makes up the game's timer system, where each level's objective is to survive long enough for the A.I. to end up killing itself.
1st Apr '17 6:28:58 AM AriRockefeller
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* In Sony's ''MLB The Show'' baseball series, the computer pulls this stuff on both offense and defense.

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* In Sony's ''MLB The Show'' ''VideoGame/MLBTheShow'' baseball series, the computer pulls this stuff on both offense and defense.
28th Feb '17 5:42:01 AM Theharbo
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* Unlock the 'Z3' difficulty in VideoGame/DragonBallZBudokai and ''every'' enemy in the story becomes this.
25th Jan '17 7:10:57 PM HyperEmerson
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* The final boss of the puzzle game ''VideoGame/WindAndWaterPuzzleBattles'', Shinji, is a gigantic DifficultySpike is comparison to the previous boss due to this trope. He makes the most effective possible combinations and dozen-long chains with every move he makes, gaining over 10000 points per minute. Nothing the average player ever thinks up will ever put a scratch on this guy, so most people are left hoping for some fluke to happen -- twice in a row, since you have to win two rounds to beat him.
2nd Jan '17 1:08:01 PM RADIX
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* MortalKombat is famous for this, this is why the trope used to be called the "MK Walker"; an AI opponent on this mode would simply walk over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching said player, execute a perfectly-timed, unblockable move (usually a throw). Hence "MK Walker".

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* MortalKombat is famous for this, this and is why the trope used to be called the "MK Walker"; an AI opponent on this mode would simply walk over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching said player, execute a perfectly-timed, unblockable move (usually a throw). Hence "MK Walker".
17th Nov '16 6:00:12 AM Stormtroper
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* In ''{{Touhou}}'''s Phantasmagoria games the A.I. has two settings: play as an idiot or as a god. After spawning the A.I. will dodge absolutely everything you throw at it, and this is obvious from the way it moves (erratic, seemingly suicidal moves around bullets but always stopping short of getting hit). This is temporary only, after a while the A.I. will switch to idiot mode and get quickly murdered. This is what makes up the game's timer system, where each level's objective is to survive long enough for the A.I. to end up killing itself.
24th Jul '16 4:20:01 PM Malady
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* In the browsergame ''VideoGame/Estiah'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].

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* In the browsergame ''VideoGame/Estiah'', ''VideoGame/{{Estiah}}'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].
24th Jul '16 4:19:34 PM Malady
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* In the browsergame ''Estiah'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].

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* In the browsergame ''Estiah'', ''VideoGame/Estiah'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].



* Chin fights like this in ''VideoGame/TheKingofFighters '97''. However, it's fairly easy to work around it by jabbing at a distance and blocking his attack.

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* Chin fights like this in ''VideoGame/TheKingofFighters ''VideoGame/TheKingOfFighters '97''. However, it's fairly easy to work around it by jabbing at a distance and blocking his attack.
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