History Main / PerfectPlayAi

3rd Jun '18 2:14:50 AM Dimon
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* A full knowledge of the game's TacticalRockPaperScissors, such as which attacks can counter which moves (like using a {{Shoryuken}} to counter a jump attack, or a weak-but-fast jab to prevent a heavy punch or UnblockableAttack from executing);

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* A full knowledge of the game's TacticalRockPaperScissors, such as which attacks can counter which moves (like using a {{Shoryuken}} to counter a jump attack, or a weak-but-fast jab to prevent a heavy punch a MegatonPunch or UnblockableAttack from executing);
7th Mar '18 12:15:47 PM nombretomado
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* Saotome Genma in the [[SuperNintendo SNES]] ''Manga/RanmaOneHalf Hard Battle.''

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* Saotome Genma in the [[SuperNintendo SNES]] {{UsefulNotes/SNES}} ''Manga/RanmaOneHalf Hard Battle.''
15th Feb '18 6:35:05 PM Adbot
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* Vergil from ''Franchise/DevilMayCry 3'' acts like a PerfectPlayAI "normally", as in he normally walks towards Dante while parrying any moves the player makes and counters immediately. The key is to let him attack first, dodge and counter. In this respect he is not a full-fledged PerfectPlayAI.

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* Vergil from ''Franchise/DevilMayCry 3'' acts like is close to, but not a PerfectPlayAI "normally", as in he normally walks towards Dante while parrying any moves the player makes true PerfectPlayAI. He will parry and counters immediately. The key is to let him attack first, counter your attacks, but you can dodge and counter. In this respect he is not a full-fledged PerfectPlayAI.counter his attacks.
22nd Sep '17 1:35:23 PM DanaO
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** The A.I. actually does have a flaw, but in this particular Touhou game you're unlikely to be able to exploit it before the opponent's invincibility period wears off (this is why people don't always realize there ''is'' an invincibility period, due to the aversion of TheLawOfDiminishingDefensiveEffort). It only calculates bullet trajectories in its immediate vicinity and can fail to spot an completely inescapable pattern coming until it's too late to avoid it, where a human player would head for the other side of the screen seconds before.
14th Sep '17 12:36:47 PM SeptimusHeap
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* ArcSystemWorks has done it again. With their help on the console port of ''VideoGame/ArcanaHeart 3'' in score attack mode, Parace L Sia returns, and combines this with SNKBoss into one of the most unholy fusions imaginable, making every unlimited character from ''VideoGame/BlazBlue'' seem like nothing in comparison.

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* ArcSystemWorks Creator/ArcSystemWorks has done it again. With their help on the console port of ''VideoGame/ArcanaHeart 3'' in score attack mode, Parace L Sia returns, and combines this with SNKBoss into one of the most unholy fusions imaginable, making every unlimited character from ''VideoGame/BlazBlue'' seem like nothing in comparison.
2nd Sep '17 11:43:12 PM SpoonyBrad
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* Not just limited to fighting games; does anybody remember the original Reaper bot for Quake? It can't read your input (for a 90's FPS, that wouldn't even make sense), but it could hear you from anywhere on the map, had dead perfect aim (emphasis on "dead"), a reaction time measured in milliseconds, and could dodge anything non-hitscan that you threw at it. Later shooters, and even later bots for Quake, deliberately nerfed their bots to be less inhuman (unless you played at the most masochistic difficulty levels, anyway).
11th Jun '17 3:31:10 PM nombretomado
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* The FinalBoss of ZXSpectrum darts sim ''180'' is Jammy Jim. You get first throw, and you'll need it because one blink and he'll 9-dart you. He misses his target about once in every fifty throws. It's quite telling that while you need to take two legs to beat everyone else, you can beat Jim with one.

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* The FinalBoss of ZXSpectrum UsefulNotes/ZXSpectrum darts sim ''180'' is Jammy Jim. You get first throw, and you'll need it because one blink and he'll 9-dart you. He misses his target about once in every fifty throws. It's quite telling that while you need to take two legs to beat everyone else, you can beat Jim with one.
10th Jun '17 4:00:05 PM nombretomado
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** In fact, this is ''specifically'' the reason why Zangief is a "villain" in ''Film/WreckItRalph'': he frustrated scriptwriter Phil Johnson, an avid fan of Street Fighter II, as a kid to the point of being a ''meta villain'':

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** In fact, this is ''specifically'' the reason why Zangief is a "villain" in ''Film/WreckItRalph'': ''Disney/WreckItRalph'': he frustrated scriptwriter Phil Johnson, an avid fan of Street Fighter II, as a kid to the point of being a ''meta villain'':
30th Apr '17 5:53:26 PM nombretomado
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* In ''{{Touhou}}'''s Phantasmagoria games the A.I. has two settings: play as an idiot or as a god. After spawning the A.I. will dodge absolutely everything you throw at it, and this is obvious from the way it moves (erratic, seemingly suicidal moves around bullets but always stopping short of getting hit). This is temporary only, after a while the A.I. will switch to idiot mode and get quickly murdered. This is what makes up the game's timer system, where each level's objective is to survive long enough for the A.I. to end up killing itself.

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* In ''{{Touhou}}'''s ''VideoGame/{{Touhou}}'''s Phantasmagoria games the A.I. has two settings: play as an idiot or as a god. After spawning the A.I. will dodge absolutely everything you throw at it, and this is obvious from the way it moves (erratic, seemingly suicidal moves around bullets but always stopping short of getting hit). This is temporary only, after a while the A.I. will switch to idiot mode and get quickly murdered. This is what makes up the game's timer system, where each level's objective is to survive long enough for the A.I. to end up killing itself.
1st Apr '17 6:28:58 AM AriRockefeller
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* In Sony's ''MLB The Show'' baseball series, the computer pulls this stuff on both offense and defense.

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* In Sony's ''MLB The Show'' ''VideoGame/MLBTheShow'' baseball series, the computer pulls this stuff on both offense and defense.
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