History Main / PerfectPlayAI

2nd Jan '17 1:08:01 PM RADIX
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* MortalKombat is famous for this, this is why the trope used to be called the "MK Walker"; an AI opponent on this mode would simply walk over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching said player, execute a perfectly-timed, unblockable move (usually a throw). Hence "MK Walker".

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* MortalKombat is famous for this, this and is why the trope used to be called the "MK Walker"; an AI opponent on this mode would simply walk over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching said player, execute a perfectly-timed, unblockable move (usually a throw). Hence "MK Walker".
17th Nov '16 6:00:12 AM Stormtroper
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* In ''{{Touhou}}'''s Phantasmagoria games the A.I. has two settings: play as an idiot or as a god. After spawning the A.I. will dodge absolutely everything you throw at it, and this is obvious from the way it moves (erratic, seemingly suicidal moves around bullets but always stopping short of getting hit). This is temporary only, after a while the A.I. will switch to idiot mode and get quickly murdered. This is what makes up the game's timer system, where each level's objective is to survive long enough for the A.I. to end up killing itself.
24th Jul '16 4:20:01 PM Malady
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* In the browsergame ''VideoGame/Estiah'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].

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* In the browsergame ''VideoGame/Estiah'', ''VideoGame/{{Estiah}}'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].
24th Jul '16 4:19:34 PM Malady
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* In the browsergame ''Estiah'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].

to:

* In the browsergame ''Estiah'', ''VideoGame/Estiah'', the [[ChestMonster Chest Mimic]] is a turn based variation of this. This monster either uses 'Close', which gives it enough defenses to easily shrug off multiple attacks, or a few offensive moves which, despite stripping it of all defense, all give in an extra action (And unlike the player, [[TheComputerIsACheatingBastard the mimic is immune to the four action limit]]). This means that after hitting you a few times, the boss will always leave a wall of defense that is impossible to brute force through. However, [[spoiler:its health is low enough that it's possible to use high penetration attacks to tick it to death, and Damage over Time moves will constantly hit during its undefended attack strings for massive damage]].



* Chin fights like this in ''VideoGame/TheKingofFighters '97''. However, it's fairly easy to work around it by jabbing at a distance and blocking his attack.

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* Chin fights like this in ''VideoGame/TheKingofFighters ''VideoGame/TheKingOfFighters '97''. However, it's fairly easy to work around it by jabbing at a distance and blocking his attack.
24th Jul '16 4:18:40 PM Malady
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* Every opponent on every difficulty in ''Facebreaker''.

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* Every opponent on every difficulty in ''Facebreaker''.''VideoGame/Facebreaker''.



* It's back with a vengeance in ''Soul Calibur 5''. The AI has no problem executing just guards(which block practically any attack but require insane timing)at any time, can pull off Ivy's [[SomeDexterityRequired notoriously difficult]] Calamity Symphony throw at the drop of a hat, and can make grown men weep when controlling Alpha Patroklos( who is easily the hardest character to use, once again due to the ridiculous timing he requires, [[DifficultButAwesome but when mastered...]]).

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* It's back with a vengeance in ''Soul Calibur ''VideoGame/SoulCalibur 5''. The AI has no problem executing just guards(which block practically any attack but require insane timing)at any time, can pull off Ivy's [[SomeDexterityRequired notoriously difficult]] Calamity Symphony throw at the drop of a hat, and can make grown men weep when controlling Alpha Patroklos( who is easily the hardest character to use, once again due to the ridiculous timing he requires, [[DifficultButAwesome but when mastered...]]).
7th Jun '16 3:21:30 PM Morgenthaler
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* Real Life example: In ''Literature/TheArtOfWar'', SunTzu recommends "safe" approaches such as these in the following quote.

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* Real Life example: In ''Literature/TheArtOfWar'', SunTzu Creator/SunTzu recommends "safe" approaches such as these in the following quote.
28th May '16 7:38:43 PM nombretomado
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*** Ironically averted on the PlayStation port where the AI is very stupid. There's a reason [[NoExportForYou it was only released in Japan]].

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*** Ironically averted on the PlayStation UsefulNotes/PlayStation port where the AI is very stupid. There's a reason [[NoExportForYou it was only released in Japan]].



* The old ''[[Manga/OnePiece One Piece: Grand Battle]]'' series of games on the Gamecube and Playstation 2, mostly the final one which was released only in America: ''Grand Adventure''. The opponent AI is actually pretty dumb on normal and hard difficulty, but ''hardest''? Hoo boy. You might as well be playing with a handicap against you; the AI no longer gets stunned when caught in a combo, (so they can attack you between punches, meaning slow MightyGlacier characters are next to useless) they're programmed to ''immediately'' grab or use a guard breaker the second you press the block button, and the ones with counter attacks will use them perfectly without fail. What's worse is that, unlike most fighting games, they often will outright have double your health, strength, ''and'' defense even when it defies common sense. The only way to win is to spam aerial attacks, items, and super attacks and hope you don't die (though ''throwing'' items no longer works either, since they have perfect timing and will catch them no matter what position they're in and throw it back at you).

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* The old ''[[Manga/OnePiece One Piece: Grand Battle]]'' series of games on the Gamecube and Playstation 2, UsefulNotes/PlayStation2, mostly the final one which was released only in America: ''Grand Adventure''. The opponent AI is actually pretty dumb on normal and hard difficulty, but ''hardest''? Hoo boy. You might as well be playing with a handicap against you; the AI no longer gets stunned when caught in a combo, (so they can attack you between punches, meaning slow MightyGlacier characters are next to useless) they're programmed to ''immediately'' grab or use a guard breaker the second you press the block button, and the ones with counter attacks will use them perfectly without fail. What's worse is that, unlike most fighting games, they often will outright have double your health, strength, ''and'' defense even when it defies common sense. The only way to win is to spam aerial attacks, items, and super attacks and hope you don't die (though ''throwing'' items no longer works either, since they have perfect timing and will catch them no matter what position they're in and throw it back at you).
22nd May '16 11:40:17 AM gophergiggles
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** In fact, this is ''specifically'' the reason why Zangief is a "villain" in ''Film/WreckItRalph'': he frustrated scriptwriter Phil Johnson, an avid fan of Street Fighter II, as a kid to the point of being a ''meta villain'':
--> '''Phil Johnson:''' "Thatís all my fault. I played a lot of Street Fighter as a young man and Zangief tormented me so much that I donít care what anybody says, he was bad to me."
3rd May '16 9:52:09 AM gophergiggles
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** With some of his styles, Dante does the same as Vergil from before. The most effective way to beat him is walk to him while shooting, causing Dante [[ShootTheBullet to do the same]], then quickly attacking with Devil Buster once in range.

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** With some of his styles, Dante does the same as Vergil from before. The most effective way to beat him is walk to him while shooting, causing Dante [[ShootTheBullet to do the same]], then quickly attacking with Devil Buster once in range. You can also sit on top of the altar in the room: due to a GoodBadBug he'll repeatedly try to jump up to get to you, leaving himself wide open to the Devil Buster ''every single time without fail''.
18th Apr '16 5:14:55 AM aye_amber
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* ''VideoGame/{{DOTA}}2:''

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* ''VideoGame/{{DOTA}}2:''''VideoGame/Dota2''



* Several of the {{bonus boss}}es in ''VideoGame/OneMustFall'', especially Devan Shell. To make things worse, One Must Fall had block damage off by default (and you needed a cheat code to turn it on).

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* Several of the {{bonus boss}}es in ''VideoGame/OneMustFall'', ''VideoGame/OneMustFall,'' especially Devan Shell. To make things worse, One Must Fall had block damage off by default (and you needed a cheat code to turn it on).
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