History Main / PeninsulaOfPowerleveling

22nd Apr '16 1:04:45 AM FurryKef
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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permenantly at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.

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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permenantly permanently at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.
21st Apr '16 12:00:58 PM FurryKef
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** In early versions of the game the fight with The Eye in the Ice Cave was this, due to your ability to step one step away from where he spawns, step back, and fight him again ad nauseum. He had an instant death attack, but the chances of it succeeding were very low, he cast it infrequently, and after a certain point he died too fast for this to be an issue. Similar fights against elementals in the [[SchmuckBait usually empty side rooms]] and in front of certain chests also provided similar gains.

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** In early versions of the game the fight with The Eye in the Ice Cave was this, due to your ability to step one step away from where he spawns, step back, and fight him again ad nauseum.nauseam. He had an instant death attack, but the chances of it succeeding were very low, he cast it infrequently, and after a certain point he died too fast for this to be an issue. Similar fights against elementals in the [[SchmuckBait usually empty side rooms]] and in front of certain chests also provided similar gains.
11th Apr '16 12:32:17 PM MegaMarioMan
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* In ''VideoGame/PaperMario'', the Flower Fields contain Amazy Dayzees, the enemy with by far the biggest EXP yield. It's the only enemy that can allow Mario to level up twice in one battle (though with Merluvlee's help). It might not sound like much, but in this game, Mario tops off at Level 27, so it's pretty significant. Amazy Dayzees continue to appear in subsequent ''Paper Mario'' games and continue the tradition of ridiculously high EXP yield, although they are much more difficult to encounter and defeat. One path in Chapter 3's Forever Forest will also take Mario to an area containing a beehive that will release unlimited Bzzap!, a GlassCannon enemy that is not formally introduced until Chapter 6.

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* ''VideoGame/PaperMario'':
**
In ''VideoGame/PaperMario'', ''VideoGame/PaperMario64'', the Flower Fields contain Amazy Dayzees, the enemy with by far the biggest EXP yield. It's the only enemy that can allow Mario to level up twice in one battle (though with Merluvlee's help). It might not sound like much, but in this game, Mario tops off at Level 27, so it's pretty significant. Amazy Dayzees continue to appear in subsequent ''Paper Mario'' games and continue the tradition of ridiculously high EXP yield, although they are much more difficult to encounter and defeat. One path in Chapter 3's Forever Forest will also take Mario to an area containing a beehive that will release unlimited Bzzap!, a GlassCannon enemy that is not formally introduced until Chapter 6.
11th Apr '16 12:28:29 PM MegaMarioMan
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** ''VideoGame/RatchetAndClank'': You need a bug to get to it, but if you can walk along the race track in Blackwater City and have the Taunter equipped, you can stand underneath a pile of boxes and let the bolts rain down on you but it takes a while. Still the easiest way to get the [[InfinityPlusOneSword RYNO]].
** ''VideoGame/RatchetAndClankGoingCommando'': The two deserts on Tabora and Grelbin, if you're willing to fight the [[DemonicSpiders YETIs]] on the latter. Not only are they great for getting bolts by selling the desert crystals and moonstones, they have lots of enemies that you can clear out. Great for upgrading your weapons, especially the ones you unlock later such as the Hoverbomb Gun. Tabora is especially good on Challenge Mode due to the bolt multiplier you'll unlock by that point.

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** ''VideoGame/RatchetAndClank'': ''VideoGame/RatchetAndClank2002'': You need a bug to get to it, but if you can walk along the race track in Blackwater City and have the Taunter equipped, you can stand underneath a pile of boxes and let the bolts rain down on you but you, although it takes a while. Still the easiest way to get the [[InfinityPlusOneSword RYNO]].
** ''VideoGame/RatchetAndClankGoingCommando'': The two deserts on Tabora and Grelbin, if you're willing to fight the [[DemonicSpiders YETIs]] on the latter. Not only are they great for getting bolts by selling the desert crystals and moonstones, they have lots of enemies that you can clear out. Great for upgrading your weapons, especially the ones you unlock later such as the Hoverbomb Gun. Tabora is especially good on Challenge Mode due to the bolt multiplier you'll unlock by that point.point, and both sandboxes are even better in [[NewGamePlus Challenge Mode]] due to the bolts you receive for giving them to the New Age Mystic being multiplied by ''10''! That's 10,000 per Crystal for 900,000 total, and 30,000 per Moonstone for 2,280,000 total!



*** For Raritainium you can either go through the Gyrocycle course on Rykan V then jump to your death - the crystals respawn - or you can go exploring around Sargasso with a weapon with the Raritanium upgrade, such as the Mag-Net Launcher.

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*** For Raritainium Raritanium you can either go through the Gyrocycle course on Rykan V then jump to your death - the crystals respawn - or you can go exploring around Sargasso with a weapon with the Raritanium upgrade, such as the Mag-Net Launcher.
11th Apr '16 10:38:33 AM MegaMarioMan
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* A rare PlatformGame example, in ''VideoGame/SuperMarioGalaxy'': Bubble Blast Galaxy is a paradise of Star Bits, and dying and retrying a few tens of times there you can collect up to 9999 to [[spoiler:[[CosmeticReward turn the coconuts into watermelons]]]].

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* A rare PlatformGame example, in ''VideoGame/SuperMarioGalaxy'': Bubble Blast Galaxy is a paradise of Star Bits, and dying and retrying a few tens of times there you can collect up to 9999 to [[spoiler:[[CosmeticReward [[spoiler:[[CosmeticAward turn the coconuts into watermelons]]]].
10th Apr '16 11:55:34 AM KingLyger
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* Grinding on Mount Ordeals with a solo Paladin Cecil in ''VideoGame/FinalFantasyIV'' makes most of the next few dungeons (Lodestone Cavern, Tower of Zot, Sealed Cave) far more bearable. When Cecil class changes from a Dark Knight to a Paladin, he goes back down to level 1, but he's still powerful enough to deal real damage to the enemies, especially the undead ones. Just fighting all the monsters you normally come across will get him to level 10 easily. What's more, all party members you've ever had in your party EXP even when they're not in the party -- including Kain, Rosa, and Rydia, meaning the only member of your final party missing out on the EXP is Edge. (Unless you're playing a version that lets you switch party members, in which case Cid misses out as he hasn't been in your party yet, and Palom and Porom miss out if you solo Cecil because they're actively in the party, just KO'd.)

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* Grinding on Mount Ordeals with a solo Paladin Cecil in ''VideoGame/FinalFantasyIV'' makes most of the next few dungeons (Lodestone Cavern, Tower of Zot, Sealed Cave) far more bearable. When Cecil class changes from a Dark Knight to a Paladin, he goes back down to level 1, but he's still powerful enough to deal real damage to the enemies, especially the undead ones. Just fighting all the monsters you normally come across as you walk down Mount Ordeals will get him Cecil to level 10 easily. What's more, all party members you've ever had in your party to that point gain EXP even when they're not in the party -- including Kain, Rosa, and Rydia, meaning the only member of your final party missing out on the EXP a large experience boost is Edge. (Unless you're playing a version that lets you switch party members, in which case Cid misses out as he hasn't been in your party yet, and Palom and Porom miss out if you solo Cecil because they're actively in the party, just KO'd.yet.)
29th Mar '16 8:04:16 AM Prfnoff
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* In ''VideoGame/{{Diablo}} 2'', the first area of the 5th act in the expansion pack used to be a great place to level grind thanks to relatively easy monsters who gave exp like candy. Pretty sure it got fixed in a patch later on though.
** The general peninsulas for ''Diablo 2'' are something along the lines of:

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* In ''VideoGame/{{Diablo}} 2'', ''VideoGame/DiabloII'', the first area of the 5th act in the expansion pack used to be a great place to level grind thanks to relatively easy monsters who gave exp like candy. Pretty sure it got fixed in a patch later on though.
** The general peninsulas for ''Diablo 2'' II'' are something along the lines of:



* In VideoGame/DarkSouls, there's an area you need a 20000 soul emblem in order to access. Go in and exploit the AI of the enemies there, and you can gain a massive amount of souls (as seen [[https://www.youtube.com/watch?v=MBH9R1UsZaQ here]]).

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* In VideoGame/DarkSouls, ''VideoGame/DarkSouls'', there's an area you need a 20000 soul emblem in order to access. Go in and exploit the AI of the enemies there, and you can gain a massive amount of souls (as seen [[https://www.youtube.com/watch?v=MBH9R1UsZaQ here]]).
19th Mar '16 6:36:07 AM Hossmeister
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11th Mar '16 1:52:31 AM Technicolourtardis
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* ''VideoGame/TalesOfTheAbyss'' has a minor example in the icy continent of Sylvana. The party is actually forced to stop there pretty early in the game (stopping there just after the 10% or so mark that is Akzeriuth is passed), but the monsters are levelled for just under the halfway point in the game. Like the similar example in ''Xillia'' above, it'll be a CurbStompBattle unless you're prepared.
23rd Feb '16 9:11:53 AM rjd1922
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* Mount Itoi in ''VideoGame/MOTHER1''-- once you've found Eve, who can effortlessly wipe out all the ridiculously powerful monsters in the area.

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* Mount Itoi in ''VideoGame/MOTHER1''-- ''VideoGame/EarthBoundBeginnings''-- once you've found Eve, EVE, who can effortlessly wipe out all the ridiculously powerful monsters in the area.



** VideoGame/MarioAndLuigiDreamTeam has this in the second area of the game. You see, while you're supposed to adventure through Mushrise Park and a couple of other areas before heading to Wakeport, the path to said area isn't actually inaccessible in the meantime (just the door to the actual town). And in this area, you can find plenty of easy to defeat Hermite Crab enemies that you're meant to fight in about five hours time at a much higher level. So it's very easy and useful to just head left instead of south when you first reach the park, and fight the crabs instead of the weak mooks you'd encounter in the next area, letting you gain some very fast levels and experience in the process.
* ''KnightsOfTheOldRepublic 2'' has a cave on Korriban that can instantly spawn enemies that are easily defeated for pretty good EXP.

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** VideoGame/MarioAndLuigiDreamTeam ''VideoGame/MarioAndLuigiDreamTeam'' has this in the second area of the game. You see, while you're supposed to adventure through Mushrise Park and a couple of other areas before heading to Wakeport, the path to said area isn't actually inaccessible in the meantime (just the door to the actual town). And in this area, you can find plenty of easy to defeat Hermite Crab enemies that you're meant to fight in about five hours time at a much higher level. So it's very easy and useful to just head left instead of south when you first reach the park, and fight the crabs instead of the weak mooks you'd encounter in the next area, letting you gain some very fast levels and experience in the process.
* ''KnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic 2'' has a cave on Korriban that can instantly spawn enemies that are easily defeated for pretty good EXP.
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