History Main / PeninsulaOfPowerleveling

15th Jul '16 6:25:47 AM Willbyr
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* ''LostOdyssey'' has Numara Atoll, which will give you one of two random encounters - Silver Kelolon, or Hell Shaker. The latter gives huge EXP (guaranteed level up upon defeating until around 47 or so), but is nearly impossible to beat when you are first able to reach the island, while the former is a spineless wimp whose first action is almost always to run away. Swat the Silver Kelolon with Gamble and huge EXP and AP gains are yours. Numara Atoll is the grinding spot of choice through nearly three discs' worth of story progression.

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* ''LostOdyssey'' ''VideoGame/LostOdyssey'' has Numara Atoll, which will give you one of two random encounters - Silver Kelolon, or Hell Shaker. The latter gives huge EXP (guaranteed level up upon defeating until around 47 or so), but is nearly impossible to beat when you are first able to reach the island, while the former is a spineless wimp whose first action is almost always to run away. Swat the Silver Kelolon with Gamble and huge EXP and AP gains are yours. Numara Atoll is the grinding spot of choice through nearly three discs' worth of story progression.
5th Jul '16 1:01:29 AM Delphi
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* ''{{Franchise/Ys}} III'' players will pass through a courtyard in the Ilvern Ruins where Fazul, owl-like monsters, continuously dive at you from the skies. In this game, you can hold Up + Attack to rapidly stab above Adol's head and skewer these enemies in groups. Damage is unavoidable, but with the Power Ring active, you'll earn levels at a breakneck pace. Just remember to save enough health (or a cheap healing herb) to escape afterward.

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* ''{{Franchise/Ys}} III'' players will pass through a courtyard in the Ilvern Ruins where Fazul, owl-like monsters, continuously dive at you from the skies. In this game, you can hold Up + Attack to rapidly stab above Adol's head and skewer these enemies in groups. Damage is unavoidable, but with the Power Ring active, you'll earn levels and money at a breakneck pace. Just remember to save enough health (or a cheap healing herb) to escape afterward. Did we mention this is the ''second'' area in the game?
11th Jun '16 6:32:20 AM Prfnoff
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** [[GoldenSunDarkDawn Its sequel]] has perhaps an even more bizarre one, right before the FinalBoss. After viewing the cutscene in which [[spoiler:Arcanus/Alex appears to double-cross Blados and Chalis]], the area surrounding the Apollo Lens becomes filled with [[spoiler:Tuaparang warriors]], appearing in groups of 2 or 3. They're notably easier than the shadow enemies you faced on the way up to Apollo Sanctum, yet give out a massive 13720 experience points apiece ''and'' a Water of Life. Yeah, that's right, easy levels and easy item farming at once. [[SuspiciousVideoGameGenerosity Sweet deal, huh?]]

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** [[GoldenSunDarkDawn Its sequel]] ''VideoGame/GoldenSunDarkDawn'' has perhaps an even more bizarre one, right before the FinalBoss. After viewing the cutscene in which [[spoiler:Arcanus/Alex appears to double-cross Blados and Chalis]], the area surrounding the Apollo Lens becomes filled with [[spoiler:Tuaparang warriors]], appearing in groups of 2 or 3. They're notably easier than the shadow enemies you faced on the way up to Apollo Sanctum, yet give out a massive 13720 experience points apiece ''and'' a Water of Life. Yeah, that's right, easy levels and easy item farming at once. [[SuspiciousVideoGameGenerosity Sweet deal, huh?]]
6th May '16 6:09:16 PM nombretomado
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* [[GaiaOnline zOMG!]]: Due to experience being an item-drop, most boss instances can be repeatedly farmed for "Charge Orbs" if you have a full party, but the Saw Mill is the most popular due to its accessibility, simplicity, and [[MoneySpider gold payout]].
* In ''WorldOfWarcraft'' random dungeon groups are often viewed as one of the best ways to quickly grind levels and gain gear. The combination of experience from mobs, quests, and the completion bonus are significant and the drops are generally superior to average quest rewards at the same level.

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* [[GaiaOnline [[Website/GaiaOnline zOMG!]]: Due to experience being an item-drop, most boss instances can be repeatedly farmed for "Charge Orbs" if you have a full party, but the Saw Mill is the most popular due to its accessibility, simplicity, and [[MoneySpider gold payout]].
* In ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' random dungeon groups are often viewed as one of the best ways to quickly grind levels and gain gear. The combination of experience from mobs, quests, and the completion bonus are significant and the drops are generally superior to average quest rewards at the same level.
22nd Apr '16 1:04:45 AM FurryKef
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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permenantly at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.

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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permenantly permanently at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.
21st Apr '16 12:00:58 PM FurryKef
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** In early versions of the game the fight with The Eye in the Ice Cave was this, due to your ability to step one step away from where he spawns, step back, and fight him again ad nauseum. He had an instant death attack, but the chances of it succeeding were very low, he cast it infrequently, and after a certain point he died too fast for this to be an issue. Similar fights against elementals in the [[SchmuckBait usually empty side rooms]] and in front of certain chests also provided similar gains.

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** In early versions of the game the fight with The Eye in the Ice Cave was this, due to your ability to step one step away from where he spawns, step back, and fight him again ad nauseum.nauseam. He had an instant death attack, but the chances of it succeeding were very low, he cast it infrequently, and after a certain point he died too fast for this to be an issue. Similar fights against elementals in the [[SchmuckBait usually empty side rooms]] and in front of certain chests also provided similar gains.
11th Apr '16 12:32:17 PM MegaMarioMan
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* In ''VideoGame/PaperMario'', the Flower Fields contain Amazy Dayzees, the enemy with by far the biggest EXP yield. It's the only enemy that can allow Mario to level up twice in one battle (though with Merluvlee's help). It might not sound like much, but in this game, Mario tops off at Level 27, so it's pretty significant. Amazy Dayzees continue to appear in subsequent ''Paper Mario'' games and continue the tradition of ridiculously high EXP yield, although they are much more difficult to encounter and defeat. One path in Chapter 3's Forever Forest will also take Mario to an area containing a beehive that will release unlimited Bzzap!, a GlassCannon enemy that is not formally introduced until Chapter 6.

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* ''VideoGame/PaperMario'':
**
In ''VideoGame/PaperMario'', ''VideoGame/PaperMario64'', the Flower Fields contain Amazy Dayzees, the enemy with by far the biggest EXP yield. It's the only enemy that can allow Mario to level up twice in one battle (though with Merluvlee's help). It might not sound like much, but in this game, Mario tops off at Level 27, so it's pretty significant. Amazy Dayzees continue to appear in subsequent ''Paper Mario'' games and continue the tradition of ridiculously high EXP yield, although they are much more difficult to encounter and defeat. One path in Chapter 3's Forever Forest will also take Mario to an area containing a beehive that will release unlimited Bzzap!, a GlassCannon enemy that is not formally introduced until Chapter 6.
11th Apr '16 12:28:29 PM MegaMarioMan
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** ''VideoGame/RatchetAndClank'': You need a bug to get to it, but if you can walk along the race track in Blackwater City and have the Taunter equipped, you can stand underneath a pile of boxes and let the bolts rain down on you but it takes a while. Still the easiest way to get the [[InfinityPlusOneSword RYNO]].
** ''VideoGame/RatchetAndClankGoingCommando'': The two deserts on Tabora and Grelbin, if you're willing to fight the [[DemonicSpiders YETIs]] on the latter. Not only are they great for getting bolts by selling the desert crystals and moonstones, they have lots of enemies that you can clear out. Great for upgrading your weapons, especially the ones you unlock later such as the Hoverbomb Gun. Tabora is especially good on Challenge Mode due to the bolt multiplier you'll unlock by that point.

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** ''VideoGame/RatchetAndClank'': ''VideoGame/RatchetAndClank2002'': You need a bug to get to it, but if you can walk along the race track in Blackwater City and have the Taunter equipped, you can stand underneath a pile of boxes and let the bolts rain down on you but you, although it takes a while. Still the easiest way to get the [[InfinityPlusOneSword RYNO]].
** ''VideoGame/RatchetAndClankGoingCommando'': The two deserts on Tabora and Grelbin, if you're willing to fight the [[DemonicSpiders YETIs]] on the latter. Not only are they great for getting bolts by selling the desert crystals and moonstones, they have lots of enemies that you can clear out. Great for upgrading your weapons, especially the ones you unlock later such as the Hoverbomb Gun. Tabora is especially good on Challenge Mode due to the bolt multiplier you'll unlock by that point.point, and both sandboxes are even better in [[NewGamePlus Challenge Mode]] due to the bolts you receive for giving them to the New Age Mystic being multiplied by ''10''! That's 10,000 per Crystal for 900,000 total, and 30,000 per Moonstone for 2,280,000 total!



*** For Raritainium you can either go through the Gyrocycle course on Rykan V then jump to your death - the crystals respawn - or you can go exploring around Sargasso with a weapon with the Raritanium upgrade, such as the Mag-Net Launcher.

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*** For Raritainium Raritanium you can either go through the Gyrocycle course on Rykan V then jump to your death - the crystals respawn - or you can go exploring around Sargasso with a weapon with the Raritanium upgrade, such as the Mag-Net Launcher.
11th Apr '16 10:38:33 AM MegaMarioMan
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* A rare PlatformGame example, in ''VideoGame/SuperMarioGalaxy'': Bubble Blast Galaxy is a paradise of Star Bits, and dying and retrying a few tens of times there you can collect up to 9999 to [[spoiler:[[CosmeticReward turn the coconuts into watermelons]]]].

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* A rare PlatformGame example, in ''VideoGame/SuperMarioGalaxy'': Bubble Blast Galaxy is a paradise of Star Bits, and dying and retrying a few tens of times there you can collect up to 9999 to [[spoiler:[[CosmeticReward [[spoiler:[[CosmeticAward turn the coconuts into watermelons]]]].
10th Apr '16 11:55:34 AM KingLyger
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* Grinding on Mount Ordeals with a solo Paladin Cecil in ''VideoGame/FinalFantasyIV'' makes most of the next few dungeons (Lodestone Cavern, Tower of Zot, Sealed Cave) far more bearable. When Cecil class changes from a Dark Knight to a Paladin, he goes back down to level 1, but he's still powerful enough to deal real damage to the enemies, especially the undead ones. Just fighting all the monsters you normally come across will get him to level 10 easily. What's more, all party members you've ever had in your party EXP even when they're not in the party -- including Kain, Rosa, and Rydia, meaning the only member of your final party missing out on the EXP is Edge. (Unless you're playing a version that lets you switch party members, in which case Cid misses out as he hasn't been in your party yet, and Palom and Porom miss out if you solo Cecil because they're actively in the party, just KO'd.)

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* Grinding on Mount Ordeals with a solo Paladin Cecil in ''VideoGame/FinalFantasyIV'' makes most of the next few dungeons (Lodestone Cavern, Tower of Zot, Sealed Cave) far more bearable. When Cecil class changes from a Dark Knight to a Paladin, he goes back down to level 1, but he's still powerful enough to deal real damage to the enemies, especially the undead ones. Just fighting all the monsters you normally come across as you walk down Mount Ordeals will get him Cecil to level 10 easily. What's more, all party members you've ever had in your party to that point gain EXP even when they're not in the party -- including Kain, Rosa, and Rydia, meaning the only member of your final party missing out on the EXP a large experience boost is Edge. (Unless you're playing a version that lets you switch party members, in which case Cid misses out as he hasn't been in your party yet, and Palom and Porom miss out if you solo Cecil because they're actively in the party, just KO'd.yet.)
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