History Main / PeninsulaOfPowerleveling

24th Aug '16 5:47:54 PM Malady
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* ''VideoGame/OracleOfAskigaga'': There's barely any grinding in this game as it's possible to gain 30 levels in 30 minutes from grinding in the final temple.
21st Aug '16 11:24:20 AM billybobfred
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* In ''VideoGame/KingdomOfLoathing'', several of the areas in Spookyraven Manor work this way, with different areas tuned to different stats. This is especially useful with Clovers later on - a properly-equipped player (with a lot of funds) can reach level 15 easily through them, without a single combat.
** One good spot is the [[spoiler: Haunted Bedroom once you break the staircase and get the backup working.]] With the right choices, you can get leveled up fairly quickly.
* These are common in the {{MMORPG}} genre as well, and tend to be places where low level characters can tag along with high level characters kicking tail. ''VideoGame/CityOfHeroes'' has Peregrine Island, while ''VideoGame/CityOfVillains'' has Grandville, both being the highest-level zones. Briefly, there was a lot of powerlevelling in the starter zones due to a bug.

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* In ''VideoGame/KingdomOfLoathing'', several of the areas in Spookyraven Manor work this way, with different areas tuned to different stats. This is especially useful with Clovers later on - a properly-equipped player (with a lot of funds) can reach level 15 easily through them, without a single combat.
** One good spot
combat. For players in a long [[ExtendedGameplay aftercore]] who've outgrown this area, anyplace with LevelScaling monsters is the [[spoiler: Haunted Bedroom once you break next choice, such as the staircase and get [=GameInformPowerDailyPro=] Dungeon. For players seeking to reach the backup working.]] With AbsurdlyHighLevelCap, The Mansion of Dr. Weirdeaux is the right choices, you can get leveled up fairly quickly.
only option.
* These are common in the {{MMORPG}} genre as well, and tend to be places where low level characters can tag along with high level characters kicking tail. ''VideoGame/CityOfHeroes'' has Peregrine Island, while ''VideoGame/CityOfVillains'' has Grandville, both being the highest-level zones. Briefly, there was a lot of powerlevelling in the starter zones due to a bug.
20th Aug '16 5:21:46 AM HermanTheGerman
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* The entire rest of the world can technically become this once you acquire the Bat Transformation spell in ''VideoGame/VampiresDawn''. While the main quest will tell you where to go, nothing is restricting you from accessing any other point in the world. Typically, at least German walkthroughs will even advice training on the starting continent first before heading for the snow-covered island in the north-east to face some slightly-stronger opponents for easy EXP gain.
14th Aug '16 9:48:04 AM nombretomado
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* Even ''DissidiaFinalFantasy'' has one of these; the Exdeath Trick. Equip a character with as many EXP boosting accessories as possible and the non-auto summoning Magic Pot summon and fight a level 100 Exdeath in Quick Battle. Due to his poor AI and the effects of the summon (lets you copy opponent's Brave), it's rather easy to beat him, netting you tons of experience.

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* Even ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' has one of these; the Exdeath Trick. Equip a character with as many EXP boosting accessories as possible and the non-auto summoning Magic Pot summon and fight a level 100 Exdeath in Quick Battle. Due to his poor AI and the effects of the summon (lets you copy opponent's Brave), it's rather easy to beat him, netting you tons of experience.
15th Jul '16 6:25:47 AM Willbyr
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* ''LostOdyssey'' has Numara Atoll, which will give you one of two random encounters - Silver Kelolon, or Hell Shaker. The latter gives huge EXP (guaranteed level up upon defeating until around 47 or so), but is nearly impossible to beat when you are first able to reach the island, while the former is a spineless wimp whose first action is almost always to run away. Swat the Silver Kelolon with Gamble and huge EXP and AP gains are yours. Numara Atoll is the grinding spot of choice through nearly three discs' worth of story progression.

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* ''LostOdyssey'' ''VideoGame/LostOdyssey'' has Numara Atoll, which will give you one of two random encounters - Silver Kelolon, or Hell Shaker. The latter gives huge EXP (guaranteed level up upon defeating until around 47 or so), but is nearly impossible to beat when you are first able to reach the island, while the former is a spineless wimp whose first action is almost always to run away. Swat the Silver Kelolon with Gamble and huge EXP and AP gains are yours. Numara Atoll is the grinding spot of choice through nearly three discs' worth of story progression.
5th Jul '16 1:01:29 AM Delphi
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* ''{{Franchise/Ys}} III'' players will pass through a courtyard in the Ilvern Ruins where Fazul, owl-like monsters, continuously dive at you from the skies. In this game, you can hold Up + Attack to rapidly stab above Adol's head and skewer these enemies in groups. Damage is unavoidable, but with the Power Ring active, you'll earn levels at a breakneck pace. Just remember to save enough health (or a cheap healing herb) to escape afterward.

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* ''{{Franchise/Ys}} III'' players will pass through a courtyard in the Ilvern Ruins where Fazul, owl-like monsters, continuously dive at you from the skies. In this game, you can hold Up + Attack to rapidly stab above Adol's head and skewer these enemies in groups. Damage is unavoidable, but with the Power Ring active, you'll earn levels and money at a breakneck pace. Just remember to save enough health (or a cheap healing herb) to escape afterward. Did we mention this is the ''second'' area in the game?
11th Jun '16 6:32:20 AM Prfnoff
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** [[GoldenSunDarkDawn Its sequel]] has perhaps an even more bizarre one, right before the FinalBoss. After viewing the cutscene in which [[spoiler:Arcanus/Alex appears to double-cross Blados and Chalis]], the area surrounding the Apollo Lens becomes filled with [[spoiler:Tuaparang warriors]], appearing in groups of 2 or 3. They're notably easier than the shadow enemies you faced on the way up to Apollo Sanctum, yet give out a massive 13720 experience points apiece ''and'' a Water of Life. Yeah, that's right, easy levels and easy item farming at once. [[SuspiciousVideoGameGenerosity Sweet deal, huh?]]

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** [[GoldenSunDarkDawn Its sequel]] ''VideoGame/GoldenSunDarkDawn'' has perhaps an even more bizarre one, right before the FinalBoss. After viewing the cutscene in which [[spoiler:Arcanus/Alex appears to double-cross Blados and Chalis]], the area surrounding the Apollo Lens becomes filled with [[spoiler:Tuaparang warriors]], appearing in groups of 2 or 3. They're notably easier than the shadow enemies you faced on the way up to Apollo Sanctum, yet give out a massive 13720 experience points apiece ''and'' a Water of Life. Yeah, that's right, easy levels and easy item farming at once. [[SuspiciousVideoGameGenerosity Sweet deal, huh?]]
6th May '16 6:09:16 PM nombretomado
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* [[GaiaOnline zOMG!]]: Due to experience being an item-drop, most boss instances can be repeatedly farmed for "Charge Orbs" if you have a full party, but the Saw Mill is the most popular due to its accessibility, simplicity, and [[MoneySpider gold payout]].
* In ''WorldOfWarcraft'' random dungeon groups are often viewed as one of the best ways to quickly grind levels and gain gear. The combination of experience from mobs, quests, and the completion bonus are significant and the drops are generally superior to average quest rewards at the same level.

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* [[GaiaOnline [[Website/GaiaOnline zOMG!]]: Due to experience being an item-drop, most boss instances can be repeatedly farmed for "Charge Orbs" if you have a full party, but the Saw Mill is the most popular due to its accessibility, simplicity, and [[MoneySpider gold payout]].
* In ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' random dungeon groups are often viewed as one of the best ways to quickly grind levels and gain gear. The combination of experience from mobs, quests, and the completion bonus are significant and the drops are generally superior to average quest rewards at the same level.
22nd Apr '16 1:04:45 AM FurryKef
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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permenantly at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.

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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permenantly permanently at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.
21st Apr '16 12:00:58 PM FurryKef
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** In early versions of the game the fight with The Eye in the Ice Cave was this, due to your ability to step one step away from where he spawns, step back, and fight him again ad nauseum. He had an instant death attack, but the chances of it succeeding were very low, he cast it infrequently, and after a certain point he died too fast for this to be an issue. Similar fights against elementals in the [[SchmuckBait usually empty side rooms]] and in front of certain chests also provided similar gains.

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** In early versions of the game the fight with The Eye in the Ice Cave was this, due to your ability to step one step away from where he spawns, step back, and fight him again ad nauseum.nauseam. He had an instant death attack, but the chances of it succeeding were very low, he cast it infrequently, and after a certain point he died too fast for this to be an issue. Similar fights against elementals in the [[SchmuckBait usually empty side rooms]] and in front of certain chests also provided similar gains.
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