History Main / PeninsulaOfPowerleveling

14th May '17 3:46:35 PM nombretomado
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* ''SummonNight: SwordcraftStory'' has floors 24-28 of the main dungeon. While you can access them on day 7, you aren't required to go till day 10 (7, 8 and 9 take place in separate dungeons), and the enemies, which aren't that much tougher than before, give enough experience to easily gain ~15 levels before you stop gaining the bonus for being lower level than the enemies, the otherwise annoyingly rare but necessary Mystic Ore is relatively common and the boxes there give great materials for crafting.

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* ''SummonNight: ''VideoGame/SummonNight: SwordcraftStory'' has floors 24-28 of the main dungeon. While you can access them on day 7, you aren't required to go till day 10 (7, 8 and 9 take place in separate dungeons), and the enemies, which aren't that much tougher than before, give enough experience to easily gain ~15 levels before you stop gaining the bonus for being lower level than the enemies, the otherwise annoyingly rare but necessary Mystic Ore is relatively common and the boxes there give great materials for crafting.
1st May '17 3:02:32 PM HeroicJay
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* Grinding on Mount Ordeals with a solo Paladin Cecil in ''VideoGame/FinalFantasyIV'' makes most of the next few dungeons (Lodestone Cavern, Tower of Zot, Sealed Cave) far more bearable. When Cecil class changes from a Dark Knight to a Paladin, he goes back down to level 1, but he's still powerful enough to deal real damage to the enemies, especially the undead ones. Just fighting all the monsters you normally come across as you walk down Mount Ordeals will get Cecil to level 10 easily. What's more, all party members you've ever had in your party to that point gain EXP even when they're not in the party -- including Kain, Rosa, and Rydia, meaning the only member of your final party missing out on a large experience boost is Edge. (Unless you're playing a version that lets you switch party members, in which case Cid misses out as he hasn't been in your party yet.)

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* Grinding on Mount Ordeals with a solo Paladin Cecil in ''VideoGame/FinalFantasyIV'' makes most of the next few dungeons (Lodestone Cavern, Tower of Zot, Sealed Cave) far more bearable. When Cecil class changes from a Dark Knight to a Paladin, he goes back down to level 1, but he's still powerful enough to deal real damage to the enemies, especially the undead ones. Just fighting all the monsters you normally come across as you walk down Mount Ordeals will get Cecil to level 10 easily. What's more, all party members you've ever had in your party to that point gain EXP even when they're not in the party -- including Kain, Rosa, and Rydia, meaning the only member of your final party missing out on a large experience boost is Edge. (Unless you're playing a version that lets you switch party members, in which case Cid misses out as he hasn't been in your party yet.yet, and Palom and Porom miss out if you're actually soloing because they're actually in your party, and KO'd characters do not get EXP.)
22nd Apr '17 4:45:53 PM nombretomado
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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permanently at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.
** This was also possible in SuikodenI after you pass through the Fortress of Kwaba. Head straight south to the Great Forest, which you normally won't head to for another few hours. It isn't possible yet to go past the first screen, but that screen alone is filled with Kobold enemies that are very easily taken out with area of effect magic like a Fire Rune (such as the one Cleo normally has). You don't even have to grind that long to get your characters a significant EXP boost, which makes the next few dungeons rather easy. Making it even better, there's a town just before the dungeon itself with an inn that you can use to recharge when you run out of fire magic.

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* Thanks to a GoodBadBug, the gate between Muse and Matilda in ''SuikodenII'' ''VideoGame/SuikodenII'' is pushable: as long as you don't talk to the guards around the normally closed gate, you can just walk straight through it. On the other side is a zone which you aren't supposed to reach until noticably noticeably later in the game, with appropriately leveled monsters and items in the shops. There's also a pair of recruitable party members who join you temporarily to complete a side-quest (and join permanently at the end of the quest). All you have to do is make a mad dash from the gate to the town where these two are, and you can grind all your low-leveled members up in a matter of a few fights and use the money to buy them good armor.
** This was also possible in SuikodenI ''VideoGame/SuikodenI'' after you pass through the Fortress of Kwaba. Head straight south to the Great Forest, which you normally won't head to for another few hours. It isn't possible yet to go past the first screen, but that screen alone is filled with Kobold enemies that are very easily taken out with area of effect magic like a Fire Rune (such as the one Cleo normally has). You don't even have to grind that long to get your characters a significant EXP boost, which makes the next few dungeons rather easy. Making it even better, there's a town just before the dungeon itself with an inn that you can use to recharge when you run out of fire magic.
20th Apr '17 9:22:00 AM FF32
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* In ''VideoGame/PersonaQ'', oddly, you're most likely to get more experience from the final floor of the third labyrinth rather than the death trap in the final floor of the ''fourth'' one.

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* In ''VideoGame/PersonaQ'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', oddly, you're most likely to get more experience from the final floor of the third labyrinth rather than the death trap in the final floor of the ''fourth'' one.
5th Apr '17 2:00:27 PM Willbyr
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* Lion Heart Castle/Lion King Castle (Usually abbreviated as LHC, regardless of region) in MapleStory. It is one of several Party-Play zones in the game that gives extra experience if more people are in your party. During 2X events (where the experience given by monsters is doubled) it's not uncommon to find almost every map with at least one party grinding. Killing one mob can give hundreds of thousands of experience, which you'll need at higher levels.

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* Lion Heart Castle/Lion King Castle (Usually abbreviated as LHC, regardless of region) in MapleStory.''VideoGame/MapleStory''. It is one of several Party-Play zones in the game that gives extra experience if more people are in your party. During 2X events (where the experience given by monsters is doubled) it's not uncommon to find almost every map with at least one party grinding. Killing one mob can give hundreds of thousands of experience, which you'll need at higher levels.
4th Apr '17 10:59:59 AM cdenton
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** There is also an underground cavern in the Tomb of Giants area, just before you encounter the boss Gravelord Nito, where small skeletons respawn without needing to visit a bonfire whenever you walk into the water at the bottom of the cavern. The skeletons are easy to kill (although because this is ''Dark Souls'' they can still pose a danger if you're not careful and they mob you) and, while they don't drop a lot of souls on their own, you can fight so many of them at once it racks up quickly. Even better, they're one of the very few enemies in the game to also drop Humanity, so this is an excellent place to grind especially if you're trying to gain ranks in the Chaos Servant covenant.
25th Mar '17 1:28:46 PM nombretomado
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** There's also Lake Dohr and Bahamut's Lair, at least in the [[NintendoDS DS]] [[VideoGameRemake remake]]. Even better than the Undersea Cave, though you can't reach them until you get the third airship, the Invincible. Unfortunately, Lake Dohr can't be accessed after you defeat [[MakingASplash Leviathan]], however Bahamut's Lair remains open as long as you need it. [[NintendoHard You're going to need it.]]

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** There's also Lake Dohr and Bahamut's Lair, at least in the [[NintendoDS [[UsefulNotes/NintendoDS DS]] [[VideoGameRemake remake]]. Even better than the Undersea Cave, though you can't reach them until you get the third airship, the Invincible. Unfortunately, Lake Dohr can't be accessed after you defeat [[MakingASplash Leviathan]], however Bahamut's Lair remains open as long as you need it. [[NintendoHard You're going to need it.]]
11th Mar '17 7:39:05 PM ExSlacker
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** There's also the Sunken Gelnika, a bonus dungeon that you can access once you get the Submarine.

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** There's also the Sunken Gelnika, a bonus dungeon that you can access once you get the Submarine. All the enemies can be Morphed into [[RareCandy Sources]].
14th Feb '17 11:09:57 PM IndigoFenix
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** There's a room in Booster Tower that features an infinite row of enemies walking down a flight of stairs. By standing in their path, you can get an unlimited number of battles without moving. Once you are strong enough to beat them in one hit, a turbo controller and a rubber band on the A button will get you all the way to level 30.

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** Some tricks exploit the fact that when you get Game Over, your money and items are reset back to your last save point but your experience and levels are not. There's a spot in Land's End where you can buy an invincibility star power-up for a hefty price right before a roomful of enemies, which lets you clear them out in seconds, almost always granting you a level up or two. Proceed a bit further and lose to Belome. Your coins, the star salesman, and the enemies are back, but the extra levels you got from them are retained. Rinse and repeat as needed.
** There's a room in Booster Tower that features an infinite row of enemies walking down a flight of stairs. By standing in their path, you can get an unlimited number of battles without moving. Once you are strong enough to beat them in one hit, a turbo controller and a rubber band on the A button will get you all the way to the level 30.cap.
14th Feb '17 10:52:05 PM IndigoFenix
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Added DiffLines:

** There's a room in Booster Tower that features an infinite row of enemies walking down a flight of stairs. By standing in their path, you can get an unlimited number of battles without moving. Once you are strong enough to beat them in one hit, a turbo controller and a rubber band on the A button will get you all the way to level 30.
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