History Main / PauseScumming

31st Jan '18 10:50:01 AM erforce
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* In ''VideoGame/ValkyriaChronicles'' and its sequel, the unit you are controlling, (and only the unit you are controlling) will be exposed to suppression fire, whether he or she is stationary, behind cover, or moving. However, enemies will mysteriously cease fire the moment you take aim. This leads to one or two different playstyles. The player will usually either run fast, shoot, and stop controlling the character; or [[GameBreaker walk, aim, walk, aim, walk, aim...]].

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* In ''VideoGame/ValkyriaChronicles'' and [[VideoGame/ValkyriaChroniclesII its sequel, sequel]], the unit you are controlling, (and only the unit you are controlling) will be exposed to suppression fire, whether he or she is stationary, behind cover, or moving. However, enemies will mysteriously cease fire the moment you take aim. This leads to one or two different playstyles. The player will usually either run fast, shoot, and stop controlling the character; or [[GameBreaker walk, aim, walk, aim, walk, aim...]].



* ''[[{{VideoGame/Fallout3}} Fallout 3]]'' has this. Going to your [=PipBoy=] menu during combat to heal is quite effective and weighing your advantages and disadvantages through the menu is also a plus. Of course, most players do this as a standard anyway, even though there's shortcuts you can use. Putting an ammo-using weapon in the inventory and pulling it out also reloads it. Same goes for ''[[VideoGame/FalloutNewVegas New Vegas]]'', unless you have Hardcore mode activated (which makes healing item recover health over time instead of immediately).

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* ''[[{{VideoGame/Fallout3}} Fallout 3]]'' ''VideoGame/Fallout3'' has this. Going to your [=PipBoy=] menu during combat to heal is quite effective and weighing your advantages and disadvantages through the menu is also a plus. Of course, most players do this as a standard anyway, even though there's shortcuts you can use. Putting an ammo-using weapon in the inventory and pulling it out also reloads it. Same goes for ''[[VideoGame/FalloutNewVegas New Vegas]]'', unless you have Hardcore mode activated (which makes healing item recover health over time instead of immediately).



* ''VideoGame/TwistedMetal 2'' implemented the pause feature in an odd way. Your car and the enemy cars would stop dead as expected, but projectiles would continue as normal, the sole exception being the [[IncrediblyObviousBomb ricochet bomb]]. With timely use of the pause button you could land every single Roadkill boomerang, every single Sweet Tooth ice cream cone, every single freeze missile, break out of a Mr. Slam [[CycleOfHurting infinite freeze missile loop]], blow up opponents with their own mines (because the delay before they arm didn't stop when the game was paused, of course) and avoid running into projectiles fired in front of you. The list goes on. Conversely, you could also die during the pause screen.

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* ''VideoGame/TwistedMetal 2'' ''VideoGame/TwistedMetal2'' implemented the pause feature in an odd way. Your car and the enemy cars would stop dead as expected, but projectiles would continue as normal, the sole exception being the [[IncrediblyObviousBomb ricochet bomb]]. With timely use of the pause button you could land every single Roadkill boomerang, every single Sweet Tooth ice cream cone, every single freeze missile, break out of a Mr. Slam [[CycleOfHurting infinite freeze missile loop]], blow up opponents with their own mines (because the delay before they arm didn't stop when the game was paused, of course) and avoid running into projectiles fired in front of you. The list goes on. Conversely, you could also die during the pause screen.



* The Commodore 64 version of Donald Duck's Playground, an educational game in which Donald works (you play minigames) to earn money to buy toys for his nephews, could be pause scummed. Pause/unpause was bound to the space bar, and repeatedly tapping it (holding it down didn't work) would slow the game down. Not a big deal - that's a pain to do. Except that the game used Joystick 2, and it's well-known that Joystick 1's fire button often mimics a tap of the space bar. A spare joystick with autofire became a slow-motion feature. Odder still is that the in-game clock never counted down while you were doing this: the clock seemingly "forgot" about whatever fractions of a second it was internally tracking when it was paused. Since all the minigames are on timers (and one has a second timer you also need to keep an eye on), this slow-motion also comes in handy for finishing a minigame task about to be left half-complete, so Donald could get out with a sweet sweet extra fifteen cents.

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* The Commodore 64 version of Donald ''Donald Duck's Playground, Playground'', an educational game in which Donald works (you play minigames) to earn money to buy toys for his nephews, could be pause scummed. Pause/unpause was bound to the space bar, and repeatedly tapping it (holding it down didn't work) would slow the game down. Not a big deal - that's a pain to do. Except that the game used Joystick 2, and it's well-known that Joystick 1's fire button often mimics a tap of the space bar. A spare joystick with autofire became a slow-motion feature. Odder still is that the in-game clock never counted down while you were doing this: the clock seemingly "forgot" about whatever fractions of a second it was internally tracking when it was paused. Since all the minigames are on timers (and one has a second timer you also need to keep an eye on), this slow-motion also comes in handy for finishing a minigame task about to be left half-complete, so Donald could get out with a sweet sweet extra fifteen cents.
31st Jan '18 10:28:13 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you can enter the game menu, which pauses the game, at any time. In this menu, you can drink an unlimited number of potions or [[ChangingClothesIsAFreeAction change armor]] in a nick of time, even in the middle of combat. Hidden under the layers of metaphysics and allegory, the [[InGameNovel in-game book series]] ''The 36 Lessons of Vivec'' (as well as the dialogue of Vivec himself in ''Morrowind'') mentions this (as well as SaveScumming, the MasterConsole, the Construction Set LevelEditor, etc.) as a FourthWallBreaking ability of certain important individuals in the game world, notably [[PlayerCharacter Player Characters]] and some divine historical figures.

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* ''Franchise/TheElderScrolls'':
**
In ''Franchise/TheElderScrolls'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you can enter the game menu, which pauses the game, at any time. In this menu, you can drink [[HyperactiveMetabolism consume an unlimited number of potions or food items]], as well as [[ChangingClothesIsAFreeAction change armor]] armor/clothes]] in a nick of time, even in the middle of combat. combat.
**
Hidden under the layers of metaphysics and allegory, the [[InGameNovel in-game book series]] ''The 36 Lessons of Vivec'' (as well as the dialogue of Vivec himself in ''Morrowind'') mentions this (as well as SaveScumming, the MasterConsole, the Construction Set LevelEditor, etc.) as a FourthWallBreaking ability of certain important individuals in the game world, notably [[PlayerCharacter Player Characters]] and some divine historical figures.
30th Dec '17 3:48:54 AM LucaEarlgrey
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* Defied in most ''VideoGame/{{Picross}}'' games, as the game will hide the puzzle when you pause it so as to prevent you from cheating the timer. Howevcer, ''Picross S'' only shows the pause menu over most of the puzzle but not ''all'' of it, allowing you to somewhat employ this trope.
25th Nov '17 1:47:08 PM SeriousSamStone
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* In ''[[VideoGame/SuperMonkeyBall Super Monkey Ball]]'', rapidly toggling the pause can help immensely for staying centered over a narrow bridge. Also, there exists a speedrunning technique where the player tries to pauses with the timer showing a specific number, and uses that as a cue to start moving or change direction, doing sequence breaks or slipping past moving obstacles far more easily than reflexes would allow.

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* In ''[[VideoGame/SuperMonkeyBall Super Monkey Ball]]'', ''VideoGame/SuperMonkeyBall'', rapidly toggling the pause can help immensely for staying centered over a narrow bridge. Also, there exists a speedrunning technique where the player tries to pauses with the timer showing a specific number, and uses that as a cue to start moving or change direction, doing sequence breaks or slipping past moving obstacles far more easily than reflexes would allow.




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* ''VideoGame/DOOM2016'' features a glitch where, if you enter the weapon selection menu, the game pauses but the projectile launched by the {{BFG}} still deals damage to any enemies in its range. This typically wouldn't matter, since the BFG obliterates almost any enemy it hits instantly. However, this can be abused during boss fights to nearly instantly bring down otherwise difficult opponents.
17th Nov '17 7:22:45 AM wingedcatgirl
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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' you can use a variant of this when racing the ghost of Dampe. Since his tomb is one of the few locations that warp songs won't work in, you can abuse the error message playing one generates. You are free to move during the textbox, and it won't deduct time from the countdown. Watch this in action in [[http://www.youtube.com/watch?v=aBHWuis7v40 this video]].

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' you can use a variant of this when racing the ghost of Dampe. Since his tomb is one of the few locations that warp songs won't work in, you can abuse the error message playing one generates. You are free to move during the textbox, and it won't deduct time from the countdown. Watch this in action in [[http://www.youtube.com/watch?v=aBHWuis7v40 this video]].video]].
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' has long been known to have a bug called "super swimming", which gives SuperSpeed beyond the game's intended design and allows major SequenceBreaking. One version requires abusing a second bug with the Wind Waker (and therefore can't be performed until you get it), and the other requires frame-perfect inputs -- [[https://www.youtube.com/watch?v=7x7nxkKAOvE or pause buffering.]]
2nd Jun '17 2:00:20 AM Medinoc
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* The ASCII Pad and many similar controllers in the 8- and 16-bit eras had toggles that pressed the pause button many times a second, often labeled "slow-mo".

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* The ASCII Pad and many similar "turbo" controllers in the 8- and 16-bit eras had toggles that pressed the pause button many times a second, often labeled "slow-mo".
18th Apr '17 6:24:28 AM zaqq
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* Defied on ''VideoGame/StarCraft'', as each player can pause the game only 3 times. But its used in its [[SpeedRun speedruns]], where an open system menu doesn't give much advantage now that the action is paused per-se. What it does is stopping the timer ticking, while not preventing progression of scripted engine scenes audio dialogue. It's just that sometimes next player actions have to come after the dialogue finishes.

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* Defied on ''VideoGame/StarCraft'', as each player can pause the game only 3 times. But its it's used in its [[SpeedRun speedruns]], where an open system menu doesn't give much advantage now that the action is paused per-se.per se. What it does is stopping the timer ticking, while not preventing progression of scripted engine scenes audio dialogue. It's just that sometimes next player actions have to come after the dialogue finishes.
18th Apr '17 6:23:07 AM zaqq
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* In any battle in ''VideoGame/MountandBlade'' whether you are fighting in a battlefield or sieging/defending a castle, you can notably increase the number of troops on your side making attacking armies that are 7 times your size a walk in the park. The battle size can be changed from anywhere between 30 to 150, so you start a battle with the minimum size -pause- then set the size to max, you then unpause for a second and pause again so you get a decent number of reinforcements and the enemies get nothing, reset the battle size to the minimum and the enemy only get reinforcements in small groups after most of them are down.

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* In any battle in ''VideoGame/MountandBlade'' ''[[VideoGame/MountandBlade Mount & Blade]]'' whether you are fighting in a battlefield or sieging/defending a castle, you can notably increase the number of troops on your side making attacking armies that are 7 times your size a walk in the park. The battle size can be changed from anywhere between 30 to 150, so you start a battle with the minimum size -pause- then set the size to max, you then unpause for a second and pause again so you get a decent number of reinforcements and the enemies get nothing, reset the battle size to the minimum and the enemy only get reinforcements in small groups after most of them are down.
29th Mar '17 3:49:03 AM NoxSky12599
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* In the NES game ''VideoGame/{{Xexyz}}'', there are a number of auto-scrolling flying segments, and most bosses use BulletHell-style attacks. Pausing repeatedly can give you more time to react to oncoming obstacles and projectiles.
10th Mar '17 12:00:30 PM BeerBaron
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* In [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]], [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and [[VideoGame/TheElderScrollsVSkyrim Skyrim]], you can enter the game menu, which pauses the game, at any time. In this menu, you can drink an unlimited number of potions or [[ChangingClothesIsAFreeAction change armor]] in a nick of time, even in the middle of combat.
** In the background fluff, this (and save-scumming, among other things) is a canon ability of certain individuals in the world. Notably player characters and some kings.

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* In [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]], [[VideoGame/TheElderScrollsIVOblivion Oblivion]], ''Franchise/TheElderScrolls'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and [[VideoGame/TheElderScrollsVSkyrim Skyrim]], ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you can enter the game menu, which pauses the game, at any time. In this menu, you can drink an unlimited number of potions or [[ChangingClothesIsAFreeAction change armor]] in a nick of time, even in the middle of combat.
** In
combat. Hidden under the background fluff, layers of metaphysics and allegory, the [[InGameNovel in-game book series]] ''The 36 Lessons of Vivec'' (as well as the dialogue of Vivec himself in ''Morrowind'') mentions this (and save-scumming, among other things) is (as well as SaveScumming, the MasterConsole, the Construction Set LevelEditor, etc.) as a canon FourthWallBreaking ability of certain important individuals in the world. Notably player characters game world, notably [[PlayerCharacter Player Characters]] and some kings.divine historical figures.
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