History Main / PatchworkMap

18th Oct '17 7:55:24 PM Abodos
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** ''VideoGame/MetroidPrime2Echoes'' was similar in this regard for Aether, and unlike with Tallon IV it ''was'' explicitly because of the effects of the Phazon meteorite impact. The [[ShiftingSandLand Agon Wastes]] used to be lush green farmland, while the [[BubblegloopSwamp Torvus Bog]] was once a forest. In fact, it's implied that the whole section of Aether that Samus explores in the game was a fairly temperate biome overall.

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** ''VideoGame/MetroidPrime2Echoes'' was similar in this regard for Aether, and unlike with Tallon IV it ''was'' explicitly because of the effects of the Phazon meteorite impact. The [[ShiftingSandLand Agon Wastes]] used to be lush green farmland, while the [[BubblegloopSwamp Torvus Bog]] was once a forest. In fact, it's implied that the whole section of Aether that Samus explores in the game was a fairly temperate biome overall.overall before the impact threw the environment into chaos.
18th Oct '17 7:54:07 PM Abodos
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** ''VideoGame/MetroidPrime'' had swamps, snow, and volcanoes all within a few minutes of each other, but the speed of the elevators probably means they were fairly far apart. The recent impact of the Phazon meteorite (aka the Leviathan), coupled with Phazon radiation, probably have a role in all of this.

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** ''VideoGame/MetroidPrime'' had swamps, snow, and volcanoes all within a few minutes of each other, other on Tallon IV, but the speed of the elevators probably means they were fairly far apart. The recent impact of the Phazon meteorite (aka the Leviathan), coupled with Phazon radiation, probably have a role in all of this.this.
** ''VideoGame/MetroidPrime2Echoes'' was similar in this regard for Aether, and unlike with Tallon IV it ''was'' explicitly because of the effects of the Phazon meteorite impact. The [[ShiftingSandLand Agon Wastes]] used to be lush green farmland, while the [[BubblegloopSwamp Torvus Bog]] was once a forest. In fact, it's implied that the whole section of Aether that Samus explores in the game was a fairly temperate biome overall.
4th Oct '17 2:45:53 PM Tuaam
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**Averted in Jak 2 and 3, where most of the environment is a barren wasteland mixed with boreal forests and snow - capped mountains, to obviously fit the post apocalyptic appeal. Jak 3 takes this further with most of the game being a massive desert. Ironically enough, the Woodlands in Jak 2 are patched in between the mountains and desert.
26th Sep '17 6:50:57 PM 64SuperNintendo
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*** ''Link to the Past'' and ''Link Between Worlds'' show the same lake near the same desert, with a field (steppes?) and mountains or hills separating them. Again, justified if Lake Hylia and the river leading to it are all that's keeping the rest of the region from desertification.

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*** ''Link ''A Link to the Past'' and ''Link ''A Link Between Worlds'' show the same lake near the same desert, with a field (steppes?) and mountains or hills separating them. Again, justified if Lake Hylia and the river leading to it are all that's keeping the rest of the region from desertification.
25th Jun '17 10:42:25 AM ladubois
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** Still, somewhat downplayed - aside from the stark transitions, though again, kind of necessary for a game of reasonable scale for play - since, aside from a couple of places like Un'Goro and Desolace that are explicitly called out as being affected by powerful magic, the biomes do make a fair bit of sense. Silithus, Tanaris, and Uldum are all adjacent deserts, and while at the same latitude as the jungle of Stranglethorn, combined with things like Feralas in relation to Thousand Needles and Ashenvale in relation to Azshara, it can be assumed that the prevailing winds blow west to east, and since the western side of Kalimdor is quite mountainous, a rainshadow resulting in arid climates on its eastern side would not be out of place. In contrast, the Eastern Kingdoms west coast tends not to be very mountainous, so it has wetter climates at the same latitudes. Additionally, places like Dun Morogh and Winterspring are mountainous, having higher elevations than most of the rest of the continent, and so being covered in year-round snow would not be too much of a stretch. Of course, it isn't perfect since Dun Morogh is west of Loch Modan which, according to this reasoning, ought to be rather arid, but is instead, a large lake surrounded by fairly temperate evergreen forests.

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** Still, somewhat downplayed - aside from the stark transitions, though again, kind of necessary for a game of reasonable scale for play - since, aside from a couple of places like Un'Goro and Desolace that are explicitly called out as being affected by powerful magic, the biomes do make a fair bit of sense.sense, at least in an "armchair geographer" sort of way. Silithus, Tanaris, and Uldum are all adjacent deserts, and while at the same latitude as the jungle of Stranglethorn, combined with things like Feralas in relation to Thousand Needles and Ashenvale in relation to Azshara, it can be assumed that the prevailing winds blow west to east, and since the western side of Kalimdor is quite mountainous, a rainshadow resulting in arid climates on its eastern side would not be out of place. In contrast, the Eastern Kingdoms west coast tends not to be very mountainous, so it has wetter climates at the same latitudes. Additionally, places like Dun Morogh and Winterspring are mountainous, having higher elevations than most of the rest of the continent, and so being covered in year-round snow would not be too much of a stretch. Of course, it isn't perfect since Dun Morogh is west of Loch Modan which, according to this reasoning, ought to be rather arid, but is instead, a large lake surrounded by fairly temperate evergreen forests.
25th Jun '17 10:38:00 AM ladubois
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** Still, somewhat downplayed - aside from the stark transitions, though again, kind of necessary for a game of reasonable scale for play - since, aside from a couple of places like Un'Goro and Desolace that are explicitly called out as being affected by powerful magic, the biomes do make a fair bit of sense. Silithus, Tanaris, and Uldum are all adjacent deserts, and while at the same latitude as the jungle of Stranglethorn, combined with things like Feralas in relation to Thousand Needles and Ashenvale in relation to Azshara, it can be assumed that the prevailing winds blow west to east, and since the western side of Kalimdor is quite mountainous, a rainshadow resulting in arid climates on its eastern side would not be out of place. In contrast, the Eastern Kingdoms west coast tends not to be very mountainous, so it has wetter climates at the same latitudes. Additionally, places like Dun Morogh and Winterspring are mountainous, having higher elevations than most of the rest of the continent, and so being covered in year-round snow would not be too much of a stretch. Of course, it isn't perfect since Dun Morogh is west of Loch Modan which, according to this reasoning, ought to be rather arid, but is instead, a large lake surrounded by fairly temperate evergreen forests.
17th Jun '17 7:33:46 AM chilled0ut
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[[folder:{{Machinima}}]]
* Parodied in ''Machinima/RedVsBlue'': "The Burning Plains are next to the Freezing Plains? I bet there's some pretty wet plains in between." And it turns out there are some pretty wet plains in between, since after going through the burning plains, but before the freezing plains, they cross a swamp. OK, so it's not exactly a plain, but still, [[TheDitz Caboose]] [[DumbassHasAPoint got something right]]!


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[[folder:{{Machinima}}]]
* Parodied in ''Machinima/RedVsBlue'': "The Burning Plains are next to the Freezing Plains? I bet there's some pretty wet plains in between." And it turns out there are some pretty wet plains in between, since after going through the burning plains, but before the freezing plains, they cross a swamp. OK, so it's not exactly a plain, but still, [[TheDitz Caboose]] [[DumbassHasAPoint got something right]]!
[[/folder]]
15th Jun '17 3:13:43 PM ProfessorThascales
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[[folder:{{Live Action TV}}]]
* In ''Warehouse 13,'' the Warehouse is located in the South Dakota badlands/desert, but the nearby town of Univille--stated to be just eight miles away--is lush and green.
6th Jun '17 5:44:03 AM ApeAccount
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* In ''VideoGame/ThetaVsPi7'' this is lampshaded with "The Land of Confusing Weather".
25th May '17 1:50:42 PM CamrocG
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' does much to justify the usage of this trope - the icy regions of Hyrule are all high in altitude and thus have a lower temperature. The desert is separated from the rest of Hyrule by tall mountains and plateaus, meaning it can exist in (relative) proximity to the more temperate regions elsewhere.



** Easily observed in ''VideoGame/FireEmblemAwakening.'' It isn't as bad as most examples, but Ylisse has a normal grassy plains climate, yet the only location to the east of Ylissetol, the capital, is a Desert Oasis. Which implies it's part of a larger desert. Which would be odd, considering it's on a peninsula. Looking at the map closely even shows a forest of trees along the path that just kind of end when you get there. Plegia is also pretty jarring when you pay attention. There's water on the west, a great wall on the north that seperates it from Regna Ferox which appears to be perpetually snowy once you get over the wall, and the lush greenery of Ylisse on the east, and yet Plegia itself is nothing but desert wastelands, except for the southernmost part: a large village surrounded on all sides by extremely thick forest. Regna Ferox itself is perpetually snowy, which makes sense since it's the northernmost part of the continent, suddenly doesn't appear to be cold at all when you reach port ferox which is still on the same latitude. Possibly justified as you canonically only go to Port Ferox once, so it may just have been during warmer times. However, once you reach Valm, it's extremely lush and green all over, even the parts with higher latitude than Regna Ferox.

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** Easily observed in ''VideoGame/FireEmblemAwakening.'' It isn't as bad as most examples, but Ylisse has a normal grassy plains climate, yet the only location to the east of Ylissetol, Ylisstol, the capital, is a Desert Oasis. Which implies it's part of a larger desert. Which would be odd, considering it's on a peninsula. Looking at the map closely even shows a forest of trees along the path that just kind of end when you get there. Plegia is also pretty jarring when you pay attention. There's water on the west, a great wall on the north that seperates it from Regna Ferox which appears to be perpetually snowy once you get over the wall, and the lush greenery of Ylisse on the east, and yet Plegia itself is nothing but desert wastelands, except for the southernmost part: a large village surrounded on all sides by extremely thick forest. Regna Ferox itself is perpetually snowy, which makes sense since it's the northernmost part of the continent, suddenly doesn't appear to be cold at all when you reach port ferox Port Ferox which is still on the same latitude. Possibly justified as you canonically only go to Port Ferox once, so it may just have been during warmer times. However, once you reach Valm, it's extremely lush and green all over, even the parts with higher latitude than Regna Ferox.
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