History Main / PatchworkMap

17th Jun '17 7:33:46 AM chilled0ut
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[[folder:{{Machinima}}]]
* Parodied in ''Machinima/RedVsBlue'': "The Burning Plains are next to the Freezing Plains? I bet there's some pretty wet plains in between." And it turns out there are some pretty wet plains in between, since after going through the burning plains, but before the freezing plains, they cross a swamp. OK, so it's not exactly a plain, but still, [[TheDitz Caboose]] [[DumbassHasAPoint got something right]]!


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[[folder:{{Machinima}}]]
* Parodied in ''Machinima/RedVsBlue'': "The Burning Plains are next to the Freezing Plains? I bet there's some pretty wet plains in between." And it turns out there are some pretty wet plains in between, since after going through the burning plains, but before the freezing plains, they cross a swamp. OK, so it's not exactly a plain, but still, [[TheDitz Caboose]] [[DumbassHasAPoint got something right]]!
[[/folder]]
15th Jun '17 3:13:43 PM ProfessorThascales
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[[folder:{{Live Action TV}}]]
* In ''Warehouse 13,'' the Warehouse is located in the South Dakota badlands/desert, but the nearby town of Univille--stated to be just eight miles away--is lush and green.
6th Jun '17 5:44:03 AM ApeAccount
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* In ''VideoGame/ThetaVsPi7'' this is lampshaded with "The Land of Confusing Weather".
25th May '17 1:50:42 PM CamrocG
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' does much to justify the usage of this trope - the icy regions of Hyrule are all high in altitude and thus have a lower temperature. The desert is separated from the rest of Hyrule by tall mountains and plateaus, meaning it can exist in (relative) proximity to the more temperate regions elsewhere.



** Easily observed in ''VideoGame/FireEmblemAwakening.'' It isn't as bad as most examples, but Ylisse has a normal grassy plains climate, yet the only location to the east of Ylissetol, the capital, is a Desert Oasis. Which implies it's part of a larger desert. Which would be odd, considering it's on a peninsula. Looking at the map closely even shows a forest of trees along the path that just kind of end when you get there. Plegia is also pretty jarring when you pay attention. There's water on the west, a great wall on the north that seperates it from Regna Ferox which appears to be perpetually snowy once you get over the wall, and the lush greenery of Ylisse on the east, and yet Plegia itself is nothing but desert wastelands, except for the southernmost part: a large village surrounded on all sides by extremely thick forest. Regna Ferox itself is perpetually snowy, which makes sense since it's the northernmost part of the continent, suddenly doesn't appear to be cold at all when you reach port ferox which is still on the same latitude. Possibly justified as you canonically only go to Port Ferox once, so it may just have been during warmer times. However, once you reach Valm, it's extremely lush and green all over, even the parts with higher latitude than Regna Ferox.

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** Easily observed in ''VideoGame/FireEmblemAwakening.'' It isn't as bad as most examples, but Ylisse has a normal grassy plains climate, yet the only location to the east of Ylissetol, Ylisstol, the capital, is a Desert Oasis. Which implies it's part of a larger desert. Which would be odd, considering it's on a peninsula. Looking at the map closely even shows a forest of trees along the path that just kind of end when you get there. Plegia is also pretty jarring when you pay attention. There's water on the west, a great wall on the north that seperates it from Regna Ferox which appears to be perpetually snowy once you get over the wall, and the lush greenery of Ylisse on the east, and yet Plegia itself is nothing but desert wastelands, except for the southernmost part: a large village surrounded on all sides by extremely thick forest. Regna Ferox itself is perpetually snowy, which makes sense since it's the northernmost part of the continent, suddenly doesn't appear to be cold at all when you reach port ferox Port Ferox which is still on the same latitude. Possibly justified as you canonically only go to Port Ferox once, so it may just have been during warmer times. However, once you reach Valm, it's extremely lush and green all over, even the parts with higher latitude than Regna Ferox.
18th Mar '17 8:31:53 PM Hylarn
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* ''Anime/KemonoFriends'': Japari Park's geography doesn't make a whole lot of sense, but it has the [[GreenRocks Sandstar]] keeping things working.
15th Feb '17 11:45:16 PM Doug86
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** The ''Franchise/DoctorWho'' world is especially notorious about this, having both the 19th and 21st Century versions of London, Mars, Telos, Trenzalore, and Skaro all on one landmass.

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** The ''Franchise/DoctorWho'' ''Series/DoctorWho'' world is especially notorious about this, having both the 19th and 21st Century versions of London, Mars, Telos, Trenzalore, and Skaro all on one landmass.
22nd Dec '16 8:19:14 AM JoeMerl
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* ''WesternAnimation/AdventureTime'' is set in a world where TheMagicCameBack and really did a number of the landscape. In particular, the Ice Kingdom and the Fire Kingdom are right next to each other, with only a small temperate strip of land between them.
15th Nov '16 11:17:11 AM BeeKirbysNewComputer
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* The Adventure Worlds in ''VideoGame/LegoDimensions'' take the worlds of their source materials and size them down to the size of a large island, which in some cases results in this:
** The ''[[WesternAnimation/TheLegoMovie LEGO Movie]]'' world has [[BigApplesauce Bricksburg]], [[TheWildWest The Old West]], [[MedievalEuropeanFantasy Middle Zealand]], and an [[LethalLavaLand unnamed lava-filled area]] all on the same landmass (though they were adjacent to each other in the original movie as well).
** The Midway Arcade world features locations based on several old arcade games, including ''VideoGame/{{Rampage}}'', ''VideoGame/{{Defender}}'', ''VideoGame/{{Gauntlet}}'', ''VideoGame/MarbleMadness'', and ''[[VideoGame/{{Sprint2}} Super Sprint]]'' all within walking distance.
** The ''Franchise/DoctorWho'' world is especially notorious about this, having both the 19th and 21st Century versions of London, Mars, Telos, Trenzalore, and Skaro all on one landmass.
22nd Sep '16 11:19:50 PM jormis29
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* ''{{Zootopia}}'': The titular city has several extremely climate-controlled suburbs - a snowed-over polar zone is sandwiched between an extremely dry and windy desert and a wet equatorial jungle. Justified in that the city's infrastructure works to transfer atmospheric conditions from one area to another, creating extremes in both. For example, the air conditioners that freeze Tundra Town produce a lot of heat exhaust, which heats the adjacent Sahara Square.

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* ''{{Zootopia}}'': ''Disney/{{Zootopia}}'': The titular city has several extremely climate-controlled suburbs - a snowed-over polar zone is sandwiched between an extremely dry and windy desert and a wet equatorial jungle. Justified in that the city's infrastructure works to transfer atmospheric conditions from one area to another, creating extremes in both. For example, the air conditioners that freeze Tundra Town produce a lot of heat exhaust, which heats the adjacent Sahara Square.



* Justified in ''EndlessFrontier'' [[spoiler:which ends with five different worlds getting mixed together in a fairly haphazard way]]. Of course, Nature is soon to start asserting itself, so...

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* Justified in ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' [[spoiler:which ends with five different worlds getting mixed together in a fairly haphazard way]]. Of course, Nature is soon to start asserting itself, so...
20th Sep '16 10:00:58 PM PaulA
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* In the SF novel ''[[Literature/WellWorld Midnight at the Well of Souls]]'' by [[Creator/JackChalker Jack L. Chalker]], the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.

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* In the SF novel ''[[Literature/WellWorld Midnight at the Well of Souls]]'' ''Literature/WellWorld'' series by [[Creator/JackChalker Jack L. Chalker]], Creator/JackLChalker, the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.
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