History Main / PatchworkMap

18th Mar '17 8:31:53 PM Hylarn
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* ''Anime/KemonoFriends'': Japari Park's geography doesn't make a whole lot of sense, but it has the [[GreenRocks Sandstar]] keeping things working.
15th Feb '17 11:45:16 PM Doug86
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** The ''Franchise/DoctorWho'' world is especially notorious about this, having both the 19th and 21st Century versions of London, Mars, Telos, Trenzalore, and Skaro all on one landmass.

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** The ''Franchise/DoctorWho'' ''Series/DoctorWho'' world is especially notorious about this, having both the 19th and 21st Century versions of London, Mars, Telos, Trenzalore, and Skaro all on one landmass.
22nd Dec '16 8:19:14 AM JoeMerl
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* ''WesternAnimation/AdventureTime'' is set in a world where TheMagicCameBack and really did a number of the landscape. In particular, the Ice Kingdom and the Fire Kingdom are right next to each other, with only a small temperate strip of land between them.
15th Nov '16 11:17:11 AM BeeKirbysNewComputer
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* The Adventure Worlds in ''VideoGame/LegoDimensions'' take the worlds of their source materials and size them down to the size of a large island, which in some cases results in this:
** The ''[[WesternAnimation/TheLegoMovie LEGO Movie]]'' world has [[BigApplesauce Bricksburg]], [[TheWildWest The Old West]], [[MedievalEuropeanFantasy Middle Zealand]], and an [[LethalLavaLand unnamed lava-filled area]] all on the same landmass (though they were adjacent to each other in the original movie as well).
** The Midway Arcade world features locations based on several old arcade games, including ''VideoGame/{{Rampage}}'', ''VideoGame/{{Defender}}'', ''VideoGame/{{Gauntlet}}'', ''VideoGame/MarbleMadness'', and ''[[VideoGame/{{Sprint2}} Super Sprint]]'' all within walking distance.
** The ''Franchise/DoctorWho'' world is especially notorious about this, having both the 19th and 21st Century versions of London, Mars, Telos, Trenzalore, and Skaro all on one landmass.
22nd Sep '16 11:19:50 PM jormis29
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* ''{{Zootopia}}'': The titular city has several extremely climate-controlled suburbs - a snowed-over polar zone is sandwiched between an extremely dry and windy desert and a wet equatorial jungle. Justified in that the city's infrastructure works to transfer atmospheric conditions from one area to another, creating extremes in both. For example, the air conditioners that freeze Tundra Town produce a lot of heat exhaust, which heats the adjacent Sahara Square.

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* ''{{Zootopia}}'': ''Disney/{{Zootopia}}'': The titular city has several extremely climate-controlled suburbs - a snowed-over polar zone is sandwiched between an extremely dry and windy desert and a wet equatorial jungle. Justified in that the city's infrastructure works to transfer atmospheric conditions from one area to another, creating extremes in both. For example, the air conditioners that freeze Tundra Town produce a lot of heat exhaust, which heats the adjacent Sahara Square.



* Justified in ''EndlessFrontier'' [[spoiler:which ends with five different worlds getting mixed together in a fairly haphazard way]]. Of course, Nature is soon to start asserting itself, so...

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* Justified in ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' [[spoiler:which ends with five different worlds getting mixed together in a fairly haphazard way]]. Of course, Nature is soon to start asserting itself, so...
20th Sep '16 10:00:58 PM PaulA
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* In the SF novel ''[[Literature/WellWorld Midnight at the Well of Souls]]'' by [[Creator/JackChalker Jack L. Chalker]], the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.

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* In the SF novel ''[[Literature/WellWorld Midnight at the Well of Souls]]'' ''Literature/WellWorld'' series by [[Creator/JackChalker Jack L. Chalker]], Creator/JackLChalker, the surface of the Well World is divided into regular hexagons, each featuring its own environment, often startlingly different from its neighbors in climate, biome, atmosphere, gravity, or even achievable tech level, with no apparent separating mechanism other than force walls that just about anyone can shove through without noticing. {{Justified|Trope}} as the construction of {{Sufficiently Advanced Alien}}s.
12th Sep '16 7:31:54 AM Kalaong
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For when it's justified by some force randomly or deliberately slotting regions together to create one of these, see PatchworkWorld.
28th Aug '16 2:24:46 PM fluff_thorrent
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** '''Elsweyr''' features another separate inland desert separated from Hammerfell by temperate Cyrodiil with tropical lands in the southern part of the province, the swampy Blackwood to the west, and bordering the towering forest province of Valenwood to the west.

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** '''Elsweyr''' features another separate inland desert separated from Hammerfell by temperate Cyrodiil Cyrodiil, with tropical lands in the southern part of the province, province.
** The province of '''Valenwood''' is inhabited by
the swampy Blackwood to the west, and bordering Wood Elves, who make their home in the towering forest province of Valenwood to trees that distinguishes the west.region.



** Finally much of '''Morrowind''' is an alien volcanic desert bug region completely distinct from the rest of the continent. This is generally believed to have something to do with Red Mountain and/or Dagoth Ur, the EldritchAbomination pseudo-god living inside the volcano. In the Fourth Era a massive eruption of said Red Mountain has laid waste to the province, and interestingly turned half the icy isle of Solstheim (once part of Skyrim) into a copy of Morrowind, as wild-life and native Dark Elves migrated there.
** Of note here is the swamp region of Argonia, home to the reptilian Argonians and the sentient tree race known as the Hist. The trope is justified here in that this is supposedly all that remains of a transplanted region of the Hist's home realm, which joined with Tamriel in the Dawn Era.

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** Finally much Much of '''Morrowind''' is an alien volcanic desert bug region completely distinct from the rest of the continent. This is generally believed to have something to do with Red Mountain and/or Mountain, the massive volcano of the Vvardenfell island (and/or Dagoth Ur, the EldritchAbomination pseudo-god living inside the volcano. it). In the Fourth Era a massive eruption of said Red Mountain volcano has laid waste to the province, and interestingly turned half of the icy isle of Solstheim (once part of Skyrim) into a copy of Morrowind, as wild-life the ash rain allowed Vvardenfell flora and native Dark Elves migrated fauna to migrate there.
** Of note here is the swamp region of Argonia, '''Argonia''', home to the reptilian Argonians and the sentient tree race known as the Hist. The trope is justified here in that this is supposedly all that remains of a transplanted region of the Hist's home realm, which joined with Tamriel in the Dawn Era.
28th Aug '16 1:49:01 PM fluff_thorrent
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** '''Skyrim''' is GrimUpNorth with a viking theme goes from boreal forests and icy peaks in the south to tundra to a frozen ice choked coast. However similar coastal latitudes in High Rock and Morrowind are not nearly as icy.

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** '''Skyrim''' is GrimUpNorth with a viking theme goes theme, going from boreal forests and icy peaks in the south to tundra to a frozen ice choked ice-choked northern sea coast. However similar Similar coastal latitudes in High Rock and Morrowind are not nearly as icy.



** '''Elsweyr''' features another separate inland desert separated from Hammerfell by temperate Cyrodiil with tropical lands in the southern part of the province, the swampy Blackwood to the west, and bordering the towering forest province of Valvenwood to the west.
** '''Cyrodiil''' the central province is a temperate climate contrasting with all the more extreme climes, but in some earlier lore was described as containing a massive tropical jungle now having recieved a {{Retcon}}, in universe even courtesy of Tiber Septim even back into earlier periods as of ''ESO''.
** Finally much of '''Morrowind''' turns into an alien volcanic desert bug world completely distinct from the rest of the continent. Generally believed to have something to do with Red Mountain and/or Dagoth Ur the EldritchAbomination pseudo-god living inside the volcano. Notably in the Fourth Era a massive eruption of said Red Mountain has laid waste to the province and interestingly turned half the icy isle of Solstheim (once part of Skyrim) into a copy Morrowind.

to:

** '''Elsweyr''' features another separate inland desert separated from Hammerfell by temperate Cyrodiil with tropical lands in the southern part of the province, the swampy Blackwood to the west, and bordering the towering forest province of Valvenwood Valenwood to the west.
** '''Cyrodiil''' '''Cyrodiil''', the central province province, is a temperate climate contrasting with all the more extreme climes, but in some earlier lore was described as containing a massive tropical jungle now (now having recieved a {{Retcon}}, in universe even courtesy of Tiber Septim even back into earlier periods as of ''ESO''.
''ESO'').
** Finally much of '''Morrowind''' turns into is an alien volcanic desert bug world region completely distinct from the rest of the continent. Generally This is generally believed to have something to do with Red Mountain and/or Dagoth Ur Ur, the EldritchAbomination pseudo-god living inside the volcano. Notably in In the Fourth Era a massive eruption of said Red Mountain has laid waste to the province province, and interestingly turned half the icy isle of Solstheim (once part of Skyrim) into a copy Morrowind. of Morrowind, as wild-life and native Dark Elves migrated there.
** Of note here is the swamp region of Argonia, home to the reptilian Argonians and the sentient tree race known as the Hist. The trope is justified here in that this is supposedly all that remains of a transplanted region of the Hist's home realm, which joined with Tamriel in the Dawn Era.
14th Aug '16 5:05:03 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 3}}'' not only has jungle with MisplacedVegetation and savanna right next to each other, but Mt. Kilimanjaro is way too close to the Tsavo/Mombasa area. And let's not talk about the rings themselves.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 3}}'' not only has jungle with MisplacedVegetation and savanna right next to each other, but Mt. Kilimanjaro is way too close to the Tsavo/Mombasa area. And let's not talk about
** Forerunner installations like
the rings themselves.titular Halos are like this too, but it's justified by them being artificial worlds deliberately designed to have their systems to enforce this trope.
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