History Main / PartyInMyPocket

20th Aug '16 5:47:19 PM nombretomado
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* In ''VideoGame/HeroesOfTheLance'', the player controlled the eight main characters of the original {{Dragonlance}} novels, but only one active character was physically present at a time, and if the active character died, the next character in line took his place. This meant that if, say, the thief tried to take out an enemy with his sling but the enemy managed to close to melee range, the seven other characters would stand around and watch poor Tasslehoff get beaten to death before one - and only one - of them would step forward to take a shot at the monster. If someone tried to jump over a pit and fell to their death, the next person in line could give it a shot, but if someone cleared a pit, they'd bring everyone else with them - even the characters who couldn't jump that far.

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* In ''VideoGame/HeroesOfTheLance'', the player controlled the eight main characters of the original {{Dragonlance}} Literature/{{Dragonlance}} novels, but only one active character was physically present at a time, and if the active character died, the next character in line took his place. This meant that if, say, the thief tried to take out an enemy with his sling but the enemy managed to close to melee range, the seven other characters would stand around and watch poor Tasslehoff get beaten to death before one - and only one - of them would step forward to take a shot at the monster. If someone tried to jump over a pit and fell to their death, the next person in line could give it a shot, but if someone cleared a pit, they'd bring everyone else with them - even the characters who couldn't jump that far.
25th Jun '16 9:27:11 AM PixelKnight
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* In ''VideoGame/{{Pokemon}}'', your party is ''literally'' in your pocket (hence the name "Pocket Monsters"), or on your belt, or wherever the characters keep Poké Balls. The only exception to this occurs in the ''Yellow'' version, in which the Pikachu you receive at the beginning of the game refuses to go in its Poké Ball (unless it faints or is being healed at the Pokemon Center) and follows you around through the game, in an obvious reference to the anime.

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* In [[JustifiedTrope Justified]] in ''VideoGame/{{Pokemon}}'', as your party is ''literally'' in your pocket (hence the name "Pocket Monsters"), or on your belt, or wherever the characters keep Poké Balls. The only exception to this occurs in the ''Yellow'' version, in which the Pikachu you receive at the beginning of the game refuses to go in its Poké Ball (unless it faints or is being healed at the Pokemon Center) and follows you around through the game, in an obvious reference to the anime.
19th Jun '16 12:16:03 PM Prfnoff
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** ''Breath of Fire II'' takes this a step further -- anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.
** ''Breath of Fire IV'' could even avert this in combat -- with the screen sometimes panning to show the reserve characters a few paces away doing something if they had an reserve-only ability.

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** ''Breath of Fire II'' ''VideoGame/BreathOfFireII'' takes this a step further -- anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.
** ''Breath of Fire IV'' ''VideoGame/BreathOfFireIV'' could even avert this in combat -- with the screen sometimes panning to show the reserve characters a few paces away doing something if they had an reserve-only ability.




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* In ''VideoGame/HolyUmbrella'', the SideView stages let you switch out the hero for anyone in the party.
22nd May '16 8:44:32 PM Hylarn
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** "They... They KILLED Johnathan?" "Nah, I'm still around." "You're still here?! I thought..."

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** --> "They... They KILLED Johnathan?" "Nah, I'm still around." "You're still here?! I thought..."
1st Mar '16 6:41:43 AM justanid
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In your typical console RolePlayingGame, the player is usually in control of [[PlayerParty around half-a-dozen characters (at least)]] for a good portion of the game.

However, when walking around the world map, in a city, or in a dungeon, usually all that is seen is the main character, even when the rest of the party is supposed to be with him at the time. Perhaps he's carrying them [[HammerspaceHideaway in his pockets]].

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In your typical console RolePlayingGame, the player is usually in control of [[PlayerParty around half-a-dozen characters (at least)]] for a good portion of the game.

game. However, when walking around the world map, in a city, or in a dungeon, usually all that is seen is the main character, even when the rest of the party is supposed to be with him at the time. time.

Perhaps he's carrying them [[HammerspaceHideaway in his pockets]].



The alternative is AllInARow. See also ActuallyFourMooks, which is when a [[PreexistingEncounters Preexisting Encounter]] does this. Related to HammerspaceHideaway.

Goes in and out of AcceptableBreaksFromReality. From a development standpoint, it cuts cost having less models on the screen at once, lets the player see more of the world, and sometimes having three, four, or more party members on the field at once can clog it. It'd be annoying for a puzzle to become unwinnable because you have to push someone out of the way. Not to mention, AllInARow can sometimes have pathfinding issues such as characters getting stuck in a wall or accidentally setting off traps.

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The alternative is AllInARow. See also ActuallyFourMooks, which is when a [[PreexistingEncounters Preexisting Encounter]] does this. Related to HammerspaceHideaway.

Goes in and out of AcceptableBreaksFromReality. From a development standpoint, it cuts cost having less models on the screen at once, lets the player see more of the world, and sometimes having three, four, or more party members on the field at once can clog it. It'd also be annoying for a puzzle to become unwinnable because you have to push someone out of the way. Not to mention, AllInARow The alternative is AllInARow, which can sometimes have pathfinding issues such as characters getting stuck in a wall or accidentally setting off traps.traps.

Compare with ActuallyFourMooks, which is when a {{Preexisting Encounter|s}} does this. Related to HammerspaceHideaway.



** ''Breath of Fire II'' takes this a step further - anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.

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** ''Breath of Fire II'' takes this a step further - -- anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.Township.
** ''Breath of Fire IV'' could even avert this in combat -- with the screen sometimes panning to show the reserve characters a few paces away doing something if they had an reserve-only ability.
14th Dec '15 2:02:54 AM pinkdalek
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** ''VideoGame/FinalFantasyVII'' uses this trope unabashedly. In most cases, when your current party members have something to say, they will run out of Cloud's body, say or do whatever they need to, and promptly walk back in, as though Cloud is some sort of MobileSuitHuman. It gets turned UpToEleven when, after taking a moment to recoup before heading down the train tunnel to the Sector 5 Reactor, Cloud and Tifa enter Barret, Barret speaks one line of dialogue, and abruptly transforms into Cloud. In addition, a deleted scene would have had Jessie, Biggs, and Wedge try to do the same thing (and fail).

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** ''VideoGame/FinalFantasyVII'' uses this trope unabashedly. In most cases, when your current party members have something to say, they will run out of Cloud's body, say or do whatever they need to, and promptly walk back in, as though Cloud is some sort of MobileSuitHuman. It gets turned UpToEleven when, after taking a moment to recoup before heading down the train tunnel to the Sector 5 Reactor, Cloud and Tifa enter Barret, Barret speaks one line of dialogue, and abruptly transforms into Cloud. In addition, a deleted scene would have had Jessie, Biggs, and Wedge try to do the same thing (and fail). Cait Sith's joining of the party is signified by him forcibly walking into Cloud's body, despite Cloud's protestations.
2nd Dec '15 7:51:02 PM FF32
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* CaptainSNES uses it to his advantage [[http://www.captainsnes.com/2011/02/23/639-party-time/ here]].

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* CaptainSNES Webcomic/CaptainSNES uses it to his advantage [[http://www.captainsnes.com/2011/02/23/639-party-time/ here]].
23rd Nov '15 3:42:15 PM Felipehc188
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* ''VideoGame/SwordDancer'' employs it as a "Leader" system, and the player can change him/her in the in-game menu, you will only see the designed leader in the overworld and in-battle, however (and no, you can't change characters in-battle).
20th Nov '15 2:50:15 PM totoofze47
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* ''VideoGame/{{Indivisible}}'' uses it, justifies it ''and'' makes it a plot point; the protagonist Ajna is able to absorb certain people into herself, and summon them to battle whenever she needs. Figuring out why she can do that, among other powers, is part of the reason she sets on her journey to begin with.
16th Nov '15 3:35:10 PM darkknight109
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* Zig-zagged with the ''[[VideoGame/LunarSilverStarStory Lunar]]'' [[VideoGame/LunarEternalBlue games]] - PartyInMyPocket is in effect in dungeons, but the games revert to AllInARow for all other areas. You can usually tell if a boss is coming up (and, thus, that you should be healing up and saving) if you come to a new area in a dungeon and all your party members are suddenly walking behind you.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PartyInMyPocket