History Main / PartyInMyPocket

8th Jan '17 3:09:28 AM WildKatGirl
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** That was also {{Hand Wave}}ed when it was implemented. The lore explanation was that the ''mount'' wasn't in your bag, just the reins, which were magical and could summon the mount.

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** That was also {{Hand Wave}}ed Wave}}d when it was implemented. The lore explanation was that the ''mount'' wasn't in your bag, just the reins, which were magical and could summon the mount.
9th Dec '16 4:08:00 PM Jacob175
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** That was also {{Hand Wave}} when it was implemented. The lore explanation was that the ''mount'' wasn't in your bag, just the reins, which were magical and could summon the mount.

to:

** That was also {{Hand Wave}} Wave}}ed when it was implemented. The lore explanation was that the ''mount'' wasn't in your bag, just the reins, which were magical and could summon the mount.



* ''VideoGame/{{Trine}}'' had an iteresting twist on this; the three main characters are SharingABody due to the titicular artifact, and can switch form based on the situation at hand.

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* ''VideoGame/{{Trine}}'' had an iteresting interesting twist on this; the three main characters are SharingABody due to the titicular artifact, and can switch form based on the situation at hand.



** In ''VideoGame/{{Tales of Phantasia}}'' (PSX), when certain [=NPCs=] (Rhea and Brambard) join your party, they actually show up in the party screen, though they don't show up in combat and their stat screen simply says "NPC".

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** In ''VideoGame/{{Tales of Phantasia}}'' ''VideoGame/TalesOfPhantasia'' (PSX), when certain [=NPCs=] (Rhea and Brambard) join your party, they actually show up in the party screen, though they don't show up in combat and their stat screen simply says "NPC".



* The ''VideoGame/{{Star Ocean}}'' series have the party members off on their own when the main hero enters a town. In cutscenes, usually the members relevant to that scene only pop up.

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* The ''VideoGame/{{Star Ocean}}'' ''VideoGame/StarOcean'' series have the party members off on their own when the main hero enters a town. In cutscenes, usually the members relevant to that scene only pop up.



** ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} Persona 4]]'' notably avert it, as party members follow after you in the dungeons, and can even get separated from you or get in your way while you're trying to maneuver (this last mostly in P3, though).

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** ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} Persona 4]]'' ''VideoGame/{{Persona 4}}'' notably avert it, as party members follow after you in the dungeons, and can even get separated from you or get in your way while you're trying to maneuver (this last (that one's mostly in P3, though).




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* Done as well in ''VideoGame/{{Lunarosse}}'' with the old "fade out and party members appear" trick.
* ''VideoGame/RakenzarnTales'' also plays it straight with the fade out maneuver. While it's justified for the party members, as Kyuu explicitly has the power to teleport them in and out at will with his book, allowing them to suddenly be there as needed, it doesn't quite explain where the [=NPCs=] you start gathering show up from.
3rd Nov '16 1:22:06 PM SAMAS
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* Used confusingly in ''VideoGame/CastlevaniaPortraitOfRuin''. You can have both your characters onscreen, but whichever one you're not controlling becomes a sort of magic image; it takes only MP damage and can be dismissed at any time. The game knows this makes no sense and doesn't really try to explain it. But there's a cute [[LampshadeHanging lampshading]] -- if you hold Up in front of Vincent with just one character out, he panics, fearing that the worst has happened to your partner.

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* Used confusingly in ''VideoGame/CastlevaniaPortraitOfRuin''. You can have both your characters onscreen, but with whichever one on you're not controlling following close by, and can be used to add to attacks, assist in pushing, or even a handy footstool. Sometimes however, this becomes a sort of magic image; it trouble in itself, as your partner takes MP damage(and only MP damage thankfully) when hit, and one boss can even turn one against the other. to prevent this, the other partner can be dismissed at any time. The game knows this makes no sense and doesn't really try to explain it. But there's a cute [[LampshadeHanging lampshading]] -- if you hold Up in front of Vincent with just one character out, he panics, fearing that the worst has happened to your partner.
19th Oct '16 5:37:31 PM nombretomado
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* Happens in ''{{Drakengard}}.'' That dragon can't ''possibly'' be carrying all the people that are talking to you during the aerial sequences, and if they are on the ground, how the hell do they show up when you land there?

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* Happens in ''{{Drakengard}}.'' ''VideoGame/{{Drakengard}}'':
**
That dragon can't ''possibly'' be carrying all the people that are talking to you during the aerial sequences, and if they are on the ground, how the hell do they show up when you land there?
20th Aug '16 5:47:19 PM nombretomado
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* In ''VideoGame/HeroesOfTheLance'', the player controlled the eight main characters of the original {{Dragonlance}} novels, but only one active character was physically present at a time, and if the active character died, the next character in line took his place. This meant that if, say, the thief tried to take out an enemy with his sling but the enemy managed to close to melee range, the seven other characters would stand around and watch poor Tasslehoff get beaten to death before one - and only one - of them would step forward to take a shot at the monster. If someone tried to jump over a pit and fell to their death, the next person in line could give it a shot, but if someone cleared a pit, they'd bring everyone else with them - even the characters who couldn't jump that far.

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* In ''VideoGame/HeroesOfTheLance'', the player controlled the eight main characters of the original {{Dragonlance}} Literature/{{Dragonlance}} novels, but only one active character was physically present at a time, and if the active character died, the next character in line took his place. This meant that if, say, the thief tried to take out an enemy with his sling but the enemy managed to close to melee range, the seven other characters would stand around and watch poor Tasslehoff get beaten to death before one - and only one - of them would step forward to take a shot at the monster. If someone tried to jump over a pit and fell to their death, the next person in line could give it a shot, but if someone cleared a pit, they'd bring everyone else with them - even the characters who couldn't jump that far.
25th Jun '16 9:27:11 AM PixelKnight
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* In ''VideoGame/{{Pokemon}}'', your party is ''literally'' in your pocket (hence the name "Pocket Monsters"), or on your belt, or wherever the characters keep Poké Balls. The only exception to this occurs in the ''Yellow'' version, in which the Pikachu you receive at the beginning of the game refuses to go in its Poké Ball (unless it faints or is being healed at the Pokemon Center) and follows you around through the game, in an obvious reference to the anime.

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* In [[JustifiedTrope Justified]] in ''VideoGame/{{Pokemon}}'', as your party is ''literally'' in your pocket (hence the name "Pocket Monsters"), or on your belt, or wherever the characters keep Poké Balls. The only exception to this occurs in the ''Yellow'' version, in which the Pikachu you receive at the beginning of the game refuses to go in its Poké Ball (unless it faints or is being healed at the Pokemon Center) and follows you around through the game, in an obvious reference to the anime.
19th Jun '16 12:16:03 PM Prfnoff
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** ''Breath of Fire II'' takes this a step further -- anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.
** ''Breath of Fire IV'' could even avert this in combat -- with the screen sometimes panning to show the reserve characters a few paces away doing something if they had an reserve-only ability.

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** ''Breath of Fire II'' ''VideoGame/BreathOfFireII'' takes this a step further -- anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.
** ''Breath of Fire IV'' ''VideoGame/BreathOfFireIV'' could even avert this in combat -- with the screen sometimes panning to show the reserve characters a few paces away doing something if they had an reserve-only ability.




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* In ''VideoGame/HolyUmbrella'', the SideView stages let you switch out the hero for anyone in the party.
22nd May '16 8:44:32 PM Hylarn
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** "They... They KILLED Johnathan?" "Nah, I'm still around." "You're still here?! I thought..."

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** --> "They... They KILLED Johnathan?" "Nah, I'm still around." "You're still here?! I thought..."
1st Mar '16 6:41:43 AM justanid
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In your typical console RolePlayingGame, the player is usually in control of [[PlayerParty around half-a-dozen characters (at least)]] for a good portion of the game.

However, when walking around the world map, in a city, or in a dungeon, usually all that is seen is the main character, even when the rest of the party is supposed to be with him at the time. Perhaps he's carrying them [[HammerspaceHideaway in his pockets]].

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In your typical console RolePlayingGame, the player is usually in control of [[PlayerParty around half-a-dozen characters (at least)]] for a good portion of the game.

game. However, when walking around the world map, in a city, or in a dungeon, usually all that is seen is the main character, even when the rest of the party is supposed to be with him at the time. time.

Perhaps he's carrying them [[HammerspaceHideaway in his pockets]].



The alternative is AllInARow. See also ActuallyFourMooks, which is when a [[PreexistingEncounters Preexisting Encounter]] does this. Related to HammerspaceHideaway.

Goes in and out of AcceptableBreaksFromReality. From a development standpoint, it cuts cost having less models on the screen at once, lets the player see more of the world, and sometimes having three, four, or more party members on the field at once can clog it. It'd be annoying for a puzzle to become unwinnable because you have to push someone out of the way. Not to mention, AllInARow can sometimes have pathfinding issues such as characters getting stuck in a wall or accidentally setting off traps.

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The alternative is AllInARow. See also ActuallyFourMooks, which is when a [[PreexistingEncounters Preexisting Encounter]] does this. Related to HammerspaceHideaway.

Goes in and out of AcceptableBreaksFromReality. From a development standpoint, it cuts cost having less models on the screen at once, lets the player see more of the world, and sometimes having three, four, or more party members on the field at once can clog it. It'd also be annoying for a puzzle to become unwinnable because you have to push someone out of the way. Not to mention, AllInARow The alternative is AllInARow, which can sometimes have pathfinding issues such as characters getting stuck in a wall or accidentally setting off traps.traps.

Compare with ActuallyFourMooks, which is when a {{Preexisting Encounter|s}} does this. Related to HammerspaceHideaway.



** ''Breath of Fire II'' takes this a step further - anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.

to:

** ''Breath of Fire II'' takes this a step further - -- anyone who isn't in your party at the time will generally just be hanging out back at their house in Township.Township.
** ''Breath of Fire IV'' could even avert this in combat -- with the screen sometimes panning to show the reserve characters a few paces away doing something if they had an reserve-only ability.
14th Dec '15 2:02:54 AM pinkdalek
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** ''VideoGame/FinalFantasyVII'' uses this trope unabashedly. In most cases, when your current party members have something to say, they will run out of Cloud's body, say or do whatever they need to, and promptly walk back in, as though Cloud is some sort of MobileSuitHuman. It gets turned UpToEleven when, after taking a moment to recoup before heading down the train tunnel to the Sector 5 Reactor, Cloud and Tifa enter Barret, Barret speaks one line of dialogue, and abruptly transforms into Cloud. In addition, a deleted scene would have had Jessie, Biggs, and Wedge try to do the same thing (and fail).

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** ''VideoGame/FinalFantasyVII'' uses this trope unabashedly. In most cases, when your current party members have something to say, they will run out of Cloud's body, say or do whatever they need to, and promptly walk back in, as though Cloud is some sort of MobileSuitHuman. It gets turned UpToEleven when, after taking a moment to recoup before heading down the train tunnel to the Sector 5 Reactor, Cloud and Tifa enter Barret, Barret speaks one line of dialogue, and abruptly transforms into Cloud. In addition, a deleted scene would have had Jessie, Biggs, and Wedge try to do the same thing (and fail). Cait Sith's joining of the party is signified by him forcibly walking into Cloud's body, despite Cloud's protestations.
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