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History Main / PanAndScan

21st May '16 9:25:55 AM erforce
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* In the commentary for ''Film/{{Ghostbusters}}'', during the lobby scene at the Sedgwick Hotel, Harold Ramis laments that he's frequently chopped out of the picture entirely in pan-and-scan presentations due to his not having many lines in that shot. This actually cuts out the main joke of the scene, that he's silently feeding Bill Murray's character the numbers.

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* In the commentary for ''Film/{{Ghostbusters}}'', ''Film/{{Ghostbusters 1984}}'', during the lobby scene at the Sedgwick Hotel, Harold Ramis Creator/HaroldRamis laments that he's frequently chopped out of the picture entirely in pan-and-scan presentations due to his not having many lines in that shot. This actually cuts out the main joke of the scene, that he's silently feeding Bill Murray's character the numbers.
20th May '16 5:14:19 PM nombretomado
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* Video game example: The [[{{Xbox 360}} Xbox Live]] and [[PlayStation3 PlayStation Network]] releases of ''VideoGame/DragonsLair'', as well as ''[[CompilationRerelease Dragon's Lair Trilogy]]'' for the {{Wii}}, have the top and bottom of the picture cropped to fit a 16:9 screen. Fortunately, you can avert this in ''Trilogy'': by switching the Wii's screen to 4:3 mode, you can play the games without any cropping at all.

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* Video game example: The [[{{Xbox 360}} [[UsefulNotes/XBox360 Xbox Live]] and [[PlayStation3 PlayStation Network]] UsefulNotes/PlayStationNetwork releases of ''VideoGame/DragonsLair'', as well as ''[[CompilationRerelease Dragon's Lair Trilogy]]'' for the {{Wii}}, UsefulNotes/{{Wii}}, have the top and bottom of the picture cropped to fit a 16:9 screen. Fortunately, you can avert this in ''Trilogy'': by switching the Wii's screen to 4:3 mode, you can play the games without any cropping at all.
20th May '16 10:41:26 AM OnGreenDolphinStreet
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* Sadly, upon 16:9 [=TVs=] coming into popular use, some presentations of material originally filmed for 4:3 sets is now being cropped ''the other way'' on HDTV channels I (pan and tilt). Victims of this process for UsefulNotes/BluRay include ''Series/{{Thunderbirds}}'' and the classic documentary series ''The World at War''. Justified for movies that premiered in theaters with mattes covering the top and bottom of the picture, such as ''Film/{{Shane}}'' and ''Disney/TheJungleBook''.

to:

* Sadly, upon 16:9 [=TVs=] coming into popular use, some presentations of material originally filmed for 4:3 sets is now being cropped ''the other way'' on HDTV channels I (pan and tilt). Victims of this process for UsefulNotes/BluRay include ''Series/{{Thunderbirds}}'' and the classic documentary series ''The World at War''. Justified for movies that premiered in theaters with mattes covering the top and bottom of the picture, such as ''Film/{{Shane}}'' and ''Disney/TheJungleBook''.
14th Apr '16 6:59:27 AM bowserbros
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** This trait is one of the biggest points of contention against Funimation's [[DigitalDestruction "remasters"]] of ''Anime/DragonBallZ'', mainly stemming from the perception that it is both unnecessary and awkward compared to the original 4:3 footage.



** This trait is one of the biggest points of contention against Funimation's [[DigitalDestruction "remasters"]] of ''Anime/DragonBallZ'', mainly stemming from the perception that it is both unnecessary and awkward compared to the original 4:3 footage.



* The DVD release of ''FIlm/{{Spaceballs}}'' is a "flipper" disc with the original widescreen version on one side and the pan-and-scanned 4:3 version on the other. It includes a paper insert that educates the viewer on the difference and implores them to watch the widescreen version, using a screenshot of the characters skipping four abreast in a visual ShoutOut to ''Film/TheWizardOfOz'' as an example of the sort of gag that's ruined when the two characters on either side are cropped out of the picture. All widescreen [=DVDs=] released by Creator/MetroGoldwynMayer during this time have similar inserts.

to:

* * The DVD release of ''FIlm/{{Spaceballs}}'' is a "flipper" disc with the original widescreen version on one side and the pan-and-scanned 4:3 version on the other. It includes a paper insert that educates the viewer on the difference and implores them to watch the widescreen version, using a screenshot of the characters skipping four abreast in a visual ShoutOut to ''Film/TheWizardOfOz'' as an example of the sort of gag that's ruined when the two characters on either side are cropped out of the picture. All widescreen [=DVDs=] released by Creator/MetroGoldwynMayer during this time have similar inserts.
14th Apr '16 6:58:27 AM bowserbros
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Added DiffLines:

** This trait is one of the biggest points of contention against Funimation's [[DigitalDestruction "remasters"]] of ''Anime/DragonBallZ'', mainly stemming from the perception that it is both unnecessary and awkward compared to the original 4:3 footage.
7th Feb '16 11:13:10 AM ooh
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* The pan-and-scan VHS and DVD releases of ''WesternAnimation/Anastasia'' (1997), have one of the most unusual cases of this trope, in that the picture is actually slightly wider than 4:3 (the DVD specifications list the aspect ratio of this version as 1.48:1 as opposed to the common 1.33:1). As such, it is one of the few pan-and-scan versions of a film where you can see black bars at the top and bottom of the frame throughout the entire movie (as opposed to just the opening and end credits).

to:

* The pan-and-scan VHS and DVD releases of ''WesternAnimation/Anastasia'' ''WesternAnimation/{{Anastasia}}'' (1997), have one of the most unusual cases of this trope, in that the picture is actually slightly wider than 4:3 (the DVD specifications list the aspect ratio of this version as 1.48:1 as opposed to the common 1.33:1). As such, it is one of the few pan-and-scan versions of a film where you can see black bars at the top and bottom of the frame throughout the entire movie (as opposed to just the opening and end credits).
7th Feb '16 11:09:10 AM ooh
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* Video game example: The [[{{Xbox 360}} Xbox Live]] and [[PlayStation3 PlayStation Network]] releases of ''VideoGame/DragonsLair'', as well as ''[[CompilationRerelease Dragon's Lair Trilogy]]'' for the {{Wii}}, have the top and bottom of the picture cropped to fit a 16:9 screen. Fortunately, you can avert this in ''Trilogy'': by switching the Wii's screen to 4:3 mode, you can play the games without any cropping at all.

to:

* Video game example: The [[{{Xbox 360}} Xbox Live]] and [[PlayStation3 PlayStation Network]] releases of ''VideoGame/DragonsLair'', as well as ''[[CompilationRerelease Dragon's Lair Trilogy]]'' for the {{Wii}}, have the top and bottom of the picture cropped to fit a 16:9 screen. Fortunately, you can avert this in ''Trilogy'': by switching the Wii's screen to 4:3 mode, you can play the games without any cropping at all.all.
* The pan-and-scan VHS and DVD releases of ''WesternAnimation/Anastasia'' (1997), have one of the most unusual cases of this trope, in that the picture is actually slightly wider than 4:3 (the DVD specifications list the aspect ratio of this version as 1.48:1 as opposed to the common 1.33:1). As such, it is one of the few pan-and-scan versions of a film where you can see black bars at the top and bottom of the frame throughout the entire movie (as opposed to just the opening and end credits).
30th Dec '15 12:16:13 PM Chromecha_Man
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* ''Disney/AtlantisTheLostEmpire'' has a particularly annoying case of this in its DVD release, especially because it touted its letterbox format and beautiful, sweeping panorama-esque sets as something of a selling point. The worst case of this is a couple of dialogue scenes, for example the discussion between Rourke and Helga discuss the difference to the plan to sell the Heart of Atlantis, where the camera has to very awkwardly cut back-and-forth between two people ''standing right next to each other''.

to:

* ''Disney/AtlantisTheLostEmpire'' has a particularly annoying case of this in its DVD release, especially because it touted its letterbox format and beautiful, sweeping panorama-esque sets as something of a selling point. The worst case of this is a couple of dialogue scenes, for example the discussion between Rourke and Helga discuss the difference to the plan to sell the Heart of Atlantis, where the camera has to very awkwardly cut back-and-forth between two people ''standing right next to each other''.other''.
* Video game example: The [[{{Xbox 360}} Xbox Live]] and [[PlayStation3 PlayStation Network]] releases of ''VideoGame/DragonsLair'', as well as ''[[CompilationRerelease Dragon's Lair Trilogy]]'' for the {{Wii}}, have the top and bottom of the picture cropped to fit a 16:9 screen. Fortunately, you can avert this in ''Trilogy'': by switching the Wii's screen to 4:3 mode, you can play the games without any cropping at all.
6th Dec '15 6:27:47 AM ImpudentInfidel
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* In the commentary for ''Film/{{Ghostbusters}}'', during the lobby scene at the Sedgwick Hotel, Harold Ramis laments that he's frequently chopped out of the picture entirely in pan-and-scan presentations due to his not having many lines in that shot.

to:

* In the commentary for ''Film/{{Ghostbusters}}'', during the lobby scene at the Sedgwick Hotel, Harold Ramis laments that he's frequently chopped out of the picture entirely in pan-and-scan presentations due to his not having many lines in that shot. This actually cuts out the main joke of the scene, that he's silently feeding Bill Murray's character the numbers.
31st Oct '15 1:02:29 PM StFan
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* Inverted with most of the earlier animated films by {{Pixar}} (later films, such as ''WesternAnimation/{{Cars}}'' and ''WesternAnimation/{{WALL-E}}'' are all shown only in widescreen): Rather than cropping the edges and showing only the major elements of their films, they actually moved certain characters and objects either toward the center of the screen or off to the side in order to preserve the film's original quality. One of the most obvious examples of this is a particular scene from ''WesternAnimation/ABugsLife'' where they show two young ants climbing up a leaf: In the original widescreen version, you couldn't see the second ant at all, but in the fullscreen version, you actually do.

to:

* Inverted with most of the earlier animated films by {{Pixar}} Creator/{{Pixar}} (later films, such as ''WesternAnimation/{{Cars}}'' and ''WesternAnimation/{{WALL-E}}'' ''WesternAnimation/WallE'' are all shown only in widescreen): Rather than cropping the edges and showing only the major elements of their films, they actually moved certain characters and objects either toward the center of the screen or off to the side in order to preserve the film's original quality. quality.
**
One of the most obvious examples of this is a particular scene from ''WesternAnimation/ABugsLife'' where they show two young ants climbing up a leaf: In the original widescreen version, you couldn't see the second ant at all, but in the fullscreen version, you actually do.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PanAndScan